Landorus-Therian (Revamp)

Thanks, man. :]
Not sure if you were implying the whole set or just emphasising Swords Dance so inform me if I chose the wrong one. Anyway, Swords Dance has been slashed after U-Turn. Passho Berry was already in the other options, but I could slash it with the offensive set if need be.
 

AM

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Der Twist in regards to Steve Angellos SD mention put it in set details for the offensive set, not slashed. Smack down should go in set details it's more of a lure and very specific and got a lot of hype back when it was implemented but not anymore. Rocky Helmet Garchomp should go in c&c under ground types. For the love of god please just put Earth Plate. Soft Sand sounds so weak ._. 3/3 once you've done this and reorganized relevant writing to reflect this.
 

Valentine

Banned deucer.
this is pretty solid. only thing i would add is giving adamant a mention on the scarf set. yeah you're losing the drop on 438s, but you're outpacing everything else and hitting a lot harder. 438s tend to run +attacking natures anyways. depends on your team ofc.
 
Edited, thanks for the feedback. Not changing it to 3/3 yet till it's been checked again to ensure I haven't made a pig's ass of things.
 
Offensive Landorus-T (Offensive Earth Plate) is a set designed to set up Stealth Rock while pressuring common countermeasures against hazard setting by discouraging these Pokemon, such as Mega Sableye, Excadrill, Starmie, and Latias from coming in. As a result, mention teammates that appreciate hazard support. Volcarona appreciates hazards eating into many of its offensive and defensive checks, as well as Keldeo and Dragon Dance Mega Altaria, who both have checks that get worn down rather easily by Stealth Rock. These Pokemon also have checks that are pressured by Landorus-T, such as Talonflame, Mega Metagross, and Heatran.
 

Tokyo Tom

Somewhere between psychotic and iconic
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I'd take out the Rock Slide slash from the Scarf set; it misses out on a lot of stuff compared to Edge. Some examples: Slide doesn't OHKO Thundurus, doesn't OHKO +1 Bulky Talonflame, doesn't 2HKO Zapdos, and doesn't 2HKO Mandibuzz after Rocks. Also, Edge does a significantly higher amount to Gengar, allowing you to KO after Rocks and 1 round of LO recoil. You can mention Slide, but I don't think it deserves a main slash and it cleans up the set a little.

Add Focus Sash as a slash or a mention for the Offensive SR set, up to you. It serves as good general utility vs. a ton of things and helps you grab Rocks against offensive teams.

Mention Hidden Power Ice for the Defensive set, as it 2HKOs opposing Landorus (both formes) and Garchomp with SR damage while also pushing consistent damage on stuff like Hawlucha (it also 2HKOs SpDef Gliscor after Rocks and Poison Heal recovery, but this requires a Lax nature, so it's probably too uncommon of a scenario to mention). If you do this, you can also remove this part in OO:
Hidden Power Ice for opposing Landorus' and other Ground types that wall you like Hippowdon, Garchomp and Gliscor is also a viable option as a lure
At least, I'd remove the mention of Hippowdon here, because even without any SpDef investment HP Ice isn't doing much at all:

0- SpA Landorus-T Hidden Power Ice vs. 252 HP / 0 SpD Hippowdon: 106-126 (25.2 - 30%) -- 24.2% chance to 4HKO after Stealth Rock and Leftovers recovery

Finally, I'd remove the mention of Punishment from OO, because since it caps at 200BP it'll never OHKO Slowbro, let alone Mega Slowbro:

252 Atk Landorus-T Punishment (200 BP) vs. 252 HP / 252+ Def Slowbro: 318-376 (80.7 - 95.4%) -- guaranteed 2HKO
Also, it won't do much more than EQ to stuff like +6 Scizor (even if Bullet Punch will kill you anyway, and Intimidate is a thing, it's just an example)

252 Atk Landorus-T Punishment (160 BP) vs. 248 HP / 0 Def Mega Scizor: 141-167 (41.1 - 48.6%) -- guaranteed 3HKO
**Flying-type**: Choice Scarfed Landorus-T locked into Earthquake can be taken advantage of by opposing Flying types such as Thundurus, Talonflame and Hawlucha who can set up at the point when he's forced to switch. Lanrodus-T without Rock coverage is also threatened by these as he has no way to hit them for super effective damage, at which point they can set up and pile more offensive pressure against you.
This is fluff imo, you can remove this.

Besides that, looks good.


EDIT: Also remove the Life Orb slash from the Double Dance set! Although it makes it much easier to KO Rotom-W after residual damage and could potentially help for a lot of various things after an RP boost, Landorus-T really needs the longevity to help set up, check various 'Mons before it does so, and take priority if needed! If you set up an RP chances are it's going to be for sweeping frail teams anyway so Lefties will do just fine.

Also, yeah, only 25% chance to KO Rotom-W, which makes it undeserving of a main slash imo. You can mention LO in OO for the Offensive set and Double Dance, but keep it in OO.

+2 220+ Atk Life Orb Landorus-T Stone Edge vs. 248 HP / 216+ Def Rotom-W: 234-276 (77.2 - 91%) -- 25% chance to OHKO after Stealth Rock
 
Last edited:
Thanks, you two. Changes have been made:

Mons that appreciate hazard support to damage their checks added to the offensive Lando's Team options.

Rock Slide removed as a main slash, still mentioned as an option though the info on KOs it misses is also added.

Sash added as main slash for offensive Lando. Normal Gem removed as a main since it is only used in conjunction with Explosion so I mentioned it in set details but nothing more.

HP Ice is applicable for any set really, barring Double Dance and Sub SD, so I think it's better leaving it as OO, it is more specific if your team lacks proper support for Glisc and other Landos and such so a bait is always good, but I'm not sure if it deserves a main slash on any particular one. Idk, I'll see if there's any other verdicts on the matter. Hippo has been removed as something HP Ice deals with though, those calcs are pretty embarrassing. XD

Punishment has been removed from OO.

Flying types have been removed from threat list.

Life Orb removed from Double Dance.

Sorry it took me so long to get around to this, I don't really have an excuse. XD
 

Karxrida

Death to the Undying Savage
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For Scarf, would it be worth mentioning that the given spread also ties with neutral-natured Mega Sharpedo at +1?
 

Winry

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add/correct remove comments
Overview
########

[OVERVIEW]
Landorus-Therian has become one of the most recognised faces of OU, and with its great versatility, utility, and noteworthy prowess both offensively and defensively it’s not difficult to see why.
Landorus-T's [fix apostrophe] superb typing gives him immunity to Electric and Ground, two very potent offensive typings, and as well as further providing resistance to Bug, Fighting, [ac] and Poison. Landorus-T's defensive potential is also commendable, primarily his physically defensive capabilities that which are further helped by his fantastic ability, Intimidate, which helps his abilities to perform physically defensive roles to soar. His incredibly high Attack and very workable offensive movepool make him a potent offensive threat against many as well. This combination of Intimidate, [rc] and Landorus-T's offensive and defensive presence has allowed him to establish himself as one of the best pivots that in the meta due to his ability to forces switches with ease. To top it off, Landorus-T is very versatile, being able to successfully play various roles to fit almost any playstyle; offensive roles, defensive roles, revenge killer, defensive pivot, late-game sweeper, wall-breaker, are all great possibilities with Landorus-T.
[add line]
While a diverse and effective Pokemon he may be however, there are still faults that do hold him down. Most notably However, [ac]
his 4x weakness to Ice is the largest initial flaw many might see, this is problematic for Landorus-T due to the abundance of Hidden Power Ice seen on Electric-type Pokemon that who Landorus-T would otherwise counter or check much more effectively. His weakness to Water and no coverage moves that allow him to handle Water-types in his movepool to effectively handle a fair many does leave him at a loss in a matchup against the likes of Keldeo, Rotom-W, [ac] and Slowbro just to name a few. His Speed tier has also fallen behind in the fast-paced ORAS metagame; he does have quite a workable Speed tier that which is by no stretch useless, but it does often leaves a lot to be desired in many situations. Finally, lack of any form of reliable recovery makes him much more susceptible to residual damage and he can be worn down considerably easier than other potential walls or sweepers.
While it is undoubtedly not a perfect Pokemon, Landorus-T's popularity is certainly a testament to its relatively low risk high reward nature and his versatility allows him to effectively function on almost any team.


Choice Scarf
########

[SET]

name: Choice Scarf
move 1: Earthquake
move 2: Stone Edge
move 3: Knock Off / Superpower / Explosion
move 4: U-turn
item: Choice Scarf
ability: Intimidate
item: Choice Scarf
nature: Jolly

evs: 252 Atk / 4 Def / 252 Spe
nature: Jolly

[SET COMMENTS]

Moves
========

Earthquake is Landorus-T's best STAB attack due to its great power and perfect accuracy, [ac] dealing allowing it to deal good damage against most opposing threats that who do not resist it or are immune to it with maximum investment in attack. Stone Edge hits Pokemon that are immune to Earthquake, [ac] most notably Flying-types such as Thundurus and Talonflame and Levitate users, [ac] who are immune to Earthquake, [rc] many, [rc] such as Talonflame and Thundurus, [rc] for super effective damage. [period > comma] Rock Slide is may be an option if you value the accuracy over the power, though it does miss out on some KOs such as against Thundurus, +1 defensive Talonflame, [ac] and Assault Vest Tornadus-T after Stealth Rocks damage as well as some 2HKOs such as further missing the 2HKO against Mandibuzz after Stealth Rocks damage. Knock Off hurts Latios, Latias, [ac] and Gengar as well as item-dependent Pokemon users such as Eviolite Chansey and Choiced wallbreakers, [ac] which helps to limit the offensive and/or defensive potential of opposing teams. Superpower provides additional coverage and hurts possible switch-ins such as like Ferrothorn, Mega Gyarados, Mega Lopunny, Air Balloon Excadrill, [ac] and Heatran and such. Explosion is an option to punch massive holes in against opposing walls and is, [rc] optimal for use on offensive teams to break through defensive threats; it can also grab momentum by allowing a safe switch into another threat. [remove line] U-turn is good to use early-game to scout against an opponent's lead Pokemon and it allows Landorus-T to pivot-switch and capture momentum and switch into a more favorable matchup make the match-up more favourable.

Set Details
========

The Speed investment and with Jolly nature allows Landorus-T to outspeed as many threats as possible in order to revenge kill or pivot switch as well as make as much and make the most use as possible of his generally unspectacular base Speed. Full investment in Attack maximizes Landorus-T's offensive potential, [ac] allowing him to deal as much damage as possible to deal the most damage and effectively revenge kill. Choice Scarf to boost Speed for revenge killing potential. An Adamant nature could allow Landorus-T is also a more team-specific option which allows you to hit harder at the cost of Speed, and however it is still an option if your team would benefit from a having a harder-hitting Choice Scarf user Scarfer than an exceptionally fast one.

Usage Tips
========

The purpose of this set is to revenge kill opposing threats and grab momentum with U-Turn, [rc] this set is usually only seen not constantly using U-Turn when sent in on a threat which needs urgent removal. Landorus-T can be used as a is a very common lead in order to grab momentum as early as possible, and he should be they are also sent out whenever a Pokemon faints in order to either get a revenge kill or to recapture momentum. Be wary of what move you choose to lock yourself Landorus-T into. [period > comma] While Earthquake is strong, it can be taken advantage of by your opponent, [ac] as they can send out a Pokemon immune to it next turn an immunity like a Flying type or Levitater. Ensure you assess all your possible options thoroughly before choosing your move to make the most of your Landorus-T.

Team Options
========

Volt Switchers like Switch users such as Raikou, Rotom-W, [ac] and Mega Manectric form a solid Volt-[remove hyphen]Turn core with Landorus-T. Mega Manectric works well to completes a double-Intimidate Volt-[remove hyphen]Turn core, [ac] which pressures physical attackers. Latios and Latias are also good options to pair with Landorus-T due to their ability to check Keldeo very effectively which threatens Landorus-T greatly. However, [ac] the two add It is an additional Ice weakness which must be considered while team-building however. Clefeble has great synergy with Landorus-T, being able to handle Latios, Latias, and Keldeo, [ac] and such which threaten Landorus-T, [ac] while Landorus-T can handle Fire-[hyphen], Steel-[hyphen], [ac] and Poison-type Pokemon that threaten threats that hinder Clefable making her a very suitable partner.

Defensive
########

[SET]

name: Defensive
move 1: Earthquake
move 2: U-turn
move 3: Stone Edge / Rock Slide / Knock Off
move 4: Stealth Rock
item: Leftovers / Rocky Helmet
ability: Intimidate
item: Leftovers / Rocky Helmet
evs: 252 HP / 240 Def / 8 SpD / 8 Spe

nature: Impish
evs: 252 HP / 240 Def / 8 SpD / 8 Spe

[SET COMMENTS]
Moves
========

Earthquake is Landorus-T's best STAB attack due to its great power and perfect accuracy; [semi > comma] it provides defensive Landorus-T with a way of hitting opposing Pokemon means of offence in order to hit relatively hard when need be and allows him to maintain some offensive presence. U-turn allows Landorus-T to pivot-switch out and gain capture momentum by putting the matchup in your favor; [semi > comma] it works well with Landorus-T's defensive potential, [ac] as it can force a switch quite easily when sent in against a physical threat. Stone Edge and Rock Slide hit Flying-types, [ac] such as Talonflame and Thundurus, [ac] and Levitate users that who are immune to Earthquake, [rc] many such as Talonflame and Thundurus for super effective damage—either is viable and the choice depends on your preference. [period] Stone Edge has more power but less accuracy, [ac] while Rock Slide has more accuracy and a chance to flinch the foe, [ac] but less power. [period] depending on need or preference of power or accuracy and potential flinch chance. Knock Off hurts threats such as Latios, Latias, [ac] and Gengar and as well as item-dependent Pokemon users, namely Choiced wallbreakers that who could potentially hurt Landorus-T break through you. Finally, Stealth Rock provides you with entry hazard support, [ac] wearing which allows you to wear down opposing teams with residual damage.

Set Details
========

Maximum HP investment emphasises increases Landorus-T's overall bulk and will allow for more longevity, and when coupled with the 8 EVs in Special Defense, [ac] allows him to live a Hidden Power Ice from Mega Manectric at full health and retaliate with Earthquake. 8 Speed EVs allows him to outspeed Modest Magnezone, [ac] and the remaining EVs go into Defense with an Impish nature optimize to optimise Landorus-T's physical bulk. Leftovers is Landorus-T's only source of recovery and offers him more longevity. Rocky Helmet is also an option for dealing residual damage against some foes, [ac] opponents helping to wear them down faster and compensate for Landorus-T's lack of offensive presence.

Usage Tips
========

Generally, [ac] you should lead with Landorus-T in order to set up Stealth Rocks as soon as possible and U-turn out to grab momentum and put the matchup in your favor early-game. Landorus-T can often come in safely against physical threats such as Terrakion, Mega Charizard-[remove hyphen] X, and Tyranitar because Intimidate lowers their Attack and such, Intimidating them to hinder their effectiveness and threatening them with a powerful Earthquake. He is also a potent check to most variants of Talonflame due to and Intimidate, [ac] which allows Landorus-T to wall and threaten it with Rock-type coverage moves does reduce their damage output allowing you to wall them before set-up and threaten them out with Rock coverage. However, make sure to ensure you scout for potential Ice-type coverage moves on opposing threats such as Hidden Power Ice on Terrakion or Ice Beam / Ice Punch on Tyranitar as to not risk prematurely losing your Landorus-T.

Team Options
========

Volt Switchers like users such as Raikou, Rotom-W, [ac] and Mega Manectric form a solid Volt-[remove hyphen]Turn core with Landorus-T. Rotom-W works well with Landorus-T, [ac] as he it can handle various Water-[hyphen], Ground-[hyphen], [ac] and Ice-type threats that hurt Landorus and use Will-O-Wisp to burn can Burn physical attackers, [ac] making them easier for Landorus-T to wall as well as being able to threaten some bulky Waters and Grounds that cause Landorus-T trouble. Ferrothorn is a good partner as it generally provides a good specially defensive pair to Landorus-T's physically defensive presence, and it he can also threaten Ice-[hyphen] and Water-types that Landorus-T cannot handle and set up Spikes. [period] where Landorus-T can also generally handle Fire-[hyphen] and Fighting-type threats for to Ferrothorn. Ferrothorn can also provide Spikes utility to Landorus-T's Stealth Rocks to further wear down opposing teams. Clefeble has great synergy with Landorus-T, being able to handle threats such as Latios, Latias, and Keldeo and such which threaten Landorus while Landorus-T can handle Fire-[hyphen], Steel-[hyphen],[ac] and Poison-type threats for that hinder Clefable. Magic Guard Clefable can also absorb status, [ac] which would otherwise wear down Landorus-T significantly.


Offensive
########

[SET]

name: Offensive
move 1: Earthquake
move 2: U-turn / Explosion
move 3: Stone Edge / Knock Off
move 4: Stealth Rock
item: Soft Sand / Focus Sash
ability: Intimidate
item: Soft Sand / Focus Sash
evs: 72 HP / 252 Atk / 184 Spe

nature: Adamant / Jolly
evs: 72 HP / 252 Atk / 184 Spe

[SET COMMENTS]

Moves
========

Earthquake is Landorus-T's best STAB attack due to its great power and perfect accuracy, [ac] which allows allowing it to deal good damage against most opposing threats that who do not resist it or are immune to it with maximum investment in attack. U-turn allows Landorus-T to pivot-[remove hyphen]switch out and capture momentum, and it is generally used early-game after entry hazards have been set up or after Landorus-T switches in and forces out the opposing threat switching in against an opposing, most likely physical, threat and forcing them out with your offensive presence. Explosion punches massive holes in against opposing walls, and it is optimal to for use against offensive teams to break through defensive threats. [period > comma] It can also grab momentum by allowing a safe switch into another threat. Swords Dance boosts Landorus-T's Attack, [ac] allowing him allows you to wallbreak with much greater efficiency and damage teams, [ac] greatly which helps open up opportunities for teammates to bring sweepers in to finish up. Stone Edge hits Pokemon immune to Earthquake, including Flying-types such as Talonflame and Thundurus and Levitate users, [ac] who are immune to Earthquake, many such as Talonflame and Thundurus for super effective damage. Knock Off hurts Latios, Latias, [ac] and Gengar and limits the longevity of as well as item-dependent Pokemon such as users, [rc] namely Eviolite Chansey and Pokemon that hold Leftovers holders to limit their longevity. Smack Down is an option over Stone Edge as a lure, as it can catch obvious checks to Landorus-T such as Rotom-W and Skarmory as they switch in and allow Landorus-T you to KO them with Earthquake next turn, [ac] preventing them from using Will-O-Wisp or Defog, [ac] respectively Defogs or Will-O-Wisps. Finally, Stealth Rock provides you with entry hazard support and wears which allows you to wear down opposing teams with residual damage.

Set Details
========

Full Attack investment with Adamant nature is used to maximize Landorus-T's offensive potential and allow him to break through defensive walls such as Chansey, Ferrothorn, and Mega Venusaur and such; however, [ac] a though Jolly nature is also an option in order to outspeed Jolly Excadrill. 184 Speed EVs allows him to outspeed Jolly Bisharp and Breloom, Diggersby, Altaria, Dragonite, and non-Mega Metagross pre-Mega evolution and such, and the remaining EVs go into HP for additional bulk and to as well as reach a Stealth Rock number, [ac] allowing Landorus-T to switch in more when more switch-ins to entry hazards are set up. Soft Sand boosts the power of his STAB moves to very high levels, [ac] allowing him to OHKO or / 2HKO defensive walls such as Chansey, Ferrothorn, Clefable and Mega Venusaur when running Adamant nature. [period] It also does not have without recoil like Life Orb and is coming as a solid middle-ground between offensive prowess and sustainability; [semi > comma] it also helps potentially bluff the Choice Scarf against opponents. Focus Sash ensures that Landorus-T can set up entry the set-up of hazards early-game by letting it survive living any one hit; [semi] to set them up, [rc] it may also help against other threats who attacks that would otherwise be able to OHKO Landorus-T, such as Ice Punch from Mega Lopunny and Hidden Power Ice from users such as Raikou and Manectric, [rc] by allowing you to live the hit and in turn KO them or at least get off massive damage against them. Normal Gem can also be used, [ac] as it maximizes the power of in conjunction with Explosion to maximise power of that attack. An Adamant nature and a spread of 168 HP / 252 Atk / 88 Spe is an option that lets Landorus-T in order to outspeed and take any +1 hit from Adamant Bisharp when at from full health, [ac] which is something that previous [can sets mentioned later in the analysis do it? or just this spread?] sets could can not accomplish. A spread of 252 Atk / 4 Def / 252 Spe is also an possible in order to outspeed Timid Heatran and Adamant Excadrill without running Jolly, [ac] which sacrifices to sacrifice damage output. Swords Dance can also be an option that allows Landorus-T to in order to set up and hit opposing teams very hard very early and allows you to put offensive pressure on your opponent early-game very early on it a game as well as break walls more effectively throughout. Furthermore Alternatively, Smack Down is also a more team-specific option that can in order to lure in threats such as like Rotom-W and Skarmory and hit them hard next turn with Earthquake; it can serve as a useful utility move primarily on teams with few other answers to such opposing threats. [period > comma] However, [ac] it is worth noting that Smack Down is much weaker than Stone Edge and serves little other offensive utility outside of this.

Usage Tips
========

Generally, [ac] lead with Landorus-T and to set up Stealth Rocks as soon as possible, [ac] then and U-turn out to grab momentum and put the matchup in your favor early game. Landorus-T is best brought in against defensive threats such as Ferrothorn and Chansey, [ac] as it can in order to KO or heavily damage them and allow in order for another Pokemon your win condition to sweep through them easily later. Due to Landorus-T's lackluster Speed, if faced against an offensive threat who can outspeed and significantly damage your Landorus-T, it's often better to switch him out directly when it is against a faster Pokemon rather than to use U-turn out or to stay in and try to deal more damage. [period] It is better to keep save Landorus-T's raw power for use against walls and defensive threats that who he has better matchups with and Pokemon that against and who would otherwise be much more difficult to handle.

Team Options
========

Volt Switchers like users such as Raikou, Rotom-W, [ac] and Mega Manectric form a solid Volt-[remove hyphen]Turn core with Landorus-T. Mega Manectric in particular completes works well to complete a double-Intimidate Volt-[remove hyphen]Turn core that which pressures physical attackers. Ferrothorn can threaten Ice-[hyphen] and Water-types that Landorus-T cannot handle and set up Spikes, [ac] while where Landorus-T can generally handle Fire-[hyphen] and Fighting-type threats for to Ferrothorn. Ferrothorn can also provide Spikes utility to Landorus-T's Stealth Rocks to further wear down opposing teams. Latios and Latias are also good options to pair with Landorus-T due to their ability to check Keldeo very effectively which threatens Landorus-T greatly. However, [ac] they add It is an additional Ice weakness that which must be considered while teambuilding however. Additionally, due to this sets has the ability to check many entry hazard removers in the meta, such as Latios, Latias, Mandibuzz, and Excadrill, and ensure that entry hazards stay on the field; as such, Pokemon such as Volcarona, Serperior, and Scizor, [rc] and such would all benefit greatly from being paired with Landorus-T, [ac] as many of having their checks and counters, namely Talonflame, Charizard, and Mega Pinsir and such, are worn down by entry hazards.


Double Dance
########

[SET]

name: Double Dance
move 1: Earthquake
move 2: Stone Edge
move 3: Rock Polish
move 4: Swords Dance
item: Leftovers / Soft Sand
ability: Intimidate
item: Leftovers / Soft Sand
evs: 56 HP / 220 Atk / 232 Spe

nature: Adamant
evs: 56 HP / 220 Atk / 232 Spe

[SET COMMENTS]

Moves
========
[add line]
Earthquake's is Landorus-T's best STAB attack due to its great power and perfect accuracy allow allowing it to deal massive damage to against anything that doesn't resist it after a Swords Dance boost. Stone Edge hits Flying-types, [ac] Talonflame and Thundurus in particular, [ac] and Levitate users who are immune to Earthquake, [rc] many such as Talonflame and Thundurus for super effective damage. Rock Polish boosts Landorus-T's Speed, [ac] greatly allowing him to outspeed many threats and threaten offensively based teams strongly, and while Swords Dance greatly boosts his Attack, [ac] which allows in order to allow him to punch hard holes against in opposing walls.

Set Details
========

232 Speed EVs allow allows him to outspeed Adamant Excadrill in sand, [ac] and 56 HP EVs allow allows him to take two Iron Heads from Life Orb Excadrill, [ac] Iron Heads in order to give him more setup opportunities, [ac] and cause Landorus-T switch in more times when opportunity as well as reach a Stealth Rock number to allow for more switch-ins to entry hazards are set up. The remaining EVs go into towards Attack with an Adamant nature to optimize Landorus-T's offensive potential. A faster spread of Jolly 56 HP / 228 Atk / 224 Spe with a Jolly nature allows Landorus-T to outspeed +2 Rock Polish Mega Diancie; however, [ac] the loss in offensive power potential is noticeable considerable. A more defensive spread of 132 HP / 56 Atk / 216 Def / 104 Spe which allows him to outspeed Adamant Bisharp and Jolly Tyranitar pre-Rock Polish, [ac] take attacks from and the additional defensive investment further helps against threats such as Talonflame and Excadrill, [comma > semi] and reach the HP investment reaches a Leftovers number, [ac] maximizing to maximise recovery during set-up. Leftovers increases his longevity and allows him to have more setup opportunities opportunity with the passive recovery, but Soft Sand is also an option that boosts Landorus-T's power to allow it to to potentially bluff the Scarf and boost power and help break through walls such as Slowbro and Quagsire and allowing a OHKO against Ferrothorn after a Swords Dance boost from max Atk investment.

Usage Tips
========

Landorus-T will most likely be unable to set up both a Rock Polish and a Swords Dance at one time. Prioritize setting up Rock Polish against offensive teams to allow Landorus-T to outspeed most threats and hit hard, and prioritize setting up Swords Dance against defensive teams so that Landorus-T can to break through walls. Furthermore, [rc] Landorus-T's potential is greatly hindered while his checks are still present, [ac] so and at good health. [remove period] focus on removing or crippling Landorus-T's checks them before attempting to set up. Given that the goal of this set is to sweep late-game, it is advised to building a team with Pokemon that can help accomplish this goal by it primarily with the primary goal of removing Landorus-T's checks so that he may sweep effectively.

Team Options
========

A Volt Switch user such as Raikou or Mega Manectric helps to bring Landorus-T in safely against an ideal match-up in order to allow him to set up safely. An entry hazard setter such as Ferrothorn, which who can also aid in removing and/or weakening opposing Water-[hyphen] and Ice-types, is greatly beneficial for Landorus-T due to entry hazards breaking the ability to beak Focus Sashes and Sturdy and wearing down as well as generally wear opposing teams down for Landorus to get a clean sweep later. Landorus-T and Keldeo make for a good pair, [ac] as Keldeo can remove many things Landorus-T may struggle with such as Hippowdon, Ferrothorn, Gliscor, [ac] and opposing Landorus'[remove apostrophe] formes. Mega Heracross, Mega Charizard-[remove hyphen] X, [ac] Mega Medicham, [ac] and or Mega Gallade/Medicham also compliment Landorus-T, [ac] as they share similar checks and counters; [semi > comma] while initially this may seem like a hindrance, [ac] the major offensive pressure that these Pokemon place on of against opposing checks forced by these Pokemon can and will eventually break through them effectively. [not sure if I completely understood the last sentence..]


Sub SD Salac
########

[SET]

name: Sub SD Salac
move 1: Earthquake
move 2: Stone Edge
move 3: Substitute
move 4: Swords Dance
item: Salac Berry
ability: Intimidate
item: Salac Berry
evs: 4 HP / 252 Atk / 252 Spe

nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

Moves
========

Earthquake is Landorus-T's best STAB attack due to its great power and perfect accuracy, [ac] allowing it to deal massive damage against anything that doesn't resist it after a Swords Dance boost. Stone Edge hits Flying-types and Levitate users that who are immune to Earthquake, many such as Talonflame and Thundurus, [ac] for super effective damage. Substitute allows Landorus-T him to set up safely as well as dodge status such as Breloom's and or Amoongus's Spore, Rotom's [a specific Rotom forme?] and Sableye's Will-O-Wisp, Ferrothorn's and Chesnaught's Leech Seed, and Toxic from Gliscor, Alomomola, and Slowbro and such as well as limit the possibility to be revenge killed. Swords Dance greatly boosts Landorus-T's Attack, [ac] allowing him his attack in order to allow him to punch hard holes against in opposing walls and potentially sweep effectively once the Salac Berry has been used.

Set Details
========

252 Speed EVs and a Jolly nature allow Landorus-T allows him to outspeed Adamant Mega Charizard X after a Dragon Dance once Landorus-T's Salac Berry has been used, [rc] as well as and Speed tie with opposing Choice Scarfed Landorus-T. 252 Attack EVs makes the most of his offensive potential to allow him to break through opposing walls and sweep efficiently; the remaining EVs go into HP to form an even total, [ac] allowing the Salac Berry to be used after three Substitutes. Salac Berry boosts Landorus-T's Speed to +1 when he is at 1/4 HP in order to outspeed many fast threats such as Adamant Mega Charizard X after one Dragon Dance boost, Choice Scarfed Heatran, and Choice Scarfed Tyranitar and such and improve his potential to sweep.

Usage Tips
========

Landorus-T is best sent in after a Pokemon faints or through a Volt Switch or U-turn, [ac] and he should pivot-switched in to get a good match-up and set up a Substitute as soon as possible. [period > comma] He can be used throughout the match [but then you specify early- and late-game?] to punch holes in opponent's teams early- and mid-game or and saved for late-game when he can use his Salac Berry and clean up. Landorus-T's potential is greatly hindered while his checks are still present and at good health. Focus on removing or crippling Landorus-T's checks before using his your Salac Berry. Given that the goal of this set is to sweep late-game, Landorus-T's teammates should be able to remove his it is advised building a team with it primarily with the primary goal of removing Landorus-T's checks so that he may sweep effectively.

Team Options
========

A Volt Switch user such as Raikou or Mega Manectric helps to bring Landorus-T in safely against an ideal matchup in order to allow him to set up safely. An entry hazard setter such as Ferrothorn, which who can also aid in removing and/or weakening of opposing Water- [hyphen] and Ice-types, is greatly beneficial for Landorus-T because entry hazards break due to the ability to beak Focus Sashes and Sturdy and as well as generally wear opposing teams down, [ac] allowing for Landorus-T to get a clean sweep later. Landorus-T and Keldeo make for a good pair, [ac] as Keldeo can remove many things Landorus-T may struggle with such as Hippowdon, Ferrothorn, Gliscor, [ac] and opposing Landorus [specific forme?]. Mega Heracross, Mega Charizard-[remove hyphen] X, [ac] Mega Medicham, [ac] and or Mega Gallade/Medicham also compliment Landorus-T, [ac] as they share similar checks and counters; [semi > comma] while initially, [ac] this may seem like a hindrance, [ac] but the major offensive pressure these Pokemon have of against opposing checks forced by these Pokemon can and will eventually break through them effectively. [not sure if I completely understood the last sentence..]

[STRATEGY COMMENTS]
Other Options
########
=============

Gravity allows to allow Earthquake to hit any immune foes immune to it and makes them take emphasise hazard-stacking by wearing down threats otherwise immune to Spikes and Toxic Spikes damage by removing their immunity. Yache Berry allows Landorus-T him to better take any one Ice-type attack and so he can retaliate with a Stone Edge or Earthquake, [ac] while as applicable and Passho Berry allows him to survive take any one Water-type attack. Hidden Power Ice can be used to hit opposing Landorus formes, [ac] for opposing Landorus' and other Ground types that wall you like Garchomp, and Gliscor. [period > comma] and opposing Landorus' is also a viable option as a lure. Toxic is an option on defensive sets to limit the longevity of against opposing walls that who might in turn try to wall Landorus-T you such as Slowbro, Chesnaught, and opposing Landorus-T and such and allows you to wear them down more easily and limit their longevity. Rock Tomb can be helpful for slowing Defensive Landorus-T to slow down opposing offensive threats or forcing to force switches or neutralise a threat to be handled after pivot-switching out. Block is an option on offensive sets to prevent opposing walls from switching and allowing it allows Landorus-T you to break them down much easier, [ac] and potentially allowing for more ease of prediction when sending out a trapper such as Gothitelle or Magnezone.

Checks & and Counters
########
=============

**Ice-types**: Kyurem-Black, Mamoswine, and Weavile can all threaten Landorus-T due to his 4x weakness to Ice it greatly. Many Ice-types also have access to priority moves or can outspeed Landorus-T. [period] However, [ac] they can't switch in easily due to their weakness to Rock-type moves. [period] While none are solid counters due to Landorus-T’s very frequently used Rock coverage, should they get a safe switch-in then Landorus-T is strongly threatened due to its 4x weakness. The possibility of priority and being out-sped by these threats is almost guaranteed to force Landorus out.

**Water-types**: Water-types such as The likes of Keldeo, Mega Slowbro, and Rotom-W and such are all very prominent threats against Landorus-T, taking take no super effective damage from any move in Landorus-T's [fix apostrophe] movepool, [rc] barring possible exceptions on occasion from second typings, [rc] and often force him Landorus to switch out; [semi] however, [ac] being completely at a loss for ways to handle them, this gives them a free turn safe leave to set up Substitutes, [rc] or Calm Minds and such on the switch and gain the upper hand overall.

**Grass-types**: Most Grass-types can wall and threaten Landorus-T, [ac] hindering his and hinder his effectiveness. Threats such as Ferrothorn, Chesnaught, and Mega Venusaur have access to and such have more recovery than Landorus does and they can wear Landorus-T down at a much faster rate than he Landorus can wear them down. More offensive spreads of Landorus-T can mitigate this issue to some extent, but most variants are strongly threatened.

**Physically defensive Pokemon**: While some variants of Landorus-T, namely Offensive Lead and Double Dance, can potentially break through opposing physical walls without much issue due to raw power, often Landorus-T is find themselves unable to do anything. Quagsire, Ferrothorn, and Rotom-W and such are all problematic for Landorus-T and put a stop to any offensive pressure due to their sheer bulk. Pivoting out against them in order to set the matchup back in your favor is the most optimal solution against such threats.

**Opposing Landorus formes and bulky Ground-types**: Opposing Landorus of both variants are greatly problematic for Landorus-T, [rc] due to him not having a no super effective move to hit them with unless you find room to incorporate Hidden Power Ice. Opposing Landorus-Ts lower your Pokemon's Attack own attack with Intimidate and due to having no super effective hits for them you’re completely ineffective and forced to switch, allowing them to pivot switch out also and steal momentum from you. [remove period] it is common for opposing Landorus-I on the other hand is not a rare user of to run Hidden Power Ice, [ac] which can OHKO Landorus-T and not the other way around while Landorus-T cannot OHKO Landorus-I with Hidden Power Ice unless you very heavily invested in Special Attack. [period] This puts SpA, [rc] putting Landorus-T at a great disadvantage because he is forced to switch out, [ac] which allows the in the match-up, being forced to switch and potentially allow the opposing Landorus-T to also switch out and gain momentum while Landorus-I can set up or potentially KO your Landorus-T if you do not switch out. [period] to set up, or stay in and potentially lose your Landorus-T in an attempt to get relatively mediocre damage off against the opponent. [maybe make Ground-types another section because most of this paragraph is about Landorus?] Various other bulky Ground-types such as Hippowdon, Gliscor, and defensive Rocky Helmet Garchomp also pose a threat to Landorus for very similar reasons, [ac] and Landorus-T can only break through them potentially be broken through with Swords Dance or Hidden Power Ice coverage.
1/2
In the future please do not c/p sentences..!
 
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Alright, alright, sorry for the delay. Accounting exams, sister's wedding plans and general lack of motivation have been putting me off. I've fixed the first fraction of it but given that it's 3am I'll patch the rest up by Monday at the very latest. Sorry for being insufferable.
 
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[OVERVIEW]
Landorus-T's superb typing gives him immunity immunities to Electric and Ground, two very potent offensive typings, and resistances to Bug, Fighting, and Poison. Landorus-T's defensive potential is also commendable, primarily his physically defensive capabilities that are further helped by his fantastic ability, Intimidate, which helps his abilities to perform physically defensive roles soar. His incredibly high Attack and very workable offensive movepool make him a potent offensive threat against many as well. This combination of Intimidate and Landorus-T's offensive and defensive presence has allowed him to establish himself as one of the best pivots, (AC) that
forces forcing switches with ease. To top it off, Landorus-T is very versatile, being able to successfully play various roles to fit almost any playstyle; offensive roles, defensive roles, revenge killer, defensive pivot, late-game sweeper, and wallbreaker (remove hyphen, RC) are all great possibilities with Landorus-T.
However, his 4x weakness to Ice is problematic for Landorus-T due to the abundance of Hidden Power Ice seen on Electric-type Pokemon that Landorus-T would otherwise counter or check. His weakness to Water and no coverage moves that allow him to handle Water-types does leave him at a loss in a matchup against the likes of Keldeo, Rotom-W, and Slowbro. His Speed tier has also fallen behind in the fast-paced ORAS metagame; he does have a workable Speed tier that is by no stretch useless, but it often leaves a lot to be desired in many situations. Finally, lack of any form of reliable recovery makes him much more susceptible to residual damage, (AC) and he can be worn down considerably easier more easily than other potential walls or sweepers.
[SET]
name: Choice Scarf
move 1: Earthquake
move 2: Stone Edge
move 3: Knock Off / Superpower / Explosion
move 4: U-turn
item: Choice Scarf
ability: Intimidate
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Earthquake is Landorus-T's best STAB attack due to its great power and perfect accuracy, dealing good damage against most opposing threats that do not resist or are immune to it. Stone Edge hits Pokemon that are immune to Earthquake, most notably Flying-types such as Thundurus and Talonflame and Levitate users, for super effective damage. Rock Slide is an option if you value the accuracy over the power, though it does miss out on some KOs such as against Thundurus, +1 defensive Talonflame, and Assault Vest Tornadus-T after Stealth Rock damage as well as some 2HKOs such as against Mandibuzz after Stealth Rock damage. Knock Off hurts Latios, Latias, and Gengar as well as item-dependent Pokemon such as Eviolite Chansey and Choiced wallbreakers, which helps to limit the offensive and/or defensive potential of opposing teams. Superpower provides additional coverage and hurts possible switch-ins such as Ferrothorn, Mega Gyarados, Mega Lopunny, Air Balloon Excadrill, and Heatran. Explosion is an option to punch massive holes in opposing walls and is optimal for use on offensive teams to break through defensive threats; it can also grab momentum by allowing a safe switch into another threat. U-turn is good to use early-game to scout an opponent's lead Pokemon, (AC) and it allows Landorus-T to capture momentum and switch into a more favorable matchup.

Set Details
========

The Speed investment and Jolly nature allow Landorus-T to outspeed as many threats as possible in order to revenge kill or pivot and make the most use of his generally unspectacular base Speed. Full investment in Attack maximizes Landorus-T's offensive potential, allowing him to deal as much damage as possible and effectively revenge kill. Choice Scarf is used to boost Speed for optimal revenge killing potential. An Adamant nature could allow Landorus-T to hit harder at the cost of Speed, and it is still an option if your team would benefit from a having a harder-hitting Choice Scarf user.

Usage Tips
========

The purpose of this set is to revenge kill opposing threats and grab momentum with U-turn. Landorus-T can be used as a lead in order to grab momentum as early as possible, and he should be
sent out whenever a Pokemon faints in order to revenge kill or to recapture momentum. Be wary of what move you choose to lock Landorus-T into. While Earthquake is strong, it can be taken advantage of by your opponent, as they can send out a Pokemon immune to it next turn.

Team Options
========

Volt Switch users such as Raikou, Rotom-W, and Mega Manectric form a solid VoltTurn core with Landorus-T. Mega Manectric completes a double-Intimidate VoltTurn core, which pressures physical attackers. Latios and Latias are also good options to pair with Landorus-T due to their ability to check Keldeo very effectively. However, the two add an additional Ice weakness. Clefeble Clefable has great synergy with Landorus-T, being able to handle Latios, Latias, and Keldeo, which threaten Landorus-T, while Landorus-T can handle Fire-, Steel-, and Poison-type Pokemon that threaten Clefable.

[SET]
name: Defensive
move 1: Earthquake
move 2: U-turn
move 3: Stone Edge / Rock Slide / Knock Off
move 4: Stealth Rock
item: Leftovers / Rocky Helmet
ability: Intimidate
nature: Impish
evs: 252 HP / 240 Def / 8 SpD / 8 Spe

[SET COMMENTS]
Moves
========

Earthquake is Landorus-T's best STAB attack due to its great power and perfect accuracy; it provides defensive Landorus-T with a way of hitting opposing Pokemon hard and allows him to maintain some offensive presence. U-turn allows Landorus-T to pivot out and gain momentum by putting the matchup in your favor; it works well with Landorus-T's defensive potential, as it can force a switch quite easily when sent in against a physical threat. Stone Edge and Rock Slide hit Flying-types, such as Talonflame and Thundurus, and Levitate users that are immune to Earthquake for super effective damage—either is viable, (AC) and the choice depends on your preference. Stone Edge has more power but less accuracy, while Rock Slide has more accuracy and a chance to flinch the foe, but less power. Knock Off hurts threats such as Latios, Latias, and Gengar and item-dependent Pokemon, namely Choiced wallbreakers that could potentially hurt Landorus-T. Finally, Stealth Rock provides entry hazard support, wearing down opposing teams with residual damage.

Set Details
========

Maximum HP investment increases Landorus-T's longevity (RC) and, (AC) when coupled with the 8 EVs in Special Defense, allows him to live a Hidden Power Ice from Mega Manectric at full health and retaliate with Earthquake. 8 Speed EVs allow him to outspeed Modest Magnezone, and the remaining EVs go into Defense with an Impish nature to optimize
Landorus-T's physical bulk. Leftovers is Landorus-T's only source of recovery and offers him more longevity. Rocky Helmet is also an option for dealing damage against some foes, helping to wear them down faster and compensate compensating for Landorus-T's lack of offensive presence.
Usage Tips
========

Generally, you should lead with Landorus-T in order to set up Stealth Rock as soon as possible and U-turn out to grab momentum and put the matchup in your favor early-game. Landorus-T can often come in safely against physical threats such as Terrakion, Mega Charizard X, and Tyranitar because Intimidate lowers their Attack. He is also a can also check to most variants of Talonflame due to Intimidate, which allows Landorus-T to wall it and threaten it with Rock-type coverage moves. However, make sure to scout for potential Ice-type coverage moves on opposing threats such as Hidden Power Ice on Terrakion or and Ice Beam / or Ice Punch on Tyranitar as to not risk prematurely losing your Landorus-T.

Team Options
========

Volt Switch users such as Raikou, Rotom-W, and Mega Manectric form a solid VoltTurn core with Landorus-T. Rotom-W works well with Landorus-T, as it can handle various Water-, Ground-, and Ice-type threats and use Will-O-Wisp to burn physical attackers, making them easier for Landorus-T to wall. Ferrothorn is a good specially defensive pair to Landorus-T's physically defensive presence, and it can threaten Ice- and Water-types that Landorus-T cannot handle and set up Spikes. Landorus-T can also handle Fire- and Fighting-type threats for Ferrothorn. Clefeble Clefable has great synergy with Landorus-T, being able to handle threats such as Latios, Latias, and Keldeo while Landorus-T can handle Fire-, Steel-, and Poison-type threats for Clefable. Magic Guard Clefable can also absorb status, which would otherwise wear down Landorus-T significantly.

[SET]
name: Offensive
move 1: Earthquake
move 2: U-turn / Explosion
move 3: Stone Edge / Knock Off
move 4: Stealth Rock
item: Soft Sand / Focus Sash
ability: Intimidate
nature: Adamant / Jolly
evs: 72 HP / 252 Atk / 184 Spe

[SET COMMENTS]
Moves
========

Earthquake is Landorus-T's best STAB attack due to its great power and perfect accuracy, which allows it to deal good damage against most opposing threats that do not resist or are immune to it. U-turn allows Landorus-T to switch out and capture momentum, and it is generally used early-game after entry hazards have been set up or after Landorus-T switches in and forces out the opposing threat. Explosion punches massive holes in opposing walls, and it is optimal to use against offensive teams to break through defensive threats. It can also grab momentum by allowing a safe switch into another threat. Alternatively, Swords Dance boosts Landorus-T's Attack, allowing him to wallbreak and damage teams, which helps open up opportunities for teammates to finish up. Stone Edge hits Pokemon immune to Earthquake, including Flying-types such as Talonflame and Thundurus and Levitate users, for super effective damage. Knock Off hurts Latios, Latias, and Gengar and limits the longevity of item-dependent Pokemon such as Eviolite Chansey and Pokemon that hold Leftovers. Smack Down is an option over Stone Edge, as it can catch obvious checks to Landorus-T such as Rotom-W and Skarmory as they switch in and allow Landorus-T to KO them with Earthquake next turn, preventing them from using Will-O-Wisp or Defog, respectively; (SC) it can serve as a useful utility move on teams with few other answers to such opposing threats. However, it is worth noting that Smack Down is much weaker than Stone Edge and serves little other offensive utility outside of this. Finally, Stealth Rock provides entry hazard support and wears down opposing teams with residual damage.

Set Details
========

Full Attack investment with Adamant nature is used to maximize Landorus-T's offensive potential and allow him to break through defensive walls such as Chansey, Ferrothorn, and Mega Venusaur and such; however, a Jolly nature is also an option in order to outspeed Jolly Excadrill. 184 Speed EVs allow him to outspeed Jolly Bisharp and Breloom, Diggersby, Altaria, Dragonite, and non-Mega Metagross, and the remaining EVs go into HP for additional bulk and to reach a Stealth Rock number, allowing Landorus-T to switch in more when entry hazards are set up. Soft Sand boosts the power of his STAB moves to very high levels, allowing him to OHKO or 2HKO defensive walls such as Chansey, Ferrothorn, Clefable and Mega Venusaur when running an Adamant nature. It also does not have recoil like Life Orb and is a solid middle ground (remove hyphen) between offensive prowess and sustainability; it also helps potentially bluff Choice Scarf. Focus Sash ensures that Landorus-T can set up entry hazards early-game by letting it survive any one hit; it may also help against other attacks that would otherwise be able to OHKO Landorus-T, such as Ice Punch from Mega Lopunny and Hidden Power Ice from Raikou and Mega Manectric. Normal Gem can also be used, as it maximizes the power of Explosion. An Adamant nature and a spread of 168 HP / 252 Atk / 88 Spe is an option that lets Landorus-T outspeed and take any +1 hit from Adamant Bisharp when at full health, which is something that previous other sets cannot (remove space) accomplish. A spread of 252 Atk / 4 Def / 252 Spe is also an possible in order to outspeed Timid Heatran and Adamant Excadrill without running Jolly, which sacrifices damage output. Swords Dance can also be an option that allows Landorus-T to hit opposing teams very hard and put offensive pressure on your opponent early-game. Alternatively, Smack Down is also a more team-specific option that can lure in threats such as Rotom-W and Skarmory and hit them hard next turn with Earthquake; it can serve as a useful utility move on teams with few other answers to such opposing threats. However, it is worth noting that Smack Down is much weaker than Stone Edge and serves little other offensive utility outside of this.

Usage Tips
========

Generally, lead with Landorus-T and set up Stealth Rock as soon as possible, then and U-turn out to grab momentum and put the matchup in your favor. Landorus-T is best brought in against defensive threats such as Ferrothorn and Chansey, as it can KO or heavily damage them and allow for another Pokemon to sweep easily later. Due to Landorus-T's lackluster Speed, it's often better to switch him out directly when it is up against a faster Pokemon rather than to use U-turn or to stay in and try to deal more damage. It is better to save Landorus-T's raw power for use against walls and defensive threats that he has better matchups with and Pokemon that would otherwise be much more difficult to handle.

Team Options
========

Volt Switch users such as Raikou, Rotom-W, and Mega Manectric form a solid VoltTurn core with Landorus-T. Mega Manectric in particular completes a double-Intimidate VoltTurn core that pressures physical attackers. Ferrothorn can threaten Ice- and Water-types that Landorus-T cannot handle and set up Spikes, while Landorus-T can generally handle Fire- and Fighting-type threats for Ferrothorn. Latios and Latias are also good options to pair with Landorus-T due to their ability to check Keldeo very effectively. However, they add an additional Ice weakness that must be considered while teambuilding. Additionally,this set has the ability to check many entry hazard removers, such as Latios, Latias, Mandibuzz, and Excadrill, and ensure that entry hazards stay on the field; as such, Pokemon such as Volcarona, Serperior, and Scizor would all benefit from being paired with Landorus-T, as many of their checks and counters, namely Talonflame, Charizard, and Mega Pinsir, are worn down by entry hazards.

[SET]
name: Double Dance
move 1: Earthquake
move 2: Stone Edge
move 3: Rock Polish
move 4: Swords Dance
item: Leftovers / Soft Sand
ability: Intimidate
nature: Adamant
evs: 56 HP / 220 Atk / 232 Spe

[SET COMMENTS]
Moves
========

Earthquake's great power and perfect accuracy allow it Landorus-T to deal massive damage to anything that doesn't resist it after a Swords Dance boost. Stone Edge hits Flying-types, Talonflame and Thundurus in particular, for super effective damage and provides a means of hitting Levitate users for super effective damage. Rock Polish boosts Landorus-T's Speed, allowing him to outspeed many threats and threaten offensively based teams, and Swords Dance greatly boosts his Attack, which allows him to punch holes in opposing walls.

Set Details
========

232 Speed EVs allow him Landorus-T to outspeed Adamant Excadrill in sand, and 56 HP EVs allow him to take two Iron Heads from Life Orb Excadrill, give him more setup opportunities, and cause enable Landorus-T to switch in more times when entry hazards are set up. The remaining EVs go into Attack with an Adamant nature to optimize Landorus-T's offensive potential. A spread of 56 HP / 228 Atk / 224 Spe with a Jolly nature allows Landorus-T to outspeed +2 Rock Polish Mega Diancie; however, the loss in offensive power is noticeable. A more defensive spread of 132 HP / 56 Atk / 216 Def / 104 Spe allows him to outspeed Adamant Bisharp and Jolly Tyranitar pre-Rock Polish, take attacks from Talonflame and Excadrill, and reach a Leftovers number, maximizing recovery. Leftovers increases his longevity and allows him to have more setup opportunities, but Soft Sand is also an option that boosts can be used to boost Landorus-T's power to and allow it him to break through walls such as Slowbro and Quagsire and
OHKO Ferrothorn after a Swords Dance boost.

Usage Tips
========

Landorus-T will most likely be unable to set up both Rock Polish and Swords Dance. Prioritize setting up Rock Polish against offensive teams to allow Landorus-T to outspeed most threats, and prioritize setting up Swords Dance against defensive teams so that Landorus-T can break through walls. Landorus-T's potential is greatly hindered while his checks are still present, so focus on removing or crippling them before attempting to set up. Given that the goal of this set is to sweep late-game, it is advised to build a team with Pokemon that can help accomplish this goal by removing Landorus-T's checks.

Team Options
========

A Volt Switch user such as Raikou or Mega Manectric helps to bring Landorus-T in safely. An entry hazard setter such as Ferrothorn, which can also aid in removing and/or weakening opposing Water- and Ice-types, is greatly beneficial for Landorus-T due to entry hazards breaking Focus Sashes and Sturdy and wearing down opposing teams. Landorus-T and Keldeo make for a good pair, as Keldeo can remove Hippowdon, Ferrothorn, Gliscor, and opposing Landorus-T. Mega Heracross, Mega Charizard X, Mega Medicham, and Mega Gallade also compliment complement Landorus-T, as they share similar checks and counters; while initially this may seem like a hindrance, the major offensive pressure that these Pokemon place on opposing checks will eventually break through them
.

[SET]
name: Sub SD Salac
move 1: Earthquake
move 2: Stone Edge
move 3: Substitute
move 4: Swords Dance
item: Salac Berry
ability: Intimidate
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
Moves
========

Earthquake is Landorus-T's best STAB attack due to its great power and perfect accuracy, allowing it to deal massive damage against anything that doesn't resist it after a Swords Dance boost. Stone Edge hits Flying-types and Levitate users that are immune to Earthquake, such as Talonflame and Thundurus, for super effective damage. Substitute allows Landorus-T to set up safely as well as dodge status such as Breloom's and Amoonguss's Spore, Rotom-W's and Sableye's Will-O-Wisp, Ferrothorn's and Chesnaught's Leech Seed, and Toxic from Gliscor, Alomomola, and Slowbro. Swords Dance greatly boosts Landorus-T's Attack, allowing him to punch holes in opposing walls and potentially sweep once the Salac Berry has been used.

Set Details
========

252 Speed EVs and a Jolly nature allow Landorus-T to outspeed Adamant Mega Charizard X after a Dragon Dance once Landorus-T's Salac Berry has been used and Speed tie with opposing Choice Scarf Landorus-T. 252 Attack EVs allow him to break through opposing walls and sweep efficiently; the remaining EVs go into HP to form an even total, allowing the Salac Berry to be used after three Substitutes. Salac Berry boosts Landorus-T's Speed to +1 when he is at 1/4 HP in order to outspeed many fast threats such as Adamant Mega Charizard X after one Dragon Dance boost, Choice Scarf Heatran, and Choice Scarf Tyranitar.

Usage Tips
========

Landorus-T is best sent in after a Pokemon faints or through a Volt Switch or U-turn, and he should set up a Substitute as soon as possible. He can be used to punch holes in opponent's teams early- and mid-game or saved for late-game when he can use his Salac Berry and clean up. Focus on removing or crippling Landorus-T's checks before using his Salac Berry. Given that the goal of this set is to sweep late-game, Landorus-T's teammates should be able to remove his checks so that he may sweep effectively.

Team Options
========

A Volt Switch user such as Raikou or Mega Manectric helps to bring Landorus-T in safely against an ideal matchup. An entry hazard setter such as Ferrothorn, which can also aid in removing and/or weakening of opposing Water- and Ice-types, is greatly beneficial for Landorus-T because entry hazards break Focus Sashes and Sturdy and generally wear opposing teams down, allowing Landorus-T to get a clean sweep later. Landorus-T and Keldeo make for a good pair, as Keldeo can remove Hippowdon, Ferrothorn, Gliscor, and opposing Landorus-T. Mega Heracross, Mega Charizard X, Mega Medicham, and Mega Gallade
also compliment complement Landorus-T, as they share similar checks and counters; initially, this may seem like a hindrance, but the major offensive pressure these Pokemon have against opposing checks will eventually break through them effectively.

[STRATEGY COMMENTS]
Other Options
=============
Gravity allows Earthquake to hit any foes immune to it and makes them take Spikes and Toxic Spikes damage. Yache Berry allows Landorus-T to better take any one Ice-type attack and retaliate with Stone Edge or Earthquake, while Passho Berry allows him to survive any one Water-type attack. Hidden Power Ice can be used to hit opposing Landorus-T formes, Garchomp, and Gliscor. Toxic is an option on defensive sets to limit the longevity of opposing walls that might try to wall Landorus-T such as Slowbro, Chesnaught, and opposing Landorus-T. Rock Tomb can be helpful for slowing down opposing offensive threats or forcing switches. Block is an option on offensive sets to prevent opposing walls from switching, (AC) and it allows Landorus-T to break them down much easier more easily, potentially allowing for more ease of prediction when sending out a trapper such as Gothitelle or Magnezone.

Checks and Counters
=============
**Ice-types**: Kyurem-B, Mamoswine, and Weavile all threaten Landorus-T due to his 4x weakness to Ice. Many Ice-types also have access to priority moves or can outspeed Landorus-T. However, they can't switch in easily due to their weakness to Rock-type moves.

**Water-types**: Water-types such as Keldeo, Mega Slowbro, and Rotom-W take no super effective damage from any move in Landorus-T's movepool and often force him to switch out; however, this gives them a free turn to set up Substitute
or Calm Mind and gain the upper hand overall.

**Grass-types**: Most Grass-types can wall and threaten Landorus-T, hindering his effectiveness. Ferrothorn, Chesnaught, and Mega Venusaur have access to recovery and can wear Landorus-T down at a much faster rate than he can wear them down. More offensive spreads of Landorus-T can mitigate this issue to some extent, but most variants are threatened.

**Physically defensive Pokemon**: While some variants of Landorus-T, namely Offensive Lead and Double Dance, can potentially break through opposing physical walls without much issue due to raw power, often Landorus-T is unable to do anything. Quagsire, Ferrothorn, and Rotom-W
are all problematic for Landorus-T and put a stop to any offensive pressure due to their sheer bulk. Pivoting out against them in order to set the matchup back in your favor is the most optimal solution against such threats.

**Opposing Landorus formes and Bulky Ground-types**: Opposing Landorus-T of both variants are greatly problematic for Landorus-T due to him not having his lack of a super effective move to hit them with unless you find room to incorporate Hidden Power Ice. Opposing Landorus-T lower your Pokemon's Attack with Intimidate and it is common for opposing Landorus-I to run Hidden Power Ice, which can OHKO Landorus-T and not the other way around
unless you heavily invest in Special Attack. This puts Landorus-T at a great disadvantage because he is forced to switch out, which allows the opposing Landorus-T to also switch out and gain momentum while Landorus-I can set up or potentially KO your Landorus-T if you do not switch out. Various other bulky Ground-types such as Hippowdon, Gliscor, and Rocky Helmet Garchomp also pose a threat for very similar reasons, and Landorus-T can only break through them with Swords Dance or Hidden Power Ice.



GP 2/2

[OVERVIEW]
Landorus-T's superb typing gives him immunities to Electric and Ground, two very potent offensive typings, and resistances to Bug, Fighting, and Poison. Landorus-T's defensive potential is also commendable, primarily his physically defensive capabilities that are further helped by his fantastic ability, Intimidate, which helps his abilities to perform physically defensive roles soar. His incredibly high Attack and very workable offensive movepool make him a potent offensive threat against many as well. This combination of Intimidate and Landorus-T's offensive and defensive presence has allowed him to establish himself as one of the best pivots, forcing switches with ease. To top it off, Landorus-T is very versatile, being able to successfully play various roles to fit almost any playstyle; offensive roles, defensive roles, revenge killer, defensive pivot, late-game sweeper, and wallbreaker are all great possibilities with Landorus-T.
However, his 4x weakness to Ice is problematic for Landorus-T due to the abundance of Hidden Power Ice seen on Electric-type Pokemon that Landorus-T would otherwise counter or check. His weakness to Water and no coverage moves that allow him to handle Water-types does leave him at a loss in a matchup against the likes of Keldeo, Rotom-W, and Slowbro. His Speed tier has also fallen behind in the fast-paced ORAS metagame; he does have a workable Speed tier that is by no stretch useless, but it often leaves a lot to be desired in many situations. Finally, lack of any form of reliable recovery makes him much more susceptible to residual damage, and he can be worn down considerably more easily than other potential walls or sweepers.

[SET]
name: Choice Scarf
move 1: Earthquake
move 2: Stone Edge
move 3: Knock Off / Superpower / Explosion
move 4: U-turn
item: Choice Scarf
ability: Intimidate
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Earthquake is Landorus-T's best STAB attack due to its great power and perfect accuracy, dealing good damage against most opposing threats that do not resist or are immune to it. Stone Edge hits Pokemon that are immune to Earthquake, most notably Flying-types such as Thundurus and Talonflame and Levitate users, for super effective damage. Rock Slide is an option if you value the accuracy over the power, though it does miss out on some KOs such as against Thundurus, +1 defensive Talonflame, and Assault Vest Tornadus-T after Stealth Rock damage as well as some 2HKOs such as against Mandibuzz after Stealth Rock damage. Knock Off hurts Latios, Latias, and Gengar as well as item-dependent Pokemon such as Eviolite Chansey and Choiced wallbreakers, which helps to limit the offensive or defensive potential of opposing teams. Superpower provides additional coverage and hurts possible switch-ins such as Ferrothorn, Mega Gyarados, Mega Lopunny, Air Balloon Excadrill, and Heatran. Explosion is an option to punch massive holes in opposing walls and is optimal for use on offensive teams to break through defensive threats; it can also grab momentum by allowing a safe switch into another threat. U-turn is good to use early-game to scout an opponent's lead Pokemon, and it allows Landorus-T to capture momentum and switch into a more favorable matchup.

Set Details
========

The Speed investment and Jolly nature allow Landorus-T to outspeed as many threats as possible in order to revenge kill or pivot and make the most use of his generally unspectacular base Speed. Full investment in Attack maximizes Landorus-T's offensive potential, allowing him to deal as much damage as possible and effectively revenge kill. Choice Scarf is used to boost Speed for optimal revenge killing potential. An Adamant nature could allow Landorus-T to hit harder at the cost of Speed, and it is still an option if your team would benefit from a having a harder-hitting Choice Scarf user.

Usage Tips
========

The purpose of this set is to revenge kill opposing threats and grab momentum with U-turn. Landorus-T can be used as a lead in order to grab momentum as early as possible, and he should be sent out whenever a Pokemon faints in order to revenge kill or to recapture momentum. Be wary of what move you choose to lock Landorus-T into. While Earthquake is strong, it can be taken advantage of by your opponent, as they can send out a Pokemon immune to it next turn.

Team Options
========

Volt Switch users such as Raikou, Rotom-W, and Mega Manectric form a solid VoltTurn core with Landorus-T. Mega Manectric completes a double-Intimidate VoltTurn core, which pressures physical attackers. Latios and Latias are also good options to pair with Landorus-T due to their ability to check Keldeo very effectively. However, the two add an additional Ice weakness. Clefable has great synergy with Landorus-T, being able to handle Latios, Latias, and Keldeo, which threaten Landorus-T, while Landorus-T can handle Fire-, Steel-, and Poison-type Pokemon that threaten Clefable.

[SET]
name: Defensive
move 1: Earthquake
move 2: U-turn
move 3: Stone Edge / Rock Slide / Knock Off
move 4: Stealth Rock
item: Leftovers / Rocky Helmet
ability: Intimidate
nature: Impish
evs: 252 HP / 240 Def / 8 SpD / 8 Spe

[SET COMMENTS]
Moves
========

Earthquake is Landorus-T's best STAB attack due to its great power and perfect accuracy; it provides defensive Landorus-T with a way of hitting opposing Pokemon hard and allows him to maintain some offensive presence. U-turn allows Landorus-T to pivot out and gain momentum by putting the matchup in your favor; it works well with Landorus-T's defensive potential, as it can force a switch quite easily when sent in against a physical threat. Stone Edge and Rock Slide hit Flying-types, such as Talonflame and Thundurus, and Levitate users that are immune to Earthquake for super effective damage—either is viable, and the choice depends on your preference. Stone Edge has more power but less accuracy, while Rock Slide has more accuracy and a chance to flinch the foe, but less power. Knock Off hurts threats such as Latios, Latias, and Gengar and item-dependent Pokemon, namely Choiced wallbreakers that could hurt Landorus-T. Finally, Stealth Rock provides entry hazard support, wearing down opposing teams with residual damage.

Set Details
========

Maximum HP investment increases Landorus-T's longevity and, when coupled with the 8 EVs in Special Defense, allows him to live a Hidden Power Ice from Mega Manectric at full health and retaliate with Earthquake. 8 Speed EVs allow him to outspeed Modest Magnezone, and the remaining EVs go into Defense with an Impish nature to optimize Landorus-T's physical bulk. Leftovers is Landorus-T's only source of recovery and offers him more longevity. Rocky Helmet is also an option for dealing damage against some foes, helping to wear them down faster and compensating for Landorus-T's lack of offensive presence.

Usage Tips
========

Generally, you should lead with Landorus-T in order to set up Stealth Rock as soon as possible and U-turn out to grab momentum and put the matchup in your favor early-game. Landorus-T can often come in safely against physical threats such as Terrakion, Mega Charizard X, and Tyranitar because Intimidate lowers their Attack. He can also check most variants of Talonflame due to Intimidate, which allows Landorus-T to wall it and threaten it with Rock-type coverage moves. However, make sure to scout for potential Ice-type coverage moves on opposing threats such as Hidden Power Ice on Terrakion and Ice Beam or Ice Punch on Tyranitar as to not risk prematurely losing your Landorus-T.

Team Options
========

Volt Switch users such as Raikou, Rotom-W, and Mega Manectric form a solid VoltTurn core with Landorus-T. Rotom-W works well with Landorus-T, as it can handle various Water-, Ground-, and Ice-type threats and use Will-O-Wisp to burn physical attackers, making them easier for Landorus-T to wall. Ferrothorn is a good specially defensive pair to Landorus-T's physically defensive presence, and it can threaten Ice- and Water-types that Landorus-T cannot handle and set up Spikes. Landorus-T can also handle Fire- and Fighting-type threats for Ferrothorn. Clefable has great synergy with Landorus-T, being able to handle threats such as Latios, Latias, and Keldeo while Landorus-T can handle Fire-, Steel-, and Poison-type threats for Clefable. Magic Guard Clefable can also absorb status, which would otherwise wear down Landorus-T significantly.

[SET]
name: Offensive
move 1: Earthquake
move 2: U-turn / Explosion
move 3: Stone Edge / Knock Off
move 4: Stealth Rock
item: Soft Sand / Focus Sash
ability: Intimidate
nature: Adamant / Jolly
evs: 72 HP / 252 Atk / 184 Spe

[SET COMMENTS]
Moves
========

Earthquake is Landorus-T's best STAB attack due to its great power and perfect accuracy, which allows it to deal good damage against most opposing threats that do not resist or are immune to it. U-turn allows Landorus-T to switch out and capture momentum, and it is generally used early-game after entry hazards have been set up or after Landorus-T switches in and forces out the opposing threat. Explosion punches massive holes in opposing walls, and it is optimal to use against offensive teams to break through defensive threats. It can also grab momentum by allowing a safe switch into another threat. Alternatively, Swords Dance boosts Landorus-T's Attack, allowing him to wallbreak and damage teams, which helps open up opportunities for teammates to finish up. Stone Edge hits Pokemon immune to Earthquake, including Flying-types such as Talonflame and Thundurus and Levitate users, for super effective damage. Knock Off hurts Latios, Latias, and Gengar and limits the longevity of item-dependent Pokemon such as Eviolite Chansey and Pokemon that hold Leftovers. Smack Down is an option over Stone Edge, as it can catch obvious checks to Landorus-T such as Rotom-W and Skarmory as they switch in and allow Landorus-T to KO them with Earthquake next turn, preventing them from using Will-O-Wisp or Defog, respectively; it can serve as a useful utility move on teams with few other answers to such opposing threats. However, it is worth noting that Smack Down is much weaker than Stone Edge and serves little other offensive utility outside of this. Finally, Stealth Rock provides entry hazard support and wears down opposing teams with residual damage.

Set Details
========

Full Attack investment with Adamant nature is used to maximize Landorus-T's offensive potential and allow him to break through defensive walls such as Chansey, Ferrothorn, and Mega Venusaur; however, a Jolly nature is also an option in order to outspeed Jolly Excadrill. 184 Speed EVs allow him to outspeed Jolly Bisharp and Breloom, Diggersby, Altaria, Dragonite, and non-Mega Metagross, and the remaining EVs go into HP for additional bulk and to reach a Stealth Rock number, allowing Landorus-T to switch in more when entry hazards are up. Soft Sand boosts the power of his STAB moves to very high levels, allowing him to OHKO or 2HKO defensive walls such as Chansey, Ferrothorn, Clefable and Mega Venusaur when running an Adamant nature. It also does not have recoil like Life Orb and is a solid middle ground between offensive prowess and sustainability; it also helps potentially bluff Choice Scarf. Focus Sash ensures that Landorus-T can set up entry hazards early-game by letting it survive any one hit; it may also help against other attacks that would otherwise be able to OHKO Landorus-T, such as Ice Punch from Mega Lopunny and Hidden Power Ice from Raikou and Mega Manectric. Normal Gem can also be used, as it maximizes the power of Explosion. An Adamant nature and a spread of 168 HP / 252 Atk / 88 Spe is an option that lets Landorus-T outspeed and take any +1 hit from Adamant Bisharp when at full health, which is something that other sets cannot accomplish. A spread of 252 Atk / 4 Def / 252 Spe is also possible in order to outspeed Timid Heatran and Adamant Excadrill without running Jolly, which sacrifices damage output.

Usage Tips
========

Generally, lead with Landorus-T and set up Stealth Rock as soon as possible, and U-turn out to grab momentum and put the matchup in your favor. Landorus-T is best brought in against defensive threats such as Ferrothorn and Chansey, as it can KO or heavily damage them and allow for another Pokemon to sweep easily later. Due to Landorus-T's lackluster Speed, it's often better to switch him out directly when up against a faster Pokemon rather than to use U-turn or to stay in and try to deal more damage. It is better to save Landorus-T's raw power for use against walls and defensive threats that he has better matchups with and Pokemon that would otherwise be much more difficult to handle.

Team Options
========

Volt Switch users such as Raikou, Rotom-W, and Mega Manectric form a solid VoltTurn core with Landorus-T. Mega Manectric in particular completes a double-Intimidate VoltTurn core that pressures physical attackers. Ferrothorn can threaten Ice- and Water-types that Landorus-T cannot handle and set up Spikes, while Landorus-T can generally handle Fire- and Fighting-type threats for Ferrothorn. Latios and Latias are also good options to pair with Landorus-T due to their ability to check Keldeo very effectively. However, they add an additional Ice weakness that must be considered while teambuilding. Additionally,this set has the ability to check many entry hazard removers, such as Latios, Latias, Mandibuzz, and Excadrill, and ensure that entry hazards stay on the field; as such, Pokemon such as Volcarona, Serperior, and Scizor would all benefit from being paired with Landorus-T, as many of their checks and counters, namely Talonflame, Charizard, and Mega Pinsir, are worn down by entry hazards.

[SET]
name: Double Dance
move 1: Earthquake
move 2: Stone Edge
move 3: Rock Polish
move 4: Swords Dance
item: Leftovers / Soft Sand
ability: Intimidate
nature: Adamant
evs: 56 HP / 220 Atk / 232 Spe

[SET COMMENTS]
Moves
========

Earthquake's great power and perfect accuracy allow Landorus-T to deal massive damage to anything that doesn't resist it after a Swords Dance boost. Stone Edge hits Flying-types, Talonflame and Thundurus in particular, for super effective damage and provides a means of hitting Levitate users. Rock Polish boosts Landorus-T's Speed, allowing him to outspeed many threats and threaten offensively based teams, and Swords Dance greatly boosts his Attack, which allows him to punch holes in opposing walls.

Set Details
========

232 Speed EVs allow Landorus-T to outspeed Adamant Excadrill in sand, and 56 HP EVs allow him to take two Iron Heads from Life Orb Excadrill, give him more setup opportunities, and enable Landorus-T to switch in more times when entry hazards are up. The remaining EVs go into Attack with an Adamant nature to optimize Landorus-T's offensive potential. A spread of 56 HP / 228 Atk / 224 Spe with a Jolly nature allows Landorus-T to outspeed +2 Rock Polish Mega Diancie; however, the loss in offensive power is noticeable. A more defensive spread of 132 HP / 56 Atk / 216 Def / 104 Spe allows him to outspeed Adamant Bisharp and Jolly Tyranitar pre-Rock Polish, take attacks from Talonflame and Excadrill, and reach a Leftovers number, maximizing recovery. Leftovers increases his longevity and allows him to have more setup opportunities, but Soft Sand is can be used to boost Landorus-T's power and allow him to break through walls such as Slowbro and Quagsire and OHKO Ferrothorn after a Swords Dance boost.

Usage Tips
========

Landorus-T will most likely be unable to set up both Rock Polish and Swords Dance. Prioritize setting up Rock Polish against offensive teams to allow Landorus-T to outspeed most threats, and prioritize setting up Swords Dance against defensive teams so that Landorus-T can break through walls. Landorus-T's potential is greatly hindered while his checks are still present, so focus on removing or crippling them before attempting to set up. Given that the goal of this set is to sweep late-game, it is advised to build a team with Pokemon that can help accomplish this goal by removing Landorus-T's checks.

Team Options
========

A Volt Switch user such as Raikou or Mega Manectric helps to bring Landorus-T in safely. An entry hazard setter such as Ferrothorn, which can also aid in removing or weakening opposing Water- and Ice-types, is greatly beneficial for Landorus-T due to entry hazards breaking Focus Sashes and Sturdy and wearing down opposing teams. Landorus-T and Keldeo make for a good pair, as Keldeo can remove Hippowdon, Ferrothorn, Gliscor, and opposing Landorus-T. Mega Heracross, Mega Charizard X, Mega Medicham, and Mega Gallade also complement Landorus-T, as they share similar checks and counters; while initially this may seem like a hindrance, the major offensive pressure that these Pokemon place on opposing checks will eventually break through them.

[SET]
name: Sub SD Salac
move 1: Earthquake
move 2: Stone Edge
move 3: Substitute
move 4: Swords Dance
item: Salac Berry
ability: Intimidate
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
Moves
========

Earthquake is Landorus-T's best STAB attack due to its great power and perfect accuracy, allowing it to deal massive damage against anything that doesn't resist it after a Swords Dance boost. Stone Edge hits Flying-types and Levitate users that are immune to Earthquake, such as Talonflame and Thundurus, for super effective damage. Substitute allows Landorus-T to set up safely as well as dodge status such as Breloom's and Amoonguss's Spore, Rotom-W's and Sableye's Will-O-Wisp, Ferrothorn's and Chesnaught's Leech Seed, and Toxic from Gliscor, Alomomola, and Slowbro. Swords Dance greatly boosts Landorus-T's Attack, allowing him to punch holes in opposing walls and potentially sweep once the Salac Berry has been used.

Set Details
========

252 Speed EVs and a Jolly nature allow Landorus-T to outspeed Adamant Mega Charizard X after a Dragon Dance once Landorus-T's Salac Berry has been used and Speed tie with opposing Choice Scarf Landorus-T. 252 Attack EVs allow him to break through opposing walls and sweep efficiently; the remaining EVs go into HP to form an even total, allowing the Salac Berry to be used after three Substitutes. Salac Berry boosts Landorus-T's Speed to +1 when he is at 1/4 HP in order to outspeed many fast threats such as Adamant Mega Charizard X after one Dragon Dance boost, Choice Scarf Heatran, and Choice Scarf Tyranitar.

Usage Tips
========

Landorus-T is best sent in after a Pokemon faints or through a Volt Switch or U-turn, and he should set up a Substitute as soon as possible. He can be used to punch holes in opponent's teams early- and mid-game or saved for late-game when he can use his Salac Berry and clean up. Focus on removing or crippling Landorus-T's checks before using his Salac Berry. Given that the goal of this set is to sweep late-game, Landorus-T's teammates should be able to remove his checks so that he may sweep effectively.

Team Options
========

A Volt Switch user such as Raikou or Mega Manectric helps to bring Landorus-T in safely against an ideal matchup. An entry hazard setter such as Ferrothorn, which can also aid in removing or weakening of opposing Water- and Ice-types, is greatly beneficial for Landorus-T because entry hazards break Focus Sashes and Sturdy and generally wear opposing teams down, allowing Landorus-T to get a clean sweep later. Landorus-T and Keldeo make for a good pair, as Keldeo can remove Hippowdon, Ferrothorn, Gliscor, and opposing Landorus-T. Mega Heracross, Mega Charizard X, Mega Medicham, and Mega Gallade also complement Landorus-T, as they share similar checks and counters; initially, this may seem like a hindrance, but the major offensive pressure these Pokemon have against opposing checks will eventually break through them effectively.

[STRATEGY COMMENTS]
Other Options
=============
Gravity allows Earthquake to hit any foes immune to it and makes them take Spikes and Toxic Spikes damage. Yache Berry allows Landorus-T to better take any one Ice-type attack and retaliate with Stone Edge or Earthquake, while Passho Berry allows him to survive any one Water-type attack. Hidden Power Ice can be used to hit opposing Landorus-T, Garchomp, and Gliscor. Toxic is an option on defensive sets to limit the longevity of opposing walls that might try to wall Landorus-T such as Slowbro, Chesnaught, and opposing Landorus-T. Rock Tomb can be helpful for slowing down opposing offensive threats or forcing switches. Block is an option on offensive sets to prevent opposing walls from switching, and it allows Landorus-T to break them down much more easily, potentially allowing more ease of prediction when sending out a trapper such as Gothitelle or Magnezone.

Checks and Counters
=============
**Ice-types**: Kyurem-B, Mamoswine, and Weavile all threaten Landorus-T due to his 4x weakness to Ice. Many Ice-types also have access to priority moves or can outspeed Landorus-T. However, they can't switch in easily due to their weakness to Rock-type moves.

**Water-types**: Water-types such as Keldeo, Mega Slowbro, and Rotom-W take no super effective damage from any move in Landorus-T's movepool and often force him to switch out; this gives them a free turn to set up Substitute or Calm Mind and gain the upper hand overall.

**Grass-types**: Most Grass-types can wall and threaten Landorus-T, hindering his effectiveness. Ferrothorn, Chesnaught, and Mega Venusaur have access to recovery and can wear Landorus-T down at a much faster rate than he can wear them down. More offensive spreads of Landorus-T can mitigate this issue to some extent, but most variants are threatened.

**Physically defensive Pokemon**: While some variants of Landorus-T, namely Offensive Lead and Double Dance, can break through opposing physical walls without much issue due to raw power, often Landorus-T is unable to do anything. Quagsire, Ferrothorn, and Rotom-W are all problematic for Landorus-T and put a stop to any offensive pressure due to their sheer bulk. Pivoting out against them in order to set the matchup back in your favor is the most optimal solution against such threats.

**Bulky Ground-types**: Opposing Landorus-T are greatly problematic for Landorus-T due to his lack of a super effective move to hit them with unless you find room to incorporate Hidden Power Ice. Opposing Landorus-T lower your Pokemon's Attack with Intimidate, which puts Landorus-T at a great disadvantage because he is forced to switch out and allows the opposing Landorus-T to also switch out and gain momentum . Various other bulky Ground-types such as Hippowdon, Gliscor, and Rocky Helmet Garchomp also pose a threat for very similar reasons, and Landorus-T can only break through them with Swords Dance or Hidden Power Ice.
 
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