[OVERVIEW]
[SET]
name: Defensive
move 1: Earthquake
move 2: Stealth Rock
move 3: U-turn / Sword Dance
move 4: Stone Edge / Toxic
item: Rocky Helmet / Leftovers
ability: Intimidate
nature: Impish
evs: 248 HP / 248 Def / 8 SpD / 4 Spe
[SET COMMENTS]
Moves
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[SET]
name: Choice Scarf
move 1: Earthquake
move 2: U-turn
move 3: Stone Edge
move 4: Knock Off / Superpower
item: Choice Scarf
ability: Intimidate
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
Moves
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Set Details
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Usage Tips
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[SET]
name: Double Dance
move 1: Earthquake
move 2: Stone Edge
move 3: Swords Dance
move 4: Rock Polish
item: Earth Plate / Lum Berry
ability: Intimidate
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
Moves
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Set Details
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Usage Tips
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Team Options
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name: Offensive
move 1: Earthquake
move 2: Stone Edge
move 3: Swords Dance / U-turn / Knock Off
move 4: Stealth Rock
item: Lum Berry / Earth Plate
ability: Intimidate
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe
Moves
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========
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[STRATEGY COMMENTS]
Other Options
=============
===================
**Water-types**: Landorus-T cannot threaten most of them while they can force it out with their Water STAB. Keldeo, Slowbro, Rotom-W, and Manaphy are prime examples.
**Ice-types**: Weavile, Mamoswine, and Kyurem-B can eliminate Landorus-T with their powerful Ice STAB and the former two can pick off faster sets with their priority Ice Shard. It is important to note many cannot switch in without being either eliminated by U-turn or taking 25% from Stealth Rock.
**Bulky Ground-types**: Opposing Landorus-T, Hippowdon, and Gliscor can come in and set up Stealth Rock freely. However, they can easily be taken care of with Swords Dance or crippled by Toxic.
**Grass-types**: Most Grass-types such as Tangrowth, Chesnaught, and Mega Venusaur can force out Landorus-T without Swords Dance due to their typing and strong Grass STAB moves.
**Bulky Steel-types**: Skarmory can remove hazards, wall it, and can even beat Swords Dance sets by phazing it out with Whirlwind or killing it with Counter. Ferrothorn can wear Landorus-T down faster than it can do to Ferrothorn. Bulky Mega Scizor can also set up on Landorus-T without Swords Dance.
**Faster Revenge Killers**: Pokemon with Ice-type coverage in general can be a pain for non Choice Scarf sets. Raikou, Gengar, Tornadus-T, and Mega Manectric are great examples, but they will have to be wary of a stray Yache Berry. Mega Latias can not only outpace Landorus-T and kill it with Ice Beam, but it also has the necessary bulk to tank Knock Off from Choice Scarf Landorus-T.
**Strong Special Wallbreakers**: While Landorus-T has great physical defense, it has a middling Special Defense making it vulnerable against Mega Charizard Y, Latios, Serperior, and Hydreigon despite it having a neutrality to their STAB moves.
- great typing w/ intimidate lets it wall a myriad of threats
- access to slow u-turn is a momentum giver, or scarf u-turn to keep offensive teams in check
- powerful 145 attack makes it no slouch either
- one of the premier rocks setter in the tier rn
- beating exca + zardx is very useful niche over chomper
- ice weakness is kind of ass
- still competition with chomper mainly due to its access to fire blast and rocky helmet + rough skin
- hippo + chomper also beat bish because lando-t give sit +1 with intimdate
- free switchin to most waters
- scarf cant check the things as much as it wants so speed will always be an issue
- wide movepool adds to its versatility
[SET]
name: Defensive
move 1: Earthquake
move 2: Stealth Rock
move 3: U-turn / Sword Dance
move 4: Stone Edge / Toxic
item: Rocky Helmet / Leftovers
ability: Intimidate
nature: Impish
evs: 248 HP / 248 Def / 8 SpD / 4 Spe
[SET COMMENTS]
Moves
========
- Earthquake is main STAB and it lets you threaten 'mons such as Heatran and Excadrill
- Stealth Rock is the best move in the game and Landorus-T is an excellent user due to its good typing
- U-turn with Landorus-T to seek momentum o.o
- Stone Edge hits flyings while being able to ohko m-pins 100% of the time which rock slide cannot do
- Toxic can cripple Rotom-W, Hippowdon, Garchomp, prevent Bulk Up-Wisp Talonflame from beating you
- Swords Dance > U-turn because it can threaten bulkier teams and beat defensive starmie on the switch 1v1 assuming no burn
- Knock Off is an option to knock off Shed Shells, Leftovers, Eviolites, Smooth Rocks, etc. but losing to birds sucks
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- rocky helmet is great for spreading chip damage on lopunny for example, making it easier for offensive teams to chip with priority
- leftovers is the superior option on more defensive teams due to it having great longevity
- 8sdef to live manec's hp ice all the time from full
- 4 speed outpaces jolly azu
- max hp and max def with impish to buff its defensive potential as much as possible
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- use this to set up rocks on things like excadrill, zardx, lopunny, and klefki
- click earthquake to kill threatening 'mons like +1 excadrill and pup lopunny / dish off chip damage
- u-turn for momentum, gets the slow u-turn which is nice
- sd should be used to break bulkier mons
- knock off should be used to knock off annoying items such as leftovers eviolite shed shell rocky helmet life orb etc and hit psychics
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- latios because it can switch into a lot of waters
- ferrothorn to complete the hazard core + resists water and takes on cube somewhat comfortably, klefki for the more offensive hazard stacking teams
- volcanion, kyurem-b, mega medicham, and thundurus are great teammates because they like the free u-turn to get their powerful attacks off
- tyranitar because it tends to force in starmie and latis which it can trap then garuntee hazards on the other side of the floor
- mega manectric to complete volturn, likes toxic lando-t specifically because it lures and nails hippo
- dragalge because it beats waters while getting tspikes
- clefable cuz it is good as hell and lando-t takes one exca and resists poison
- keldeo because landot cant check bish unlike hippo and chomper
[SET]
name: Choice Scarf
move 1: Earthquake
move 2: U-turn
move 3: Stone Edge
move 4: Knock Off / Superpower
item: Choice Scarf
ability: Intimidate
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
Moves
========
- Earthquake can sweep teams
- Scarf + U-turn = $
- Stone Edge beast Flying-types and it can't afford Rock Slide because this set needs power since it can't tank Outrage into Extreme Speed from Dragonite for example
- Knock Off cripples defensive 'mons like skarm + ferro while ohkoing lati which uturn cannot,, + hits gengar
- Superpower nails Air Balloon Excadrill and Mega Gyarados
- Hidden Power [Ice] is a cute way to lure opposing Landorus-T and Garchomp
- Explosion to go out with a bang / if you can't kill it with Earthquake and it is dangerous enough to sweep your team
Set Details
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- max attack provides enough power to revenge kill threats
- jolly is needed in order to outpace m-gyarados and dnite at +1 for example
- choice scarf is the reason why this set is a great momentum grabber and revenge killer
- jolly also lets u outpace m-zam + m-aero
Usage Tips
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- abuse uturn weak mons and mons low on health. its coverage lets it force out mons and get a fast uturn off
- use it to check zardx, exca, but beware switching it directly in because it bulk is still mediocre even with the intimidate
- its a good lead due to ppl liking torn-t these days
- careful of locking urself into a bad move
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- wallbreakers like cube, thundy, volc, mhera, mgard, lo torn, and drag like said
- this set doesn't have rocks so a secondary rocker is needed. heatran can beat clef, garchomp can use sd and get up rocks simultaneously weakening landorus-t's checks
- mega mane and rotom-w create volt turn
- spikes are really good because lots of its checks are grounded, klefki in particular because it has use on offensive teams, lead skarm if taking ho path
- clefable cuz it resists poison and takes on exca
- magnezone to create volturn + trap those pesky steels, will mandate things to deal with grounds though
[SET]
name: Double Dance
move 1: Earthquake
move 2: Stone Edge
move 3: Swords Dance
move 4: Rock Polish
item: Earth Plate / Lum Berry
ability: Intimidate
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
Moves
========
- Earthquake is main sweeping move
- Stone Edge hits hard af and perfects edgequake combo
- SD for defensive teams
- RP for faster teams
Set Details
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- max attack with adamant to hit hard as possible at +2, dismantling defensive builds
- max speed in order to outpace key threats like adamant excadrill and bisharp for example
- earth plate lets you net certain ohkoes, most notably on tankchomp and slowbro after stealth rock more than 50% of the time
- lum berry lets you escape toxic and burns, which is useful against status reliant stall teams for example. it lets you set up on non-foul play sableye for example as well
- yache berry is an option to check electrics and escape weavile's ice shard
- leftovers with a bulkier spread can be more clutch against bulky offense but the lack of immediate power hurts
- focus sash for stunting on ice types and other annoying leads that want to prevent u from getting rocks
Usage Tips
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- use this to break defensive teams when a teammate can abuse the breaking ti provides
- or use this to clean late game
- pretty much a done deal if u get both boosts though unless shard or banded azu is on opposing teams
- lum berry lets you set up on sab for example but be careful because quagsire walls this set still
- earth plate can give you better matchup against stall but is recommended u set up on chansey for example bluffing knock off or rocks to force sab in
Team Options
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- lopunny, sceptile, aerodactyl, sd m-scizor, scarf kyu-b, zams appreciate the wallbreaking it provides
- on the contrary, m hera and m medi break for landorus-t's counters for it to sweep with rock polish
- clefable
- magnezone traps skarmory and ferro which can be annoyances
name: Offensive
move 1: Earthquake
move 2: Stone Edge
move 3: Swords Dance / U-turn / Knock Off
move 4: Stealth Rock
item: Lum Berry / Earth Plate
ability: Intimidate
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe
Moves
========
- earthquake is basic stab
- stone edge completes coverage
- sd boosts attacks to ridiculous levels
- with sd in the back, it can force some switches allowing it to get up rocks
- smack down is an option if you can't afford sd'ing every time and if rotom-w decides to come in, so nice over stone edge
- u turn is an option over swords dance if you prefer and offensive pivot, if taking this path, earth plate is pretty much neccesary to make up for power. smack down is also a much more valid option on uturn sets too
- knock off can remove items in that slot too, again smack down becomes a great option over edge if u opt out sd for that move
- explosion to weaken the shit outta rotom for bird teams
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- lum berry to shrug off status and gets rocks up on sableye by forcing it out after clicking swords dance
- earth plate allows you to crush quagsire for example if holding adamant nature
- a jolly nature is an option to outpace things like jolly exca and mild kyurem-b
- yache is cool for electrics if you have a few checks to them
- sitrus lets you check excas and zardx more than once
- passho can set up on waters assuming no burn, also beats starmie 1v1 if no ice beam
- max attack is mandatory to break bulkier teams, same with max speed so you aren't deadweight against the faster ones packing hp ice tran for example
========
- set up sds as things like sableye come in, then click rocks as they switch out into skarm or quagsire to get rocks
- this struggles to consistently check exca, lopunny, and zardx so use it conservatively
- click sd to break past things like hippowdon
- the difference between needing rocks or breaking a team with sd is your choice, whichever benefits the win condition in the long term
========
- lopunny likes this wearing bulky grounds with its power like hippo, opposing lando-t, and chomper
- zardx also appreciates this
- breloom can beat bulky waters, but watch out for ice weakness
- klefki is a great offensive stacking partner
- gengar forms a 2 pack punch to combat bulkier offenses, it can also utilize icy wind to lure grounds and tornadus-t
- latios takes on keldeo and drops dracos on waters lando-t struggles with
- keldeo takes on common ice types
- tyranitar to trap latis, starmie to ensure rocks go up
- mega mane and raikou like grounds weakened
[STRATEGY COMMENTS]
Other Options
=============
- mixed life orb rocks to lure things using hp ice grass knot sludge wave extrasensory hp fire etc. with strong stab eq
- normal gem explosion has niche on bird spam teams
- offensive rocker lando-t but lacks bulk to do its job (will give heavy oo mention since qc prefers this)
- lead sash
- imprison to stop opposing rockers such as hippowdon, landorus-t, garchomp, chansey,...
- smack down / gravity
- offensive sd lando-t with rocks but isn't worth it at most times because it loses it ability to check zardx, exca, for example. sd rocks is better on a defensive set so it can have so offenisve presence
- passho berry for offensive sets to stunt on waters
===================
**Water-types**: Landorus-T cannot threaten most of them while they can force it out with their Water STAB. Keldeo, Slowbro, Rotom-W, and Manaphy are prime examples.
**Ice-types**: Weavile, Mamoswine, and Kyurem-B can eliminate Landorus-T with their powerful Ice STAB and the former two can pick off faster sets with their priority Ice Shard. It is important to note many cannot switch in without being either eliminated by U-turn or taking 25% from Stealth Rock.
**Bulky Ground-types**: Opposing Landorus-T, Hippowdon, and Gliscor can come in and set up Stealth Rock freely. However, they can easily be taken care of with Swords Dance or crippled by Toxic.
**Grass-types**: Most Grass-types such as Tangrowth, Chesnaught, and Mega Venusaur can force out Landorus-T without Swords Dance due to their typing and strong Grass STAB moves.
**Bulky Steel-types**: Skarmory can remove hazards, wall it, and can even beat Swords Dance sets by phazing it out with Whirlwind or killing it with Counter. Ferrothorn can wear Landorus-T down faster than it can do to Ferrothorn. Bulky Mega Scizor can also set up on Landorus-T without Swords Dance.
**Faster Revenge Killers**: Pokemon with Ice-type coverage in general can be a pain for non Choice Scarf sets. Raikou, Gengar, Tornadus-T, and Mega Manectric are great examples, but they will have to be wary of a stray Yache Berry. Mega Latias can not only outpace Landorus-T and kill it with Ice Beam, but it also has the necessary bulk to tank Knock Off from Choice Scarf Landorus-T.
**Strong Special Wallbreakers**: While Landorus-T has great physical defense, it has a middling Special Defense making it vulnerable against Mega Charizard Y, Latios, Serperior, and Hydreigon despite it having a neutrality to their STAB moves.
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