Look left------------------------->You failed Team ladysalamence: Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Salamence [Hirome] (Male) Nature: Lonely (+1 Atk, -1 Def) Type: Dragon/Flying Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Type: Can be Activated When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. Type: Innate This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round. HP: 100 Atk: Rank 6[+] Def: Rank 2[-] SpA: Rank 4 SpD: Rank 3 Spe: 100 Size Class: 4 Weight Class: 5 Base Rank Total: 22 EC: 9/9 MC: 11 DC: 5/5 Attacks: Rage (*) Bite (*) Leer (*) Headbutt (*) Focus Energy (*) Ember (*) Dragon Rush(*) Fire Fang (*) Dragon Dance (*) Dragon Claw (*) Shadow Claw (*) Substitute (*) Zen Headbutt Crunch Protect Outrage Fire Fang Thunder Fang Toxic Dragon Tail Earthquake Wish Hydro Pump Flamethrower Draco Meteor Move Total: 25 Team SubwayJ: Lite Brite the Aurumoth (F) Lite Brite the Aurumoth (F) (Move your mouse to reveal the content) Lite Brite the Aurumoth (F) (open) Lite Brite the Aurumoth (F) (close) Nature: Quiet (+Sp Atk, -Spe) Type: Bug/Psychic Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5). Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Weak Armor: (Can Be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit. No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy. Illusion: (DW UNLOCKED) (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.] Stats: (Quiet Nature) HP: 110 Atk: Rank 5 Def: Rank 4 SpA: Rank 5 (+) SpD: Rank 2 Spe: 81 (-) (-10 EVA Flat) Size Class: 4 Weight Class: 5 Base Rank Total: 22 EC: 9/9 MC: 1 DC: 5/5 Moves: Ally Switch AncientPower Attract Blizzard Bug Bite Bug Buzz Close Combat Counter Cut Disable Double Team Dragon Dance Dream Eater Echoed Voice Electroweb Facade Feint Final Gambit Flash Fling Focus Blast Frustration Giga Impact Hail Heal Pulse Healing Wish Helping Hand Hidden Power Hydro Pump Hyper Beam Ice Beam Icy Wind Light Screen Magic Coat Magic Room Megahorn Ominous Wind Overheat Protect Psych Up Psychic Psyshock Quiver Dance Rain Dance Recycle Reflect Rest Retaliate Return Roleplay Round Safeguard Shadow Ball Silver Wind Skill Swap SolarBeam String Shot Struggle Bug Substitute Sunny Day Surf Swagger Tackle Tail Glow Telekinesis Thunder Thunderbolt Toxic Trick Will-O-Wisp Wing Attack Wish Wonder Room X-Scissor Zen Headbutt Total Moves: 61 28 More MC ladysalamence equips and orders. SubwayJ does the same. I ref.