Leader Athenodoros vs Yarnus of Bethany

To clarify: I had stated I would never ref another water gym battle. They always devolve into arguments about unexplored areas of the rules up for interpretation, and often batshit crazy amounts of luck. I figured that since this is singles, my luck as a ref might be better I earnestly hope so, anyway.

3v3 Singles
3 Day DQ
Switch=OK
Items On
All Abilities
2 Substitutions
Unlimited Recoveries and Chills

Following the directions to the water gym, you reach a small lake surrounded on all sides by grassy hills, darkened into grey-scale by the cloudy skies. As the path finishes, you walk down a small pontoon over the lake, and look over the side to see that it is completely still, reflecting like a mirror the brewing storm above. The only interruptions to the lake are small sheets of ice which spread out like a spider's web, clearly emanating from a hut on the other side which seems to be partially underwater.​

You stand still for a moment, watching thunder strike in the distance and feeling the occasional gust of wind begin to pick up. As the ripples clear, you notice the reflection of a man riding a Pokemon out from the old hut across the lake, and looking up you see a grey-haired man dressed all in blue standing proudly atop a Lapras, looking down at you as the Lapras moves silently out.​


Welcome, says the trainer. I am Athenodoros, leader of the Water Gym. He rides out further until he can step out onto one of the ice sheets, and motion Lapras to move in front of him as he continues. In this gym we pay homage to the diversity and power of water and Water-type Pokemon. We battle on the lake, using only what you might expect to find in the harsh conditions when water is the only plentiful resource. But don't worry. The ice sheets serve as viable platforms and can support a weight or carry a pulse if need be. We battle three Pokemon against three. So begin! Let us see who will release first!

Conditions:
Pokemon battle on ice sheets. This means that there are no sources of grass, but adequate rock sources exist beneath the lake and clearly water sources are not a problem. It also means that Pokemon with a density (WC/SC) of more than 1 will fall through the ice after a round standing on it, losing HP all the time they are in, which is equal to their weight class. Exceptions to this are Pokemon which can breathe underwater (Dragonite line and Water-types), are Ice-typed, are Flying-typed or levitate through trait, ability or Magnet Rise, or have the abilities to give a water or ice immunity or resistance. This effect is doubled if a seismic move weakens the ice during the round.
The overcast sky cuts the affects of Solarbeam, Synthesis, Moonlight and Morning Sun like Rain, as well as cutting the duration of non-Heat Rock sun to two rounds.​


Team Athenodoros:​

Typhon the Lapras (M)





Nature:
Quiet -Adds * to Special Attack. A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.
Types:
Water: Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Ice: Immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% Protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon.
Abilities:
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Shell Armour: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Hydration: (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Stats:
HP: 120
Att: ***
Def: ***
SpA: **** (+)
SpD: ***
Spd: 51 (-)
Size Class: 5
Weight Class: 6
Counters:
EC: Fully Evolved
MC: 0
DC: Unlocked
Attacks:
-AncientPower
-Aqua Tail
-Attract
-Aurora Beam
-Avalanche
-Bide
-Bite
-Blizzard
-Block
-Body Slam
-Brine
-Bubblebeam
-Bulldoze
-Captivate
-Confuse Ray
-Curse
-Dive
-Double Edge
-Double Team
-Dragon Dance
-Dragon Pulse
-Dragon Rage
-Dragons Breath
-Dream Eater
-Echoed Voice
-Endure
-Facade
-Fissure
-Foresight
-Frost Breath
-Frustration
-Future Sight
-Giga Impact
-Growl
-Hail
-Headbutt
-Heal Bell
-Hidden Power Fighting (7)
-Horn Drill
-Hydro Pump
-Hyper Beam
-Ice Beam
-Ice Shard
-Icy Wind
-Iron Head
-Iron Tail
-Mimic
-Mist
-Natural Gift
-Nightmare
-Outrage
-Perish Song
-Protect
-Psychic
-Psywave
-Rage
-Rain Dance
-Reflect
-Refresh
-Rest
-Return
-Roar
-Rock Smash
-Round
-Safeguard
-Secret Power
-Sheer Cold
-Shock Wave
-Signal Beam
-Sing
-Skull Bash
-Sleep Talk
-Snore
-Solarbeam
-Strength
-Substitute
-Surf
-Swagger
-Take Down
-Thunder
-Thunderbolt
-Tickle
-Toxic
-Water Gun
-Water Pulse
-Waterfall
-Whirlpool
-Zap Cannon
-Zen Headbutt
Actaea the Krillowatt (F)





Nature:
Timid - Speed increases by 15%. Accuracy increases by 17%. Subtracts * from Attack.
Types:
Water: Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Electric: 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shell Armour: Innate This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Stats:
HP: 125
Att: ** (-)
Def: ***
SpA: ***
SpD: ***
Spd: 121 (+)
Accuracy Boost: 17%
Size Class: 1
Weight Class: 2
Counters:
EC: Fully Evolved
MC: 0
DC: Unlocked
Attacks:
-Bubble
-Charge
-Thundershock
-Tackle
-Detect
-Sheer Cold
-Mind Reader
-Metrenome
-Rain Dance
-Thunderbolt
-Double Team
-Ice Shard
-Confuse Ray
-Imprison
-Mirror Coat
-Aqua Jet
-Counter
-Hydro Pump
-Thunder
-Discharge
-Volt Switch
-Dive
-Surf
-Blizzard
-Torment
-Substitute
-Earthquake
-Discharge
-Follow Me
-Bulldoze
-Hidden Power Grass [7]
-Muddy Water
-Thunder Wave
-Endure
-Electroweb
-Icy Wind
-Earth Power
-Me First
-Copycat
-Heart Swap
-Shock Wave
-Whirlpool
-Signal Beam
-Helping Hand
-Toxic
-Hail
-Ice Beam
-Hyper Beam
-Protect
-Secret Power
-Rest
-Natural Gift
-Safeguard
-Scald
Nestor the Slowking (F)





Nature:
Quiet - Special Attack increases by *. Divides Speed by 1.15. Decreases Evasion by 10%
Types:
Water: Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Psychic: Less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
Own Tempo: (Innate) This Pokemon moves at its own pace and cannot be confused by any method.
Regenerator: Innate When this Pokemon is switched out during a switch batttle, it reacts to the energy in the Pokeball and ten (10) HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Stats:
HP: 100
Att: ***
Def: ***
SpA: ***** (+)
SpD: ****
Spd: 26 (-)
Size Class: 3
Weight Class: 4
Counters:
EC: Fully Evolved
MC: Full Movepool
DC: Unlocked
Attacks:
-After You
-Amnesia
-Aqua Tail
-Attract
-Avalanche
-Belly Drum
-Bide
-Blizzard
-Block
-Body Slam
-Brick Break
-Brine
-Bubblebeam
-Bulldoze
-Captivate
-Calm Mind
-Confusion
-Counter
-Curse
-Dig
-Disable
-Dive
-Double Team
-Double-Edge
-Dragon Tail
-Drain Punch
-Dream Eater
-DynamicPunch
-Earthquake
-Echoed Voice
-Endure
-Facade
-Fire Blast
-Fissure
-Flamethrower
-Flash
-Fling
-Focus Blast
-Focus Punch
-Foul Play
-Frustration
-Fury Cutter
-Future Sight
-Giga Impact
-Grass Knot
-Growl
-Hail
-Headbutt
-Heal Pulse
-Hidden Power Electric (7)
-Hyper Beam
-Ice Beam
-Ice Punch
-Icy Wind
-Incinerate
-Iron Defense
-Iron Tail
-Light Screen
-Magic Coat
-Mega Kick
-Mega Punch
-Me First
-Mimic
-Mud Sport
-Mud-Slap
-Nasty Plot
-Natural Gift
-Nightmare
-Pay Day (wtf?)
-Power Gem
-Protect
-Psychic
-Psych Up
-Psyshock
-Psywave
-Quash
-Rage
-Rain Dance
-Recycle
-Reflect
-Rest
-Return
-Rock Smash
-Round
-Safeguard
-Scald
-Secret Power
-Seismic Toss
-Shadow Ball
-Signal Beam
-Skill Swap
-Skull Bash
-Slack Off
-Sleep Talk
-Snore
-Stomp
-Strength
-Substitute
-Sunny Day
-Surf
-Swagger
-Swift
-Tackle
-Take Down
-Telekinesis
-Teleport
-Thunder Wave
-Tri Attack
-Trick
-Trick Room
-Trump Card
-Toxic
-Water Gun
-Water Pulse
-Whirlpool
-Wonder Room
-Yawn
-Zap Cannon
-Zen Headbutt
Tethys the Cloyster (F)





Nature:
Lonely - Attack increases by *. Subtracts * from Defence.
Types:
Water: Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Ice: Immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% Protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon.
Abilities:
Shell Armour: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Skill Link: (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
Overcoat: Innate This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Stats:
HP: 90
Att: **** (+)
Def: ****** (-)
SpA: ***
SpD: **
Spd: 70
Size Class: 3
Weight Class: 5
Counters:
EC: Fully Evolved
MC: 4
DC: Unlocked
Attacks:
-Tackle
-Withdraw
-Supersonic
-Icicle Spear
-Protect
-Leer
-Clamp
-Aurora Beam
-Dive
-Avalanche
-Rapid Spin
-Rock Blast
-Double Team
-Explosion
-Rain Dance
-Brine
-Hydro Pump
-Shell Smash
-Razor Shell
-Bide
-Endure
-Toxic Spikes
-Spike Cannon
-Spikes
-Substitute
-Torment
-Teleport
-Ice Shard
-Whirlpool
-Ice Beam
-Barrier
-Icy Wind
-Hail
-Selfdestruct
-Avalanche
-Swagger
-Payback
Astraea the Starmie (F)

Nature:
Modest - Increase of Special Attack by *. Subtracts * from Attack.
Types:
Water: Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Psychic: Less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Illuminate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds opponents, reducing their Accuracy stage by one (1). The accuracy drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Illuminate can be activated again as an Action, and will affect all opponents.
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Analytic: Can be Enabled If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.
Stats:
HP: 90
Att: ** (-)
Def: ***
SpA: ****
SpD: ***
Spd: 133 (+)
Accuracy Boost: 20.1%
Size Class: 2
Weight Class: 4
Counters:
EC: Fully Evolved
MC: Full Movepool
DC: Unlocked
Attacks:
-Attract
-Aurora Beam
-Avalanche
-Barrier
-Bide
-Blizzard
-Brine
-Bubblebeam
-Camouflage
-Confuse Ray
-Cosmic Power
-Curse
-Dive
-Double Team
-Double-Edge
-Dream Eater
-Endure
-Facade
-Flash
-Flash Cannon
-Frustration
-Giga Impact
-Grass Knot
-Gravity
-Gyro Ball
-Hail
-Harden
-Hidden Power Fight
-Hydro Pump
-Hyper Beam
-Ice Beam
-Icy Wind
-Light Screen
-Magic Coat
-Mimic
-Minimize
-Natural Gift
-Nightmare
-Pain Split
-Protect
-Power Gem
-Psychic
-Psyshock
-Psych Up
-Psywave
-Rage
-Rain Dance
-Rapid Spin
-Recover
-Recycle
-Reflect
-Reflect Type
-Rest
-Return
-Rollout
-Round
-Scald
-Secret Power
-Signal Beam
-Skill Swap
-Skull Bash
-Sleep Talk
-Snore
-Substitute
-Supersonic
-Surf
-Swagger
-Swift
-Tackle
-Take Down
-Telekinesis
-Teleport
-Thunder
-Thunderbolt
-Thunder Wave
-Toxic
-Tri Attack
-Trick
-Trick Room
-Twister
-Waterfall
-Water Gun
-Water Pulse
-Whirlpool
-Wonder Room
-Zap Cannon
Poseidon the Swampert (M)





Nature:
Brave - A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy on an opponent's attacks. Adds * to Attack.
Types:
Water: Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Ground: Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2).
Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Stats:
HP: 110
Att: ***** (+)
Def: ***
SpA: ***
SpD: ***
Spd: 52 (-)
Size Class: 4
Weight Class: 4
Counters:
EC: Fully Evolved
MC: 0
DC: Unlocked
Attacks:
-Ancientpower
-Avalanche (*)
-Bide (*)
-Blizzard
-Brick Break
-Bulldoze
-Counter (*)
-Curse
-Defence Curl
-Dig
-Dive
-Double Team
-Earthquake
-Earth Power
-Endeavour
-Endure
-Focus Blast
-Focus Punch
-Foresight (*)
-Giga Impact
-Growl (*)
-Hammer Arm
-Hydro Cannon
-Hydro Pump
-Ice Ball
-Ice Beam
-Ice Punch
-Icy Wind
-Iron Tail
-Low Kick
-Mirror Coat (*)
-Mud Sport (*)
-Mud-slap (*)
-Muddy Water
-Outrage
-Protect
-Rain Dance (*)
-Rest
-Roar
-Rock Slide
-Rock Tomb
-Rollout
-Scald
-Sleep Talk
-Sludge
-Sludge Wave
-Stealth Rock
-Stone Edge
-Substitute
-Superpower
-Swagger
-Surf (*)
-Tackle (*)
-Take Down
-Toxic
-Water Gun (*)
-Waterfall (*)
-Whirlpool
-Wide Guard
-Yawn

Team Yarnus of Bethany:

Sawsbuck [Stomp!] (F)
Nature: Mild (+1 SpA, -1 Def)

Type: Normal/Grass
Normal: Summary: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Grass: Summary: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Chlorophyll: Type: Innate During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Sap Sipper: Type: Innate This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Serene Grace: (locked)Type: Innate This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 95
Size Class: 4
Weight Class: 4
Base Rank Total: 18

EC: 6/6
MC: 4
DC: 5/5

Moves:
Tackle
Camouflage
Growl
Sand-Attack
Double Kick
Leech Seed
Faint Attack
Take Down
Jump Kick
Aromtherapy
Nature Power
Mega Horn
Horn Leech
Energy Ball

Agility
Grass-Whistle
Synthesis
Baton Pass
Odor Sleuth
Worry Seed
Bounce
Sleep Talk

Wild Charge
Solar Beam
Sunny Day
Shadow Ball
Light Screen
Toxic
Safeguard
Hidden Power Water 7
Rock Smash
Thunder Wave
Work Up


Snorlax [Zzz!] (M)
Nature: Impish (+1 Def, -1 Spa)

Type: Normal
Summary: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Immunity: Type: Innate This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.

Thick Fat: Type: Innate This Pokemon has a great deal of extra fat or muscle that increases
its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire-and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Gluttony: Type: Innate This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats:
HP: 125
Atk: Rank 4
Def: Rank 4 (+)
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 30
Size Class: 4
Weight Class: 9
Base Rank Total: 22

EC: 6/6
MC: 13
DC: 5/5

Moves:
Metronome
Odor Sleuth
Tackle
Belly Drum
Yawn
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Stockpile
Body Slam
Snatch
Swallow
Crunch
Giga Impact
Double-Edge
Rollout
Headbutt

Counter
Substitute
Zen Headbutt
Thunder Punch
Ice Punch
Fire Punch
Whirlwind
Seed Bomb
Gunk Shot
Superpower
Sleep Talk
Last Resort
Self-Destruct

Earthquake
Focus Punch
Rock Slide
Facade
Protect
Double Team
Endure
Brick Break
Smack Down
Bide
Reflect
Wild Charge
Skull Bash


PorygonZ [Zap!] (Genderless)
Nature: Modest (+1 SpA, -Atk)
Types: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities :
Adaptability: Type: Innate The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Download: Type: Innate At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
Analytic: Type: Innate If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 90
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 9/9
MC: 8
DC: 5/5

Moves:
Trick Room
Nasty Plop
Conversion
Conversion 2
Tackle
Sharpen
Agility
Psybeam
Recover
Magnet Rise
Zap Cannon
Defense Curl
Discharge
Lock On
Magic Coat
Tri Attack
Hyper Beam
Embargo

Endure
Ice Beam
Thunderbolt
Signal Beam
Pain Split
Trick
Wonder Room
Gravity
Dark Pulse
Mimic
Electroweb
Shock Wave
Sleep Talk

Toxic
Psychic
Protect
Reflect
Solar Beam
Double team
Thunder Wave
Substitute
Hidden Power (Fire, 7)


Mono-type gym challenges, particularly those of types that don't give the challenger an advantage, are quite rare. Not saying it's good or bad, but I guess we'll see soon enough.

Aqua=Athenodoros leads
Magma=Yarnus of Bethany leads
1=Aqua
2=Magma

1
Athenodoros​

Leader Athenodoros sends out his first Pokemon with an item equipped, Yarnus of Bethany sends out a Pokemon with items and orders, Leader Athenodoros orders​
 

Athenodoros

Official Smogon Know-It-All
I'm not quite sure how to take a monotype challenge. I guess I'll just go with this little beauty:



He can have an Enigma Berry. Good luck.
 
Sending in Snorlax@Full Insense

Seed Bomb, Earthquake Whirlwind
If Counter and Whirlwind has not suceeded yet, Whirlwind and push actions down
If Dive and whirlwind is not issued, Skull Bash

BTW, all my mons are Normal type, so it's not on purpose.
 
Athenodoros:

Actaea
HP: 125
Energy: 100
Item: Enigma Berry (2)
Ability: Shell Armor, Magic Guard, Trace
ATK: 2
DEF: 3
SPA: 3
SPD: 3
SPE: 121
Other: +17% Accuracy

Yarnus of Bethany:

Zzz!
HP: 125
Energy: 100
Item: Full Incense
Abilities: Thick Fat, Gluttony, Immunity
ATK: 4 [5]
DEF: 4
SPA: 2
SPD: 4 [5]
SPE: 30
Other: ---

Arena: No Changes

Two very high HP Pokemon enter the arena, willing to pound each other into the dust. Krillowatt hangs back, ready to reflect anything the Snorlax can do and more. This makes the hulking beast wary, and it opts to inhale before roaring, with the force of the winds slowly pushing Krillowatt closer and closer to the limits of the arena.

Snorlax then tries to find a source of plants to toss at Krillowatt, but can't seem to find any in this icy arena! Krillowatt is waiting for something to reflect, but can't as no attack is successfully used by the challenger.

Finally getting something together, Snorlax causes the ice to shatter around him in a massive wave of seismic activity that pushes him into the water, and deals quite a bit of damage to Krill. Of course, right before getting pushed out of bounds, Krill smiles.

And then a real Earthquake begins.

Krillowatt: Counter: 6 energy
Snorlax: Whirlwind: 7 energy

Snorlax: Seed Bomb: 6 energy, fails due to arena
Krillowatt: Counter: 10 energy, no effect

Snorlax: Earthquake: [(10+3)*1.5] 19.5 damage, 7 energy
Krillowatt restored 10 HP with its Enigma Berry!
Krillowatt: Counter: [(19.5)*1.5] 29.25 damage, 23.25 energy
Snorlax fell through the ice!

Krillowatt forced out for Slowking! (3487 Slowking)

Totals:
Snorlax: -29.25 [29] HP, -19 Energy, Fell through the ice
Krillowatt: -9.5 [10] HP, -39.25 [39] Energy, Forced Out, -1 use of Enigma Berry


Athenodoros:

Nestor
HP: 100
Energy: 100
Item: ???
Ability: Oblivious, Own Tempo, Regenerator
ATK: 3
DEF: 3
SPA: 5
SPD: 4
SPE: 26
Other: -10% evasion

Actaea
HP: 115
Energy: 69
Item: Enigma Berry (1)
Ability: Shell Armor, Magic Guard, Trace
ATK: 2
DEF: 3
SPA: 3
SPD: 3
SPE: 121
Other: +17% Accuracy


Yarnus of Bethany:

Zzz!
HP: 96
Energy: 81
Item: Full Incense
Abilities: Thick Fat, Gluttony, Immunity
ATK: 4 [5]
DEF: 4
SPA: 2
SPD: 4 [5]
SPE: 30
Other: In Water

Arena: No Changes

Leader Athenodoros equips an item, Yarnus of Bethany orders, Leader Athenodoros orders
 

Athenodoros

Official Smogon Know-It-All
This doesn't look like too bad a round, considering. I thought that not having any weaknesses to exploit would go badly, but I forgot about brute force:

Protect ~ Surf ~ Surf
 
Athenodoros:

Nestor
HP: 100
Energy: 100
Item: Enigma Berry
Ability: Oblivious, Own Tempo, Regenerator
ATK: 3
DEF: 3
SPA: 5
SPD: 4
SPE: 26
Other: -10% evasion

Actaea
HP: 115
Energy: 69
Item: Enigma Berry (1)
Ability: Shell Armor, Magic Guard, Trace
ATK: 2
DEF: 3
SPA: 3
SPD: 3
SPE: 121
Other: +17% Accuracy


Yarnus of Bethany:
(Porygon-Z)
Zap!
HP: 100
Energy: 100
Item: ---
Abilities: Adaptability, Download, Analytic
ATK: 2
DEF: 3
SPA: 6
SPD: 3
SPE: 90
Other: +1 Att

Zzz!
HP: 96
Energy: 81
Item: Full Incense
Abilities: Thick Fat, Gluttony, Immunity
ATK: 4 [5]
DEF: 4
SPA: 2
SPD: 4 [5]
SPE: 30
Other: ---


Both trainers end up switching their Pokemon- volutarily or not- and the match changes to Slowking vs Porygon-Z. Yarnus orders his Pokemon to swap his... "item" for Slowking's but the thievery is blocked by a quick telekinetic shield that blocks any such encroachment. Porygon-Z then blasts out a burst of energy that strikes Slowking, but is quickly mitigated by a bite into a berry. Slowking then starts making waves of icy water sweep across the arena, devestating Porygon as it tries to blast out a pulse of dark energy, that fails to do much but destroy the Slowking's berry. Then the ice breaks, and both Pokemon fall in.


Slowking: Protect: 7 energy, shielded
Porygon-Z: Trick: 7 energy, fails

Porygon-Z: Discharge: [(8+2.5)*1.5] 15.75 damage, 6 energy (3272 no paralysis, 2507 no crit)
Slowking restored 10 HP with its Enigma Berry!
Slowking: Surf: [(10+3+3)] 16 damage, 6 energy (5420 no crit)

Porygon-Z: Dark Pulse: [(8+2.5)*1.5] 15.75 damage, 6 energy (6956 no flinch, 7353 no crit)
Slowking restored 10 HP with its Enigma Berry! (consumed)
Slowking: Surf: [(10+3+3)] 16 damage, 10 energy (8476 no crit)

Totals:
Slowking: -Enigma Berry, -11.5 [12] HP, -23 energy, In Water
Porygon-Z: -32 HP, -19 energy, In Water


Athenodoros:

Nestor
HP: 88
Energy: 74
Item: Enigma Berry
Ability: Oblivious, Own Tempo, Regenerator
ATK: 3
DEF: 3
SPA: 5
SPD: 4
SPE: 26
Other: -10% evasion, In Water

Actaea
HP: 115
Energy: 69
Item: Enigma Berry (1)
Ability: Shell Armor, Magic Guard, Trace
ATK: 2
DEF: 3
SPA: 3
SPD: 3
SPE: 121
Other: +17% Accuracy


Yarnus of Bethany:
(Porygon-Z)
Zap!
HP: 68
Energy: 81
Item: ---
Abilities: Adaptability, Download, Analytic
ATK: 2
DEF: 3
SPA: 6
SPD: 3
SPE: 90
Other: +1 Att, In Water

Zzz!
HP: 96
Energy: 81
Item: Full Incense
Abilities: Thick Fat, Gluttony, Immunity
ATK: 4 [5]
DEF: 4
SPA: 2
SPD: 4 [5]
SPE: 30
Other: ---



Leader Athenodoros orders, Yarnus of Bethany orders
 

Athenodoros

Official Smogon Know-It-All
Nasty Plop sounds like a terrible move. One to watch out for, definitely.

Hydro Pump ~ Blizzard ~ Hydro Pump
IF
Solarbeam AND it isn't in a combo AND you didn't last action, use Mirror Coat
IF Solarbeam AND it is in a combo, use Substitute (15)
 
Athenodoros:

Actaea
HP: 115
Energy: 69
Item: Enigma Berry (1)
Ability: Shell Armor, Magic Guard, Trace
ATK: 2
DEF: 3
SPA: 3
SPD: 3
SPE: 121
Other: +17% Accuracy

Nestor
HP: 88
Energy: 74
Item: Enigma Berry
Ability: Oblivious, Own Tempo, Regenerator
ATK: 3
DEF: 3
SPA: 5
SPD: 4
SPE: 26
Other: -10% evasion


Yarnus of Bethany:
(Porygon-Z)

Zap!
HP: 68
Energy: 81
Item: ---
Abilities: Adaptability, Download, Analytic
ATK: 2
DEF: 3
SPA: 6
SPD: 3
SPE: 90
Other: +1 Att, In Water

Zzz!
HP: 96
Energy: 81
Item: Full Incense
Abilities: Thick Fat, Gluttony, Immunity
ATK: 4 [5]
DEF: 4
SPA: 2
SPD: 4 [5]
SPE: 30
Other: ---


Krillowatt proceeds to risk quite a bit by blasting out a flurry of inaccurate but powerful attacks, such as tremendous pulses of water and a freezing storm. Porygon-Z plays with more trickery, and siphons energy from Krillowatt into its own body, significantly evening the matchup. However, between the attacks and freezing water, it's hard for the digital Pokemon to maintain the status quo. It then steals an Enigma Berry, and shoots out a beam of light that deals considerable damage for a neutral attack.

Krillowatt: Hydro Pump: [(12+3)] 15 damage, 7 energy (7906 hit, 2480 no crit)
Porygon-Z: Pain Split: +25 HP Porygon-Z, -25 HP Krillowatt, 20 energy
Porygon-Z is hurt by the water (-3 HP)!

Krillowatt: Blizzard: [(12)] 12 damage, 8 energy (6012 hit, 9962 no freeze, 6794 no crit)
Porygon-Z: Trick: 7 energy, Items swapped
Porygon-Z is hurt by the water (-3 HP)!

Krillowatt: Hydro Pump: [(12+3)] 15 damage, 7 energy (1609 hit, 6488 no crit)
Porygon-Z: Tri Attack: [(8+3+4+2+2)] 15 damage, 5 energy (2546 no effect, 3284 no crit)
Porygon-Z is hurt by the water (-3 HP)!

Totals:
Krillowatt: -40 HP, -22 Energy, -Enigma Berry
Porygon-Z: -30 HP, -32 Energy, +Enigma Berry (1)


Athenodoros:

Actaea
HP: 71
Energy: 47
Item: ---
Ability: Shell Armor, Magic Guard, Trace
ATK: 2
DEF: 3
SPA: 3
SPD: 3
SPE: 121
Other: +17% Accuracy

Nestor
HP: 88
Energy: 74
Item: Enigma Berry
Ability: Oblivious, Own Tempo, Regenerator
ATK: 3
DEF: 3
SPA: 5
SPD: 4
SPE: 26
Other: -10% evasion


Yarnus of Bethany:
(Porygon-Z)

Zap!
HP: 42
Energy: 49
Item: Enigma Berry (1)
Abilities: Adaptability, Download, Analytic
ATK: 2
DEF: 3
SPA: 6
SPD: 3
SPE: 90
Other: +1 Att, In Water

Zzz!
HP: 96
Energy: 81
Item: Full Incense
Abilities: Thick Fat, Gluttony, Immunity
ATK: 4 [5]
DEF: 4
SPA: 2
SPD: 4 [5]
SPE: 30
Other: ---


Yarnus of Bethany orders, Leader Athenodoros orders
 
My interpretation is that since Porygon-Z was not levitating at the moment (was not using Mag Rise), it would not logically be out of the water. I will fix the abilities though.
 
Pain Split, Hyper Beam, Magnet Rise
If Protect successfully, chill and push actions down
If Imprison including Hyper Beam, Nasty Plop (Plot) instead of Hyper Beam
 
Athenodoros:

Actaea
HP: 71
Energy: 47
Item: ---
Ability: Shell Armor, Magic Guard, Trace
ATK: 2
DEF: 3
SPA: 3
SPD: 3
SPE: 121
Other: +17% Accuracy

Nestor
HP: 88
Energy: 74
Item: Enigma Berry
Ability: Oblivious, Own Tempo, Regenerator
ATK: 3
DEF: 3
SPA: 5
SPD: 4
SPE: 26
Other: -10% evasion


Yarnus of Bethany:
(Porygon-Z)

Zap!
HP: 42
Energy: 49
Item: Enigma Berry (1)
Abilities: Adaptability, Download, Analytic
ATK: 2
DEF: 3
SPA: 6
SPD: 3
SPE: 90
Other: +1 Att, In Water

Zzz!
HP: 96
Energy: 81
Item: Full Incense
Abilities: Thick Fat, Gluttony, Immunity
ATK: 4 [5]
DEF: 4
SPA: 2
SPD: 4 [5]
SPE: 30
Other: ---


Krilowatt slips under the ice quickly as Porygon-Z tries to funnel its energy, but can't find the rapidly moving shellfish under the frozen water. Of course, the shellfish can find it, and manages to strike right between the duck's floating component's for a temporary disruption of data, scoring a critical hit! Porygon-Z is angry, and blasts back one of the move's it is known for: an absurdly powerful flash of light... which backfires. Krillowatt glows equally brightly, and then shoots back an even more powerful lazer that sends Porygon-Z flying to the far end of the dome, where it smacks against it loudly before dissolving into data.

Krillowatt dove underwater!
Porygon-Z: Pain Split, Miss, 15 energy
Krillowatt: Dive: [(8+3+3-1.5)] 12.5 damage, 9 energy, crit (287 crit)
Porygon-Z is hurt by the water (-3 HP)!

Porygon-Z: Hyper Beam: [(15+3+2+4)] 24 damage, 9 energy (1224 hit, 4272 no crit)
Krillowatt: Mirror Coat: [(24)*1.5] 36 damage, 18 energy, KO
Porygon-Z fainted!

Totals:
Krillowatt: -24 HP, -27 energy
Porygon-Z: KO


Athenodoros:

Actaea
HP: 47
Energy: 20
Item: ---
Ability: Shell Armor, Magic Guard, Trace
ATK: 2
DEF: 3
SPA: 3
SPD: 3
SPE: 121
Other: +17% Accuracy

Nestor
HP: 88
Energy: 74
Item: Enigma Berry
Ability: Oblivious, Own Tempo, Regenerator
ATK: 3
DEF: 3
SPA: 5
SPD: 4
SPE: 26
Other: -10% evasion


Yarnus of Bethany:
(Porygon-Z)

Zap!
HP: KO
Energy: KO
Item: Enigma Berry (1)
Abilities: Adaptability, Download, Analytic
ATK: 2
DEF: 3
SPA: 6
SPD: 3
SPE: 90
Other: KO

Zzz!
HP: 96
Energy: 81
Item: Full Incense
Abilities: Thick Fat, Gluttony, Immunity
ATK: 4 [5]
DEF: 4
SPA: 2
SPD: 4 [5]
SPE: 30
Other: ---


Yarnus of Bethany advances his next Pokemon, Leader Athenodoros orders, Yarnus of Bethany orders
 

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