Completed KS vs SL and I have got to stop using Acronyms

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#1
3v3 LC mons
Training battle
ASB Arena in a Permant Drizzle.
5 Chills
0 Recovers
All abilities
No items​

There are the rules now here are the teams​

Team KS​

Feebas [Serenity] (Female)
Nature: Bold (-Atk, +Def)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.​

Swift Swim: (Innate)The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Adaptability: (DW - Locked)The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).​

Stats:
HP: 80
Atk: Rank 0 (-Atk)
Def: Rank 2 (+ Def)
SpA: Rank 1
SpD: Rank 2
Spe: 80
Size Class: 1
Weight Class: 1
Base Rank Total: 9​

EC: 0/6
MC: 0
DC: 0/5
KOC: 0​

Moves:
Splash
Tackle
Flail​

Dragon Pulse
Mirror Coat
Hypnosis​

Ice Beam
Scald
Hidden Power (Grass - 7)​


Slakoth [El Gigante] (male)
Nature: Adamant (+Attack, -Sp.Atk)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.​

Traunt: (trait)This Pokemon is naturally lazy, and becomes Sluggish after every normal action. This effect takes place after completing any normal (e.g. non-Sluggish) action. If this Pokemon uses a move that would inflict Sluggish, it instead becomes Exhausted for the next action. When Exhausted, its Confusion stage will not be checked and it will not hit itself in confusion during the second action. It recovers 3% energy when Exhausted. If this Pokemon uses a Combination, it becomes Sluggish or Exhausted on the action following the cooldown of the combination. Truant can be altered or shifted by Skill Swap, Role Play, Gastro Acid, or Mummy, but is not changed by Entrainment, Simple Beam, or Worry Seed.​

Stats:
HP: 90
Atk: Rank 3 (+Atk)
Def: Rank 2
SpA: Rank 1 (-Sp.Atk)
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 2
Base Rank Total: 12​

EC: 2/9
MC: 4
DC: N/A
KOC: 0​

Moves:​

Scratch
Yawn
Encore
Slack Off
Faint Attack
Amnesia​

Hammer Arm
Body Slam​


Togepi [Random] (Female)
Rash (+1 SpA, -1 SpD)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Hustle: (Can be enabled)This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: (Inate)This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck (DW-Locked): (Inate)This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Stats:
HP: 90
Atk: Rank 1
Def: Rank 3
SpA: Rank 3 (+1)
SpD: Rank 2 (-1)
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 3/9
MC: 2
DC: 1/5
KOC: 0

Growl
Charm
Metronome
Sweet Kiss
Encore
Yawn
Ancientpower
Follow Me
Bestow

Nasty Plot
Extrasensory
Morning Sun

Flamethrower
Shadow Ball
Protect

Move Total: 15
Team Starmie Lazor​

:cloud:

<Mudkip> [Lazer] (M)
Nature:Adamant(Attack increased by 1; Special Attack reduced by 1)
Type:Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Ability 1: Torrent
Type: Innate
When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Ability 2 : Damp DW Locked
Type: Innate​

This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.​

Stats
Mudkip
HP: 90
Atk: Rank 4+
Def: Rank 2
SpA: Rank 1-
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 13​


EC:0/9
MC:0
DC:0/5​

Attacks:
Tackle(*)
Growl(*)
Mud-Slap(*)
Water Gun(*)
Bide(*)
Foresight(*)
Mud Sport
[*]
Curse(*)
Avalanche(*)
Stomp*​

Scald(*)
Toxic(*)
Waterfall(*)
Magnemite
[*]
Magnet (U)

Nature: Rash (Special Attack increased by 1; Special Defense reduced by 1)
Type: Electric/Steel
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.​

Abilities:
Magnet Pull: (Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Analytic:DW locked Type: Innate
If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
Stats:​

HP: 80
Atk: Rank 2
Def: Rank 3
SpA: Rank 4 [+]
SpD: Rank 1(-)
Spe: 45
Size Class: 1
Weight Class:1
Base Stat Total:13
EC: 0/9
MC: 0
DC: 0/5​

Attacks:
Metal Sound(*)
Tackle(*)
Thundershock(*)
Supersonic(*)
Sonicboom(*)
Thunder Wave(*)
Spark(*)
Magnet Rise
[*]
Signal Beam
[*]
Gravity
[*]​

Explosion(*)
Light Screen(*)
Wild Charge(*)​

Scratchet [Scratchet] [M]

Nature Adamant: [Attack increased by 1; Special Attack reduced by 1]
Type: Normal/Fighting​

Summary: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.​

Summary: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.​

Abilities
Scrappy:
Type: [Innate]​

This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.​

Prankster:
Type: [Innate]​

The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.​

Vital Spirit:
Type: [Innate]
[DW locked]
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.​

HP: 90
Atk: Rank 4 [+]
Def: Rank 3
SpA: Rank 0 [-]
SpD: Rank 3
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 14​

EC: 0/6
MC: 0
DC: 0/5​

Fury Swipes
[*] Harden
[*]
Focus Energy
[*]
Rock Smash
[*]
Roar
[*]​

Stealth Rock
[*]
Baton Pass
[*]
Roost
[*]​

Reflect
[*]
Taunt
[*]
Bulk Up
[*]​



SL sends out mon
KS sends out mon and orders
SL orders
I ref​


 
#5
Calculations
Scrachet used Protect -9en
Feebas used Scald Blocked -5en

Feebas used Ice Beam (10-3)*1.5 = 10.5da,-6en
Crit 5687
Freeze 2772
Scrachet used Bulk Up -7en

Feebas used Scald 8+3-3 = 8da,
Crit9338 no
Burn 908 yes
Scrachet used Taunt -10en

Feebas
80HP/84en/Taunted 5a

Scrachet
69HP/74en/Burned/+1Att, +1Def
 
#8
Calculations
Feebas used Scald 8+3-3 = 8da,-5en
Crit 6762
Scratcher used Reflect -8en

Feebas used Tackle Blocked, -1en
Scratched used protect -6en

Feebas used Scald 8da , -5en
Crit 8469 no
Scratcher used Baton Pass -9en


Feebas
90HP/73en

Mudkip
90HP/100en/Reflect
Scratchet
47HP/51en

The Shoddy reffing is because I'm on the iPad to avoid DQ time
I hope you understand
 
#11
Pre Round
Feebas
90HP/73en


Mudkip
90HP/100en/Reflect
Scratchet
47HP/51en


Calculations
Feebas used Scald (8+3-1.5)*0.67 = 6da,-5en
Crit 9147
Burn 1107 yes
Mudkip used Super STOMP 18+3 = 21da,-32en
Crit 5065 no

Feebas used Dragon Pulse 9-1.5 = 7.5da,-6en
Crit 4071 no
Mudkip cooled Down

Feebas used HP
7-1.5*1.5 = 8.5da,-5en
Crit
Mudkip used Waterfall 6+3+3*0.67 = 8da,-5en

Feebas
61HP/57EN
Mudkip
62HP/61EN
 
#14
Pre Round
Feebas
61HP/57EN
Mudkip
62HP/61EN

Calculations
Feebas used Hypnosis
Hit 3116 yes -7en
Severity 1673 Intense
Mudkip is Fast asleep

Feebas used HP
7-1.5*1.5 = 8.5da,-5en
Crit 6566 no
Mudkip is Fast Asleep

Feebas used HP
7-1.5*1.5 = 8.5da,-9en
Crit 8670 no
Mukip Chilled +12en


Feebas
61HP/36EN
Mudkip
45HP/73EN
 
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