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Krookodile (QC 3/3, GP 2/2)

Discussion in 'Uploaded Analyses' started by Texas Cloverleaf, Nov 8, 2011.

  1. Texas Cloverleaf

    Texas Cloverleaf meh
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    QC: doomvendingmachine, zdrup15, PK Gaming
    GP: Komodo, Calm Pokemaster
    [​IMG]
    [OVERVIEW]

    <p>Krookdile is an extremely threatening Pokemon in RU thanks to its unique Dark / Ground typing, which allows it to hit most of the tier for super effective or neutral damage. This typing also gifts it with immunities to Electric- and Psychic-type moves, making it considerably easier to switch in. Krookodile's most dangerous factor is its Moxie ability, which allows it to abuse its offensive power to great effect; Moxie allows it to pull sweeps out of thin air, as after every KO, Krookodile's Attack is raised. Krookodile can also take on a more supportive role with Intimidate, also easing its ability to switch in. Kookodile's movepool is rather sparse, but it is superbly tailored to what Krookodile needs to be effective.</p>

    <p>Unfortunately, there are several factors that hinder Krookodile's success in the tier. It lacks almost any viable alternative move options, which along with its mediocre Special Attack stat, makes it extremely predictable as it will almost always be running the same moveset. Despite having two immunities, Krookodile lacks many useful resistances, which when combined with its poor defensive stats make it very difficult for Krookodile to take many hits. It is also vulnerable to all types of entry hazards, Spikes and Toxic Spikes in particular. In spite of these flaws, Krookodile is a Pokemon you must always consider when making a team, as it can and will sweep you on a moment's notice.</p>

    [SET]
    name: Physical Attacker
    move 1: Earthquake
    move 2: Crunch
    move 3: Stone Edge
    move 4: Pursuit
    item: Choice Scarf / Life Orb
    ability: Moxie
    nature: Jolly / Adamant
    evs: 4 HP / 252 Atk / 252 Spe

    [SET COMMENTS]

    <p>This is the de facto set that Krookodile will run, using its decent coverage and great attacking power to either attempt an endgame sweep or remove key threats. Earthquake is Krookodile's strongest offensive option, hitting most of the tier for neutral or super effective damage. Crunch is Krookodile's other STAB option, killing Ghost- and Psychic-type Pokemon, while also being an attack that can beput to great use on a Choice set as nothing is immune to it. Stone Edge covers the Flying-types that are immune to Earthquake, while Pursuit catches fleeing Ghost-types, also picking off weakened opposition.</p>

    [ADDITIONAL COMMENTS]

    <p>Depending on which item you choose, Krookodile can be played in different ways. Choice Scarf turns Krookodile into a very effective late game revenge killer, while Life Orb gives it the freedom to switch moves, also making Moxie boosts easier to accrue. Maximum Attack and Speed EVs maximize Krookodile's sweeping capabilities. Moxie makes it easier for Krookodile to sweep through a weakened team, gaining power with each Pokemon that is defeated. Brick Break is an option over Pursuit if you don't want to be locked into a weaker move, but it has little utility outside of hitting Rock- and Steel-type switch-ins. Krookodile functions very effectively on its own due to its great coverage and lack of reliable counters; however, there are certain partners that work well with it. Krookodile appreciates Rapid Spin support due to its vulnerability to entry hazards, while Choiced Fighting-type Pokemon such as Medicham can take advantage of the Ghost-types removed by Krookodile.</p>

    [Other Options]

    <p>Intimidate can be used to soften physical attacks, though as an offensive Pokemon, Moxie is the preferred ability. Foul Play can surprise strong physical attackers such as Medicham or Sceptile by using their own high Attack against them; however, it is pretty much useless against defensive Pokemon due to their low attacking power. Outrage and Dragon Claw give Krookodile perfect neutral coverage on the tier, but they lack STAB and lose super effective coverage on many Pokemon. Krookodile can use Hone Claws or even Bulk Up to boost its power without having to rely on Moxie, though its lack of Speed and poor defenses make setting up difficult. Taunt and Toxic can be used to combat stall teams, preventing them from phazing Krookodile or inflicting status. Dragon Tail and Roar are options to accrue entry hazard damage upon the opposition; the negative priority is unappealing, however. Substitute can be used to ease prediction and avoid status moves, but once again, Krookodile's lack of Speed makes this option unlikely to be effective in the long term.</p>

    [Checks And Counters]

    <p>Tangrowth walls Krookodile completely, taking little damage from all of its attacks; it can use its STAB moves to hit Krookodile super effectively, drain its health with Leech Seed, or inflict a cripplig status condition. Krookodile is also walled by Mandibuzz; unboosted Stone Edge is unable to 2HKO Mandibuzz, allowing it to Roost off the damage, and thus stall out Stone Edge's PP. Status afflictions really affect Krookodile's performance; burn completely neuters its offensive presence, while poison and paralysis also hinder it significantly. Honchkrow can come in on Krookodile's STABs mostly unharmed and threaten it out with Superpower. Similarly, Flying-types and Levitate users such as Moltres and Claydol can take advantage of a Krookodile locked into a Ground-type move. Pokemon such as Sceptile, Accelgor, and Hariyama can switch in on a resisted STAB move, take an attack, and proceed to KO Krookodile in return. Qwilfish makes a great check as well, as it can take sponge even Earthquakes with ease thanks to Intimidate and deal heavy damage with STAB Waterfall. Cofagrigus works similarly; it packs Will-O-Wisp to cripple Krookodile and can stop Moxie-fuelled sweeps with Mummy, but it can't take repeated Crunches very well. While not as effective, Amoonguss can take any of Krookodile's attacks with ease barring Earthquake, and virtually put it out of the game for good with Spore. Finally, Choiced Fighting-types can switch into Crunch or Stone Edge and destroy Krookodile with their powerful STAB options.</p>

    [Dream World]

    <p>Krookodile gets Anger Point from the Dream World. While this can be a great option on a Choice set, Krookodile will usually faint to a critical hit due to its poor defenses.</p>
  2. PrimeMinister

    PrimeMinister

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    Need to be slightly more descriptive. Why is it's typing unique etc.
  3. Texas Cloverleaf

    Texas Cloverleaf meh
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    That's the point of the write-up

    EDIT: I have no intention of being my usual wordy self in the skeleton stage, this is more of a thought organizer for me for when I do write it up.
  4. PrimeMinister

    PrimeMinister

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    Just because you do a write up doesn't mean you can half ass the QC stage.
  5. Omicron

    Omicron
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    Zam is banned from RU bro
  6. Molk

    Molk mfw zoroark
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    Still, Krook needs all the power it can get imo, the thing about Krook is that it doesnt hit hard wnough without a boosting item. this has faild me many times.
  7. Omicron

    Omicron
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    I prefer Jolly to outspeed +1 Timid Lilligant, Timid Choice Scarf Porygon-Z and Modest Choice Scarf Typhlosion, etc. There's a whole host of things that it doesn't outspeed with Adamant. I suppose the second slash is fine, but there needs to be some clarification on what Krookodile outspeeds and doesn't outspeed with a Jolly / Adamant nature.

    also:

    come on... really? Please stop making rude remarks in everyone's threads without anything relevant to contribute
  8. Texas Cloverleaf

    Texas Cloverleaf meh
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    My personal preference is Jolly and I will definately take those (Omicron's noted) benchmarks into account in the write-up. Pretty sure it also outspeeds +2 Rhydon unless the guy I faced wasn't running max speed.

    Also, yeah, kingcharizard, go away, the only part you could make a case for half-assing is the overview and that's only becuase I needed to get myself into the flow of writing.
  9. PrimeMinister

    PrimeMinister

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    Sorry for my earlier posts. > _<I know you accidentally left out checks and counters, and I want to give you some ideas to list as viable counters, however most of these are questionable-

    MAYBE Haryama, as it resists Dark STAB and stone edge, as well as boasting a super effective STAB of it's own.

    Possibly Accelgor, as it resists Ground STAB, outspeeds it and wields super effective STAB. It's special attack does well against Krook's lacklustre defenses, but alas, Accelgor will fall victim to Stone Edge.

    Crawdaunt has great counter potential, as it resists Dark STAB and has super effective water STAB. Hyper Cutter will ignore the dangers of intimidate.

    Status kicks Krook's ass and sends it packing. Paralysis cuts Krook's somewhat mediocre speed (not really mediocre, but it leaves much to be desired, I am sure you can think of a better word than I can) and leaves it heavily crippled. Poison drains health, you know the deal. Burn just flat out destroys Krookodile. It reduces it's most prized stat- it's attack.


    *those are just a few, please consider them.
  10. Texas Cloverleaf

    Texas Cloverleaf meh
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    Checks and counters are up, GP please.
  11. MMX

    MMX

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    Changes in bold

    EDIT: Didn't see the QC (0/3) tag
  12. dragonboy52

    dragonboy52
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    This analysis is still at the QC stage, GP checks should be done after it's written up.
    Your help is always appreciated!
  13. EonADS

    EonADS

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    Eh... you've got pretty much everything. Fire Fang could go in AC or OO for Ferroseed, I guess. Mean Look probably merits an OO mention, but nothing more.

    Have you actually tested a Substitute set? It would screw most of Krook's checks and totally blocks the bulky Ghosts from burning it with WoW. I'd test it myself, but unfortunately my laptop hates PO and I'm not getting home until Thanksgiving.
  14. Texas Cloverleaf

    Texas Cloverleaf meh
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    I'm not conviced Fire Fang is worth a mention, Earthquake is almost always the better choice. i may mention Counter though, got surprised today by a counter-sash lead.
  15. doomvendingmachine

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  16. zdrup15

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    I've used Scarf Krook with Intimidate but it wasn't nearly as good as I predicted because even at -1 most physicall attacks still hurt. Besides, most of the time late-game I'd have the opportunity to clean if I had an Atk boost.

    So make Moxie its only ability and this is approved (damn you doom green is my colour xD).
  17. ToF

    ToF
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    I'd actually slash Adamant first as Pursuit from Scarf Krook KO's Alakazam 100% IIRC. Then again, mention the benefits of Jolly. Personally I don't want to risk getting killed by a full-health Alakazam. Just my thoughts.
  18. zdrup15

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    Alakazam is banned from RU...
  19. Texas Cloverleaf

    Texas Cloverleaf meh
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    Put intimidate into OO, treating as QC=2
  20. Heysup

    Heysup Monsters are dangerous and kings are dying like flies.
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    Out of curiosity, what KOes does Choice Band get that Life Orb doesn't? I ask because I've tested the Life Orb set a shit load and it has worked significantly better than the CB set did. It almost makes no sense to use a Band Pursuit when you could use a LO Pursuit and get the same KO without being in danger of getting set up on while instead it makes it easier to sweep; you get the +1 from the Pursuit KO, then you have an easy time plowing through the opposing team with +1 LO boosted Earthquake/Crunch.

    In short, LO > CB, unless there is a significant amount of situations that CB > LO.
  21. ToF

    ToF
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    Oh crap, I thought this was the UU subforum. My bad guys...forget what I said lol.
  22. Texas Cloverleaf

    Texas Cloverleaf meh
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    @HeySup, fair point, admittedly the only Krookodile set I've used extensively is Scarfed so I couldn't tell you those KOs. What I'll prbobably do then is put Lo as an alternative item and change the set name.
  23. PK Gaming

    PK Gaming Pursuing My True Self
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  24. ebeast

    ebeast she's probably sexting nprtprt
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    yeah, jolly is definitely the way to go as it outspeeds all of the threats Omicron listed as well as Timid Accelgor which can easily OHKO you otherwise with LO Bug Buzz.
  25. Honko

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    Yeah definitely Life Orb > Choice Band. Just change the set name to "Physical Attacker" and make the item Choice Scarf / Life Orb.

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