Project LC Dumpster

#1
amazing thread approved by Quote

wonderful art by tko

"One Man's Trash is Another Man's Treasure"

The LC Dumpster is a place where you can post your teams and sets that aren't quite of top notch, but are still viable options. These can be teams that had promise, but for some reason did not work quite as well, or sets that are "innovative" but are missing something that would really help them be viable. This would be the place where you could post said teams and sets in the hopes that someone else would make them a more serious team. Teams and sets should be posted with a brief description of what it's job or purpose is and why it doesn't work.

Please note that this is not a place for things that are completely unviable, they need to at least work on paper.

I'll start, just to get the ball rolling.


Mareanie @ Eviolite
Ability: Regenerator
Level: 5
EVs: 116 HP / 180 Def / 12 SpA / 180 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Haze
- Sludge Bomb
- Recover

Larvesta @ Choice Scarf
Ability: Flame Body
Level: 5
EVs: 76 HP / 236 Atk / 196 Spe
Jolly Nature
- U-turn
- Flare Blitz
- Wild Charge
- Leech Life

Staryu @ Eviolite
Ability: Analytic
Level: 5
EVs: 116 HP / 116 SpA / 236 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Ice Beam
- Thunderbolt
- Rapid Spin

Scraggy @ Eviolite
Ability: Shed Skin
Level: 5
EVs: 156 Atk / 116 Def / 212 Spe
Jolly Nature
- Dragon Dance
- High Jump Kick
- Drain Punch
- Knock Off

Trapinch @ Berry Juice
Ability: Arena Trap
Level: 5
EVs: 156 HP / 116 Atk / 76 Def / 76 SpD / 36 Spe
Adamant Nature
- Earthquake
- Feint
- Rock Slide
- Superpower

Archen @ Choice Scarf
Ability: Defeatist
Level: 5
EVs: 76 HP / 180 Atk / 196 Spe
Adamant Nature
- Aqua Tail
- Head Smash
- Acrobatics
- U-Turn

This team was built around using pokemon that are prone to losing momentum, and then complimenting it with mons that are good at regaining momentum. Scraggy is used as a sweeper and a general wincon, Archen and Staryu are the teams wallbreakers, and general serve the team well with their coverage. The team generally struggles with keeping the momentum once it gets it, as it gets worn down a little too quickly.

Here's an example of a set or core.


Venipede @ Life Orb
Ability: Speed Boost
Level: 5
EVs: 236 Atk / 124 Def / 140 Spe
Adamant Nature
- Protect
- Pin Missile
- Poison Jab
- Toxic Spikes

Venipede's job on this team is to eliminate Abra, by forcing it out with Pin Missile. After a Speed Boost it outspeeds Abra and almost always scores the kill on it. Poison Jab and TSpikes are filler, but I'd be interested in seeing what other people do with those slots. The main problem is if there's no Abra, the pokemon is pretty much a waste of a slot.

Alright, let's do some dumpster diving!
 
#2
cleanin out me closet

---DUMPSTER CORE---

Croagunk @ Eviolite
Ability: Dry Skin
Level: 5
EVs: 52 HP / 188 Atk / 116 Def / 116 SpD / 36 Spe
Adamant Nature
- Bulk Up
- Drain Punch
- Gunk Shot
- Earthquake / Sucker Punch

Timburr @ Eviolite
Ability: Guts
Level: 5
EVs: 116 Atk / 156 Def / 236 SpD
Careful Nature
- Bulk Up
- Drain Punch
- Knock Off
- Mach Punch
The thought process was "hey, there are two top-tier fighting-types that can abuse Bulk Up."

---DUMPSTER MON---

Ferroseed @ Eviolite
Ability: Iron Barbs
Level: 5
EVs: 84 HP / 36 Atk / 188 Def / 4 SpA / 148 SpD / 36 Spe
Sassy Nature
- Giga Drain
- Knock Off
- Thunder Wave
- Spikes
Giga Drain gives Ferroseed recovery and hits Pokemon like Onix for a lot of damage without activating Weak Armor.

---DUMPSTER SQUAD---

Dwebble @ Eviolite
Ability: Weak Armor
Level: 5
EVs: 116 HP / 76 Def / 236 SpD / 76 Spe
Serious Nature
- Stealth Rock
- Spikes
- Knock Off
- Rock Blast

Corphish @ Eviolite
Ability: Adaptability
Level: 5
EVs: 196 Atk / 76 Def / 156 SpD / 76 Spe
Adamant Nature
- Crabhammer
- Aqua Jet
- Knock Off
- Swords Dance

Timburr @ Eviolite
Ability: Guts
Level: 5
EVs: 116 Atk / 156 Def / 236 SpD
Careful Nature
- Knock Off
- Mach Punch
- Drain Punch
- Bulk Up

Elekid @ Life Orb
Ability: Vital Spirit
Level: 5
EVs: 240 SpA / 236 Spe
Timid Nature
IVs: 0 Atk / 30 SpA
- Volt Switch
- Thunderbolt
- Psychic
- Hidden Power [Grass]

Rufflet @ Berry Juice
Ability: Hustle
Level: 5
EVs: 252 Atk / 116 Def / 116 Spe
Adamant Nature
- U-turn
- Brave Bird
- Superpower
- Tailwind

Pawniard @ Eviolite
Ability: Defiant
Level: 5
EVs: 236 Atk / 36 Def / 116 SpD / 116 Spe
Adamant Nature
- Knock Off
- Brick Break
- Sucker Punch
- Iron Head
The idea for this team was to use a lot of hazards with a lot of priority attackers.

---DUMPSTER SQUAD---

Mienfoo @ Choice Band
Ability: Reckless
Level: 5
EVs: 236 Atk / 36 Def / 236 Spe
Adamant Nature
- High Jump Kick
- Knock Off
- U-turn
- Drain Punch

Timburr @ Eviolite
Ability: Iron Fist
Level: 5
EVs: 196 Atk / 156 Def / 156 Spe
Adamant Nature
- Mach Punch
- Knock Off
- Drain Punch
- Ice Punch

Onix @ Eviolite
Ability: Weak Armor
Level: 5
EVs: 236 Atk / 116 Def / 76 SpD / 36 Spe
Adamant Nature
- Stealth Rock
- Rock Blast
- Earthquake
- Explosion

Staryu @ Life Orb
Ability: Analytic
Level: 5
EVs: 200 SpA / 240 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Hydro Pump
- Thunderbolt
- Hidden Power [Fire]
- Psychic

Grimer-Alola @ Eviolite
Ability: Poison Touch
Level: 5
EVs: 36 HP / 196 Atk / 36 Def / 196 SpD
Adamant Nature
- Knock Off
- Gunk Shot
- Shadow Sneak
- Pursuit

Pawniard @ Choice Scarf
Ability: Defiant
Level: 5
EVs: 236 Atk / 36 Def / 36 SpD / 196 Spe
Jolly Nature
- Pursuit
- Knock Off
- Low Sweep
- Iron Head
This team is supposed to look like a standard fightspam balance but actually be sneaky offense. It's fun but inconsistent.


I hope you have fun with these. I think some of the ideas have potential. I'm really excited to see what people do with my teams :)
 
Last edited:
#3
OML FINALLY, Love me some coco





Infamy (Gible) @ Berry Juice
Ability: Rough Skin
Level: 5
EVs: 52 HP / 36 Atk / 156 Def / 236 SpD / 20 Spe
Careful Nature
- Earthquake
- Rock Slide
- Roar
- Stealth Rock

Gible Is not the best pokemon and I know. Still it gets up rocks and with this spread the more seen ''torchic'' is Walled

200+ SpA Life Orb Torchic Fire Blast vs. 52 HP / 236+ SpD Gible: 8-10 (34.7 - 43.4%) -- guaranteed 3HKO
Possible damage amounts: (8, 8, 8, 8, 8, 8, 9, 9, 9, 9, 9, 9, 9, 9, 9, 10)

This spread can take 2 Fireblasts/Hp Grass before popping bj.


Haxew (Axew) @ Dragonium Z
Ability: Mold Breaker
Level: 5
Shiny: Yes
EVs: 220 Atk / 116 Def / 140 Spe
Adamant Nature
- Outrage
- Poison Jab
- Superpower
- Dragon Dance

Oml i love this little guy. This mon has some good bulk and with this specific spread it can setup more easily. Z outrage nukes. This with the next diglett set im going to post is antimeta as hell and works amazing.

+1 220+ Atk Mold Breaker Axew Devastating Drake (190 BP) vs. 0 HP / 156 Def Eviolite Timburr: 27-33 (112.5 - 137.5%) -- guaranteed OHKO
Possible damage amounts: (27, 27, 28, 28, 28, 28, 30, 30, 30, 30, 30, 31, 31, 31, 31, 33)



MeButYou (Diglett) @ Life Orb
Ability: Arena Trap
Level: 5
Shiny: Yes
EVs: 240 SpA / 240 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Earth Power
- Hidden Power [Fire]
- Sludge Bomb
- Memento

This Diglett can trap Ferroseed, Snubble, Spritzee, Snivy, Wa Onix [Better] Cottonee.
240 SpA Life Orb Diglett Hidden Power Fire vs. 200 HP / 228 SpD Eviolite Ferroseed: 16-21 (69.5 - 91.3%) -- guaranteed 2HKO
Possible damage amounts: (16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 21)
240 SpA Life Orb Diglett Sludge Bomb vs. 0 HP / 0 SpD Snivy: 18-23 (85.7 - 109.5%) -- 75% chance to OHKO
Possible damage amounts: (18, 18, 18, 18, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 23)
240 SpA Life Orb Diglett Sludge Bomb vs. 36 HP / 116 SpD Snubbull: 18-23 (78.2 - 100%) -- 75% chance to OHKO after Stealth Rock
Possible damage amounts: (18, 18, 18, 18, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 23)
240 SpA Life Orb Diglett Sludge Bomb vs. 212 HP / 76 SpD Eviolite Spritzee: 13-16 (48.1 - 59.2%) -- guaranteed 2HKO after Stealth Rock
Possible damage amounts: (13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 16)
240 SpA Life Orb Diglett Sludge Bomb vs. 212 HP / 76 SpD Spritzee: 16-21 (59.2 - 77.7%) -- guaranteed 2HKO after Stealth Rock
Possible damage amounts: (16, 16, 16, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 21)




Kenny (Vullaby) @ Flyinium Z
Ability: Weak Armor
Level: 5
EVs: 116 HP / 240 SpA / 120 Spe
Modest Nature
IVs: 1 Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe
- Air Slash
- Hidden Power [Fighting]
- Nasty Plot
- Roost

This is ''Pawn Breaker'' Vullaby. It walls pawniard, Sweeps and can do alot of damange vs the other team. Try this set out with fast whynaut and you will love it!!

240+ SpA Vullaby Hidden Power Fighting vs. 0 HP / 116 SpD Eviolite Pawniard: 20-24 (95.2 - 114.2%) -- guaranteed OHKO after Stealth Rock
Possible damage amounts: (20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 24)
+2 240+ SpA Vullaby Supersonic Skystrike (140 BP) vs. 212 HP / 76 SpD Eviolite Spritzee: 22-27 (81.4 - 100%) -- 75% chance to OHKO after Stealth Rock
Possible damage amounts: (22, 22, 22, 22, 24, 24, 24, 24, 24, 24, 25, 25, 25, 25, 25, 27)


Wanted To post more but need to work in like 20m. Goodluck Builders!!!
 

tko

Redefining Success
is a Tiering Contributor Alumnus
#4

Ok so I gave this team to my friend to ladder before and its kinda fire if I'm being completely honest. Idea was dual HJK and have a bunch of stuff to support the clicking of said move. Koffing and Vullaby pivot into the things that the Fighters are weak to; stuff like Timburr and Foongus, for example. Got the Diglett to trap Mareanies and Beat Up Abra, and Lileep also helps with broken Special Attackers lol. Team is kinda whack though, seems easy to wear down and has a bad color scheme too. Don't ask about the Vullaby set, just know it belongs here the most out of the 6 mons.
Scraggy @ Eviolite
Ability: Shed Skin
Level: 5
EVs: 36 HP / 156 Atk / 36 Def / 36 SpD / 212 Spe
Jolly Nature
- Dragon Dance
- Knock Off
- Poison Jab
- High Jump Kick

Vullaby @ Eviolite
Ability: Overcoat
Level: 5
EVs: 116 HP / 156 Atk / 76 SpD / 116 Spe
Jolly Nature
- Brave Bird
- Knock Off
- Roost
- U-turn

Koffing @ Eviolite
Ability: Levitate
Level: 5
EVs: 36 HP / 236 Def / 236 SpD
Bold Nature
- Will-O-Wisp
- Pain Split
- Sludge Bomb
- Fire Blast

Diglett @ Groundium Z
Ability: Arena Trap
Level: 5
EVs: 236 Atk / 236 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Sucker Punch
- Beat Up

Lileep @ Eviolite
Ability: Storm Drain
Level: 5
EVs: 228 HP / 140 Def / 140 SpD
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Giga Drain
- Recover
- Ancient Power

Mienfoo @ Eviolite
Ability: Regenerator
Level: 5
EVs: 200 Atk / 36 Def / 36 SpD / 236 Spe
Jolly Nature
- High Jump Kick
- Knock Off
- U-turn
- Taunt



this was my attempt at stall
Shellos @ Eviolite
Ability: Sticky Hold
Level: 5
EVs: 228 HP / 132 Def / 100 SpD / 4 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Recover
- Clear Smog
- Toxic

Grimer-Alola @ Eviolite
Ability: Poison Touch
Level: 5
Shiny: Yes
EVs: 36 HP / 196 Atk / 36 Def / 36 SpA / 196 SpD
Adamant Nature
- Pursuit
- Shadow Sneak
- Poison Jab
- Knock Off

Staryu @ Eviolite
Ability: Natural Cure
Level: 5
EVs: 116 HP / 156 Def / 236 Spe
Timid Nature
IVs: 0 Atk
- Rapid Spin
- Scald
- Ice Beam
- Recover

Mienfoo @ Eviolite
Ability: Regenerator
Level: 5
EVs: 76 Atk / 196 Def / 196 SpD
Impish Nature
- Drain Punch
- U-turn
- Knock Off
- Acrobatics

Ferroseed @ Eviolite
Ability: Iron Barbs
Level: 5
EVs: 84 HP / 36 Atk / 188 Def / 148 SpD / 36 Spe
Careful Nature
- Bullet Seed
- Stealth Rock
- Spikes
- Knock Off

Spritzee @ Eviolite
Ability: Aroma Veil
Level: 5
EVs: 212 HP / 196 Def / 12 SpA / 76 SpD / 12 Spe
Bold Nature
IVs: 0 Atk
- Wish
- Protect
- Calm Mind
- Moonblast



Once Vulpix got banned I knew that no one was gonna run sun checks anymore. Team actually managed 2 get some surprise wins on dudes like goao. Manual sun is the future; I mean all I really did was put a Riolu over Vulpix since its got prankster sunny day which is kinda neat. Main issue with this team is just having to waste that turn setting up the sun, but like 6 turns is still a lot for Bell and Bulba to do stuff. Main threat = abra and gastly, was thinking of pawn over staryu maybe.

Riolu @ Heat Rock
Ability: Prankster
Level: 5
EVs: 196 Atk / 116 Def / 196 Spe
Adamant Nature
- Sunny Day
- High Jump Kick
- Iron Tail
- Copycat

Bellsprout @ Eviolite
Ability: Chlorophyll
Level: 5
EVs: 76 Def / 196 SpA / 36 SpD / 196 Spe
Modest Nature
IVs: 0 Atk
- Solar Beam
- Sludge Bomb
- Weather Ball
- Sunny Day

Bulbasaur @ Eviolite
Ability: Chlorophyll
Level: 5
EVs: 240 SpA / 240 Spe
Timid Nature
IVs: 0 Atk
- Sludge Bomb
- Solar Beam
- Sleep Powder
- Growth

Mienfoo (F) @ Eviolite
Ability: Regenerator
Level: 5
EVs: 156 HP / 116 Def / 196 SpD
Impish Nature
- Drain Punch
- Knock Off
- Sunny Day
- U-turn

Staryu @ Eviolite
Ability: Analytic
Level: 5
EVs: 156 Def / 116 SpA / 236 Spe
Timid Nature
- Rapid Spin
- Hydro Pump
- Ice Beam
- Recover

Onix @ Berry Juice
Ability: Weak Armor
Level: 5
EVs: 236 Atk / 76 SpD / 196 Spe
Jolly Nature
- Stealth Rock
- Rock Blast
- Earthquake
- Sunny Day



IF YOU THINK ABOUT IT, people don't really run fire types in lc so like I decided to abuse that fact and have 3 of them on a team. Its actually pretty flames if im being completely honest, like with all the lures for foongus these days it sux that u have a 50% foongus to deal with on the side as well (morelull). Also features the broken mon in this tier, vullaby, so theres that as well. I think the thing to take away from this though is 2 grass types can be a solid annoying core 2 deal with, maybe ferro foongus could be those two mons. make sure your bird check isnt solely ferro as well if u wanna take inspiration from this dumpster level team. This beat dundies but that might just be cause he uses slowpoke on 100% of his teams.

Morelull @ Eviolite
Ability: Effect Spore
Level: 5
EVs: 36 HP / 236 Def / 76 SpA / 156 SpD
Bold Nature
IVs: 0 Atk
- Spore
- Moonblast
- Giga Drain
- Strength Sap

Foongus @ Eviolite
Ability: Regenerator
Level: 5
EVs: 124 HP / 160 Def / 160 SpD
Bold Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Spore
- Sludge Bomb
- Giga Drain
- Hidden Power [Fire]

Vullaby @ Eviolite
Ability: Weak Armor
Level: 5
EVs: 116 HP / 236 SpA / 116 Spe
Modest Nature
- Nasty Plot
- Air Slash
- Dark Pulse
- Heat Wave

Ferroseed @ Eviolite
Ability: Iron Barbs
Level: 5
EVs: 84 HP / 36 Atk / 108 Def / 228 SpD / 36 Spe
Impish Nature
- Bullet Seed
- Knock Off
- Thunder Wave
- Stealth Rock

Staryu @ Eviolite
Ability: Analytic
Level: 5
EVs: 156 Def / 116 SpA / 236 Spe
Timid Nature
IVs: 0 Atk
- Rapid Spin
- Scald
- Psychic
- Recover

Ponyta @ Eviolite
Ability: Flame Body
Level: 5
EVs: 76 Atk / 156 Def / 76 SpD / 196 Spe
Jolly Nature
- Flare Blitz
- Morning Sun
- Wild Charge
- Flame Charge


time for some sets


Meowth-Alola @ Psychium Z
Ability: Technician
Level: 5
EVs: 200 SpA / 40 SpD / 200 Spe
Timid Nature
IVs: 1 Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe
- Hypnosis
- Dream Eater
- Parting Shot
- Hidden Power [Fighting]

So jox got me on that Z psychium dream eater morelull hype, but I decided to use it on something thats faster. Also lures pawniard, which is cool.


Cubchoo @ Life Orb / Grassium Z / Fairium Z
Ability: Slush Rush
Level: 5
EVs: 116 Atk / 196 SpA / 196 Spe
Mild Nature
- Blizzard
- Grass Knot
- Superpower / Play Rough
- Surf

Unoptimal stuff in evs i think, but life orb blizzard hits stuff hard. Also gets Grass knot for those bulky annoyin waters, grassium z gets staryu which is pretty fire for a sandshrew. Fairium Z gets thos foos and timburs if u wana go for that route, kinda fire tbh. Surf gets fire types and rox and stuff so thats cool.


Dratini @ Dragonium Z
Ability: Shed Skin
Level: 5
EVs: 244 Atk / 36 SpD / 196 Spe
Adamant Nature
- Dragon Dance
- Outrage
- Extreme Speed
- Iron Tail

manh u kno snubbull is easy to wear down and spritzee u knock that off w a fighter, and +1 drake gets everything slower and isnt a fairy type. trap steels w/ mag or wynaut, call it a day.

this is just the beginning.
 
#5
Ah another place to post quality memes fun lc teams and pokemon sets

Sandygast @ Groundium Z
Ability: Water Compaction
Level: 5
Shiny: Yes
EVs: 76 HP / 196 SpA / 76 SpD / 156 Spe
Timid Nature
IVs: 0 Atk
- Rock Polish
- Earth Power
- Shadow Ball
- Shore Up

Unfortunately Vullaby Exists


Buneary @ Lagging Tail
Ability: Klutz
Level: 5
EVs: 76 HP / 148 SpD / 236 Spe
Jolly Nature
- Switcheroo
- Healing Wish
- Return
- Baton Pass

Still a fun set people forget about with z-splash now


Lileep @ Eviolite
Ability: Storm Drain
Level: 5
EVs: 188 Atk / 140 Def / 60 SpD / 92 Spe
Jolly Nature
- Swords Dance
- Rock Polish
- Rock Slide
- Seed Bomb

Pixar is in here


Munchlax @ Berry Juice
Ability: Thick Fat
Level: 5
EVs: 76 Atk / 196 Def / 236 SpD
Impish Nature
- Belly Drum
- Fire Punch
- Return
- Recycle

Who needs pursuit. What's a fighting type?

Will probably paste some teams later
 

Gummy

send typecharts
is a Pre-Contributor
#6
inky (Archen) @ Berry Juice
Ability: Defeatist
Level: 5
EVs: 76 HP / 180 Atk / 196 Spe
Jolly Nature
- Acrobatics
- Stealth Rock
- Defog
- Head Smash

blinky (Diglett) @ Life Orb
Ability: Arena Trap
Level: 5
EVs: 36 HP / 236 Atk / 236 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Sucker Punch
- Substitute

dinky (Corphish) @ Choice Scarf
Ability: Adaptability
Level: 5
EVs: 196 Atk / 76 Def / 236 Spe
Jolly Nature
- Crabhammer
- Aqua Jet
- Knock Off
- Superpower

pinky (Snubbull) @ Berry Juice
Ability: Intimidate
Level: 5
EVs: 36 HP / 36 Atk / 196 Def / 116 SpD / 116 Spe
Adamant Nature
- Thief
- Play Rough
- Fire Punch
- Bulk Up

winky (Mienfoo) @ Eviolite
Ability: Regenerator
Level: 5
EVs: 156 HP / 196 Def / 116 SpD
Careful Nature
- Swords Dance
- Baton Pass
- Drain Punch
- Knock Off

sue (Snivy) @ Normalium Z
Ability: Contrary
Level: 5
EVs: 240 SpA / 252 Spe
Timid Nature
- Leaf Storm
- Wring Out
- Substitute
- Knock Off


i built this team because i thought "woah wouldnt corph be NUTS at +2?" and after building a whole sdpass foo/corph team i decided to type /learn corphish, swords dance and i learned that day that corphish already gets sd naturally and i never used the team out of shame
 

Drew

formerly LitsYaBoi1337
is a Contributor to Smogon
#7
Some of my weirdest shit


Wanted to use Remoraid and wanted to use sand. This team is shit but fun to use low ladder
Remoraid @ Choice Scarf
Ability: Hustle
Level: 5
EVs: 236 SpA / 236 Spe
Naive Nature
- Water Spout
- Hydro Pump
- Fire Blast
- Bullet Seed

Sandshrew @ Eviolite
Ability: Sand Rush
Level: 5
EVs: 36 HP / 156 Atk / 76 Def / 36 SpD / 196 Spe
Adamant Nature
- Poison Jab
- Aerial Ace
- Earthquake
- Knock Off

Vullaby @ Eviolite
Ability: Overcoat
Level: 5
EVs: 116 HP / 156 Atk / 76 SpD / 116 Spe
Jolly Nature
- Brave Bird
- Knock Off
- Roost
- U-turn

Lileep @ Eviolite
Ability: Storm Drain
Level: 5
EVs: 68 HP / 220 Def / 108 SpA / 60 SpD / 12 Spe
Bold Nature
IVs: 0 Atk
- Recover
- Giga Drain
- Infestation
- Ancient Power

Hippopotas @ Eviolite
Ability: Sand Stream
Level: 5
EVs: 132 HP / 20 Atk / 132 Def / 180 SpD / 20 Spe
Careful Nature
- Slack Off
- Stealth Rock
- Earthquake
- Whirlwind

Bronzor @ Berry Juice
Ability: Levitate
Level: 5
EVs: 64 HP / 4 Atk / 228 Def / 4 SpA / 148 SpD / 12 Spe
Relaxed Nature
- Stealth Rock
- Recycle
- Psychic
- Heavy Slam


My fun little take on a Morelull + Salandit core. P fun to use and not even that bad (imo)
Salandit @ Poisonium Z
Ability: Corrosion
Level: 5
EVs: 36 Def / 192 SpA / 36 SpD / 220 Spe
Timid Nature
- Sludge Bomb
- Fire Blast
- Flame Charge
- Hidden Power [Grass]

Morelull @ Eviolite
Ability: Effect Spore
Level: 5
EVs: 36 HP / 236 Def / 76 SpA / 156 SpD
Bold Nature
- Spore
- Moonblast
- Giga Drain
- Strength Sap

Munchlax @ Berry Juice
Ability: Thick Fat
Level: 5
EVs: 236 Atk / 36 Def / 236 SpD
Adamant Nature
- Return
- Earthquake
- Pursuit
- Recycle

Kabuto @ Eviolite
Ability: Weak Armor
Level: 5
EVs: 116 HP / 36 Atk / 36 Def / 156 SpD / 156 Spe
Careful Nature
- Rapid Spin
- Stealth Rock
- Knock Off
- Rock Slide

Croagunk @ Eviolite
Ability: Dry Skin
Level: 5
EVs: 52 HP / 116 Def / 188 SpA / 116 SpD / 36 Spe
Modest Nature
- Nasty Plot
- Sludge Bomb
- Focus Blast
- Vacuum Wave

Timburr @ Eviolite
Ability: Guts
Level: 5
EVs: 116 Atk / 156 Def / 236 SpD
Careful Nature
- Drain Punch
- Mach Punch
- Knock Off
- Bulk Up


The slightly modified version of my favorite XY team. In XY the Doudo was a Fletchling, so if you want to try that it's really fun and decent. Original team was built during a tutoring session between me and Coco so she gets a shoutout, but this gen this team is p shit.O and the nicknames are very mid-last year me, so please excuse them.
April (Deerling) (F) @ Life Orb
Ability: Sap Sipper
Level: 5
EVs: 36 HP / 196 Atk / 36 Def / 236 Spe
Jolly Nature
- Return
- Seed Bomb
- Jump Kick
- Baton Pass

( ͡° ͜ʖ ͡°) (Onix) (M) @ Berry Juice
Ability: Sturdy
Level: 5
EVs: 76 HP / 236 Atk / 196 Spe
Jolly Nature
- Earthquake
- Rock Blast
- Stealth Rock
- Taunt

Patrick (Staryu) @ Eviolite
Ability: Analytic
Level: 5
EVs: 156 Def / 116 SpA / 236 Spe
Timid Nature
IVs: 0 Atk
- Rapid Spin
- Scald
- Psychic
- Recover

Skrub (Skrelp) (F) @ Eviolite
Ability: Adaptability
Level: 5
EVs: 36 HP / 116 Def / 200 SpA / 116 SpD / 40 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Sludge Bomb
- Hydro Pump
- Hidden Power [Fire]
- Scald

SOOOAARRIN' (Doduo) @ Berry Juice
Ability: Early Bird
Level: 5
EVs: 236 Atk / 236 Spe
Jolly Nature
- Brave Bird
- Knock Off
- Jump Kick
- Quick Attack

Colonel (Pawniard) (M) @ Choice Scarf
Ability: Defiant
Level: 5
EVs: 236 Atk / 36 Def / 36 SpD / 196 Spe
Jolly Nature
- Knock Off
- Iron Head
- Pursuit
- Brick Break


Made this after playing NU, and Braviary was one of my favorite mons. The Rufflet set reflects its evolution, and webs are there to help its Speed. Not a great team, but its very fun and actually p decent on mid-low ladder
Rufflet @ Eviolite
Ability: Hustle
Level: 5
EVs: 196 Def / 196 SpD / 116 Spe
Jolly Nature
- Bulk Up
- Roost
- Return
- Substitute

Scraggy @ Eviolite
Ability: Shed Skin
Level: 5
EVs: 36 HP / 156 Atk / 36 Def / 36 SpD / 212 Spe
Jolly Nature
- Dragon Dance
- High Jump Kick
- Knock Off
- Zen Headbutt

Surskit @ Focus Sash
Ability: Swift Swim
Level: 5
EVs: 36 HP / 20 Def / 196 SpA / 20 SpD / 236 Spe
Timid Nature
- Sticky Web
- Hydro Pump
- Giga Drain
- Haze

Kabuto @ Eviolite
Ability: Weak Armor
Level: 5
EVs: 116 HP / 36 Atk / 36 Def / 156 SpD / 156 Spe
Careful Nature
- Rapid Spin
- Stealth Rock
- Knock Off
- Rock Slide

Grimer-Alola @ Eviolite
Ability: Poison Touch
Level: 5
EVs: 36 HP / 196 Atk / 196 Def / 36 SpA / 36 SpD
Adamant Nature
- Pursuit
- Knock Off
- Poison Jab
- Shadow Sneak

Slowpoke @ Eviolite
Ability: Regenerator
Level: 5
EVs: 116 HP / 156 Def / 116 SpA / 116 SpD
Bold Nature
- Slack Off
- Scald
- Psychic
- Thunder Wave


iirc Jox showed me a Z-Me First set for foo which I thought looked fun, so I put it on Sandile.
Sandile @ Normalium Z
Ability: Moxie
Level: 5
EVs: 180 Atk / 76 Def / 236 Spe
Jolly Nature
- Me First
- Earthquake
- Crunch
- Stone Edge

Larvesta @ Eviolite
Ability: Flame Body
Level: 5
EVs: 76 HP / 236 Def / 156 SpD / 36 Spe
Impish Nature
- Flare Blitz
- Morning Sun
- U-turn
- Will-O-Wisp

Staryu @ Life Orb
Ability: Analytic
Level: 5
EVs: 200 SpA / 240 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Psychic
- Ice Beam
- Rapid Spin

Grimer-Alola @ Eviolite
Ability: Poison Touch
Level: 5
EVs: 36 HP / 196 Atk / 196 Def / 36 SpA / 36 SpD
Adamant Nature
- Pursuit
- Knock Off
- Poison Jab
- Shadow Sneak

Onix @ Eviolite
Ability: Weak Armor
Level: 5
EVs: 236 Atk / 76 SpD / 196 Spe
Jolly Nature
- Stealth Rock
- Rock Blast
- Earthquake
- Explosion

Cottonee @ Eviolite
Ability: Prankster
Level: 5
EVs: 36 HP / 40 Def / 144 SpA / 40 SpD / 232 Spe
Timid Nature
- Giga Drain
- Dazzling Gleam
- Encore
- Memento


Archen sand I made after testing for MDL with Thunderboy
Hippopotas @ Eviolite
Ability: Sand Stream
Level: 5
EVs: 132 HP / 20 Atk / 132 Def / 180 SpD / 20 Spe
Careful Nature
- Slack Off
- Stealth Rock
- Earthquake
- Whirlwind

Drilbur @ Life Orb
Ability: Sand Rush
Level: 5
EVs: 236 Atk / 36 Def / 212 Spe
Jolly Nature
- Earthquake
- Poison Jab
- Shadow Claw
- Rock Slide

Archen @ Rockium Z
Ability: Defeatist
Level: 5
EVs: 76 HP / 20 Atk / 76 Def / 76 SpD / 196 Spe
Jolly Nature
- Defog
- Head Smash
- Aerial Ace
- Roost

Grimer-Alola @ Eviolite
Ability: Poison Touch
Level: 5
EVs: 36 HP / 196 Atk / 196 Def / 36 SpA / 36 SpD
Adamant Nature
- Pursuit
- Knock Off
- Poison Jab
- Fire Blast

Bronzor @ Smooth Rock
Ability: Levitate
Level: 5
EVs: 64 HP / 228 Def / 4 SpA / 148 SpD / 12 Spe
Bold Nature
IVs: 0 Atk
- Sandstorm
- Signal Beam
- Psychic
- Flash Cannon

Chinchou @ Choice Scarf
Ability: Volt Absorb
Level: 5
EVs: 52 Def / 232 SpA / 224 Spe
Timid Nature
- Hydro Pump
- Volt Switch
- Ice Beam
- Scald

I'm prob gonna use this thread a lot lmao
 
#8
some cool stuff


Starly @ Fightinium Z
Ability: Reckless
Level: 5
EVs: 236 Atk / 36 SpA / 196 Spe
Lonely Nature
IVs: 0 HP
- Brave Bird
- Final Gambit
- Double-Edge
- U-turn

the hottest set i've seen



Popplio @ Waterium Z
Ability: Torrent
Level: 5
EVs: 4 Def / 228 SpA / 68 SpD / 196 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Substitute
- Sing
- Rain Dance

powerful and cute n_n
 
#10
omg this is the dream thread Coco is bae rn

okokokokkok

I'll do some teams first:

http://pokepast.es/e39e417977f02d68

Sharing cause Jox shared his Gible set. Ok functioning team with Wallbreaker Budew, really cool poke. It's actually not weak, and smacks vullaby/croagunk/fight/shit that doesn't resist Leaf Storm really hard. Abra cause OP can't remember other reasons tbh, Staryu spins and baits ferroseed since no hp fire budew, Vull scarf abra switch in (when predictions doesn't kill me), Timmy kinda op and smacks Steel types for Budew. Gible, the lord, the saviour, mr INFAMY does... stuff. I don't fucking remember what because it's Jox spread, but it mainly there for pesky fire types. Also SR. Also it's not an Onix. I'm bored of Onix.


http://pokepast.es/778ab1c30f0e164b


Shoutout to SilentMango for accidentally donking me with Iron Defense Pawniard. Elekid/Diglett/Vull/Staryu here to bait and kill fighting types so Pawn can set up Iron Defense and SDs all day to just win. Bjuice might be a better option idfk. Replay proof that Iron Defense Pawniard is mvp as fuck:
http://replay.pokemonshowdown.com/gen7lc-606380366


http://pokepast.es/5425008afd4bc858


Yeah ehm waterspam.. For those who haven't seen my failure with this team: http://replay.pokemonshowdown.com/gen7lc-584787481
It struggles with LO Gastly btw, Totodile is mainly there to SD up and donk shit like Pumpkaboo/Foongus/Mienfoo/Timburr after rocks. Mienfoo regen Eject button to trap shit with Diglett, was supposed to be like Snubbull at first but Mienfoo did better during testing. Team is ok on paper but ehm.. yeah.


http://pokepast.es/091d38d3f73eec54


Used this team to donkget shat on by blinkboy during Drew's Trigger Warning cup. He banned Diglett, so figured I'd bring Diglett-A as a joke. Team got some cool sets so figured it was worth sharing, get's shat on by Ground types tho and Hp Psychic Croagunk.


SETS


Fat Stella (Munchlax) (F) @ Eviolite
Ability: Thick Fat
Level: 5
EVs: 156 HP / 76 Atk / 116 Def / 156 SpD
Careful Nature
- Power-Up Punch
- Return
- Sleep Talk
- Rest

Set up once ghosts are gone. Idfk never actually tried this but if someone wanna try then tell me if it worked.



RightHanded (Clauncher) (M) @ Eviolite
Ability: Mega Launcher
Level: 5
EVs: 116 HP / 12 Atk / 100 Def / 252 SpD / 4 Spe
Hardy Nature
- U-turn
- Scald
- Ice Beam
- Aqua Jet

Yep, got the ability right. No boosts. Wasn't worth it point wise, lose 2 for 1 extra on a mixed defensive mixed attacking Clauncher that needed the speed to still outspeed Foongus and at least tie with Pump. Bulky pivot kinda like Chinchou without the Volt Absorb. Credits to Jox for cooking this up with me def 100% only my idea tho.


KinderSurprise (Ferroseed) (F) @ Life Orb
Ability: Iron Barbs
Level: 5
EVs: 196 Atk / 28 Def / 68 SpD / 196 Spe
Adamant Nature
IVs: 0 HP
- Rock Polish
- Bullet Seed
- Knock Off
- Iron Head

Wish I saved replay vs MK007

ooor


KinderSurprise (Ferroseed) (M) @ Eviolite
Ability: Iron Barbs
Level: 5
EVs: 164 HP / 40 Atk / 108 Def / 4 SpA / 148 SpD / 40 Spe
Sassy Nature
- Spikes
- Giga Drain
- Hidden Power [Psychic]
- Knock Off

yeah no fuck your Croagunk Ferroseed aint gon be your set up fodder. Also Giga Drain and EVs to smack Mudbray.


Beyblade (Staryu) @ Psychium Z
Ability: Natural Cure
Level: 5
EVs: 76 Def / 196 SpA / 236 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Blizzard
- Thunder
- Gravity

Yeah so Z Gravity gives +1 Sp.atk and Gravity means sick accuracy also HJK from Mienfoo scarf doesn't work so you won't be revenged by it nice combo. Someone used a set similar to this vs me once. Don't remember exactly who it was though.


Assplosion (Stunky) (F) @ Life Orb
Ability: Aftermath
Level: 5
EVs: 12 HP / 60 Def / 188 SpA / 248 Spe
Timid Nature
IVs: 0 Atk / 30 Spe
- Acid Spray
- Dark Pulse
- Sludge Bomb / Fire Blast
- Hidden Power [Psychic] / Fire Blast

Hidden power whatever you want (Psychic for Croa), Fire Blast for Pawn / Ferroseed. Whatever switches in get's -2 Sp.def. Keep forcing switches and hazard damage or kill something that got -2 fucking sp.def.


Rebel (Mienfoo) (M) @ Eviolite
Ability: Regenerator
Level: 5
EVs: 196 Def / 36 SpD / 240 Spe
Timid Nature
IVs: 0 Atk / 30 Spe
- Calm Mind
- Baton Pass
- Hidden Power [Psychic]
- Aura Sphere

After small discussion in LC Discord chat the other day someone mentioned hp Psychic Foo for Croa Switch-ins, apparently this mon is a bad idea acording to certain users but I wanna try it. Loosely based on stuff I saw Rowan use in LCPL and Dundies donked me with several times.


NikkiMinaj (Smoochum) @ Life Orb
Ability: Forewarn
Level: 5
EVs: 236 SpA / 236 Spe
Timid Nature
IVs: 0 HP / 0 Atk
- Aurora Veil
- Blizzard
- Psychic
- Water Pulse / Hidden Power [Fighting]

Meant to be used under Hail (duuuh). Blizzard is a nice perk that Abra lacks, OHKOing Vullaby amongst others, and doing a shitton to Grimer-A. Psychic strong STAB ofc. Water Pulse idfk why lol and Aveil as a loast resort if u cant damage something, then let something else set up. It kinda cool imo.


Elvis (Timburr) (M) @ Eviolite
Ability: Iron Fist
Level: 5
EVs: 76 HP / 36 Atk / 156 Def / 236 SpD
Careful Nature
- Focus Punch
- Substitute
- Knock Off
- Mach Punch

Fpunch+Mach kills Vull after rocks. Nuff said


Fancy unicorn (Blitzle) (M) @ Flyinium Z
Ability: Sap Sipper
Level: 5
EVs: 76 HP / 196 Atk / 228 Spe
Jolly Nature
- Wild Charge
- Volt Switch
- Bounce
- Flame Charge

10/7 best grass switch in, yes?


CORES


FartBomb (Gastly) (F) @ Life Orb
Ability: Levitate
Level: 5
EVs: 76 Atk / 36 Def / 196 SpA / 196 Spe
Hasty Nature
- Shadow Ball
- Sludge Bomb
- Sucker Punch
- Grudge


Mr. Popo (Pumpkaboo-Small) (M) @ Ghostium Z
Ability: Frisk
Level: 5
Shiny: Yes
EVs: 4 HP / 36 Def / 244 SpA / 76 SpD / 148 Spe
Calm Nature
IVs: 0 Atk
- Trick-or-Treat
- Shadow Ball
- Giga Drain
- Fire Blast

Yep. Grudge on Knock Off from Foo/Timburr or Shadow Ball / Sludge Bomb from +4 Croagunk. Then set up with... SOMETHING IMMUNE TO EVERYTHING ELSE. That's like the dream, Mienfoo, Timburr, Craogunk, some of the most threatening mons in the tier TURNED INTO SET UP FODDERS. Also works with shit like double dance Honedge > Pump but Pump is cool this gen. Also Gastly isn't completely useless when you can't set up Pump so is a cool combo imo.


GayPride (Spritzee) (M) @ Life Orb
Ability: Aroma Veil
Level: 5
EVs: 216 HP / 120 Def / 172 SpA
Quiet Nature
IVs: 30 HP / 0 Atk / 30 Def / 30 SpD / 2 Spe
- Moonblast
- Trick Room
- Energy Ball
- Hidden Power [Ground]

Foongus (M) @ Life Orb
Ability: Regenerator
Level: 5
EVs: 204 HP / 240 SpA
Modest Nature
IVs: 0 Atk / 30 SpA / 0 Spe
- Giga Drain
- Sludge Bomb
- Spore
- Hidden Power [Fire]

Set up TR, toss people with either Sprit or Foon. Psychic can work > Hp ground/Fight but yk. Grimes. Pawniard. Also Foongus is sick as fuck not really but I love it.


Sorry for shitlong post (Those who actually bothered looking through everything).
 
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#11

Double Dragon Dance
So the general idea was a double dragon dance core and it works decently and it is a blast to use in low ladder.
Scraggy (M) @ Eviolite
Ability: Moxie
Level: 5
EVs: 236 Atk / 36 SpD / 212 Spe
Adamant Nature
- Dragon Dance
- High Jump Kick
- Crunch
- Poison Jab

Corphish (M) @ Eviolite
Ability: Adaptability
Level: 5
EVs: 196 Atk / 76 SpD / 236 Spe
Jolly Nature
- Dragon Dance
- Crabhammer
- Aqua Jet
- Knock Off

Cottonee (F) @ Eviolite
Ability: Prankster
Level: 5
EVs: 60 Atk / 196 Def / 196 SpD
Bold Nature
- Giga Drain
- Knock Off
- Encore
- Memento

Magnemite @ Berry Juice
Ability: Sturdy
Level: 5
EVs: 36 Def / 236 SpA / 236 SpD
Modest Nature
IVs: 0 Atk
- Volt Switch
- Flash Cannon
- Endure
- Recycle

Abra (F) @ Focus Sash
Ability: Magic Guard
Level: 5
EVs: 240 SpA / 200 Spe
Timid Nature
- Psychic
- Counter
- Hidden Power [Fire]
- Dazzling Gleam

Hippopotas (F) @ Eviolite
Ability: Sand Stream
Level: 5
EVs: 100 Atk / 212 Def / 180 SpD
Impish Nature
- Earthquake
- Yawn
- Slack Off
- Stealth Rock


Scarf Frillish
The idea for this team was Scarf Frillish in a fire/water/grass core,this team turned out to be good and one of the most fun to use for me.
Frillish (F) @ Choice Scarf
Ability: Water Absorb
Level: 5
EVs: 236 SpA / 76 SpD / 196 Spe
Timid Nature
IVs: 0 Atk
- Water Spout
- Shadow Ball
- Energy Ball
- Ice Beam

Foongus (F) @ Eviolite
Ability: Regenerator
Level: 5
EVs: 240 SpA / 236 SpD
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Spore
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]

Houndour (M) @ Life Orb
Ability: Flash Fire
Level: 5
EVs: 36 Atk / 40 Def / 196 SpA / 236 Spe
Hasty Nature
IVs: 2 HP
- Dark Pulse
- Sucker Punch
- Pursuit
- Fire Blast

Timburr (M) @ Eviolite
Ability: Iron Fist
Level: 5
EVs: 196 Atk / 236 Def / 76 SpD
Adamant Nature
- Drain Punch
- Mach Punch
- Knock Off
- Ice Punch

Sandshrew (M) @ Eviolite
Ability: Sand Rush
Level: 5
EVs: 236 Atk / 236 Def / 36 SpD
Impish Nature
- Earthquake
- Rock Slide
- Stealth Rock
- Rapid Spin

Archen (F) @ Berry Juice
Ability: Defeatist
Level: 5
EVs: 180 Atk / 76 SpD / 196 Spe
Jolly Nature
- U-turn
- Head Smash
- Acrobatics
- Earthquake


Generic Hail
Before I say anything about this team I need to shout out Fille since we both built this together, anyways this is a very generic hail team but I still consider it semi viable, and honestly I love playing with hail so for me this team is so much fun and it works really well low ladder and decent in mid ladder.
Snover (M) @ Icy Rock
Ability: Snow Warning
Level: 5
EVs: 36 HP / 20 Atk / 40 Def / 184 SpA / 200 Spe
Timid Nature
- Blizzard
- Giga Drain
- Hidden Power [Fighting]
- Ice Shard

Sandshrew-Alola (M) @ Life Orb
Ability: Slush Rush
Level: 5
EVs: 36 HP / 236 Atk / 36 Def / 196 Spe
Adamant Nature
- Icicle Spear
- Shadow Claw
- Iron Head
- Earthquake

Mareanie (F) @ Eviolite
Ability: Regenerator
Level: 5
EVs: 196 HP / 180 Def / 12 SpA / 20 SpD / 76 Spe
Bold Nature
IVs: 0 Atk
- Haze
- Scald
- Sludge Bomb
- Recover

Vullaby @ Eviolite
Ability: Overcoat
Level: 5
EVs: 236 Atk / 156 Def / 76 SpD / 36 Spe
Adamant Nature
- Brave Bird
- Knock Off
- U-turn
- Roost

Diglett (F) @ Life Orb
Ability: Arena Trap
Level: 5
EVs: 36 HP / 236 Atk / 236 Spe
jolly Nature
- Earthquake
- Rock Slide
- Final Gambit
- Sucker Punch

Kabuto (M) @ Eviolite
Ability: Weak Armor
Level: 5
EVs: 116 HP / 196 Atk / 36 Def / 76 SpD / 76 Spe
Adamant Nature
- Rapid Spin
- Stealth Rock
- Rock Slide
- Knock Off
 
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#12
stole from random(?)

(Set is wonky, I didn't know what to EV or what nature to use lol)

Munchlax @ Berry Juice
Ability: Thick Fat
Level: 5
EVs: 196 Def / 236 SpD / 76 Spe
Impish Nature
- Whirlpool
- Toxic
- Recycle
- Protect/Fire Punch/Pursuit/Body Slam Other Filler

The idea of this is to trap with whirlpool and wear down with toxic whilst recovering with BJ. The main problem is that it's momentum draining and can't do anything to poison/taunt mons. Also, the mon you want to trap has to stay in the first place, and considering the point of this is to survive whilst chipping health, it's not always likely the mon you want to trap will stay in because it cant do much to munch anyways. Protect is to stall toxic/pool turns, but it can also hold an offensive move to provide more damage so this set isn't a total sitting duck.
 
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#13
I said I'd drop teams and here they are. In case you didn't see it in the bazaar I dropped 5 fuego teams and Drowzee webs is actually apparently 2-0 in open which is super rad. Go check that out cause those teams are just as fun as these and I'm not putting those here for now unless I get request to. Now for these new fuego teams that have never been shared before. This is my favorite part of pokemon. Messing around with friends and such a great community of LC and MDL in particular as I've grown as a player with those incredible people. Messing with fun pokemon is SO much fun and I enjoy it. I know I'm building up hype and s/o/emotional shit but these teams I find to be solid and utilize under used mons and are just SUPER fucking fun to play. Let's get it. I don't promise or say you will get any results with these teams but it is a lot of fun using the teams.


Dark Pussy
Saw tko's sick A-Meowth set and knew I needed to have some fun with it. Purrloin A-Meowth Core. A-Meowth gets rid of all of purrloin's answers bar fairy which the team struggles with (Honestly Treecko should be a foongus but treecko is SO cool and fun to use). Foo does Foo things, ame with Kabuto. Scarf zubat cause hell yea and I didn't want to use pikipek else I got bopped by croagunk so zubat is here.
Meowth-Alola @ Psychium Z
Ability: Technician
Level: 5
EVs: 200 SpA / 40 SpD / 200 Spe
Timid Nature
IVs: 1 Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe
- Hypnosis
- Dream Eater
- Parting Shot
- Hidden Power [Fighting]

Purrloin @ Berry Juice
Ability: Unburden
Level: 5
EVs: 32 HP / 64 Def / 200 SpA / 64 SpD / 148 Spe
Modest Nature
IVs: 30 HP / 0 Atk / 30 Def / 30 SpA / 30 SpD
- Substitute
- Nasty Plot
- Dark Pulse
- Hidden Power [Flying]

Mienfoo @ Eviolite
Ability: Regenerator
Level: 5
EVs: 196 Def / 36 SpD / 236 Spe
Jolly Nature
- Knock Off
- High Jump Kick
- U-turn
- Acrobatics

Zubat @ Choice Scarf
Ability: Infiltrator
Level: 5
EVs: 36 HP / 236 Atk / 236 Spe
Adamant Nature
- Giga Drain
- Brave Bird
- Pursuit
- U-turn

Kabuto @ Eviolite
Ability: Weak Armor
Level: 5
EVs: 116 HP / 36 Atk / 36 Def / 156 SpD / 156 Spe
Careful Nature
- Rock Slide
- Aqua Jet
- Stealth Rock
- Rapid Spin

Treecko @ Berry Juice
Ability: Unburden
Level: 5
EVs: 36 HP / 236 Atk / 76 SpD / 116 Spe
Adamant Nature
- Acrobatics
- Bullet Seed
- Swords Dance
- Thunder Punch


Flower Power
Team started with the idea of Petilil baiting in flabaebae's counters. Dream Eater is a Rad little bait and unlike other mons nobody uses petilil so they never expect it. Ohkoes Croagunk, does like 80% to timb and foongus. Not a great mon but super fun. Voltorb is cute and I like mons that explode so it's here. Tentacool is fighting spam check and croagunk counter. Thief+Berry Juice is a severely underutilized combo just in general. Stabs are solid and theif steals items for flower #2. Mienfoo is Mienfoo, Onix is Onix but my dude FLABAEBAE. Scarf hits 21 speed bam. Covet for fighting types that knock it off bam. Endeavor for utility bam. Moonblast for spamming once you bait in ferroseed/croagunk/foongus and chip/kill them with petilil. Mon is actually really nice and 2hkoes the majority of stuff that doesn't resist.
Petilil @ Psychium Z
Ability: Chlorophyll
Level: 5
EVs: 36 Def / 200 SpA / 36 SpD / 200 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Dream Eater
- Giga Drain
- Healing Wish
- Hidden Power [Fire]

Flabebe @ Choice Scarf
Ability: Flower Veil
Level: 5
EVs: 4 HP / 124 Def / 192 SpA / 180 Spe
Timid Nature
- Moonblast
- Endeavor
- Hidden Power [Ground]
- Covet

Voltorb @ Life Orb
Ability: Soundproof
Level: 5
EVs: 40 Atk / 32 Def / 240 SpA / 196 Spe
Timid Nature
IVs: 9 HP / 30 Atk / 30 SpA
- Thunderbolt
- Hidden Power [Grass]
- Volt Switch
- Explosion

Tentacool @ Berry Juice
Ability: Liquid Ooze
Level: 5
EVs: 36 HP / 236 Def / 116 SpD / 116 Spe
Bold Nature
- Scald
- Thief
- Hidden Power [Psychic]
- Sludge Wave

Mienfoo @ Eviolite
Ability: Regenerator
Level: 5
EVs: 196 Def / 36 SpD / 236 Spe
Jolly Nature
- Knock Off
- High Jump Kick
- U-turn
- Fake Out
Onix @ Berry Juice
Ability: Sturdy
Level: 5
EVs: 76 HP / 236 Atk / 196 Spe
Jolly Nature
- Rock Blast
- Earthquake
- Stealth Rock
- Dragon Tail



Guerilla Goletts
Wanted to use Goletts and had a lot of super rad players so figured I'd give them an old mini plug(like this please I need the smogon views to feed my friend's cows). Golett is a rad Vullaby/Staryu bait and it hard counters non shadow ball croagunk. Koffing is the fighting spam check that doesn't get trapped by diglett and is a serious nuisance in battle. Ferro is Ferro. Sets up Spikes. T-waves as the team is slow. Knock is cool. Kabuto. Rocks, Spin, Prio, Knock all on one mon. Awesome. Houndour. Wanted to use it and it fit ok here. Houndour spikes stack seemed rad. Croagunk is just the best glue mon in LC imo.
Golett @ Electrium Z
Ability: Iron Fist
Level: 5
EVs: 44 HP / 244 Atk / 36 Def / 36 SpD / 76 Spe
Adamant Nature
- Thunder Punch
- Rock Polish
- Earthquake
- Shadow Punch

Koffing @ Berry Juice
Ability: Levitate
Level: 5
EVs: 36 HP / 156 Def / 36 SpA / 156 SpD / 76 Spe
Calm Nature
- Thief
- Will-O-Wisp
- Sludge Bomb
- Flamethrower

Ferroseed @ Berry Juice
Ability: Iron Barbs
Level: 5
EVs: 84 HP / 36 Atk / 188 Def / 148 SpD / 36 Spe
Careful Nature
- Knock Off
- Spikes
- Bullet Seed
- Thunder Wave

Kabuto @ Eviolite
Ability: Weak Armor
Level: 5
EVs: 36 HP / 116 Atk / 36 Def / 156 SpD / 156 Spe
Careful Nature
- Aqua Jet
- Stealth Rock
- Rapid Spin
- Rock Slide

Houndour @ Life Orb
Ability: Flash Fire
Level: 5
EVs: 36 Def / 200 SpA / 36 SpD / 236 Spe
Timid Nature
IVs: 0 HP / 30 Atk / 30 SpA
- Dark Pulse
- Flame Charge
- Fire Blast
- Hidden Power [Grass]

Croagunk @ Eviolite
Ability: Dry Skin
Level: 5
EVs: 52 HP / 116 Def / 188 SpA / 116 SpD / 36 Spe
Modest Nature
- Nasty Plot
- Sludge Bomb
- Vacuum Wave
- Knock Off


Jewced's Forest Adventure
Wanted to build around Shinx as it seemed like a super solid bird counter and look at how cute this man is. Shoutouts to an mdl og in jewced which is another reason I wanted to use shinx :D. As Jewced ventured through the forest he found bambi. He can be brought in on volt switches if you would like and bambi always wanted to fly but jetpack taxes are fucking insane. So man put a magic crystal on his chest and flew. Jewced also ran across this weird ass fox human thing with floaty tubes for arms who was pretty rad and is cool for volt turn teams so he joined. Then there was this annoying ass bat that wanted to join. So yk they let him join. Then they found an ancient statue that set up rocks and gave some prio/knocks so they added him to the squad. Finally they found an ancient beyblade and added him. And so goes the tale of Jewced the Shinx within the time frame I have to put all these teams.
Shinx @ Eviolite
Ability: Intimidate
Level: 5
EVs: 164 Def / 200 SpA / 4 SpD / 76 Spe
Serious Nature
- Volt Switch
- Hidden Power [Grass]
- Quick Attack
- Thunderbolt

Deerling @ Flyinium Z
Ability: Sap Sipper
Level: 5
EVs: 196 Atk / 36 Def / 36 SpD / 236 Spe
Jolly Nature
- Seed Bomb
- Bounce
- Return
- Jump Kick

Mienfoo @ Eviolite
Ability: Regenerator
Level: 5
EVs: 196 Def / 36 SpD / 236 Spe
Jolly Nature
- U-turn
- High Jump Kick
- Knock Off
- Acrobatics

Zubat @ Eviolite
Ability: Infiltrator
Level: 5
EVs: 36 HP / 156 Atk / 236 Def / 76 Spe
Impish Nature
- Brave Bird
- U-turn
- Taunt
- Roost

Pawniard @ Eviolite
Ability: Defiant
Level: 5
EVs: 156 Atk / 36 Def / 116 SpD / 196 Spe
Jolly Nature
- Stealth Rock
- Knock Off
- Iron Head
- Sucker Punch

Baltoy @ Berry Juice
Ability: Levitate
Level: 5
EVs: 36 HP / 156 Def / 196 SpA / 36 SpD / 76 Spe
Modest Nature
IVs: 0 Atk
- Earth Power
- Psychic
- Rapid Spin
- Trick


OP is a great Mod
Wanted to build around squirtle+wynaut. Seemed fun so tried it out. Team's not bad. Scarf Squirtle. Water switch ins are all trapped by wynaut. Mienfoo is Mienfoo same with Pawniard. Wanted to try Mixed Vull as well so yk added that. And Sandygast! Actually does nothing on this team... But Hey groundium ohkoes a shit ton of stuff. Set up on something which granted is hard but is pretty bulky so it'll take something yk. Another Ghost type that grimer-a can't counter which is pretty rad. Shiny Sandgast is also sick.
OP (Squirtle) @ Choice Scarf
Ability: Torrent
Level: 5
EVs: 4 HP / 196 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Water Spout
- Ice Beam
- Surf
- Aura Sphere

Busted (Wynaut) @ Berry Juice
Ability: Shadow Tag
Level: 5
EVs: 76 HP / 52 Def / 52 SpD / 252 Spe
Jolly Nature
- Mirror Coat
- Counter
- Destiny Bond
- Encore

Rango (Mienfoo) @ Eviolite
Ability: Regenerator
Level: 5
EVs: 196 Def / 36 SpD / 236 Spe
Jolly Nature
- U-turn
- Knock Off
- High Jump Kick
- Fake Out

Viper (Vullaby) @ Berry Juice
Ability: Weak Armor
Level: 5
EVs: 160 Atk / 160 SpA / 116 Spe
- Hidden Power [Grass]
- Heat Wave
- Brave Bird
- Knock Off

Brawler (Pawniard) @ Eviolite
Ability: Defiant
Level: 5
EVs: 156 Atk / 36 Def / 116 SpD / 196 Spe
Jolly Nature
- Stealth Rock
- Knock Off
- Iron Head
- Sucker Punch

Sandygast @ Groundium Z
Ability: Water Compaction
Level: 5
Shiny: Yes
EVs: 76 HP / 196 SpA / 76 SpD / 156 Spe
Timid Nature
IVs: 0 Atk
- Rock Polish
- Earth Power
- Shadow Ball
- Destiny Bond


Water you doing spreading these mudkip memes
Water Spam with Mudkip+Horsea. Scarf Mudkip cause base 70 attack is super solid. DD Horsea cause I love flynium z and it DDs and it's not a dragon. What a legend. Budew is a meme spikes stacker but yk it's so cute. Tanks lots of hits. Can be sleep powder over synthesis if you want. Baltoy. Ground counter. Rocks and Spin. Croagunk answer. Rad mon. Mixed Vull cause the mon is SO fun. Scraggy so Horsea can have a DD fren.
Horsea @ Flyinium Z
Ability: Sniper
Level: 5
EVs: 196 Atk / 116 Def / 76 SpD / 116 Spe
Jolly Nature
- Dragon Dance
- Waterfall
- Bounce
- Facade

Mudkip @ Choice Scarf
Ability: Torrent
Level: 5
EVs: 36 HP / 196 Atk / 36 Def / 36 SpD / 196 Spe
Jolly Nature
- Superpower
- Endeavor
- Waterfall
- Aqua Tail

Budew @ Eviolite
Ability: Natural Cure
Level: 5
EVs: 36 HP / 76 Def / 116 SpA / 196 SpD / 76 Spe
Bold Nature
IVs: 0 Atk
- Giga Drain
- Sludge Bomb
- Synthesis
- Spikes

Baltoy @ Berry Juice
Ability: Levitate
Level: 5
EVs: 36 HP / 196 SpA / 36 SpD / 236 Spe
Timid Nature
IVs: 0 Atk
- Rapid Spin
- Stealth Rock
- Psychic
- Earth Power

Vullaby @ Berry Juice
Ability: Weak Armor
Level: 5
EVs: 160 Atk / 160 SpA / 116 Spe
Docile Nature
- Hidden Power [Grass]
- Knock Off
- Brave Bird
- Heat Wave

Scraggy @ Eviolite
Ability: Moxie
Level: 5
EVs: 36 HP / 156 Atk / 36 Def / 36 SpD / 212 Spe
Jolly Nature
- Knock Off
- Zen Headbutt
- Dragon Dance
- High Jump Kick


Spoink is cute and Bacon is tasty

Team based around Spoink+Gastly cause yk. A-Grimer is annoying. Scarf Spoink. Can be hp fire honestly but yellow magic is yellow magic. Gastly cause fairium is clean and chips/koes grimes and just a mon in general most games. Mienfoo for Pawn, Snub for fighting types/hard hitter. Staryu for bolt beam coverage and it's a staryu. Can honestly be replaced if you care but yk. Bolt beam+recovery is amazing. Pawn is pawn.
Spoink @ Choice Scarf
Ability: Thick Fat
Level: 5
EVs: 196 SpA / 116 SpD / 196 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Trick
- Power Gem
- Thunder Wave

Gastly @ Fairium Z
Ability: Levitate
Level: 5
EVs: 36 Def / 196 SpA / 76 SpD / 196 Spe
Timid Nature
IVs: 0 Atk
- Destiny Bond
- Dazzling Gleam
- Shadow Ball
- Sludge Bomb

Mienfoo @ Eviolite
Ability: Regenerator
Level: 5
EVs: 196 Def / 36 SpD / 236 Spe
Jolly Nature
- Fake Out
- U-turn
- Knock Off
- High Jump Kick

Snubbull @ Berry Juice
Ability: Intimidate
Level: 5
EVs: 36 HP / 36 Atk / 196 Def / 116 SpD / 116 Spe
Adamant Nature
- Thief
- Substitute
- Fire Punch
- Play Rough

Staryu @ Eviolite
Ability: Analytic
Level: 5
EVs: 156 Def / 116 SpA / 236 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Ice Beam
- Recover
- Hydro Pump

Pawniard @ Eviolite
Ability: Defiant
Level: 5
EVs: 156 Atk / 36 Def / 116 SpD / 196 Spe
Jolly Nature
- Iron Head
- Knock Off
- Stealth Rock
- Sucker Punch



Insert Viper/Serene/Kingler54321 Boom are Terrorists joke here
Gen 7 Mono Boom Spikes Stack. Lax pursuits gastly. Shellder baits pawniard. Kinda just get a hazards up. Bait Pawniard in if it's on their team and ko it. And just Explode. It's a bad team but it's a fun team :)
Shellder @ Eviolite
Ability: Shell Armor
Level: 5
EVs: 36 HP / 236 Atk / 116 Def / 116 Spe
Naive Nature
- Clamp
- Hidden Power [Fighting]
- Ice Shard
- Explosion

Munchlax @ Berry Juice
Ability: Thick Fat
Level: 5
EVs: 76 Atk / 196 Def / 236 SpD
Impish Nature
- Self-Destruct
- Pursuit
- Recycle
- Fire Punch

Gastly @ Life Orb
Ability: Levitate
Level: 5
EVs: 76 Atk / 36 Def / 196 SpA / 196 Spe
Naive Nature
- Substitute
- Sludge Bomb
- Shadow Ball
- Explosion

Trubbish @ Berry Juice
Ability: Stench
Level: 5
EVs: 36 HP / 36 Atk / 180 Def / 20 SpD / 236 Spe
Jolly Nature
- Spikes
- Gunk Shot
- Recycle
- Explosion

Onix @ Eviolite
Ability: Weak Armor
Level: 5
EVs: 76 HP / 236 Atk / 76 SpD / 116 Spe
Adamant Nature
- Stealth Rock
- Explosion
- Rock Blast
- Earthquake

Wailmer @ Flyinium Z
Ability: Water Veil
Level: 5
EVs: 196 Atk / 76 Def / 196 Spe
Jolly Nature
- Waterfall
- Earthquake
- Self-Destruct
- Bounce


Rowlet Webs
Rowlet has a sick dual stab so tried it on webs. Worked ok. Spinirak; snivy answer. You don't need webs up with this team granted it REALLY helps. Rowlet. It's pretty rad. Nice dual stab. Not bad bulk. SD is cool. Onix for birds. Frillish for spin blocking. Scraggy can be a pawn if you'd like but this thing breaks shit. Abra is abra. Counter for lax as you stay in. Counter on the pursuit and ko it. So much for abra counters...
Rowlet @ Eviolite
Ability: Overgrow
Level: 5
EVs: 236 Atk / 36 SpD / 180 Spe
Jolly Nature
- Swords Dance
- Leaf Blade
- Roost
- Brave Bird

Spinarak @ Eviolite
Ability: Insomnia
Level: 5
EVs: 36 HP / 116 Def / 116 SpA / 196 SpD / 36 Spe
Calm Nature
IVs: 0 Atk
- Sticky Web
- Baton Pass
- Psychic
- Sludge Bomb

Onix @ Eviolite
Ability: Weak Armor
Level: 5
EVs: 156 HP / 236 Atk / 76 SpD / 36 Spe
Jolly Nature
- Stealth Rock
- Rock Blast
- Earthquake
- Roar

Frillish @ Berry Juice
Ability: Water Absorb
Level: 5
EVs: 36 Def / 160 SpA / 76 SpD / 200 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Giga Drain
- Hidden Power [Fire]
- Water Spout
- Psychic

Scraggy @ Fightinium Z
Ability: Moxie
Level: 5
EVs: 36 HP / 236 Atk / 212 Spe
Jolly Nature
- High Jump Kick
- Knock Off
- Zen Headbutt
- Dragon Dance

Abra @ Life Orb
Ability: Magic Guard
Level: 5
EVs: 76 Def / 236 SpA / 196 Spe
Timid Nature
- Dazzling Gleam
- Psychic
- Substitute
- Counter


/

Band Nerds
Final team and my favorite team I've made in SM or ever as I'm a newer player. Passed this to my man 0NI for ssnl which is where you'd have seen it if you have. Team is based around speed pass+Double Belly Drummers. Torchic is insane rn. Fire+Grass Stab has always been bonkers to switch into. But this thing gaining speed too. Goodness. Lax Walls every special attacker not named nasty plot focus blast Croagunk. Coverage is all it needs. Chespin is adorable and another solid Belly Drummer. Pin missile cause the team doesn't like sash counter Abra trading with Munchlax. Archen for rocks, a stupid strong attacker and the best bird answer right now in my opinion. Sandshrew. This I just put here because it's adorable. If I were to change the team up I would make this a Timburr and put like rock slide or substitute over pin missile on Chespin however the team is old and I feel like sticking to the og is just idk. Just rad ig. Plus a-shrew is SOOO cute. Snubbull for Fighting Types/Bulking Up. Og pastebin will be top one, Edited With Timburr will be bottom one.
Munchlax @ Berry Juice
Ability: Thick Fat
Level: 5
EVs: 76 Atk / 196 Def / 236 SpD
Impish Nature
- Belly Drum
- Fire Punch
- Return
- Recycle

Torchic @ Firium Z
Ability: Speed Boost
Level: 5
EVs: 36 Def / 200 SpA / 36 SpD / 236 Spe
Modest Nature
IVs: 0 Atk / 30 SpA
- Protect
- Hidden Power [Grass]
- Baton Pass
- Fire Blast

Chespin @ Berry Juice
Ability: Bulletproof
Level: 5
EVs: 108 Atk / 76 Def / 76 SpD / 212 Spe
Jolly Nature
- Belly Drum
- Seed Bomb
- Pin Missile
- Drain Punch

Archen @ Berry Juice
Ability: Defeatist
Level: 5
EVs: 76 HP / 100 Atk / 76 Def / 76 SpD / 116 Spe
Jolly Nature
- Acrobatics
- Stone Edge
- Stealth Rock
- Earthquake

Sandshrew-Alola @ Eviolite
Ability: Slush Rush
Level: 5
EVs: 200 Atk / 36 Def / 76 SpD / 196 Spe
Jolly Nature
- Icicle Spear
- Iron Head
- Earthquake
- Rapid Spin

Snubbull @ Berry Juice
Ability: Intimidate
Level: 5
EVs: 36 HP / 116 Atk / 36 Def / 116 SpD / 196 Spe
Jolly Nature
- Play Rough
- Bulk Up
- Thief
- Fire Punch

Munchlax @ Berry Juice
Ability: Thick Fat
Level: 5
EVs: 76 Atk / 196 Def / 236 SpD
Impish Nature
- Belly Drum
- Fire Punch
- Return
- Recycle

Torchic @ Firium Z
Ability: Speed Boost
Level: 5
EVs: 36 Def / 200 SpA / 36 SpD / 236 Spe
Modest Nature
IVs: 0 Atk / 30 SpA
- Protect
- Hidden Power [Grass]
- Baton Pass
- Fire Blast

Chespin @ Berry Juice
Ability: Bulletproof
Level: 5
EVs: 108 Atk / 76 Def / 76 SpD / 212 Spe
Jolly Nature
- Belly Drum
- Seed Bomb
- Substitute
- Drain Punch

Archen @ Berry Juice
Ability: Defeatist
Level: 5
EVs: 76 HP / 100 Atk / 76 Def / 76 SpD / 116 Spe
Jolly Nature
- Acrobatics
- Stone Edge
- Stealth Rock
- Earthquake

Snubbull @ Berry Juice
Ability: Intimidate
Level: 5
EVs: 36 HP / 116 Atk / 36 Def / 116 SpD / 196 Spe
Jolly Nature
- Play Rough
- Bulk Up
- Thief
- Fire Punch

Timburr @ Eviolite
Ability: Guts
Level: 5
EVs: 196 Atk / 156 Def / 156 SpD
Adamant Nature
- Drain Punch
- Knock Off
- Mach Punch
- Ice Punch


If you somehow made it through this all jeez huge props to you and thank you so much for taking the time out of your day. I really enjoy doing stuff like this and it did get a BIT long but hey. More teams here the merrier. I just enjoy building like this and honestly would REALLY enjoy a revamp of Infamy's hot and fresh spicy squadrons and if there is interest or w/e would be super rad. Anyways regardless here are like 10 teams. Have fun with them and hope you enjoy the teams! :D
 
Last edited:
#14
I said I'd drop teams and here they are. In case you didn't see it in the bazaar I dropped 5 fuego teams and Drowzee webs is actually apparently 2-0 in open which is super rad. Go check that out cause those teams are just as fun as these and I'm not putting those here for now unless I get request to. Now for these new fuego teams that have never been shared before. This is my favorite part of pokemon. Messing around with friends and such a great community of LC and MDL in particular as I've grown as a player with those incredible people. Messing with fun pokemon is SO much fun and I enjoy it. I know I'm building up hype and s/o/emotional shit but these teams I find to be solid and utilize under used mons and are just SUPER fucking fun to play. Let's get it. I don't promise or say you will get any results with these teams but it is a lot of fun using the teams.


Dark Pussy
Saw tko's sick A-Meowth set and knew I needed to have some fun with it. Purrloin A-Meowth Core. A-Meowth gets rid of all of purrloin's answers bar fairy which the team struggles with (Honestly Treecko should be a foongus but treecko is SO cool and fun to use). Foo does Foo things, ame with Kabuto. Scarf zubat cause hell yea and I didn't want to use pikipek else I got bopped by croagunk so zubat is here.
Meowth-Alola @ Psychium Z
Ability: Technician
Level: 5
EVs: 200 SpA / 40 SpD / 200 Spe
Timid Nature
IVs: 1 Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe
- Hypnosis
- Dream Eater
- Parting Shot
- Hidden Power [Fighting]

Purrloin @ Berry Juice
Ability: Unburden
Level: 5
EVs: 32 HP / 64 Def / 200 SpA / 64 SpD / 148 Spe
Modest Nature
IVs: 30 HP / 0 Atk / 30 Def / 30 SpA / 30 SpD
- Substitute
- Nasty Plot
- Dark Pulse
- Hidden Power [Flying]

Mienfoo @ Eviolite
Ability: Regenerator
Level: 5
EVs: 196 Def / 36 SpD / 236 Spe
Jolly Nature
- Knock Off
- High Jump Kick
- U-turn
- Acrobatics

Zubat @ Choice Scarf
Ability: Infiltrator
Level: 5
EVs: 36 HP / 236 Atk / 236 Spe
Adamant Nature
- Giga Drain
- Brave Bird
- Pursuit
- U-turn

Kabuto @ Eviolite
Ability: Weak Armor
Level: 5
EVs: 116 HP / 36 Atk / 36 Def / 156 SpD / 156 Spe
Careful Nature
- Rock Slide
- Aqua Jet
- Stealth Rock
- Rapid Spin

Treecko @ Berry Juice
Ability: Unburden
Level: 5
EVs: 36 HP / 236 Atk / 76 SpD / 116 Spe
Adamant Nature
- Acrobatics
- Bullet Seed
- Swords Dance
- Thunder Punch


Flower Power
Team started with the idea of Petilil baiting in flabaebae's counters. Dream Eater is a Rad little bait and unlike other mons nobody uses petilil so they never expect it. Ohkoes Croagunk, does like 80% to timb and foongus. Not a great mon but super fun. Voltorb is cute and I like mons that explode so it's here. Tentacool is fighting spam check and croagunk counter. Thief+Berry Juice is a severely underutilized combo just in general. Stabs are solid and theif steals items for flower #2. Mienfoo is Mienfoo, Onix is Onix but my dude FLABAEBAE. Scarf hits 21 speed bam. Covet for fighting types that knock it off bam. Endeavor for utility bam. Moonblast for spamming once you bait in ferroseed/croagunk/foongus and chip/kill them with petilil. Mon is actually really nice and 2hkoes the majority of stuff that doesn't resist.
Petilil @ Psychium Z
Ability: Chlorophyll
Level: 5
EVs: 36 Def / 200 SpA / 36 SpD / 200 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Dream Eater
- Giga Drain
- Healing Wish
- Hidden Power [Fire]

Flabebe @ Choice Scarf
Ability: Flower Veil
Level: 5
EVs: 4 HP / 124 Def / 192 SpA / 180 Spe
Timid Nature
- Moonblast
- Endeavor
- Hidden Power [Ground]
- Covet

Voltorb @ Life Orb
Ability: Soundproof
Level: 5
EVs: 40 Atk / 32 Def / 240 SpA / 196 Spe
Timid Nature
IVs: 9 HP / 30 Atk / 30 SpA
- Thunderbolt
- Hidden Power [Grass]
- Volt Switch
- Explosion

Tentacool @ Berry Juice
Ability: Liquid Ooze
Level: 5
EVs: 36 HP / 236 Def / 116 SpD / 116 Spe
Bold Nature
- Scald
- Thief
- Hidden Power [Psychic]
- Sludge Wave

Mienfoo @ Eviolite
Ability: Regenerator
Level: 5
EVs: 196 Def / 36 SpD / 236 Spe
Jolly Nature
- Knock Off
- High Jump Kick
- U-turn
- Fake Out
Onix @ Berry Juice
Ability: Sturdy
Level: 5
EVs: 76 HP / 236 Atk / 196 Spe
Jolly Nature
- Rock Blast
- Earthquake
- Stealth Rock
- Dragon Tail



Guerilla Goletts
Wanted to use Goletts and had a lot of super rad players so figured I'd give them an old mini plug(like this please I need the smogon views to feed my friend's cows). Golett is a rad Vullaby/Staryu bait and it hard counters non shadow ball croagunk. Koffing is the fighting spam check that doesn't get trapped by diglett and is a serious nuisance in battle. Ferro is Ferro. Sets up Spikes. T-waves as the team is slow. Knock is cool. Kabuto. Rocks, Spin, Prio, Knock all on one mon. Awesome. Houndour. Wanted to use it and it fit ok here. Houndour spikes stack seemed rad. Croagunk is just the best glue mon in LC imo.
Golett @ Electrium Z
Ability: Iron Fist
Level: 5
EVs: 44 HP / 244 Atk / 36 Def / 36 SpD / 76 Spe
Adamant Nature
- Thunder Punch
- Rock Polish
- Earthquake
- Shadow Punch

Koffing @ Berry Juice
Ability: Levitate
Level: 5
EVs: 36 HP / 156 Def / 36 SpA / 156 SpD / 76 Spe
Calm Nature
- Thief
- Will-O-Wisp
- Sludge Bomb
- Flamethrower

Ferroseed @ Berry Juice
Ability: Iron Barbs
Level: 5
EVs: 84 HP / 36 Atk / 188 Def / 148 SpD / 36 Spe
Careful Nature
- Knock Off
- Spikes
- Bullet Seed
- Thunder Wave

Kabuto @ Eviolite
Ability: Weak Armor
Level: 5
EVs: 36 HP / 116 Atk / 36 Def / 156 SpD / 156 Spe
Careful Nature
- Aqua Jet
- Stealth Rock
- Rapid Spin
- Rock Slide

Houndour @ Life Orb
Ability: Flash Fire
Level: 5
EVs: 36 Def / 200 SpA / 36 SpD / 236 Spe
Timid Nature
IVs: 0 HP / 30 Atk / 30 SpA
- Dark Pulse
- Flame Charge
- Fire Blast
- Hidden Power [Grass]

Croagunk @ Eviolite
Ability: Dry Skin
Level: 5
EVs: 52 HP / 116 Def / 188 SpA / 116 SpD / 36 Spe
Modest Nature
- Nasty Plot
- Sludge Bomb
- Vacuum Wave
- Knock Off


Jewced's Forest Adventure
Wanted to build around Shinx as it seemed like a super solid bird counter and look at how cute this man is. Shoutouts to an mdl og in jewced which is another reason I wanted to use shinx :D. As Jewced ventured through the forest he found bambi. He can be brought in on volt switches if you would like and bambi always wanted to fly but jetpack taxes are fucking insane. So man put a magic crystal on his chest and flew. Jewced also ran across this weird ass fox human thing with floaty tubes for arms who was pretty rad and is cool for volt turn teams so he joined. Then there was this annoying ass bat that wanted to join. So yk they let him join. Then they found an ancient statue that set up rocks and gave some prio/knocks so they added him to the squad. Finally they found an ancient beyblade and added him. And so goes the tale of Jewced the Shinx within the time frame I have to put all these teams.
Shinx @ Eviolite
Ability: Intimidate
Level: 5
EVs: 164 Def / 200 SpA / 4 SpD / 76 Spe
Serious Nature
- Volt Switch
- Hidden Power [Grass]
- Quick Attack
- Thunderbolt

Deerling @ Flyinium Z
Ability: Sap Sipper
Level: 5
EVs: 196 Atk / 36 Def / 36 SpD / 236 Spe
Jolly Nature
- Seed Bomb
- Bounce
- Return
- Jump Kick

Mienfoo @ Eviolite
Ability: Regenerator
Level: 5
EVs: 196 Def / 36 SpD / 236 Spe
Jolly Nature
- U-turn
- High Jump Kick
- Knock Off
- Acrobatics

Zubat @ Eviolite
Ability: Infiltrator
Level: 5
EVs: 36 HP / 156 Atk / 236 Def / 76 Spe
Impish Nature
- Brave Bird
- U-turn
- Taunt
- Roost

Pawniard @ Eviolite
Ability: Defiant
Level: 5
EVs: 156 Atk / 36 Def / 116 SpD / 196 Spe
Jolly Nature
- Stealth Rock
- Knock Off
- Iron Head
- Sucker Punch

Baltoy @ Berry Juice
Ability: Levitate
Level: 5
EVs: 36 HP / 156 Def / 196 SpA / 36 SpD / 76 Spe
Modest Nature
IVs: 0 Atk
- Earth Power
- Psychic
- Rapid Spin
- Trick


OP is a great Mod
Wanted to build around squirtle+wynaut. Seemed fun so tried it out. Team's not bad. Scarf Squirtle. Water switch ins are all trapped by wynaut. Mienfoo is Mienfoo same with Pawniard. Wanted to try Mixed Vull as well so yk added that. And Sandygast! Actually does nothing on this team... But Hey groundium ohkoes a shit ton of stuff. Set up on something which granted is hard but is pretty bulky so it'll take something yk. Another Ghost type that grimer-a can't counter which is pretty rad. Shiny Sandgast is also sick.
OP (Squirtle) @ Choice Scarf
Ability: Torrent
Level: 5
EVs: 4 HP / 196 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Water Spout
- Ice Beam
- Surf
- Aura Sphere

Busted (Wynaut) @ Berry Juice
Ability: Shadow Tag
Level: 5
EVs: 76 HP / 52 Def / 52 SpD / 252 Spe
Jolly Nature
- Mirror Coat
- Counter
- Destiny Bond
- Encore

Rango (Mienfoo) @ Eviolite
Ability: Regenerator
Level: 5
EVs: 196 Def / 36 SpD / 236 Spe
Jolly Nature
- U-turn
- Knock Off
- High Jump Kick
- Fake Out

Viper (Vullaby) @ Berry Juice
Ability: Weak Armor
Level: 5
EVs: 160 Atk / 160 SpA / 116 Spe
- Hidden Power [Grass]
- Heat Wave
- Brave Bird
- Knock Off

Brawler (Pawniard) @ Eviolite
Ability: Defiant
Level: 5
EVs: 156 Atk / 36 Def / 116 SpD / 196 Spe
Jolly Nature
- Stealth Rock
- Knock Off
- Iron Head
- Sucker Punch

Sandygast @ Groundium Z
Ability: Water Compaction
Level: 5
Shiny: Yes
EVs: 76 HP / 196 SpA / 76 SpD / 156 Spe
Timid Nature
IVs: 0 Atk
- Rock Polish
- Earth Power
- Shadow Ball
- Destiny Bond


Water you doing spreading these mudkip memes
Water Spam with Mudkip+Horsea. Scarf Mudkip cause base 70 attack is super solid. DD Horsea cause I love flynium z and it DDs and it's not a dragon. What a legend. Budew is a meme spikes stacker but yk it's so cute. Tanks lots of hits. Can be sleep powder over synthesis if you want. Baltoy. Ground counter. Rocks and Spin. Croagunk answer. Rad mon. Mixed Vull cause the mon is SO fun. Scraggy so Horsea can have a DD fren.
Horsea @ Flyinium Z
Ability: Sniper
Level: 5
EVs: 196 Atk / 116 Def / 76 SpD / 116 Spe
Jolly Nature
- Dragon Dance
- Waterfall
- Bounce
- Facade

Mudkip @ Choice Scarf
Ability: Torrent
Level: 5
EVs: 36 HP / 196 Atk / 36 Def / 36 SpD / 196 Spe
Jolly Nature
- Superpower
- Endeavor
- Waterfall
- Aqua Tail

Budew @ Eviolite
Ability: Natural Cure
Level: 5
EVs: 36 HP / 76 Def / 116 SpA / 196 SpD / 76 Spe
Bold Nature
IVs: 0 Atk
- Giga Drain
- Sludge Bomb
- Synthesis
- Spikes

Baltoy @ Berry Juice
Ability: Levitate
Level: 5
EVs: 36 HP / 196 SpA / 36 SpD / 236 Spe
Timid Nature
IVs: 0 Atk
- Rapid Spin
- Stealth Rock
- Psychic
- Earth Power

Vullaby @ Berry Juice
Ability: Weak Armor
Level: 5
EVs: 160 Atk / 160 SpA / 116 Spe
Docile Nature
- Hidden Power [Grass]
- Knock Off
- Brave Bird
- Heat Wave

Scraggy @ Eviolite
Ability: Moxie
Level: 5
EVs: 36 HP / 156 Atk / 36 Def / 36 SpD / 212 Spe
Jolly Nature
- Knock Off
- Zen Headbutt
- Dragon Dance
- High Jump Kick


Spoink is cute and Bacon is tasty

Team based around Spoink+Gastly cause yk. A-Grimer is annoying. Scarf Spoink. Can be hp fire honestly but yellow magic is yellow magic. Gastly cause fairium is clean and chips/koes grimes and just a mon in general most games. Mienfoo for Pawn, Snub for fighting types/hard hitter. Staryu for bolt beam coverage and it's a staryu. Can honestly be replaced if you care but yk. Bolt beam+recovery is amazing. Pawn is pawn.
Spoink @ Choice Scarf
Ability: Thick Fat
Level: 5
EVs: 196 SpA / 116 SpD / 196 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Trick
- Power Gem
- Thunder Wave

Gastly @ Fairium Z
Ability: Levitate
Level: 5
EVs: 36 Def / 196 SpA / 76 SpD / 196 Spe
Timid Nature
IVs: 0 Atk
- Destiny Bond
- Dazzling Gleam
- Shadow Ball
- Sludge Bomb

Mienfoo @ Eviolite
Ability: Regenerator
Level: 5
EVs: 196 Def / 36 SpD / 236 Spe
Jolly Nature
- Fake Out
- U-turn
- Knock Off
- High Jump Kick

Snubbull @ Berry Juice
Ability: Intimidate
Level: 5
EVs: 36 HP / 36 Atk / 196 Def / 116 SpD / 116 Spe
Adamant Nature
- Thief
- Substitute
- Fire Punch
- Play Rough

Staryu @ Eviolite
Ability: Analytic
Level: 5
EVs: 156 Def / 116 SpA / 236 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Ice Beam
- Recover
- Hydro Pump

Pawniard @ Eviolite
Ability: Defiant
Level: 5
EVs: 156 Atk / 36 Def / 116 SpD / 196 Spe
Jolly Nature
- Iron Head
- Knock Off
- Stealth Rock
- Sucker Punch



Insert Viper/Serene/Kingler54321 Boom are Terrorists joke here
Gen 7 Mono Boom Spikes Stack. Lax pursuits gastly. Shellder baits pawniard. Kinda just get a hazards up. Bait Pawniard in if it's on their team and ko it. And just Explode. It's a bad team but it's a fun team :)
Shellder @ Eviolite
Ability: Shell Armor
Level: 5
EVs: 36 HP / 236 Atk / 116 Def / 116 Spe
Naive Nature
- Clamp
- Hidden Power [Fighting]
- Ice Shard
- Explosion

Munchlax @ Berry Juice
Ability: Thick Fat
Level: 5
EVs: 76 Atk / 196 Def / 236 SpD
Impish Nature
- Self-Destruct
- Pursuit
- Recycle
- Fire Punch

Gastly @ Life Orb
Ability: Levitate
Level: 5
EVs: 76 Atk / 36 Def / 196 SpA / 196 Spe
Naive Nature
- Substitute
- Sludge Bomb
- Shadow Ball
- Explosion

Trubbish @ Berry Juice
Ability: Stench
Level: 5
EVs: 36 HP / 36 Atk / 180 Def / 20 SpD / 236 Spe
Jolly Nature
- Spikes
- Gunk Shot
- Recycle
- Explosion

Onix @ Eviolite
Ability: Weak Armor
Level: 5
EVs: 76 HP / 236 Atk / 76 SpD / 116 Spe
Adamant Nature
- Stealth Rock
- Explosion
- Rock Blast
- Earthquake

Wailmer @ Flyinium Z
Ability: Water Veil
Level: 5
EVs: 196 Atk / 76 Def / 196 Spe
Jolly Nature
- Waterfall
- Earthquake
- Self-Destruct
- Bounce


Rowlet Webs
Rowlet has a sick dual stab so tried it on webs. Worked ok. Spinirak; snivy answer. You don't need webs up with this team granted it REALLY helps. Rowlet. It's pretty rad. Nice dual stab. Not bad bulk. SD is cool. Onix for birds. Frillish for spin blocking. Scraggy can be a pawn if you'd like but this thing breaks shit. Abra is abra. Counter for lax as you stay in. Counter on the pursuit and ko it. So much for abra counters...
Rowlet @ Eviolite
Ability: Overgrow
Level: 5
EVs: 236 Atk / 36 SpD / 180 Spe
Jolly Nature
- Swords Dance
- Leaf Blade
- Roost
- Brave Bird

Spinarak @ Eviolite
Ability: Insomnia
Level: 5
EVs: 36 HP / 116 Def / 116 SpA / 196 SpD / 36 Spe
Calm Nature
IVs: 0 Atk
- Sticky Web
- Baton Pass
- Psychic
- Sludge Bomb

Onix @ Eviolite
Ability: Weak Armor
Level: 5
EVs: 156 HP / 236 Atk / 76 SpD / 36 Spe
Jolly Nature
- Stealth Rock
- Rock Blast
- Earthquake
- Roar

Frillish @ Berry Juice
Ability: Water Absorb
Level: 5
EVs: 36 Def / 160 SpA / 76 SpD / 200 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Giga Drain
- Hidden Power [Fire]
- Water Spout
- Psychic

Scraggy @ Fightinium Z
Ability: Moxie
Level: 5
EVs: 36 HP / 236 Atk / 212 Spe
Jolly Nature
- High Jump Kick
- Knock Off
- Zen Headbutt
- Dragon Dance

Abra @ Life Orb
Ability: Magic Guard
Level: 5
EVs: 76 Def / 236 SpA / 196 Spe
Timid Nature
- Dazzling Gleam
- Psychic
- Substitute
- Counter


/

Band Nerds
Final team and my favorite team I've made in SM or ever as I'm a newer player. Passed this to my man 0NI for ssnl which is where you'd have seen it if you have. Team is based around speed pass+Double Belly Drummers. Torchic is insane rn. Fire+Grass Stab has always been bonkers to switch into. But this thing gaining speed too. Goodness. Lax Walls every special attacker not named nasty plot focus blast Croagunk. Coverage is all it needs. Chespin is adorable and another solid Belly Drummer. Pin missile cause the team doesn't like sash counter Abra trading with Munchlax. Archen for rocks, a stupid strong attacker and the best bird answer right now in my opinion. Sandshrew. This I just put here because it's adorable. If I were to change the team up I would make this a Timburr and put like rock slide or substitute over pin missile on Chespin however the team is old and I feel like sticking to the og is just idk. Just rad ig. Plus a-shrew is SOOO cute. Snubbull for Fighting Types/Bulking Up. Og pastebin will be top one, Edited With Timburr will be bottom one.
Munchlax @ Berry Juice
Ability: Thick Fat
Level: 5
EVs: 76 Atk / 196 Def / 236 SpD
Impish Nature
- Belly Drum
- Fire Punch
- Return
- Recycle

Torchic @ Firium Z
Ability: Speed Boost
Level: 5
EVs: 36 Def / 200 SpA / 36 SpD / 236 Spe
Modest Nature
IVs: 0 Atk / 30 SpA
- Protect
- Hidden Power [Grass]
- Baton Pass
- Fire Blast

Chespin @ Berry Juice
Ability: Overgrow
Level: 5
EVs: 108 Atk / 76 Def / 76 SpD / 212 Spe
Jolly Nature
- Belly Drum
- Seed Bomb
- Pin Missile
- Drain Punch

Archen @ Berry Juice
Ability: Defeatist
Level: 5
EVs: 76 HP / 100 Atk / 76 Def / 76 SpD / 116 Spe
Jolly Nature
- Acrobatics
- Stone Edge
- Stealth Rock
- Earthquake

Sandshrew-Alola @ Eviolite
Ability: Slush Rush
Level: 5
EVs: 200 Atk / 36 Def / 76 SpD / 196 Spe
Jolly Nature
- Icicle Spear
- Iron Head
- Earthquake
- Rapid Spin

Snubbull @ Berry Juice
Ability: Intimidate
Level: 5
EVs: 36 HP / 116 Atk / 36 Def / 116 SpD / 196 Spe
Jolly Nature
- Play Rough
- Bulk Up
- Thief
- Fire Punch

Munchlax @ Berry Juice
Ability: Thick Fat
Level: 5
EVs: 76 Atk / 196 Def / 236 SpD
Impish Nature
- Belly Drum
- Fire Punch
- Return
- Recycle

Torchic @ Firium Z
Ability: Speed Boost
Level: 5
EVs: 36 Def / 200 SpA / 36 SpD / 236 Spe
Modest Nature
IVs: 0 Atk / 30 SpA
- Protect
- Hidden Power [Grass]
- Baton Pass
- Fire Blast

Chespin @ Berry Juice
Ability: Overgrow
Level: 5
EVs: 108 Atk / 76 Def / 76 SpD / 212 Spe
Jolly Nature
- Belly Drum
- Seed Bomb
- Substitute
- Drain Punch

Archen @ Berry Juice
Ability: Defeatist
Level: 5
EVs: 76 HP / 100 Atk / 76 Def / 76 SpD / 116 Spe
Jolly Nature
- Acrobatics
- Stone Edge
- Stealth Rock
- Earthquake

Snubbull @ Berry Juice
Ability: Intimidate
Level: 5
EVs: 36 HP / 116 Atk / 36 Def / 116 SpD / 196 Spe
Jolly Nature
- Play Rough
- Bulk Up
- Thief
- Fire Punch

Timburr @ Eviolite
Ability: Guts
Level: 5
EVs: 196 Atk / 156 Def / 156 SpD
Adamant Nature
- Drain Punch
- Knock Off
- Mach Punch
- Ice Punch


If you somehow made it through this all jeez huge props to you and thank you so much for taking the time out of your day. I really enjoy doing stuff like this and it did get a BIT long but hey. More teams here the merrier. I just enjoy building like this and honestly would REALLY enjoy a revamp of Infamy's hot and fresh spicy squadrons and if there is interest or w/e would be super rad. Anyways regardless here are like 10 teams. Have fun with them and hope you enjoy the teams! :D
I can confirm that at least half of these teams are somewhat usable and donked me too many times in "fun" games.
 
#15

Go Go Golett Webs

Fun little webs squad here with some fun little sets. Double spinblocking ability with Golett and Pumpkaboo keeps webs on the field unless a vullaby comes out. Golett is a Rock Polish Sweeper that fires off STAB Earthquakes and strong Ice Punches and DYNAMIC Punches. Scarf Wingull is your only way of stopping a non scarf snivy, and other grass types. Mudbray breaks a lot of stuff with CB and outspeeds a lot with webs down with 236 speed EVs. Overall its a fun squad but loses to teams with lots of grass/ice/water coverage.

Heres some replays :

Importable
Surskit @ Choice Scarf
Ability: Swift Swim
Level: 5
EVs: 36 HP / 196 SpA / 20 SpD / 236 Spe
Modest Nature
IVs: 0 Atk
- Sticky Web
- Scald
- Giga Drain
- Baton Pass

Mudbray @ Choice Band
Ability: Stamina
Level: 5
EVs: 196 Atk / 76 SpD / 236 Spe
Adamant Nature
- Earthquake
- Close Combat
- Heavy Slam
- Rock Slide

Kabuto @ Eviolite
Ability: Weak Armor
Level: 5
EVs: 116 Atk / 36 Def / 236 SpD / 76 Spe
Adamant Nature
- Knock Off
- Stealth Rock
- Aqua Jet
- Rapid Spin

Pumpkaboo-Small @ Eviolite
Ability: Frisk
Level: 5
EVs: 164 HP / 36 Def / 84 SpA / 156 SpD / 68 Spe
Timid Nature
IVs: 0 Atk
- Synthesis
- Giga Drain
- Shadow Ball
- Fire Blast

Golett @ Eviolite
Ability: No Guard
Level: 5
EVs: 244 Atk / 236 Spe
Adamant Nature
- Dynamic Punch
- Earthquake
- Ice Punch
- Rock Polish

Wingull @ Choice Scarf
Ability: Keen Eye
Level: 5
EVs: 36 HP / 236 SpA / 236 Spe
Mild Nature
- Hurricane
- Scald
- Knock Off
- U-turn
 
#16
some cool stuff


Starly @ Fightinium Z
Ability: Reckless
Level: 5
EVs: 236 Atk / 36 SpA / 196 Spe
Lonely Nature
IVs: 0 HP
- Brave Bird
- Final Gambit
- Double-Edge
- U-turn
the hottest set i've seen
Could you please explain why you run 0 hp? You die quicker to recoil from BB/Dedge and Final Gambit does less damage if you were to use it after z move
 
#17

featuring Z-Bounce Hoppip / Adamant Scarf Aqua Tail Axew / Spdef Archen
Scraggy @ Eviolite
Ability: Moxie
Level: 5
EVs: 236 Atk / 36 Def / 212 Spe
Adamant Nature
- Dragon Dance
- Drain Punch
- Knock Off
- High Jump Kick

Hoppip @ Flyinium Z
Ability: Chlorophyll
Level: 5
EVs: 76 HP / 236 Atk / 196 Def
Adamant Nature
- Sunny Day
- Bounce
- Memento
- Sleep Powder

Axew @ Choice Scarf
Ability: Mold Breaker
Level: 5
EVs: 220 Atk / 36 Def / 220 Spe
Adamant Nature
- Outrage
- Aqua Tail
- Poison Jab
- Dual Chop

Mienfoo @ Eviolite
Ability: Regenerator
Level: 5
EVs: 76 Atk / 196 Def / 196 SpD
Adamant Nature
- Drain Punch
- U-turn
- Knock Off
- Fake Out

Grimer-Alola @ Eviolite
Ability: Poison Touch
Level: 5
EVs: 36 HP / 196 Atk / 196 Def / 36 SpA / 36 SpD
Brave Nature
- Pursuit
- Knock Off
- Poison Jab
- Fire Blast

Archen @ Berry Juice
Ability: Defeatist
Level: 5
EVs: 76 HP / 236 SpD / 196 Spe
Jolly Nature
- Stealth Rock
- Stone Edge
- Acrobatics
- Roost

ok basically, it's some fun shit together in a same team. The team is built around DD Scraggy and Z-Bounce Hoppip. Basically, Hoppip lure and OHKOes Scraggy counters with Z-Bounce and eventually can set a Memento for Scrag. If you think the opponent will lead with Mienfoo, basically just lead with Hoppip and Z-Bounce it, most of the time Mienfoo will try to Knock Off you. But if you fear the U-Turn, just set the sun, it could allow you to outspeed and sleep powder a random mon, then try later the z-bounce. Some useful calcs :
236+ Atk Hoppip Bounce (160 BP) vs. 0 HP / 196 Def Eviolite Mienfoo: 24-30 (114.2 - 142.8%) -- guaranteed OHKO
236+ Atk Hoppip Bounce vs. 0 HP / 156 Def Eviolite Timburr: 24-30 (100 - 125%) -- guaranteed OHKO
236+ Atk Hoppip Bounce vs. 124 HP / 160+ Def Eviolite Foongus: 24-30 (96 - 120%) -- 68.8% chance to OHKO

Adamant Scarf Axew is a fun anti-lead : basically if you see Onix in the opponent team, just lead with Axew and click Aqua Tail. Congratulations :

220+ Atk Mold Breaker Axew Aqua Tail vs. 0 HP / 0 Def Eviolite Onix: 20-24 (100 - 120%) -- guaranteed OHKO
And obviously, Mold Breaker destroys Sturdy. Also works for Surskit with Dual Chop and probably some others leads. Obviously, it's also a revenge killer and Outrage make it also a good cleaner. Fake Out Mienfoo is more classical and bring some solidity, and also deal some damages to set-up sweepers with repetitives fake outs. Grimer-A is a glue, nothing to say about it but it's mainly used for Abra and Spritzee. And finally, my team was very weak to NP Vullaby, so I thought "hey, i will use archen with a lot of spdef and sr" and it actually works.

+2 240+ SpA Vullaby Dark Pulse vs. 76 HP / 196 SpD Archen: 19-24 (82.6 - 104.3%) -- 6.3% chance to OHKO

the team looks like shit but in fact, i play for the fun with this and i'm actually around 1450-1500 despite of all these failures. It's """usable""" in ladder and as a surprise weapon, but I would not recommend to use this otherwise.


+ fun replay against a player around 1600 elo, even if I was kinda terrible :
http://replay.pokemonshowdown.com/gen7lc-615376239
 
#18
Grimer-Alola @ Eviolite
Ability: Poison Touch
Level: 5
EVs: 116 Atk / 196 Def / 196 SpD
Brave Nature
IVs: 0 Spe
- Shadow Sneak
- Knock Off
- Poison Jab
- Stone Edge

Inkay @ Eviolite
Ability: Contrary
Level: 5
EVs: 12 HP / 84 Atk / 172 Def / 228 SpD
Serious Nature
IVs: 0 Spe
- Trick Room
- Superpower
- Knock Off
- Psycho Cut

Munchlax @ Berry Juice
Ability: Thick Fat
Level: 5
EVs: 236 Atk / 36 Def / 236 SpD
Brave Nature
IVs: 0 Spe
- Return
- Earthquake
- Thunder Punch
- Recycle

Slowpoke @ Eviolite
Ability: Regenerator
Level: 5
EVs: 36 HP / 76 Def / 196 SpA / 196 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Psychic
- Scald
- Slack Off
- Flamethrower

Spritzee @ Eviolite
Ability: Healer
Level: 5
EVs: 52 HP / 116 Def / 252 SpA / 76 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Moonblast
- Psychic
- Energy Ball

Timburr @ Eviolite
Ability: Guts
Level: 5
EVs: 76 HP / 196 Atk / 236 SpD
Adamant Nature
- Bulk Up
- Drain Punch
- Knock Off
- Mach Punch


My trick room team. It would probably work better if there was some kind of trick room extender item.
Spritzee in particular can catch people by surprise.

Spritzee @ Eviolite
Ability: Healer
Level: 5
EVs: 52 HP / 120 Def / 176 SpA / 160 SpD
Quiet Nature
IVs: 1 Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe
- Trick Room
- Moonblast
- Psychic
- Hidden Power [Fighting]


This slightly modified set allows Spritzee to set up trick room and try to sweep on its own. Moonblast hits fighting and dark types (which aren't exactly a rarity in LC right now); Psychic hits poison types not named Alolan-Grimer (and fighting types); HP Fighting annihilates pawniard, and does strong damage to the likes of onix, ferroseed and magnemite.
 
#19

I call this the fuck diglett Elekid set

It's not too different from your standard Elekid set and idk if it has been done before so I could just be un-original as shit.

I almost brought this to the LC Open after realising my opponents fondness of Diglett to try and catch him off guard.

The main principle behind this set is trapping prevention, either predict the Diglett and click it in advance or if for whatever reason you are trapped it gives you a lifeline in case you win the speed tie and just rise up.

I tend to run it with Volt Switch to at least allow for momentum but tbolt works for power. The rest of the set is standard Kid.

Worked pretty well on mid ladder lol, I wouldn't use it seriously - here u go.

fuck diglett. (Elekid) @ Psychium Z
Level: 5
Ability: Vital Spirit
EVs: 240 SpA / 236 Spe
Timid Nature
- Volt Switch / Thunderbolt
- Magnet Rise
- Psychic
- Hidden Power Grass


Diglett Tectonic Rage Crit vs. Elekid in the air: 0-0 (0 - 0%) -- aim for the horn next time
Possible damage amounts: (0)
 
Last edited:

Aalbaniaa

We're all the king of our life
is a Smogon Media Contributor
#20


I wanted to build around Snivys but that quickly became a pretty meh team that i don't play. Feel free to take it and change what you want idc

Snivy @ Berry Juice
Ability: Contrary
Level: 5
EVs: 240 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Leaf Storm
- Substitute
- Glare
- Hidden Power [Ice]

Ponyta @ Eviolite
Ability: Flame Body
Level: 5
EVs: 76 Atk / 156 Def / 76 SpD / 196 Spe
Jolly Nature
- Flare Blitz
- Toxic
- Will-O-Wisp
- Morning Sun

Omanyte @ Eviolite
Ability: Shell Armor
Level: 5
EVs: 76 HP / 196 SpA / 236 Spe
Modest Nature
- Shell Smash
- Hydro Pump
- Ice Beam
- Earth Power

Mareanie @ Eviolite
Ability: Regenerator
Level: 5
EVs: 196 HP / 100 Def / 12 SpA / 100 SpD / 76 Spe
Calm Nature
- Scald
- Sludge Bomb
- Recover
- Toxic Spikes

Mienfoo @ Eviolite
Ability: Regenerator
Level: 5
EVs: 76 Atk / 196 Def / 196 SpD
Adamant Nature
- Drain Punch
- U-turn
- Knock Off
- High Jump Kick

Dwebble @ Eviolite
Ability: Weak Armor
Level: 5
EVs: 156 Atk / 76 Def / 236 Spe
Jolly Nature
- Stealth Rock
- Spikes
- Rock Blast
- Knock Off
 
#21

Bunnelby @ Liechi Berry
Ability: Huge Power
Level: 5
EVs: 228 Atk / 52 Def / 220 Spe
Adamant Nature
- Return
- Quick Attack
- Substitute
- Thief

Neat little bunnelby set I used in MDL against viper and plas. Sub Liechi + Thief actually worked better than I thought and is prolly a nice meme on the ladder.

Replay : http://replay.pokemonshowdown.com/gen7lc-618125203



edit : EQ can probably be added in over QA on the ladder to hit a lot of normal resists
 
Last edited:
#22


Frillish @ Choice Scarf
Ability: Water Absorb
Level: 5
EVs: 76 HP / 236 SpA / 196 Spe
Timid Nature
- Water Spout
- Shadow Ball
- Ice Beam
- Trick

Corphish @ Eviolite
Ability: Adaptability
Level: 5
EVs: 196 Atk / 76 Def / 236 Spe
Jolly Nature
- Crabhammer
- Aqua Jet
- Knock Off
- Swords Dance

Pineco @ Berry Juice
Ability: Sturdy
Level: 5
EVs: 236 Atk / 36 Def / 236 Spe
Jolly Nature
- Stealth Rock
- Spikes
- Rapid Spin
- Explosion

Shellder @ Eviolite
Ability: Skill Link
Level: 5
EVs: 36 HP / 236 Atk / 36 Def / 196 Spe
Impish Nature
- Shell Smash
- Icicle Spear
- Rock Blast
- Razor Shell

Cottonee @ Darkinium Z
Ability: Prankster
Level: 5
EVs: 36 HP / 40 Def / 144 SpA / 40 SpD / 232 Spe
Timid Nature
- Giga Drain
- Dazzling Gleam
- Knock Off
- Memento

Timburr @ Eviolite
Level: 5
Ability: Guts
EVs: 116 Atk / 156 Def / 236 SpD
Careful Nature
- Drain Punch
- Mach Punch
- Knock Off
- Bulk Up


I've been playing SM LC for like 2 days and the team clearly has flaws - also due to the fact that it was built in 5 minutes - but whatever. Water Spam 'cause water is the best type, Pineco stacks hazards and spins - webs totally fuck up this team so be careful - Frillish spinblocks/cleans/breaks, Timbur does what Timbur does (including avoiding losing turn 1 to Pawniard), Cotton eases setup and is such a cool guy indeed, Shelly cleans the majority of the times 'cause dude if you don't clean with this kind of support I don't know what to tell you honestly, SD Corph is water & strong & should have stab knock off btw.
 
#23
Fille inspired me to make a trick room team, so I went ahead and experimented with it.

http://replay.pokemonshowdown.com/gen7lc-597415524 Here's a replay of it, where I beat someone on high ladder who was in lcpl, and peaked at 1645 elo.

Clamperl @ Deep Sea Tooth
Ability: Shell Armor
Level: 5
Shiny: Yes
EVs: 28 HP / 156 Def / 248 SpA / 76 SpD
Modest Nature
IVs: 0 Atk / 30 SpA
- Hidden Power [Grass]
- Surf
- Ice Beam
- Substitute

Spritzee @ Eviolite
Ability: Aroma Veil
Level: 5
Shiny: Yes
EVs: 212 HP / 196 Def / 12 SpA / 76 SpD
Relaxed Nature
IVs: 0 Atk
- Wish
- Protect
- Moonblast
- Trick Room

Trapinch @ Berry Juice
Ability: Arena Trap
Level: 5
Shiny: Yes
EVs: 156 HP / 36 Atk / 236 Def / 76 SpD
Brave Nature
- Earthquake
- Rock Slide
- Superpower
- Toxic

Scraggy @ Choice Scarf
Ability: Moxie
Level: 5
Shiny: Yes
EVs: 36 HP / 236 Atk / 212 Spe
Jolly Nature
- High Jump Kick
- Knock Off
- Poison Jab
- Zen Headbutt

Pumpkaboo-Super @ Eviolite
Ability: Frisk
Level: 5
EVs: 148 Atk / 196 Def / 156 SpD
Brave Nature
IVs: 0 Spe
- Trick Room
- Bullet Seed
- Explosion
- Synthesis

Litwick @ Life Orb
Ability: Flash Fire
Level: 5
Shiny: Yes
EVs: 116 HP / 76 Def / 236 SpA / 76 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Fire Blast
- Will-O-Wisp
- Trick Room
- Energy Ball

Sorry if my post is bad, first time posting. Not really sure how to format things.
 

Jac

An eternity in Puyo Hell
is a Battle Server Moderator
#24
REVIVAL TIME

also here's some spam teams i worked on months ago and have since let go.



Technically this team has 3 Darks and 2 Fights but dont mind that. The idea is to use Pawn / Snub / Staryu / Gunk to wear down the enemy team and then close off with Scraggy + Vull.

Hard Headed (Scraggy) @ Berry Juice
Ability: Moxie
Level: 5
EVs: 224 Atk / 36 Def / 36 SpD / 212 Spe
Adamant Nature
- Dragon Dance
- High Jump Kick
- Crunch
- Poison Jab

Desetin (Vullaby) @ Flyinium Z
Ability: Weak Armor
Level: 5
EVs: 116 HP / 236 Atk / 116 Spe
Adamant Nature
- Mirror Move
- Brave Bird
- Knock Off
- Rock Smash

Slimy Slick Rick (Croagunk) @ Eviolite
Ability: Dry Skin
Level: 5
EVs: 188 Atk / 116 Def / 116 SpD / 36 Spe
Adamant Nature
- Drain Punch
- Gunk Shot
- Earthquake
- Knock Off

Goody 5 Points (Staryu) @ Life Orb
Ability: Analytic
Level: 5
EVs: 156 Def / 116 SpA / 236 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Psychic
- Ice Beam
- Recover

Undacova Brotha (Snubbull) @ Berry Juice
Ability: Intimidate
Level: 5
EVs: 196 HP / 44 Atk / 36 Def / 116 SpD / 116 Spe
Adamant Nature
- Thunder Wave
- Thief
- Play Rough
- Heal Bell

Bancho (Pawniard) @ Eviolite
Ability: Defiant
Level: 5
EVs: 156 Atk / 36 Def / 116 SpD / 196 Spe
Adamant Nature
- Stealth Rock
- Knock Off
- Brick Break
- Iron Head




Just because Porygon is gone doesnt mean TR is completely dead. I mean Clam and Dew have eye watering damage coming off of their singular STABs. Ralts and Shuppet can set TR and cripple something before they pass, while Solosis (with it's Abra like SpA) and Inkay (with it's self reliance and item removal AND boosting ability) work as an OTR duo.

YaZ (Solosis) (F) @ Eviolite
Ability: Regenerator
Level: 5
Shiny: Yes
EVs: 76 HP / 120 Def / 240 SpA / 40 SpD
Quiet Nature
- Trick Room
- Psychic
- Energy Ball
- Hidden Power [Fighting]

Rio Reverso (Inkay) (M) @ Eviolite
Ability: Contrary
Level: 5
Shiny: Yes
EVs: 12 HP / 244 Atk / 172 Def / 68 SpD
Brave Nature
IVs: 0 Spe
- Superpower
- Psycho Cut
- Knock Off
- Trick Room

Vile (Clamperl) (M) @ Deep Sea Tooth
Ability: Shell Armor
Level: 5
Shiny: Yes
EVs: 76 Def / 252 SpA / 156 SpD
Modest Nature
- Substitute
- Surf
- Ice Beam
- Hidden Power [Grass]

Buggle-boo (Dewpider) @ Life Orb
Ability: Water Bubble
Level: 5
EVs: 196 Atk / 180 Def / 20 SpD
Adamant Nature
IVs: 23 HP
- Liquidation
- Crunch
- Poison Jab
- Leech Life

Almagest (Ralts) (F) @ Focus Sash
Ability: Trace
Level: 5
Shiny: Yes
EVs: 212 HP / 236 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Will-O-Wisp
- Memento
- Dazzling Gleam

Teru Teru Bozu (Shuppet) (M) @ Focus Sash
Ability: Frisk
Level: 5
Shiny: Yes
EVs: 252 HP / 236 Atk
Brave Nature
IVs: 0 Spe
- Trick Room
- Sucker Punch
- Destiny Bond
- Will-O-Wisp






Pikipek and Taillow hit from both ends, they hate Steels and Onix. What are these two babies supposed to do?? :tired_face: That's right. Punch em down with the Triple Threat of Pawn/Scrag/Gunk. Technically the name has to do with the 3 cores of Bird / Fight / Dark however ironically i made a Spam Duo with 3 mons. Madness.

Oh yeah Staryu does what Staryu does. nbd.

Peckpicker (Pikipek) @ Choice Scarf
Ability: Skill Link
Level: 5
EVs: 236 Atk / 236 Spe
Jolly Nature
- Bullet Seed
- Brick Break
- U-turn
- Brave Bird

Screechereen (Taillow) @ Life Orb
Ability: Scrappy
Level: 5
EVs: 200 SpA / 240 Spe
Timid Nature
IVs: 19 HP / 1 Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe
- Boomburst
- Hurricane
- Hidden Power [Fighting]
- Roost

Steely Dan (Pawniard) @ Eviolite
Ability: Defiant
Level: 5
EVs: 156 Atk / 36 Def / 116 SpD / 196 Spe
Adamant Nature
- Stealth Rock
- Sucker Punch
- Knock Off
- Iron Head

Thuggin Love (Scraggy) @ Eviolite
Ability: Moxie
Level: 5
EVs: 36 HP / 236 Atk / 212 Spe
Jolly Nature
- High Jump Kick
- Knock Off
- Drain Punch
- Dragon Dance

Ribberto (Croagunk) @ Eviolite
Ability: Dry Skin
Level: 5
EVs: 188 Atk / 116 Def / 116 SpD / 36 Spe
Adamant Nature
- Drain Punch
- Knock Off
- Earthquake
- Gunk Shot

Ryuusei (Staryu) @ Eviolite
Ability: Analytic
Level: 5
EVs: 116 HP / 156 Def / 236 Spe
Timid Nature
IVs: 0 Atk
- Rapid Spin
- Scald
- Psychic
- Recover





I'm sure everyone's ive played regularly has fought this team and beat it with Magnemite. However this is the one i think is the most successful. a defensive Vull set gives me more oppurtinitues to switch and play out grinder games. Having Poisons makes it easier to deal with Fighting types since they cant beat over Trubbish which gives me time to toss some filthy Spikes down. Taillow getting Hurrimiss was a godsend so now we dont have to use Air Miss anymore however it's incompatable with Heat Wave :confounded: Oh well...

Valium (Vullaby) @ Eviolite
Ability: Overcoat
Level: 5
EVs: 116 HP / 156 Atk / 76 SpD / 116 Spe
Jolly Nature
- Brave Bird
- Knock Off
- Roost
- U-turn

Xanax (Taillow) @ Life Orb
Ability: Scrappy
Level: 5
EVs: 196 SpA / 236 Spe
Timid Nature
IVs: 19 HP
- Boomburst
- Hurricane
- U-turn
- Roost

Klonopin (Pawniard) @ Eviolite
Ability: Defiant
Level: 5
EVs: 156 Atk / 36 Def / 116 SpD / 196 Spe
Jolly Nature
- Knock Off
- Iron Head
- Sucker Punch
- Stealth Rock

Dalmine (Staryu) @ Eviolite
Ability: Analytic
Level: 5
EVs: 116 HP / 156 Def / 236 Spe
Timid Nature
IVs: 0 Atk
- Rapid Spin
- Recover
- Psychic
- Scald

Prosom (Mareanie) @ Eviolite
Ability: Regenerator
Level: 5
EVs: 148 HP / 180 Def / 180 SpD
Bold Nature
IVs: 0 Atk
- Sludge Bomb
- Scald
- Recover
- Haze

Halcion (Trubbish) @ Berry Juice
Ability: Sticky Hold
Level: 5
EVs: 116 HP / 36 Atk / 100 Def / 20 SpD / 236 Spe
Jolly Nature
- Spikes
- Recycle
- Gunk Shot
- Drain Punch
 
#25

Sirio (Growlithe) @ Eviolite
Ability: Intimidate
Level: 5
EVs: 156 Def / 200 SpA / 36 SpD / 116 Spe
Bold Nature
IVs: 0 Atk / 30 SpA
- Burn Up
- Will-O-Wisp
- Hidden Power [Grass]
- Morning Sun

I thought Intimidate + WillOWisp could have been nice in the meta and went with a special spread and Burn Up 'cause I thought that there would have been no point in using the doggo if Ponyta or Snubbull could have just played a similar role and be better on other sides.
Morning Sun is for recovery and HP Grass for Staryu, Kabuto, Onix and stuff. 14 def is for taking physical hits well, 14 speed to outspeed slow Foo, the rest to reach 12 spdef and maximize spatt. I built a team around this and laddered before dropping it (I don't remember why, I actually reached 1600 with it). Growlithe worked fine as a physical check and got me some nice kills (also due to the fact that very few expected such a set).
The fun in using it is due to the fact that it can burn or shot a powerful Burn Up and get rid of its typing on the switch of a fire check. The downside is (ofc) that, ones the Burn Up has been fired, it becomes powerless against everything that is not weak to grass and doesn't fear burn. Funny fact is that Growlithe can get burned after burning up himself.
Here are some calcs:
200 SpA Growlithe Hidden Power Grass vs. 116 HP / 0 SpD Eviolite Staryu: 10-12 (47.6 - 57.1%) -- 12.1% chance to 2HKO
116 SpA Staryu Scald vs. 0 HP / 36 SpD Eviolite Growlithe: 7-10 (31.8 - 45.4%) -- 100% chance to 3HKO (after losing fire type)
-1 236 Atk Onix Rock Blast (5 hits) vs. 0 HP / 156+ Def Eviolite Growlithe: 10-30 (45.4 - 136.3%) -- approx. 6.3% chance to OHKO
-1 236 Atk Onix Earthquake vs. 0 HP / 156+ Def Eviolite Growlithe: 12-14 (54.5 - 63.6%) -- guaranteed 2HKO
200 SpA Growlithe Burn Up vs. 124 HP / 160 SpD Eviolite Foongus: 20-26 (80 - 104%) -- 75% chance to OHKO after Stealth Rock