Leader Birkal vs Challenger FortColorcastle

Tinku | Tomohawk (F)
Tinku derives from ancient traditions in the Andes; the word literally means "encounter" in the Quechua dialect. The form of this art is rhythmic, artistically adorned, and violent. Females rarely perform in Tinku; but Tomohawk is an exception. She earned her name through changing the ebb and flow of the Fighting Gym Qualifier against deadfox081. ▶
[Nature]
Modest (+1 SpA | -Atk)
[Type]
Flying | Fighting
[Abilities]
Intimidate
Prankster
Justified (✓)
[Stats]
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85
S&W: 2 | 3
Total: 19
[Tokens]
EC: 6 | 6
AC: 5 | 5
MC: 1
[Learned Moves]
[71 | 86]
Aerial Ace
After You
Air Cutter
Air Slash
Aura Sphere
Baby-Doll Eyes
Baton Pass
Bounce
Brick Break
Bulldoze
Confuse Ray
Double Team
Drain Punch
Earth Power
Earthquake
Facade
Flash
Fly
Focus Blast
Focus Energy
Fury Swipes
Grass Knot
Harden
Haze
Healing Wish
Heat Wave
Hidden Power [Ice]
Hurricane
Hyper Beam
Hyper Voice
Incinerate
Iron Tail
Last Resort
Memento
Morning Sun
Nature Power
Noble Roar
Protect
Quash
Rain Dance
Rapid Spin
Reflect
Rest
Roar
Rock Slide
Rock Smash
Roost
Safeguard
Scratch
Secret Power
Sky Attack
Sky Drop
Sleep Talk
Snatch
Solar Beam
Stealth Rock
Steel Wing
Strength
Submission
Substitute
Sunny Day
Superpower
Swagger
Tailwind
Taunt
Thief
Toxic
Uproar
Whirlwind
Work Up
Yawn​
Savate | Gallade (M)
Literally "old shoe" in French, savate is a form of fighting that is adapted to circumvent the death penalty of fighting with a closed fist. It is defined by its clever techniques and versatile offense. Savate learned his name by outwitting numerous foes in Maylene's first battle as Gym Leader. ▶
[Nature]
Naive (+15% Spe | +10% Accuracy | +19% Accuracy [Mega] | -1 SpD)
[Type]
Psychic | Fighting
[Abilities]
Steadfast
Justified
Inner Focus [Mega]
[Stats]
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (-)
Spe: 92 (+)
S&W: 3 | 4
Total: 21
[Mega Stats]
HP: 100
Atk: Rank 7
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (-)
Spe: 127 (+)
S&W: 3 | 4
Total: 24
[Tokens]
EC: 9 | 9
AC: 5 | 5
MC: 0
[Bonus]
[+8 CC]
[Learned Moves]
[133 | 133]
Aerial Ace
Ally Switch
Attract
Body Slam
Brick Break
Bulk Up
Bulldoze
Calm Mind
Captivate
Charge Beam
Charm
Close Combat
Confide
Confuse Ray
Confusion
Cut
Dazzling Gleam
Defense Curl
Destiny Bond
Disable
Disarming Voice
Double-Edge
Double Team
Drain Punch
Draining Kiss
Dream Eater
Dual Chop
Earthquake
Echoed Voice
Encore
Endure
Facade
False Swipe
Feint
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Frustration
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Headbutt
Heal Pulse
Helping Hand
Hidden Power [Fire]
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Leaf Blade
Leer
Light Screen
Low Kick
Low Sweep
Lucky Chant
Magical Leaf
Magic Coat
Magic Room
Mean Look
Memento
Mimic
Misty Terrain
Mud-Slap
Natural Gift
Nightmare
Night Slash
Pain Split
Poison Jab
Power-Up Punch
Protect
Psychic
Psycho Cut
Psych Up
Psyshock
Quick Guard
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Skill Swap
Slash
Sleep Talk
Snatch
Snore
Stone Edge
Stored Power
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunderbolt
ThunderPunch
Thunder Wave
Torment
Toxic
Trick
Trick Room
Vacuum Wave
Wide Guard
Will-O-Wisp
Wish
Wonder Room
Work Up
X-Scissor
Zen Headbutt​
Dambe | Revenankh (M)
Dambe is a form of boxing from West Africa. Battles are primarily focused on strong blows from fists wrapped in cloth, but also utilizes fists as defensive shields suited for blocking. Traditional battles often feature amulets to bring good luck from the spirits. Revenankh learned its name by combining trickery with power in the Fighting Gym Qualifier versus AOPSUser. ▶
[Nature]
Adamant (+Atk | -SpA)
[Type]
Ghost | Fighting
[Abilities]
Air Lock
Shed Skin
Infiltrator (✓)
[Stats]
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65
S&W: 3 | 3
Total: 20
[Tokens]
EC: N/A
AC: 5 | 5
MC: 0
[Learned Moves]
[71 | 94]
Ancient Power
Arm Thrust
Bide
Bind
Brick Break
Bulk Up
Bulldoze
Counter
Curse
Dazzling Gleam
Destiny Bond
Double Team
Drain Punch
Dual Chop
Earthquake
Embargo
Endure
Facade
Focus Blast
Focus Punch
Force Palm
Glare
Grudge
Hammer Arm
Helping Hand
Hex
Hidden Power [Steel]
Ice Punch
Knock Off
Low Sweep
Mach Punch
Mean Look
Memento
Moonlight
Pain Split
Payback
Phantom Force
Poison Jab
Power-Up Punch
Power Whip
Protect
Punishment
Rest
Revenge
Rock Slide
Rock Smash
Rock Tomb
Safeguard
Sand Tomb
Shadow Ball
Shadow Punch
Shadow Sneak
Sleep Talk
Smack Down
Snore
Spite
Submission
Substitute
Sucker Punch
Sunny Day
Superpower
Taunt
Telekinesis
Torment
Toxic
Trick
Vacuum Wave
Vital Throw
Wide Guard
Wrap
Wring Out​
Tomoi | Heracross (F)

[Nature]
Jolly (+Spe | -SpA | +11% Accuracy | +9% Accuracy (Mega))
[Type]
Bug | Fighting
[Abilities]
Swarm
Guts
Moxie (✓)
Skill Link [Mega]
[Stats]
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 98 (+)
S&W: 3 | 4
Total: 19
[Mega Stats]
HP: 100
Atk: Rank 8
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 87 (+)
S&W: 3 | 4
Total: 24
[Tokens]
EC: N/A
AC: 5 | 5
MC: 0
[Bonus]
[+5 CC]
[Learned Moves]
[83 | 83]
Aerial Ace
Arm Thrust
Attract
Bide
Body Slam
Brick Break
Bug Bite
Bulk Up
Bulldoze
Bullet Seed
Captivate
Chip Away
Close Combat
Confide
Counter
Curse
Cut
Detect
Dig
Double-Edge
Double Team
Earthquake
Endure
Facade
False Swipe
Feint
Flail
Fling
Focus Blast
Focus Punch
Frustration
Fury Attack
Fury Cutter
Giga Impact
Harden
Headbutt
Helping Hand
Hidden Power [Steel]
Horn Attack
Hyper Beam
Iron Defense
Knock Off
Leer
Low Kick
Megahorn
Mimic
Natural Gift
Night Slash
Pin Missile
Protect
Pursuit
Rain Dance
Rest
Retaliate
Return
Revenge
Reversal
Rock Blast
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Round
Secret Power
Seismic Toss
Shadow Claw
Sleep Talk
Smack Down
Snore
Stone Edge
Strength
Struggle Bug
Substitute
Sunny Day
Swagger
Swords Dance
Tackle
Take Down
Thief
Toxic
Vacuum Wave
Venoshock
Work Up​
Krav Maga | Machamp (M)

[Nature]
Brave (+Atk | -1Spe | -10% Evasion)
[Type]
Fighting
[Abilities]
Guts
No Guard
Steadfast (✓)
[Stats]
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 47 (-)
S&W: 3 | 5
Total: 19
[Tokens]
EC: 9 | 9
AC: 5 | 5
MC: 0
[Learned Moves]
[75 | 129]
Bide
Brick Break
Bulk Up
Bulldoze
Bullet Punch
Close Combat
Counter
Cross Chop
Detect
Dig
Double-Edge
Double Team
Dual Chop
Dynamic Punch
Earthquake
Encore
Endure
Facade
Fire Blast
Fire Punch
Fissure
Flamethrower
Fling
Focus Blast
Focus Energy
Focus Punch
Foresight
Giga Impact
Heavy Slam
Helping Hand
Hidden Power [Grass]
Ice Punch
Karate Chop
Knock Off
Leer
Light Screen
Low Kick
Low Sweep
Mega Punch
Metronome
Mimic
Payback
Poison Jab
Power-Up Punch
Power Trick
Protect
Quick Guard
Rain Dance
Rest
Retaliate
Revenge
Rock Slide
Rock Tomb
Role Play
Rolling Kick
Scary Face
Seismic Toss
Skull Bash
Sleep Talk
Smack Down
Snore
Stone Edge
Submission
Substitute
Sunny Day
Superpower
Swagger
Take Down
Thief
Thunder Punch
Toxic
Vacuum Wave
Vital Throw
Wake-Up Slap
Wide Guard​
Capoeira | Blaziken (F)

[Nature]
Sassy (+SpD | -Spe | -10% Evasion)
[Type]
Fire | Fighting
[Abilities]
Blaze
Speed Boost (✓)
[Stats]
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4
SpD: Rank 4 (+)
Spe: 69 (-)
S&W: 3 | 4
Total: 21
[Mega Stats]
HP: 100
Atk: Rank 7
Def: Rank 3
SpA: Rank 5
SpD: Rank 4 (+)
Spe: 86 (-)
S&W: 3 | 4
Total: 25
[Tokens]
EC: 9 | 9
AC: 5 | 5
MC: 6
[Learned Moves]
[76 | 107]
Acrobatics
Aerial Ace
Agility
Attract
Baton Pass
Blaze Kick
Bounce
Brave Bird
Brick Break
Bulk Up
Bulldoze
Counter
Crush Claw
Curse
Dig
Double Kick
Double Team
Dual Chop
Earthquake
Ember
Endure
Facade
Feather Dance
Feint
Fire Blast
Fire Punch
Fire Spin
Flame Charge
Flamethrower
Flare Blitz
Focus Blast
Focus Energy
Focus Punch
Giga Impact
Growl
Heat Wave
Helping Hand
Hidden Power [Ice]
High Jump Kick
Hyper Beam
Incinerate
Knock Off
Low Kick
Low Sweep
Mimic
Mirror Move
Night Slash
Overheat
Peck
Poison Jab
Power-Up Punch
Protect
Quick Attack
Rest
Return
Reversal
Roar
Rock Slide
Rock Tomb
Role Play
Sand Attack
Scratch
Shadow Claw
Sky Uppercut
Slash
Sleep Talk
Solar Beam
Stone Edge
Substitute
Sunny Day
Superpower
Swords Dance
Thunder Punch
Toxic
Vacuum Wave
Will-O-Wisp​
Karakucak | Chesnaught (M)

[Nature]
Lonely (+Atk | -Def)
[Type]
Grass | Fighting
[Abilities]
Overgrow
Bulletproof (✓)
[Stats]
HP: 100
Atk: Rank 5 (+)
Def: Rank 4 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 64
S&W: 3 | 4
Total: 21
[Tokens]
EC: 9 | 9
AC: 5 | 5
MC: 1
[Bonus]
[+6 CC]
[Learned Moves]
[94 | 94]
Aerial Ace
Attract
Belly Drum
Bite
Block
Body Slam
Brick Break
Bulk Up
Bulldoze
Confide
Curse
Cut
Defense Curl
Dig
Double Team
Dragon Claw
Drain Punch
Dual Chop
Earthquake
Endeavor
Energy Ball
Facade
Feint
Flash
Fling
Focus Blast
Focus Punch
Frenzy Plant
Frustration
Giga Drain
Giga Impact
Grass Knot
Grass Pledge
Growl
Gyro Ball
Hammer Arm
Helping Hand
Hidden Power [Fire]
Hone Claws
Hyper Beam
Iron Defense
Iron Head
Iron Tail
Leech Seed
Low Kick
Low Sweep
Mud Shot
Nature Power
Needle Arm
Pain Split
Payback
Pin Missile
Poison Jab
Power-Up Punch
Protect
Quick Guard
Reflect
Rest
Retaliate
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Secret Power
Seed Bomb
Shadow Claw
Sleep Talk
Sludge Bomb
Smack Down
Snore
Solar Beam
Spikes
Spiky Shield
Stone Edge
Strength
Substitute
Sunny Day
Super Fang
Superpower
Swagger
Swords Dance
Synthesis
Tackle
Take Down
Taunt
Thunder Punch
Toxic
Vine Whip
Wood Hammer
Worry Seed
Zen Headbutt​
Hariyama (M)

[Nature]
Adamant (+Atk | -SpA)
[Type]
Fighting
[Abilities]
Thick Fat
Guts
Sheer Force (✓)
[Stats]
HP: 125
Atk: Rank 6 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 50
S&W: 4 | 6
Total: 19
[Tokens]
EC: 6 | 6
AC: 5 | 5
MC: 0
[Learned Moves]
[81 | ??]
Arm Thrust
Belly Drum
Body Slam
Brick Break
Brine
Bulk Up
Bulldoze
Bullet Punch
Chip Away
Close Combat
Counter
Cross Chop
Detect
Dig
Double-Edge
Double Team
Dynamic Punch
Earthquake
Endure
Facade
Fake Out
Feint
Feint Attack
Fire Punch
Fling
Focus Blast
Focus Energy
Focus Punch
Force Palm
Foresight
Frustration
Giga Impact
Heavy Slam
Helping Hand
Hidden Power [Grass]
Hyper Beam
Ice Punch
Iron Head
Knock Off
Low Kick
Low Sweep
Metronome
Mimic
Mud-Slap
Natural Gift
Payback
Poison Jab
Power-Up Punch
Protect
Rain Dance
Rest
Retaliate
Return
Revenge
Reversal
Rock Slide
Rock Smash
Rock Tomb
Role Play
Sand Attack
Seismic Toss
Sleep Talk
Smack Down
Smelling Salts
Snore
Stone Edge
Substitute
Sunny Day
Superpower
Surf
Swagger
Tackle
Thunder Punch
Toxic
Vacuum Wave
Vital Throw
Wake-Up Slap
Whirlpool
Whirlwind
Wide Guard
Work Up​

Gallade is OP and will rekt shit


mfw i forget to send in partially and come back to see PCT approved.
Thanks for reffing btw

Pokemon:

Beedrill (Female) "Berserka"
Types: Bug/Poison
Bug STAB: Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).

Abilities: Swarm / Sniper (H) / Adaptability (MEGA)
Nature: Jolly (+Atk, -Speed, +9% Acc)
Stats:
HP:
100
Atk: 3
Def: 2
SpA: 1-
SpD: 3
Spe: 87+
Size Class: 2
Weight Class: 3
Base Rank Total: 16
Atk: 6
Def: 2
SpA: 0-
SpD: 3
Spe: 167+
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 5/5
MC: 9
AC: 4/5

Attacks (35):
Acrobatics
Aerial Ace
Assurance
Attract
Brick Break
Bug Bite
Drill Run
Electroweb
Facade
Fell Stinger
Focus Energy
Fury Attack
Giga Impact
Harden
Iron Defense
Mimic
Payback
Pin Missile
Poison Jab
Poison Sting
Protect
Pursuit
Rage
Rest
Return
Roost
Sleep Talk
String Shot
Substitute
Thief
Toxic Spikes
Twineedle
U-turn
X-Scissor

Kingdra [Male] Beer Challange, son of Birkal
Types: Water/Dragon
Water STAB: Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Dragon STAB: -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities: Swift Swim / Sniper / Damp (UNLOCKED)
Nature: Timid: +15% speed, +11% Accuracy, -1 Atk
Stats:
HP: 100
Atk: Rank 2 (-1)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: Value 98 (+13)
Size Class: #3
Weight Class: #5
Base Rank Total: 18

EC: 9/9
MC: 11
AC: 5/5

Attacks (32):
Agility
Attract
Bounce
Brine
Bubble
Bubble beam
Clear Smog
Disable
Dive
Draco Meteor
Dragon Pulse
Flash Cannon
Focus Energy
Hidden Power Fire
Hydro Pump
Hyper Beam
Ice Beam
Leer
Muddy Water
Octazooka
Rain Dance
Razor Wind
Scald
Signal Beam
Sleep Talk
Smokescreen
Snore
Substitute
Surf
Twister
Water Gun
Yawn

Organic Intelligence [Alakazam] (M)
Nature: Timid (+15% Spe, +22% Acc, -1 Atk)
Type:
STAB: can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Synchronize: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard: (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, and will still take damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated. UNLOCKED
Trace
: (MEGA) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the 5:1 opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.

Stats:
HP: 90
Atk: Rank 1-
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 138+ (22% Acc.)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

Mega Stats:
HP: 90
Atk: Rank 1-
Def: Rank 3
SpA: Rank 8
SpD: Rank 3
Spe: 173+ (30% Acc.)
Size Class: 3
Weight Class: 3
Base Rank Total: 24

EC: 9/9
MC: 0
AC: 5/5

Moves: 35

Ally Switch
Barrier
Calm Mind
Charge Beam
Confusion
Dazzling Gleam
Disable
Encore
Endure
Energy Ball
Focus Blast
Future Sight
Guard Swap
Hidden Power [Fire]
Kinesis
Light Screen
Magic Coat
Miracle Eye
Power Trick
Protect
Psybeam
Psychic
Psycho Shift
Psyshock
Recover
Reflect
Shadow Ball
Shock Wave
Signal Beam
Substitute
Taunt
Teleport
Torment
Trick
Zap Cannon
Judosapien [Male] [Hawlucha]
Types: Fighting/Flying

Abilities:
Limber/ Unburden / Mold Breaker (UNLOCKED)

Nature: Adamant (+1 Attack,-1 Sp. Attack)

Stats:
HP:
100
Atk: Rank 4+
Def: Rank 3
SpA: Rank -2
SpD: Rank 3
Spe: 118
Size Class: 2
Weight Class: 3
Base Rank Total: 20
EC: N/A
MC: 1
AC: 5/5

Attacks (38):
Acrobatics
Aerial Ace
Agility
Baton Pass
Bounce
Brick Break
Detect
Dig
Drain Punch
Dual Chop
Encore
Endeavor
Entrainment
Feather Dance
Fling
Flying Press
Focus Punch
Helping Hand
High Jump Kick
Hone Claws
Iron Head
Karate Chop
Last Resort
Low Kick
Mud Sport
Poison Jab
Quick Guard
Roost
Sky Attack
Sky Drop
Stone Edge
Substitute
Swords Dance
Tackle
Taunt
Thunder Punch
Wing Attack
Zen Headbutt

Mawile [F] [Jawfang]
Types: Steel/Fairy

Abilities::
Hyper Cutter / Intimidate / Sheer Force (H) / Huge Power (Mega)

Nature: Careful (+1 SpD, -1 SpA)

Stats:
HP: 90
Atk: 3
Def: 3
SpA: 1 (-)
SpD: 3 (+)
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 14


Mega Mawile [F] [Queen Jawfang]
Types: Steel/Fairy

Abilities::
Hyper Cutter / Intimidate / Sheer Force / Huge Power

Stats:
HP: 90
Atk: 4 [8 Huge Power]
Def: 5
SpA: 1 (-)
SpD: 4 (+)
Spe: 50
Size Class: 2
Weight Class: 2
Base Rank Total: 18 [22 Huge Power]


EC: N/A
MC: 0
AC: 0/5

Attacks (22):
Astonish
Baton Pass
Bite
Brick Break
Facade
Fairy Wind
Fake Tears
Feint Attack
Fire Fang
Growl
Ice Fang
Iron Head
Play Rough
Poison Fang
Protect
Stone Edge
Substitute
Sucker Punch
Sweet Scent
Taunt
Thunder Fang
Vice Grip
[/quote]

Mawile is OP and will rekt shit



Arena: Nowhere in Particular

The hot stench of the metropolis suffocates all newcomers. The streets bustle with activity: businessmen scurry, children yell, and the homeless beg. The hustle-and-bustle city is tireless; it is clockwork. Everyone lives within their own microcosm, content to keep their head down and live another day.

Rather, most are content. There are those who know how to escape. They yearn for something greater, something primal. They gather at a pub down by Main Street and 10th called The Antidote. No, they're not there for the tempting booze or the allure of getting laid. They come to fight. A man with a missing eye and ripping biceps guards the back doorway which presumably leads to the basement. He spits on the ground and address you firmly.

"Oi, where you off to?" he grumbles.

"Nowhere in Particular," you reply candidly.

The man gives a knowing nod and steps out of the way. It worked!

Down and down the concrete stairs go. They lead you into a cavernous underground room. The basement: Nowhere in Particular. Its floor is cold pavement and its brick walls are unforgiving. Metal folding chairs, wobbly card tables, and other materials litter the room. But none of that matters; what catches your eye is the middle of the room. Underneath the flickering fluorescent lights is a battle. A formidable Fighting-type Pokemon slams an unsuspecting foe into the floor with a deafening thud. Its trainer sticks a fist pump of pride into the cool air, as the basement reverberates back to silence.

"Nice fight," calls a blond-haired figure with green pants, sitting backwards in a chair. "But I believe our training is over... We have a visitor."

They both turn towards you. A lithe young woman with short pink hair grunts and stamps her foot into the ground. "LET'S DO THIS."

The blond makes a motion to stop her. "Easy there, Maylene." He approaches you and offers a firm handshake. "Hi there, I'm Birkal!" he says, brimming with enthusiasm. "Welcome to Nowhere in Particular. Or more formally, welcome to Fight Gym. Let me give you a quick rundown on the rules here."


"Number One: The entire gym fight is played as a series of one versus one matches. It is a best of series, meaning that whoever wins the majority of the rounds wins the match. One a Pokemon has fought its round, it remains benched for the rest of the series. The arena is cleared anew after every match; hazards and field effects disappear."

"Number Two: Coin flip determines which battler will choose who sends out the first Pokemon of the match (right of way). From there, the loser of each round chooses who sends out first in the following matches."

"Number Three: Both Challenger and Gym Leader may only bring one of each typing, including Mega Evolutions and formes. For example, Avalugg would take up the Challenger's Ice-type slot. Similarly, Noivern would take up the Challenger's Flying-type and Dragon-type slots for the series. Fighting-type is exempt from this rule for the Gym Leader alone. However, the Gym Leader cannot bring two of the same typed Pokemon outside of Fighting-types (e.g. Gallade and Medicham cannot both be brought)."

"Number Four: The Gym Leader may bring Lopunny on her roster; it is forced to Mega Evolve upon send-out."

"Number Five: Ties are allowed in individual match-ups. If both Pokemon are KO'd, the score becomes X - X - 1. In the event of a tie series, then the challengers will face off in a final elimination round. They each PM one Pokemon to the referee that they have already brought to the match. Choice of send-out will be decided as a coin flip."

"Number Six: Referee payout is modified in this gym. In order to cycle through match-ups quickly, pay is determined by the number of match-ups refereed. Payout is earned based on the number of matches refereed in singles, plus a bonus of Pokemon sent out divided in half. In other words, reffing one grants 3 UC + (2 x 0.5) Bonus, two grants 8 UC, three grants 13 UC, four grants 19 UC, five grants 26 UC, and completing the entire series with a tiebreaker grants 34 UC. Referees that pass DQ once (even when on Leave of Absence) are susceptible to being replaced."


"Think you can handle all that?" Birkal asks with a smile. "Let me know if you have any questions."

"UGH, SHUT UP," Maylene shouts angrily. A small crowd emerges from the shadows; their interest is piqued. "ENOUGH CHAT. LET'S GET THIS FIGHT STARTED."


Summarized:
1) Best of Series (1 vs. 1).
2) Battler with right of way (granted by coin flip or a loss) will determine who sends out first.
3) Can only bring one of any single type to the fight (Mega Evolutions and formes included).



DQ Time: 48 Hours
Chills: ∞
Recoveries: ∞
Substitutions: 2
Switch: N/A
Items: On
Abilities: All
MEvos: 5
Arena: Nowhere in Particular



Heads = Birkal decides
Tails = Fort decides





Fort Colorcastle decides who sends out first.
 
Last edited:
Kingdra @ Dragon Scale
I'll send out first I guess. I'd rather not order second and forget something stupid before I get into a battling groove.
 
Last edited:

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus

"PFFT. WHAT A RUNT."

Karakucak @ Expert Belt

Dragon Claw | Dual Chop | Dragon Claw

If non-suspended damaging evasive move, use Spiky Shield on the first instance, Reflect on the second, and Spiky Shield on the third. Push back actions each time.
If damaging Ice-type combination attack, use Protect that action. Push back actions.​
 
TEAM BIRKAL






Karakucak (M)

100 HP l 100 EN
5/4/3/3/64
Size: 3 l Weight: 4
Abilites: Overgrow, Bulletproof
Item: Expert Belt
Other: +2 BAP on Super Effective moves. Laughs at bullets.



TEAM FORT COLORCASTLE





Beer Challenge
(M)


100 HP l 100 EN
4/3/4/3/98
Size: 3 l Weight: 5
Abilites: Swift Swim, Sniper, Damp
Item: Dragon Scale
Other: Super Sniper. +13% Accuracy. Drunk as hell atm.




Welcome, ladies and gentlemen, to another battle in the Fighting Gym!



On one hand, we have the gym leader, Maylene and her Chestenaught, give a round of applauses to Karakucak!

On the other hand, challenger Fort Colorcastle and his trusty Kingdra, lets give it all to.....




I AM SO DRUNK RIGHT NOW!


...Huh. Thats a first.


Anyway, after stretching it's arms a bit, Karakucak uses it's powerful Claw for a powerful Draconic slash, while the Kingdra merely sits, ignoring the pain and Focusing it's Energy.

Not liking being ignored, but enjoying an unmoving target, the Chestenaught runs as quickly as possible for another attack (ie, not at all), but a powerful headshot from Kingdra's Ice Beam catches him completely off-guard, doing massive damage!

Unable to properly defend himself, Karakucak is left Frozen Solid! This could be really bad for the gym leader.

Using the opportunity, Beer Challenge shoots another Beam to keep it's enemy in the Ice (Kek), but the Grass type manages to break free and retaliate with another Dragon Claw!

Despite managing to unfreeze himself this quickly, a very notable feat of strength and determination, it is undeniable this left quite the tool on Karakuca, while Beer Challenge still has plenty of juice left in it's tank.


Ordering second, will Maylene manage to turn this situation around?


Action 1

Focus Energy - 10 energy

Dragon Claw - 6 energy
To crit (3487) - No
(8 + 3 + 2)*1,5 = 19,5 damage

Action 2

Ice Beam - 7 energy
To crit (7900) - No
To freeze (68) - Son of a....
(9 + 7 + 1,5)*1,5 = 26,25 damage

Duration: 6084 - 1 Action

Karakucak is frozen solid!

Action 3


Ice Beam - 11 energy
To crit (7890) - No
To freeze (8371) - No
(9 + 7 + 1,5)*1,5 = 26,25 damage


Dragon Claw - 6 energy
To crit (8883) - No
(8 + 3 + 2)*1,5 = 19,5 damage




Karakucak (M)

47 HP l 88 EN
5/4/3/3/64
Size: 3 l Weight: 4
Abilites: Overgrow, Bulletproof
Item: Expert Belt
Other: +2 BAP on Super Effective moves. Laughs at bullets.



TEAM FORT COLORCASTLE





Beer Challenge
(M)


61 HP l 72 EN
4/3/4/3/98
Size: 3 l Weight: 5
Abilites: Swift Swim, Sniper, Damp
Item: Dragon Scale
Other: Super Sniper. +13% Accuracy. Drunk as hell atm. Focus Energy (3 Actions)




Fort Colorcastle
 
Hidden Power Fire
Ice Beam
Ice Beam

IF Chesnaught is under the effects of successful p/e, AND Kingdra is not behind a substitute, THEN use Substitute (15) and replace subsequent actions with Ice Beam.
IF Chesnaught is to use Dragon claw, then replace current action with Disable (Dragon Claw) on the first instance and replace all subsequent actions with Ice Beam.
IF I don't have a third sub, THEN I am sad because I need 3 subs for bounce.
 
TEAM BIRKAL



Karakucak (M)

47 HP l 88 EN
5/4/3/3/64
Size: 3 l Weight: 4
Abilites: Overgrow, Bulletproof
Item: Expert Belt
Other: +2 BAP on Super Effective moves. Laughs at bullets.

TEAM FORT COLORCASTLE


Beer Challenge (M)


61 HP l 72 EN
4/3/4/3/98
Size: 3 l Weight: 5
Abilites: Swift Swim, Sniper, Damp
Item: Dragon Scale
Other: Super Sniper. +13% Accuracy. Drunk as hell atm. Focus Energy (3 Actions)



Continuing with the assault, Beer Challenge summons it's Hidden Power, striking the Grass-Type with Fire.

Knowing a direct fight is useless, Maylene resorts to a different strategy, and uses Leech Seed to sap some of Kingdra's power to her Chesnaught. Restoring some health, the Grass/Fighting type cant help but smile, finally feeling relaxed in this battle, like it just took off it's shoes after a hard day at work.


The feeling is short-lived, however, as Beer Challenge goes back to it's Ice Beam, but Karakucak isnt ready to throw the towel yet, and, miraculously standing after the attack, Splits some of it's Pain with Beer, recovering a massive amount of health.


FortColorcastle doesnt let the assault down, however, and attacks with a second Ice Beam. On the verge of colapsing, Kara goes for a last, desperate strike, using a powerful Spiked Kick (Low Kick combo yo) that strikes Beer right in the rear!

The Kingdra manages to steady himself, but Leech Seed's effect takes place once again and he falls down.

However, so did the Chesnaught! The count will begin now!


1....


2.........

3.............

4................

5..................

6.....................


!

And Karakucak gets up! Unbelievable, the extra energy from Leech Seed and his sheer fighting spirit will not allow such a quick defeat!


7........................

8............................

9..............................


10!


Beer Challenge is knocked out cold, and the victory for the first match goes to Maylene!


After lifting it's arms in triumph, Chesnaught finally collapses to it's injures and tiredness, a smile on his face as Maylene recalls him.


Action 1

Hidden Power - 4 energy
To crit (9772) - No
(6 + 7 + 1,5)*1,5 = 21,75 damage

Leech Seed - 9 energy

+3 HP Chest
-3 HP Kingdra

Action 2


Ice Beam - 7 energy
To freeze (5059) - No
(9 + 7 + 1,5)*1,5 = 26,25 damage


Pain Split - 35,5 energy

+25 HP Chest
-25 HP Kingdra

-3 HP Kingdra

Action 3

Ice Beam - 7 energy
To freeze (3551) - No
(9 + 7 + 1,5)*1,5 = 26,25 damage



Low Kickest - 28,75 energy
(22,5 + 3 + 3) = 28,5 damage

-3 HP Kingdra
+3 HP Chest



TEAM BIRKAL


Karakucak (M)

2 HP l 15 EN
5/4/3/3/64
Size: 3 l Weight: 4
Abilites: Overgrow, Bulletproof
Item: Expert Belt
Other: +2 BAP on Super Effective moves. Laughs at bullets.

TEAM FORT COLORCASTLE


Beer Challenge (M)


KO HP l KO EN
4/3/4/3/98
Size: 3 l Weight: 5
Abilites: Swift Swim, Sniper, Damp
Item: Dragon Scale
Other: Super Sniper. +13% Accuracy. Drunk as hell atm. Focus Energy (3 Actions)






Match 1


asfasfasfasfasf

asfasfasfasfaVS
Karacucak dafa Beer Challenge



Fort Colorcastle decides who sends out first now
 

Someoneelse

Why am I here?
Pre-Round

Field: Nothing

Birkal
Machamp (M) @ Focus Band

HP: 100
EN: 100
Ranks: 6/3/3/3/47
Size / Weight: 3 / 5
Ability: Guts | No Guard | Steadfast
Other: -10% Evasion

Fort ColorCastle
Mawile (F) @ Mawilite

HP: 90
EN: 100
Ranks: 8/5/1/4/50
Size / Weight: 2 / 2
Ability: Hyper Cutter | Intimidate | Huge Power
Other: None

Round Three

Welcome back, ladies and gentlemen, to what is a series on jaw-dropping, exhilarating, rapid-fire battles! I'm your new host for this evening, Alakazam. That last one seems to have been chased away by some sort of angry monkey. We haven't heard anything else from him yet. But whatever, no-one cares about him! On to this next battle. Gym Leader Maylene has sent out her trusty Machamp. Judging from its belt and its band, it's a focussed, formidable battler. On the other side of the field, Challenger Fort Colorcastle has sent out Mawile. Is that really a good choice? Isn't it a bit small? What's with these fairies anyway? I don't get it.

But what's this? Mawile's glowing white, and growing another set of teeth on its head; this must be it Mega Evolving, people! It's looking formidable now, and even the leader's Machamp is looking intimidated. It's wasting no time, everyone, and it's pummelling it's opponent hard. Really hard. Something's happening with that belt though; it seems to be absorbing some of the power from the blow, and Machamp's looking pretty solid after that astonishingly. The ground's shaking now; it's an Earthquake! And Mawile's pretty close; that's got to hurt. The fairy's looking pretty decent still though. This is gonna be a gooood match.

Mawile's catching her breath after that blow, but looks set to charge again. And it does, smacking Machamp around the face with its own arms! That's rough. I wouldn't like to see that one wielding a large Honedge. Machamp looks set to retaliate though, it's readying a punch... Huh? The leader's Pokemon seems to be thrashing about aimlessly? What happened here? Did Machamp sleep through a training and forget to learn a move? Whatever's going on, I wouldn't like to be that Machamp. Even it's band doesn't look like saving it here.

The challenger's Pokemon is taking advantage of this mix-up well, assaulting the four-armed mutant again. That's some huge hitting right there, and it even seems to damage its foe's arms; I'm not sure how well it can hit here. Machamp still seems to be confused, giving Mawile a round of applause for its enormous hitting. I guess we'll see how it responds to that.

So far, Leader Maylene seems to be in a little spot of bother, struggling against this "pipsqueak". Her Pokemon seems pretty battered, and its unfair fairy opponent doesn't seem to be injured at all. Can she do anything about it, or will fairies outdo her once again? Will she be too busy drinking her own tears to win this? Find out next time!

Mawile: Intimidate
Machamp: -1 Atk (permanent)

Mawile Mega Evolved!

Action One

Mawile: Play Rough (-6EN ~ 6)
Crit: <=625
=4700 (N)
Machamp: [9+3+11-4.5]*1.5
=27.75
=20HP ~ 20
Atk Drop: <=1000
=5537 (N)

Machamp: Earthquake (-7EN ~ 7)
Crit: <=625
=3939 (N)
Mawile: [10+9-7.5]*1.5-2
=15.25HP

Action Two

Mawile: Play Rough (-8EN ~ 14)
Crit: <=625
=7940 (N)
Machamp: [9+3+11-4.5]*1.5
=27.75
=20HP ~ 40
Atk Drop: <=1000
=6210 (N)

Machamp: Drain Punch
But Machamp does not know Drain Punch.
Machamp: Struggle (-5EN ~ 12)
Crit: <=625
=7269 (N)
Mawile: [5+9-7.5]-2
=4.5HP ~ 19.75
Machamp: [4.5*0.4]
=1.8HP ~ 41.8

Action Three

Mawile: Play Rough (-10EN ~ 24)
Crit: <=625
=6098 (N)
Machamp: [9+3+11-4.5]*1.5
=27.75
=20HP ~ 61.8
Atk Drop: <=1000
=734 (Y)
Machamp: -2 Atk

Machamp: Encore (-10EN ~ 22)
Mawile: Encored (Play Rough, 2a)

Summary:
Machamp: -62HP, -22EN
Mawile: -20HP, -24EN


Post-Round

Field: Nothing

Birkal
Machamp (M) @ Focus Band

HP: 38
EN: 78
Ranks: 6/3/3/3/47
Size / Weight: 3 / 5
Ability: Guts | No Guard | Steadfast
Other: -10% Evasion, -2 Atk

Fort ColorCastle
Mawile (F) @ Mawilite

HP: 70
EN: 76
Ranks: 8/5/1/4/50
Size / Weight: 2 / 2
Ability: Hyper Cutter | Intimidate | Huge Power
Other: Encored (Play Rough, 2a)

Birkal orders
Fort Colorcastle orders
I ref
 
11:08:23 AM <Rainman> FortColors: tell someoneelse that machamp can't get its atk lowered thanks to sheer force

referring to mawile play rough
 

Someoneelse

Why am I here?
What's all this then? It seems like a streaker has run onto the field, screaming profanities! Machamp can't get its attack lowered due to Sheer Force? What Sheer Force? It's not like this is a Dream World Mawile or something. Or is this some new-fangled fairy thing...

"Sheer Force (H)"
AC: 0/5
 

Someoneelse

Why am I here?
Pre-Round

Field: Nothing

Birkal
Machamp (M) @ Focus Band

HP: 38
EN: 78
Ranks: 6/3/3/3/47
Size / Weight: 3 / 5
Ability: Guts | No Guard | Steadfast
Other: -10% Evasion, -2 Atk

Fort ColorCastle
Mawile (F) @ Mawilite

HP: 70
EN: 76
Ranks: 8/5/1/4/50
Size / Weight: 2 / 2
Ability: Hyper Cutter | Intimidate | Huge Power
Other: Encored (Play Rough, 2a)

Round Four

We're back here at Nowhere in Particular to continue this tremendous brawl between Maylene's impressive Machamp and Fort's fairy which is hence not worth mentioning. Okay, it's a Mawile happy now? We also have word from that previous commentator, the one chased away by a monkey, in the form of a letter delivered by some weird horse. Let's see what it says...

yolol

Well. Not sure what to say to that. Anyhow, Machamp seems to prepare for more battering, and that's just what it gets. The fairy, enthused by its foe's applause continues its assault on the leader's pokemon, once, twice! Ouch, that's gotta hurt! But the four-armed humanoid is still standing, living by the skin of its teeth. It's charging toward the Mawile, and wham! That's one huge blow, everyone! Flew straight into one of those folding chairs.

The challenger's Pokemon's getting back up, ready for another round. Its back jaws are glowing purple, and they go straight into Machamp's chest, but Machamp seems to be shrugging off the toxins, laughing as the fairy hangs helplessly from him. Finally Mawile lets go, but the leader's Pokemon goes straight in for the kick as it lands, sweeping her off her feet and straight into the floor. The Mawile seemed to have an enormous advantage before, and is still a single hit away from the win, but Maylene's Machamp might still be in this! Don't go away!

Action One

Machamp: Endure (-15EN ~ 15)
Machamp is enduring.

Mawile: Play Rough (-10EN ~ 10)
Crit: <=625
=8097 (N)
Machamp: [9+3+11-4.5]*1.5
=27.75
=20HP ~ 20
Atk Drop: <=1000
=4143 (N)

Action Two

Mawile: Play Rough (-10EN ~ 20)
Crit: <=625
=3692 (N)
Machamp: [9+3+11-4.5]*1.5
=27.75
=20HP ~ 37
Machamp endured the hit.
Atk Drop: <=1000
=5411 (N)

NOTE: I assume it's with the "damage taken" that's been reduced by the Focus Band. Inform me if it isn't.
Machamp: Counter (-15EN ~ 30)
Mawile: [20*1.5]
=30HP ~ 30

Action Three

Mawile: Poison Fang (-4EN ~ 24)
Crit: <=625
=3614 (N)
Machamp: [5+11-4.5]
=11.5HP ~ 37
Machamp endured the hit.
Toxic Poison: <=5000
=6505 (N)

Machamp: Low Sweep (-4EN ~ 34)
Crit: <=625
=5698 (N)
Mawile: [7+3+9-7.5]-4
=7.5HP ~ 37.5
Mawile: -1 Spe (28)

Summary:
Machamp: -37HP, -34EN
Mawile: -38HP, -24EN


Post-Round

Field: Nothing

Birkal
Machamp (M) @ Focus Band

HP: 1
EN: 44
Ranks: 6/3/3/3/47
Size / Weight: 3 / 5
Ability: Guts | No Guard | Steadfast
Other: -10% Evasion, -1 Atk, Cannot Endure (1r)

Fort ColorCastle
Mawile (F) @ Mawilite

HP: 32
EN: 52
Ranks: 8/5/1/4/50
Size / Weight: 2 / 2
Ability: Hyper Cutter | Intimidate | Huge Power
Other: -1 Spe (28)
 
(Move sub; do not trigger consecutively) IF damaging priority move, AND in a combination, THEN use Protect and push back.

Orders: Iron Head ~ Play Rough ~ Iron Head

If that sub is illegal then irc is bad and also i want a reorder
 

Someoneelse

Why am I here?
Pre-Round

Field: Nothing

Birkal
Machamp (M) @ Focus Band

HP: 1
EN: 44
Ranks: 6/3/3/3/47
Size / Weight: 3 / 5
Ability: Guts | No Guard | Steadfast
Other: -10% Evasion, -1 Atk, Cannot Endure (1r)

Fort ColorCastle
Mawile (F) @ Mawilite

HP: 32
EN: 52
Ranks: 8/5/1/4/50
Size / Weight: 2 / 2
Ability: Hyper Cutter | Intimidate | Huge Power
Other: -1 Spe (28)

Round Five

Without any further adieu, Machamp delivers a staggering blow right to Mawile's head, stunning it. Then -ouch! The fairy's head glows white briefly, but decides that it would prefer to bash its head into the wooden table there, doing more damage than you'd expect, and shattering the table into tiny little pieces. That seems like a little bit of overkill to me. If only it could do that much damage to its actual opponent. Machamp smashes its four arms into the concrete floor to cause a small earthquake, throwing the small amounts of furniture and a lot of dust into the air, but also causing the challenger's Pokemon to stagger and trip, fainting on the cold ground.

Maylene leads 2-0 to Fort Colorcastle! Can Fort do anything to stop her now?

Action One

Machamp: Dynamic Punch (-7EN ~ 7)
Crit: <=625
=5458 (N)
Mawile: [10+3+9-7.5]-2
=12.5HP ~ 12.5
Confusion: 9068 (4a)
Mawile: Confused (4a)

Mawile: Iron Head
Success: <=5000
=5270 (N)
Mawile: Hit Self (-3EN ~ 3)
Mawile: [4+11-7.5]
=7.5HP ~ 20
Mawile: Confused (2a)

Action Two

Machamp: Earthquake (-7EN ~ 14)
Crit: <=625
=9308 (N)
Mawile: [10+9-7.5]*1.5-2
=15.25HP ~ 35.25
Mawile fainted.

Summary:
Machamp: -14EN
Mawile: -35HP, -3EN


Post-Round

Field: Nothing

Birkal
Machamp (M) @ Focus Band

HP: 1
EN: 30
Ranks: 6/3/3/3/47
Size / Weight: 3 / 5
Ability: Guts | No Guard | Steadfast
Other: -10% Evasion, -1 Atk

Fort ColorCastle
Mawile (F) @ Mawilite

HP: KO
EN: KO
Ranks: 8/5/1/4/50
Size / Weight: 2 / 2
Ability: Hyper Cutter | Intimidate | Huge Power
Other: KO

Fort Colorcastle chooses who sends out first.
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top