apt-get
it's not over 'til it's over
Hi! After going in OU and wandering in UU, I finally started to build a REAL team, and it's gonna be in LC. It's not particularly good, and it needs some tweaking, but it works well.
A screen of my ladder ranking. It doesn't mean anything, but anyway:
Anyway, let's get on the team, shall we?
This was the original team. While it seemed cool for me, it was actually pretty bad and got destroyed by many threats to the metagame.
But then I battled with Wobby and he gave me some nifty advices.
That's how the team went after this. It allowed me to beat a lot of threats to the metagame, like scraggy with mienfoo or murkrow with chinchou. But I didn't like Snover much, as it added another flying and fighting weakness to just counter sand teams and launch random blizzards...
Porygon took his place as a scarfer, with the added effect of effectively being a ponyta/houndour and drilbur counter. With trace, I can copy flash fire and hit them with tri attack to 2HKO or simply switch into drilbur to revenge kill with ice beam after the sand rush trace boost.
Yep, this is the actual team. Not a lot of changes, but it works!
Binko (Mienfoo) (M) @ Eviolite
Trait: Regenerator
Level: 5
EVs: 196 Def / 36 SDef / 76 Spd / 156 Atk
Impish Nature
- Fake Out
- Drain Punch
- Knock Off
- U-turn
Mienfoo is the pivot of the team. I can easily switch him in to fake out and then u-turn out. He's also my check to Scraggy and most normal-types.
Fake out/U-Turn for momentum, Drain Punch for stab + heal, knock off to pick off opposing walls and nail misdreavus.
Kuzko (Chinchou) (M) @ Eviolite
Trait: Volt Absorb
Level: 5
EVs: 76 HP / 132 Def / 228 SDef / 60 Spd
Calm Nature
IVs: 30 Atk / 30 SAtk
- Discharge
- Scald
- Rest
- Sleep Talk
Chinchou does his job: tank any physical or special hit and then attempt to paralyze/burn. If you get too much damage, rest. He's the best murkrow switch-in in the game, and that isn't for nothing.
Discharge and Scald for burn and paralysis, resttalk for healing.
Lana (Ponyta) (F) @ Life Orb
Trait: Flash Fire
Level: 5
EVs: 36 HP / 196 Spd / 236 Atk
Jolly Nature
- Flame Charge
- Flare Blitz
- Return
- Wild Charge
Ponyta is my first sweeper: this is the classic set. Flame Charge to get a speed boost, in order to not get wrecked by base 20 speed/scarf threats, and flare blitz to wreck everything. Return and wild charge gives nice coverage, missing only on rock/ground types (and again why would I leave ponyta against these lol).
Sam (Porygon) @ Choice Scarf
Trait: Trace
Level: 5
EVs: 184 SAtk / 200 Spd / 104 Atk
Naive Nature
IVs: 30 Atk / 30 SAtk / 30 Spd
- Ice Beam
- Shadow Ball
- Tri Attack
- Trick
Porygon is my scarf: it's also my sand check. It can easily cripple hippopotas with trick, getting an eviolite, ensuring he won't get OHKOed by drilbur's earthquake. Shadow Ball for hitting Missy, Ice Beam for murkrow and Ground-types, tri attack for stab and move to spam in general.
Miku (Misdreavus) (F) @ Eviolite
Trait: Levitate
Level: 5
EVs: 240 SAtk / 240 Spd
Timid Nature
IVs: 30 Def / 30 SAtk / 30 SDef
- Nasty Plot
- Shadow Ball
- Substitute
- Hidden Power [Fighting]
Missy is my second sweeper. Interestingly, I never see Sub variants, always using that slot for thunderbolt. Substitute allow missy to beat dark-types spamming suckerpunch and walls, attempting to toxic it in vain. It eases prediction and protects from status.
Nasty plot for boost, shadow ball for stab, HP fighting for unresisted coverage.
Johnny (Scraggy) (M) @ Eviolite
Trait: Moxie
Level: 5
EVs: 236 Atk / 36 SDef / 236 Spd
Jolly Nature
- Dragon Dance
- Drain Punch
- Crunch
- Ice Punch
Scraggy is my third sweeper, and it's easy to see why. dragon dance, high attack stat, solid bulk and Moxie/Shed skin. I'm not using shed skin, since I prefer the moxie boost that allow me to beat threats such as mienfoo after a few kills more than the potential burn/paralysis heal chance. It also allow me to sweep unprepared teams after a boost or two.
DD for boosting, drain punch for stab and heal, crunch is a reliable stab move with nearly unresisted coverage with drain punch, ice punch for murkrow.
~~~~~~~~
Even if I have porygon, these little guys still wreak havoc on my team if they survive an ice beam. However, they are often taken out easily. One strategy I have to beat drilbur is to Hit it with shadow ball if I'm behind a sub, thus he breaks the sub with shadow claw. then I switch into Porygon to take the hit, and finish it off with ice beam.
Even with chinchou, the king of LC still can break through me. roost variants can prankster-roost to stall chinchou, but I easily win the stallwar. It can spam HP grass to try to break me down, though it only inflicts ~36%, enough for me to 2HKO him with Discharge.
There's also the mienfoo/missy/murkrow core that give me some problems, but I can beat it most of the time.
Thanks for reading!
A screen of my ladder ranking. It doesn't mean anything, but anyway:
Anyway, let's get on the team, shall we?
This was the original team. While it seemed cool for me, it was actually pretty bad and got destroyed by many threats to the metagame.
But then I battled with Wobby and he gave me some nifty advices.
That's how the team went after this. It allowed me to beat a lot of threats to the metagame, like scraggy with mienfoo or murkrow with chinchou. But I didn't like Snover much, as it added another flying and fighting weakness to just counter sand teams and launch random blizzards...
Porygon took his place as a scarfer, with the added effect of effectively being a ponyta/houndour and drilbur counter. With trace, I can copy flash fire and hit them with tri attack to 2HKO or simply switch into drilbur to revenge kill with ice beam after the sand rush trace boost.
Yep, this is the actual team. Not a lot of changes, but it works!
Binko (Mienfoo) (M) @ Eviolite
Trait: Regenerator
Level: 5
EVs: 196 Def / 36 SDef / 76 Spd / 156 Atk
Impish Nature
- Fake Out
- Drain Punch
- Knock Off
- U-turn
Mienfoo is the pivot of the team. I can easily switch him in to fake out and then u-turn out. He's also my check to Scraggy and most normal-types.
Fake out/U-Turn for momentum, Drain Punch for stab + heal, knock off to pick off opposing walls and nail misdreavus.
Kuzko (Chinchou) (M) @ Eviolite
Trait: Volt Absorb
Level: 5
EVs: 76 HP / 132 Def / 228 SDef / 60 Spd
Calm Nature
IVs: 30 Atk / 30 SAtk
- Discharge
- Scald
- Rest
- Sleep Talk
Chinchou does his job: tank any physical or special hit and then attempt to paralyze/burn. If you get too much damage, rest. He's the best murkrow switch-in in the game, and that isn't for nothing.
Discharge and Scald for burn and paralysis, resttalk for healing.
Lana (Ponyta) (F) @ Life Orb
Trait: Flash Fire
Level: 5
EVs: 36 HP / 196 Spd / 236 Atk
Jolly Nature
- Flame Charge
- Flare Blitz
- Return
- Wild Charge
Ponyta is my first sweeper: this is the classic set. Flame Charge to get a speed boost, in order to not get wrecked by base 20 speed/scarf threats, and flare blitz to wreck everything. Return and wild charge gives nice coverage, missing only on rock/ground types (and again why would I leave ponyta against these lol).
Sam (Porygon) @ Choice Scarf
Trait: Trace
Level: 5
EVs: 184 SAtk / 200 Spd / 104 Atk
Naive Nature
IVs: 30 Atk / 30 SAtk / 30 Spd
- Ice Beam
- Shadow Ball
- Tri Attack
- Trick
Porygon is my scarf: it's also my sand check. It can easily cripple hippopotas with trick, getting an eviolite, ensuring he won't get OHKOed by drilbur's earthquake. Shadow Ball for hitting Missy, Ice Beam for murkrow and Ground-types, tri attack for stab and move to spam in general.
Miku (Misdreavus) (F) @ Eviolite
Trait: Levitate
Level: 5
EVs: 240 SAtk / 240 Spd
Timid Nature
IVs: 30 Def / 30 SAtk / 30 SDef
- Nasty Plot
- Shadow Ball
- Substitute
- Hidden Power [Fighting]
Missy is my second sweeper. Interestingly, I never see Sub variants, always using that slot for thunderbolt. Substitute allow missy to beat dark-types spamming suckerpunch and walls, attempting to toxic it in vain. It eases prediction and protects from status.
Nasty plot for boost, shadow ball for stab, HP fighting for unresisted coverage.
Johnny (Scraggy) (M) @ Eviolite
Trait: Moxie
Level: 5
EVs: 236 Atk / 36 SDef / 236 Spd
Jolly Nature
- Dragon Dance
- Drain Punch
- Crunch
- Ice Punch
Scraggy is my third sweeper, and it's easy to see why. dragon dance, high attack stat, solid bulk and Moxie/Shed skin. I'm not using shed skin, since I prefer the moxie boost that allow me to beat threats such as mienfoo after a few kills more than the potential burn/paralysis heal chance. It also allow me to sweep unprepared teams after a boost or two.
DD for boosting, drain punch for stab and heal, crunch is a reliable stab move with nearly unresisted coverage with drain punch, ice punch for murkrow.
~~~~~~~~
Even if I have porygon, these little guys still wreak havoc on my team if they survive an ice beam. However, they are often taken out easily. One strategy I have to beat drilbur is to Hit it with shadow ball if I'm behind a sub, thus he breaks the sub with shadow claw. then I switch into Porygon to take the hit, and finish it off with ice beam.
Even with chinchou, the king of LC still can break through me. roost variants can prankster-roost to stall chinchou, but I easily win the stallwar. It can spam HP grass to try to break me down, though it only inflicts ~36%, enough for me to 2HKO him with Discharge.
There's also the mienfoo/missy/murkrow core that give me some problems, but I can beat it most of the time.
Binko (Mienfoo) (M) @ Eviolite
Trait: Regenerator
Level: 5
EVs: 196 Def / 36 SDef / 76 Spd / 156 Atk
Impish Nature
- Fake Out
- Drain Punch
- Knock Off
- U-turn
Kuzko (Chinchou) (M) @ Eviolite
Trait: Volt Absorb
Level: 5
EVs: 76 HP / 132 Def / 228 SDef / 60 Spd
Calm Nature
IVs: 30 Atk / 30 SAtk
- Discharge
- Scald
- Rest
- Sleep Talk
Lana (Ponyta) (F) @ Life Orb
Trait: Flash Fire
Level: 5
EVs: 36 HP / 196 Spd / 236 Atk
Jolly Nature
- Flame Charge
- Flare Blitz
- Return
- Wild Charge
Sam (Porygon) @ Choice Scarf
Trait: Trace
Level: 5
EVs: 184 SAtk / 200 Spd / 104 Atk
Naive Nature
IVs: 30 Atk / 30 SAtk / 30 Spd
- Ice Beam
- Shadow Ball
- Tri Attack
- Trick
Miku (Misdreavus) (F) @ Eviolite
Trait: Levitate
Level: 5
EVs: 240 SAtk / 240 Spd
Timid Nature
IVs: 30 Def / 30 SAtk / 30 SDef
- Nasty Plot
- Shadow Ball
- Substitute
- Hidden Power [Fighting]
Johnny (Scraggy) (M) @ Eviolite
Trait: Moxie
Level: 5
EVs: 236 Atk / 36 SDef / 236 Spd
Jolly Nature
- Dragon Dance
- Drain Punch
- Crunch
- Ice Punch
Trait: Regenerator
Level: 5
EVs: 196 Def / 36 SDef / 76 Spd / 156 Atk
Impish Nature
- Fake Out
- Drain Punch
- Knock Off
- U-turn
Kuzko (Chinchou) (M) @ Eviolite
Trait: Volt Absorb
Level: 5
EVs: 76 HP / 132 Def / 228 SDef / 60 Spd
Calm Nature
IVs: 30 Atk / 30 SAtk
- Discharge
- Scald
- Rest
- Sleep Talk
Lana (Ponyta) (F) @ Life Orb
Trait: Flash Fire
Level: 5
EVs: 36 HP / 196 Spd / 236 Atk
Jolly Nature
- Flame Charge
- Flare Blitz
- Return
- Wild Charge
Sam (Porygon) @ Choice Scarf
Trait: Trace
Level: 5
EVs: 184 SAtk / 200 Spd / 104 Atk
Naive Nature
IVs: 30 Atk / 30 SAtk / 30 Spd
- Ice Beam
- Shadow Ball
- Tri Attack
- Trick
Miku (Misdreavus) (F) @ Eviolite
Trait: Levitate
Level: 5
EVs: 240 SAtk / 240 Spd
Timid Nature
IVs: 30 Def / 30 SAtk / 30 SDef
- Nasty Plot
- Shadow Ball
- Substitute
- Hidden Power [Fighting]
Johnny (Scraggy) (M) @ Eviolite
Trait: Moxie
Level: 5
EVs: 236 Atk / 36 SDef / 236 Spd
Jolly Nature
- Dragon Dance
- Drain Punch
- Crunch
- Ice Punch
Thanks for reading!