1st on a Side Note how would one change his Username If you know plz tell me
Well, Hello there lady and gents to and welcome to another RMT. Today, I'm going to be showcasing another team that I've had pretty good Success rate with, It a team based Around Kyurem B so that one poke i wouldn't change cause he Scary Good. But enough of the side talk let just move onto the team. Changes, in Bold
Replays
http://pokemonshowdown.com/replay/pokebankoubeta-66195383
http://pokemonshowdown.com/replay/pokebankoubeta-66477362
Kyurem-Black @ Leftovers
Ability: Teravolt
EVs: 56 HP / 236 Spd / 216 SAtk
Naive Nature
- Fusion Bolt
- Ice Beam
- Substitute
- Iron Head
First Up we have Kyurem B the Heart and Soul of the Team. The Reason i chose Kyurem over any other one of his dragon Brethren is cause he is Unpredictable of what it want to do as it can be Choice, Mixed, Defensive and the Variant that i'm using. Moves, Sub is for the Obvious Avoid Status and Proceed to wreck face, BoltBeam for Coverage and Stab, and Hidden Power Fire to Catch those Steel pokemon that wanna come in and Proceed to pose a Threat.
Genesect @ Choice Scarf
Ability: Download
EVs: 252 Spd / 252 SAtk / 4 Atk
Hasty Nature
- Flamethrower
- Ice Beam
- Thunderbolt
- U-turn
Next Up we have this here Genesect which beg me to Ask why is he still OU Way to Good. My reason behind Genesect is that he Prolly one of the Best Revenge Killer in the Metagame to date as depending on the boost you get it act as a Power Modifier and Choicer all in One. Move, BoltBeam for Coverage Flamethrower to Catch those steel types and Kyurem Hates them and U-Turn for Scouting Purposes. On a Side not he part of the VoltTurn Core.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
- Will-O-Wisp
- Volt Switch
- Pain Split
- Hydro Pump
Rotom-W What can't i say bout him it prolly MVP On the team 9/10 I Lead with Rotom cause he can handle 8/10 most common lead that ive seen on showdown. I, Also went with rotom to handle Kyurem-B Counter Which and Most Physical atker as i can Wisp them and Cut there Strength in Half. Rotom also is another member part of the VoltTurn Core. Moves, Hydro and Volt Switch are Stabs, Pain Split for Wear and Tear and Will-O-Wisp to cut those Physical Atkers down to Size and Help Kyurem -B Sweep
Mandibuzz (F) @ Leftovers
Ability: Overcoat
EVs: 248 HP / 8 Def / 252 SDef
Careful Nature
- Knock Off
- Roost
- Taunt
- Defog
After, testing i found out that Mandibuzz fills a role that was really needed on the team it can counter Gengar well even though Gengar may go to Uber, Mandibuzz is Invested in SpD Cuz to handle Gengar alot more. Knockoff, cuz of the boost it got, roost for Longevity, Taunt so it doesnt get set-up on and Defog to get rid of Hazards.
Infernape (F) @ Life Orb
Ability: Iron Fist
EVs: 252 Spd / 180 Atk / 76 SAtk
Naive Nature
- Close Combat
- Overheat
- U-turn
- Mach Punch
So, after careful consideration Kangaskan even though he was Balls to the Wall good just wasn't cutting it for the team. The Fact that no one really want to take a Will-O-Wisp was really bugging me so i had to find something that didn't care if you wisped and could also U-Turn in the Process. So, i chose good ol' Infernape. I, mean hes not Ball to the Wall like Kanga but he can take a Wisp and GTFO when something is Threatening him. Overheat and Close Combat are the Obligatory Stab Moves, U-turn is for Scouting and Well Mach Punch for Priority
Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 232 Def / 24 Spd
Impish Nature
- Brave Bird
- Roost
- Whirlwind
- Stealth Rock
Well, I Replaced Forre for Skarm for 2 reason 1 It can set-up rock just as good as Forre and Roost mean Longer Survival. I, Chose not to Run spike cuz it with all the defog user going around it tough to stay up and set up spikes and Rocks. Rocky Helmet is Just too good right now as Kanga is Still OU and Kangas a Bitch. Moves, Rocks and Roost are there to Help Kyurem-B Come is Clean Roost for longevity, Whirlwind for if you wanna try and set-up in my face, Brave Bird for Stab.
Well, that Concludes this RMT as for now it not 100% Sure how you do the Weaknesses but from Prior Experiences Ill Just Give the Run Down:
Bulky Grass Type as nothing want to take A Leech Seed and T-Wave at all
Terrakion, Just Out right Demolishes the Squad
Clefable, After a Few Cosmic Power It a Pain
Will-O-Wisp in General no one Want to take a Will-O-Wisp Fixed
Stall Based Team It tough to Go through them all lol
Klefki cuz i hate Swagger Fixed
As More Come Along ill Post
Well, Hello there lady and gents to and welcome to another RMT. Today, I'm going to be showcasing another team that I've had pretty good Success rate with, It a team based Around Kyurem B so that one poke i wouldn't change cause he Scary Good. But enough of the side talk let just move onto the team. Changes, in Bold
Replays
http://pokemonshowdown.com/replay/pokebankoubeta-66195383
http://pokemonshowdown.com/replay/pokebankoubeta-66477362
Kyurem-Black @ Leftovers
Ability: Teravolt
EVs: 56 HP / 236 Spd / 216 SAtk
Naive Nature
- Fusion Bolt
- Ice Beam
- Substitute
- Iron Head
First Up we have Kyurem B the Heart and Soul of the Team. The Reason i chose Kyurem over any other one of his dragon Brethren is cause he is Unpredictable of what it want to do as it can be Choice, Mixed, Defensive and the Variant that i'm using. Moves, Sub is for the Obvious Avoid Status and Proceed to wreck face, BoltBeam for Coverage and Stab, and Hidden Power Fire to Catch those Steel pokemon that wanna come in and Proceed to pose a Threat.
Genesect @ Choice Scarf
Ability: Download
EVs: 252 Spd / 252 SAtk / 4 Atk
Hasty Nature
- Flamethrower
- Ice Beam
- Thunderbolt
- U-turn
Next Up we have this here Genesect which beg me to Ask why is he still OU Way to Good. My reason behind Genesect is that he Prolly one of the Best Revenge Killer in the Metagame to date as depending on the boost you get it act as a Power Modifier and Choicer all in One. Move, BoltBeam for Coverage Flamethrower to Catch those steel types and Kyurem Hates them and U-Turn for Scouting Purposes. On a Side not he part of the VoltTurn Core.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
- Will-O-Wisp
- Volt Switch
- Pain Split
- Hydro Pump
Rotom-W What can't i say bout him it prolly MVP On the team 9/10 I Lead with Rotom cause he can handle 8/10 most common lead that ive seen on showdown. I, Also went with rotom to handle Kyurem-B Counter Which and Most Physical atker as i can Wisp them and Cut there Strength in Half. Rotom also is another member part of the VoltTurn Core. Moves, Hydro and Volt Switch are Stabs, Pain Split for Wear and Tear and Will-O-Wisp to cut those Physical Atkers down to Size and Help Kyurem -B Sweep
Mandibuzz (F) @ Leftovers
Ability: Overcoat
EVs: 248 HP / 8 Def / 252 SDef
Careful Nature
- Knock Off
- Roost
- Taunt
- Defog
After, testing i found out that Mandibuzz fills a role that was really needed on the team it can counter Gengar well even though Gengar may go to Uber, Mandibuzz is Invested in SpD Cuz to handle Gengar alot more. Knockoff, cuz of the boost it got, roost for Longevity, Taunt so it doesnt get set-up on and Defog to get rid of Hazards.
Infernape (F) @ Life Orb
Ability: Iron Fist
EVs: 252 Spd / 180 Atk / 76 SAtk
Naive Nature
- Close Combat
- Overheat
- U-turn
- Mach Punch
So, after careful consideration Kangaskan even though he was Balls to the Wall good just wasn't cutting it for the team. The Fact that no one really want to take a Will-O-Wisp was really bugging me so i had to find something that didn't care if you wisped and could also U-Turn in the Process. So, i chose good ol' Infernape. I, mean hes not Ball to the Wall like Kanga but he can take a Wisp and GTFO when something is Threatening him. Overheat and Close Combat are the Obligatory Stab Moves, U-turn is for Scouting and Well Mach Punch for Priority
Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 232 Def / 24 Spd
Impish Nature
- Brave Bird
- Roost
- Whirlwind
- Stealth Rock
Well, I Replaced Forre for Skarm for 2 reason 1 It can set-up rock just as good as Forre and Roost mean Longer Survival. I, Chose not to Run spike cuz it with all the defog user going around it tough to stay up and set up spikes and Rocks. Rocky Helmet is Just too good right now as Kanga is Still OU and Kangas a Bitch. Moves, Rocks and Roost are there to Help Kyurem-B Come is Clean Roost for longevity, Whirlwind for if you wanna try and set-up in my face, Brave Bird for Stab.
Well, that Concludes this RMT as for now it not 100% Sure how you do the Weaknesses but from Prior Experiences Ill Just Give the Run Down:
Bulky Grass Type as nothing want to take A Leech Seed and T-Wave at all
Terrakion, Just Out right Demolishes the Squad
Clefable, After a Few Cosmic Power It a Pain
Stall Based Team It tough to Go through them all lol
As More Come Along ill Post
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