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Gym Leader Gerard vs Challenger LouisCyphre! A midnight clash!

Discussion in 'ASB' started by Leethoof, Nov 14, 2012.

  1. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,286
    Louis Cyphre is well prepared, and he knows his Pokemon will fare well in the pale moonlight - wait, where are the dark-types? Nonetheless, Lou is an intelligent and far-planning trainer. However, Gerard is also a powerful trainer, even defeating Its_A_Random in his gym...who will prevail?


    Leader Gerard

    Vogue (open)

    Starmie (Vogue) {O}
    [​IMG]
    Nature: Timid (+15% Speed, +20% Acc, -1 Atk)
    Type: Water / Psychic



    • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

    • Water Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:


    • Illuminate: (Can be Activated)
    When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds all opponents, reducing their Accuracy stage by one (1). The accuracy drop will last six (6) actions after the Pokemon is released.
    • Natural Cure: (Innate)
    This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    • Analytic: (Innate)
    If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

    Stats:

    HP: 90
    Atk: 2 (-)
    Def:
    3
    SpA: 4
    SpD: 3
    Spe: 133
    (+)
    SC: 2
    WC: 4
    BST: 19


    EC: 6/6
    MC: 0
    DC: 5/5



    Attacks: 65

    Aurora Beam
    Barrier
    Bide
    Blizzard
    Brine
    BubbleBeam
    Camouflage
    Confuse Ray
    Cosmic Power
    Dive
    Double Team
    Dream Eater
    Endure
    Flash
    Flash Cannon
    Grass Knot
    Gravity
    Gyro Ball
    Hail
    Harden
    Hidden Power Fire (7)
    Hydro Pump
    Hyper Beam
    Ice Beam
    Icy Wind
    Light Screen
    Magic Coat
    Mimic
    Minimize
    Pain Split
    Power Gem
    Protect
    Psychic
    Psyshock
    Rain Dance
    Rapid Spin
    Recover
    Refect Type
    Reflect
    Rest
    Scald
    Signal Beam
    Skill Swap
    Sleep Talk
    Substitute
    Supersonic
    Surf
    Swagger
    Swift
    Tackle
    Telekinesis
    Teleport
    Thunder
    Thunder Wave
    Thunderbolt
    Toxic
    Tri Attack
    Trick

    Trick Room
    Twister
    Water Gun
    Waterfall
    Whirlpool
    Wonder Room
    Zap Cannon

    Wilde (open)

    Wilde (Gallade) {♂}
    [​IMG]
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Type: Psychic / Fighting

    • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

    • Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:


    • Steadfast: (Innate)
    If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
    • Justified: (Innate)
    This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:


    HP:
    100
    Atk:
    5
    Def:
    3
    SpA:
    4 (+)
    SpD:
    4
    Spe:
    69 (-)
    SC:
    3
    WC:
    4
    BST:
    21


    EC:
    9/9
    MC:
    0
    DC:
    5/5


    Attacks: 85

    Aerial Ace
    Ally Switch
    Body Slam
    Brick Break
    Bulldoze
    Calm Mind
    Charm
    Close Combat
    Confuse Ray
    Confusion
    Destiny Bond
    Disable
    Double Team
    Drain Punch
    Dream Eater
    Dual Chop
    Earthquake
    Encore
    Endure
    False Swipe
    Feint
    Fire Punch
    Focus Blast
    Focus Punch
    Fury Cutter
    Future Sight
    Giga Impact
    Grass Knot
    Growl
    Heal Pulse
    Helping Hand

    Hyper Voice
    Hypnosis
    Ice Punch
    Icy Wind
    Imprison
    Knock Off
    Leaf Blade
    Leer
    Light Screen
    Low Kick
    Low Sweep
    Lucky Chant
    Magic Coat
    Magic Room
    Magical Leaf
    Mean Look
    Night Slash
    Pain Split
    Poison Jab
    Protect
    Psychic
    Psycho Cut
    Rain Dance
    Recycle
    Reflect
    Rest
    Rock Slide
    Safeguard
    Shadow Ball
    Shadow Sneak
    Signal Beam
    Skill Swap
    Slash
    Sleep Talk
    Snatch
    Stone Edge
    Stored Power
    Substitute
    Sunny Day
    Swords Dance
    Taunt
    Teleport
    ThunderPunch
    Thunder Wave
    Thunderbolt
    Torment
    Toxic
    Trick Room
    Trick
    Vacuum Wave
    Will-O-Wisp
    Wish
    X-Scissor
    Zen Heabutt

    Simone (open)

    Jinx (Simone) {♀}
    [​IMG]
    Nature: Timid (+15% Speed, +14% Acc, -1 Atk)
    Type: Ice/Psychic


    • Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

    Abilities:


    • Oblivious: (Innate)
    This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    • Forewarn: (Innate)
    This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
    • Dry Skin: (Innate)
    This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
    Stats:

    HP: 100
    Atk:
    1 (-)
    Def: 2
    SpA:
    4
    SpD:
    3
    Spe:
    110 (+)
    SC:
    3
    WC:
    3
    BST:
    22


    EC:
    6/6
    MC:
    0
    DC:
    5/5


    Attacks: 58

    Attract
    Avalanche
    Bide
    Blizzard
    Brick Break
    Confusion
    Copycat
    Counter
    DoubleSlap
    Double Team
    Drain Punch
    Dream Eater
    Endure
    Energy Ball
    Fake Out
    Fake Tears
    Focus Blast
    Focus Punch
    Frost Breath
    Grass Knot
    Hail
    Heal Bell
    Heart Stamp
    Helping Hand
    Hidden Power Fire [7]
    Hyper Beam
    Ice Beam
    Ice Punch
    Icy Wind
    Lick
    Light Screen
    Lovely Kiss
    Lucky Chant
    Magic Coat
    Mean Look
    Miracle Eye
    Nightmare
    Perish Song
    Pound
    Powder Snow
    Protect
    Psychic
    Psyshock
    Rain Dance
    Reflect
    Shadow Ball
    Signal Beam
    Sing
    Skill Swap
    Sleep Talk
    Substitute
    Swagger
    Sweet Kiss
    Taunt
    Teleport
    Torment
    Toxic
    Uproar
    Wish

    Kirot (open)

    Metagross (Kirot) {O}
    [​IMG]
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Type: Steel / Psychic


    • Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

    Abilities:


    • Clear Body: (Innate)
    This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    • Light Metal: (Trait)
    The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    Stats:

    HP: 100
    Atk: 5
    Def:
    5
    SpA: 4 (+)
    SpD: 3
    Spe:
    61 (-)
    SC: 4
    WC: 9 [7]
    BST: 22


    EC: 9/9
    MC: 1

    DC:
    5/5


    Attacks: 63

    Aerial Ace
    Agility
    Block
    Body Slam
    Brick Break
    Bulldoze
    Bullet Punch
    Confusion
    Double Edge
    Double Team
    DynamicPunch
    Earthquake
    Endure
    Explosion
    Flash
    Flash Cannon
    Giga Impact
    Grass Knot
    Gravity
    Gyro Ball
    Hammer Arm
    Headbutt
    Hidden Power Fire 7
    Hyper Beam
    Ice Punch
    Icy Wind
    Iron Defense
    Iron Head
    Light Screen
    Magnet Rise
    Metal Claw
    Meteor Mash
    Mimic
    Miracle Eye
    Mud Slap
    Protect
    Psychic
    Psyshock
    Pursuit
    Rain Dance
    Reflect
    Refresh
    Rest
    Rock Polish
    Rock Slide
    Rock Smash
    Rock Tomb
    Round
    Sandstorm
    Scary Face
    Shadow Ball
    Signal Beam
    Sleep Talk
    Sludge Bomb
    Stealth Rock
    Substitute
    Swagger
    Take Down
    Telekinesis
    ThunderPunch
    Toxic
    Trick
    Zen Headbutt

    Mirage (open)

    Mirage (Bronzor) {O}
    [​IMG]
    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
    Type: Steel / Psychic


    • Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

    Abilities:


    • Levitate: (Trait)
    This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
    • Heatproof: (Innate)
    This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
    • Heavy Metal: (Trait)
    The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.
    Stats:

    HP: 100
    Atk:
    4 (+)
    Def:
    4
    SpA:
    3
    SpD:
    4
    Spe:
    28 (-)
    SC:
    3
    WC:
    5 [8]
    BST:
    19


    EC:
    6/6
    MC:
    0
    DC: 5
    /5


    Attacks: 49

    AncientPower
    Block
    Bulldoze
    Confuse Ray
    Confusion
    Dream Eater
    Double Team
    Earthquake
    Endure
    Explosion
    Extrasensory
    Faint Attack
    Flash Cannon
    Future Sight
    Giga Impact
    Grass Knot
    Gravity
    Gyro Ball
    Heal Block
    Heavy Slam
    Hyper Beam
    Hypnosis
    Imprison
    Iron Defense
    Iron Head
    Light Screen
    Metal Sound
    Payback
    Protect
    Psychic
    Psywave
    Rain Dance
    Reflect
    Rest
    Rock Slide
    Safeguard
    Sandstorm
    Shadow Ball
    Signal Beam
    Skill Swap
    Sleep Talk
    SolarBeam
    Stealth Rock
    Substitute
    Sunny Day
    Tackle
    Toxic
    Trick
    Trick Room
    Zen Headbutt

    Gavroche (open)

    Gavroche (Reuniclus) {}
    [​IMG]
    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
    Type: Psyquic


    • Psyquic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

    Abilities:


    • Magic Guard: (Innate)
    This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
    • Overcoat: (Innate)
    This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
    • Regenerator: (Innate)
    When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Stats:

    HP: 110
    Atk: 4 (+)
    Def: 3
    SpA: 5
    SpD: 3
    Spe: 26 (-)
    SC: 2
    WC: 2
    BST: 20


    EC: 9/9
    MC: 0
    DC: 5/5


    Attacks: 52

    Acid Armor
    Calm Mind
    Charm
    Confuse Ray
    Dizzy Punch
    Double Team
    Drain Punch
    Endeavor
    Energy Ball
    Fire Punch
    Flash Cannon
    Fling
    Focus Blast
    Frustration
    Future Sight
    Giga Impact
    Grass Knot
    Gravity
    Gyro Ball
    Heal Block
    Hidden Power Fire (7)
    Hyper Beam
    Ice Punch
    Imprison
    Light Screen
    Magic Coat
    Pain Split
    Protect
    Psychic
    Psyshock
    Psywave
    Rain Dance
    Recover
    Reflect
    Return
    Rock Slide
    Rollout
    Shadow Ball
    Signal Beam
    Skill Swap
    Snatch
    Substitute
    Superpower
    Swagger
    Thunder
    ThunderPunch
    Thunder Wave
    Toxic
    Trick
    Trick Room
    Wonder Room
    Zen Headbutt



    Louis Cyphre

    Washington (Sableye ♂) (open)

    [​IMG]
    Sableye ♂ - Washington
    Nature: Brave (Atk: +1, Spe -7, Evasion -10%))
    Type: Dark / Ghost
    Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ghost Type - Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Keen Eye - (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Stall - (Innate) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail.
    (DW) Prankster - (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Stats:

    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 43 (-)

    Height Class: 1
    Weight Class: 2
    BRT: 16

    MC: 0
    DC: 5 / 5

    42 moves known. Moves are sorted by type and then alphabetized.

    Physical Moves - Astonish, Brick Break, Counter, Dig, Fake Out, Feint, Fire Punch, Focus Punch, Fury Swipes, Ice Punch, Low Kic, Metal Burst, Payback, Scratch, Shadow Sneak, ThunderPunch
    Special Moves - Icy Wind, Night Shade, Power Gem, Psychic, Shadow Ball, Signal Beam
    Status Moves - Attract, Confuse Ray, Detect, Embargo, Endure, Foresight, Gravity, Leer, Magic Coat, Pain Split, Pursuit, Rain Dance, Recover, Snatch, Substitute, Sunny Day, Taunt, Telekinesis, Toxic, Will-O-Wisp

    An utter scoundrel, Washington is easily swayed by the charms of others. Attempting to work his charms on others carries mixed results, but he still puts out a solid effort in battle... Presuming that the foe hasn't wiled him with its charms.
    [a]Dragonite[/a]
    Oros (Dragonite ♂) (open)

    [​IMG]
    Dragonite ♂ - Oros
    Nature: Rash (SpA: +1, SpD: -1)
    Type: Dragon / Flying
    Dragon Type - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
    Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Inner Focus - (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    (DW) Multiscale - (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3 (-)
    Spe: 80

    Height Class: 4
    Weight Class: 6
    BRT: 22

    EC: 9 / 9
    MC: 8
    DC: 5 / 5

    48 moves known. Moves are sorted by type and then alphabetized.

    Physical Moves - Aqua Jet, Bide, Brick Break, Dive, Dragon Claw, Dragon Tail, Earthquake, Extremespeed, Fire Punch, Fly, Ice Punch, Outrage, Rock Slide, Sky Drop, Slam, Stone Edge, ThunderPunch, Waterfall, Wrap,
    Special Moves - Blizzard, Dragon Pulse, Dragon Rage, Flamethrower, Focus Blast, Heat Wave, Hurricane, Hydro Pump, Ice Beam, Icy Wind, Surf, Thunder, Thunderbolt, Twister
    Status Moves - Agility, Endure, Leer, Light Screen, Protect, Rain Dance, Reflect, Rest, Roost, Safeguard, Sleep Talk, Substitute, Sunny Day, Tailwind, Thunder Wave

    Eldest of a clutch, Oros made the mistakes that his siblings learned from, teaching him caution and prudence. Honed to figurative keeness, Oros is finally large and in charge. His dramatic jump in strength may have gotten to his head, however, as he still exhibits his same impulsive tendencies. Only now, though, his impulses are more often correct.
    [a]Camille[/a]
    Camille (Togekiss ♀) (open)

    [​IMG]
    Togekiss ♀ - Camille
    Nature: Bold (Def: +1, Atk: -1)
    Type: Normal / Flying
    Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Hustle - (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    Serene Grace - (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
    (DW) Super Luck - (Innate) This Pokemon’s natural skill increases its critical hit rate stage by 1 permanently, to a maximum of 5. Critical hit stages are 1/16, 1/8, 1/4, 1/3, and 1/2.

    Stats:

    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 4 (+)
    SpA: Rank 5
    SpD: Rank 4
    Spe: 80

    Height Class: 3
    Weight Class: 3
    BRT: 20

    EC: 9 / 9
    MC: 6
    DC: 5 / 5

    41 moves known. Moves are sorted by type and then alphabetized.

    Physical Moves - Counter, Extremespeed, Fly, Sky Attack
    Special Moves - Air Slash, AncientPower, Aura Sphere, Extrasensory, Heat Wave, Fire Blast, Flamethrower, Magical Leaf, Psyshock, SolarBeam, Zap Cannon
    Status Moves - After You, Bestow, Charm, Double Team, Encore, Endure, Follow Me, Growl, Heal Bell, Light Screen, Magic Coat, Metronome, Mirror Move, Morning Sun, Protect, Psycho Shift, Rain Dance, Reflect, Roost, Safeguard, Sunny Day, Sweet Kiss, Tailwind, Telekinesis, Thunder Wave, Yawn

    Easygoing and carefree, Camille makes very little effort in any particular pursuit. She is content to wait for what she wants, and has enough patience for such waiting for often than not.
    [a]Volcarona[/a]
    Empress (Volcarona ♀) (open)

    [​IMG]
    Volcarona ♀ - Empress
    Nature: Bold (Def: +1, Atk: -1)
    Type: Bug / Fire
    Bug Type - Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Fire Type - Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flame Body - (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    (DW) Swarm - (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    (Additiona Trait) Levitate - (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:

    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 4 (+)
    SpA: Rank 5
    SpD: Rank 4
    Spe: 100

    Height Class: 3
    Weight Class: 3
    BRT: 21

    EC: 6 / 6
    MC: 0
    DC: 5 / 5

    29 moves known. Moves are sorted by type and then alphabetized.

    Physical Moves - Flare Blitz, Fly, Leech Life, Take Down
    Special Moves - Bug Buzz, Ember, Fiery Dance, Fire Blast, Flamethrower, Giga Drain, Gust, Heat Wave, Hurricane, Psychic, SolarBeam
    Status Moves - Double Team, Endure, Harden, Light Screen, Magnet Rise, Morning Sun, Protect, Quiver Dance, Rage Powder, Roost, String Shot, Substitute, Sunny Day, Will-O-Wisp

    A rigid follower and enforcer of rules, Volcarona believes in discretion over valor and vitality over violence. She has little regard for wastefulness or recklessness, and calculates all of her moves before executing them without fear.


    A coinflip has determined that Louis Cyphre will begin the battle!
    1. Louis Cyphre sends out two mons, attaching items.
    2. Gerard sends out two mons, attaching items and gives orders
    3. Louis Cyphre gives orders
    4. I ref
  2. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,532
    [​IMG]

    "Good luck to you. I want a compelling and perhaps even stressful match."

    Washington @ Everstone and Empress @ Charcoal.
  3. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,176
    [​IMG]

    I can see why you would, and I sense you'll come to regret it...
    Now Vogue, as the Star of this team I have to call you against this duo, Obviously you won't be alone in this endeavor, Wilde is here to back you out, he proved wuite effective last time, and this one shall be even better, have no mercy as they won't hesitate in slashing us at the first gap we open. Make me proud my babies.


    [​IMG][​IMG]
    Expert Belt & Focus Sash

    Vogue: [Illuminate] Zap Cannon (Empress) ~ Hydro Pump (Empress) ~ Hydro Pump (Empress)
    *If You Flinch A1 & Empress does NOT have a substitute up then repeat A2
    *If Empress (Succesfully) uses Protect then use Scald (Washington) and push actions


    Wilde: Rock Slide ~ Stone Edge (Empress) ~ Stone Edge (Empress)
    *If Washington uses Sunny Day & You're Not Taunted then use Encore (Washington) & push actions
    *If Empress is in the middle of a Damaging Evasive move when you target her then use Knock Off (Washington) - Night Slash (Washington) - Night Slash (Washington), according to the number of times needed
  4. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,532
    [​IMG]
    "Time to put this plan to the test. You've lead with what I wanted to lure; now to try and chew what I've bit off."

    Washington - Protect (Empress) | ThunderPunch (Vogue) | Focus Punch + ThunderPunch (Vogue)

    Empress - Double Team (4) | Bug Buzz (Vogue) | Bug Buzz (Vogue)
  5. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,176
    [​IMG]

    I would if Washington had Protect...
    (And no, detect won't serve here)
  6. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,532
    I... don't even know how he doesn't have Protect...

  7. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,286
    I am terribly sorry for the lack of flavor, and it will be edited in. I am just extremely behind in all my reffings.

    Leader Gerard
    Bench (open)


    [​IMG][​IMG]
    Vogue | Wilde
    HP:
    28 | 100
    EN: 73 | 76
    Stats: 2/3/4/3/133 | 5/3/4/4/69
    Abilities: Illuminate/Natural Cure/Analytic | Steadfast/Justified
    Status: None | None
    Items: Expert Belt | Focus Sash

    VS

    Louis Cyphre
    Bench (open)


    [​IMG][​IMG]
    Washington | Empress
    HP:
    84 | KO
    EN: 87 | KO
    Stats: 6/5/3/3/43 | 1/4/5/4/100
    Abilities: Keen Eye/Stall/Prankster | Flame Body/Swarm/Levitrait
    Status: -1 Accuracy | KO
    Items: Everstone | Charcoal

    Calculations (open)

    Star=Zap Cannon Volc (9 EN) [12 Damage]
    Volc=parahaxed (roll 18/100)
    Gall=Rock Slide (6 EN) [17 Damage Volc] [6 Damage Sable]
    Sable=Flinchaxed (roll 28/100)

    Star=Hydro Pump Volc (7 EN) [26 Damage]
    Gall=Stone Edge Volc (7 EN) [26 Damage]
    Volc=Giga Drain Star (12 EN) [21 Damage] [11 Healing] [Crit] (roll 16/16)
    Sable=ThunderPunch Star (6 EN) [17 Damage]

    Star=Hydro Pump Volc (11 EN) [26 Damage]
    Gall=Stone Edge Volc (11 EN) [26 Damage]
    Sable=Payback Star (6 EN) [24 Damage]
  8. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,532
    [​IMG]
    "We can't submit in the face of loss. Well done, Empress.

    Washington, Camille, keep up the cruise as best you can."

    [​IMG]
    Promoting Camille @ Razor Claw

    Washington - Taunt (Vogue) | Payback (Vogue) | Shadow Sneak (Vogue)
    Upon Wilde's Taunt, Taunt (Wilde) and push actions down. [HIGH Priority]
    Upon Vogue's protective/evasive action, Feint (Vogue) and push actions down. [LOW Priority]

    Camille - Tailwind | Air Slash (Wilde) | Air Slash (Wilde)
    Upon Wilde's Snatch action 1, Sky Attack (Wilde) and push actions down. [HIGH Priority]
    Upon Wilde's Encore, Metronome (Dark Void | Spikes | Hail | Shadow Force (Vogue) | Bolt Strike (Vogue) | Circle Throw (Wilde) | Dragon Tail (Wilde) | Hurricane (Wilde) | Seed Flare (Vogue) | Megahorn (Vogue)] that action. [LOW Priority]
  9. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,176
    [​IMG]

    I have been trying to do something like this for a bit, and this seems like the perfect oportunity to do so, at least that little demon will be significantly less annoying that way, Wilde, time to show why you were the one with the image in the Smog, Vogue you should take refuge into the little pond near by, just to protect you from Sableye's revenge, and to allow us to survive a bit longer, Camille though it's your other priority

    [​IMG][​IMG]

    Vogue: Scald (Washington) ~ Dive (Washington) ~ Zap Cannon (Camille)

    Wilde: Skill Swap [Washington's Prankster & Wilde's Justified] ~ Encore (Camille) ~ Stone Edge (Camille)
  10. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,176
    Looking for a subref to take on this (even though I think Lou is also gone).
  11. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,511
    Team Gerard:

    [​IMG]
    HP: 28
    EN: 73
    Atk: 2 (-)
    Def: 3
    SpA: 4
    SpD: 3
    Spe: 133 (+)
    SC: 2
    WC: 4
    Item: Expert Belt
    Other: +20% Acc

    [​IMG]
    HP: 100
    EN: 76
    Atk: 5
    Def: 3
    SpA: 4 (+)
    SpD: 4
    Spe: 69 (-)
    SC: 3
    WC: 4
    Item: Focus Sash
    Other: -10% Evasion

    Team LouisCyphre:

    [​IMG]
    HP: 84
    EN: 87
    Atk: Rank 4 (5) (+)
    Def: Rank 3 (4)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 43 (-)
    Height Class: 1
    Weight Class: 2
    Item: Everstone
    Other: -10% Evasion, -1 Acc

    [​IMG]
    HP: 100
    EN: 100
    Atk: Rank 1 (-)
    Def: Rank 4 (+)
    SpA: Rank 5
    SpD: Rank 4
    Spe: 80
    Height Class: 3
    Weight Class: 3
    Item: Razor Claw
    Other: N/A

    [​IMG]
    "It seems I was called in to subref this...let's start this show!

    "Washington starts it off by Taunting the Starmie. I'm not sure how, but it is clear that gem-encrusted monster in enraged! It retaliates by Scalding the Sableye with boiling water. Meanwhile, Camille builds up a Tailwind to speed up her side of the field, while Wilde pulls a tricky psychic maneuver, swapping an Ability with Washington!

    "And he makes good use of that Ability too, as it turns out to be Prankster! I never thought Gallade to be the mischievous type...in any case, he applauds Camille's performance, asking for an Encore! As Vogue dives underwater, Camille happily obliges - but nothing happens but the expenditure of energy! Washington tries to smack Vogue, but she evades and hits him back with a Dive!

    "Washington, wise to evading tactics, Sneaks into the Shadows to deal a quick blow. And...everyone misses/fails with their attacks. Except for Wilde. How disappointing.

    "While hax overcame Gerard at the end a bit, it looks like he has the advantage! How will this end?"

    Calculations (open)
    Speed Order: Vogue > Camille > Wilde > Washington

    Washington used Taunt (Vogue)!
    <496=hit>
    Vogue became taunted!
    -9 EN

    Vogue used Scald (Washington)!
    <4681=nocrit>
    <9871=nosideeffect>
    8+3+1.5=13 damage!
    -5 EN

    Camille used Tailwind!
    A strong wind blew behind LouisCyphre's team!
    -9 EN

    Wilde used Skill Swap (Washington <Prankster> + Wilde <Justified>)!
    The two abilities were swapped!
    -6 EN

    Wilde used Encore (Camille)!
    Camille received an encore!
    -10 EN

    Vogue dived underwater!

    Camille used Tailwind!
    But it failed!
    -13 EN

    Washington used Payback (Vogue)!
    But the attack missed!
    -6 EN

    Vogue used Dive (Washington)!
    <2180=nocrit>
    8+3-3=8 damage!
    -9 EN

    Washington used Shadow Sneak (Vogue)!
    <946=hit>
    <3010=nocrit>
    (4+3+3)*1.5=15 damage!
    -3 EN

    Vogue used Zap Cannon (Camille)!
    <9594=miss>
    But the attack missed!
    -9 EN

    Camille used Tailwind!
    But it failed!
    -17 EN
    Camille's Encore wore off!

    Wilde used Stone Edge (Camille)!
    <8899=nocrit>
    (10+1.5)*1.5 = 17 damage!
    -7 EN


    Team Gerard:

    [​IMG]
    HP: 13
    EN: 50
    Atk: 2 (-)
    Def: 3
    SpA: 4
    SpD: 3
    Spe: 133 (+)
    SC: 2
    WC: 4
    Item: Expert Belt
    Other: +20% Acc

    [​IMG]
    HP: 100
    EN: 53
    Atk: 5
    Def: 3
    SpA: 4 (+)
    SpD: 4
    Spe: 69 (-)
    SC: 3
    WC: 4
    Item: Focus Sash
    Other: -10% Evasion, Skill Swapped (Justified > Prankster)

    Team LouisCyphre:

    [​IMG]
    HP: 63
    EN: 69
    Atk: Rank 4 (5) (+)
    Def: Rank 3 (4)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 43 (-)
    Height Class: 1
    Weight Class: 2
    Item: Everstone
    Other: -10% Evasion, Tailwind (4a), Skill Swapped (Prankster > Justified)

    [​IMG]
    HP: 83
    EN: 61
    Atk: Rank 1 (-)
    Def: Rank 4 (+)
    SpA: Rank 5
    SpD: Rank 4
    Spe: 80
    Height Class: 3
    Weight Class: 3
    Item: Razor Claw
    Other: Tailwind (4a)

    Gerard orders next
  12. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,511
    Bump because I edited.

    ...why didn't I just make a new post...
  13. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,176
    [​IMG]

    Ullar... +1 Acc (Stone Edge can't miss, though zap cannon does)
    Nothing that we can't sort out...

    Simone, show us your spirit for the season!

    "Switching Out"


    [​IMG] [​IMG] [​IMG]
    Expert Belt...........................................Life Orb...
  14. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,511
    iirc Illuminate doesn't change automagorically when its effects have already taken place and affected previous rounds; unless I hear from Deck or the Council, the round is staying as is.
  15. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,176
    [​IMG]

    Arena Efect, Psychic Pokemon get +1 Acc
  16. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,511
    /me hits self on head with toaster

    I KNEW I DID SOMETHING WRONG.

    Fix'd.
  17. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,176
    [​IMG]

    Calling DQ
    Lou hasn't been on in nearly two weeks and I have another challenger waiting
  18. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,511
    [​IMG]
    "If you say so, Gerard..."

    Rewards:

    LouisCyphre: ZIP.
    His Pokemon: NADA.

    Gerard: 3 CC
    Vogue the Starmie: 3 MC
    Wilde the Gallade: 3 MC

    Leethoof: 3 UC

    UllarWarlord: 3 UC (really?)

    Cheers, I guess.

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