Corporal Levi
ninjadog of the decade
OKAY SO doka and I were supposed to coordinate the timing of our posts and do so together but she went ahead and posted without me a few hours early :(
I believe the viability of a Pokemon can be reasonably split into three areas: the ease with which it can be included on a team, how consistently effective it is in battle, and how much support it requires. These tend to be intertwined - a Pokemon that is easy to include onto a team is generally so because it does well in most battles without a lot of support - but there are some exceptions, like Archen and Gothita. I will be using this line of thought to organize my arguments.
Drifloon to A+ or higher
I have seen claims that Drifloon is nothing more than 'overrated', but six wins and three losses in the highest level of LC play we have at the moment, as of week four, says otherwise. There have also been people who believe that the metagame will soon be able to adapt to Drifloon, as Recyclefloon has only become popular recently. This I can understand better, and it's part of the reason why I'm not nominating Drifloon for S absolutely (although I can certainly see it in S), but something tells me that Larvitar and Lum Berry Pawniard won't be catching on any time soon. Drifloon certainly has other viable sets, such as physically or mixed offensive sets and Calm Mind sweepers, but I feel that these pale in comparison to Recyclefloon the way Life Orb Mienfoo is much less common than Eviolite Mienfoo. As such, I will primarily be discussing this set:
Drifloon @ Berry Juice
Ability: Unburden
Level: 5
EVs: 36 HP / 36 Atk / 84 Def / 84 SpD / 196 Spe (or 36 HP / 36 Atk / 164 Def / 164 SpD / 36 Spe if Substitute isn't run)
Jolly Nature
- Substitute (/ Knock Off / Defog)
- Will-O-Wisp
- Recycle
- Acrobatics
Drifloon is just as, if not more splashable than most other A+ ranked Pokemon.
Drifloon's unique typing lets it fill a huge number of roles with just a single set. It's easily the best Spinblocker because it's so much more threatening than Pumpkaboo, and isn't a risky switch-in like Gastly is; this makes it incredibly difficult to give up for Webs and Spikestacking teams. It also fits well on birdspam teams because it happens to win against the vast majority of bird checks, crippling them with a burn at worst, and often simply taking them out. I am personally not fond of Fletchling, but Vullaby + Drifloon can be incredibly difficult for a lot of teams to deal with because the usual means to take out Drifloon tend to weaken a team enough for Vullaby to get a KO pretty much every time it comes in, and at the same time, Vullaby weakens most of its switch-ins enough for Drifloon to stall them out. Ghostspam consisting of Gastly + Drifloon is less common, but still a very strong strategy for similar reasons. This is all before mentioning Drifloon + Diglett, which is a strong enough core to dedicate a team to supporting and is a core that plenty of well-known LCers, including myself, agree is broken, but more on that later. Drifloon's strengths are more than enough to make it a standalone threat, too, as it has the survivability and means to harm foes that allow it to fit onto defensive and offensive teams alike. The ease with which it can fit onto a team I would argue exceeds Fletchling or Gastly, and is more comparable to Abra or Diglett.
Drifloon is almost always an enormous nuisance to opposing teams.
Drifloon is really, really good. What differentiates it from other offensive Pokemon in the sheer number of things it wins against. Fletchling CAN get around its checks in some way - for example, it can run Overheat instead of Roost to beat Pawniard and Magnemite switch-ins. However, by doing so, it forfeits its survivability, which leaves it prone to being worn down, as well as a good number of switch-in opportunities due to the decreased special bulk. Drifloon has no such issue. With the given set, Drifloon beats all the things birds and ghosts are supposed to beat, like Grass-types; it's admittedly only a soft check to Fighting-types, but so are other birds. It is also able to get around popular bird and ghost checks like Pawniard and Vullaby; if they don't run Choice Scarf or a boosting move, Drifloon outright beats them with a fair portion of its health left, and even a Choice Scarf isn't enough if Drifloon has already activated Unburden. Cleric support doesn't cut it, because Will-O-Wisp has double Aromatherapy/Heal Bell's PP. Even Ice Beam Porygon can't switch in, because Download boosts Porygon's Attack, and once Porygon is burned, Drifloon can stall it into Acrobatics range. Roost Archen loses too, by the way, because its Roost gets PP stalled. Not only does Drifloon spread burns, check key threats, and even pack the potential to outright sweep, it can do it all in one set. In this area, I actually think that Drifloon exceeds A+ ranked Pokemon; there are all sorts of methods to deal with Fletchling or Timburr or even Abra, but the ways to deal with Drifloon that aren't ridiculously costly are limited to a select few.
Anyways, onto floondig, which I strongly feel is, by a very large margin, the strongest two-mon core in the metagame. Drifloon is difficult to check, and even against teams with a dedicated counter can hold its own just because they'll have to spend a great deal of their time recovering off burn damage, but paired with Diglett, it becomes nigh unstoppable. Here is a list of reasonably common Pokemon that don't get stalled out by Drifloon:
- RestTalk Munchlax (RestTalk users are on this list because they can PP stall Drifloon, so BJ Munchlax actually loses unless it's the rare and amazing Curse + Pursuit set)
- RestTalk Skrelp
- RestTalk Chinchou
- Berry Juice Chinchou
- Recycle Magnemite
- Ponyta
- Elekid
- Onix
- Choice Scarf Hyper Voice Amaura
You can probably see where I'm going here. All of them except for Munchlax and Amaura share a very important trait. This trait begins with 'loses to' and ends with 'Diglett'. The reason why floondig is better than Shelldig or Vulladig and so very much better than Fletchdig is a result of how much of the metagame it wins against - traditional birddig checks like Archen and Porygon easily stop Fletchdig, but struggle immensely against Drifloon.
And it's not like revenge-killing Drifloon is an easy task when it hits 34 or 30 Speed after Unburden, depending on its EV spread.
Drifloon requires almost no support to function.
It doesn't take a whole lot of support to spread burns, stall out burned things, and occasionally click Acrobatics. In fact, Drifloon is so good at and needs so little to do what it does that it's closer to a support Pokemon than something that needs support; I mentioned some of its niches earlier, but the big support options it provides are crippling bird checks with burns and spinblocking. Its role as a lure can be made even more effective if Knock Off is run to cripple random RestTalk users even more, and Defog lets it fill an entirely different niche, although it'll be harder to sweep on its own without Substitute. Even Defog support isn't needed when Drifloon can take advantage of Stealth Rock to activate Berry Juice. This isn't to say that Drifloon doesn't appreciate support, because as I've brought up a few times already, floondig is sort of ridiculous. In comparison, the majority of A+ ranked Pokemon require far more support to reach a comparable level of effectiveness - Fletchling pretty much needs Diglett/Trapinch or fellow birds to pose as a significant threat, Timburr wants Pursuit trappers and Fairy checks if it plans to sweep, and Diglett requires teammates that can switch into what forces it out after a revenge-kill. Abra is probably the only A+ rank that doesn't require more support than Drifloon, but no combination of Abra + something else can come close to being as threatening as floondig.
Since I spent so much of that hyping floondig, I can't just stop with a single nomination.
Diglett to S
I'll be the first to admit that I didn't actually think Diglett didn't belong in S just a few weeks ago. I remember having a conversation with zf where we both agreed that Diglett potentially deserved a suspect, but I stated that Diglett simply did not fit the definition of an S-rank. My argument was that the amount of support required to use a support Pokemon in Diglett differentiated itself from other S-ranks too much. I've changed my mind simply because I feel that its sheer effectiveness is enough to warrant disregarding its negatives, in large part as a member of a specific core that you could probably guess by now. I would like to stress now that although there are other extremely threatening Diglett cores, most notably shelldig, I do not feel that these are unbearably strong the way floondig is.
Diglett is just as splashable as other S ranked Pokemon.
Diglett synergizes with pretty much everything in some way; almost every Pokemon will appreciate having something gone that Diglett can remove. Shellder loves having Steel-types and Cottonee gone. Timburr appreciates not having to deal with Cottonee, Gothita, Abra, or Larvesta. Drifloon becomes borderline broken without any of its checks. Even something like Tentacool benefits from how Diglett limits Gothita to only trapping one Pokemon. If you're aren't using semi-stall, a type spam, or Gothita, chances are you're using Diglett - and even sometimes when you are running those, Diglett finds its way onto your team. I wouldn't rank it on the same level as Mienfoo, but it's probably around as easy to fit onto a team as Porygon and moreso than Pawniard.
Although Diglett requires more support than other S-ranks, its sheer effectiveness makes up for it.
Diglett certainly requires support. It can't get in safely very easily, so it wants VoltTurn support unless you plan to rely solely on revenge-kills. More importantly, once it gets a KO, it is very easy to force out, so you'll need switch-ins to all sorts of things - Grass-types, Water-types, Fighting-types, and Flying-types to name just some of them. This is where Diglett's ability to synergize with everything comes into play again - it's not really a loss to include a Foongus or Magnemite on the team to support Diglett, because Diglett happens to support them quite well, anyways (traps Gothita/Abra/Fire-types for Foongus, Fire-types/Chinchou for Magnemite). In this way, although Diglett does require support, you aren't really losing much at all by supporting it. And of course, Diglett is an extremely strong Pokemon to begin with, because trapping is super good. It's a bit difficult to compare it to the other S-ranks in this regard, but I think most of us can agree that Diglett tends to be scarier to face than most of the A+ ranked Pokemon (except Drifloon!); its influence is such that even if it doesn't actually end up doing anything in a game, just its presence can change the way your opponent plays.
Please don't let floondig stick around in LC
I believe the viability of a Pokemon can be reasonably split into three areas: the ease with which it can be included on a team, how consistently effective it is in battle, and how much support it requires. These tend to be intertwined - a Pokemon that is easy to include onto a team is generally so because it does well in most battles without a lot of support - but there are some exceptions, like Archen and Gothita. I will be using this line of thought to organize my arguments.
I have seen claims that Drifloon is nothing more than 'overrated', but six wins and three losses in the highest level of LC play we have at the moment, as of week four, says otherwise. There have also been people who believe that the metagame will soon be able to adapt to Drifloon, as Recyclefloon has only become popular recently. This I can understand better, and it's part of the reason why I'm not nominating Drifloon for S absolutely (although I can certainly see it in S), but something tells me that Larvitar and Lum Berry Pawniard won't be catching on any time soon. Drifloon certainly has other viable sets, such as physically or mixed offensive sets and Calm Mind sweepers, but I feel that these pale in comparison to Recyclefloon the way Life Orb Mienfoo is much less common than Eviolite Mienfoo. As such, I will primarily be discussing this set:
Drifloon @ Berry Juice
Ability: Unburden
Level: 5
EVs: 36 HP / 36 Atk / 84 Def / 84 SpD / 196 Spe (or 36 HP / 36 Atk / 164 Def / 164 SpD / 36 Spe if Substitute isn't run)
Jolly Nature
- Substitute (/ Knock Off / Defog)
- Will-O-Wisp
- Recycle
- Acrobatics
Drifloon is just as, if not more splashable than most other A+ ranked Pokemon.
Drifloon's unique typing lets it fill a huge number of roles with just a single set. It's easily the best Spinblocker because it's so much more threatening than Pumpkaboo, and isn't a risky switch-in like Gastly is; this makes it incredibly difficult to give up for Webs and Spikestacking teams. It also fits well on birdspam teams because it happens to win against the vast majority of bird checks, crippling them with a burn at worst, and often simply taking them out. I am personally not fond of Fletchling, but Vullaby + Drifloon can be incredibly difficult for a lot of teams to deal with because the usual means to take out Drifloon tend to weaken a team enough for Vullaby to get a KO pretty much every time it comes in, and at the same time, Vullaby weakens most of its switch-ins enough for Drifloon to stall them out. Ghostspam consisting of Gastly + Drifloon is less common, but still a very strong strategy for similar reasons. This is all before mentioning Drifloon + Diglett, which is a strong enough core to dedicate a team to supporting and is a core that plenty of well-known LCers, including myself, agree is broken, but more on that later. Drifloon's strengths are more than enough to make it a standalone threat, too, as it has the survivability and means to harm foes that allow it to fit onto defensive and offensive teams alike. The ease with which it can fit onto a team I would argue exceeds Fletchling or Gastly, and is more comparable to Abra or Diglett.
Drifloon is almost always an enormous nuisance to opposing teams.
Drifloon is really, really good. What differentiates it from other offensive Pokemon in the sheer number of things it wins against. Fletchling CAN get around its checks in some way - for example, it can run Overheat instead of Roost to beat Pawniard and Magnemite switch-ins. However, by doing so, it forfeits its survivability, which leaves it prone to being worn down, as well as a good number of switch-in opportunities due to the decreased special bulk. Drifloon has no such issue. With the given set, Drifloon beats all the things birds and ghosts are supposed to beat, like Grass-types; it's admittedly only a soft check to Fighting-types, but so are other birds. It is also able to get around popular bird and ghost checks like Pawniard and Vullaby; if they don't run Choice Scarf or a boosting move, Drifloon outright beats them with a fair portion of its health left, and even a Choice Scarf isn't enough if Drifloon has already activated Unburden. Cleric support doesn't cut it, because Will-O-Wisp has double Aromatherapy/Heal Bell's PP. Even Ice Beam Porygon can't switch in, because Download boosts Porygon's Attack, and once Porygon is burned, Drifloon can stall it into Acrobatics range. Roost Archen loses too, by the way, because its Roost gets PP stalled. Not only does Drifloon spread burns, check key threats, and even pack the potential to outright sweep, it can do it all in one set. In this area, I actually think that Drifloon exceeds A+ ranked Pokemon; there are all sorts of methods to deal with Fletchling or Timburr or even Abra, but the ways to deal with Drifloon that aren't ridiculously costly are limited to a select few.
Anyways, onto floondig, which I strongly feel is, by a very large margin, the strongest two-mon core in the metagame. Drifloon is difficult to check, and even against teams with a dedicated counter can hold its own just because they'll have to spend a great deal of their time recovering off burn damage, but paired with Diglett, it becomes nigh unstoppable. Here is a list of reasonably common Pokemon that don't get stalled out by Drifloon:
- RestTalk Munchlax (RestTalk users are on this list because they can PP stall Drifloon, so BJ Munchlax actually loses unless it's the rare and amazing Curse + Pursuit set)
- RestTalk Skrelp
- RestTalk Chinchou
- Berry Juice Chinchou
- Recycle Magnemite
- Ponyta
- Elekid
- Onix
- Choice Scarf Hyper Voice Amaura
You can probably see where I'm going here. All of them except for Munchlax and Amaura share a very important trait. This trait begins with 'loses to' and ends with 'Diglett'. The reason why floondig is better than Shelldig or Vulladig and so very much better than Fletchdig is a result of how much of the metagame it wins against - traditional birddig checks like Archen and Porygon easily stop Fletchdig, but struggle immensely against Drifloon.
And it's not like revenge-killing Drifloon is an easy task when it hits 34 or 30 Speed after Unburden, depending on its EV spread.
Drifloon requires almost no support to function.
It doesn't take a whole lot of support to spread burns, stall out burned things, and occasionally click Acrobatics. In fact, Drifloon is so good at and needs so little to do what it does that it's closer to a support Pokemon than something that needs support; I mentioned some of its niches earlier, but the big support options it provides are crippling bird checks with burns and spinblocking. Its role as a lure can be made even more effective if Knock Off is run to cripple random RestTalk users even more, and Defog lets it fill an entirely different niche, although it'll be harder to sweep on its own without Substitute. Even Defog support isn't needed when Drifloon can take advantage of Stealth Rock to activate Berry Juice. This isn't to say that Drifloon doesn't appreciate support, because as I've brought up a few times already, floondig is sort of ridiculous. In comparison, the majority of A+ ranked Pokemon require far more support to reach a comparable level of effectiveness - Fletchling pretty much needs Diglett/Trapinch or fellow birds to pose as a significant threat, Timburr wants Pursuit trappers and Fairy checks if it plans to sweep, and Diglett requires teammates that can switch into what forces it out after a revenge-kill. Abra is probably the only A+ rank that doesn't require more support than Drifloon, but no combination of Abra + something else can come close to being as threatening as floondig.
Since I spent so much of that hyping floondig, I can't just stop with a single nomination.
I'll be the first to admit that I didn't actually think Diglett didn't belong in S just a few weeks ago. I remember having a conversation with zf where we both agreed that Diglett potentially deserved a suspect, but I stated that Diglett simply did not fit the definition of an S-rank. My argument was that the amount of support required to use a support Pokemon in Diglett differentiated itself from other S-ranks too much. I've changed my mind simply because I feel that its sheer effectiveness is enough to warrant disregarding its negatives, in large part as a member of a specific core that you could probably guess by now. I would like to stress now that although there are other extremely threatening Diglett cores, most notably shelldig, I do not feel that these are unbearably strong the way floondig is.
Diglett is just as splashable as other S ranked Pokemon.
Diglett synergizes with pretty much everything in some way; almost every Pokemon will appreciate having something gone that Diglett can remove. Shellder loves having Steel-types and Cottonee gone. Timburr appreciates not having to deal with Cottonee, Gothita, Abra, or Larvesta. Drifloon becomes borderline broken without any of its checks. Even something like Tentacool benefits from how Diglett limits Gothita to only trapping one Pokemon. If you're aren't using semi-stall, a type spam, or Gothita, chances are you're using Diglett - and even sometimes when you are running those, Diglett finds its way onto your team. I wouldn't rank it on the same level as Mienfoo, but it's probably around as easy to fit onto a team as Porygon and moreso than Pawniard.
Although Diglett requires more support than other S-ranks, its sheer effectiveness makes up for it.
Diglett certainly requires support. It can't get in safely very easily, so it wants VoltTurn support unless you plan to rely solely on revenge-kills. More importantly, once it gets a KO, it is very easy to force out, so you'll need switch-ins to all sorts of things - Grass-types, Water-types, Fighting-types, and Flying-types to name just some of them. This is where Diglett's ability to synergize with everything comes into play again - it's not really a loss to include a Foongus or Magnemite on the team to support Diglett, because Diglett happens to support them quite well, anyways (traps Gothita/Abra/Fire-types for Foongus, Fire-types/Chinchou for Magnemite). In this way, although Diglett does require support, you aren't really losing much at all by supporting it. And of course, Diglett is an extremely strong Pokemon to begin with, because trapping is super good. It's a bit difficult to compare it to the other S-ranks in this regard, but I think most of us can agree that Diglett tends to be scarier to face than most of the A+ ranked Pokemon (except Drifloon!); its influence is such that even if it doesn't actually end up doing anything in a game, just its presence can change the way your opponent plays.
Please don't let floondig stick around in LC
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