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Gym Leader Engineer Pikachu vs Son of Shadoo - Toxic Turmoil

Discussion in 'ASB' started by Dogfish44, May 24, 2012.

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  1. Dogfish44

    Dogfish44 Banned from 22 Casinos
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    Engineer Pikachu VS Son of Shadoo
    3 v 3 Gym Singles

    DQ: 72 Hours
    Switch: OK
    Items: On
    Abilities: One
    Substitutions: 2
    Recovery Moves: ∞
    Chills: ∞
    Arena: The Wasteland

    The Wasteland (open)
    In the abandoned wasteland, the sludge has also turned gaseous over the long period of time, resulting in a cloud of poisonous haze that floats over the sludge. This haze corrodes Steel-types after three actions and deals 1 DPA to all non-Poison Pokemon. In addition, this also counts as a "poisoned" status, but can stack with the likes of PoisonPowder, Toxic, or Toxic Spikes. Pokemon can dive in and out of the sludge, but this has a 30% chance to badly poison non-Poison users. The nature of the sludge, however, prevents non-Poison Pokemon from digging as well as they normally would; its base power is reduced to six (6) and the user will have a 30% chance to become badly poisoned due to the toxic sludge. Moreover, because Poison-type Pokemon are used to and are comfortable with the sludge conditions, Poison-typed Pokemon regain an addition six (6) HP each time they chill, a la Regenerator.

    Lastly, the outdoors exposure in the wasteland has also affected the way weather affects the arena. When Rain Dance or Drizzle comes into effect, a field effect called "Acid Rain" is summoned instead of rain. This provides all the same benefits and detriments of regular rain, but it also deals an additional 1 DPA to non-Poison typed Pokemon. When Hail or Snow Warning comes into effect, a field effect called "Poisonous Sleet" is summoned instead of hail. Again, the field effect is identical to that of Hail, but it deals an additional 1 DPA to non-Poison typed Pokemon. Ice-typed Pokemon do not take the 2 DPA from hail but do take the 1 DPA from the poison. When Sandstorm or Sand Stream comes into effect, creating "Toxic Sands," the swirling makes the sludge choppier, reducing the Speed of all non-Poison Pokemon by 30%; in addition, the speed boost from Sand Rush is nullified. Moreover, all Pokemon who breathe will have a 50% chance at the end of each round to become badly poisoned from inhaling the toxic sand particles. Due to the rather translucent cloud of poisonous gas, Sunny Day or Drought will instead create a field effect called "Hazy Sunlight." Hazy Sunlight will alter the BAP changes of Fire and Water moves to +2 and -1, respectively.

    Summary: Poisonous Haze that deals 1 DPA and corrodes Steel-types, Dig and Dive changes, chill benefits for Poison Pokemon, weather effects.

    Engineer Pikachu

    Yaku the Muk (open)

    [​IMG]
    Muk (Yaku) (M)
    Nature: Quiet (Sp.A increased by *; speed divided by 1.15 and opponents have +10% accuracy with attacks)

    Type: Poison
    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Stench: (Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
    Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
    Poison Touch (Unlocked): (Can be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all this Pokemon's Poison-type attacks will inflict Toxic level poison.

    Stats: 105 / 105 / 75 / 65 / 100 / 50

    HP: 110
    Atk: **** (4)
    Def: *** (3)
    SpA+: **** (4)
    SpD: **** (4)
    Spe-: 43 (50 / 1.15)

    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    Evolution Counter: 6 / 6
    Move Counter: 0
    Dream Counter: 5 / 5

    Attacks:
    Poison Gas
    Pound
    Harden
    Mud-Slap
    Disable
    Sludge
    Minimize
    Screech
    Mud Bomb
    Fling
    Sludge Bomb
    Acid Armor
    Sludge Wave
    Gunk Shot
    Memento

    Acid Spray (#)
    Imprison
    Shadow Sneak (#)
    Shadow Punch
    Stockpile (#)

    DynamicPunch
    Endure
    Pain Split

    Toxic
    Venom Shock (#)
    Taunt
    Protect
    Rain Dance
    Thunderbolt (#)
    Thunder
    Return
    Dig
    Shadow Ball
    Brick Break
    Double Team
    Flamethrower
    Fire Blast (#)
    Torment
    Focus Blast
    Incinerate
    Explosion
    Payback
    Rock Slide
    Substitute

    Zap Cannon
    Giga Drain
    Bide

    Move Count: 47

    Youma the Gengar (open)

    [​IMG]
    Gengar* (Youma) (M)
    Nature: Hasty (+15% Speed, +18.54% Acc, Defense decreased by *)

    Type: Ghost / Poison
    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Ability:
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats: 60 / 65 / 60 / 130 / 75 / 110

    HP: 90
    Atk: *** (3)
    Def-: * (1)
    SpA: ***** (5)
    SpD: *** (3)
    Spe+: 127 (110 * 1.15)

    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    Evolution Counter: 9 / 9
    Move Counter: 0
    Dream Counter: Not Applicable.

    Attacks:
    Hypnosis
    Lick
    Spite
    Mean Look
    Curse
    Confuse Ray
    Night Shade
    Sucker Punch
    Shadow Punch
    Payback
    Shadow Ball
    Dream Eater
    Dark Pulse
    Destiny Bond
    Hex
    Nightmare

    Astonish
    Clear Smog
    Disable (#)
    Explosion (#)
    Fire Punch
    Grudge
    Haze
    Ice Punch (#)
    Perish Song
    Psywave
    Scary Face
    ThunderPunch

    Body Slam
    Counter
    DynamicPunch
    Endure
    Focus Punch
    Knock Off
    Icy Wind
    Magic Coat
    Metronome
    Pain Split
    Seismic Toss
    Spite
    Snore
    Trick
    Uproar

    Toxic
    Venom Shock
    Hidden Power [Ground 7]
    Taunt
    Hyper Beam
    Protect
    Rain Dance
    Telekinesis
    Frustration
    Thunderbolt (#)
    Thunder
    Return
    Psychic
    Brick Break
    Double Team
    Sludge Bomb (#)
    Torment
    Facade
    Rest
    Attract
    Thief
    Focus Blast
    Energy Ball
    Will-O-Wisp (#)
    Psych Up
    Poison Jab
    Swagger
    Substitute
    Trick Room
    Rock Smash

    Headbutt
    Zap Cannon
    Giga Drain
    Mega Drain
    Sleep Talk
    Bide
    Skill Swap
    Snatch

    Move Count: 81

    Tanka the Venusaur (open)

    [​IMG]
    Venusaur (Tanka) (F)
    Nature: Quiet (Special Attack increased by *, -15% Speed, -10% Evasion

    Type: Grass / Poison
    Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    Chlorophyll (LOCKED): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats: 80 / 82 / 83 / 100 / 100 / 80

    HP: 100
    Atk: *** (3)
    Def: *** (3)
    SpA+: ***** (5)
    SpD: **** (4)
    Spe-: 69 (80 / 1.15)

    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    Evolution Counter: 9 / 9
    Move Counter: 2
    Dream Counter: 5 / 5

    Attacks:
    Tackle
    Growl
    Leech Seed
    Vine Whip
    PoisonPowder
    Sleep Powder
    Take Down
    Razor Leaf
    Sweet Scent
    Growth
    Double-Edge
    Worry Seed
    Petal Dance
    Synthesis
    Seed Bomb
    SolarBeam

    Endure
    Giga Drain (#)
    Ingrain
    Leaf Storm
    Light Screen (#)
    Power Whip (#)
    Skull Bash

    Frenzy Plant
    Knock Off
    Outrage

    AncientPower

    Roar
    Toxic (#)
    Venom Shock (#)
    Protect
    Safeguard
    Frustration
    Earthquake
    Return
    Double Team
    Sludge Bomb
    Energy Ball
    Flash
    Bulldoze
    Grass Knot
    Substitute (#)

    Reflect
    Bide
    Fury Cutter

    Move Count: 43

    Sasori the Drapion (open)

    [​IMG]
    Drapion (Sasori) (F)
    Nature: Adamant (Attack increased by *, Special Attack decreased by *)

    Type: Dark / Poison
    Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, dealing 2 more damage with its critical hits.
    Keen Eye (Unlocked): (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.

    Stats: 70 / 90 / 110 / 60 / 75 / 95

    HP: 100
    Atk+: **** (4)
    Def: **** (4)
    SpA-: * (1)
    SpD: *** (3)
    Spe: 95

    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    Evolution Counter: 6 / 6
    Move Counter: 0
    Dream Counter: 5 / 5

    Attacks:
    Bite
    Poison Sting
    Leer
    Knock Off
    Pin Missile
    Acupressure
    Scary Face
    Crunch
    Cross Poison
    Bug Bite
    Thunder Fang
    Ice Fang
    Fire Fang
    Poison Fang
    Venom Shock
    Toxic Spikes
    Hone Claws

    Confuse Ray (#)
    Whirlwind (#)
    Agility (#)
    Faint Attack
    Iron Tail
    Pursuit

    Aqua Tail
    Fury Cutter

    Swords Dance (#)
    Substitute (#)
    Taunt (#)
    Earthquake
    Rock Slide
    Double Team
    Protect
    Dig
    Brick Break
    Aerial Ace
    Torment
    Endure
    Sleep Talk
    Rest
    Roar
    Return
    Frustration
    Rock Tomb
    False Swipe
    Struggle Bug
    Bulldoze
    Rain Dance

    Move Count: 47

    Kozu the Crobat (open)

    [​IMG]
    Crobat
    (Kozu) (F)
    Nature: Naive (+15% Speed, +25.86% Acc, Special Defense decreased by *)

    Type: Poison / Flying
    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Infiltrator (Unlocked): (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

    Stats: 85 / 90 / 80 / 70 / 80 / 130

    HP: 100
    Atk: *** (3)
    Def: *** (3)
    SpA: *** (3)
    SpD-: ** (2)
    Spe+: 150 (130 * 1.15)

    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    Evolution Counter: 9 / 9
    Move Counter: 0
    Dream Counter: 5 / 5

    Attacks:
    Leech Life
    Supersonic
    Astonish
    Bite
    Wing Attack
    Confuse Ray
    Air Cutter
    Screech
    Cross Poison
    Air Slash
    Haze
    Acrobatics

    Brave Bird (#)
    Hypnosis (#)
    Nasty Plot (#)
    Giga Drain
    Quick Attack
    Zen Headbutt
    Whirlwind

    Heat Wave
    Sky Attack
    Super Fang
    Sleep Talk

    Toxic (#)
    Taunt (#)
    Substitute (#)
    Venom Shock
    Fly
    Double Team
    Bide
    Protect
    Roost
    Endure
    Torment
    Snatch
    Detect
    Shadow Ball
    Hyper Beam
    Rest
    U-Turn
    Dark Pulse

    Move Count: 41

    Kailu the Toxicroak (open)

    [​IMG]
    Toxicroak (Kailu) (M)
    Nature: Lonely (Attack increased by *, Defense decreased by *)

    Type: Poison / Fighting
    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
    Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
    Poison Touch (Unlocked): (Can be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

    Stats: 83 / 106 / 65 / 86 / 65 / 85

    HP: 100
    Atk+: ***** (5)
    Def-: ** (2)
    SpA: *** (3)
    SpD: *** (3)
    Spe: 85

    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    Evolution Counter: 6 / 6
    Move Counter: 0
    Dream Counter: 5 / 5

    Attacks:
    Astonish
    Mud-Slap
    Poison Sting
    Taunt
    Pursuit
    Faint Attack
    Revenge
    Swagger
    Mud Bomb
    Sucker Punch
    Nasty Plot
    Poison Jab
    Sludge Bomb
    Flatter

    Bullet Punch
    Cross Chop (#)
    Counter (#)
    Drain Punch
    DynamicPunch
    Fake Out (#)
    Feint
    Me First

    Bounce
    Knock Off
    Helping Hand
    Ice Punch
    Icy Wind
    Low Kick
    Magic Coat
    Super Fang

    Toxic
    Venom Shock (#)
    Taunt
    Protect
    Rain Dance (#)
    Earthquake
    Dig
    Shadow Ball
    Brick Break
    Double Team
    Sludge Wave
    Torment
    Low Sweep
    Payback
    Stone Edge
    Bulldoze
    Rock Slide (#)
    X-Scissor
    Substitute

    Endure

    Move Count: 50

    Kurage the Tentacruel (open)

    [​IMG]
    Tentacruel (Kurage) (M)
    Nature: Modest (SpA increased by *, Atk decreased by *)

    Type: Water / Poison
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Liquid Ooze: (Innate) This Pokemon’s body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.
    Rain Dish (Unlocked): (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

    Stats: 80 / 70 / 65 / 80 / 120 / 100

    HP: 100
    Atk-: ** (2)
    Def: *** (3)
    SpA+: **** (4)
    SpD: ***** (5)
    Spe: 100

    Size Class: 3
    Weight Class: 3
    Base Rank Total: 21

    Evolution Counter: 6 / 6
    Move Counter: 7
    Dream Counter: 5 / 5

    Attacks:
    Poison Sting
    Acid
    Supersonic
    Wrap
    Water Gun
    Constrict
    Toxic Spikes
    BubbleBeam
    Hex
    Hydro Pump
    Wring Out
    Sludge Wave
    Acid Spray
    Barrier
    Screech
    Water Pulse
    Poison Jab

    Aqua Ring (#)
    Confuse Ray (#)
    Mirror Coat (#)
    Muddy Water
    Rapid Spin

    Endure
    Icy Wind
    Knock Off
    Role Play

    Toxic
    Venom Shock
    Ice Beam (#)
    Blizzard
    Protect
    Hyper Beam
    Frustration
    Rain Dance
    Safeguard
    Return
    Double Team
    Sludge Bomb
    Rest
    Scald (#)
    Payback
    Poison Jab
    Substitute (#)
    Surf
    Dive

    Mimic
    Giga Drain
    Reflect
    Bide
    Brine
    Sleep Talk
    Whirlpool

    Move Count: 52

    Shokoli the Fidgit (open)

    [​IMG]
    Fidgit (Shokoli) (F)
    Nature: Quiet (SpA increased by *, -10% Evasion, Speed decreased by 15%)

    Abilities:
    Persistent:
    (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
    Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Prankster (Unlocked): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Stats: 95 / 76 / 109 / 90 / 80 / 105

    HP: 100
    Atk: *** (3)
    Def: **** (4)
    SpA+: **** (4)
    SpD: *** (3)
    Spe-: 91 (105 / 1.15)

    Size Class: 2
    Weight Class: 4
    Base Rank Total: 20

    Evolution Counter: 6 / 6
    Move Counter: 3
    Dream Counter: 5 / 5

    Attacks:
    Gust
    Tailwind
    Comet Punch
    Helping Hand
    Encore
    Rapid Spin
    Knock Off
    Copycat
    Whirlwind
    Magic Room
    Wonder Room
    Circle Throw
    Clear Smog
    Wide Guard
    Razor Wind
    Body Slam
    Sludge Bomb
    Toxic Spikes
    Gravity
    Heal Block
    Me First
    Air Slash
    Lucky Chant
    Earth Power

    Acid Spray
    After You
    Disable (#)
    Entrainment
    Follow Me
    Gastro Acid
    Haze
    Heal Pulse
    Icy Wind
    Metronome
    Mimic
    Spikes
    Stealth Rock (#)
    Wish (#)

    Block
    Swift
    Twister

    Toxic
    Venom Shock
    Sunny Day
    Taunt (#)
    Light Screen
    Protect
    Rain Dance
    Telekinesis
    Safeguard
    Frustration
    Smack Down
    Earthquake
    Return
    Dig
    Shadow Ball (#)
    Double Team
    Reflect (#)
    Sludge Wave
    Sandstorm
    Rock Tomb
    Aerial Ace
    Torment
    Facade
    Rest
    Attract
    Thief
    Round
    Echoed Voice
    Ally Switch
    Fling
    Quash
    Low Sweep
    Acrobatics
    Giga Impact
    Stone Edge
    Struggle Bug
    Rock Slide
    U-turn
    Substitute

    Sleep Talk
    Endure

    Move Count: 84

    Son of Shadoo

    Amélie the Nidoqueen (open)
    [​IMG]
    Nidoqueen (*) [Amélie] (Female)
    Nature: Quiet: Adds rank to Special Attack. A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks.

    Type: Poison/Ground
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4(+)
    SpD: Rank 3
    Spe: 66 (76/1.15)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    EC: 9/9
    MC: 4
    DC: 5/5

    Abilities:
    Poison Point -This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison. [Can be disabled]

    Rivalry -This Pokemon has a primal response to competition and mating, increasing the power of all its attacks by two (2) when it attscks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen). [Innate]

    Sheer Force(DW) UNLOCKED - This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Attacks:
    Growl*
    Scratch*
    Tail Whip*
    Double Kick*
    Poison Sting*
    Fury Swipes*
    Bite*
    Helping Hand*
    Poison Tail*
    Disable*
    Supersonic*
    Venoshock*
    Thunderbolt*
    Dig*
    Crunch
    Ice Beam
    Toxic
    Chip Away
    Body Slam
    Earth Power
    Rock Slide
    Protect
    Charm
    Lovely Kiss
    Moonlight
    Bide
    Superpower
    Earthquake
    Sludge Wave
    Surf
    Stone Edge
    Flamethrower

    Move Total: 33​

    The Wizard the Electivire (open)
    [​IMG]
    Electivire "The Wizard" (M)
    Nature: Rash - Adds rank to Special Attack, subtracts rank from Special Defense.

    Type: Electric
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 2 (-)
    Spe: 95
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 20

    EC: 9/9
    MC: 4
    DC: 5/5

    Abilities:
    Motor Drive: This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. (Innate)
    Vital Spirit: This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. (Innate, DW)

    Attacks:
    Levelup:
    Quick Attack
    Leer
    ThunderPunch
    Thundershock
    Low Kick
    Swift
    Shock Wave
    Light Screen
    Discharge
    Thunder
    Giga Impact

    TM:
    Substitute
    Thunderbolt
    Thunder Wave
    Teleport
    Counter
    Flamethrower
    Earthquake
    Bide
    Psychic
    Dig
    Endure
    Brick Break
    Rock Slide
    Swagger
    Reflect
    Protect
    Toxic

    Egg:
    Cross Chop
    Fire Punch
    Ice Punch

    Tutor:
    Magnet Rise
    Signal Beam

    Move Total: 33​

    Hijinks the Krilowatt (open)
    [​IMG]
    Krilowatt "Hijinks" (F)
    Nature: Timid - multiples speed by 1.15, adds 16% to accuracy, subtracts rank from Atk.

    Type: Electric/Water
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Trace: (Can be Activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
    Command: (Ability: Trace (Target Ability) )
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
    Shell Armour (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    EC: 6/6
    MC: 3
    DC: 5/5

    Stats:
    HP: 125
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 120 (+)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 21

    Attacks:
    Levelup:
    Ice Shard
    Aqua Jet
    Imprison
    Bubble
    Charge
    Tackle
    Thundershock
    Detect
    Heart Swap
    Hydro Pump
    Discharge
    Copycat
    Volt Switch
    BubbleBeam
    Thunder

    TM:
    Scald
    Toxic
    Ice Beam
    Protect
    Thunderbolt
    Dive
    Surf
    Substitute
    Attract
    Torment
    Endure
    Thunder Wave
    Blizzard
    Double Team
    Sleep Talk
    Rest

    Tutor:
    Earth Power

    Egg:
    Me First
    Counter
    Mirror Coat
    Signal Beam

    Move Total: 36​

    Now then, the toss of a coin will determine who will release first. Engineer Pikachu releases first in the case of Heads, whilst Son of Shadoo will release first if a Tails is flipped.

    [​IMG]

    Tails!

    Son of Shadoo releases his first Pokemon, giving an item and selecting an ability.
    Engineer Pikachu releases his first Pokemon, giving an item and selecting an ability, and then orders.
    Son of Shadoo orders.
    REFEREE
  2. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    I will kindly take ordering second at the expense of sending out first. Now then Engineer, let's see if you can light my battling passion again. This will no doubt be the toughest fight I ever have. Hijinks the Krilowatt, let's show him our shenanigans! You will be equipped with a Brightpowder, because I feel like being annoying. Magic Guard is equally annoying, so let's use that as our ability.
  3. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    Another Krilowatt? Shrimp don't fare too well in toxic wastelands, you know; they don't even taste good afterwards.

    Youma, this matchup is yours. The HP difference is rather astounding, but it's nothing you can't handle!
    [​IMG][​IMG]
    Youma (M) @ Enigma Berry
    Ability: Levitate

    Our hand is pretty much forced here... Youma, you're going to have to take a bit of a thrashing no matter what, but it's the best we can do.

    Youma: Taunt - Venoshock - Hex
    IF (Protective / Evasive Action is successfully used) THEN (Double Team (1) and push actions back)
    IF (Mirror Coat is used successfully) THEN (Use Knock Off, Body Slam, and Body Slam for the first, second, and third instances, respectively, pushing actions back)

    There's a few things that might prove troublesome, but we've planned for that already, haven't we?
  4. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    Gengar, eh? Not a choice I anticipated. Then again, as the only mon other than Crobat who outspeeds Hijinks, it makes sense. Of course, I should expect no less from the Gym Leader...

    ... And suddenly I see the "push actions back" in that sub. Off to a lovely start.

    Discharge >>> Hydro Pump >>> Discharge
    If Discharge successfully paralyses A1, use Volt Switch A3.
  5. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
    Moderator

    Joined:
    Jan 1, 2009
    Messages:
    1,032
    Engineer Pikachu OOO
    Youma (M)
    [​IMG]
    90 HP / 100 EN
    Status: N/A
    Ability: Levitate
    Item: Enigma Berry [2/2]
    3 Atk / 1 Def / 5 Sp.Atk / 3 Sp.Def / 127 Speed (+19 Acc) / 3 Size / 3 Weight
    Taunt ~ Venoshock ~ Hex

    VS


    Son of Shadoo OOO
    Hijinks (F)
    [​IMG]
    125 HP / 100 EN
    Status: N/A
    Ability: Magic Coat
    Item: BrightPowder
    2 Atk / 3 Def / 3 Sp.Atk / 3 Sp.Def / 120 Speed (+16 Acc) / 1 Size / 2 Weight
    Discharge ~ Hydro Pump ~ Discharge​


    Hello ladies and gentlemen, I bring you another Gym match. However, this one has a badge at stake! Challenger Son of Shadoo has arrived and is raring to go, releasing a Krilowatt called Hijinks into this toxic dump, and coating it with some form of white powder. Don't worry folks, he's not giving it any form of drugs (That we know of), instead that's a sprinkling of some BrightPowder. Leader Engineer Pikachu doesn't look phased by this, passing his Gengar, who he calls Youma, an Enigma Berry. Those things are an expensive foreign import, so let's hope it's useful!

    Battle Begin!

    Youma begins the battle, jumping around Hijinks quickly, Taunting and mocking the shrimp until she's almost crying. As Youma jumps around, Hijink's tears turn to anger, as she Discharges some excess electricity into Youma, who gets knocked back by the blast.

    [​IMG]: 79/90
    [​IMG]: 125/95 ~ Taunted (5a)​

    Youma continues, using the poisonous haze in the arena alongside the catalyst Venoshock contains to make the form of a poisonous snake appear, chasing Hijinks and wrapping itself around her, before quite literally dissolving into her. She screams, and as she recovers, a blue aura surrounds her, before a Hydro Pump slams into Youma for Critical damage. Youma's now not looking so good himself - but he's making sure we don't see it.

    [​IMG]: 61/83
    [​IMG]: 106/88 ~ Taunted (4a)​

    Youma now keeps his distance from Hijinks, Hexing her, causing Hijinks to be surrounded in eyes, which release waves of energy, slashing into Hijinks. Hijinks doesn't even both screaming this time though, as she Discharges once again, bouncing around the arena.

    [​IMG]: 50/77
    [​IMG]: 90/83 ~ Taunted (3a)​

    Calcs and Rolls (open)
    Action 1:

    Youma used Taunt!
    Hijinks fell for the taunt!
    -10 Energy
    Hijinks used Discharge!
    RNG Roll (To-Crit) (<=625): 8785/10000 (No)
    RNG Roll (To-Paralyse) (<=3000): 9616/10000 (No)
    (8 + ((3-3)*1.5) + 3) = 11 Damage
    -5 Energy

    Action 2:

    Youma used Venoshock!
    RNG Roll (To-Crit) (<=625): 8688/10000 (No)
    (13 + ((5-3)*1.5) + 3) = 19 Damage
    -7 Energy
    Hijinks used Hydro Pump!
    RNG Roll (To-Hit) (<=9600): 7997/10000 (Yes)
    RNG Roll (To-Crit) (<=625): 564/10000 (Yes)
    (12 + ((3-3)*1.5) + 3 + 3) = 18 Damage
    -7 Energy

    Action 3:

    Youma used Hex!
    RNG Roll (To-Crit) (<=625): 1802/10000 (No)
    (10 + ((5-3)*1.5) + 3) = 16 Damage
    -6 EN
    Hijinks used Discharge!
    RNG Roll (To-Crit) (<=625): 3080/10000 (No)
    RNG Roll (To-Paralyse) (<=3000): 8378/10000 (No)
    (8 + ((3-3)*1.5) + 3) = 11 Damage
    -5 Energy


    Engineer Pikachu OOO
    Youma (M)
    [​IMG]
    50 HP / 77 EN
    Status: N/A
    Ability: Levitate
    Item: Enigma Berry [2/2]
    3 Atk / 1 Def / 5 Sp.Atk / 3 Sp.Def / 127 Speed (+19 Acc) / 3 Size / 3 Weight

    VS


    Son of Shadoo OOO
    Hijinks (F)
    [​IMG]
    90 HP / 83 EN
    Status: Taunted (3a)
    Ability: Magic Coat
    Item: BrightPowder
    2 Atk / 3 Def / 3 Sp.Atk / 3 Sp.Def / 120 Speed (+16 Acc) / 1 Size / 2 Weight​

    Son of Shadoo orders.
    Engineer Pikachu orders.
    REFEREE
  6. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    Bah, never get parahax when I need it most. I'll be ordering tonight or tomorrow, have to go for now.
  7. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    I was about to complain about accuracy rolls, then I remembered that Engi's Gengar is Hasty (and why would you not use a speed boosting nature on Gengar, duh).

    Initiating switch phase, switching out to The Wizard the Electivire, with his favourite toy: The Electirizer. His ability will be Vital Spirit.

    Counterswitch?
  8. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    I'm good. We'll take anything you throw at us.
  9. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    Very well. Ugh, a well built Gengar is such a nasty Pokémon to deal with. Especially in the hands of a Gym Leader.

    Thunder Wave >>> Psychic >>> Thunderbolt
    If Taunt A1, Protect once and push actions down.
    If Substitute A1, make actions Psychic >>> Thunderbolt >>> Psychic
  10. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    So many hard hitters... ah well, we can deal with this.
    [​IMG]
    Youma: Protect - Pain Split - Venom Shock
  11. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
    Moderator

    Joined:
    Jan 1, 2009
    Messages:
    1,032
    Engineer Pikachu OOO
    Youma (M)
    [​IMG]
    50 HP / 77 EN
    Status: N/A
    Ability: Levitate
    Item: Enigma Berry [2/2]
    3 Atk / 1 Def / 5 Sp.Atk / 3 Sp.Def / 127 Speed (+19 Acc) / 3 Size / 3 Weight
    Protect ~ Pain Split ~ Venoshock

    VS


    Son of Shadoo OOO
    The Wizard (M)
    [​IMG]
    100 HP / 100 EN
    Status: N/A
    Ability: Vital Spirit
    Item: Electirizer
    5 6 Atk / 3 Def / 4 5 Sp.Atk / 2 Sp.Def / 95 Speed / 3 Size / 5 Weight
    Thunder Wave ~ Psychic ~ Thunderbolt

    Storage (open)
    Hijinks (F)
    [​IMG]
    90 HP / 83 EN
    Status: N/A
    Ability: Magic Coat
    Item: BrightPowder
    2 Atk / 3 Def / 3 Sp.Atk / 3 Sp.Def / 120 Speed (+16 Acc) / 1 Size / 2 Weight


    We take a quick break as Son of Shadoo elects to recall Hijinks, and sends out The Wizard, an Electivire holding a weird machine - a label on it identifies it as an Electirizer. Engineer Pikachu commands Youma to stay in, so we can begin!

    The Wzard starts by conjuring a small Thunder Wave, but the electricity is knocked away by a Protecting Youma, and it quickly dissipates.

    [​IMG]: 50/70
    [​IMG]: 99/94​

    Youma now prepares to Split the Pain he's felt in the match, and an aura surrounds the active pokemon, and Youma laughs in glee. The Wizard eventually breaks free from the aura, tossing Youma around with Psychic blasts. However, that might not have been the best course of action, as Youma eats half of the Enigma Berry he's holding, and almost reverts all damage done.

    [​IMG]: 66/48
    [​IMG]: 74/87​

    Direct fire finally commences, as Youma uses a Venoshock to smite The wizard, but he casts a Thunderbolt right back. It seems as if this match is currently slanted in the leaders favour, but we can never be certain!

    [​IMG]: 50/41
    [​IMG]: 52/81​

    Calcs and Rolls (open)
    Action 1:

    Youma used Protect!
    -7 Energy
    The Wizard used Thunder Wave!
    Youma protected itself!
    -6 Energy

    Arena Damage
    -1 HP (The Wizard)

    Action 2:

    Youma used Pain Split!
    The battlers shared their pain!
    25 Damage (Electivire)
    25 Healing
    -22 Energy
    The Wizard used Psychic!
    RNG Roll (To-Crit) (<=625): 5440/10000 (No)
    RNG Roll (To-Lower Sp.Def) (<=1000): 4978/10000 (No)
    (9 + ((5-3)*1.5))*1.5 = 18 Damage
    -7 Energy
    Youma ate its Enigma Berry!
    10 Healing

    Arena Damage
    -1 HP (The Wizard)

    Action 3:

    Youma used Venoshock!
    RNG Roll (To-Crit) (<=625): 7036/10000 (No)
    (13 + ((5-2)*1.5) + 3) = 20.5 Damage
    -7 Energy
    The Wizard used Thunderbolt!
    RNG Roll (To-Crit) (<=625): 4020/10000 (No)
    RNG Roll (To-Para) (<=1000): 9819/10000 (No)
    (10 + ((5-3)*1.5) + 3) = 16 Damage
    -6 Energy

    Arena Damage
    -1 HP (The Wizard)


    Engineer Pikachu OOO
    Youma (M)
    [​IMG]
    50 HP / 41 EN
    Status: N/A
    Ability: Levitate
    Item: Enigma Berry [1/2]
    3 Atk / 1 Def / 5 Sp.Atk / 3 Sp.Def / 127 Speed (+19 Acc) / 3 Size / 3 Weight

    VS


    Son of Shadoo OOO
    The Wizard (M)
    [​IMG]
    52 HP / 81 EN
    Status: N/A
    Ability: Vital Spirit
    Item: Electirizer
    5 6 Atk / 3 Def / 4 5 Sp.Atk / 2 Sp.Def / 95 Speed / 3 Size / 5 Weight

    Storage (open)
    Hijinks (F)
    [​IMG]
    90 HP / 83 EN
    Status: N/A
    Ability: Magic Coat
    Item: BrightPowder
    2 Atk / 3 Def / 3 Sp.Atk / 3 Sp.Def / 120 Speed (+16 Acc) / 1 Size / 2 Weight

    Engineer Pikachu orders.
    Son of Shadoo orders.
    REFEREE
  12. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    I think you've done your share of annoyance for now, Youma. Return!

    [​IMG][​IMG]
    Shokoli (F) @ Soft Sand
    Ability: Prankster
  13. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    We'll stay in for now.
  14. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    Didn't expect that to happen, but it works just fine.
    [​IMG]
    Shokoli: Earth Power - Earth Power - Earthquake
    IF (Protective / Evasive Action is used successfully) THEN (Light Screen, Tailwind, Earthquake the first, second, and third instances, and push actions back)
    IF (Swagger is used) THEN (Taunt and push actions back, but only once)
  15. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    A difficult situation, but we can deal with it. Wizard, this may hurt a lot. And unfortunately, Bide isn't an option.

    Magnet Rise >>> Earthquake >>> Earthquake
  16. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
    Moderator

    Joined:
    Jan 1, 2009
    Messages:
    1,032
    Apologies for the delay.

    Engineer Pikachu OOO
    Shokoli (F)
    [​IMG]
    100 HP / 100 EN
    Status: N/A
    Ability: Prankster
    Item: Soft Sand
    3 Atk / 4 Def / 4 Sp.Atk / 3 Sp.Def / 91 Speed (-10 EVA) / 2 Size / 4 Weight
    Earth Power ~ Earth Power ~ Earthquake

    Storage (open)
    Youma (M)
    [​IMG]
    50 HP / 41 EN
    Status: N/A
    Ability: Levitate
    Item: Enigma Berry [1/2]
    3 Atk / 1 Def / 5 Sp.Atk / 3 Sp.Def / 127 Speed (+19 Acc) / 3 Size / 3 Weight


    VS


    Son of Shadoo OOO
    The Wizard (M)
    [​IMG]
    52 HP / 81 EN
    Status: N/A
    Ability: Vital Spirit
    Item: Electirizer
    5 6 Atk / 3 Def / 4 5 Sp.Atk / 2 Sp.Def / 95 Speed / 3 Size / 5 Weight
    Magnet Rise ~ Earthquake ~ Earthquake

    Storage (open)
    Hijinks (F)
    [​IMG]
    90 HP / 83 EN
    Status: N/A
    Ability: Magic Coat
    Item: BrightPowder
    2 Atk / 3 Def / 3 Sp.Atk / 3 Sp.Def / 120 Speed (+16 Acc) / 1 Size / 2 Weight


    Engineer Pikachu now shifts out Youma for Shokoli, his Fidgit, allowing the battle to continue!

    The Wizard is first to move, performing a magic trick of levitation to the command of Magnet Rise! Shokoli responds with an Earth Power, blasting along the arena floor but still hitting The Wizard!

    [​IMG]: 100/94
    [​IMG]: 29/76 ~ Magnet Rise (5a)​

    The Wizard now blasts Shokoli with an Earthquake, as Shokoli's second Earth Power strikes, nearly knocking The Wizard out.

    [​IMG]: 81/84
    [​IMG]: 6/69 ~ Magnet Rise (4a)​

    The Wizard refuses to give up the attack, yet another Earthquake, as Shokoli's counteractive Earthquake merely slides under The Wizard. The Wizard is slowly dying to the arena though...

    [​IMG]: 62/78
    [​IMG]: 5/58 ~ Magnet Rise (3a)​

    Calcs and Rolls (open)
    Action 1:

    The Wizard used Magnet Rise!
    The Wizard floats on a magnetic field!
    -5 Energy
    Shokoli used Earth Power!
    RNG Roll (To-Crit) (<=625): 1477/10000 (No)
    RNG Roll (To-Lower Sp.Def) (<=1000): 1026/10000 (No)
    (([9-3] + ((4-2)*1.5) + 3)*1.5) + 4 = 22 Damage
    -6 Energy

    Arena Damage
    -1 HP (The Wizard)

    Action 2:

    The Wizard used Earthquake!
    RNG Roll (To-Crit) (<=625): 4862/10000 (No)
    (10 + (((6-5)*1) + ((5-4)*1.5)))*1.5 = 18.75 Damage
    -7 Energy
    Shokoli used Earth Power!
    RNG Roll (To-Crit) (<=625): 8249/10000 (No)
    RNG Roll (To-Lower Sp.Def) (<=1000): 8165/10000 (No)
    (([9-3] + ((4-2)*1.5) + 3)*1.5) + 4 = 22 Damage
    -10 Energy

    Arena Damage
    -1 HP (The Wizard)

    Action 3:

    The Wizard used Earthquake!
    RNG Roll (To-Crit) (<=625): 1126/10000 (No)
    (10 + (((6-5)*1) + ((5-4)*1.5)))*1.5 = 18.75 Damage
    -11 Energy
    Shokoli used Earthquake!
    Miss!
    -6 Energy

    Arena Damage
    -1 HP (The Wizard)


    Engineer Pikachu OOO
    Shokoli (F)
    [​IMG]
    62 HP / 78 EN
    Status: N/A
    Ability: Prankster
    Item: Soft Sand
    3 Atk / 4 Def / 4 Sp.Atk / 3 Sp.Def / 91 Speed (-10 EVA) / 2 Size / 4 Weight

    Storage (open)
    Youma (M)
    [​IMG]
    50 HP / 41 EN
    Status: N/A
    Ability: Levitate
    Item: Enigma Berry [1/2]
    3 Atk / 1 Def / 5 Sp.Atk / 3 Sp.Def / 127 Speed (+19 Acc) / 3 Size / 3 Weight


    VS


    Son of Shadoo OOO
    The Wizard (M)
    [​IMG]
    5 HP / 58 EN
    Status: Magnet Rise (3a)
    Ability: Vital Spirit
    Item: Electirizer
    5 6 Atk / 3 Def / 4 5 Sp.Atk / 2 Sp.Def / 95 Speed / 3 Size / 5 Weight

    Storage (open)
    Hijinks (F)
    [​IMG]
    90 HP / 83 EN
    Status: N/A
    Ability: Magic Coat
    Item: BrightPowder
    2 Atk / 3 Def / 3 Sp.Atk / 3 Sp.Def / 120 Speed (+16 Acc) / 1 Size / 2 Weight

    Son of Shadoo orders
    Engineer Pikachu orders
    REFEREE
  17. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    Fuck it.

    Earthquake x3.
    If Torment A1, use Ice Punch+Ice Punch >>> cooldown >>> Fire Punch
  18. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    Alright, let's help ourselves a little bit before finishing this Electivire off.
    [​IMG]
    Shokoli: Tailwind - Twister - Twister
  19. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
    Moderator

    Joined:
    Jan 1, 2009
    Messages:
    1,032
    Engineer Pikachu OOO
    Shokoli (F)
    [​IMG]
    62 HP / 78 EN
    Status: N/A
    Ability: Prankster
    Item: Soft Sand
    3 Atk / 4 Def / 4 Sp.Atk / 3 Sp.Def / 91 Speed (-10 EVA) / 2 Size / 4 Weight

    Storage (open)
    Youma (M)
    [​IMG]
    50 HP / 41 EN
    Status: N/A
    Ability: Levitate
    Item: Enigma Berry [1/2]
    3 Atk / 1 Def / 5 Sp.Atk / 3 Sp.Def / 127 Speed (+19 Acc) / 3 Size / 3 Weight


    VS


    Son of Shadoo OOO
    The Wizard (M)
    [​IMG]
    5 HP / 58 EN
    Status: Magnet Rise (3a)
    Ability: Vital Spirit
    Item: Electirizer
    5 6 Atk / 3 Def / 4 5 Sp.Atk / 2 Sp.Def / 95 Speed / 3 Size / 5 Weight

    Storage (open)
    Hijinks (F)
    [​IMG]
    90 HP / 83 EN
    Status: N/A
    Ability: Magic Coat
    Item: BrightPowder
    2 Atk / 3 Def / 3 Sp.Atk / 3 Sp.Def / 120 Speed (+16 Acc) / 1 Size / 2 Weight


    Son of Shadoo seems to be desperate, and it seems this will increase dramatically as Shokoli sets up a Tailwind, gusting across the arena, spinning the haze everywhere in the arena. The Wizard is making a last stand, and Critically scores what's probably his final Earthquake tonight.

    [​IMG]: 39/68 ~ Tailwind (5a)
    [​IMG]: 4/43 ~ Magnet Rise (2a)​

    Indeed, it seems as if Shokoli hates normal wind, and spins on the spot to generate a Twister, which blows The Wizard out of it's floating onto the floor, KOing him.

    [​IMG]: 39/65 ~ Tailwind (4a)
    [​IMG]: 0/0 ~ KOed​

    Calcs and Rolls (open)
    Action 1:

    Shokoli used Tailwind!
    A tailwind started blowing behind Engineer Pikachu's team!
    -10 Energy
    The Wizard used Earthquake!
    RNG Roll (To-Crit) (<=625): 251/10000 (Yes)
    (10 + (((6-5)*1) + ((5-4)*1.5)) + 3)*1.5 = 23.25 Damage
    -15 Energy

    Arena Damage
    -1 HP (The Wizard)

    Action 2:

    Shokoli used Twister!
    RNG Roll (To-Crit) (<=625): 1934/10000 (No)
    RNG Roll (To-Flinch) (<=2000): 9954/10000 (No)
    (4 + ((4-2)*1.5)) = 7 Damage
    -3 Energy

    The Wizard was KOed!


    Engineer Pikachu OOO
    Shokoli (F)
    [​IMG]
    39 HP / 65 EN
    Status: Tailwind (4a)
    Ability: Prankster
    Item: Soft Sand
    3 Atk / 4 Def / 4 Sp.Atk / 3 Sp.Def / 91 182 Speed (-10 EVA) / 2 Size / 4 Weight

    Storage (open)
    Youma (M)
    [​IMG]
    50 HP / 41 EN
    Status: N/A
    Ability: Levitate
    Item: Enigma Berry [1/2]
    3 Atk / 1 Def / 5 Sp.Atk / 3 Sp.Def / 127 Speed (+19 Acc) / 3 Size / 3 Weight


    VS


    Son of Shadoo OOO
    The Wizard (M)
    [​IMG]
    0 HP / 0 EN
    Status: KOed
    Ability: Vital Spirit
    Item: Electirizer
    5 6 Atk / 3 Def / 4 5 Sp.Atk / 2 Sp.Def / 95 Speed / 3 Size / 5 Weight

    Storage (open)
    Hijinks (F)
    [​IMG]
    90 HP / 83 EN
    Status: N/A
    Ability: Magic Coat
    Item: BrightPowder
    2 Atk / 3 Def / 3 Sp.Atk / 3 Sp.Def / 120 Speed (+16 Acc) / 1 Size / 2 Weight

    Son of Shadoo sends out his next Pokemon!
    Engineer Pikachu orders!
    Son of Shadoo orders!
    REFEREE
  20. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    Damn Fidgit's STAB being super effective against both my remaining mons... Hijinks, back to you I think.
  21. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

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    May 23, 2009
    Messages:
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    We're good.

    actually no we're not GO FROGGY
    [​IMG][​IMG]
    Kailu (M) @ Expert Belt
    Ability: Dry Skin
  22. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    EDIT: Waitaminute, it's your orders since you switched...
  23. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
    Moderator

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    Actually, we were waiting to see if you wanted to counterswitch or not.
  24. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    Oh yeah. Wow, switch phases baffle me -_-

    We'll stay for now.
  25. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    Alright, Ground-type attacks let's go!
    [​IMG]
    Kailu: Earthquake - Bulldoze - Earthquake
    IF (Counter is used) THEN (Venoshock instead, pushing actions back)
    IF (Non-combo Confuse Ray is used) THEN (Dig and push actions back)
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