Ladies and gentlemen, welcome to the first gym battle in the new poison gym. Today currently undefeated leader Engineer Pikachu will face his most serious challenger yet. Incidentally, this could be IAR's third badge. Will he be the first player to get two badges, or will his bid end like my own and that of dogfish44's? Keep watching to find out. But first, the rules:
Format: 3v3 Singles
DQ: 48 Hours
Abilities: ONE
Switch: OK
Items: ON
Substitutions: THREE
Infinite chills / Recovers
Team Its_A_Random:
Colossoil [Megawhal] (M)
NATURE: Hasty (+14% Accuracy) (NC)
TYPE
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
ABILITIES
Rebound: (Can Be Activated) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
STATS
HP: 120
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 110 (+)
Size Class: 5
Weight Class: 10
Base Rank Total: 22
EC: 6/6
MC: 0
DC: 5/5
ATTACKS (61/87)
PHYSICAL
Aqua Tail
Bite
Body Slam
Bounce
Brick Break
Bulldoze
Crunch
Dig
Dive
Dragon Tail
Drill Run
Earthquake
Fake Out
Fire Fang
Fissure
Flail
Horn Attack
Horn Drill
Knock Off
Magnitude
Megahorn
Payback
Peck
Pursuit
Rapid Spin
Retaliate
Rock Slide
Smack Down
Stone Edge
Strength
Sucker Punch
Tackle
Thunder Fang
U-Turn
SPECIAL
Bubblebeam
Dark Pulse
Earth Power
Hidden Power (Grass 7)
Hyper Beam
Mud Bomb
Mud Shot
Muddy Water
Sludge Wave
Snarl
Water Spout
OTHER
Double Team
Encore
Endure
Leer
Protect
Quash
Rest
Roar
Sandstorm
Sleep Talk
Snatch
Stockpile
Substitute
Swagger
Taunt
Toxic
Fidgit [Utilitand] (M)
NATURE: Hardy
TYPE
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
ABILITIES
Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mould Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Glyph of Light Screen: (Raid Glyph) Causes Light Screen to affect the entire team instead of three Pokémon only.
STATS
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 105
Size Class: 2
Weight Class: 4
Base Rank Total: 20
EC: 6/6
MC: 0
DC: 5/5
ATTACKS (85/104)
PHYSICAL
Acrobatics
Aerial Ace
Body Slam
Bulldoze
Circle Throw
Comet Punch
Dig
Drill Run
Earthquake
Facade
Frustration
Knock Off
Low Sweep
Poison Jab
Rapid Spin
Retaliate
Return
Rock Slide
Sand Tomb
Smack Down
Stone Edge
Strength
U-Turn
SPECIAL
Acid Spray
Air Slash
Clear Smog
Earth Power
Gust
Hidden Power (Ice 7)
Razor Wind
Shadow Ball
Sludge Bomb
Sludge Wave
Struggle Bug
Twister
Venoshock
OTHER
After You
Ally Switch
Attract
Block
Copycat
Disable
Dispel (R)
Double Team
Embargo
Encore
Endure
Entrainment
Follow Me
Gastro Acid
Gravity
Heal Block
Heal Pulse
Helping Hand
Light Screen
Lucky Chant
Magic Room
Me First
Mimic
Protect
Quash
Reflect
Rest
Safeguard
Sandstorm
Skill Swap
Sleep Talk
Snatch
Spikes
Stealth Rock
Substitute
Sunny Day
Swagger
Tailwind
Taunt
Telekinesis
Torment
Toxic
Toxic Spikes
Trick Room
Whirlwind
Wide Guard
Wish
Wonder Room
Steelix [Iron Chain] (M)
NATURE: Brave (-10% Evasion)
TYPE
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetised. Superior senses in high-metal environments like construction sites or factories.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
ABILITIES
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Sheer Force (DW): (Can be Enabled) This Pokemon can energise all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
STATS
HP: 100
Atk: Rank 4 (+)
Def: Rank 8
SpA: Rank 2
SpD: Rank 3
Spe: 26 (-)
Size Class: 7
Weight Class: 8
Base Rank Total: 21
EC: 6/6
MC: 0
DC: 5/5
ATTACKS (68/87)
PHYSICAL
Aqua Tail
Bide
Bind
Body Slam
Bulldoze
Crunch
Dig
Double-Edge
Dragon Tail
Earthquake
Explosion
Facade
Fire Fang
Fissure
Flail
Giga Impact
Gyro Ball
Heavy Slam
Ice Fang
Iron Head
Iron Tail
Payback
Rage
Return
Rock Blast
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Sand Tomb
Selfdestruct
Slam
Smack Down
Stone Edge
Tackle
Thunder Fang
SPECIAL
Dark Pulse
Dragon Pulse
Dragonbreath
Earth Power
Flash Cannon
Hidden Power (Grass, 7)
Hyper Beam
Snore
Twister
OTHER
Attract
Autotomise
Block
Curse
Double Team
Endure
Harden
Magnet Rise
Mimic
Mud Sport
Protect
Rest
Roar
Rock Polish
Sandstorm
Screech
Sleep Talk
Stealth Rock
Substitute
Swagger
Taunt
Torment
Toxic
Team Engineer Pikachu:
Toxicroak (Kailu) (M)
NATR: Lonely (Attack increased by *, Defense decreased by *)
Type: Poison / Fighting
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
ABILITIES
Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Poison Touch (Unlocked): (Can be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison with the same chance of effect.
STATS: 83 / 106 / 65 / 86 / 65 / 85
HP: 100
Atk+: ***** (5)
Def-: ** (2)
SpA: *** (3)
SpD: *** (3)
Spe: 85
SC: 3
WC: 3
BRT: 19
EC: 6 / 6
MC: 0
DC: 5 / 5
ATTACKS [62]:
Astonish
Faint Attack
Flatter
Mud-Slap
Mud Bomb
Nasty Plot
Poison Jab
Poison Sting
Pursuit
Revenge
Sludge Bomb
Sucker Punch
Swagger
Taunt
Bullet Punch
Cross Chop (#)
Counter (#)
Drain Punch
DynamicPunch
Fake Out (#)
Feint
Me First
Bounce
Dark Pulse
Dual Chop
Foul Play
Helping Hand
Ice Punch
Icy Wind
Knock Off
Low Kick
Role Play
Sleep Talk
Snatch
Spite
Super Fang
Attract
Brick Break
Bulldoze
Dig
Double Team
Earthquake
Embargo
Facade
Hidden Power [Grass 7]
Hyper Beam
Low Sweep
Payback
Protect
Rain Dance (#)
Rest
Rock Slide (#)
Shadow Ball
Sludge Wave
Stone Edge
Substitute
Taunt
Torment
Toxic
Venom Shock (#)
X-Scissor
Endure
Crobat (Kozu) (F)
NATR: Naive (+15% Speed, +26% [25.86%] Acc, Special Defense decreased by *)
Type: Poison / Flying
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
ABILITIES
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Infiltrator (Unlocked): (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.
STATS: 85 / 90 / 80 / 70 / 80 / 130
HP: 100
Atk: *** (3)
Def: *** (3)
SpA: *** (3)
SpD-: ** (2)
Spe+: 150 (130 * 1.15)
SC: 4
WC: 4
BRT: 20
EC: 9 / 9
MC: 0
DC: 5 / 5
ATTACKS [58]:
Acrobatics
Air Cutter
Air Slash
Astonish
Bite
Confuse Ray
Cross Poison
Haze
Leech Life
Mean Look
Poison Fang
Screech
Supersonic
Wing Attack
Brave Bird (#)
Defog
Giga Drain
Gust
Hypnosis (#)
Nasty Plot (#)
Pursuit
Quick Attack
Whirlwind
Zen Headbutt
Heat Wave
Sky Attack
Sleep Talk
Super Fang
Twister
Attract
Double Team
Fly
Frustration
Giga Impact
Hidden Power [Ice 7]
Hyper Beam
Payback
Pluck
Protect
Rain Dance
Rest
Shadow Ball
Sludge Bomb
Substitute (#)
Sunny Day
Taunt (#)
Thief
Torment
Toxic (#)
U-turn
Venom Shock
X-Scissor
Bide
Dark Pulse
Detect
Endure
Roost
Snatch
Tentacruel (Kurage) (M)
NATR: Modest (SpA increased by *, Atk decreased by *)
Type: Water / Poison
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
ABILITIES
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Liquid Ooze: (Innate) This Pokemon’s body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.
Rain Dish (Unlocked): (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
STATS: 80 / 70 / 65 / 80 / 120 / 100
HP: 100
Atk-: ** (2)
Def: *** (3)
SpA+: **** (4)
SpD: ***** (5)
Spe: 100
SC: 3
WC: 3
BRT: 21
EC: 6 / 6
MC: 1
DC: 5 / 5
ATTACKS [58]:
Acid
Acid Spray
Barrier
BubbleBeam
Constrict
Hex
Hydro Pump
Poison Jab
Poison Sting
Screech
Sludge Wave
Supersonic
Toxic Spikes
Water Gun
Water Pulse
Wrap
Wring Out
Aqua Ring (#)
Confuse Ray (#)
Mirror Coat (#)
Muddy Water
Rapid Spin
Bind
Endure
Icy Wind
Knock Off
Magic Coat
Role Play
Snore
Attract
Blizzard
Dive
Double Team
Frustration
Hail
Hidden Power [Ground 7]
Hyper Beam
Ice Beam (#)
Payback
Poison Jab
Protect
Rain Dance
Rest
Return
Safeguard
Scald (#)
Sludge Bomb
Substitute (#)
Surf
Toxic
Venom Shock
Bide
Brine
Giga Drain
Mimic
Reflect
Sleep Talk
Whirlpool
Fidgit (Shokoli) (F)
NATR: Quiet (SpA increased by *, -10% Evasion, Speed decreased by 15%)
ABILITIES
Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Prankster (Unlocked): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
STATS: 95 / 76 / 109 / 90 / 80 / 105
HP: 100
Atk: *** (3)
Def: **** (4)
SpA+: **** (4)
SpD: *** (3)
Spe-: 91 (105 / 1.15)
SC: 2
WC: 4
BRT: 20
EC: 6 / 6
MC: 0
DC: 5 / 5
ATTACKS [94]:
Air Slash
Body Slam
Circle Throw
Clear Smog
Comet Punch
Copycat
Earth Power
Encore
Gravity
Gust
Heal Block
Helping Hand
Knock Off
Lucky Chant
Magic Room
Me First
Rapid Spin
Razor Wind
Sludge Bomb
Tailwind
Toxic Spikes
Whirlwind
Wide Guard
Wonder Room
Acid Spray
After You
Disable (#)
Entrainment
Follow Me
Gastro Acid
Haze
Heal Pulse
Icy Wind
Metronome
Mimic
Spikes
Stealth Rock (#)
Wish (#)
Block
Drill Run
Snatch
Snore
Swift
Twister
Acrobatics
Aerial Ace
Ally Switch
Attract
Bulldoze
Dig
Double Team
Earthquake
Echoed Voice
Embargo
Facade
Fling
Frustration
Giga Impact
Hidden Power [Grass 7]
Hyper Beam
Light Screen
Low Sweep
Poison Jab
Protect
Quash
Rain Dance
Reflect (#)
Retaliate
Rest
Return
Rock Slide
Rock Tomb
Round
Safeguard
Sandstorm
Shadow Ball (#)
Sludge Wave
Smack Down
Stone Edge
Struggle Bug
Substitute
Sunny Day
Swagger
Taunt (#)
Telekinesis
Thief
Torment
Toxic
U-turn
Venom Shock
Endure
Sleep Talk
Venusaur (Tanka) (F)
NATR: Quiet (Special Attack increased by *, -15% Speed, -10% Evasion
Type: Grass / Poison
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
ABILITIES
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Chlorophyll (Unlocked): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
STATS: 80 / 82 / 83 / 100 / 100 / 80
HP: 100
Atk: *** (3)
Def: *** (3)
SpA+: ***** (5)
SpD: **** (4)
Spe-: 69 (80 / 1.15)
SC: 4
WC: 4
BRT: 20
EC: 9 / 9
MC: 0
DC: 5 / 5
ATTACKS [46]:
Double-Edge
Growl
Growth
Leech Seed
Petal Dance
PoisonPowder
Razor Leaf
Seed Bomb
Sleep Powder
SolarBeam
Sweet Scent
Synthesis
Tackle
Take Down
Vine Whip
Worry Seed
Endure
Giga Drain (#)
Ingrain
Leaf Storm
Light Screen (#)
Power Whip (#)
Skull Bash
Bind
Frenzy Plant
Knock Off
Outrage
AncientPower
Attract
Bulldoze
Double Team
Earthquake
Energy Ball
Flash
Frustration
Grass Knot
Hidden Power [Ice 7]
Hyper Beam
Protect
Rest
Return
Roar
Safeguard
Sludge Bomb
Substitute (#)
Sunny Day
Toxic (#)
Venom Shock (#)
Bide
Fury Cutter
Reflect
Sleep Talk
Gengar* (Youma) (M)
NATR: Hasty (+15% Speed, +19% [18.54%] Acc, Defense decreased by *)
Type: Ghost / Poison
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
ABILITIES
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
STATS: 60 / 65 / 60 / 130 / 75 / 110
HP: 90
Atk: *** (3)
Def-: * (1)
SpA: ***** (5)
SpD: *** (3)
Spe+: 127 (110 * 1.15)
SC: 3
WC: 3
BRT: 19
EC: 9 / 9
MC: 3
DC: Not Applicable.
ATTACKS [81]:
Confuse Ray
Curse
Dark Pulse
Destiny Bond
Dream Eater
Hex
Hypnosis
Lick
Mean Look
Night Shade
Nightmare
Payback
Shadow Ball
Shadow Punch
Spite
Sucker Punch
Astonish
Clear Smog
Disable (#)
Explosion (#)
Fire Punch
Grudge
Haze
Ice Punch (#)
Perish Song
Psywave
Scary Face
ThunderPunch
Body Slam
Counter
DynamicPunch
Endure
Focus Punch
Knock Off
Icy Wind
Metronome
Pain Split
Role Play
Seismic Toss
Spite
Snore
Trick
Uproar
Attract
Brick Break
Double Team
Energy Ball
Facade
Focus Blast
Frustration
Hidden Power [Ground 7]
Hyper Beam
Poison Jab
Protect
Psych Up
Psychic
Rain Dance
Rest
Return
Rock Smash
Sludge Bomb (#)
Substitute
Swagger
Taunt
Telekinesis
Thief
Thunder
Thunderbolt (#)
Torment
Toxic
Trick Room
Venom Shock
Will-O-Wisp (#)
Bide
Giga Drain
Headbutt
Mega Drain
Skill Swap
Sleep Talk
Snatch
Zap Cannon
And now for the turn order:
1: IAR sends out first
2: Engineer Pikachu sends out first
2
Engineer Pikachu sends out his Pokemon with an item, IAR sends out his Pokemon with an item and orders, Engineer Pikachu orders
Format: 3v3 Singles
DQ: 48 Hours
Abilities: ONE
Switch: OK
Items: ON
Substitutions: THREE
Infinite chills / Recovers
Cleverly hidden underneath one of the largest garbage dumps in the world, the Sludge Zone is a medium-sized facilities that aims to promote battling under extremely toxic conditions. The Sludge Zone, while serving as the arena for the Poison Gym, is not responsible for any health conditions including cancers that may develop in you or your Pokemon after battling in this location. Radiation suits are sold separately.
Despite being in a rather unforgiving location, environmental resources necessary to perform all attacks are provided, free of charge. A cluster of rocks for throwing are located in a corner of the room, natural grass - albeit glowing from radioactivity - is abundant across the floor, a small pond in the other corner of the room, and anything else Pokemon may require are all present. Of course, as the Sludge Zone is tailored to provide those who enjoy the sludge a few advantages, the entire arena has also been swamped with a thick layer of nutrient-rich sludge, which provides Poison-type Pokemon some comfort as well as the ability to grow even stronger as time passes.
In addition to the sludge across the arena, the walls also have special hose-like things that spray out poisonous fumes while the battle is raging; these fumes seem to have the ability to damage most Pokemon over time, and for some reason the presence of weather seems to increase the toxicity of them - perhaps it's not a good idea to get too weather-happy, then. The fumes also seem to power up poisonous attacks launched at each other, making their poison just a little more potent. Lastly, the sheer amount of poisonous materials in the Sludge Zone allow for the use of Gastro Acid by any Poison-type Pokemon.
We hope you enjoy battling here at the Sludge Zone. Possible side effects include nausea, diarrhea, constipation, yellowing of the skin or eyes, temporary insanity, or death in extreme cases. Remember to refrain from operating heavy machinery shortly after leaving the Sludge Zone, and be sure not to touch other people, either. Ask your doctor for more details.
Summary:
Despite being in a rather unforgiving location, environmental resources necessary to perform all attacks are provided, free of charge. A cluster of rocks for throwing are located in a corner of the room, natural grass - albeit glowing from radioactivity - is abundant across the floor, a small pond in the other corner of the room, and anything else Pokemon may require are all present. Of course, as the Sludge Zone is tailored to provide those who enjoy the sludge a few advantages, the entire arena has also been swamped with a thick layer of nutrient-rich sludge, which provides Poison-type Pokemon some comfort as well as the ability to grow even stronger as time passes.
In addition to the sludge across the arena, the walls also have special hose-like things that spray out poisonous fumes while the battle is raging; these fumes seem to have the ability to damage most Pokemon over time, and for some reason the presence of weather seems to increase the toxicity of them - perhaps it's not a good idea to get too weather-happy, then. The fumes also seem to power up poisonous attacks launched at each other, making their poison just a little more potent. Lastly, the sheer amount of poisonous materials in the Sludge Zone allow for the use of Gastro Acid by any Poison-type Pokemon.
We hope you enjoy battling here at the Sludge Zone. Possible side effects include nausea, diarrhea, constipation, yellowing of the skin or eyes, temporary insanity, or death in extreme cases. Remember to refrain from operating heavy machinery shortly after leaving the Sludge Zone, and be sure not to touch other people, either. Ask your doctor for more details.
Summary:
- +1 final Speed for those adapted to the environment.
- 0.5 DPA to Pokemon that have do not have a Poison or non-corroded Steel typing. A Pokemon can be PSNed in addition to this, but all Pokemon count as being PSNed. Poison Heal is not activated.
- If any weather is present, the DPA is doubled. Sunny Day, Hail, and Sandstorm have a duration of one (1) less round, while their respective abilities have a finite duration of four (4) rounds.
- The strength of toxins within the Sludge Zone is increased significantly.
- BPSN starts at 2 DPA instead of the normal 1 DPA, including that from Toxic Spikes.
- If a Pokemon that is afflicted with PSN would get poisoned again, it instead turns into BPSN, which escalates to 3 DPA at the end of the round.
- All Poison-type Pokemon can use Gastro Acid, even if they could not normally learn it.
- All attacking moves with the word "Acid" in them will cause corrosion if they would not do so already.
Team Its_A_Random:
Colossoil [Megawhal] (M)
NATURE: Hasty (+14% Accuracy) (NC)
TYPE
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
ABILITIES
Rebound: (Can Be Activated) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
STATS
HP: 120
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 110 (+)
Size Class: 5
Weight Class: 10
Base Rank Total: 22
EC: 6/6
MC: 0
DC: 5/5
ATTACKS (61/87)
PHYSICAL
Aqua Tail
Bite
Body Slam
Bounce
Brick Break
Bulldoze
Crunch
Dig
Dive
Dragon Tail
Drill Run
Earthquake
Fake Out
Fire Fang
Fissure
Flail
Horn Attack
Horn Drill
Knock Off
Magnitude
Megahorn
Payback
Peck
Pursuit
Rapid Spin
Retaliate
Rock Slide
Smack Down
Stone Edge
Strength
Sucker Punch
Tackle
Thunder Fang
U-Turn
SPECIAL
Bubblebeam
Dark Pulse
Earth Power
Hidden Power (Grass 7)
Hyper Beam
Mud Bomb
Mud Shot
Muddy Water
Sludge Wave
Snarl
Water Spout
OTHER
Double Team
Encore
Endure
Leer
Protect
Quash
Rest
Roar
Sandstorm
Sleep Talk
Snatch
Stockpile
Substitute
Swagger
Taunt
Toxic
Fidgit [Utilitand] (M)
NATURE: Hardy
TYPE
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
ABILITIES
Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mould Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Glyph of Light Screen: (Raid Glyph) Causes Light Screen to affect the entire team instead of three Pokémon only.
STATS
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 105
Size Class: 2
Weight Class: 4
Base Rank Total: 20
EC: 6/6
MC: 0
DC: 5/5
ATTACKS (85/104)
PHYSICAL
Acrobatics
Aerial Ace
Body Slam
Bulldoze
Circle Throw
Comet Punch
Dig
Drill Run
Earthquake
Facade
Frustration
Knock Off
Low Sweep
Poison Jab
Rapid Spin
Retaliate
Return
Rock Slide
Sand Tomb
Smack Down
Stone Edge
Strength
U-Turn
SPECIAL
Acid Spray
Air Slash
Clear Smog
Earth Power
Gust
Hidden Power (Ice 7)
Razor Wind
Shadow Ball
Sludge Bomb
Sludge Wave
Struggle Bug
Twister
Venoshock
OTHER
After You
Ally Switch
Attract
Block
Copycat
Disable
Dispel (R)
Double Team
Embargo
Encore
Endure
Entrainment
Follow Me
Gastro Acid
Gravity
Heal Block
Heal Pulse
Helping Hand
Light Screen
Lucky Chant
Magic Room
Me First
Mimic
Protect
Quash
Reflect
Rest
Safeguard
Sandstorm
Skill Swap
Sleep Talk
Snatch
Spikes
Stealth Rock
Substitute
Sunny Day
Swagger
Tailwind
Taunt
Telekinesis
Torment
Toxic
Toxic Spikes
Trick Room
Whirlwind
Wide Guard
Wish
Wonder Room
Steelix [Iron Chain] (M)
NATURE: Brave (-10% Evasion)
TYPE
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetised. Superior senses in high-metal environments like construction sites or factories.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
ABILITIES
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Sheer Force (DW): (Can be Enabled) This Pokemon can energise all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
STATS
HP: 100
Atk: Rank 4 (+)
Def: Rank 8
SpA: Rank 2
SpD: Rank 3
Spe: 26 (-)
Size Class: 7
Weight Class: 8
Base Rank Total: 21
EC: 6/6
MC: 0
DC: 5/5
ATTACKS (68/87)
PHYSICAL
Aqua Tail
Bide
Bind
Body Slam
Bulldoze
Crunch
Dig
Double-Edge
Dragon Tail
Earthquake
Explosion
Facade
Fire Fang
Fissure
Flail
Giga Impact
Gyro Ball
Heavy Slam
Ice Fang
Iron Head
Iron Tail
Payback
Rage
Return
Rock Blast
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Sand Tomb
Selfdestruct
Slam
Smack Down
Stone Edge
Tackle
Thunder Fang
SPECIAL
Dark Pulse
Dragon Pulse
Dragonbreath
Earth Power
Flash Cannon
Hidden Power (Grass, 7)
Hyper Beam
Snore
Twister
OTHER
Attract
Autotomise
Block
Curse
Double Team
Endure
Harden
Magnet Rise
Mimic
Mud Sport
Protect
Rest
Roar
Rock Polish
Sandstorm
Screech
Sleep Talk
Stealth Rock
Substitute
Swagger
Taunt
Torment
Toxic
Team Engineer Pikachu:
Toxicroak (Kailu) (M)
NATR: Lonely (Attack increased by *, Defense decreased by *)
Type: Poison / Fighting
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
ABILITIES
Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Poison Touch (Unlocked): (Can be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison with the same chance of effect.
STATS: 83 / 106 / 65 / 86 / 65 / 85
HP: 100
Atk+: ***** (5)
Def-: ** (2)
SpA: *** (3)
SpD: *** (3)
Spe: 85
SC: 3
WC: 3
BRT: 19
EC: 6 / 6
MC: 0
DC: 5 / 5
ATTACKS [62]:
Astonish
Faint Attack
Flatter
Mud-Slap
Mud Bomb
Nasty Plot
Poison Jab
Poison Sting
Pursuit
Revenge
Sludge Bomb
Sucker Punch
Swagger
Taunt
Bullet Punch
Cross Chop (#)
Counter (#)
Drain Punch
DynamicPunch
Fake Out (#)
Feint
Me First
Bounce
Dark Pulse
Dual Chop
Foul Play
Helping Hand
Ice Punch
Icy Wind
Knock Off
Low Kick
Role Play
Sleep Talk
Snatch
Spite
Super Fang
Attract
Brick Break
Bulldoze
Dig
Double Team
Earthquake
Embargo
Facade
Hidden Power [Grass 7]
Hyper Beam
Low Sweep
Payback
Protect
Rain Dance (#)
Rest
Rock Slide (#)
Shadow Ball
Sludge Wave
Stone Edge
Substitute
Taunt
Torment
Toxic
Venom Shock (#)
X-Scissor
Endure
Crobat (Kozu) (F)
NATR: Naive (+15% Speed, +26% [25.86%] Acc, Special Defense decreased by *)
Type: Poison / Flying
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
ABILITIES
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Infiltrator (Unlocked): (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.
STATS: 85 / 90 / 80 / 70 / 80 / 130
HP: 100
Atk: *** (3)
Def: *** (3)
SpA: *** (3)
SpD-: ** (2)
Spe+: 150 (130 * 1.15)
SC: 4
WC: 4
BRT: 20
EC: 9 / 9
MC: 0
DC: 5 / 5
ATTACKS [58]:
Acrobatics
Air Cutter
Air Slash
Astonish
Bite
Confuse Ray
Cross Poison
Haze
Leech Life
Mean Look
Poison Fang
Screech
Supersonic
Wing Attack
Brave Bird (#)
Defog
Giga Drain
Gust
Hypnosis (#)
Nasty Plot (#)
Pursuit
Quick Attack
Whirlwind
Zen Headbutt
Heat Wave
Sky Attack
Sleep Talk
Super Fang
Twister
Attract
Double Team
Fly
Frustration
Giga Impact
Hidden Power [Ice 7]
Hyper Beam
Payback
Pluck
Protect
Rain Dance
Rest
Shadow Ball
Sludge Bomb
Substitute (#)
Sunny Day
Taunt (#)
Thief
Torment
Toxic (#)
U-turn
Venom Shock
X-Scissor
Bide
Dark Pulse
Detect
Endure
Roost
Snatch
Tentacruel (Kurage) (M)
NATR: Modest (SpA increased by *, Atk decreased by *)
Type: Water / Poison
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
ABILITIES
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Liquid Ooze: (Innate) This Pokemon’s body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.
Rain Dish (Unlocked): (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
STATS: 80 / 70 / 65 / 80 / 120 / 100
HP: 100
Atk-: ** (2)
Def: *** (3)
SpA+: **** (4)
SpD: ***** (5)
Spe: 100
SC: 3
WC: 3
BRT: 21
EC: 6 / 6
MC: 1
DC: 5 / 5
ATTACKS [58]:
Acid
Acid Spray
Barrier
BubbleBeam
Constrict
Hex
Hydro Pump
Poison Jab
Poison Sting
Screech
Sludge Wave
Supersonic
Toxic Spikes
Water Gun
Water Pulse
Wrap
Wring Out
Aqua Ring (#)
Confuse Ray (#)
Mirror Coat (#)
Muddy Water
Rapid Spin
Bind
Endure
Icy Wind
Knock Off
Magic Coat
Role Play
Snore
Attract
Blizzard
Dive
Double Team
Frustration
Hail
Hidden Power [Ground 7]
Hyper Beam
Ice Beam (#)
Payback
Poison Jab
Protect
Rain Dance
Rest
Return
Safeguard
Scald (#)
Sludge Bomb
Substitute (#)
Surf
Toxic
Venom Shock
Bide
Brine
Giga Drain
Mimic
Reflect
Sleep Talk
Whirlpool
Fidgit (Shokoli) (F)
NATR: Quiet (SpA increased by *, -10% Evasion, Speed decreased by 15%)
ABILITIES
Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Prankster (Unlocked): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
STATS: 95 / 76 / 109 / 90 / 80 / 105
HP: 100
Atk: *** (3)
Def: **** (4)
SpA+: **** (4)
SpD: *** (3)
Spe-: 91 (105 / 1.15)
SC: 2
WC: 4
BRT: 20
EC: 6 / 6
MC: 0
DC: 5 / 5
ATTACKS [94]:
Air Slash
Body Slam
Circle Throw
Clear Smog
Comet Punch
Copycat
Earth Power
Encore
Gravity
Gust
Heal Block
Helping Hand
Knock Off
Lucky Chant
Magic Room
Me First
Rapid Spin
Razor Wind
Sludge Bomb
Tailwind
Toxic Spikes
Whirlwind
Wide Guard
Wonder Room
Acid Spray
After You
Disable (#)
Entrainment
Follow Me
Gastro Acid
Haze
Heal Pulse
Icy Wind
Metronome
Mimic
Spikes
Stealth Rock (#)
Wish (#)
Block
Drill Run
Snatch
Snore
Swift
Twister
Acrobatics
Aerial Ace
Ally Switch
Attract
Bulldoze
Dig
Double Team
Earthquake
Echoed Voice
Embargo
Facade
Fling
Frustration
Giga Impact
Hidden Power [Grass 7]
Hyper Beam
Light Screen
Low Sweep
Poison Jab
Protect
Quash
Rain Dance
Reflect (#)
Retaliate
Rest
Return
Rock Slide
Rock Tomb
Round
Safeguard
Sandstorm
Shadow Ball (#)
Sludge Wave
Smack Down
Stone Edge
Struggle Bug
Substitute
Sunny Day
Swagger
Taunt (#)
Telekinesis
Thief
Torment
Toxic
U-turn
Venom Shock
Endure
Sleep Talk
Venusaur (Tanka) (F)
NATR: Quiet (Special Attack increased by *, -15% Speed, -10% Evasion
Type: Grass / Poison
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
ABILITIES
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Chlorophyll (Unlocked): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
STATS: 80 / 82 / 83 / 100 / 100 / 80
HP: 100
Atk: *** (3)
Def: *** (3)
SpA+: ***** (5)
SpD: **** (4)
Spe-: 69 (80 / 1.15)
SC: 4
WC: 4
BRT: 20
EC: 9 / 9
MC: 0
DC: 5 / 5
ATTACKS [46]:
Double-Edge
Growl
Growth
Leech Seed
Petal Dance
PoisonPowder
Razor Leaf
Seed Bomb
Sleep Powder
SolarBeam
Sweet Scent
Synthesis
Tackle
Take Down
Vine Whip
Worry Seed
Endure
Giga Drain (#)
Ingrain
Leaf Storm
Light Screen (#)
Power Whip (#)
Skull Bash
Bind
Frenzy Plant
Knock Off
Outrage
AncientPower
Attract
Bulldoze
Double Team
Earthquake
Energy Ball
Flash
Frustration
Grass Knot
Hidden Power [Ice 7]
Hyper Beam
Protect
Rest
Return
Roar
Safeguard
Sludge Bomb
Substitute (#)
Sunny Day
Toxic (#)
Venom Shock (#)
Bide
Fury Cutter
Reflect
Sleep Talk
Gengar* (Youma) (M)
NATR: Hasty (+15% Speed, +19% [18.54%] Acc, Defense decreased by *)
Type: Ghost / Poison
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
ABILITIES
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
STATS: 60 / 65 / 60 / 130 / 75 / 110
HP: 90
Atk: *** (3)
Def-: * (1)
SpA: ***** (5)
SpD: *** (3)
Spe+: 127 (110 * 1.15)
SC: 3
WC: 3
BRT: 19
EC: 9 / 9
MC: 3
DC: Not Applicable.
ATTACKS [81]:
Confuse Ray
Curse
Dark Pulse
Destiny Bond
Dream Eater
Hex
Hypnosis
Lick
Mean Look
Night Shade
Nightmare
Payback
Shadow Ball
Shadow Punch
Spite
Sucker Punch
Astonish
Clear Smog
Disable (#)
Explosion (#)
Fire Punch
Grudge
Haze
Ice Punch (#)
Perish Song
Psywave
Scary Face
ThunderPunch
Body Slam
Counter
DynamicPunch
Endure
Focus Punch
Knock Off
Icy Wind
Metronome
Pain Split
Role Play
Seismic Toss
Spite
Snore
Trick
Uproar
Attract
Brick Break
Double Team
Energy Ball
Facade
Focus Blast
Frustration
Hidden Power [Ground 7]
Hyper Beam
Poison Jab
Protect
Psych Up
Psychic
Rain Dance
Rest
Return
Rock Smash
Sludge Bomb (#)
Substitute
Swagger
Taunt
Telekinesis
Thief
Thunder
Thunderbolt (#)
Torment
Toxic
Trick Room
Venom Shock
Will-O-Wisp (#)
Bide
Giga Drain
Headbutt
Mega Drain
Skill Swap
Sleep Talk
Snatch
Zap Cannon
And now for the turn order:
1: IAR sends out first
2: Engineer Pikachu sends out first
2
Engineer Pikachu sends out his Pokemon with an item, IAR sends out his Pokemon with an item and orders, Engineer Pikachu orders