Battle Rules said:Salamence vs Salamence
Switch=KO
1 day DQ; 5 centuries for ref
2 subs
Training items
No ability :eek:
2/5 recovers/chills
ASB arena
Challenging Lady Salamence!
For the ref's convenience:
Code:Salamence (M) Hasty nature (+15% Speed, +12% Accuracy, -1 Def) Type: Dragon/Flying Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. Flying:Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Intimidate: (Innate) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents. Moxie (DW): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round. Stats: HP: 100 Atk: Rank 5 Def: Rank 2- SpA: Rank 4 SpD: Rank 3 Spe: 115+ Size Class: 4 Weight Class: 5 Base Rank Total: 22 EC: 9/9 MC: 1 DC: 5/5 Attacks: Fire Fang Thunder Fang Rage Bite Leer Headbutt Focus Energy Ember Protect Zen Headbutt Fly Dragon Claw Crunch Double-Edge Dragon Tail Dragon Dance Dragon Rush Endure Hydro Pump Thrash Toxic Earthquake Brick Break Fire Blast Aerial Ace Rest Giga Impact Rock Slide Substitute Air Cutter Aqua Tail Draco Meteor Heat Wave Iron Defense Iron Tail Outrage Roost Sleep Talk Tailwind Wish
You send outyes
Code:Salamence [Hirome] (Male) Nature: Lonely (+1 Atk, -1 Def) Type: Dragon/Flying Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Type: Can be Activated When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. Type: Innate This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round. HP: 100 Atk: Rank 6[+] Def: Rank 2[-] SpA: Rank 4 SpD: Rank 3 Spe: 100 Size Class: 4 Weight Class: 5 Base Rank Total: 22 EC: 9/9 MC: 11 DC: 5/5 Attacks: Rage (*) Bite (*) Leer (*) Headbutt (*) Focus Energy (*) Ember (*) Dragon Rush(*) Fire Fang (*) Dragon Dance (*) Dragon Claw (*) Shadow Claw (*) Substitute (*) Zen Headbutt Crunch Protect Outrage Fire Fang Thunder Fang Toxic Dragon Tail Earthquake Wish Hydro Pump Flamethrower Draco Meteor Move Total: 25
I ref... eventually