Abra- Hardhitting and reaching 19 Spe. Has a bit of mindgame on set guessing (sash or all out lo or sub lo) extremely frail tho but shines in revenging non speed ties and no damage mitigations is excellent
Bunnelby- one of the strongest physical mons with a somewhat good moveset, wishes for better dark stab to handle missy but thief does just fine, held back by 16 Spe
Gastly- Interesting stabs in Ghost/Poison with a multitude of support options, (i personally like scarf with hex/veno + trick, does loads of damage) 18 spe is 1 point shit of missy and abra who consistantly come in on the revenge and overall fraility is also bad
Koffing- strong physical wall with wow, no good reliable recovery so has to rely on pain split, hampered by mold breaker + eq users (drilbur/cranidos). gets toxic spikes from gen 6 but then has to compete with other moveslots
Larvesta-amazing scarfer and evio set has good recovery (morning sun) and is a bane for spritzee, x4 sr weakness isnt lovely at all, plus most of it's good attacks are recoil moves.
Slowpoke- regen + phys def makes it one of the bulkiest phys walls, great recovery in slack off, can run phys/special (usually special for burn chance altho phys is higher 65 atk to 40 spa) altho is weak to dark and doesnt like losing it's eviolite
Torchic- disappoints stats but excellent stat passer, has to make the most of it's few turns of set up if it wants to go anywhere. lack of attacking moves on sets make it taunt/encore bait.
Zigzagoon- one dimensional belly drummer with extremespeed. excellent but it HAS to set up and unfortunately if it picks the wrong mon, it's either encored into boosting, burned, or taking over 50% and losing it's berry juice and will be easier to revenge. it's also worth nothing that knocking off the berry juice weakens him as well
Doduo-
a pretty sad team of lames in lcpl the successor to murkrow, altho it's not as fast and no prankster, it has the same atk stat and 18 speed so it's nto all bad.
Houndour- a frail ghost trapper with new found access in destiny bond, eviolite sacs a bit of power for some bulk which is nice. a good note is that it hits 17 speed, a nice benchmark for dbonders
Lickitung- one of the bulky normal types with wish access, rest + sleep talk deserves a mention, and has knock off access
Munchlax- the other bulky normal type (albeit special) recycle + berry juice makes him nigh impossible to defeat, but knock off and fighting type 2hkos reverse that
Snover- semi powerful scarfer with access to 100% blizzards, could choose to run HP Fight this gen to get a free pawn lure + kill
Snubbull- Rattled Scarf loves Knock Off and keeps the speed boost with newly alloted move freedom, and eviolite + intimidate shuts down fighters (not timburr and and pawn gets +1 atk on the switchin)
Vulpix- only sun setter in lc gets a massive boost to it's own fire attacks and is not too shabby of an attack itself. has a bit of trouble dealing with bulky waters since energy ball is it's only grass move and hidden power is sorta weak
Diglett- a bird's best friend since it's best job is killing off chinchou, extremely frail but hits the coveted 20 spe and could also run memento to aid a sweeper
Omanyte- based helix with shell smash is quite destructive, also has access to all three hazards (like pineco), havent used it a lot
Onix- 17 Spe + Taunt + SR is a good combo, GReat SR lead for sun teams. Another mon i dont use a whole lot, not much to really say here
Wynaut- One of the best defensive checkers in the game with berry juice and countercoat it's going place. unforetunatly it's slow and knock off + status moves really hamper it. also physical ghosts and special dark types troll countercoaters.