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Completed KS vs SL and I have got to stop using Acronyms

Discussion in 'ASB' started by Wobbanaut, Apr 22, 2012.

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  1. Wobbanaut

    Wobbanaut

    Joined:
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    There are the rules now here are the teams ​

    Team KS​

    Show Hide

    Feebas [Serenity] (Female)
    Nature: Bold (-Atk, +Def)
    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.​

    Swift Swim: (Innate)The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    Adaptability: (DW - Locked)The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).​

    Stats:
    HP: 80
    Atk: Rank 0 (-Atk)
    Def: Rank 2 (+ Def)
    SpA: Rank 1
    SpD: Rank 2
    Spe: 80
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 9​

    EC: 0/6
    MC: 0
    DC: 0/5
    KOC: 0​

    Moves:
    Splash
    Tackle
    Flail​

    Dragon Pulse
    Mirror Coat
    Hypnosis​

    Ice Beam
    Scald
    Hidden Power (Grass - 7)​


    Show Hide


    Slakoth [El Gigante] (male)
    Nature: Adamant (+Attack, -Sp.Atk)
    Type:
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.​

    Traunt: (trait)This Pokemon is naturally lazy, and becomes Sluggish after every normal action. This effect takes place after completing any normal (e.g. non-Sluggish) action. If this Pokemon uses a move that would inflict Sluggish, it instead becomes Exhausted for the next action. When Exhausted, its Confusion stage will not be checked and it will not hit itself in confusion during the second action. It recovers 3% energy when Exhausted. If this Pokemon uses a Combination, it becomes Sluggish or Exhausted on the action following the cooldown of the combination. Truant can be altered or shifted by Skill Swap, Role Play, Gastro Acid, or Mummy, but is not changed by Entrainment, Simple Beam, or Worry Seed.​

    Stats:
    HP: 90
    Atk: Rank 3 (+Atk)
    Def: Rank 2
    SpA: Rank 1 (-Sp.Atk)
    SpD: Rank 2
    Spe: 30
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 12​

    EC: 2/9
    MC: 4
    DC: N/A
    KOC: 0​

    Moves:​

    Scratch
    Yawn
    Encore
    Slack Off
    Faint Attack
    Amnesia​

    Hammer Arm
    Body Slam​


    Show Hide

    Togepi [Random] (Female)
    Rash (+1 SpA, -1 SpD)
    Type:
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Hustle: (Can be enabled)This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    Serene Grace: (Inate)This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
    Super Luck (DW-Locked): (Inate)This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

    Stats:
    HP: 90
    Atk: Rank 1
    Def: Rank 3
    SpA: Rank 3 (+1)
    SpD: Rank 2 (-1)
    Spe: 20
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC: 3/9
    MC: 2
    DC: 1/5
    KOC: 0

    Growl
    Charm
    Metronome
    Sweet Kiss
    Encore
    Yawn
    Ancientpower
    Follow Me
    Bestow

    Nasty Plot
    Extrasensory
    Morning Sun

    Flamethrower
    Shadow Ball
    Protect

    Move Total: 15
    Team Starmie Lazor​

    Show Hide

    :cloud:[​IMG]
    <Mudkip> [Lazer] (M)
    Nature:Adamant(Attack increased by 1; Special Attack reduced by 1)
    Type:Water
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Show Hide


    Abilities:
    Ability 1: Torrent
    Type: Innate
    When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
    Ability 2 : Damp DW Locked
    Type: Innate​

    This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.​

    Stats
    Mudkip
    HP: 90
    Atk: Rank 4+
    Def: Rank 2
    SpA: Rank 1-
    SpD: Rank 2
    Spe: 40
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13​


    EC:0/9
    MC:0
    DC:0/5​

    Attacks:
    Tackle(*)
    Growl(*)
    Mud-Slap(*)
    Water Gun(*)
    Bide(*)
    Foresight(*)
    Mud Sport
    [*]
    Curse(*)
    Avalanche(*)
    Stomp*​

    Scald(*)
    Toxic(*)
    Waterfall(*)
    Show Hide

    Magnemite
    [*]
    Magnet (U) [​IMG]
    Nature: Rash (Special Attack increased by 1; Special Defense reduced by 1)
    Show Hide


    Type: Electric/Steel
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.​

    Abilities:
    Magnet Pull: (Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions.
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
    Analytic:DW locked Type: Innate
    If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
    Stats:​

    HP: 80
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 4 [+]
    SpD: Rank 1(-)
    Spe: 45
    Size Class: 1
    Weight Class:1
    Base Stat Total:13
    EC: 0/9
    MC: 0
    DC: 0/5​

    Attacks:
    Metal Sound(*)
    Tackle(*)
    Thundershock(*)
    Supersonic(*)
    Sonicboom(*)
    Thunder Wave(*)
    Spark(*)
    Magnet Rise
    [*]
    Signal Beam
    [*]
    Gravity
    [*]​

    Explosion(*)
    Light Screen(*)
    Wild Charge(*)​

    Show Hide

    Scratchet [Scratchet] [M]
    [​IMG]
    Nature Adamant: [Attack increased by 1; Special Attack reduced by 1]
    Type: Normal/Fighting​

    Summary: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.​

    Summary: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.​

    Abilities
    Scrappy:
    Type: [Innate]​

    This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.​

    Prankster:
    Type: [Innate]​

    The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.​

    Vital Spirit:
    Type: [Innate]
    [DW locked]
    This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.​

    HP: 90
    Atk: Rank 4 [+]
    Def: Rank 3
    SpA: Rank 0 [-]
    SpD: Rank 3
    Spe: 40
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14​

    EC: 0/6
    MC: 0
    DC: 0/5​

    Fury Swipes
    [*] Harden
    [*]
    Focus Energy
    [*]
    Rock Smash
    [*]
    Roar
    [*]​

    Stealth Rock
    [*]
    Baton Pass
    [*]
    Roost
    [*]​

    Reflect
    [*]
    Taunt
    [*]
    Bulk Up
    [*]​



    SL sends out mon
    KS sends out mon and orders
    SL orders
    I ref ​


  2. Konata Test

    Konata Test

    Joined:
    Apr 21, 2012
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    116
    okay here i go

    GO Scratchet
  3. King Serperior

    King Serperior

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    Go, Serenity!!

    Scald - Ice Beam - Scald
  4. Konata Test

    Konata Test

    Joined:
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    116
    Protect-Bulk UP-Taunt
  5. Wobbanaut

    Wobbanaut

    Joined:
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    Calculations
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    Scrachet used Protect -9en
    Feebas used Scald Blocked -5en

    Feebas used Ice Beam (10-3)*1.5 = 10.5da,-6en
    Crit 5687
    Freeze 2772
    Scrachet used Bulk Up -7en

    Feebas used Scald 8+3-3 = 8da,
    Crit9338 no
    Burn 908 yes
    Scrachet used Taunt -10en

    Feebas
    80HP/84en/Taunted 5a

    Scrachet
    69HP/74en/Burned/+1Att, +1Def
  6. Konata Test

    Konata Test

    Joined:
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    Freakin Burn >.<

    Reflect-Protect-Baton Pass[to Mudkip]
  7. King Serperior

    King Serperior

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    Scald - Tackle - Scald

    Freaking Taunt >:(
  8. Wobbanaut

    Wobbanaut

    Joined:
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    Calculations
    Show Hide


    Feebas used Scald 8+3-3 = 8da,-5en
    Crit 6762
    Scratcher used Reflect -8en

    Feebas used Tackle Blocked, -1en
    Scratched used protect -6en

    Feebas used Scald 8da , -5en
    Crit 8469 no
    Scratcher used Baton Pass -9en


    Feebas
    90HP/73en

    Mudkip
    90HP/100en/Reflect
    Show Hide

    Scratchet
    47HP/51en

    The Shoddy reffing is because I'm on the iPad to avoid DQ time
    I hope you understand
  9. King Serperior

    King Serperior

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    Scald - Dragon Pulse - Scald
    Sub: If Mudkip gets burned A1, replace A3 with Hidden Power.
  10. Konata Test

    Konata Test

    Joined:
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    Dual Stomp Combo[Stomp+Stomp]-Toxic/cooldown-WaterFall

    Edit: Wobbanaut did MudkiP Recived the Bulk Up boost?
  11. Wobbanaut

    Wobbanaut

    Joined:
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    Pre Round
    Feebas
    90HP/73en


    Mudkip
    90HP/100en/Reflect
    Show Hide

    Scratchet
    47HP/51en


    Calculations
    Show Hide


    Feebas used Scald (8+3-1.5)*0.67 = 6da,-5en
    Crit 9147
    Burn 1107 yes
    Mudkip used Super STOMP 18+3 = 21da,-32en
    Crit 5065 no

    Feebas used Dragon Pulse 9-1.5 = 7.5da,-6en
    Crit 4071 no
    Mudkip cooled Down

    Feebas used HP
    7-1.5*1.5 = 8.5da,-5en
    Crit
    Mudkip used Waterfall 6+3+3*0.67 = 8da,-5en

    Feebas
    61HP/57EN
    Mudkip
    62HP/61EN
  12. Konata Test

    Konata Test

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    ughh GOt BUrned then A crit COuold anything else go wrong

    Toxic-Stomp-Chill
  13. King Serperior

    King Serperior

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    Hypnosis - Hidden Power - Hidden Power
  14. Wobbanaut

    Wobbanaut

    Joined:
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    Pre Round
    Feebas
    61HP/57EN
    Mudkip
    62HP/61EN

    Calculations
    Show Hide

    Feebas used Hypnosis
    Hit 3116 yes -7en
    Severity 1673 Intense
    Mudkip is Fast asleep

    Feebas used HP
    7-1.5*1.5 = 8.5da,-5en
    Crit 6566 no
    Mudkip is Fast Asleep

    Feebas used HP
    7-1.5*1.5 = 8.5da,-9en
    Crit 8670 no
    Mukip Chilled +12en


    Feebas
    61HP/36EN
    Mudkip
    45HP/73EN
  15. King Serperior

    King Serperior

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    Dragon Pulse - Chill - Hidden Power

    Looks like Feebas is half dead D:
  16. Konata Test

    Konata Test

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    Bide-bide(storing energy)-bide(Release Enrgy)
  17. Wobbanaut

    Wobbanaut

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    Feebas
    61HP/36en
    Mudkip
    45HP/73en



    Post Round
    Feebas
    33Hp/37en
    Mudkip
    29Hp/53en

    Calcs coming soon
  18. Konata Test

    Konata Test

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    here I GO

    Curse-Stomp-Stomp
  19. King Serperior

    King Serperior

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    Chill - Hidden Power - Hypnosis

    "Serenity, lets show your brother, Bane, that you are not useless!!"
  20. Wobbanaut

    Wobbanaut

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    Pre Round
    Feebas
    33HP/37En
    Mudkip
    29/53


    Feebas
    22HP/37en
    Mudkip
    20HP/40en/Sleep1a/+1att/+1def/-1spe
  21. King Serperior

    King Serperior

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    Chill - Hidden Power - Hidden power

    "Come on, Serenity!! We must prove that you are not useless!!"
  22. Konata Test

    Konata Test

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    Chill-Toxic-Stomp
  23. Wobbanaut

    Wobbanaut

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    Feebas
    22HP/37en
    Mudkip
    20HP/40en/Sleep1a/+1att/+1def/-1spe

    Feebas
    14HP/26en/2dpa
    Mudkip
    3HP/40en
  24. Konata Test

    Konata Test

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    Mudkip Be Dead Now It Seems

    Super-Stomp-Cooldown-Stomp
  25. King Serperior

    King Serperior

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    Scald - Chill - Chill

    Sub: If Mudkip is somehow not dead, repeat Scald until it is dead.
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