Lady Salamence vs Geodude

Battle Rules said:
Salamence vs Salamence
Switch=KO
1 day DQ; 5 centuries for ref
2 subs
Training items
No ability :eek:
2/5 recovers/chills
ASB arena
Challenging Lady Salamence!




For the ref's convenience:

Code:
Salamence (M)
Hasty nature (+15% Speed, +12% Accuracy, -1 Def)
Type: Dragon/Flying
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Flying:Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
 
Abilities:
Intimidate: (Innate) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Moxie (DW): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
 
Stats:
HP: 100
Atk: Rank 5
Def: Rank 2-
SpA: Rank 4
SpD: Rank 3
Spe: 115+
Size Class: 4
Weight Class: 5
Base Rank Total: 22
 
EC: 9/9
MC: 1
DC: 5/5
 
Attacks:
Fire Fang
Thunder Fang
Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Protect
Zen Headbutt
Fly
Dragon Claw
Crunch
Double-Edge
Dragon Tail
 
Dragon Dance
Dragon Rush
Endure
Hydro Pump
Thrash
 
Toxic
Earthquake
Brick Break
Fire Blast
Aerial Ace
Rest
Giga Impact
Rock Slide
Substitute
 
Air Cutter
Aqua Tail
Draco Meteor
Heat Wave
Iron Defense
Iron Tail
Outrage
Roost
Sleep Talk
Tailwind
 
Wish
yes

Code:
 Salamence [Hirome] (Male)
Nature:
Lonely (+1 Atk, -1 Def)
Type: Dragon/Flying
Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
 
 
Type: Can be Activated
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
 
 
Type: Innate
This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
 
HP: 100
Atk: Rank 6[+]
Def: Rank 2[-]
SpA: Rank 4
SpD: Rank 3
Spe: 100
Size Class: 4
Weight Class: 5
Base Rank Total: 22
 
 
EC: 9/9
MC: 11
DC: 5/5
 
 
Attacks:
Rage (*)
Bite (*)
Leer (*)
Headbutt (*)
Focus Energy (*)
Ember (*)
Dragon Rush(*)
Fire Fang (*)
Dragon Dance (*)
Dragon Claw (*)
Shadow Claw (*)
Substitute (*)
Zen Headbutt
Crunch
Protect
Outrage
Fire Fang
Thunder Fang
Toxic
Dragon Tail
Earthquake
Wish
Hydro Pump
Flamethrower
Draco Meteor
Move Total: 25
You send out
I ref... eventually
 

Geodude6

Look at my shiny CT!
Salamence @ Exp Share
Focus Energy~Draco Meteor~Dragon Claw
IF successful p/e action THEN use Substitute (15) the first time and Focus Energy the second time, pushing actions back each time.
 

G.Salamence
100
100
Ranks: 5/2/4/3/115|22|4/5
Status: +15% ACC



L.Salamence
100
100
Ranks: 6/2/4/3/100|22|4/5
Status:

Battle Calculations said:
Action 1
G.Salamence's Focus Energy
EN Check: 12

L.Salamence's Focus Energy
EN Check: 12

Action 2
G.Salamence's Draco Meteor
Damage: (14 + 3 + 3 + 6 - 4.5) * 1.5 = 32.25
EN Check: 10 - 1 = 9

L.Salamence's Draco Meteor
Accuracy Check (9000): 2772 (HIT)
Damage: (14 + 3 + 3 + 6 - 4.5) * 1.5 = 32.25
EN Check: 10 - 1 = 9

Action 3
G.Salamence's Dragon Claw
Damage: (8 + 3 + 3 + 7.5 - 3) * 1.5 = 27.75
EN Check: 6 - 1 = 5

L.Salamence's Dragon Claw
Damage: (8 + 3 + 3 + 8.5 - 3) * 1.5 = 29.25
EN Check: 6 - 1 = 5
Stat Calculations said:

G.Salamence
100 - (32.25 + 29.25) = 38.5
100 - (12 + 9 + 5) = 74
Ranks: 5/2/4/3/115|22|4/5
Status: +15% ACC
-2 SPA for 1 round



L.Salamence
100 - (32.25 + 27.75) = 40
100 - (12 + 9 + 5) = 74
Ranks: 6/2/4/3/100|22|4/5
Status: -2 SPA for 1 round

G.Salamence
38
74
Ranks: 5/2/4/3/115|22|4/5
Status: +15% ACC
-2 SPA for 1 round


L.Salamence
40
74
Ranks: 6/2/4/3/100|22|4/5
Status: -2 SPA for 1 round

You order
I ref
 

G.Salamence
38
74
Ranks: 5/2/4/3/115|22|4/5
Status: +15% ACC
-2 SPA for 1 round


L.Salamence
40
74
Ranks: 6/2/4/3/100|22|4/5
Status: -2 SPA for 1 round

Battle Calculations said:
Action 1
L.Salamence's Dragon Claw
Damage: (8 + 3 + 3 + 8.5 - 3) * 1.5 = 29.25
EN Check: 6 + 4 - 1 = 9

G.Salamence's Turbo Dragon Claw
Damage: (8 * 2.25 + 3 + 3 + 7.5 - 3) * 1.5 = 42.75
EN Check: (6 + 6 + 4 + 4 + 4) * 1.75 - 1 = 41
Stat Calculations said:

G.Salamence
38 - 29.25 = 8.75
74 - 41 = 33
Ranks: 5/2/4/3/115|22|4/5
Status: +15% ACC
1 KOC


L.Salamence
40 - 42.75 = -2.75
74 - 9 = 65
Ranks: 6/2/4/3/100|22|4/5
Status: KO

G.Salamence
9
33
Ranks: 5/2/4/3/115|22|4/5
Status: +15% ACC
1 KOC


L.Salamence
-3
33
Ranks: 6/2/4/3/100|22|4/5
Status: KO

Geodude wins

Payout:
Geodude: 1 CC
-Salamence: 4 MC + 1 KOC
LadySalamence: 1 CC
-Salamence: 3 MC
akela: 2 UC
 

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