Leader Engineer Pikachu vs Its_A_Random

Ladies and gentlemen, welcome to the first gym battle in the new poison gym. Today currently undefeated leader Engineer Pikachu will face his most serious challenger yet. Incidentally, this could be IAR's third badge. Will he be the first player to get two badges, or will his bid end like my own and that of dogfish44's? Keep watching to find out. But first, the rules:

Format: 3v3 Singles
DQ: 48 Hours
Abilities: ONE
Switch: OK
Items: ON
Substitutions: THREE
Infinite chills / Recovers

Cleverly hidden underneath one of the largest garbage dumps in the world, the Sludge Zone is a medium-sized facilities that aims to promote battling under extremely toxic conditions. The Sludge Zone, while serving as the arena for the Poison Gym, is not responsible for any health conditions including cancers that may develop in you or your Pokemon after battling in this location. Radiation suits are sold separately.

Despite being in a rather unforgiving location, environmental resources necessary to perform all attacks are provided, free of charge. A cluster of rocks for throwing are located in a corner of the room, natural grass - albeit glowing from radioactivity - is abundant across the floor, a small pond in the other corner of the room, and anything else Pokemon may require are all present. Of course, as the Sludge Zone is tailored to provide those who enjoy the sludge a few advantages, the entire arena has also been swamped with a thick layer of nutrient-rich sludge, which provides Poison-type Pokemon some comfort as well as the ability to grow even stronger as time passes.

In addition to the sludge across the arena, the walls also have special hose-like things that spray out poisonous fumes while the battle is raging; these fumes seem to have the ability to damage most Pokemon over time, and for some reason the presence of weather seems to increase the toxicity of them - perhaps it's not a good idea to get too weather-happy, then. The fumes also seem to power up poisonous attacks launched at each other, making their poison just a little more potent. Lastly, the sheer amount of poisonous materials in the Sludge Zone allow for the use of Gastro Acid by any Poison-type Pokemon.

We hope you enjoy battling here at the Sludge Zone. Possible side effects include nausea, diarrhea, constipation, yellowing of the skin or eyes, temporary insanity, or death in extreme cases. Remember to refrain from operating heavy machinery shortly after leaving the Sludge Zone, and be sure not to touch other people, either. Ask your doctor for more details.

Summary:

  • +1 final Speed for those adapted to the environment.
  • 0.5 DPA to Pokemon that have do not have a Poison or non-corroded Steel typing. A Pokemon can be PSNed in addition to this, but all Pokemon count as being PSNed. Poison Heal is not activated.
    • If any weather is present, the DPA is doubled. Sunny Day, Hail, and Sandstorm have a duration of one (1) less round, while their respective abilities have a finite duration of four (4) rounds.
  • The strength of toxins within the Sludge Zone is increased significantly.
    • BPSN starts at 2 DPA instead of the normal 1 DPA, including that from Toxic Spikes.
    • If a Pokemon that is afflicted with PSN would get poisoned again, it instead turns into BPSN, which escalates to 3 DPA at the end of the round.
  • All Poison-type Pokemon can use Gastro Acid, even if they could not normally learn it.
  • All attacking moves with the word "Acid" in them will cause corrosion if they would not do so already.

Team Its_A_Random:


Colossoil [Megawhal] (M)
NATURE: Hasty (+14% Accuracy) (NC)

TYPE
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

ABILITIES
Rebound: (Can Be Activated) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

STATS
HP: 120
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 110 (+)
Size Class: 5
Weight Class: 10
Base Rank Total: 22

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (61/87)
PHYSICAL
Aqua Tail
Bite
Body Slam
Bounce
Brick Break
Bulldoze
Crunch
Dig
Dive
Dragon Tail
Drill Run
Earthquake
Fake Out
Fire Fang
Fissure
Flail
Horn Attack
Horn Drill
Knock Off
Magnitude
Megahorn
Payback
Peck
Pursuit
Rapid Spin
Retaliate
Rock Slide
Smack Down
Stone Edge
Strength
Sucker Punch
Tackle
Thunder Fang
U-Turn

SPECIAL
Bubblebeam
Dark Pulse
Earth Power
Hidden Power (Grass 7)
Hyper Beam
Mud Bomb
Mud Shot
Muddy Water
Sludge Wave
Snarl
Water Spout

OTHER
Double Team
Encore
Endure
Leer
Protect
Quash
Rest
Roar
Sandstorm
Sleep Talk
Snatch
Stockpile
Substitute
Swagger
Taunt
Toxic

Fidgit [Utilitand] (M)
NATURE: Hardy

TYPE
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

ABILITIES
Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mould Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Glyph of Light Screen: (Raid Glyph) Causes Light Screen to affect the entire team instead of three Pokémon only.

STATS
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 105
Size Class: 2
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (85/104)
PHYSICAL
Acrobatics
Aerial Ace
Body Slam
Bulldoze
Circle Throw
Comet Punch
Dig
Drill Run
Earthquake
Facade
Frustration
Knock Off
Low Sweep
Poison Jab
Rapid Spin
Retaliate
Return
Rock Slide
Sand Tomb
Smack Down
Stone Edge
Strength
U-Turn

SPECIAL
Acid Spray
Air Slash
Clear Smog
Earth Power
Gust
Hidden Power (Ice 7)
Razor Wind
Shadow Ball
Sludge Bomb
Sludge Wave
Struggle Bug
Twister
Venoshock

OTHER
After You
Ally Switch
Attract
Block
Copycat
Disable
Dispel (R)
Double Team
Embargo
Encore
Endure
Entrainment
Follow Me
Gastro Acid
Gravity
Heal Block
Heal Pulse
Helping Hand
Light Screen
Lucky Chant
Magic Room
Me First
Mimic
Protect
Quash
Reflect
Rest
Safeguard
Sandstorm
Skill Swap
Sleep Talk
Snatch
Spikes
Stealth Rock
Substitute
Sunny Day
Swagger
Tailwind
Taunt
Telekinesis
Torment
Toxic
Toxic Spikes
Trick Room
Whirlwind
Wide Guard
Wish
Wonder Room

Steelix [Iron Chain] (M)
NATURE: Brave (-10% Evasion)

TYPE
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetised. Superior senses in high-metal environments like construction sites or factories.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

ABILITIES
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Sheer Force (DW): (Can be Enabled) This Pokemon can energise all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

STATS
HP: 100
Atk: Rank 4 (+)
Def: Rank 8
SpA: Rank 2
SpD: Rank 3
Spe: 26 (-)
Size Class: 7
Weight Class: 8
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (68/87)
PHYSICAL
Aqua Tail
Bide
Bind
Body Slam
Bulldoze
Crunch
Dig
Double-Edge
Dragon Tail
Earthquake
Explosion
Facade
Fire Fang
Fissure
Flail
Giga Impact
Gyro Ball
Heavy Slam
Ice Fang
Iron Head
Iron Tail
Payback
Rage
Return
Rock Blast
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Sand Tomb
Selfdestruct
Slam
Smack Down
Stone Edge
Tackle
Thunder Fang

SPECIAL
Dark Pulse
Dragon Pulse
Dragonbreath
Earth Power
Flash Cannon
Hidden Power (Grass, 7)
Hyper Beam
Snore
Twister

OTHER
Attract
Autotomise
Block
Curse
Double Team
Endure
Harden
Magnet Rise
Mimic
Mud Sport
Protect
Rest
Roar
Rock Polish
Sandstorm
Screech
Sleep Talk
Stealth Rock
Substitute
Swagger
Taunt
Torment
Toxic



Team Engineer Pikachu:

Toxicroak (Kailu) (M)
NATR: Lonely (Attack increased by *, Defense decreased by *)

Type: Poison / Fighting
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

ABILITIES
Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Poison Touch (Unlocked): (Can be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison with the same chance of effect.

STATS: 83 / 106 / 65 / 86 / 65 / 85

HP: 100
Atk+: ***** (5)
Def-: ** (2)
SpA: *** (3)
SpD: *** (3)
Spe: 85

SC: 3
WC: 3
BRT: 19

EC: 6 / 6
MC: 0
DC: 5 / 5

ATTACKS [62]:
Astonish
Faint Attack
Flatter
Mud-Slap
Mud Bomb
Nasty Plot
Poison Jab
Poison Sting
Pursuit
Revenge
Sludge Bomb
Sucker Punch
Swagger
Taunt

Bullet Punch
Cross Chop (#)
Counter (#)
Drain Punch
DynamicPunch
Fake Out (#)
Feint
Me First

Bounce
Dark Pulse
Dual Chop
Foul Play
Helping Hand
Ice Punch
Icy Wind
Knock Off
Low Kick
Role Play
Sleep Talk
Snatch
Spite
Super Fang

Attract
Brick Break
Bulldoze
Dig
Double Team
Earthquake
Embargo
Facade
Hidden Power [Grass 7]
Hyper Beam
Low Sweep
Payback
Protect
Rain Dance (#)
Rest
Rock Slide (#)
Shadow Ball
Sludge Wave
Stone Edge
Substitute
Taunt
Torment
Toxic
Venom Shock (#)
X-Scissor

Endure

Crobat (Kozu) (F)
NATR: Naive (+15% Speed, +26% [25.86%] Acc, Special Defense decreased by *)

Type: Poison / Flying
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

ABILITIES
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Infiltrator (Unlocked): (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

STATS: 85 / 90 / 80 / 70 / 80 / 130

HP: 100
Atk: *** (3)
Def: *** (3)
SpA: *** (3)
SpD-: ** (2)
Spe+: 150 (130 * 1.15)

SC: 4
WC: 4
BRT: 20

EC: 9 / 9
MC: 0
DC: 5 / 5

ATTACKS [58]:
Acrobatics
Air Cutter
Air Slash
Astonish
Bite
Confuse Ray
Cross Poison
Haze
Leech Life
Mean Look
Poison Fang
Screech
Supersonic
Wing Attack

Brave Bird (#)
Defog
Giga Drain
Gust
Hypnosis (#)
Nasty Plot (#)
Pursuit
Quick Attack
Whirlwind
Zen Headbutt

Heat Wave
Sky Attack
Sleep Talk
Super Fang
Twister

Attract
Double Team
Fly
Frustration
Giga Impact
Hidden Power [Ice 7]
Hyper Beam
Payback
Pluck
Protect
Rain Dance
Rest
Shadow Ball
Sludge Bomb
Substitute (#)
Sunny Day
Taunt (#)
Thief
Torment
Toxic (#)
U-turn
Venom Shock
X-Scissor

Bide
Dark Pulse
Detect
Endure
Roost
Snatch

Tentacruel (Kurage) (M)
NATR: Modest (SpA increased by *, Atk decreased by *)

Type: Water / Poison
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

ABILITIES
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Liquid Ooze: (Innate) This Pokemon’s body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.
Rain Dish (Unlocked): (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

STATS: 80 / 70 / 65 / 80 / 120 / 100

HP: 100
Atk-: ** (2)
Def: *** (3)
SpA+: **** (4)
SpD: ***** (5)
Spe: 100

SC: 3
WC: 3
BRT: 21

EC: 6 / 6
MC: 1
DC: 5 / 5

ATTACKS [58]:
Acid
Acid Spray
Barrier
BubbleBeam
Constrict
Hex
Hydro Pump
Poison Jab
Poison Sting
Screech
Sludge Wave
Supersonic
Toxic Spikes
Water Gun
Water Pulse
Wrap
Wring Out

Aqua Ring (#)
Confuse Ray (#)
Mirror Coat (#)
Muddy Water
Rapid Spin

Bind
Endure
Icy Wind
Knock Off
Magic Coat
Role Play
Snore

Attract
Blizzard
Dive
Double Team
Frustration
Hail
Hidden Power [Ground 7]
Hyper Beam
Ice Beam (#)
Payback
Poison Jab
Protect
Rain Dance
Rest
Return
Safeguard
Scald (#)
Sludge Bomb
Substitute (#)
Surf
Toxic
Venom Shock

Bide
Brine
Giga Drain
Mimic
Reflect
Sleep Talk
Whirlpool

Fidgit (Shokoli) (F)
NATR: Quiet (SpA increased by *, -10% Evasion, Speed decreased by 15%)
ABILITIES
Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Prankster (Unlocked): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

STATS: 95 / 76 / 109 / 90 / 80 / 105

HP: 100
Atk: *** (3)
Def: **** (4)
SpA+: **** (4)
SpD: *** (3)
Spe-: 91 (105 / 1.15)

SC: 2
WC: 4
BRT: 20

EC: 6 / 6
MC: 0
DC: 5 / 5

ATTACKS [94]:
Air Slash
Body Slam
Circle Throw
Clear Smog
Comet Punch
Copycat
Earth Power
Encore
Gravity
Gust
Heal Block
Helping Hand
Knock Off
Lucky Chant
Magic Room
Me First
Rapid Spin
Razor Wind
Sludge Bomb
Tailwind
Toxic Spikes
Whirlwind
Wide Guard
Wonder Room

Acid Spray
After You
Disable (#)
Entrainment
Follow Me
Gastro Acid
Haze
Heal Pulse
Icy Wind
Metronome
Mimic
Spikes
Stealth Rock (#)
Wish (#)

Block
Drill Run
Snatch
Snore
Swift
Twister

Acrobatics
Aerial Ace
Ally Switch
Attract
Bulldoze
Dig
Double Team
Earthquake
Echoed Voice
Embargo
Facade
Fling
Frustration
Giga Impact
Hidden Power [Grass 7]
Hyper Beam
Light Screen
Low Sweep
Poison Jab
Protect
Quash
Rain Dance
Reflect (#)
Retaliate
Rest
Return
Rock Slide
Rock Tomb
Round
Safeguard
Sandstorm
Shadow Ball (#)
Sludge Wave
Smack Down
Stone Edge
Struggle Bug
Substitute
Sunny Day
Swagger
Taunt (#)
Telekinesis
Thief
Torment
Toxic
U-turn
Venom Shock

Endure
Sleep Talk

Venusaur (Tanka) (F)
NATR: Quiet (Special Attack increased by *, -15% Speed, -10% Evasion

Type: Grass / Poison
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

ABILITIES
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Chlorophyll (Unlocked): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

STATS: 80 / 82 / 83 / 100 / 100 / 80

HP: 100
Atk: *** (3)
Def: *** (3)
SpA+: ***** (5)
SpD: **** (4)
Spe-: 69 (80 / 1.15)

SC: 4
WC: 4
BRT: 20

EC: 9 / 9
MC: 0
DC: 5 / 5

ATTACKS [46]:
Double-Edge
Growl
Growth
Leech Seed
Petal Dance
PoisonPowder
Razor Leaf
Seed Bomb
Sleep Powder
SolarBeam
Sweet Scent
Synthesis
Tackle
Take Down
Vine Whip
Worry Seed

Endure
Giga Drain (#)
Ingrain
Leaf Storm
Light Screen (#)
Power Whip (#)
Skull Bash

Bind
Frenzy Plant
Knock Off
Outrage

AncientPower

Attract
Bulldoze
Double Team
Earthquake
Energy Ball
Flash
Frustration
Grass Knot
Hidden Power [Ice 7]
Hyper Beam
Protect
Rest
Return
Roar
Safeguard
Sludge Bomb
Substitute (#)
Sunny Day
Toxic (#)
Venom Shock (#)

Bide
Fury Cutter
Reflect
Sleep Talk

Gengar* (Youma) (M)
NATR: Hasty (+15% Speed, +19% [18.54%] Acc, Defense decreased by *)

Type: Ghost / Poison
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

ABILITIES
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

STATS: 60 / 65 / 60 / 130 / 75 / 110

HP: 90
Atk: *** (3)
Def-: * (1)
SpA: ***** (5)
SpD: *** (3)
Spe+: 127 (110 * 1.15)

SC: 3
WC: 3
BRT: 19

EC: 9 / 9
MC: 3
DC: Not Applicable.

ATTACKS [81]:
Confuse Ray
Curse
Dark Pulse
Destiny Bond
Dream Eater
Hex
Hypnosis
Lick
Mean Look
Night Shade
Nightmare
Payback
Shadow Ball
Shadow Punch
Spite
Sucker Punch

Astonish
Clear Smog
Disable (#)
Explosion (#)
Fire Punch
Grudge
Haze
Ice Punch (#)
Perish Song
Psywave
Scary Face
ThunderPunch

Body Slam
Counter
DynamicPunch
Endure
Focus Punch
Knock Off
Icy Wind
Metronome
Pain Split
Role Play
Seismic Toss
Spite
Snore
Trick
Uproar

Attract
Brick Break
Double Team
Energy Ball
Facade
Focus Blast
Frustration
Hidden Power [Ground 7]
Hyper Beam
Poison Jab
Protect
Psych Up
Psychic
Rain Dance
Rest
Return
Rock Smash
Sludge Bomb (#)
Substitute
Swagger
Taunt
Telekinesis
Thief
Thunder
Thunderbolt (#)
Torment
Toxic
Trick Room
Venom Shock
Will-O-Wisp (#)

Bide
Giga Drain
Headbutt
Mega Drain
Skill Swap
Sleep Talk
Snatch
Zap Cannon


And now for the turn order:

1: IAR sends out first
2: Engineer Pikachu sends out first

2


Engineer Pikachu sends out his Pokemon with an item, IAR sends out his Pokemon with an item and orders, Engineer Pikachu orders
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
i would've sworn it said 1 not 2 my eyes suck

How do you like my new arena? I just had it constructed. Perhaps you'll be a challenger worthy of it. I can't say I've fought so many Ground-type Pokemon in one battle as of yet, but typing isn't everything, yes? I look forward to seeing you fight; it'll help my research, at any rate.

Kailu, come greet our challenger!

ABIL: Anticipation
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Naturally, after months of waiting, IAR finally got the opportunity to take on the Poison Gym...Naturally Engineer gave the welcome, but despite the type advantage, this was certainly not going to be an easy fight...

"Utilitand @ Expert Belt, retaliate with an offensive of your own! Your Prankster Ability should do the trick here!"

Earthquake > Drill Run > Earthquake
IF Counter is issued, THEN use Earth Power that action.
IF (Speed Reducing Move) is issued, THEN use Bulldoze that action.
IF (Non-Combo) Taunt is issued, THEN use Dig that action.
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus

As a Ground-type user, it's only reasonable that you like "naturally;" there are, however, more pressing issues at hand...

Bulldoze - Fake Out - Bulldoze
 
Engineer Pikachu:

Kailu
HP: 100
Energy: 100
Item: Expert Belt
Ability: Anticipation
ATK: 5
DEF: 2
SPA: 3
SPD: 3
SPE: 85 [86]
Other: ---

Its_A_Random:

Utilitand
HP: 100
Energy: 100
Item: Expert Belt
Ability: Prankster
ATK: 3
DEF: 4
SPA: 3
SPD: 3
SPE: 105 [106]
Other: ---


The poison leader begins the fight with his trusty frog, Kailu the Toxicroak. The challenger counters with one of the most feared Pokemon in the league, Utilitand. Can the many-armed menace pull off a win in a singles match? Engineer seems to think not, exploiting a hole in the substitutions to prevent two devestating earthquakes in exchange for taking two less devestating bulldozes. Combined with a Fake Out, the match is far closer than Engineer's type disadvantage would imply. Can he take the lead and push for victory? Stay tuned.


Engineer Pikachu:

Kailu
HP: 68
Energy: 86
Item: Expert Belt
Ability: Anticipation
ATK: 5
DEF: 2
SPA: 3
SPD: 3
SPE: 85 [25]
Other: ---

Its_A_Random:

Utilitand
HP: 66
Energy: 92
Item: Expert Belt
Ability: Prankster
ATK: 3
DEF: 4
SPA: 3
SPD: 3
SPE: 105 [31]
Other: -2 Spe

Fidgit: Bulldoze: [(6+1.5+3+2-2)*1.5] 15.75 damage, 4 energy, -Spe Toxicroak (4202 no crit)
Toxicroak: Bulldoze: [(6+1.5+2)*1.5] 14.25 damage, 5 energy, -1 Spe Fidgit (8466 no crit)

Toxicroak: Fake Out: [(4+1.5)] 5.5 damage, 4 energy, flinch (725 no crit)
Fidgit flinched!

Fidgit: Bulldoze: [(6+1.5+3+2-2)*1.5] 15.75 damage, 4 energy, -Spe Toxicroak (7617 no crit)
Toxicroak: Bulldoze: [(6+1.5+2)*1.5] 14.25 damage, 5 energy, -1 Spe Fidgit (8768 no crit)
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
(6+1.5+2)*1.5 is 14.25

Just as planned. We're not going to stay in this position, though, so let's get moving.

Kurage, your turn to come out!

ABIL: Clear Body
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Knowing Engineer, IAR knew that Engineer had an allergy to attacking second. But given this was a three substitution match, attacking first was not that bad...Maybe...

"Megawhal @ Expert Belt, it is your time to shine! Perhaps auto-poison will work into our favour with your Guts triggered from the start!"

Earthquake > Drill Run > Earthquake
IF (Non-combo) Icy Wind is issued, THEN use Dig that action.
IF (Damaging Water Combo) is issued, AND you do not have a Substitute up, THEN use Substitute (15 HP) that action.
IF Bide is issued, AND you do not have a Substitute up, THEN use Substitute (15 HP) on the first Bide action.
 
Engineer Pikachu:

Kurage
HP: 100
Energy: 100
Item: Black Sludge
Ability: Clear Body
ATK: 2
DEF: 3
SPA: 4
SPD: 5
SPE: 100 [101]
Other: ---

Kailu
HP: 68
Energy: 86
Item: Expert Belt
Ability: Anticipation
ATK: 5
DEF: 2
SPA: 3
SPD: 3
SPE: 85
Other: ---


Its_A_Random:

Megawhal
HP: 120
Energy: 100
Item: Expert Belt
Ability: Guts
ATK: 5
DEF: 2
SPA: 3
SPD: 3
SPE: 110
Other: +14% Accuracy, "Poisoned"

Utilitand
HP: 66
Energy: 92
Item: Expert Belt
Ability: Prankster
ATK: 3
DEF: 4
SPA: 3
SPD: 3
SPE: 105
Other: ---


The poison leader switches to his faithful Tentacruel, Kurage, to better tank the hits ahead. His abilities are immediately put to the test, as the wrecking ball of pure destruction, Megawhal, is unleashed. Intent upon showing what it can do, and "poisoned," by the arena, the Collosoil unleashes a massive Earthquake that rocks the entire arena, doing unconfortably high damage to Kurage. The Tentacruel then resorts to the true weapon of an RP ref- Hax. Confused but not slowing, Megawhal runs his horn into his adversary, striking a critical hit with the blow! Engineer's bad luck continues as his Toxic attack misses completely! His poor luck continues as another Earthquake far outweighs his meager attempts to strike back. Can Engineer turn this around, or is he doomed already? Stay tuned to find out.

Engineer Pikachu:

Kurage
HP: 11
Energy: 83
Item: Black Sludge
Ability: Clear Body
ATK: 2
DEF: 3
SPA: 4
SPD: 5
SPE: 100 [101]
Other: ---

Kailu
HP: 68
Energy: 86
Item: Expert Belt
Ability: Anticipation
ATK: 5
DEF: 2
SPA: 3
SPD: 3
SPE: 85
Other: ---


Its_A_Random:

Megawhal
HP: 97
Energy: 82
Item: Expert Belt
Ability: Guts
ATK: 5
DEF: 2
SPA: 3
SPD: 3
SPE: 110
Other: +14% Accuracy, "Poisoned"

Utilitand
HP: 66
Energy: 92
Item: Expert Belt
Ability: Prankster
ATK: 3
DEF: 4
SPA: 3
SPD: 3
SPE: 105
Other: ---



Collosoil: Earthquake: [(10+2+2+3+3)*1.5] 30 damage, 6 energy (7148 no crit)
Tentacruel: Confuse Ray: 5 energy, minor confusion inflicted (2a) (3264 minor confusion)
Collosoil is hurt by poison! (0.5 damage)
Tentacruel restores health with its Black Sludge! (+1 HP)

Collosoil's confusion stage lowers
Collosoil: [(8+2+2+3+3+3)*1.5] 31.5 damage, critical hit, 5 energy (6202 no confusion, 1181 crit)
Tentacruel: Toxic: Miss, 6 energy (9382 miss)
Collosoil is hurt by poison! (0.5 damage)
Tenatcruel restores health with its Black Sludge (+1 HP)

Collosoil's confusion stage lowers
Collosoil snapped out of confusion
Collosoil: Earthquake: [(10+2+2+3+3)] 30 damage, 6 energy (5553 no crit)
Tentacruel: Muddy Water: [(10+1.5+3)*1.5] 21.75 damage, 6 energy (4912 hit, 6263 no acc drop, 3679 no crit)
Collosoil is hurt by poison! (0.5 damage)
Tentacruel restores health with its Black Sludge (+1 HP)

Totals:
Collosoil: -23.25 [23] HP, -18 Energy
Tentacruel: -88.5 [89] HP, -17 Energy
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
After such an unreliable play went horribly wrong, IAR expected his opponent to switch...Back to Toxicroak? It was looking pretty obvious that IAR was contempt with ordering first all match...Especially given he had more pressing issues at hand...

"Switching again? Very well then. Utilitand, come back out again!"

Switch Phase: Megawhal > Utilitand

Earthquake > Drill Run > Earthquake
IF Counter is issued, THEN use Earth Power that action.
IF (Speed Reducing Move) is issued, THEN use Bulldoze that action.
IF (Non-Combo) Taunt is issued, THEN use Stealth Rock on the first instance.
 
Engineer Pikachu:

Kailu
HP: 68
Energy: 86
Item: Expert Belt
Ability: Anticipation
ATK: 5
DEF: 2
SPA: 3
SPD: 3
SPE: 85
Other: ---

Kurage
HP: 11
Energy: 83
Item: Black Sludge
Ability: Clear Body
ATK: 2
DEF: 3
SPA: 4
SPD: 5
SPE: 100 [101]
Other: ---


Its_A_Random:

Utilitand
HP: 66
Energy: 92
Item: Expert Belt
Ability: Prankster
ATK: 3
DEF: 4
SPA: 3
SPD: 3
SPE: 105
Other: ---

Megawhal
HP: 97
Energy: 82
Item: Expert Belt
Ability: Guts
ATK: 5
DEF: 2
SPA: 3
SPD: 3
SPE: 110
Other: +14% Accuracy, "Poisoned"


It looks as if both sides are back to their old tricks, with both Fidgit and Toxicroak reappearing. Toxicroak launches another suprise attack on Fidgit, depriving it of a vital action. Both sides then trade strong ground attacks of varying sorts until they are both considerably more worn than when they started.

Engineer Pikachu:

Kailu
HP: 33
Energy: 70
Item: Expert Belt
Ability: Anticipation
ATK: 5
DEF: 2
SPA: 3
SPD: 3
SPE: 85 [50]
Other: -1 SPE

Kurage
HP: 11
Energy: 83
Item: Black Sludge
Ability: Clear Body
ATK: 2
DEF: 3
SPA: 4
SPD: 5
SPE: 100
Other: ---


Its_A_Random:

Utilitand
HP: 26
Energy: 83
Item: Expert Belt
Ability: Prankster
ATK: 3
DEF: 4
SPA: 3
SPD: 3
SPE: 105 [61]
Other: -1 SPE

Megawhal
HP: 97
Energy: 82
Item: Expert Belt
Ability: Guts
ATK: 5
DEF: 2
SPA: 3
SPD: 3
SPE: 110
Other: +14% Accuracy, "Poisoned"


ARENA: N/A
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus

I can't say your use of ellipses is pleasing. But then again, neither is this battle.

Also despite the horrible round that we had before I think we're still okay!

>>>
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus

"Have it your way. Either way, we are through with your jellyfish. Megawhal, finish this Tentacruel!"

Switch Phase: Utilitand > Megawhal

Sand Tomb > Sand Tomb > Sand Tomb
IF Protect is issued successfully without transfer, THEN use Chill that action.
IF Dodge is issued, THEN use Pursuit that action.
IF Dive is issued, THEN use Pursuit that action.
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus

Seems quite unfortunate that the important matches are the ones I can never remember.

Regardless, this all goes according to a rather depressing plan...

Endure - Giga Drain - Muddy Water
 
Engineer Pikachu:

Kurage
HP: 11
Energy: 83
Item: Black Sludge
Ability: Clear Body
ATK: 2
DEF: 3
SPA: 4
SPD: 5
SPE: 100 [101]
Other: ---

Kailu
HP: 33
Energy: 70
Item: Expert Belt
Ability: Anticipation
ATK: 5
DEF: 2
SPA: 3
SPD: 3
SPE: 85
Other: ---


Its_A_Random:

Megawhal
HP: 97
Energy: 82
Item: Expert Belt
Ability: Guts
ATK: 5
DEF: 2
SPA: 3
SPD: 3
SPE: 110
Other: +14% Accuracy, "Poisoned"

Utilitand
HP: 26
Energy: 83
Item: Expert Belt
Ability: Prankster
ATK: 3
DEF: 4
SPA: 3
SPD: 3
SPE: 105
Other: ---


Engineer has a plan, but it is bested by his lack of Liquid Ooze in this battle, in favor of Clear Body. While the jellyfish tries to brace itself, it is soon overwhelmed by a trap of sand cast by the earth narwhal. This leaves the gym leader down 3-2 in an increasingly desperate situation.

Engineer Pikachu:

Kurage
HP: KO
Energy: KO
Item: Black Sludge
Ability: Clear Body
ATK: 2
DEF: 3
SPA: 4
SPD: 5
SPE: 100 [101]
Other: KO

Kailu
HP: 33
Energy: 70
Item: Expert Belt
Ability: Anticipation
ATK: 5
DEF: 2
SPA: 3
SPD: 3
SPE: 85
Other: ---


Its_A_Random:

Megawhal
HP: 96
Energy: 78
Item: Expert Belt
Ability: Guts
ATK: 5
DEF: 2
SPA: 3
SPD: 3
SPE: 110
Other: +14% Accuracy, "Poisoned"

Utilitand
HP: 26
Energy: 83
Item: Expert Belt
Ability: Prankster
ATK: 3
DEF: 4
SPA: 3
SPD: 3
SPE: 105
Other: ---


Tentacruel: Endure: 15 energy, braced
Colossoil: Sand Tomb: [(4+2+2+3+3)*1.5] 21 damage, 4 energy, Tentacruel trapped(4465 hit, 9646 no crit)
Colossoil is hurt by "poison"!
Tentacruel restores 1 HP with Black Sludge (Clear body, not Liquid Ooze...)
Tentacruel is hurt by Sand Tomb!
Tentacruel fainted!


Leader Engineer Pikachu advances his next Pokemon and orders, Its_A_Random orders
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus

Let's see what we can do here...

ABIL: Overgrow

Tanka, come on out! That giant whale is giving us some headaches, but I'm sure you can pull through...

Grass Knot - SolarBeam - Grass Knot
IF (Megawhal has Double Team clones when you act) THEN (Use Razor Leaf and restart the queue)
IF (Megawhal uses non-combo Bounce) THEN (Use SolarBeam and restart the queue)
IF (Megawhal is under the effects of a Damaging Evasive Action when you act) AND (Its next action is NOT Encore) THEN (Use Reflect the first, Double Team [2] the second, Synthesis the third, and restart the queue)
 
Engineer Pikachu:

Tanka
HP: 100
Energy: 100
Item: Focus Sash
Ability: Overgrow
ATK: 3
DEF: 3
SPA: 5
SPD: 4
SPE: 69 [70]
Other: -10% Evasion

Kailu
HP: 33
Energy: 70
Item: Expert Belt
Ability: Anticipation
ATK: 5
DEF: 2
SPA: 3
SPD: 3
SPE: 85
Other: ---

Its_A_Random:

Megawhal
HP: 96
Energy: 78
Item: Expert Belt
Ability: Guts
ATK: 5
DEF: 2
SPA: 3
SPD: 3
SPE: 110
Other: +14% Accuracy, "Poisoned"

Utilitand
HP: 26
Energy: 83
Item: Expert Belt
Ability: Prankster
ATK: 3
DEF: 4
SPA: 3
SPD: 3
SPE: 105
Other: ---


Colossoil criticizes the Venusaur on being a bit late to the party, and highly ugly to boot. Venusaur's scent, seing how she's based on a quite fragrant flower, is also brought up. In sheer rage, Tanka summons a handful of vines that strike at the incredibly heavy Megawhal, subjecting it to incredible damage for such an attack. Colossoil then proceeds to maneuver below the earth, surfacing twice as the Venusaur steams with rage, and then flails blindly.

Colossoil: Taunt: 9 energy, Venusaur taunted (6a)
Venusaur: Grass Knot: [(16+3+3)*1.5] 33 damage, 8 energy (642 no crit)
Colossoil is hurt by "poison!"

Colossoil dug underground!
Venusaur is taunted!
Colossoil: Dig: [(8+3+3+2)] 14 damage, 9 energy (9230 no crit)
Colossoil is hurt by "poison"!

Colossoil dug underground!
Venusaur: Struggle: Miss, 5 energy
Colossoil: Dig: [(8+3+3+2-2)] 14 damage, 13 energy (1691 no crit)
Colossoil is hurt by "poison"!

Totals:
Colossoil: -37.5 [38] HP, -31 energy
Venusaur: -28 HP, -8 energy


Engineer Pikachu:

Tanka
HP: 72
Energy: 87
Item: Expert Belt
Ability: Overgrow
ATK: 3
DEF: 3
SPA: 5
SPD: 4
SPE: 69 [70]
Other: -10% Evasion

Kailu
HP: 33
Energy: 70
Item: Expert Belt
Ability: Anticipation
ATK: 5
DEF: 2
SPA: 3
SPD: 3
SPE: 85
Other: ---

Its_A_Random:

Megawhal
HP: 63
Energy: 47
Item: Expert Belt
Ability: Guts
ATK: 5
DEF: 2
SPA: 3
SPD: 3
SPE: 110
Other: +14% Accuracy, "Poisoned"

Utilitand
HP: 26
Energy: 83
Item: Expert Belt
Ability: Prankster
ATK: 3
DEF: 4
SPA: 3
SPD: 3
SPE: 105
Other: ---
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus

"Now. Let us see how you like it when I play your game. . .Utilitand, return to the fold once more!"

Switch Phase: Megawhal > Utilitand
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
IAR won't be back for a couple more days, but...

Back to you, Kailu!

Fake Out - Earthquake - Earthquake
IF (Encore is used on the action after Fake Out) THEN (Replace Fake Out with Bulldoze)
[ONCE] IF (Torment is used) THEN (Use Bulldoze and push actions back)
[ONCE] IF (Endure is used) AND (You are not Taunted) THEN (Use Snatch and push actions back)
 

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