Kurimugan -------------------------- [Overview] Poor speed and limited movepool means Kurimugan will probably see nowhere near as much use as some of his Dragon bretheren. Holds the title of slowest fully-evolved Dragon which can be turned to his advantage when used in Trick Room teams. One of only 2 pure fully-evolved Dragon type Pokemon. [SET] name: Trick Room Sweeper move 1: Outrage move 2: Earthquake move 3: Fire Fang move 4: Rock Slide / Crunch / Dragon Claw item: Choice Band ability: Rough Skin / Encourage nature: Brave (0 Spe IV) evs: 252 HP / 252 Atk / 4 Def Set Comments: Minimum Spe of 90, allows him to 'outrun' almost anything when Trick Room is in effect. STAB Outrage backed up by 120 Atk and Choice Band allows Kurimugan to sweep late game once the enemy Steels have been removed. Fire Fang and Earthquake provide coverage against Steels whilst the last slot is mainly filler. Additional Comments: Encourage grants a 30% boost to Fire Fang, Rock Slide and Crunch but you'll be using Outrage the majority of the time so Rough Skin may prove itself to be more useful. Teammates & Counters: Kurimugan relies on Trick Room so it is vital that his teammates provide it. Porygon2, Dialga, Rankurusu and Erufuun are all viable users of Trick Room. As with all sweepers, Stealth Rock helps him obtain certain OHKOs. 252 HP Kyogre, for example, is never OHKO'd without Stealth Rock but falls nearly 60% of the time with Stealth Rock in play. As Kurimugan is happiest when spamming Outrage, he appreciates teammates that can remove enemy Steel types such as Magnezone. Defensive Steel types such as Skarmory and Forretress can switch into Outrage and waste Trick Room turns whilst setting up hazards or directly attacking Kurimugan. Moves such as Protect and Fake Out can be used to waste Kurimugan's precious Trick Room turns. [Team Options] Kurimugan shuld be used exclusively on Trick Room teams where his access to a 120BP STAB attack with only one resistance makes him a formidable late-game cleaner. Bronzong can switch into Ice And Dragon-type attacks aimed at Kurimugan and set up Trick Room. He also lures in Fire-type attacks that allow Kurimugan to switch in or can simply use Explosion to get Kurimugan in for free. [Optional Changes] Outside of Trick Room, Kurimugan will almost always be overshadowed by the likes of Garchomp, Salamence and Ononokusu. Sucker Punch and Glare could be used in an attempt to patch up his speed. Rugged Helmet can be partnered with Rough Skin to cause the opponent to lose 29% of their health anytime they hit Kurimugan with a contact move. [Counters] Skarmory, Forretress, Nattorei, Metagross, Steelix and Bronzong don't enjoy Choice Band boosted Fire Fang or Earthquake but their mere presence prevents Kurimugan from using his best move, Outrage. Nattorei, Bronzong and Steelix get a special mention because their standard sets are even slower than Brave Kurimugan meaning they go first in Trick Room. Powerful Ice Shard users can get around Trick Room and get a solid hit in on Kurimugan. Scizor resists Outrage and can 2HKO with Choice Band Bullet Punch. [Dream World] Kurimugan gets Mold Breaker as a Dream World ability. The main benefits of this will be the ability to hit Bronzong with Earthquake and ignore Garchomp's Sand Veil but the added damage that Rough Skin and Encourage provide are much more valuable.