After getting lost in the way to Frosty's gym for 2 months, Leethoof has finally managed to face the Ice Gym Leader. Can the challenger break the Ice and claim this badge?
For Latehoof's team, Bronzong has proven itself to be a broken piece of shit more than once, and this should be no exception. Gyro Ball!
Now for the turn order, flip the Primeape!
Primeape's front side = Frosty sends out
Primeape's back side = Leethoof sends out.
FRONT SIDE!
Frosty sends out, equips items and selects an ability
Leethoof sends out, equips, selects an ability and orders
Frosty orders
I ref
For Team Frosty, you might want to pay attention to....damn near everything. Shit, those are some well trained pokemon! Something something ice pun.
Piloswine [Nabooru] (F)
Type: Ice/Ground
Abilities: Oblivious/Snow Cloak/Thick Fat (U)
Nature: Brave (+Atk, -Spe)
Stats:
HP: 110
Atk: 5 (+)
Def: 3
SpA: 2
SpD: 2
Spe: 43 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 17
EC: 5/9
MC: 4
AC: 5/5
Attacks (44/??):
Ancient Power
Avalanche
Blizzard
Bulldoze
Dig
Earthquake
Earthquake
Endeavor
Endure
Facade
Fissure
Freeze-Dry
Frustration
Giga Impact
Hail
Horn Attack
Ice Fang
Ice Shard
Icicle Crash
Icicle Spear
Icy Wind
Light Screen
Mimic
Mud Bomb
Mud Sport
Mud-Slap
Odor Sleuth
Powder Snow
Protect
Reflect
Rest
Return
Roar
Rock Slide
Rock Tomb
Sandstorm
Snore
Stealth Rock
Stone Edge
Substitute
Superpower
Tackle
Toxic
Froslass [Kotake] (F)
Type: Ice/Ghost
Abilities: Snow Cloak/Cursed Body
Nature: Modest (+SpA, -Atk)
Stats:
HP: 100
Atk: 2 (-)
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 110
Size Class: 3
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 0
AC: 5/5
Attacks (53/81):
Astonish
Avalanche
Bide
Bite
Blizzard
Block
Confuse Ray
Crunch
Destiny Bond
Disable
Double Team
Draining Kiss
Endure
Frost Breath
Giga Impact
Hail
Headbutt
Hex
Hidden Power Fighting
Hyper Beam
Ice Beam
Ice Fang
Ice Shard
Icy Wind
Leer
Light Screen
Ominous Wind
Pain Split
Payback
Powder Snow
Protect
Psychic
Rain Dance
Rest
Safeguard
Shadow Ball
Shock Wave
Signal Beam
Sleep Talk
Snatch
Spikes
Substitute
Sucker Punch
Taunt
Thunder
Thunder Wave
Thunderbolt
Torment
Toxic
Trick
Wake Up Slap
Water Pulse
Weather Ball
Mamoswine [Malladus] (M)
Type: Ice/Ground
Abilities: Oblivious/Snow Cloak/Thick Fat (U)
Nature: Jolly (+Spe, +10%acc, -SpA)
Stats:
HP: 110
Atk: 5
Def: 3
SpA: 2 (-)
SpD: 2
Spe: 92 (+)
Size Class: 5
Weight Class: 7
Base Rank Total: 20
EC: 9/9
MC: 0
AC: 5/5
Attacks (61/82):
Ancient Power
Avalanche
Blizzard
Block
Body Slam
Bulldoze
Dig
Double Edge
Double Hit
Earth Power
Earthquake
Endeavor
Endure
Facade
Fissure
Flail
Freeze-Dry
Frustration
Fury Attack
Giga Impact
Hail
Hidden Power Flying
Horn Attack
Hyper Beam
Ice Fang
Ice Shard
Icicle Crash
Icicle Spear
Icy Wind
Iron Head
Knock Off
Light Screen
Mimic
Mist
Mud Bomb
Mud Sport
Mud-Slap
Odor Sleuth
Peck
Powder Snow
Protect
Rain Dance
Reflect
Rest
Return
Roar
Rock Slide
Rock Tomb
Sandstorm
Scary Face
Sleep Talk
Snore
Stealth Rock
Stone Edge
Substitute
Superpower
Tackle
Take Down
Thrash
Toxic
Jynx [Blind] (F)
Type: Ice/Psychic
Abilities: Oblivious/Forewarn/Dry Skin (U)
Nature: Bold (-Atk, +Def)
Stats:
HP: 100
Atk: 1 (-)
Def: 3 (+)
SpA: 4
SpD: 3
Spe: 95
Size Class: 3
Weight Class: 3
Base Rank Total: 17
EC: 6/6
MC: 0
AC: 5/5
Attacks (62/??):
Avalanche
Blizzard
Body Slam
Brick Break
Confusion
Copycat
Counter
Double Slap
Draining Kiss
Dream Eater
Endure
Energy Ball
Fake Out
Focus Blast
Frost Breath
Grass Knot
Hail
Heal Bell
Heart Stamp
Hidden Power Electric
Hyper Beam
Ice Beam
Icy Wind
Lick
Light Screen
Lovely Kiss
Lucky Chant
Magic Coat
Mean Look
Metronome
Mimic
Miracle Eye
Nasty Plot
Nightmare
Perish Song
Petal Dance
Pound
Powder Snow
Protect
Psych Up
Psychic
Psyshock
Rain Dance
Reflect
Rest
Role Play
Shadow Ball
Signal Beam
Sing
Skill Swap
Sleep Talk
Substitute
Sweet Kiss
Taunt
Thief
Torment
Toxic
Trick
Trick Room
Wake Up Slap
Wish
Wring Out
Dispel
Abomasnow (Blizzeta) (F)
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type: Grass/Ice
Abilities: Snow Warning/Soundproof (H) [UNLOCKED]
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 52 (60/1.15) (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 17
Abomasnow (Blizzeta) (F)
Abilities: Snow Warning/Soundproof (H) [UNLOCKED]
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 5
SpD: Rank 4
Spe: 26 (-)
Size Class: 5
Weight Class: 5
Base Rank Total: 23
EC: 6/6
MC: 0
AC: 5/5
Moves (61/74):
Avalanche
Blizzard
Block
Brick Break
Bulldoze
Bullet Seed
Double-Edge
Double Team
Earthquake
Endure
Energy Ball
Facade
Fling
Focus Blast
Focus Punch
Frost Breath
Giga Drain
Giga Impact
Grass Knot
GrassWhistle
Growth
Hidden Power Fire
Hyper Beam
Ice Beam
Ice Punch
Ice Shard
Icy Wind
Ingrain
Iron Tail
Leech Seed
Leer
Light Screen
Magical Leaf
Mist
Natural Gift
Outrage
Powder Snow
Protect
Rain Dance
Razor Leaf
Rest
Rock Slide
Rock Smash
Rock Tomb
Role Play
Safeguard
Secret Power
Seed Bomb
Shadow Ball
Sheer Cold
Skull Bash
Sleep Talk
Solarbeam
Substitute
Swagger
Swords Dance
Synthesis
Toxic
Water Pulse
Wood Hammer
Worry Seed
Rotom [Bellum]
Nature: Modest (+SpA, -Atk)
Type: Ghost/Electric
Stats:
HP: 90
Atk: Rank 1(-1)
Def: Rank 3
SpA: Rank 4(+1)
SpD: Rank 3
Spe: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 16
Rotom-H / Rotom-F / Rotom-W / Rotom-C [Bellum]
Nature: Modest (+SpA, -Atk)
Type: Fire/Electric | Ice/Electric | Water/Electric | Grass/Electric
Stats:
HP: 90
Atk: Rank 2 (-1)
Def: Rank 4
SpA: Rank 5(+1)
SpD: Rank 4
Spe: 86
Size Class: 2 | 4 | 3 | 2
Weight Class: 3 | 5 | 4 | 3
Base Rank Total: 20
MC: 0
Abilities: Levitate
Attacks (53/53 - Movepool Maxed):
Astonish
Charge
Charge Beam
Confide
Confuse Ray
Dark Pulse
Discharge
Double Team
Dream Eater
Electroball
Electroweb
Endure
Facade
Flash
Frustation
Hex
Hidden Power Grass
Light Screen
Mudslap
Natural Gift
Ominous Wind
Overheat
Pain Split
Protect
Psych Up
Rain Dance
Reflect
Rest
Return
Round
Secret Power
Shadow Ball
Shock Wave
Signal Beam
Sleep Talk
Snatch
Snore
Spite
Substitute
Sucker Punch
Sunny Day
Swagger
Swift
Telekinesis
Thief
Thunder
Thunder Wave
Thunderbolt
Thundershock
Toxic
Trick
Uproar
Volt Switch
Will-o-Wisp
Shadow Mend
Overheat
Hydro Pump
Blizzard
Leaf Storm
Lapras [Oshus] (Male)
Nature: Quiet (+SpA, -Spe and -10%evasion)
Type: Ice/Water
Abilities: Water Absorb/Shell Armor/Hydration [H UNLOCKED]
Stats:
HP: 120
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 52 (-1)
Size Class: 5
Weight Class: 6
Base Rank Total: 19
EC: - - -
MC: 0
AC: 5/5
Moves (67/91):
Aqua Tail
Aurora Beam
Avalanche
Bide
Blizzard
Block
Body Slam
Brine
Bulldoze
Confuse Ray
Curse
Dive
Double Team
Double-Edge
Dragon Dance
Dragon Pulse
Dream Eater
Drill Run
Endure
Fissure
Foresight
Freeze Dry
Frost Breath
Future Sight
Giga Impact
Growl
Hail
Heal Bell
Hidden Power Fairy
Horn Drill
Hydro Pump
Hyper Beam
Hyper Voice
Ice Beam
Ice Shard
Icy Wind
Iron Head
Mimic
Mist
Outrage
Perish Song
Protect
Psychic
Rain Dance
Reflect
Refresh
Rest
Roar
Safeguard
Sheer Cold
Shock Wave
Sing
Skull Bash
Sleep Talk
Snore
Solar Beam
Substitute
Surf
Thunder
Thunderbolt
Toxic
Water Gun
Water Pulse
Waterfall
Whirlpool
Zap Cannon
Zen Headbutt
Aurorus [Goht] (F)
Type: Rock/Ice
Abilities: Refrigerate / Snow Warning (U)
Nature: Quiet (+SpA, -Spe)
Stats:
HP: 120
Atk: 3
Def: 3
SpA: 5 (+)
SpD: 3
Spe: 50 (-)
Size Class: 5
Weight Class: 6
Base Rank Total: 20
EC: 6/6
MC: 0
AC: 5/5
Attacks (54/??):
Aqua Tail
Aurora Beam
Avalanche
Barrier
Blizzard
Bulldoze
Dark Pulse
Discharge
Dragon Tail
Earth Power
Earthquake
Encore
Facade
Flash Cannon
Freeze Dry
Frost Breath
Frustration
Giga Impact
Growl
Hail
Haze
Hidden Power Grass
Hyper Beam
Hyper Voice
Ice Beam
Icy Wind
Light Screen
Magnet Rise
Magnet Rise
Mirror Coat
Mist
Nature Power
Outrage
Powder Snow
Protect
Psychic
Reflect
Rest
Return
Roar
Rock Slide
Rock Throw
Rock Tomb
Safeguard
Snore
Stealth Rock
Stone Edge
Substitute
Take Down
Thunder
Thunder Wave
Thunderbolt
Toxic
Water Pulse
Pungence [Bronzong] (-)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type:
: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Heatproof: (Passive) This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
Heavy Metal: (Passive) The Pokemon's body structure is immensely dense, doubling its actual weight.
Stats:
HP: 100
Atk: Rank 4+
Def: Rank 5
SpA: Rank 3
SpD: Rank 5
Spe: 28-
Size Class: 3
Weight Class: 5 [8 HM]
Base Rank Total: 21
EC: 6/6
MC: 0
DC: 5/5
Moves:
Sunny Day
Rain Dance
Tackle
Confusion
Hypnosis
Imprison
Psywave
Extrasensory
Iron Defense
Feint Attack
Safeguard
Future Sight
Block
Payback
Heal Block
Heavy Slam
Hidden Power [Water]
Hyper Beam
Light Screen
Protect
Solar Beam
Earthquake
Psychic
Double Team
Reflect
Rest
Endure
Explosion
Giga Impact
Gyro Ball
Sleep Talk
Trick Room
Gravity
Iron Head
Signal Beam
Skill Swap
Stealth Rock
Trick
Emboar (Andre) (M)
Nature: Serious (No change to stats)
Type: Fire/Fighting
Abilities: Blaze/Reckless (DW)
Stats:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 65
Size Class: 3
Weight Class: 5
Base Rank Total: 22
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Tackle
Tail Whip
Ember
Odor Sleuth
Defense Curl
Flame Charge
Smog
Rollout
Take Down
Flamethrower
Flare Blitz
Roar
Heat Crash
Hammer Arm
Head Smash
Assurance
Heavy Slam
Magnitude
Yawn
Endeavor
Sucker Punch
Superpower
Iron Tail
Helping Hand
Heat Wave
Low Kick
Fire Punch
Thunder Punch
Iron Head
Focus Punch
Overheat
Wild Charge
Taunt
Protect
Solarbeam
Sunny Day
Blast Burn
Gyro Ball
Will-o-wisp
Earthquake
Brick Break
Carracosta [Henehene] (F)
Nature: Quiet (+Sp Atk, -15% speed, -10% evasion)
Henehene is a caring and protective figure, and has been tasked with caring for the two rock royalty. She is protective and decisive, yet is not vengeful and never holds grudges. Though she may move slow and methodically, she will bolt into action if her wards are in danger.
Type: Water/Rock
Abilities: Sturdy/Solid Rock/Swift Swim
Stats:
HP: 100
Atk: Rank 4
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 27 (32/1.15=19)
Size Class: 3
Weight Class: 4
Base Rank Total: 20
EC: 6/6
MC: 1
DC: 5/5
Attacks:
Physical: Aqua Jet, Aqua Tail, Bide, Bite, Body Slam, Bulldoze, Crunch, Dig, Dive, Eathquake, Flail, Giga Impact, Iron Head, Knock Off, Low Kick, Rock Slide, Rock Tomb, Smack Down, Stone Edge, Superpower, Waterfall, Zen Headbutt
Special: Ancientpower, Blizzard, Brine, Earth Power, Focus Blast, Hydro Pump, Hyper Beam, Ice Beam, Icy Wind, Scald, Surf, Water Gun, Water Pulse, Whirlpool
Other: Block, Curse, Iron Defense, Protect, Rain Dance, Rest, Rock Polish, Sandstorm, Shell Smash, Sleep Talk, Stealth Rock, Substitute, Toxic, Wide Guard, Withdraw
Voodoom (Stasis) (F)
Nature: Naive (+Speed, -Sp Def) (19% Accuracy Boost)
Stasis lives under the shadow of her past in the Oreborough Mines always. Whereas Boggle and Don himself have used the experiences to strengthen themselves, Stasis is battered and scarred by the tough life. Although she is shy and timid usually, she is quick to anger. She uses her pent-up rage and sadness in battle effectively, but she must lean on Boggle's suave confidence to keep her up to par off the battlefield.
Type: Fighting/Dark
Abilities: Volt Absorb/Lightningrod/Motor Drive (DW)
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 127 (+) (19% Accuracy Boost)
Height Class: 4
Cushiony Muscle Class: 4
EC: 6/6
MC: 4
DC: 5/5
Moves:
Physical: Astonish, Beat Up, Brick Break, Close Combat, Counter, Drain Punch, Drill Run, Earthquake, Faint Attack, Focus Punch, Foul Play, Ice Punch, Knock Off, Low Kick, Mach Punch, Night Slash, Pin Missile, Pursuit, Revenge, Rock Slide, Stone Edge, Wild Charge, Wrap
Special: Aura Sphere, Dark Pulse, Electroweb, Focus Blast, Hidden Power 7, Hyper Beam, Psychic, Shock Wave
Other: Baton Pass, Charge, Copycat, Double Team, Endure, Follow Me, Grudge, Helping Hand, Imprison, Magic Coat, Mimic, Pain Split, Perish Song, Protect, Snatch, Substitute, Swagger, Taunt, Thunder Wave, Torment, Toxic
Armaldo [Thrawn] (M)
Nature: Careful (+Sp Def, -Sp Atk)
Thrawn methodically thinks out his every action, from the simplest route to the most complex battle. His skills of observation are unparalleled - he never misses a single minute detail. In battle, every action is coolly calculated, and Thrawn always has a plan to victory.
Type: Bug/Rock
Abilities: Battle Armor/Swift Swim (DW)
Stats:
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 2 (-)
SpD: Rank 4 (+)
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 20
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Physical: Aerial Ace, Aqua Jet, Aqua Tail, Brick Break, Bug Bite, Bulldoze, Cross Poison, Crush Claw, Dig, Double-Edge, Earthquake, Facade, Fury Cutter, Giga Impact, Headbutt, Iron Tail, Knock Off, Low Kick, Metal Claw, Rapid Spin, Rock Slide, Rock Blast, Rock Tomb, Scratch, Slash, Smack Down, Stone Edge, Superpower, X-Scissor
Special: Brine, Mud-Slap, Struggle Bug, Water Gun
Other: Block, Double Team, Endure, Harden, Iron Defense, Mud Sport, Protect, Rest, Rock Polish, Sand-Attack, Sandstorm, Screech, Sleep Talk, Stealth Rock, String Shot, Substitute, Swords Dance
For Latehoof's team, Bronzong has proven itself to be a broken piece of shit more than once, and this should be no exception. Gyro Ball!
Arena: Snowpeak Ruins
"Turn right, then left, move along the road until you feel strange then swim to the center of the local lake, then be blasted by a cannon northeast, then ski race a yeti, then..."
You read loud the instructions from the Gym People. While you were skeptical at first, the lovely trip via Cannon made you a believer. To be more accurate it made you a fried chicken, but hey you lived!
"...my head hurts, my legs hurt and my pants are forever ruined. I hope this leader is as easy as they say" - You say to yourself and you look for the yeti.
After a short walk, you reach the end of the road and no yeti to be found. But you found what appears to be a note for you:
YETO WENT HOME
JUMP ON YETO LEAF
SLIDE ON LEAF
NOT DIE
"...oh joy."
And sliding you did. The firt ten seconds were amusing, the 5 second after that were enjoyable and the last 225 seconds were absolutely terrifying. Luckily for you, your pants were already ruined amirite?
You end your sliding and face a big, apparently haunted mansion.
"A haunted mansion. Of course. Just my luck" - You say to yourself.
You enter the door and explore the place just to find...
PUSH
"ME YETO. WHAT YOU DOING ON YETO HOME?!"
"...argh. Was that really necessary? I am looking for the Ice Gym Leader." You say.
"NOSY FROSTY DUDE WITH ICE BUG HAS MY PUMPKIN SOUP! SMELL PUMPKIN, FIND NOSY DUDE! YETO CAN'T GO, HAS TO TAKE CARE OF YETA. SMACK HIM FOR TAKING YETO PUMPKIN SOUP!" - Yeto said before directing you to a door.
"...of course" - You answer. You go through the door only to find another room. And another room after that. Good lord how many rooms does this mansion has?
Oh the final room you enter you see three doors, leading to totally different places. You notice a weak smell of pumpkins is coming from one of them, so you figure you might as well look at it first. But before you can do anything, an ice skeleton appears behind you and points a lance at your face. You then do the most sensible thing: yell like 3yo girl and run through the door you were looking at and then some more, until...
THUD
"...you know, this stopped being funny a couple years ago. Do I have a target on my back?"
"Sorry! I was escaping from a skeleton of ice! What are you doing here?" - You ask.
"What you think I am doing? Eating Pumpkin Soup, obviously. I heard they have an outstanding soup here, so here am I. I needed to heat myself up before finding a good place to put my Ice Gym on and this soup did just that."
"So you are the Ice Gym Leader! I came to face you!" You say.
"...impressive how everybody manages to find me. Sometimes I feel the Gym People sneaked in a GPS tracker on my backpack. I heard there is a welsh dude there annoying enough to be capable of coming up with such a scheme. Fair enough, let's battle here then."
You nod and take a good look at your surroundings and you manage to notice the following:
- The Snow is on your knees at places. While you think your pokemon can probably circle around well enough, you can't help but fear that any item knocked off may be lost forever under the snow. You propose to the leader not to knock off items and he agrees with you.
- Your Focus Band froze due to the cold and became sturdier, which seems...unlikely. But hey, physics are overrated. Still, you feel you can use it for extra protection if needs be.
- There is so much snow here that even the weakest wind is capable of causing a snowstorm. Also, there isn't much room for escaping here, so you feel it won't be easy to avoid blizzards or icy winds. At least it isn't hailing.
- The snow makes it harder to move around and absorbs most of the power of spread attacks. Your spread attacks have their power lowered and your pokemon move only twice per round as opposed to three times.
- You and leader, as well as your pokemon, are afraid of Yeto and are constantly on the lookout for if it decides to appear. Because of that, not much will be able to flinch.
- Finally, you feel an eerie aura on this place. Not only seems haunted, but also, you saw the snow taking wolf-like forms outside. All this mystical and eerie energy might be useful to power up your Ghost and Psychic moves...as well as to fuel your desire to ruuuuuun.
"Ready? Then, En garde!"
Summary:
- All moves and weathers are possible.
- The move "Knock Off" doesn't affect the opponent's item.
- The Item "Focus Band" limits output of combos at 40% of the hp of the holder
- The moves "Blizzard" and "Icy Wind" have 100% accuracy. When used in a combo, consider only the accuracy of those moves as 100% and calculate normally, unless hail is up.
- Instead of using the 0.75 BAP multiplier, the entire damage dealt by a spread move is multiplied by 0.67. So the formula is: ((BAP [Ignore standard spread modifier] *Screens + stuff - stuff)*Weakness/Resistance+Stat Stage Differences+Type-Specific-Item)*0.67 = Damage
- No flinches (except for fake out)
- Pokemon only acts twice per round on doubles.
- Ghost and Psychic attacks have their BAP increased by 2.
"Turn right, then left, move along the road until you feel strange then swim to the center of the local lake, then be blasted by a cannon northeast, then ski race a yeti, then..."
You read loud the instructions from the Gym People. While you were skeptical at first, the lovely trip via Cannon made you a believer. To be more accurate it made you a fried chicken, but hey you lived!
"...my head hurts, my legs hurt and my pants are forever ruined. I hope this leader is as easy as they say" - You say to yourself and you look for the yeti.
After a short walk, you reach the end of the road and no yeti to be found. But you found what appears to be a note for you:
YETO WENT HOME
JUMP ON YETO LEAF
SLIDE ON LEAF
NOT DIE
"...oh joy."
And sliding you did. The firt ten seconds were amusing, the 5 second after that were enjoyable and the last 225 seconds were absolutely terrifying. Luckily for you, your pants were already ruined amirite?
You end your sliding and face a big, apparently haunted mansion.
"A haunted mansion. Of course. Just my luck" - You say to yourself.
You enter the door and explore the place just to find...
PUSH
"ME YETO. WHAT YOU DOING ON YETO HOME?!"
"...argh. Was that really necessary? I am looking for the Ice Gym Leader." You say.
"NOSY FROSTY DUDE WITH ICE BUG HAS MY PUMPKIN SOUP! SMELL PUMPKIN, FIND NOSY DUDE! YETO CAN'T GO, HAS TO TAKE CARE OF YETA. SMACK HIM FOR TAKING YETO PUMPKIN SOUP!" - Yeto said before directing you to a door.
"...of course" - You answer. You go through the door only to find another room. And another room after that. Good lord how many rooms does this mansion has?
Oh the final room you enter you see three doors, leading to totally different places. You notice a weak smell of pumpkins is coming from one of them, so you figure you might as well look at it first. But before you can do anything, an ice skeleton appears behind you and points a lance at your face. You then do the most sensible thing: yell like 3yo girl and run through the door you were looking at and then some more, until...
THUD
"...you know, this stopped being funny a couple years ago. Do I have a target on my back?"
"Sorry! I was escaping from a skeleton of ice! What are you doing here?" - You ask.
"What you think I am doing? Eating Pumpkin Soup, obviously. I heard they have an outstanding soup here, so here am I. I needed to heat myself up before finding a good place to put my Ice Gym on and this soup did just that."
"So you are the Ice Gym Leader! I came to face you!" You say.
"...impressive how everybody manages to find me. Sometimes I feel the Gym People sneaked in a GPS tracker on my backpack. I heard there is a welsh dude there annoying enough to be capable of coming up with such a scheme. Fair enough, let's battle here then."
You nod and take a good look at your surroundings and you manage to notice the following:
- The Snow is on your knees at places. While you think your pokemon can probably circle around well enough, you can't help but fear that any item knocked off may be lost forever under the snow. You propose to the leader not to knock off items and he agrees with you.
- Your Focus Band froze due to the cold and became sturdier, which seems...unlikely. But hey, physics are overrated. Still, you feel you can use it for extra protection if needs be.
- There is so much snow here that even the weakest wind is capable of causing a snowstorm. Also, there isn't much room for escaping here, so you feel it won't be easy to avoid blizzards or icy winds. At least it isn't hailing.
- The snow makes it harder to move around and absorbs most of the power of spread attacks. Your spread attacks have their power lowered and your pokemon move only twice per round as opposed to three times.
- You and leader, as well as your pokemon, are afraid of Yeto and are constantly on the lookout for if it decides to appear. Because of that, not much will be able to flinch.
- Finally, you feel an eerie aura on this place. Not only seems haunted, but also, you saw the snow taking wolf-like forms outside. All this mystical and eerie energy might be useful to power up your Ghost and Psychic moves...as well as to fuel your desire to ruuuuuun.
"Ready? Then, En garde!"
Summary:
- All moves and weathers are possible.
- The move "Knock Off" doesn't affect the opponent's item.
- The Item "Focus Band" limits output of combos at 40% of the hp of the holder
- The moves "Blizzard" and "Icy Wind" have 100% accuracy. When used in a combo, consider only the accuracy of those moves as 100% and calculate normally, unless hail is up.
- Instead of using the 0.75 BAP multiplier, the entire damage dealt by a spread move is multiplied by 0.67. So the formula is: ((BAP [Ignore standard spread modifier] *Screens + stuff - stuff)*Weakness/Resistance+Stat Stage Differences+Type-Specific-Item)*0.67 = Damage
- No flinches (except for fake out)
- Pokemon only acts twice per round on doubles.
- Ghost and Psychic attacks have their BAP increased by 2.
5 v 5 Gym Doubles
3 Day DQ
Infinite Chill/Recovery
0 Mega Evolution
Arena = Snowpeak Ruins
Items = On
Abilities = One
Switch=OK
Subs: 3
Turn Order determined by Coin Flip
3 Day DQ
Infinite Chill/Recovery
0 Mega Evolution
Arena = Snowpeak Ruins
Items = On
Abilities = One
Switch=OK
Subs: 3
Turn Order determined by Coin Flip
Now for the turn order, flip the Primeape!
Primeape's front side = Frosty sends out
Primeape's back side = Leethoof sends out.
FRONT SIDE!
Frosty sends out, equips items and selects an ability
Leethoof sends out, equips, selects an ability and orders
Frosty orders
I ref