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Gym Leader Athenodoros vs Yarnus of Bethany

Discussion in 'ASB' started by Rediamond, Nov 25, 2012.

  1. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,171
    To clarify: I had stated I would never ref another water gym battle. They always devolve into arguments about unexplored areas of the rules up for interpretation, and often batshit crazy amounts of luck. I figured that since this is singles, my luck as a ref might be better I earnestly hope so, anyway.

    3v3 Singles
    3 Day DQ
    Switch=OK
    Items On
    All Abilities
    2 Substitutions
    Unlimited Recoveries and Chills

    Water Gym Arena (open)

    Following the directions to the water gym, you reach a small lake surrounded on all sides by grassy hills, darkened into grey-scale by the cloudy skies. As the path finishes, you walk down a small pontoon over the lake, and look over the side to see that it is completely still, reflecting like a mirror the brewing storm above. The only interruptions to the lake are small sheets of ice which spread out like a spider's web, clearly emanating from a hut on the other side which seems to be partially underwater. ​

    You stand still for a moment, watching thunder strike in the distance and feeling the occasional gust of wind begin to pick up. As the ripples clear, you notice the reflection of a man riding a Pokemon out from the old hut across the lake, and looking up you see a grey-haired man dressed all in blue standing proudly atop a Lapras, looking down at you as the Lapras moves silently out.​

    [​IMG]

    Welcome, says the trainer. I am Athenodoros, leader of the Water Gym. He rides out further until he can step out onto one of the ice sheets, and motion Lapras to move in front of him as he continues. In this gym we pay homage to the diversity and power of water and Water-type Pokemon. We battle on the lake, using only what you might expect to find in the harsh conditions when water is the only plentiful resource. But don't worry. The ice sheets serve as viable platforms and can support a weight or carry a pulse if need be. We battle three Pokemon against three. So begin! Let us see who will release first!

    Conditions:
    Pokemon battle on ice sheets. This means that there are no sources of grass, but adequate rock sources exist beneath the lake and clearly water sources are not a problem. It also means that Pokemon with a density (WC/SC) of more than 1 will fall through the ice after a round standing on it, losing HP all the time they are in, which is equal to their weight class. Exceptions to this are Pokemon which can breathe underwater (Dragonite line and Water-types), are Ice-typed, are Flying-typed or levitate through trait, ability or Magnet Rise, or have the abilities to give a water or ice immunity or resistance. This effect is doubled if a seismic move weakens the ice during the round.
    The overcast sky cuts the affects of Solarbeam, Synthesis, Moonlight and Morning Sun like Rain, as well as cutting the duration of non-Heat Rock sun to two rounds.​


    Team Athenodoros:​

    Lapras (open)
    Typhon the Lapras (M)





    [​IMG]
    Nature:
    Quiet -Adds * to Special Attack. A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.
    Types:
    Water: Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
    Ice: Immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% Protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon.
    Abilities:
    Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
    Shell Armour: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
    Hydration: (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
    Stats:
    HP: 120
    Att: ***
    Def: ***
    SpA: **** (+)
    SpD: ***
    Spd: 51 (-)
    Size Class: 5
    Weight Class: 6
    Counters:
    EC: Fully Evolved
    MC: 0
    DC: Unlocked
    Attacks:
    -AncientPower
    -Aqua Tail
    -Attract
    -Aurora Beam
    -Avalanche
    -Bide
    -Bite
    -Blizzard
    -Block
    -Body Slam
    -Brine
    -Bubblebeam
    -Bulldoze
    -Captivate
    -Confuse Ray
    -Curse
    -Dive
    -Double Edge
    -Double Team
    -Dragon Dance
    -Dragon Pulse
    -Dragon Rage
    -Dragons Breath
    -Dream Eater
    -Echoed Voice
    -Endure
    -Facade
    -Fissure
    -Foresight
    -Frost Breath
    -Frustration
    -Future Sight
    -Giga Impact
    -Growl
    -Hail
    -Headbutt
    -Heal Bell
    -Hidden Power Fighting (7)
    -Horn Drill
    -Hydro Pump
    -Hyper Beam
    -Ice Beam
    -Ice Shard
    -Icy Wind
    -Iron Head
    -Iron Tail
    -Mimic
    -Mist
    -Natural Gift
    -Nightmare
    -Outrage
    -Perish Song
    -Protect
    -Psychic
    -Psywave
    -Rage
    -Rain Dance
    -Reflect
    -Refresh
    -Rest
    -Return
    -Roar
    -Rock Smash
    -Round
    -Safeguard
    -Secret Power
    -Sheer Cold
    -Shock Wave
    -Signal Beam
    -Sing
    -Skull Bash
    -Sleep Talk
    -Snore
    -Solarbeam
    -Strength
    -Substitute
    -Surf
    -Swagger
    -Take Down
    -Thunder
    -Thunderbolt
    -Tickle
    -Toxic
    -Water Gun
    -Water Pulse
    -Waterfall
    -Whirlpool
    -Zap Cannon
    -Zen Headbutt
    Krillowatt (open)
    Actaea the Krillowatt (F)





    [​IMG]
    Nature:
    Timid - Speed increases by 15%. Accuracy increases by 17%. Subtracts * from Attack.
    Types:
    Water: Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
    Electric: 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Abilities:
    Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
    Shell Armour: Innate This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
    Stats:
    HP: 125
    Att: ** (-)
    Def: ***
    SpA: ***
    SpD: ***
    Spd: 121 (+)
    Accuracy Boost: 17%
    Size Class: 1
    Weight Class: 2
    Counters:
    EC: Fully Evolved
    MC: 0
    DC: Unlocked
    Attacks:
    -Bubble
    -Charge
    -Thundershock
    -Tackle
    -Detect
    -Sheer Cold
    -Mind Reader
    -Metrenome
    -Rain Dance
    -Thunderbolt
    -Double Team
    -Ice Shard
    -Confuse Ray
    -Imprison
    -Mirror Coat
    -Aqua Jet
    -Counter
    -Hydro Pump
    -Thunder
    -Discharge
    -Volt Switch
    -Dive
    -Surf
    -Blizzard
    -Torment
    -Substitute
    -Earthquake
    -Discharge
    -Follow Me
    -Bulldoze
    -Hidden Power Grass [7]
    -Muddy Water
    -Thunder Wave
    -Endure
    -Electroweb
    -Icy Wind
    -Earth Power
    -Me First
    -Copycat
    -Heart Swap
    -Shock Wave
    -Whirlpool
    -Signal Beam
    -Helping Hand
    -Toxic
    -Hail
    -Ice Beam
    -Hyper Beam
    -Protect
    -Secret Power
    -Rest
    -Natural Gift
    -Safeguard
    -Scald
    Slowking (open)
    Nestor the Slowking (F)





    [​IMG]
    Nature:
    Quiet - Special Attack increases by *. Divides Speed by 1.15. Decreases Evasion by 10%
    Types:
    Water: Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
    Psychic: Less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Abilities:
    Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
    Own Tempo: (Innate) This Pokemon moves at its own pace and cannot be confused by any method.
    Regenerator: Innate When this Pokemon is switched out during a switch batttle, it reacts to the energy in the Pokeball and ten (10) HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
    Stats:
    HP: 100
    Att: ***
    Def: ***
    SpA: ***** (+)
    SpD: ****
    Spd: 26 (-)
    Size Class: 3
    Weight Class: 4
    Counters:
    EC: Fully Evolved
    MC: Full Movepool
    DC: Unlocked
    Attacks:
    -After You
    -Amnesia
    -Aqua Tail
    -Attract
    -Avalanche
    -Belly Drum
    -Bide
    -Blizzard
    -Block
    -Body Slam
    -Brick Break
    -Brine
    -Bubblebeam
    -Bulldoze
    -Captivate
    -Calm Mind
    -Confusion
    -Counter
    -Curse
    -Dig
    -Disable
    -Dive
    -Double Team
    -Double-Edge
    -Dragon Tail
    -Drain Punch
    -Dream Eater
    -DynamicPunch
    -Earthquake
    -Echoed Voice
    -Endure
    -Facade
    -Fire Blast
    -Fissure
    -Flamethrower
    -Flash
    -Fling
    -Focus Blast
    -Focus Punch
    -Foul Play
    -Frustration
    -Fury Cutter
    -Future Sight
    -Giga Impact
    -Grass Knot
    -Growl
    -Hail
    -Headbutt
    -Heal Pulse
    -Hidden Power Electric (7)
    -Hyper Beam
    -Ice Beam
    -Ice Punch
    -Icy Wind
    -Incinerate
    -Iron Defense
    -Iron Tail
    -Light Screen
    -Magic Coat
    -Mega Kick
    -Mega Punch
    -Me First
    -Mimic
    -Mud Sport
    -Mud-Slap
    -Nasty Plot
    -Natural Gift
    -Nightmare
    -Pay Day (wtf?)
    -Power Gem
    -Protect
    -Psychic
    -Psych Up
    -Psyshock
    -Psywave
    -Quash
    -Rage
    -Rain Dance
    -Recycle
    -Reflect
    -Rest
    -Return
    -Rock Smash
    -Round
    -Safeguard
    -Scald
    -Secret Power
    -Seismic Toss
    -Shadow Ball
    -Signal Beam
    -Skill Swap
    -Skull Bash
    -Slack Off
    -Sleep Talk
    -Snore
    -Stomp
    -Strength
    -Substitute
    -Sunny Day
    -Surf
    -Swagger
    -Swift
    -Tackle
    -Take Down
    -Telekinesis
    -Teleport
    -Thunder Wave
    -Tri Attack
    -Trick
    -Trick Room
    -Trump Card
    -Toxic
    -Water Gun
    -Water Pulse
    -Whirlpool
    -Wonder Room
    -Yawn
    -Zap Cannon
    -Zen Headbutt
    Cloyster (open)
    Tethys the Cloyster (F)





    [​IMG]
    Nature:
    Lonely - Attack increases by *. Subtracts * from Defence.
    Types:
    Water: Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
    Ice: Immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% Protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon.
    Abilities:
    Shell Armour: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
    Skill Link: (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
    Overcoat: Innate This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
    Stats:
    HP: 90
    Att: **** (+)
    Def: ****** (-)
    SpA: ***
    SpD: **
    Spd: 70
    Size Class: 3
    Weight Class: 5
    Counters:
    EC: Fully Evolved
    MC: 4
    DC: Unlocked
    Attacks:
    -Tackle
    -Withdraw
    -Supersonic
    -Icicle Spear
    -Protect
    -Leer
    -Clamp
    -Aurora Beam
    -Dive
    -Avalanche
    -Rapid Spin
    -Rock Blast
    -Double Team
    -Explosion
    -Rain Dance
    -Brine
    -Hydro Pump
    -Shell Smash
    -Razor Shell
    -Bide
    -Endure
    -Toxic Spikes
    -Spike Cannon
    -Spikes
    -Substitute
    -Torment
    -Teleport
    -Ice Shard
    -Whirlpool
    -Ice Beam
    -Barrier
    -Icy Wind
    -Hail
    -Selfdestruct
    -Avalanche
    -Swagger
    -Payback
    Starmie (open)

    Astraea the Starmie (F)

    [​IMG]
    Nature:
    Modest - Increase of Special Attack by *. Subtracts * from Attack.
    Types:
    Water: Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
    Psychic: Less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Abilities:
    Illuminate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds opponents, reducing their Accuracy stage by one (1). The accuracy drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Illuminate can be activated again as an Action, and will affect all opponents.
    Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    Analytic: Can be Enabled If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.
    Stats:
    HP: 90
    Att: ** (-)
    Def: ***
    SpA: ****
    SpD: ***
    Spd: 133 (+)
    Accuracy Boost: 20.1%
    Size Class: 2
    Weight Class: 4
    Counters:
    EC: Fully Evolved
    MC: Full Movepool
    DC: Unlocked
    Attacks:
    -Attract
    -Aurora Beam
    -Avalanche
    -Barrier
    -Bide
    -Blizzard
    -Brine
    -Bubblebeam
    -Camouflage
    -Confuse Ray
    -Cosmic Power
    -Curse
    -Dive
    -Double Team
    -Double-Edge
    -Dream Eater
    -Endure
    -Facade
    -Flash
    -Flash Cannon
    -Frustration
    -Giga Impact
    -Grass Knot
    -Gravity
    -Gyro Ball
    -Hail
    -Harden
    -Hidden Power Fight
    -Hydro Pump
    -Hyper Beam
    -Ice Beam
    -Icy Wind
    -Light Screen
    -Magic Coat
    -Mimic
    -Minimize
    -Natural Gift
    -Nightmare
    -Pain Split
    -Protect
    -Power Gem
    -Psychic
    -Psyshock
    -Psych Up
    -Psywave
    -Rage
    -Rain Dance
    -Rapid Spin
    -Recover
    -Recycle
    -Reflect
    -Reflect Type
    -Rest
    -Return
    -Rollout
    -Round
    -Scald
    -Secret Power
    -Signal Beam
    -Skill Swap
    -Skull Bash
    -Sleep Talk
    -Snore
    -Substitute
    -Supersonic
    -Surf
    -Swagger
    -Swift
    -Tackle
    -Take Down
    -Telekinesis
    -Teleport
    -Thunder
    -Thunderbolt
    -Thunder Wave
    -Toxic
    -Tri Attack
    -Trick
    -Trick Room
    -Twister
    -Waterfall
    -Water Gun
    -Water Pulse
    -Whirlpool
    -Wonder Room
    -Zap Cannon
    Swampert (open)
    Poseidon the Swampert (M)





    [​IMG]
    Nature:
    Brave - A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy on an opponent's attacks. Adds * to Attack.
    Types:
    Water: Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
    Ground: Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Abilities:
    Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2).
    Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
    Stats:
    HP: 110
    Att: ***** (+)
    Def: ***
    SpA: ***
    SpD: ***
    Spd: 52 (-)
    Size Class: 4
    Weight Class: 4
    Counters:
    EC: Fully Evolved
    MC: 0
    DC: Unlocked
    Attacks:
    -Ancientpower
    -Avalanche (*)
    -Bide (*)
    -Blizzard
    -Brick Break
    -Bulldoze
    -Counter (*)
    -Curse
    -Defence Curl
    -Dig
    -Dive
    -Double Team
    -Earthquake
    -Earth Power
    -Endeavour
    -Endure
    -Focus Blast
    -Focus Punch
    -Foresight (*)
    -Giga Impact
    -Growl (*)
    -Hammer Arm
    -Hydro Cannon
    -Hydro Pump
    -Ice Ball
    -Ice Beam
    -Ice Punch
    -Icy Wind
    -Iron Tail
    -Low Kick
    -Mirror Coat (*)
    -Mud Sport (*)
    -Mud-slap (*)
    -Muddy Water
    -Outrage
    -Protect
    -Rain Dance (*)
    -Rest
    -Roar
    -Rock Slide
    -Rock Tomb
    -Rollout
    -Scald
    -Sleep Talk
    -Sludge
    -Sludge Wave
    -Stealth Rock
    -Stone Edge
    -Substitute
    -Superpower
    -Swagger
    -Surf (*)
    -Tackle (*)
    -Take Down
    -Toxic
    -Water Gun (*)
    -Waterfall (*)
    -Whirlpool
    -Wide Guard
    -Yawn


    Team Yarnus of Bethany:
    Stomp! The Sawsbuck (33 moves) (open)

    [​IMG]
    Sawsbuck [Stomp!] (F)
    Nature: Mild (+1 SpA, -1 Def)

    Type: Normal/Grass
    Normal: Summary: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Grass: Summary: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Chlorophyll: Type: Innate During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Sap Sipper: Type: Innate This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Serene Grace: (locked)Type: Innate This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 95
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 18

    EC: 6/6
    MC: 4
    DC: 5/5

    Moves:
    Tackle
    Camouflage
    Growl
    Sand-Attack
    Double Kick
    Leech Seed
    Faint Attack
    Take Down
    Jump Kick
    Aromtherapy
    Nature Power
    Mega Horn
    Horn Leech
    Energy Ball

    Agility
    Grass-Whistle
    Synthesis
    Baton Pass
    Odor Sleuth
    Worry Seed
    Bounce
    Sleep Talk

    Wild Charge
    Solar Beam
    Sunny Day
    Shadow Ball
    Light Screen
    Toxic
    Safeguard
    Hidden Power Water 7
    Rock Smash
    Thunder Wave
    Work Up

    Zzz! The Snorlax (46 moves) (open)
    [​IMG]
    Snorlax [Zzz!] (M)
    Nature: Impish (+1 Def, -1 Spa)

    Type: Normal
    Summary: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Abilities:
    Immunity: Type: Innate This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.

    Thick Fat: Type: Innate This Pokemon has a great deal of extra fat or muscle that increases
    its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire-and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Gluttony: Type: Innate This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Stats:
    HP: 125
    Atk: Rank 4
    Def: Rank 4 (+)
    SpA: Rank 2 (-)
    SpD: Rank 4
    Spe: 30
    Size Class: 4
    Weight Class: 9
    Base Rank Total: 22

    EC: 6/6
    MC: 13
    DC: 5/5

    Moves:
    Metronome
    Odor Sleuth
    Tackle
    Belly Drum
    Yawn
    Defense Curl
    Amnesia
    Lick
    Recycle
    Screech
    Chip Away
    Stockpile
    Body Slam
    Snatch
    Swallow
    Crunch
    Giga Impact
    Double-Edge
    Rollout
    Headbutt

    Counter
    Substitute
    Zen Headbutt
    Thunder Punch
    Ice Punch
    Fire Punch
    Whirlwind
    Seed Bomb
    Gunk Shot
    Superpower
    Sleep Talk
    Last Resort
    Self-Destruct

    Earthquake
    Focus Punch
    Rock Slide
    Facade
    Protect
    Double Team
    Endure
    Brick Break
    Smack Down
    Bide
    Reflect
    Wild Charge
    Skull Bash

    Zap! The PorygonZ (40 moves) (open)
    [​IMG]
    PorygonZ [Zap!] (Genderless)
    Nature: Modest (+1 SpA, -Atk)
    Types: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Abilities :
    Adaptability: Type: Innate The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
    Download: Type: Innate At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
    Analytic: Type: Innate If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 6 (+)
    SpD: Rank 3
    Spe: 90
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 20

    EC: 9/9
    MC: 8
    DC: 5/5

    Moves:
    Trick Room
    Nasty Plop
    Conversion
    Conversion 2
    Tackle
    Sharpen
    Agility
    Psybeam
    Recover
    Magnet Rise
    Zap Cannon
    Defense Curl
    Discharge
    Lock On
    Magic Coat
    Tri Attack
    Hyper Beam
    Embargo

    Endure
    Ice Beam
    Thunderbolt
    Signal Beam
    Pain Split
    Trick
    Wonder Room
    Gravity
    Dark Pulse
    Mimic
    Electroweb
    Shock Wave
    Sleep Talk

    Toxic
    Psychic
    Protect
    Reflect
    Solar Beam
    Double team
    Thunder Wave
    Substitute
    Hidden Power (Fire, 7)


    Mono-type gym challenges, particularly those of types that don't give the challenger an advantage, are quite rare. Not saying it's good or bad, but I guess we'll see soon enough.

    Aqua=Athenodoros leads
    Magma=Yarnus of Bethany leads
    1=Aqua
    2=Magma
    Result (open)


    [​IMG]
    1
    Athenodoros​

    Leader Athenodoros sends out his first Pokemon with an item equipped, Yarnus of Bethany sends out a Pokemon with items and orders, Leader Athenodoros orders​
  2. Athenodoros

    Athenodoros Official Smogon Know-It-All

    Joined:
    Mar 13, 2010
    Messages:
    4,936
    I'm not quite sure how to take a monotype challenge. I guess I'll just go with this little beauty:

    [​IMG]

    He can have an Enigma Berry. Good luck.
  3. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
    Mar 5, 2010
    Messages:
    2,065
    Sending in Snorlax@Full Insense

    Seed Bomb, Earthquake Whirlwind
    If Counter and Whirlwind has not suceeded yet, Whirlwind and push actions down
    If Dive and whirlwind is not issued, Skull Bash

    BTW, all my mons are Normal type, so it's not on purpose.
  4. Athenodoros

    Athenodoros Official Smogon Know-It-All

    Joined:
    Mar 13, 2010
    Messages:
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    Counter ~ Counter ~ Counter

    And that's why everyone uses Krill.
  5. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,171
    Athenodoros:
    [​IMG]
    Actaea
    HP: 125
    Energy: 100
    Item: Enigma Berry (2)
    Ability: Shell Armor, Magic Guard, Trace
    ATK: 2
    DEF: 3
    SPA: 3
    SPD: 3
    SPE: 121
    Other: +17% Accuracy

    Yarnus of Bethany:
    [​IMG]
    Zzz!
    HP: 125
    Energy: 100
    Item: Full Incense
    Abilities: Thick Fat, Gluttony, Immunity
    ATK: 4 [5]
    DEF: 4
    SPA: 2
    SPD: 4 [5]
    SPE: 30
    Other: ---

    Arena: No Changes

    Two very high HP Pokemon enter the arena, willing to pound each other into the dust. Krillowatt hangs back, ready to reflect anything the Snorlax can do and more. This makes the hulking beast wary, and it opts to inhale before roaring, with the force of the winds slowly pushing Krillowatt closer and closer to the limits of the arena.

    Snorlax then tries to find a source of plants to toss at Krillowatt, but can't seem to find any in this icy arena! Krillowatt is waiting for something to reflect, but can't as no attack is successfully used by the challenger.

    Finally getting something together, Snorlax causes the ice to shatter around him in a massive wave of seismic activity that pushes him into the water, and deals quite a bit of damage to Krill. Of course, right before getting pushed out of bounds, Krill smiles.

    And then a real Earthquake begins.

    Calculations and RNG's (open)
    Krillowatt: Counter: 6 energy
    Snorlax: Whirlwind: 7 energy

    Snorlax: Seed Bomb: 6 energy, fails due to arena
    Krillowatt: Counter: 10 energy, no effect

    Snorlax: Earthquake: [(10+3)*1.5] 19.5 damage, 7 energy
    Krillowatt restored 10 HP with its Enigma Berry!
    Krillowatt: Counter: [(19.5)*1.5] 29.25 damage, 23.25 energy
    Snorlax fell through the ice!

    Krillowatt forced out for Slowking! (3487 Slowking)

    Totals:
    Snorlax: -29.25 [29] HP, -19 Energy, Fell through the ice
    Krillowatt: -9.5 [10] HP, -39.25 [39] Energy, Forced Out, -1 use of Enigma Berry


    Athenodoros:
    [​IMG]
    Nestor
    HP: 100
    Energy: 100
    Item: ???
    Ability: Oblivious, Own Tempo, Regenerator
    ATK: 3
    DEF: 3
    SPA: 5
    SPD: 4
    SPE: 26
    Other: -10% evasion
    Bench (open)
    [​IMG]
    Actaea
    HP: 115
    Energy: 69
    Item: Enigma Berry (1)
    Ability: Shell Armor, Magic Guard, Trace
    ATK: 2
    DEF: 3
    SPA: 3
    SPD: 3
    SPE: 121
    Other: +17% Accuracy


    Yarnus of Bethany:
    [​IMG]
    Zzz!
    HP: 96
    Energy: 81
    Item: Full Incense
    Abilities: Thick Fat, Gluttony, Immunity
    ATK: 4 [5]
    DEF: 4
    SPA: 2
    SPD: 4 [5]
    SPE: 30
    Other: In Water

    Arena: No Changes

    Leader Athenodoros equips an item, Yarnus of Bethany orders, Leader Athenodoros orders
  6. Athenodoros

    Athenodoros Official Smogon Know-It-All

    Joined:
    Mar 13, 2010
    Messages:
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    [​IMG]
    Slowking @ Enigma Berry

    Seriously, the most underrated item in ASB.
  7. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
    Mar 5, 2010
    Messages:
    2,065
    Switching tio PorygonZ. Counterswitch?
  8. Athenodoros

    Athenodoros Official Smogon Know-It-All

    Joined:
    Mar 13, 2010
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    4,936
    Nope, go ahead.
  9. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
    Mar 5, 2010
    Messages:
    2,065
    Trick, Discharge, Dark Pulse
    If Trick, Change a1 to Signal Beam
    If Focus Punch a1, Shock Wave + Zap Cannon
  10. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
    Mar 5, 2010
    Messages:
    2,065
    Trick, Discharge, Dark Pulse
    If Trick, Change a1 to Signal Beam
    If Focus Punch a1, Shock Wave + Zap Cannon
  11. Athenodoros

    Athenodoros Official Smogon Know-It-All

    Joined:
    Mar 13, 2010
    Messages:
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    This doesn't look like too bad a round, considering. I thought that not having any weaknesses to exploit would go badly, but I forgot about brute force:

    Protect ~ Surf ~ Surf
  12. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,171
    Athenodoros:
    [​IMG]
    Nestor
    HP: 100
    Energy: 100
    Item: Enigma Berry
    Ability: Oblivious, Own Tempo, Regenerator
    ATK: 3
    DEF: 3
    SPA: 5
    SPD: 4
    SPE: 26
    Other: -10% evasion
    Bench (open)

    [​IMG]
    Actaea
    HP: 115
    Energy: 69
    Item: Enigma Berry (1)
    Ability: Shell Armor, Magic Guard, Trace
    ATK: 2
    DEF: 3
    SPA: 3
    SPD: 3
    SPE: 121
    Other: +17% Accuracy


    Yarnus of Bethany:
    [​IMG](Porygon-Z)
    Zap!
    HP: 100
    Energy: 100
    Item: ---
    Abilities: Adaptability, Download, Analytic
    ATK: 2
    DEF: 3
    SPA: 6
    SPD: 3
    SPE: 90
    Other: +1 Att
    Bench (open)

    [​IMG]
    Zzz!
    HP: 96
    Energy: 81
    Item: Full Incense
    Abilities: Thick Fat, Gluttony, Immunity
    ATK: 4 [5]
    DEF: 4
    SPA: 2
    SPD: 4 [5]
    SPE: 30
    Other: ---


    Both trainers end up switching their Pokemon- volutarily or not- and the match changes to Slowking vs Porygon-Z. Yarnus orders his Pokemon to swap his... "item" for Slowking's but the thievery is blocked by a quick telekinetic shield that blocks any such encroachment. Porygon-Z then blasts out a burst of energy that strikes Slowking, but is quickly mitigated by a bite into a berry. Slowking then starts making waves of icy water sweep across the arena, devestating Porygon as it tries to blast out a pulse of dark energy, that fails to do much but destroy the Slowking's berry. Then the ice breaks, and both Pokemon fall in.


    Calculations and RNG's (open)

    Slowking: Protect: 7 energy, shielded
    Porygon-Z: Trick: 7 energy, fails

    Porygon-Z: Discharge: [(8+2.5)*1.5] 15.75 damage, 6 energy (3272 no paralysis, 2507 no crit)
    Slowking restored 10 HP with its Enigma Berry!
    Slowking: Surf: [(10+3+3)] 16 damage, 6 energy (5420 no crit)

    Porygon-Z: Dark Pulse: [(8+2.5)*1.5] 15.75 damage, 6 energy (6956 no flinch, 7353 no crit)
    Slowking restored 10 HP with its Enigma Berry! (consumed)
    Slowking: Surf: [(10+3+3)] 16 damage, 10 energy (8476 no crit)

    Totals:
    Slowking: -Enigma Berry, -11.5 [12] HP, -23 energy, In Water
    Porygon-Z: -32 HP, -19 energy, In Water


    Athenodoros:
    [​IMG]
    Nestor
    HP: 88
    Energy: 74
    Item: Enigma Berry
    Ability: Oblivious, Own Tempo, Regenerator
    ATK: 3
    DEF: 3
    SPA: 5
    SPD: 4
    SPE: 26
    Other: -10% evasion, In Water
    Bench (open)

    [​IMG]
    Actaea
    HP: 115
    Energy: 69
    Item: Enigma Berry (1)
    Ability: Shell Armor, Magic Guard, Trace
    ATK: 2
    DEF: 3
    SPA: 3
    SPD: 3
    SPE: 121
    Other: +17% Accuracy


    Yarnus of Bethany:
    [​IMG](Porygon-Z)
    Zap!
    HP: 68
    Energy: 81
    Item: ---
    Abilities: Adaptability, Download, Analytic
    ATK: 2
    DEF: 3
    SPA: 6
    SPD: 3
    SPE: 90
    Other: +1 Att, In Water
    Bench (open)

    [​IMG]
    Zzz!
    HP: 96
    Energy: 81
    Item: Full Incense
    Abilities: Thick Fat, Gluttony, Immunity
    ATK: 4 [5]
    DEF: 4
    SPA: 2
    SPD: 4 [5]
    SPE: 30
    Other: ---



    Leader Athenodoros orders, Yarnus of Bethany orders
  13. Athenodoros

    Athenodoros Official Smogon Know-It-All

    Joined:
    Mar 13, 2010
    Messages:
    4,936
    I switch to...

    [​IMG]
    Actaea the Krillowatt

    Counterswitch?
  14. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
    Mar 5, 2010
    Messages:
    2,065
  15. Athenodoros

    Athenodoros Official Smogon Know-It-All

    Joined:
    Mar 13, 2010
    Messages:
    4,936
    Nasty Plop sounds like a terrible move. One to watch out for, definitely.

    Hydro Pump ~ Blizzard ~ Hydro Pump
    IF
    Solarbeam AND it isn't in a combo AND you didn't last action, use Mirror Coat
    IF Solarbeam AND it is in a combo, use Substitute (15)
  16. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
    Mar 5, 2010
    Messages:
    2,065
    Pain Split, Trick, Tri Attack
  17. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,171
    Athenodoros:
    [​IMG]
    Actaea
    HP: 115
    Energy: 69
    Item: Enigma Berry (1)
    Ability: Shell Armor, Magic Guard, Trace
    ATK: 2
    DEF: 3
    SPA: 3
    SPD: 3
    SPE: 121
    Other: +17% Accuracy
    Bench (open)

    [​IMG]
    Nestor
    HP: 88
    Energy: 74
    Item: Enigma Berry
    Ability: Oblivious, Own Tempo, Regenerator
    ATK: 3
    DEF: 3
    SPA: 5
    SPD: 4
    SPE: 26
    Other: -10% evasion


    Yarnus of Bethany:
    [​IMG](Porygon-Z)
    Zap!
    HP: 68
    Energy: 81
    Item: ---
    Abilities: Adaptability, Download, Analytic
    ATK: 2
    DEF: 3
    SPA: 6
    SPD: 3
    SPE: 90
    Other: +1 Att, In Water
    Bench (open)

    [​IMG]
    Zzz!
    HP: 96
    Energy: 81
    Item: Full Incense
    Abilities: Thick Fat, Gluttony, Immunity
    ATK: 4 [5]
    DEF: 4
    SPA: 2
    SPD: 4 [5]
    SPE: 30
    Other: ---


    Krillowatt proceeds to risk quite a bit by blasting out a flurry of inaccurate but powerful attacks, such as tremendous pulses of water and a freezing storm. Porygon-Z plays with more trickery, and siphons energy from Krillowatt into its own body, significantly evening the matchup. However, between the attacks and freezing water, it's hard for the digital Pokemon to maintain the status quo. It then steals an Enigma Berry, and shoots out a beam of light that deals considerable damage for a neutral attack.

    Calculations and RNG's (open)
    Krillowatt: Hydro Pump: [(12+3)] 15 damage, 7 energy (7906 hit, 2480 no crit)
    Porygon-Z: Pain Split: +25 HP Porygon-Z, -25 HP Krillowatt, 20 energy
    Porygon-Z is hurt by the water (-3 HP)!

    Krillowatt: Blizzard: [(12)] 12 damage, 8 energy (6012 hit, 9962 no freeze, 6794 no crit)
    Porygon-Z: Trick: 7 energy, Items swapped
    Porygon-Z is hurt by the water (-3 HP)!

    Krillowatt: Hydro Pump: [(12+3)] 15 damage, 7 energy (1609 hit, 6488 no crit)
    Porygon-Z: Tri Attack: [(8+3+4+2+2)] 15 damage, 5 energy (2546 no effect, 3284 no crit)
    Porygon-Z is hurt by the water (-3 HP)!

    Totals:
    Krillowatt: -40 HP, -22 Energy, -Enigma Berry
    Porygon-Z: -30 HP, -32 Energy, +Enigma Berry (1)


    Athenodoros:
    [​IMG]
    Actaea
    HP: 71
    Energy: 47
    Item: ---
    Ability: Shell Armor, Magic Guard, Trace
    ATK: 2
    DEF: 3
    SPA: 3
    SPD: 3
    SPE: 121
    Other: +17% Accuracy
    Bench (open)

    [​IMG]
    Nestor
    HP: 88
    Energy: 74
    Item: Enigma Berry
    Ability: Oblivious, Own Tempo, Regenerator
    ATK: 3
    DEF: 3
    SPA: 5
    SPD: 4
    SPE: 26
    Other: -10% evasion


    Yarnus of Bethany:
    [​IMG](Porygon-Z)
    Zap!
    HP: 42
    Energy: 49
    Item: Enigma Berry (1)
    Abilities: Adaptability, Download, Analytic
    ATK: 2
    DEF: 3
    SPA: 6
    SPD: 3
    SPE: 90
    Other: +1 Att, In Water
    Bench (open)

    [​IMG]
    Zzz!
    HP: 96
    Energy: 81
    Item: Full Incense
    Abilities: Thick Fat, Gluttony, Immunity
    ATK: 4 [5]
    DEF: 4
    SPA: 2
    SPD: 4 [5]
    SPE: 30
    Other: ---


    Yarnus of Bethany orders, Leader Athenodoros orders
  18. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
    Mar 5, 2010
    Messages:
    2,065
    You forgot PorygonZ's abilities. And if I'm reading the arena correctly, since PorygonZ can z magnet rise, it doesn't take damage from the water.
  19. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,171
    My interpretation is that since Porygon-Z was not levitating at the moment (was not using Mag Rise), it would not logically be out of the water. I will fix the abilities though.
  20. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
    Mar 5, 2010
    Messages:
    2,065
    Pain Split, Hyper Beam, Magnet Rise
    If Protect successfully, chill and push actions down
    If Imprison including Hyper Beam, Nasty Plop (Plot) instead of Hyper Beam
  21. Athenodoros

    Athenodoros Official Smogon Know-It-All

    Joined:
    Mar 13, 2010
    Messages:
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    Really? Magnet Rise?

    Dive ~ Mirror Coat ~ Chill
  22. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,171
    Athenodoros:
    [​IMG]
    Actaea
    HP: 71
    Energy: 47
    Item: ---
    Ability: Shell Armor, Magic Guard, Trace
    ATK: 2
    DEF: 3
    SPA: 3
    SPD: 3
    SPE: 121
    Other: +17% Accuracy
    Bench (open)

    [​IMG]
    Nestor
    HP: 88
    Energy: 74
    Item: Enigma Berry
    Ability: Oblivious, Own Tempo, Regenerator
    ATK: 3
    DEF: 3
    SPA: 5
    SPD: 4
    SPE: 26
    Other: -10% evasion


    Yarnus of Bethany:
    [​IMG](Porygon-Z)
    Zap!
    HP: 42
    Energy: 49
    Item: Enigma Berry (1)
    Abilities: Adaptability, Download, Analytic
    ATK: 2
    DEF: 3
    SPA: 6
    SPD: 3
    SPE: 90
    Other: +1 Att, In Water
    Bench (open)

    [​IMG]
    Zzz!
    HP: 96
    Energy: 81
    Item: Full Incense
    Abilities: Thick Fat, Gluttony, Immunity
    ATK: 4 [5]
    DEF: 4
    SPA: 2
    SPD: 4 [5]
    SPE: 30
    Other: ---


    Krilowatt slips under the ice quickly as Porygon-Z tries to funnel its energy, but can't find the rapidly moving shellfish under the frozen water. Of course, the shellfish can find it, and manages to strike right between the duck's floating component's for a temporary disruption of data, scoring a critical hit! Porygon-Z is angry, and blasts back one of the move's it is known for: an absurdly powerful flash of light... which backfires. Krillowatt glows equally brightly, and then shoots back an even more powerful lazer that sends Porygon-Z flying to the far end of the dome, where it smacks against it loudly before dissolving into data.

    Calculations and RNG's (open)
    Krillowatt dove underwater!
    Porygon-Z: Pain Split, Miss, 15 energy
    Krillowatt: Dive: [(8+3+3-1.5)] 12.5 damage, 9 energy, crit (287 crit)
    Porygon-Z is hurt by the water (-3 HP)!

    Porygon-Z: Hyper Beam: [(15+3+2+4)] 24 damage, 9 energy (1224 hit, 4272 no crit)
    Krillowatt: Mirror Coat: [(24)*1.5] 36 damage, 18 energy, KO
    Porygon-Z fainted!

    Totals:
    Krillowatt: -24 HP, -27 energy
    Porygon-Z: KO


    Athenodoros:
    [​IMG]
    Actaea
    HP: 47
    Energy: 20
    Item: ---
    Ability: Shell Armor, Magic Guard, Trace
    ATK: 2
    DEF: 3
    SPA: 3
    SPD: 3
    SPE: 121
    Other: +17% Accuracy
    Bench (open)

    [​IMG]
    Nestor
    HP: 88
    Energy: 74
    Item: Enigma Berry
    Ability: Oblivious, Own Tempo, Regenerator
    ATK: 3
    DEF: 3
    SPA: 5
    SPD: 4
    SPE: 26
    Other: -10% evasion


    Yarnus of Bethany:
    [​IMG](Porygon-Z)
    Zap!
    HP: KO
    Energy: KO
    Item: Enigma Berry (1)
    Abilities: Adaptability, Download, Analytic
    ATK: 2
    DEF: 3
    SPA: 6
    SPD: 3
    SPE: 90
    Other: KO
    Bench (open)

    [​IMG]
    Zzz!
    HP: 96
    Energy: 81
    Item: Full Incense
    Abilities: Thick Fat, Gluttony, Immunity
    ATK: 4 [5]
    DEF: 4
    SPA: 2
    SPD: 4 [5]
    SPE: 30
    Other: ---


    Yarnus of Bethany advances his next Pokemon, Leader Athenodoros orders, Yarnus of Bethany orders
  23. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
    Mar 5, 2010
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    2,065
    Doesn't Enigma Berry do something?
  24. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,171
    Only when hit by a Super Effective Attack
  25. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
    Mar 5, 2010
    Messages:
    2,065

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