Rules
Pokemon: 3v3
Format: Singles
DQ: Strict 72h Disqualification. One warning per player. After the warning is used (any tag after DQ interval is passed will be counted as warning), the Player has one hour to post (with full orders/pokemon, just saying "orders coming watch this space" doesn't suffice) after DQ is called to rescind it. If one hour passes, the player is DQ'd regardless of the ref posting or not. User calling DQ must tag DQ'd player. Referees please tag the combatants when you have finished your reffing. Players, if you know you're going to be away you better post a Leave of Absence BEFORE you leave, or give a very good reason in case of an emergency.
Switch: OK
Items: ON
Abilities: ALL
Substitutions: THREE
Mega Evolutions: ZERO
∞ Recovers / ∞ Chills
Arena
The ASB Tournament Arena
Matezoide
<Yachiru> [Gastly] (F)
Nature: Timid (- Attack, +Speed, +29% Accuracy)
Type: Ghost/Poison
Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Ability:
Levitate (Passive):
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
EC: 0/9
MC: 0
AC: N/A
Stats
HP: 90
Attack: 1 (-)
Defense: 2
SpA: 4
SpD: 2
Speed: 92 (+)
Size Class: 3
Weight Class: 1
Base Rank Total: 15
Moves
Lick (*)
Confuse Ray (*)
Night Shade (*)
Hypnosis (*)
Spite (*)
Mean Look (*)
Curse (*)
Sucker Punch (*)
Shadow Ball
Nightmare
Hex
Dark Pulse
Dream Eater
Destiny Bond
Thunder
Explosion
Bide
Psychic
Will-O-Wisp
Toxic
Taunt
Pain Split
Giga Drain
Sludge Bomb
Embargo
Dazzling Gleam
Trick Room
Venoshock
Hidden Power (Fighting)
Knock Off
Skill Swap
Snatch
Endure
Thunderbolt
Torment
Reflect Type (*)
Perish Song (*)
Disable (*)
Grudge (*)
Clear Smog (*)
<Fat Tony> [Murkrow] (M)
Nature: Hardy
Type: Dark/Flying
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Abilities:
Insomnia (Passive):
This Pokemon is immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its Attack and BRT are increased by one (1) Rank and its accuracy is raised by one (1) stage permanently.
Supeer Luck (Passive):
This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 50% of the time.
Prankster (HA UNLOCKED, Passive):
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
EC: 0/6
MC: 0
AC: 5/5
Stats
HP: 90
Attack: 3
Defense: 2
SpA: 3
SpD: 2
Speed: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 15
Moves
Peck (*)
Pursuit (*)
Haze (*)
Astonish (*)
Wing Attack (*)
Night Shade (*)
Assurance (*)
Taunt
Foul Play
Mean Look
Sucker Punch
Torment
Sky Attack
Heat Wave
Icy Wind
Dark Pulse
Shadow Ball
Protect
Substitute
Double-Team
Psychic
Payback
Endure
Fly
Mud-Slap
Thunder-Wave
Aerial Ace
Hidden Power (Fighting)
Facade
Rest
Sleep-Talk
Defog
Brave Bird (*)
Perish Song (*)
Roost (*)
Drill Peck (*)
Whirlwind (*)
Mirror Move
Psycho Shift
Confuse Ray
<Harold> [Phanpy] (M)
Nature: Adamant (+Attack, -Sp.Attack)
Type: Ground
Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Pick-Up (Passive):
This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is thrown away with a move like Fling, or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
Sand Veil (HA UNLOCKED, Passive):
This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
EC: 0/6
MC: 0
AC: 5/5
Stats
HP: 100
Attack: 3 (+)
Defense: 2
SpA: 1 (-)
SpD: 2
Speed: 40
Size Class: 1
Weight Class: 3
Base Rank Total: 13
Moves
Tackle (*)
Growl (*)
Defense Curl (*)
Flail (*)
Take Down (*)
Odor Sleuth (*)
Rollout (*)
Natural Gift (*)
Slam (*)
Endure (*)
Double-Edge
Last Resort
Superpower
Seed Bomb
Gunk Shot
Knock Off
Iron Tail
Stealth Rock
Earthquake
Sandstorm
Rest
Sleep-Talk
Protect
Substitute
Rock-Slide
Rock Tomb
Roar
Toxic
Bulldoze
Return
Frustation
Charm
Ice Shard (*)
Play Rough (*)
Counter (*)
Fissure (*)
Endeavor (*)
Head Smash
Heavy Slam
Body Slam
Its_A_Random
Porygon [Maxim] (-)
NATURE: Quiet (+1 SpA, -15% Spe, -10% Eva)
TYPE: Normal
ABILITIES: Trace / Download / Analytic (H)
STATS
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 34 (-)
Size Class: 1
Weight Class: 3
Base Rank Total: 16
EC: 0/9
MC: 0
AC: 5/5
ATTACKS (40/76)
Agility
Conversion
Conversion 2
Magnet Rise
Psybeam
Recover
Sharpen
Tackle
Foul Play
Magic Coat
Pain Split
Trick
Wonder Room
Protect
Shadow Ball
Sleep Talk
Substitute
Toxic
----------
Discharge
Signal Beam
Tri-Attack
Zap Cannon
Icy Wind
Shock Wave
Swift
Bide
Endure
Hidden Power (Ground)
Hyper Beam
Ice Beam
Psychic
Psyshock
Reflect
Rest
Skull Bash
Solar Beam
Teleport
Thunder Wave
Thunderbolt
Trick Room
Snubbull [Elevator Music] (F)
NATURE: Adamant (+1 Atk, -1 SpA)
TYPE: Fairy
ABILITIES: Intimidate / Run Away / Rattled (H)
STATS
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/6
MC: 0
AC: 5/5
ATTACKS (40/99)
Bite
Charm
Fire Fang
Headbutt
Ice Fang
Lick
Roar
Scary Face
Tackle
Tail Whip
Thunder Fang
Close Combat
Crunch
Focus Punch
Heal Bell
Reflect
Protect
Sleep Talk
Substitute
Taunt
Toxic
----------
Play Rough
Payback
Counter
Fire Punch
Ice Punch
Super Fang
Thunder Punch
Bulldoze
Dig
Double Team
Earthquake
Endure
Facade
Rest
Swagger
Thief
Thunder Wave
Torment
Wild Charge
Timburr [Birkal] (M)
NATURE: Adamant (+1 Atk, -1 SpA)
TYPE: Fighting
ABILITIES: Guts / Sheer Force / Iron Fist (H)
STATS
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 0/9
MC: 0
AC: 5/5
ATTACKS (40/67)
Bide
Chip Away
Focus Energy
Leer
Low Kick
Pound
Rock Throw
Wake-Up Slap
Counter
Detect
Endure
Mach Punch
Wide Guard
Poison Jab
Sleep Talk
Substitute
Taunt
Toxic
----------
Focus Punch
Hammer Arm
Rock Slide
Stone Edge
Superpower
Comet Punch
Foresight
Reversal
Block
Drain Punch
Fire Punch
Ice Punch
Knock Off
Thunder Punch
Dig
Double Team
Facade
Payback
Rest
Rock Tomb
Smack Down
Swagger
Pokemon: 3v3
Format: Singles
DQ: Strict 72h Disqualification. One warning per player. After the warning is used (any tag after DQ interval is passed will be counted as warning), the Player has one hour to post (with full orders/pokemon, just saying "orders coming watch this space" doesn't suffice) after DQ is called to rescind it. If one hour passes, the player is DQ'd regardless of the ref posting or not. User calling DQ must tag DQ'd player. Referees please tag the combatants when you have finished your reffing. Players, if you know you're going to be away you better post a Leave of Absence BEFORE you leave, or give a very good reason in case of an emergency.
Switch: OK
Items: ON
Abilities: ALL
Substitutions: THREE
Mega Evolutions: ZERO
∞ Recovers / ∞ Chills
Arena
The ASB Tournament Arena
Field Type: Neutral
Complexity: Simple
Format: All
Restrictions: No Restrictions
Description: Surrounded by thousands of screaming Pokémon fans, the ASB Arena can be best described as a standard Pokémon battling arena. In the centre of the arena lies a dirt-based floor outlined to show two separate sides (with a white Poké Ball centre). Surrounding the dirt is a moat filled with water. The moat is about 4.5m wide & creates a perimeter around the dirt arena. The arena itself is 24m wide, 33m long. All moves, weathers, and abilities are legal for the match, since it is an outdoor arena with a large water source & packed dirt. Pokémon must stay in the arena (or the dimensions of the arena in the case of Flying-type Pokémon, who cannot leave the arena & cannot fly higher than 18m). This prevents Pokémon from injuring the crowd watching the tournament. There are no outside interruptions by fans, Pokémon, or other elements not associated with the current battle.
Complexity: Simple
Format: All
Restrictions: No Restrictions
Description: Surrounded by thousands of screaming Pokémon fans, the ASB Arena can be best described as a standard Pokémon battling arena. In the centre of the arena lies a dirt-based floor outlined to show two separate sides (with a white Poké Ball centre). Surrounding the dirt is a moat filled with water. The moat is about 4.5m wide & creates a perimeter around the dirt arena. The arena itself is 24m wide, 33m long. All moves, weathers, and abilities are legal for the match, since it is an outdoor arena with a large water source & packed dirt. Pokémon must stay in the arena (or the dimensions of the arena in the case of Flying-type Pokémon, who cannot leave the arena & cannot fly higher than 18m). This prevents Pokémon from injuring the crowd watching the tournament. There are no outside interruptions by fans, Pokémon, or other elements not associated with the current battle.
Matezoide
<Yachiru> [Gastly] (F)
Nature: Timid (- Attack, +Speed, +29% Accuracy)
Type: Ghost/Poison
Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Ability:
Levitate (Passive):
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
EC: 0/9
MC: 0
AC: N/A
Stats
HP: 90
Attack: 1 (-)
Defense: 2
SpA: 4
SpD: 2
Speed: 92 (+)
Size Class: 3
Weight Class: 1
Base Rank Total: 15
Moves
Lick (*)
Confuse Ray (*)
Night Shade (*)
Hypnosis (*)
Spite (*)
Mean Look (*)
Curse (*)
Sucker Punch (*)
Shadow Ball
Nightmare
Hex
Dark Pulse
Dream Eater
Destiny Bond
Thunder
Explosion
Bide
Psychic
Will-O-Wisp
Toxic
Taunt
Pain Split
Giga Drain
Sludge Bomb
Embargo
Dazzling Gleam
Trick Room
Venoshock
Hidden Power (Fighting)
Knock Off
Skill Swap
Snatch
Endure
Thunderbolt
Torment
Reflect Type (*)
Perish Song (*)
Disable (*)
Grudge (*)
Clear Smog (*)
<Fat Tony> [Murkrow] (M)
Nature: Hardy
Type: Dark/Flying
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Abilities:
Insomnia (Passive):
This Pokemon is immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its Attack and BRT are increased by one (1) Rank and its accuracy is raised by one (1) stage permanently.
Supeer Luck (Passive):
This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 50% of the time.
Prankster (HA UNLOCKED, Passive):
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
EC: 0/6
MC: 0
AC: 5/5
Stats
HP: 90
Attack: 3
Defense: 2
SpA: 3
SpD: 2
Speed: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 15
Moves
Peck (*)
Pursuit (*)
Haze (*)
Astonish (*)
Wing Attack (*)
Night Shade (*)
Assurance (*)
Taunt
Foul Play
Mean Look
Sucker Punch
Torment
Sky Attack
Heat Wave
Icy Wind
Dark Pulse
Shadow Ball
Protect
Substitute
Double-Team
Psychic
Payback
Endure
Fly
Mud-Slap
Thunder-Wave
Aerial Ace
Hidden Power (Fighting)
Facade
Rest
Sleep-Talk
Defog
Brave Bird (*)
Perish Song (*)
Roost (*)
Drill Peck (*)
Whirlwind (*)
Mirror Move
Psycho Shift
Confuse Ray
<Harold> [Phanpy] (M)
Nature: Adamant (+Attack, -Sp.Attack)
Type: Ground
Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Pick-Up (Passive):
This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is thrown away with a move like Fling, or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
Sand Veil (HA UNLOCKED, Passive):
This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
EC: 0/6
MC: 0
AC: 5/5
Stats
HP: 100
Attack: 3 (+)
Defense: 2
SpA: 1 (-)
SpD: 2
Speed: 40
Size Class: 1
Weight Class: 3
Base Rank Total: 13
Moves
Tackle (*)
Growl (*)
Defense Curl (*)
Flail (*)
Take Down (*)
Odor Sleuth (*)
Rollout (*)
Natural Gift (*)
Slam (*)
Endure (*)
Double-Edge
Last Resort
Superpower
Seed Bomb
Gunk Shot
Knock Off
Iron Tail
Stealth Rock
Earthquake
Sandstorm
Rest
Sleep-Talk
Protect
Substitute
Rock-Slide
Rock Tomb
Roar
Toxic
Bulldoze
Return
Frustation
Charm
Ice Shard (*)
Play Rough (*)
Counter (*)
Fissure (*)
Endeavor (*)
Head Smash
Heavy Slam
Body Slam
Its_A_Random
Porygon [Maxim] (-)
NATURE: Quiet (+1 SpA, -15% Spe, -10% Eva)
TYPE: Normal
ABILITIES: Trace / Download / Analytic (H)
STATS
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 34 (-)
Size Class: 1
Weight Class: 3
Base Rank Total: 16
EC: 0/9
MC: 0
AC: 5/5
ATTACKS (40/76)
Agility
Conversion
Conversion 2
Magnet Rise
Psybeam
Recover
Sharpen
Tackle
Foul Play
Magic Coat
Pain Split
Trick
Wonder Room
Protect
Shadow Ball
Sleep Talk
Substitute
Toxic
----------
Discharge
Signal Beam
Tri-Attack
Zap Cannon
Icy Wind
Shock Wave
Swift
Bide
Endure
Hidden Power (Ground)
Hyper Beam
Ice Beam
Psychic
Psyshock
Reflect
Rest
Skull Bash
Solar Beam
Teleport
Thunder Wave
Thunderbolt
Trick Room
Snubbull [Elevator Music] (F)
NATURE: Adamant (+1 Atk, -1 SpA)
TYPE: Fairy
ABILITIES: Intimidate / Run Away / Rattled (H)
STATS
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/6
MC: 0
AC: 5/5
ATTACKS (40/99)
Bite
Charm
Fire Fang
Headbutt
Ice Fang
Lick
Roar
Scary Face
Tackle
Tail Whip
Thunder Fang
Close Combat
Crunch
Focus Punch
Heal Bell
Reflect
Protect
Sleep Talk
Substitute
Taunt
Toxic
----------
Play Rough
Payback
Counter
Fire Punch
Ice Punch
Super Fang
Thunder Punch
Bulldoze
Dig
Double Team
Earthquake
Endure
Facade
Rest
Swagger
Thief
Thunder Wave
Torment
Wild Charge
Timburr [Birkal] (M)
NATURE: Adamant (+1 Atk, -1 SpA)
TYPE: Fighting
ABILITIES: Guts / Sheer Force / Iron Fist (H)
STATS
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 0/9
MC: 0
AC: 5/5
ATTACKS (40/67)
Bide
Chip Away
Focus Energy
Leer
Low Kick
Pound
Rock Throw
Wake-Up Slap
Counter
Detect
Endure
Mach Punch
Wide Guard
Poison Jab
Sleep Talk
Substitute
Taunt
Toxic
----------
Focus Punch
Hammer Arm
Rock Slide
Stone Edge
Superpower
Comet Punch
Foresight
Reversal
Block
Drain Punch
Fire Punch
Ice Punch
Knock Off
Thunder Punch
Dig
Double Team
Facade
Payback
Rest
Rock Tomb
Smack Down
Swagger
Phanpy and Porygon each come out as wild cards, while the others are basically stock standard in this tournament. I think we will flip the Smoochum here.
Front = Matezoide Back = Its_A_Random
[FRONT:BACK] 1838/10000: FRONT
Turn Order
Matezoide sends out first Pokemon with item.
Its_A_Random sends out first Pokemon with item and issues actions.
Matezoide issues actions.
Dogfish44 referees.
Front = Matezoide Back = Its_A_Random
[FRONT:BACK] 1838/10000: FRONT
Turn Order
Matezoide sends out first Pokemon with item.
Its_A_Random sends out first Pokemon with item and issues actions.
Matezoide issues actions.
Dogfish44 referees.