[LCT Round 3] Matezoide vs. Its_A_Random

Rules
Pokemon: 3v3
Format: Singles
DQ: Strict 72h Disqualification. One warning per player. After the warning is used (any tag after DQ interval is passed will be counted as warning), the Player has one hour to post (with full orders/pokemon, just saying "orders coming watch this space" doesn't suffice) after DQ is called to rescind it. If one hour passes, the player is DQ'd regardless of the ref posting or not. User calling DQ must tag DQ'd player. Referees please tag the combatants when you have finished your reffing. Players, if you know you're going to be away you better post a Leave of Absence BEFORE you leave, or give a very good reason in case of an emergency.
Switch: OK
Items: ON
Abilities: ALL
Substitutions: THREE
Mega Evolutions: ZERO
∞ Recovers / ∞ Chills

Arena
The ASB Tournament Arena
Field Type: Neutral
Complexity: Simple
Format: All

Restrictions: No Restrictions

Description: Surrounded by thousands of screaming Pokémon fans, the ASB Arena can be best described as a standard Pokémon battling arena. In the centre of the arena lies a dirt-based floor outlined to show two separate sides (with a white Poké Ball centre). Surrounding the dirt is a moat filled with water. The moat is about 4.5m wide & creates a perimeter around the dirt arena. The arena itself is 24m wide, 33m long. All moves, weathers, and abilities are legal for the match, since it is an outdoor arena with a large water source & packed dirt. Pokémon must stay in the arena (or the dimensions of the arena in the case of Flying-type Pokémon, who cannot leave the arena & cannot fly higher than 18m). This prevents Pokémon from injuring the crowd watching the tournament. There are no outside interruptions by fans, Pokémon, or other elements not associated with the current battle.

Matezoide



<Yachiru> [Gastly] (F)
Nature: Timid (- Attack, +Speed, +29% Accuracy)

Type: Ghost/Poison
Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None


Ability:
Levitate (Passive):


This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

EC: 0/9
MC: 0
AC: N/A

Stats


HP: 90
Attack: 1 (-)
Defense: 2
SpA: 4
SpD: 2
Speed: 92 (+)
Size Class: 3
Weight Class: 1
Base Rank Total: 15


Moves

Lick (*)
Confuse Ray (*)
Night Shade (*)
Hypnosis (*)
Spite (*)
Mean Look (*)
Curse (*)
Sucker Punch (*)
Shadow Ball
Nightmare
Hex
Dark Pulse
Dream Eater
Destiny Bond


Thunder
Explosion
Bide
Psychic
Will-O-Wisp
Toxic
Taunt
Pain Split
Giga Drain
Sludge Bomb
Embargo
Dazzling Gleam
Trick Room
Venoshock
Hidden Power (Fighting)
Knock Off
Skill Swap
Snatch
Endure
Thunderbolt
Torment

Reflect Type (*)
Perish Song (*)
Disable (*)
Grudge (*)
Clear Smog (*)


<Fat Tony> [Murkrow] (M)

Nature: Hardy

Type: Dark/Flying
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Abilities:


Insomnia (Passive):

This Pokemon is immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its Attack and BRT are increased by one (1) Rank and its accuracy is raised by one (1) stage permanently.
Supeer Luck (Passive):

This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 50% of the time.
Prankster (HA UNLOCKED, Passive):

The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.

EC: 0/6
MC: 0
AC: 5/5

Stats


HP: 90
Attack: 3
Defense: 2
SpA: 3
SpD: 2
Speed: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 15


Moves

Peck (*)
Pursuit (*)
Haze (*)
Astonish (*)
Wing Attack (*)
Night Shade (*)
Assurance (*)
Taunt
Foul Play
Mean Look
Sucker Punch
Torment


Sky Attack
Heat Wave
Icy Wind
Dark Pulse
Shadow Ball
Protect
Substitute
Double-Team
Psychic
Payback
Endure
Fly
Mud-Slap
Thunder-Wave
Aerial Ace
Hidden Power (Fighting)
Facade
Rest
Sleep-Talk
Defog


Brave Bird (*)
Perish Song (*)
Roost (*)
Drill Peck (*)
Whirlwind (*)
Mirror Move
Psycho Shift
Confuse Ray





<Harold> [Phanpy] (M)

Nature: Adamant (+Attack, -Sp.Attack)

Type: Ground
Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Abilities:

Pick-Up (Passive):

This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is thrown away with a move like Fling, or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
Sand Veil (HA UNLOCKED, Passive):
This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

EC: 0/6
MC: 0
AC: 5/5

Stats


HP: 100
Attack: 3 (+)
Defense: 2
SpA: 1 (-)
SpD: 2
Speed: 40
Size Class: 1
Weight Class: 3
Base Rank Total: 13


Moves

Tackle (*)
Growl (*)
Defense Curl (*)
Flail (*)
Take Down (*)
Odor Sleuth (*)
Rollout (*)
Natural Gift (*)
Slam (*)
Endure (*)
Double-Edge
Last Resort


Superpower
Seed Bomb
Gunk Shot
Knock Off
Iron Tail
Stealth Rock
Earthquake
Sandstorm
Rest
Sleep-Talk
Protect
Substitute
Rock-Slide
Rock Tomb
Roar
Toxic
Bulldoze
Return
Frustation
Charm


Ice Shard (*)
Play Rough (*)
Counter (*)
Fissure (*)
Endeavor (*)
Head Smash
Heavy Slam
Body Slam

Its_A_Random

Porygon [Maxim] (-)
NATURE: Quiet (+1 SpA, -15% Spe, -10% Eva)

TYPE: Normal
ABILITIES: Trace / Download / Analytic (H)

STATS
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 34 (-)
Size Class: 1
Weight Class: 3
Base Rank Total: 16

EC: 0/9
MC: 0
AC: 5/5

ATTACKS (40/76)
Agility
Conversion
Conversion 2
Magnet Rise
Psybeam
Recover
Sharpen
Tackle

Foul Play
Magic Coat
Pain Split
Trick
Wonder Room

Protect
Shadow Ball
Sleep Talk
Substitute
Toxic
----------
Discharge
Signal Beam
Tri-Attack
Zap Cannon

Icy Wind
Shock Wave
Swift

Bide
Endure
Hidden Power (Ground)
Hyper Beam
Ice Beam
Psychic
Psyshock
Reflect
Rest
Skull Bash
Solar Beam
Teleport
Thunder Wave
Thunderbolt
Trick Room

Snubbull [Elevator Music] (F)
NATURE: Adamant (+1 Atk, -1 SpA)

TYPE: Fairy
ABILITIES: Intimidate / Run Away / Rattled (H)

STATS
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
AC: 5/5

ATTACKS (40/99)
Bite
Charm
Fire Fang
Headbutt
Ice Fang
Lick
Roar
Scary Face
Tackle
Tail Whip
Thunder Fang

Close Combat
Crunch
Focus Punch
Heal Bell
Reflect

Protect
Sleep Talk
Substitute
Taunt
Toxic
----------
Play Rough
Payback

Counter
Fire Punch
Ice Punch
Super Fang
Thunder Punch

Bulldoze
Dig
Double Team
Earthquake
Endure
Facade
Rest
Swagger
Thief
Thunder Wave
Torment
Wild Charge

Timburr [Birkal] (M)
NATURE: Adamant (+1 Atk, -1 SpA)

TYPE: Fighting
ABILITIES: Guts / Sheer Force / Iron Fist (H)

STATS
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/9
MC: 0
AC: 5/5

ATTACKS (40/67)
Bide
Chip Away
Focus Energy
Leer
Low Kick
Pound
Rock Throw
Wake-Up Slap

Counter
Detect
Endure
Mach Punch
Wide Guard

Poison Jab
Sleep Talk
Substitute
Taunt
Toxic
----------
Focus Punch
Hammer Arm
Rock Slide
Stone Edge
Superpower

Comet Punch
Foresight
Reversal

Block
Drain Punch
Fire Punch
Ice Punch
Knock Off
Thunder Punch

Dig
Double Team
Facade
Payback
Rest
Rock Tomb
Smack Down
Swagger

Phanpy and Porygon each come out as wild cards, while the others are basically stock standard in this tournament. I think we will flip the Smoochum here.

Front = Matezoide Back = Its_A_Random


[FRONT:BACK] 1838/10000: FRONT



Turn Order
Matezoide sends out first Pokemon with item.
Its_A_Random sends out first Pokemon with item and issues actions.
Matezoide issues actions.
Dogfish44 referees.​
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
The one time I bring Porygon and it ends up being a good choice...


Maxim (-) @ Up-Grade

[Trace Levitate] Shadow Ball > Psyshock > Shadow Ball
IF
Reflect Type is used, THEN replace all remaining instances of Shadow Ball with Tri-Attack.
IF Knock Off is used, AND Knock Off was not used the previous action, AND you have an item equipped, THEN use Teleport (Evade) that action.
IF Bide is used, THEN use Substitute (15 HP) on the first Bide action, Chill on the second Bide action.
 
This is so god damn stupid it just might work.


Knock Off -> Perish Song (Upon being hit by a move, activate Eject Button effect 2) -> Knock Off



Eject Button is confusing as hell to trigger, but this is what IRC told me to do.




 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
Round 1

And we're off! Matezoide opens proceedings with a surprise pick in Eject Button Gastly, whilst Its_A_Random leads with a slightly more traditional Up-Grade Porygon.

We start this match with a round which can only be truly described as chicken dancing. Gastly makes a couple of half-hearted swipes to try to dislodge Porygon's Up-Grade , but Porygon is effortlessly able to teleport out of range, responding with a blast of psychic power which hits Gastly so hard that she screams out a terrifying song... before that Eject Button of hers kicks in, and sends her to Matezoide's bench. It's not a slow start, but it's one which leaves everything to play for!

Porygon Traced Levitate!
Porygon's Download!
+1 SpA

Action 1:

Porygon used Teleport (Evade)!
-7 EN
Gastly used Knock Off!
Missed!
-7 EN

Action 2:

Porygon used Psyshock!
Crit (<=625): 5957/10000 [N]
(8 + 7.5 - 3)*1.5 + 2 = 20.75 Damage
-6 EN
Gastly's Eject Button Activated!
Gastly is preparing to switch!
Gastly used Perish Song!
-15 EN

Action 3:

Porygon used Teleport (Evade)!
-7 EN
Gastly used Knock Off!
Missed!
-7 EN

Gastly switched out!


Matezoide BBB
259/280 - 93%
(F) @ - | HP/EN: 69 / 71 | TYP/ABI: Ghost/Poison Levitate | Stats: 1/2/4/2/92 [+29] 3/1/15 | Status: Perish Song [2R], Switching Out!
(M) @ ??? | HP/EN: 90 / 100 | TYP/ABI: Dark/Flying Insomnia/Super Luck/Prankster | Stats: 3/2/3/2/91 1/1/15 | Status: -
(M) @ ??? | HP/EN: 100 / 100 | TYP/ABI: Ground Pick Up/Sand Veil | Stats: 3/2/1/2/40 1/3/13 | Status: -


Its_A_Random ABB
290/290 - 100%
(-) @ Up-Grade | HP/EN: 100 / 80 | TYP/ABI: Normal Levitate(∞)/Download/Analytic | Stats: 2/3/5/3/34 [-10] 1/3/16 | Status: +1 SpA [N+1], Perish Song [2R]
(F) @ ??? | HP/EN: 90 / 100 | TYP/ABI: Fairy Intimidate/Run Away/Rattled | Stats: 4/2/1/2/30 1/1/13 | Status: -
(M) @ ??? | HP/EN: 100 / 100 | TYP/ABI: Fighting Guts/Sheer Force/Iron Fist | Stats: 4/2/0/2/35 1/2/13 | Status: -


Order of Actions:
Matezoide sends out and orders
Its_A_Random orders
REFEREE
 
Fat Tony @ Dusk Stone



Mean Look -> Protect -> Fly (Suspend)



If Damaging Ice-Type combo when you are to use Mean Look, use Protect that action and push-back.
If damaging Electric-Type combo when you are to use Mean Look, use Protect that action and push-bacl
If Porygon is ''Looking away'' (Is this even a thing anymore?) when you are to use Mean Look, use Taunt that action and push-back, but only once.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Like that strategy was ever going to have a chance of working.

Discharge > Teleport (Switch) > Chill
IF
Discharge inflicts paralysis on Murkrow, THEN use Ice Beam A3.
 
Oh god damn it i completely overlooked that TP switch lmao

Was my only real shot too (Why the fuck did i not bring Mankey), but fighting this one through should be fun regardless.
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
Round 2

And in this round we observe what happens when you try to Perish Trap a Pokémon with Teleport (Switch), and forget to use Taunt. Its_A_Random extends his lead, as Porygon demonstrates how useful Teleport is as a move.

Action 1:

Murkrow used Mean Look!
-6 EN
Porygon used Discharge!
Crit (<=625): 2396/10000 [N]
Paralyse (<=3000): 5572/10000 [N]
(8 + 7.5 - 3 + 3)*1.5 + 2 = 25.25 Damage
-6 EN

Action 2:

Murkrow used Protect!
-7 EN
Porygon used Teleport (Switch)!
Porygon is preparing to switch!
-6 EN

Action 3:

Murkrow flew up!
Porygon Chilled!
+12 EN
Murkrow used Fly (Suspend)!
-5 EN


Matezoide ABB
234/280 - 84%
(M) @ Dusk Stone | HP/EN: 65 / 82 | TYP/ABI: Dark/Flying Insomnia/Super Luck/Prankster | Stats: 4/2/4/2/91 1/1/15 | Status: Mid-Fly (Suspend)
(F) @ - | HP/EN: 69 / 71 | TYP/ABI: Ghost/Poison Levitate | Stats: 1/2/4/2/92 [+29] 3/1/15 | Status: -
(M) @ ??? | HP/EN: 100 / 100 | TYP/ABI: Ground Pick Up/Sand Veil | Stats: 3/2/1/2/40 1/3/13 | Status: -


Its_A_Random BBB
290/290 - 100%
(-) @ Up-Grade | HP/EN: 100 / 80 | TYP/ABI: Normal Levitate(∞)/Download/Analytic | Stats: 2/3/5/3/34 [-10] 1/3/16 | Status: +1 SpA [N+1], Perish Song [1R], Switching Out
(F) @ ??? | HP/EN: 90 / 100 | TYP/ABI: Fairy Intimidate/Run Away/Rattled | Stats: 4/2/1/2/30 1/1/13 | Status: -
(M) @ ??? | HP/EN: 100 / 100 | TYP/ABI: Fighting Guts/Sheer Force/Iron Fist | Stats: 4/2/0/2/35 1/2/13 | Status: -


Order of Actions:
Its_A_Random sends out and orders
Matezoide orders
REFEREE
 
Last edited:

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus

Elevator Music (F) @ Rare Candy

Thunder Wave > Play Rough > Ice Punch
IF
Murkrow is under the effects of Fly when you act, THEN use Chill that action, pushing actions back.
 
Ok, my appologies. Finally getting some time, so lets try to get out of this hole.

Fly (Attack) -> Psycho Shift -> Sky Attack


If fully paralysed, cry and push back
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
Round 3

With Murkrow airborne, Porygon vanishes into thin air, as Snubbull takes over, barking in a manner which is apparently intimidating.

Murkrow is only barely dissuaded, tackling into the Snubbull. Snubbull responds with a small jolt of electricity... although it looks like that backfired, based on how Murkrow is smirking? Snubbull meanwhile looks a little bit off, although she's still able to get in close and practically maul Murkrow, who escapes in a burst of shining light. And... it seems that Snubbull is going to just collapse upon itself, so Murkrow is going to strike down hard.

Matezoide scrapes back into this match, although it's only a small step at the moment.

Snubbull's Intimidate!
This cutie? Really?

Action 1:

Murkrow used Fly!
Hit (<=9500): 8233/10000 [Y]
Crit (<=1250): 3190/10000 [N]
(9 + 6 - 3 + 3) - 2 = 13 Damage
-10 EN
Snubbull used Thunder Wave!
Murkrow was Paralysed [25%]!
-7 EN

Action 2:

Full Para (<=2500): 4225/10000 [N]
Murkrow used Psycho Shift!
-7 EN
Full Para (<=2500): 9350/10000 [N]
Snubbull used Play Rough!
Hit (<=9000): 3553/10000 [Y]
Crit (<=625): 1967/10000 [N]
Lower Atk (<=1000): 2648/10000 [N]
(9 + 9 - 3 + 3 + 2)*1.5 = 30 Damage
-6 EN

Action 3:

Murkrow is glowing!
Full Para (<=2500): 437/10000 [Y]
Snubbull couldn't act!
Murkrow used Sky Attack!
Hit (<=9000): 5722/10000 [Y]
Crit (<=5000): 1521/10000 [Y]
(14 + 6 - 3 + 3 + 3) - 2 = 21 Damage
-9 EN

Ref's Note: Apparently crits only ignore defensive boosters. Also I think I got Fly's EN cost right...


Matezoide ABB
204/280 - 73%
(M) @ Dusk Stone | HP/EN: 35 / 56 | TYP/ABI: Dark/Flying Insomnia/Super Luck/Prankster | Stats: 4/2/4/2/91 1/1/15 | Status: -1 Atk [N-1]
(F) @ - | HP/EN: 69 / 71 | TYP/ABI: Ghost/Poison Levitate | Stats: 1/2/4/2/92 [+29] 3/1/15 | Status: -
(M) @ ??? | HP/EN: 100 / 100 | TYP/ABI: Ground Pick Up/Sand Veil | Stats: 3/2/1/2/40 1/3/13 | Status: -


Its_A_Random ABB
256/290 - 88%
(F) @ Rare Candy | HP/EN: 56 / 87 | TYP/ABI: Fairy Intimidate/Run Away/Rattled | Stats: 6/2/1/2/7 1/1/13 | Status: Paralysis [10%]
(-) @ Up-Grade | HP/EN: 100 / 80 | TYP/ABI: Normal Levitate(∞)/Download/Analytic | Stats: 2/3/5/3/34 [-10] 1/3/16 | Status: -
(M) @ ??? | HP/EN: 100 / 100 | TYP/ABI: Fighting Guts/Sheer Force/Iron Fist | Stats: 4/2/0/2/35 1/2/13 | Status: -


Order of Actions:
Matezoide orders
Its_A_Random orders
REFEREE
 
Sky Attack -> Brave Bird -> Aerial Ace


If Counter, use Roost that action the first time, Heat Weave the second and Roost the third
If damaging Fairy type move outside of a combination, use Fly that action
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
Round 4

And we're back, almost one month later!

Murkrow plays aggressively, but recoil and Play Rough manage to result in a KO. Perfectly precisely. Figures.

Action 1:

Murkrow is glowing!
Full Para (<=1000): 4784/10000 [N]
Snubbull used Torment!
-10 EN
Murkrow used Sky Attack!
Hit (<=9000): 8133/10000 [Y]
Crit (<=5000): 7370/10000 [N]
(14 + 6 - 3 + 3) - 2 = 18 Damage
-13 EN

Action 2:

Murkrow used Brave Bird!
Crit (<=1250): 2978/10000 [N]
(11 + 6 - 3 + 3) - 2 = 15 Damage, 5 Recoil
-6.5 EN
Full Para (<=1000): 2866/10000 [N]
Snubbull used Play Rough!
Hit (<=9000): 4449/10000 [Y]
Crit (<=625): 2278/10000 [N]
Lower Atk (<=1000): 1766/10000 [N]
(9 + 9 - 3 + 3 + 2)*1.5 = 30 Damage
-6 EN
Murkrow was KOed!


Matezoide XBB
169/280 - 60%
(M) @ Dusk Stone | HP/EN: KO / KO | TYP/ABI: Dark/Flying Insomnia/Super Luck/Prankster | Stats: 4/2/4/2/91 1/1/15 | Status: KO'd
(F) @ - | HP/EN: 69 / 71 | TYP/ABI: Ghost/Poison Levitate | Stats: 1/2/4/2/92 [+29] 3/1/15 | Status: -
(M) @ ??? | HP/EN: 100 / 100 | TYP/ABI: Ground Pick Up/Sand Veil | Stats: 3/2/1/2/40 1/3/13 | Status: -


Its_A_Random ABB
223/290 - 77%
(F) @ Rare Candy | HP/EN: 23 / 71 | TYP/ABI: Fairy Intimidate/Run Away/Rattled | Stats: 6/2/1/2/7 1/1/13 | Status: Paralysis [5%]
(-) @ Up-Grade | HP/EN: 100 / 80 | TYP/ABI: Normal Trace/Download/Analytic | Stats: 2/3/5/3/34 [-10] 1/3/16 | Status: -
(M) @ ??? | HP/EN: 100 / 100 | TYP/ABI: Fighting Guts/Sheer Force/Iron Fist | Stats: 4/2/0/2/35 1/2/13 | Status: -


Order of Actions:
Matezoide sends out
Its_A_Random orders
Matezoide orders
REFEREE
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
I need to get an attack in somehow.

Endure > Crunch > Bite
IF
Reflect Type is used successfully, THEN replace all remaining instances of Crunch with Play Rough, AND replace all remaining instances of Bite with Thunder Punch.
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
Round 5

There was about a 70% chance that Matezoide would avoid the hit. And it worked!

Action 1:

Full Para (<=500): 5104/10000 [N]
Snubbull used Endure!
-15 EN
Gastly used Sludge Bomb!
Crit (<=625): 7178/10000 [N]
Poison (<=3000): 545/10000 [Y]
(9 + 6 - 3 + 3)*1.5 = 22.5 ~ 22 Damage (Endured)
-6 EN

Snubbull's Poison!
-1 HP
Snubbull was KOed!


Matezoide ABX
169/280 - 60%
(F) @ - | HP/EN: 69 / 65 | TYP/ABI: Ghost/Poison Levitate | Stats: 1/2/4/2/92 [+29] 3/1/15 | Status: -
(M) @ ??? | HP/EN: 100 / 100 | TYP/ABI: Ground Pick Up/Sand Veil | Stats: 3/2/1/2/40 1/3/13 | Status: -


Its_A_Random XBB
200/290 - 69%
(F) @ Rare Candy | HP/EN: KO / KO | TYP/ABI: Fairy Intimidate/Run Away/Rattled | Stats: 6/2/1/2/7 1/1/13 | Status: KOed
(-) @ Up-Grade | HP/EN: 100 / 80 | TYP/ABI: Normal Trace/Download/Analytic | Stats: 2/3/5/3/34 [-10] 1/3/16 | Status: -
(M) @ ??? | HP/EN: 100 / 100 | TYP/ABI: Fighting Guts/Sheer Force/Iron Fist | Stats: 4/2/0/2/35 1/2/13 | Status: -


Order of Actions:
Its_A_Random sends out
Matezoide orders
Its_A_Random orders
REFEREE
 
I am so dead, why didnt i bring Mankey?


Superpower -> Knock Off -> Earthquake

If successful Protective/Evasive action, use Stealth Rock that action the first time and Sandstorm the second, pushing back both times

 

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