If there's one thing thats guaranteed in BW2, it's Politoed. I wanted to make a team that would take advantage of how generic the teams are but also be challenging, so I tried the full stall route and then Drag mag with anti-rain measures like Kingdra. The problem was that it was just so disadvantaged from the start of the match against rain and sun that there was no point in trying anything but rain being full competitive. Then I tried some cool movesets and got this.While this team isn't rain, it remains fun and refreshing to use and can be very annoying to play against. It isn't fully solid against everything and has some glaring weaknesses like ferrothorn/spikes, but it is meant to be different, anti-metagame, fun, and still able to win a lot. It has many variations that be adjusted to defend better against certain threats. As for Kyurem… Initially I thought Kyurem-b was lame, since having 170 atk doesn't matter if you are so easy to revenge and weak to SR, but there was another set that brought life back into a defensive team… --- The Team Hippowdon @ Leftovers Impish Nature 252 Hp / 4 Atk / 252 SDef - Earthquake - Ice Fang - Stealth Rock - Slack Off --- If I wasn't using Politoed I was going to use Hippo. Fortunately, it's great with the right support. Slack off gives it great recovery and great bulk lets it take on threats like Terrakion, Tyranitar, Lucario, Garchomp, Dragonite, Toxicroak (which everyone should use because it 6-0s rain...), and similar. Earthquake and slack off are mandatory, while ice fang is needed to beat 4x dragons. Hippo is the most convenient mon with stealth rocks but they can be moved to Jirachi since they can be difficult to set up against waters. Physically defensive gets the nod over specially defensive because it is easier to find better special walls and a physical wall is needed badly on this team. Sand is crucial now. No point in letting rain teams have the free hurricane Tornadus, rain dish Tentacruel, hydration Vaporeon, and other assorted bullshit. Hippo picks up the slack and supports the team well with stealth rock and by "neutralizing" rain. --- Celebi @ Leftovers Calm Nature 252 Hp / 224 SpDef / 36 Spe - U-Turn - Psychic - Heal Bell - Recover --- When I started with Kyurem and wanted to add a defensive core, I decided to try the fungus amoonguss and was very much impressed. However Celebi is the true bulky grass of OU. It loses spore but doesn't care about scald, which stops the fungus from walling anything in sand. Celebi with a Tornadus counter is the bane of rain teams. They can't hurt it and it walls all of the usual sweepers. Celebi is surprisingly impossible to take down and can wall even Latios and assorted mixed dragons with ease. Water mons like Keldeo, Starmie, Politoed, shouldn't even try. Breloom is walled and taken out easily. I've tried roserade in this spot as well, but it can't really take on Keldeo and Poli well at all due to less bulk and crappy defense that secret sword beats. I use perish song for reuniclus and baton pass. Giga drain doesn't do much damage, but is a consistent option. Recover is essential. Conk hurts this team badly if I don't run psychic, but HP fire stops the steels for spiking all over the place, so it can be run over perish song, psychic, or even giga drain as it makes ferrothorn much easier to wear down. Overall, Celebi is the better wall, but Amoonguss should be used if toxic spikes start becoming more common, as they destroy this team but are rare now. --- Jirachi @ Leftovers Careful Nature 252 Hp / 252 SpDef / 4 Def - Iron Head - Body Slam - Fire Punch - Wish --- It gets the rap for hax, but is really one of the most solid pokemon in the game. Not much will be OHKOing it, and not much wants to take a body slam. Any team, from stall to offense, wants a Jirachi on it. Very few things that threaten it are switching in, and it will win against much of OU with its paralysis antics. On this team, Jirachi spreads some para to make Kyurem's life a lot easier for setup and maximum annoyance. Wish keeps it alive for a long time and can be passed to heal team members. Tornadus is walled barring repeated confusion and para fails, which people can get sometimes :(. Fire punch deters ferrothorn and magnezone, but protect is here until torn t gets banned for survivability. Gengar is an ass to defensive teams that choose Blissey, but Jirachi has little problems against it. Even on stallier teams, Jirachi is doing better than the blobs, that's right, as a special wall thanks to its typing and attacking options. This very set has been constant for Jirachi since the beginning of BW1, and with a very good reason. It's just really good. --- Suicune @ Leftovers Bold Nature 252 Hp / 252 Def / 4 SpDef - Calm Mind - Scald - Sleep Talk - Rest --- This dog isn't UU. It can't be. In the bulky water slot I have run Jelli which is mediocre and vulnerable to toxic, and rest talk Gyarados which is amazing but weak to SR. But Suicune is on another level. Basically, no one is prepared for this and it sweeps teams easily. It doesn't go down, ever, either. Suicune starts the game off by switching in on the many things it utterly walls and fires off scalds to spread the burn. Ie, once Ferrothorn is burned it can't even 4HKO me. Burned physical attackers are a joke, and the burn also supports setup for other team members. Suicune's defenses are unreal. Sun teams are in trouble once Venusaur is worn down by burn and LO, as long as it doesn't connect with a SE giga drain it will be worn quickly and the rest are promptly walled. Victini's CB fusion bolt only does half. Running roar over CM with hazards turns this into the #1 asshole because it is so difficult to bring down. However, it's not all perfect. A lot of the time it boils down to sleep talk selecting scald or cm instead of rest once in a million times, and the mono water coverage leaves me fodder for lum dragonite, toxicroak, and jellicent. Gyarados covers the threats I am weak to better, namely Lucario, Toxicroak, and Volcarona, but this is a fun team and barring rare threats Suicune is awesome to use. Gyarados is still awesome though and can be run in this slot. --- Forretress @ Leftovers Relaxed Nature 252 Hp / 120 Def / 100 SpDef / 36 SpA (2 Spe IV) - Gyro Ball - Hidden Power [Ice] - Spikes - Rapid Spin --- OU in every gen, Forretress is one of the few that can spike and rapid spin. My team is weak to spikes since everyone is hit by them, making rapid spin even more essential. Sucks that the cool mons are grounded. With its insane bulk, it can tank outrages and use hp ice to fight Dragonite, Gliscor, and Salamence. Forry is also designated fodder against enemy cube and has gyro ball to keep it at bay. I added Forretress to spin against Ferrothorn, which can easily setup against this team. Forretress is very weak to special attackers, which is okay because of how good Jirachi and Celebi are. Spikes go along way with phazing and rapid spin is always essential on defensive teams. Fortunately spin blockers are rare nowadays, since the OU ghosts aren't really that good anymore. EVs give balanced defenses since it already has 140 def, ect ect. --- Kyurem Black @ Leftovers Careful Nature 252 hp / 64 Def / 136 SpD / 40 Spe - Hone Claws - Substitute - Dragon Tail - Roost --- Cube is one of the best "sweepers" in OU. With insane bulk, scalds and other weak special attacks aren't breaking its sub, making Tentacruel, Politoed, and other weak mons setup. Kyurem's typing, at least the dragon part, is excellent for walling electric, water, and grass. Hone claws stops dragon tail from missing and can really rack up the damage making people pull out their cubic hairs in rage. Even with just stealth rock up, the damage accumulates quickly because dragon tail hurts unlike roar. Opponents will have to end up sacrificing something to a dragon tail to break my sub once this gets going. It's swept through so many teams by nature of offense and defense. Offensive mons that can KO it usually can't take a dragon tail, and defensive mons can't hurt me. If I avoid status, Kyurem finds itself tearing through teams and costing my opponent crucial sweepers that they need to take down my walls. Paralysis makes this even more fun. Often I manage to get Kyurem in against something that can't hurt it, ie Politoed which is on every team. If they go to something that can break my sub, like Tornadus, they are going to take a lot of damage and the offensive pressure against my team is lessened. It's also likely they will be phazed to something that can't hurt me, continuing the process. The tricky part is getting the opportunity, but Kyurem can destroy all kinds of teams given the chance. ---- Possible Changes: - Water slot up for grabs between Suicune / Jellicent / Gyarados / Slowbro. - Heal bell / U-turn / coverage on Celebi - Hippodon's spread + it's defensive synergy with water slot in covering threats. Updates: - Changed Celebi's moveset to U-turn / Psychic / Heal Bell / Recover - Jellicent > Suicune (leaving the suicune description in though...) - EV changes to Hippo, also added fire punch to rachi in addition to Kyurem and Fort changes.