<h2>Disclaimer</h2>
<p><b>This analysis is written from a theorymon point of view so that newer members of the community have a strong starting point for Krilowatt's playtesting. Sets in this analysis have not been tested in battle, and should not be considered final.</b></p>
<h2>Overview</h2>
<p>Krilowatt can use its varied movepool to protect its team from almost any OU threat - as long as you prepare well. This versatility makes it unpredictable and therefore dangerous until you know its set. Its tremendous HP stat, respectable defenses and potent defensive ability (shared only by the Clefairy family) allow it to switch in repeatedly, even against entry hazards, and threaten its targets.</p>
<p>Krilowatt's greatest worry is a lack of healing options. Many people will combine Magic Guard with a Life Orb to gain 30% more damage, yet no recoil. This leaves Krilowatt with no Leftovers, and no better recovery move than Rest. Nonetheless, Krilowatt can take down topthreats like Salamence, Gyarados, and Lucario - just not all at once.
[SET]
name: Utility Counter (Dragon Dance)
move 1: Surf
move 2: Thunderbolt
move 3: Ice Beam
move 4: Thunder Wave / Overheat
item: Leftovers
ability: Trace
nature: Bold
evs: 216 HP / 252 Def / 40 SpA
[SET COMMENTS]
* This set is designed to stop Dragon Dance users. It can switch into and threatenDragon Dance Gyarados, Salamence, Kingdra, and Dragonite.
* The high defensive investment keeps Krilowatt from being 2HKO'd by standard Gyarados / Salamence Earthquakes at +0 Attack, since you will switch in with Trace to Intimidate them as they Dragon Dance.
* There is no speed investment because competing with the Dragon Dance speed boost is futile.
* 40 Special Attack EVs guarantees 100% damage against Salamance with Ice Beam and 100% damage against Bulky DD Gyrados with Thunderbolt.
* Thunder Wave is your best bet against Kingdra, since you lack the SpA and Life Orb needed to OHKO with Draco Meteor. Overheat lets you surprise Steels if they try to remove their Dragon Dancers.
[SET]
name: Utility Counter (Swords Dance)
move 1: Surf
move 2: Thunderbolt
move 3: Overheat
move 4: Ice Beam
item: Life Orb
ability: Magic Guard
nature: Timid
evs: 36 HP / 252 Def / 220 Speed
[SET COMMENTS]
* This set is designed to stop Lucario and Heracross setting up a Swords Dance, while still posing a significant threat to Salamence, Dragonite, and most Steel-type Pokemon.
* 220 Speed EVs hits 331 Speed, aboveJolly Lucario, positive-natured base 100 Speed Pokemon, and standard 192 Speed Infernape.
* 252 Defense EVs means you take only 47.2% - 55.6% from a +2 Adamant ExtremeSpeed.
* Magic Guard keeps you from taking residual damage if you need to switch in against Lucario repeatedly.
* Overheat OHKOs Lucario (106% - 125.3%), whereas Earthquake would require significant investment in attack. Life Orb is necessary for this KO, and provides a general damage boost.
* Ice Beam is for the pesky dragons you will inevitably face, although this set isn't optimal at switching into them without Trace. With 331 Speed you outspeed Salamence at +0, andcan Ice Beam it. 331 Speed also lets you outspeed Jirachi, who you might want to Overheat.
* Heart Swap can be used instead of Ice Beam to offloadthe Special Attack drop from Overheat.
name: Utility Counter (Calm Mind)
move 1: Surf
move 2: Thunderbolt
move 3: Overheat / Ice Beam
move 4: Heart Swap
item: Life Orb / Leftovers
ability: Magic Guard
nature: Timid
evs: 36 Def / 80 SpA / 252 SpD / 140 Spe
[SET COMMENTS]
- This set is designed to beat the most common Calm Mind boosters: Suicune, Jirachi, and Latias.
- Switch in safely on Calm Mind, then use Heart Swap and your superior speed to steal their boosts.
- 96 Speed EVs and Timid let you outspeed 252EVs Offensive Suicune. 140 Speed EVs and Timid will outspeed Substitute + Calm Mind Jirachi. You can't outspeed either Calm Mind Latias set.
- 252 Special Defense EVs lets you take hits and survive handily, especially if you've stolen a Calm Mind or two. For instance, a +2 Offensive Calm Mind Latias Dragon Pulse deals 56.4% - 66.6%.If you steal the boost on the same turn, then you will survive the next hit at 14.2% - 16.9% and OHKO back with Ice Beam (88.1% - 104%) if Stealth Rock is present.
- Leftovers provides recovery, or Life Orb makes you ridiculously powerful if you do steal Calm Mind boosts.
[SET]
name: Utility Counter (Physical Boosters)
move 1: Waterfall
move 2: Thunderpunch
move 3: Low Kick
move 4: Heart Swap / Payback / Thunder Wave
item: Life Orb
ability: Magic Guard
nature: Adamant / Impish
evs: 4 HP / 252 Atk / 252 Def
[SET COMMENTS]
- This is a countering set designed to take on the slower and more physically inclined Pokemon that can try to set up, such as Dragon Dance Tyranitar, Curse Tyranitar, Curse Snorlax, and Curse Swampert. This can also make for excellent insurance against the rare Curse Cradily.
- The EV spread survives physical attacks excellently while still affording Krilowatt some firepower.
- No Speed EVs are needed because Krilowatt is always faster than the Curse users after they use Curse, and Dragon Dance Tyranitar is faster than a maximum Speed Krilowatt anyway. Adamant allows you to hit substantially harder, though Impish can be used to bolster Krilowatt's Defense.
- Low Kick OHKOs CurseTTar and maims Snorlax after you steal its boosts. CursePert gets pounded by STAB Waterfall after you steal its boosts.
- Heart Swap is the primary option in the last slot to steal Dragon Dance,Curse or Bulk Up boosts. Payback is excellentbecause you're going to be slow, and this gives you a great option to nail Pokemon like Celebi, Latias, and Rotom-A. Thunder Wave isgood in general for crippling faster Pokemon, although most of what you're countering here knows Rest.
[SET]
name: Krilowattacker
move 1: Surf
move 2: Thunderbolt
move 3: Ice Beam
move 4: Overheat / Hidden Power Grass
item: Life Orb
ability: Magic Guard
nature: Timid
evs: 36 Def / 252 SpA / 220 Spe
[SET COMMENTS]
- This set is designed to put Krilowatt on the offensive with its impressive movepool, excellent ability,phenomenal Speed and general bulk.
- Life Orb is chosen to hit 30% harder and at no cost to Krilowatt, because of Magic Guard.
- 220 Speed EVs hits 331 Speed, enough to outspeed all positive-natured base 100 Speed Pokemon and standard 192 Speed Infernape.
- 252 Special Attack EVs for max firepower and 36 Defense EVs for some added survivability.
- Both STAB options and Ice Beam give great coverage, with Overheat or HPGrass in the last slot for Defensive Steels or Swampert, respectively.
[SET]
name: RestTalk
move 2: Discharge / Thunderbolt
move 3: Ice Beam / Surf
move 3: Rest
move 4: Sleep Talk
item: Life Orb
ability: Magic Guard
nature: Bold
evs: 116 HP / 192 Def / 200 SpD
[SET COMMENTS]
- This is a general purpose tank set with Rest for recovery and Sleep Talk to deal damagewhile asleep. With Rest, Leftovers are unneeded, so Life Orb is chosen for the extra firepower.
- The EV investment optimizes Krilowatt's defensive capacityso it can take as many hits as possible.
- Discharge is chosen over Thunderbolt as it still OHKOs bulky Gyarados (with Life Orb) and also offers a 30% paralysis rate. Thunderbolt gains a few obscure 2HKOs, but the paralysis chance is generally more useful.
- Ice Beam is chosen over Surf for the excellent type coverage. Surf remains an excellent STAB option.
<h2>Team Options</h2>
- Krilowatt is only weak to Grass and Ground attacks. The OU Pokemon which resist both of these are Togekiss, Skarmory, Dragonite, Salamence, Latias, Bronzong, Gengar, Zapdos, Heracross, Celebi, and Breloom.
- Krilowatt can beat many CM/DD boosters. This helps Forretress, Skarmory, and Bronzong, who can also set up entry hazards.
- Stall-oriented teams should appreciate Krilowatt's ability to dealwith Infernape, Gliscor, and Salamence.
- CB Scizor or Scarf Flygon fit well withoffensive sets, thanks to typing match-ups and scouting.
- Toxic Spikes (Roserade, Forry) for the RestTalker.
- Pokemon that can switch into and threaten Krilowatt's counters list.
<h2>Optional Changes</h2>
<p>Krilowatt's movepool is a literal bag of tricks. There are many attacking options that can be considered based on the needs of the team. For special attacking sets, Psychic, Dark Pulse, Draco Meteor, and Earth Power make a showing. For physical attackers, Night Slash, Dragon Claw, Earthquake, Payback, Avalanche, X-Scissor, the Elemental Punches, and Sucker Punch are present. In general they provide redundant coverage, but they can see use when needed. Krilowatt also has access to priority in the form of Aqua Jet and Ice Shard-the former for STAB, and the latter for Dragons.</p>
<p>Krilowatt is also far from lacking in support moves, boasting a wide rangeof options. It has access to Imprison, which when used in tandem with popular moves like Earthquake can make it very difficult for your opponent to take Krilowatt down. Magnet Rise can be run on any set to temporarily eliminate Krilowatt's threatening Ground-type weakness.Mirror Coat and Counter can be put to use with Krilowatt's excellent and balanced defenses in a CounterCoat set. Let's not forget Perish Song and Whirlpool, either, which can create a potentially deadly Perish Trapping set. Mirroring Lanturn, Krilowatt can run a Parafusion set with either Swagger or Confuse Ray and Thunder Wave. Heart Swap and Swagger together can even net Krilowatt some Attack boosts in the process. Me First deserves a special mention with Krilowatt's excellent Speed stat to potentially use a Lucario's Close Combat or a Tyranitar / Metagross Earthquake back at the source with pseudo-STAB damage. Finally, Krilowatt is an excellent user of Rain Dance with both STAB Water moves and Thunder.</p>
<h2>Counters</h2>
- Swampert: Is neutral or resistant to all of Krilowatt's attacks barring Hidden Power Grass, can weather several hits with its bulk, and threatens with STAB Earthquake.
- Blissey: Completely walls specially-based Krilowatt and threatens offensive variants with Thunder Wave.
- Snorlax: Fears Low Kick and, to a degree, Heart Swap, but can take on all other variants with its special bulk and access to Earthquake and paralysis via Body Slam. Can Selfdestruct to remove Krilowatt if need be.
- Celebi: Can take a Life Orb boosted Ice Beam and OHKO back with Leaf Storm and can cripple offensive Krilowatt with Thunder Wave.
- Latias: Calm Mind and Recover variants beat Krilowatt that lack Heart Swap and offensive variants can seriously hurt it with a Draco Meteor.
- Bronzong: Bronzong takes neutral or better from all of Krilowatt's primary attacking options with the exception of Overheat. It can then Explode, set up Light Screen and Reflect, or hit Krilowatt with Earthquake.
- Cresselia: Massive bulk allows it to take virtually anything from Krilowatt without a problem. Dual Screens let it take even less and set up on Krilowatt, meanwhile Thunder Wave can cripple Krilowatt if it stays around.
- Dusknoir: Exceptional bulk and the ability to full heal at practically any stage of life from Krilowatt's massive HP stat make it tough to take down. It can burn physical sets or attempt to do some damage with Earthquake.