Lady Salamence vs SubwayJ

Geodude6

Look at my shiny CT!
Look left------------------------->You failed

Team ladysalamence:
Salamence [Hirome] (Male)
Nature:
Lonely (+1 Atk, -1 Def)
Type: Dragon/Flying
Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.


Type: Can be Activated
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.


Type: Innate
This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

HP: 100
Atk: Rank 6[+]
Def: Rank 2[-]
SpA: Rank 4
SpD: Rank 3
Spe: 100
Size Class: 4
Weight Class: 5
Base Rank Total: 22


EC: 9/9
MC: 11
DC: 5/5


Attacks:
Rage (*)
Bite (*)
Leer (*)
Headbutt (*)
Focus Energy (*)
Ember (*)
Dragon Rush(*)
Fire Fang (*)
Dragon Dance (*)
Dragon Claw (*)
Shadow Claw (*)
Substitute (*)
Zen Headbutt
Crunch
Protect
Outrage
Fire Fang
Thunder Fang
Toxic
Dragon Tail
Earthquake
Wish
Hydro Pump
Flamethrower
Draco Meteor
Move Total: 25

Team SubwayJ:

Lite Brite the Aurumoth (F)​
Nature: Quiet (+Sp Atk, -Spe)​

Type: Bug/Psychic​

Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.​

Abilities:
Weak Armor: (Can Be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Illusion: (DW UNLOCKED) (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]​

Stats: (Quiet Nature)​

HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 81 (-) (-10 EVA Flat)
Size Class: 4
Weight Class: 5
Base Rank Total: 22​

EC: 9/9
MC: 1
DC: 5/5​

Moves:

Ally Switch
AncientPower
Attract
Blizzard
Bug Bite
Bug Buzz
Close Combat
Counter
Cut
Disable
Double Team
Dragon Dance
Dream Eater
Echoed Voice
Electroweb
Facade
Feint
Final Gambit
Flash
Fling
Focus Blast
Frustration
Giga Impact
Hail
Heal Pulse
Healing Wish
Helping Hand
Hidden Power
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Light Screen
Magic Coat
Magic Room
Megahorn
Ominous Wind
Overheat
Protect
Psych Up
Psychic
Psyshock
Quiver Dance
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Roleplay
Round
Safeguard
Shadow Ball
Silver Wind
Skill Swap
SolarBeam
String Shot
Struggle Bug
Substitute
Sunny Day
Surf
Swagger
Tackle
Tail Glow
Telekinesis
Thunder
Thunderbolt
Toxic
Trick
Will-O-Wisp
Wing Attack
Wish
Wonder Room
X-Scissor
Zen Headbutt​



Total Moves: 61 28 More MC




ladysalamence equips and orders.

SubwayJ does the same.
I ref.​
 

Geodude6

Look at my shiny CT!

Salamence
Status: Healthy
HP: 100
EN: 100
Stats: 6/2/4/3/100
Item: Nothing

Aurumoth
Status: Healthy
HP: 110
EN: 100
Stats: 5/4/5/2/81
Item: Exp. Share​

A1
Salamence used Fire Fang!
(-5 EN)
(crit:7389:no)
It's super effective!
(14.25 dmg)
(BRN:3508:no)
(FLCH:6458:no)
Aurumoth used Blizzard!
(-8 EN)
(crit:8300:no)
It's super effective!
(33.75 dmg)
(FRZ:3222:no)

A2
Salamence used Substitute! (15)
(-12 EN)
(-15 HP)
Salamence created a substitute!
Aurumoth used Ice Beam!
(-7 EN)
(crit:8788:no)
It's super effective!
(29.25 dmg)
Salamence's substitute faded.

A3
Salamence used Draco Meteor!
(-9 EN)
(crit:9699:no)
(20 dmg)
Salamence's Sp. Attack harshly fell!
Aurumoth used Howling Gale! (Blizzard+Blizzard)
(27 BAP)
(35 EN cost)
(20% FRZ chance)
(-35 EN)
(crit:4594:no)
It's super effective!
(67.5 dmg)
Salamence fainted!

Salamence
Status: KO
HP: KO
EN: KO
Stats: 6/2/4/3/100
Item: Nothing

Aurumoth
Status: Healthy
HP: 76
EN: 50
Stats: 5/4/5/2/81
Item: Exp. Share
KOC: 1​
SubwayJ wins!
Lady Salamence gets 1 CC
Hirome gets 3 MC
SubwayJ gets 1 CC
Lite Brite gets 4 MC and 1 KOC
Geodude6 gets 2 UC​
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top