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Gym Leader jas61292 vs Challenger waterwarrior!

Discussion in 'ASB' started by Leethoof, Sep 22, 2012.

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  1. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,450
    Waterwarrior approaches the gym with a sense of confidence - his team is well prepared and could potentially beat the all-flying team of Jas61292. That is, until he the gym comes into a clearer view, as a bank of fogs leaves the area around the transport boat. A pure pillar of rock stretches unimaginably high into the sky, where the clouds surround it mysteriously. Faint sillouhettes of the gym leader's Pokemon can be seen flying freely around the pillar. Will Waterwarrior prevail today, or will Jas61292 keep his badge to himself today?

    Rules (open)

    4v4 Doubles
    2 Day DQ
    5 Chills / 2 Recovery
    Arena: Flying Gym
    Switch: KO
    Items: Off
    2 Substitutions


    Arena (open)

    A few miles off the coast of land a large pillar sticks out of the ocean. It reaches up into the clouds, the top blocked from view when the sky is not clear. Atop the pillar lies a square battlefield, traditional in almost every sense. However, a few important differences set this place apart from your standard Pokemon arena.

    First of all, the pillar itself is hollow and filled with water, that creates a pool at the fields center, giving combatants a water source other than the sea miles below. Secondly, the field itself is exceptionally thin, and as such all Pokemon who attempt to bury through it will plummet to their demise if they cannot keep themselves aloft. Finally, at each corner of the field are pillars with what appear to be nest-like structures at the top. These features allow sky based Pokemon to rest their wings more easily.

    But what is even more important than the physical features of the arena are the natural effects of the location. Due to its location above the tropical seas and the directness of the sun's rays, hail turns to rain before it ever reaches the ground. Additionally, a lack of sand makes summoning a sandstorm impossible.

    However, the most prominent feature of the gym is the wind. At this high altitude, strong winds are nearly a constant. The prevailing air currents bring big gusts in from the west on a regular basis, from right behind where the gym leader stands. This provides a constant effect similar to a Tailwind at one third of normal strength for the gym leader's Pokemon. In addition, the strong winds also amplify moves that use their effects, boosting their power and their accuracy as.

    Summary:

    • No Sandstorm or Hail
    • The thin battle platform prevents Dig.
      • Well technically using Dig will just cause the digging Pokemon to plummet thousands of feet into the water below, putting them out of bounds and knocking them out of the battle.
      • Flying and Levitating Pokemon who won't fall can still use Dig, but it won't actually do anything.
      • Seriously though, this is the flying gym. Why would you be using Dig anyways?
      • All other attacks are allowed.
    • Energy Cost of Roost reduced by 1.
    • Permanent Tailwind-like effect on Gym Leaders side (provides 1.33x speed boost)
    • Wind Based attacks have their base accuracy increased by 10% up to a maximum of 100%
    • Wind Based attacks have base power increased by 2
    • Wind based moves include the following: Hurricane, Razor Wind, Gust, Twister, Air Slash, Ominous Wind, Silver Wind, Heat Wave, Icy Wind (There may be others that I am forgetting)
    • Changes to the accuracy of attacks due to the wind are factored in before any other effects, such as stage boosts to accuracy or evasion.
    • All effects, including the power boost to wind moves and the Tailwind effect, are arena effects, not weather effects, and thus can not be negated by Cloud Nine, Air Lock or other such effects.
    Teams:


    Leader Jas61292:
    Swanna (open)

    [​IMG]
    Swanna(*) BigPecks (F)
    Nature: Quirky (No Effect on Stats)

    Type: Water/Flying
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.
    Big Pecks: (Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.
    Hydration (DW, unlocked): (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 98
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 19

    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks (32 Moves):

    Water Gun (*)
    Water Sport (*)
    Defog (*)
    Wing Attack (*)
    Water Pulse (*)
    Aerial Ace (*)
    BubbleBeam (*)
    Feather Dance (*)
    Aqua Ring (*)
    Air Slash
    Roost
    Rain Dance
    Tailwind
    Brave Bird
    Hurricane

    Me First (*)
    Mirror Move (*)
    Steel Wing (*)
    Brine
    Gust

    Facade (*)
    Ice Beam (*)
    Scald (*)
    Toxic
    Hidden Power Ground (7)
    Substitute
    Double Team
    Protect
    Fly
    Surf
    Dive
    Hyper Beam

    Tomohawk (open)

    [​IMG]
    Tomohawk (Hatchet) (M)
    Nature: Bold (+1 Def, -1 Atk)

    Type: Normal/Fighting
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters

    Abilities:
    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
    Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Justified (DW, unlocked): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 4 (+)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 85
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks (45 Moves):

    Scratch
    Fury Swipes
    Harden
    Focus Energy
    Rock Smash
    Roar
    Bulk Up
    Sunny Day
    Aura Sphere
    Aerial Ace
    Morning Sun
    Whirlwind
    Rain Dance
    Earth Power
    Air Slash
    Heat Wave
    Hyper Voice@
    Sky Drop
    Superpower
    Hurricane
    Healing Wish

    Roost
    Nature Power
    Haze
    Yawn
    Confuse Ray
    Rapid Spin
    Stealth Rock
    Memento

    Taunt
    Toxic
    Protect
    Double Team
    Substitute
    Reflect
    Hidden Power Ice
    Grass Knot
    Hyper Beam@
    Snatch@
    Safeguard@
    Quash~
    Fly~

    Tailwind@
    After You@
    Bounce@

    ~ = In Tournament Only
    @ = Out of Tournament Only

    Honchkrow (open)

    [​IMG]
    Honchkrow [Lafayette] (M)

    Nature:
    Rash (+1 SpA, -1 SpD)

    Type: Dark/Flying
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
    Moxie (DW, unlocked): (Inate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.


    HP: 110
    Atk: Rank 5
    Def: Rank 2
    SpA: Rank 5 (+)
    SpD: Rank 1 (-)
    Spe: 71
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks (47 Moves):

    Faint Attack
    Peck
    Astonish
    Pursuit
    Haze
    Wing Attack
    Night Shade
    Assurance
    Taunt
    Swagger
    Sucker Punch
    Torment
    Nasty Plot
    Night Slash
    Dark Pulse

    Roost
    Psycho Shift
    Confuse Ray
    Sky Attack
    Brave Bird
    Perish Song
    Quick Attack
    Drill Peck
    Mirror Move@
    Quash~
    Tailwind~

    Calm Mind
    Thunder Wave
    Snarl
    Shadow Ball
    Psychic
    Protect
    Substitute
    Payback
    Fly
    Hidden Power Grass
    Double Team
    Psych Up
    Toxic
    Double Team~

    Heat Wave
    Icy Wind
    Superpower
    Endure
    Snatch
    Detect
    Double-Edge


    ~ = In Tournament Only
    @ = Out of Tournament Only

    -This pokemon was caught in a Heal Ball during the Fog of War-

    Unfezant (open)

    [​IMG]
    Unfezant (Bird) (F)
    Nature: Mild (+1 SpA, -1 Def)

    Type: Normal/Flying
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Big Pecks:
    (Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.
    Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
    Rivalry (DW, unlocked): (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 93
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks (30 Moves):
    Gust
    Growl
    Leer
    Quick Attack
    Air Cutter
    Roost
    Detect
    Taunt
    Air Slash
    Razor Wind
    Featherdance
    Facade
    Tailwind
    Sky Attack

    Hypnosis
    Steel Wing
    Uproar
    Wish

    Toxic
    Protect
    Hidden Power Ground (7)
    Hyper Beam
    Double Team
    Psych Up
    Giga Impact
    U-Turn
    Substitute
    Swagger
    Fly


    Heat Wave

    Ledian (open)

    [​IMG]
    Ledian (Lucas) (M)
    Nature: Relaxed (+ Def, -Spe, -10% Evasion)

    Type: Bug/Flying
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Swarm:
    (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
    Iron Fist (DW, unlocked): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 3 (+)
    SpA: Rank 2
    SpD: Rank 4
    Spe: 73 (85/1.15)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 15

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks (32 Moves):
    Tackle
    Supersonic
    Comet Punch
    Light Screen
    Reflect
    Safeguard
    Mach Punch
    Baton Pass
    Silver Wind
    Bug Buzz
    Agility

    Bide
    Drain Punch
    Encore
    Focus Punch
    Endure
    Screech

    Toxic
    Protect
    Substitute
    Dig
    Acrobatics
    Swords Dance
    Focus Blast
    U-Turn
    Double Team
    Hidden Power (Psychic)
    Brick Break

    Tailwind

    Ice Punch
    Thunder Punch
    Roost

    Salamence (open)

    [​IMG]
    Salamence (Roosevelt) (M)
    Nature: Lonely (+ Atk, -Def)

    Type: Dragon/Flying
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
    Moxie (DW, unlocked): (Inate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Stats:
    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 100
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 22

    EC: 9/9
    MC: 2
    DC: 5/5

    Attacks (41 Moves):
    Fire Fang
    Thunder Fang
    Rage
    Bite
    Leer
    Headbutt
    Focus Energy
    Ember
    Zen Headbutt
    Crunch
    Dragon Claw
    Double-Edge
    Fly
    Dragon Tail

    Dragon Dance
    Dragon Pulse
    Hydro Pump
    Endure

    Fire Blast
    Shadow Claw
    Rock Slide
    Earthquake
    Substitute
    Brick Break
    Toxic
    Roar
    Stone Edge
    Hidden Power (Grass)
    Protect~
    Bulldoze~
    Swagger@

    Draco Meteor
    Tailwind@

    Outrage
    Ominous Wind
    Heat Wave
    Iron Tail
    Steel Wing
    Roost@
    Air Cutter@


    Defog@

    ~ = In Tournament Only
    @ = Out of Tournament Only



    Challenger Waterwarrior (your profile is gigantic, took me over twenty minutes to load)
    Houdin the Alakazam (open)

    [​IMG]
    Alakazam* (Houdin) Male
    Nature: Timid (-Atk, +Spe, +22% accuracy)
    Type: Psychic
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Synchronize:
    (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Magic Guard (DW ability- UNLOCKED): (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 5
    SpD: Rank 3
    Spe: 138 (120x1.15) (+)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18

    EC: 9/9
    MC: 1
    DC: 5/5

    Attacks: (72 total)
    Physical:
    Counter
    Dig
    DynamicPunch
    Fire Punch*
    Foul Play
    Knock Off
    Psycho Cut
    Thief
    Zen Headbutt

    Special:
    Charge Beam
    Confusion
    Dream Eater
    Energy Ball
    Focus Blast
    Future Sight
    Grass Knot
    Hidden Power Fire (7)
    Hyper Beam
    Psybeam
    Psychic*
    Psyshock*
    Round
    Shadow Ball*
    Signal Beam
    Tri Attack
    Zap Cannon

    Status:
    Ally Switch
    Attract
    Barrier
    Bide
    Calm Mind
    Disable
    Double Team
    Encore*
    Endure
    Embargo
    Flash
    Gravity
    Guard Swap*
    Guard Split
    Kinesis
    Light Screen
    Magic Coat
    Magic Room
    Metronome
    Mimic
    Miracle Eye
    Nightmare
    Protect
    Psych Up
    Rain Dance
    Recover
    Recycle
    Reflect
    Rest
    Role Play
    Safeguard
    Skill Swap
    Sleep Talk
    Snatch
    Substitute
    Sunny Day
    Swagger
    Taunt
    Telekinesis
    Teleport*
    Thunder Wave
    Torment
    Toxic
    Trick
    Trick Room
    Wonder Room



    Kippy the Swampert (open)


    [​IMG]
    Swampert (Kippy) Male
    Nature: Adamant
    Type: Water / Ground
    Water:Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Torrent
    : (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14
    Damp (DW ability- UNLOCKED): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Stats:
    HP: 110
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 60
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks: (46 total)
    Physical:
    Aqua Tail
    Avalanche*
    Brick Break
    Counter
    Dig*
    Dive
    Earthquake
    Endeavor
    Facade
    Frustration
    Giga Impact
    Hammer Arm
    Ice Punch
    Outrage
    Return
    Rock Slide
    Stone Edge
    Superpower
    Tackle*
    Take Down
    Waterfall*

    Special:
    Hydro Cannon
    Hydro Pump
    Icy Wind
    Mirror Coat
    Mud Bomb
    Mud-slap*
    Mud Shot
    Muddy Water
    Scald
    Water Gun*

    Status:
    Attract
    Bide*
    Curse*
    Double Team
    Endure
    Foresight*
    Growl*
    Mud Sport*
    Protect
    Rain Dance
    Refresh
    Rest*
    Stealth Rock
    Toxic
    Yawn*




    Dovakhiin the Weavile (open)


    [​IMG]
    Weavile (Dovahkiin) Male
    Nature: Adamant (+Atk, -SpA)
    Type: Dark/Ice
    Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    Pickpocket (DW ability- UNLOCKED): (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.
    Command: [Ability: Pickpocket (Ally Item Swap)]

    Stats:
    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 125
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 21

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks: (34 total)
    Physical:
    Aerial Ace
    Assurance
    Beat Up
    Brick Break
    Counter
    Dig
    Faint Attack
    Fake Out
    Fury Swipes
    Ice Punch
    Ice Shard
    Metal Claw
    Night Slash
    Pursuit
    Quick Attack
    Revenge
    Scratch
    Slash
    X-Scissor

    Special:
    Dark Pulse
    Icy Wind

    Status:
    Agility
    Embargo
    Endure
    Hone Claws
    Leer
    Nasty Plot
    Protect
    Screech
    Snatch
    Substitute
    Taunt
    Torment
    Toxic



    Mr.Freeze the Bacon (open)


    [​IMG]
    Mamoswine (Mr. Freeze) Male
    Nature: Jolly (-SpA, +Spe, +10% Acc)
    Type: Ice/Ground
    Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage
    Thick Fat (UNLOCKED): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 2
    Spe: 92 (80x1.15) (+)
    Size Class: 5
    Weight Class: 7
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks: (28 total)
    Physical:
    Dig
    Double-Edge
    Earthquake
    Flail
    Horn Attack
    Ice Fang
    Ice Shard
    Icicle Crash
    Peck
    Superpower
    Tackle
    Take Down
    Thrash

    Special:
    AncientPower
    Blizzard
    Icy Wind
    Mud-Slap
    Mud Bomb
    Powder Snow

    Status:
    Endure
    Hail
    Light Screen
    Mud Sport
    Odor Sleuth
    Protect
    Reflect
    Stealth Rock
    Substitute



    And here is this battle's PEMDAS:
    1.Waterwarrior sends out his two mons
    2. Jas61292 sends out his two mons, and gives orders
    3. Waterwarrior orders
    4. I refereeing
    5. Waterwarrior orders
    6. yadda yadda
  2. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,527
    I'm ordering first, and I am stupidly Tomohawk-weak. Oh. Fuck. Guys, I'm beginning to think it was a waste coming here, but you'll give it all you got, won't you? (Please God, at least let us score 2 KO's...)

    Mr. Freeze and Houdin, take the stage and give it all you got!
  3. jas61292

    jas61292 used substitute
    is a Forum Moderatoris a Community Contributoris a CAP Contributoris a Tiering Contributoris a Battle Server Moderator
    Moderator

    Joined:
    Sep 30, 2010
    Messages:
    2,915
    Ok, Hatchet will do well against this challenger, but first we need to remove that Alakazam. And I have just the mon for that job. Mamoswine might make things tough, but I have faith in these two.

    Go get 'em Lafayette and BigPecks (Honchkrow and Swanna).

    Honchkrow: Payback (Alakazam) - Night Slash (Alakazam) - Payback (Alakazam)
    If Alakazam uses Counter, use Dark Pulse (Alakazam) that action instead
    If Alakazam uses Bide action 1, use Detect action 3

    Swanna: Scald (Mamoswine) - Brave Bird (Alakazam) - Scald (Mamoswine)
    If Alakazam targets you with a Damaging Electric move, use Protect that action instead (takes precedence over the below)
    If Mamoswine uses Protective move action 1 or 3, use Brave Bird (Alakazam) that action instead
  4. waterwarrior

    waterwarrior

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    PUSH PEOPLE, PUSH. NEVER GIVE UP. OTHER GENERIC INSPIRATIONAL QUOTES.

    Houdin: Reflect -> Zap Cannon (Lafayette) -> Disable (Payback) (Lafayette)

    Mr. Freeze: Light Screen -> Icicle Crash (Lafayette)-> Icicle Crash (Lafayette)

    Oh I so hope this works... -gulp-
  5. Leethoof

    Leethoof

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    Waterwarrior has finally hiked up to the top of the pillar, heaving and exhausted, but he still has a gym battle to fight. He tosses out two Pokeballs, and the powerful pair of Houdin the Alakazam and Mr.Freeze the Mamoswine appear, ready to take on the gym leader.

    Houdin, anticipating an an incoming attack sets up a shimmering Reflective barrier around himself and Mr.Freeze. The Mamoswine looks eagerly into the clouds, ready to use his ice-attacks against his foes, but they are still just incoherent sillouhettes. Suddenly, a blast of Scalding water clears the fog, and BigPecks the Swanna rushes out of the empty space onto the battlefielld. The water hits Mamoswine hard, and the big mammoth seems to already be nursing a burn. Still, he sets up a Light Screen to help buffer future attacks. The battle seems to have cleared for a moment, but then Lafayette the Honchkrow rushes out and pummels Houdin with a Payback attack, striking him critically right through the reflective barrier.

    Though he is seething with anger on the inside, Houdin appears calm on the outside, and simply repays the attack with a mighty Zap Cannon to paralyze his foe. BigPecks retaliates with a full-bodied aerial Brave Bird attack, striking the Alakazam for heavy damage. Lafayette is forced to land temporarily as he recovers from the attack, which unfortunately brings him in range of Mr.Freeze's Icicle Crash. Still, he manages to whip out his wing and Slash Houdin with the power of the Night, and the psychic-type is hurt critically by the dark energies.

    Houdin now reaches deep within his foes mind to Disable his ability to use the powerful dark-type Payback attack. BigPecks and Mr.Freeze continue to all-out attack, while Lafayette stalls with paralysis.

    [​IMG][​IMG]
    HP: 97 | 43
    EN: 83 | 90
    Status: None | Paralyzed (15%), Payback Disabled (5A)

    [​IMG][​IMG]
    HP: 20 | 70
    EN: 77 | 78
    Status: None | Burned

    Calcucalcxcaslcaltions (open)

    Zam=Reflect (7 EN)
    Swan=Scald Mamo (5 EN) [19 Damage] [Burnbabyburn]
    Mamo=Light Screen (8 EN)
    Honch=Payback Zam (6 EN) [31 Damage] [Crit]

    Zam=Zap Cannon Honch (9 EN) [27 Damage]
    Swan=Brave Bird Zam (7 EN) [13 Damge] [3 Recoil]
    Mamo=Icicle Crash Honch (5 EN) [20 Damage]
    Honch=Night Slash Zam (4 EN) [26 Damage] [Crit]

    Zam=Disable Payback (7 EN)
    Swan=Scald Mamo (5 EN) [15 Damage]
    Mamo=Icicle Crash Honch (9 EN) [20 Damage]
    Honch=Fail
  6. waterwarrior

    waterwarrior

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    Oh, are. You. Kidding. Me. Fuck you RNG gods. Just fuck you.

    Well gents, we are now officially that Tomohawk's whipping boy, but we can still try to get rid of his other mons, right?

    Houdin: Zap Cannon (Lafayette) -> Zap Cannon (BigPecks) -> Focus Blast (Lafayette)
    If Lafayette uses Sucker Punch on you, Recover and push back
    If your target uses a P/E move, target the other Pokemon
    If Lafayette faints, change A3 to Zap Cannon (BigPecks)

    Mr. Freeze (who is now extra-crispy): Blizzard -> Icicle Crash (Lafayette)-> Blizzard
    If Lafayette uses a P/E move A2, change that action to AncientPower (BigPecks) and push back
    If Lafayette faints, change A2 to Icicle Crash (BigPecks)

    Challenging this was an awful decision...
  7. jas61292

    jas61292 used substitute
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    Honchkrow: Endure - Psycho Shift (Mamoswine) - Heat Wave
    If you fail to attack due to paralysis or flinch, push actions back

    Swanna: Brave Bird + Brave Bird (Alakazam) - Cooldown (Brave Bird Alakazam) - Scald (Alakazam)
    If Alakazam is KOd, target Mamoswine action 3 instead
  8. waterwarrior

    waterwarrior

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    Bump for Leethoof, no use in prolonging this loss...
  9. Texas Cloverleaf

    Texas Cloverleaf meh
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    Subref in the house (Thanks MK)!

    Pre-Round Information!
    [​IMG][​IMG]
    HP: 97 | 43
    EN: 83 | 90
    Status: None | Paralyzed (15%), Payback Disabled (5A)

    [​IMG][​IMG]
    HP: 20 | 70
    EN: 77 | 78
    Status: None | Burned

    Calculations (open)

    Speed Order: Alakazam, Swanna, Honchkrow, Mamoswine

    roll to para (x<15) (3=yes!)
    Honchkrow was fully paralyzed!
    Honchkrow's paralysis decreased to 10%

    Alakazam used Zap Cannon on Honchkrow! (-9 EN)
    to hit (x<72) (79=no!)
    Zap Cannon missed!

    Mamoswine used Blizzard on Swanna and Honchkrow! (-7 EN)
    hit chances (x<80) (53, 100; hit swanna, miss honchkrow)
    freeze chances (x<10) (89, 65=no)
    vs Swanna
    no crit (13/16>1)
    9+3-1.5=10.5
    -2 HP Mamo

    Swanna used Super Brave Bird Attack on Alakazam! (-35 EN)
    no crit (4)
    12*2.25+3+1.5=31.5
    Swanna takes 31.5/3*1.5=15.75 damage of recoil

    Alakazam fainted!

    para chance (x<10) (45=no)
    Honchkrow used Endure! (-15 EN)
    Honchkrow will Endure the round

    Swanna is cooling down!

    Mamoswine used Icicle Crash on Honchkrow! (-5 EN)
    no crit (11)
    (9+3-3+4.5)*1.5=20.25
    -2 HP Mamo

    Swanna used Scald on Mamoswine! (-5 EN)
    no crit (3)
    (8+3+1.5)*1.5=18.75

    Mamoswine used Blizzard on Swanna and Honchkrow! (-7 EN)
    hit chances (x<80) (31, 75; hits)
    freeze chances (x<10) (22, 72=no)
    vs Swanna
    crit (1)
    9+3+3-1.5=13.5
    vs Honchkrow
    no crit (12)
    (9+3+1.5)*1.5=20.25
    Honchkrow Endured the hit!
    - 2 HP Mamo

    para chance (23=no)
    Honchkrow used Heat Wave on Mamoswine! (-7 EN)
    Mamoswine received 10% paralysis

    Mamoswine's paralysis stage decreased to 5%



    Welcome back to this epic clash between Gym Leader jas61292 and waterwarrior, as waterwarrior challenges for the badge! Our previous ref fell off the side of some boulders he was inspecting so you have to deal with a Dragon fetishist in his place. Let's get back to the action!

    Lafayette look s to ready itself to receive any incoming attacks but before it can move it is stricken with paralysis! Looking to take advantage of this lapse, Houdin readies a sparkling ball of energy and hurls it at the vulnerable Honchkrow. However, it appears Houdin's aim was off and the Zap Cannon missed! Thoroughly pissed off from being burned, Mamoswine decides to take a more special look at things, and summons a frigid Blizzard from within its gullet, dealing some fair damage to BigPecks but missing Lafayette entirely! Lafayette lucked out in this round! BigPecks finally shows why it was biding its time, exploding forward with a devastating Brave Bird combo that knocks Houdin out of this match, first spoils to the Gym Leader!

    Wary to its opponents wiles, Lafeyette this time successfully tenses itself in preparation to Endure any attack thrown at it. This proves to be a prudent measure as Mamoswine crashes as an icicle painfully into it while Swanna cools down, though not enough to severely trouble Honchkrow.

    Recovered from its exhausting combo, Swanna spits some Scalding hot water at Mamoswine, that looked like it hurt! In response, Mamoswine summons another Blizzard from its maw, critically striking Swanna as well as leaving Honchkrow on its last legs. Tired of feeling so slow Honchkrow channels its mental power and Psycho Shifts its paralysis onto Mamoswine, leaving it in a weakened state for thr next round.

    The challenger is in a tough spot, down a Pokemon and forced to battle from behind. What will happen next? Find out next time on the POkemon Gym Leader Channel!

    End Of Round Summary
    [​IMG][​IMG]
    HP: 58 | 1
    EN: 43 | 68
    Status: None | Payback Disabled (2a), Cannot Endure next round

    [​IMG][​IMG]
    HP: 0 | 45
    EN: 0 | 59
    Status: Dead | Burned, Paralysed (5%)

    Waterwarrior send in his next Pokemon, jas orders, waterwarrior orders.

    (If I made any mistakes, VM me or talk to me on irc)
  10. waterwarrior

    waterwarrior

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    It seems legit to me.

    Kippy, get out there and try to get a KO or two!
  11. jas61292

    jas61292 used substitute
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    Honchkrow: Hidden Power Grass 7 (Swampert) - Hidden Power Grass 7 (Swampert) - Hidden Power Grass 7 (Swampert)
    If Mamoswine uses Ice Shard on you, use Quick Attack + Superpower (Mamoswine) that action instead).
    If Mamoswine uses Ice Shard + Ice Shard on you, use Sucker Punch + Sucker Punch (Mamoswine) that action instead.

    Swanna: Brine (Mamoswine) - Brine (Mamoswine) - Brine (Mamoswine)
    If Mamoswine uses Protect, use Toxic (Swampert) that action, but only once.
    If targeting Swampert and it uses Protect, Chill that action instead.
    If Mamoswine is KOd, use Toxic (Swampert) until it hits, and then Scald (Swampert) for any remaining actions)
  12. waterwarrior

    waterwarrior

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    I can do this... I can DO THIS... KO GET!

    Mr. Freeze: Ice Shard (Lafayette) -> Flail (BigPecks) -> Flail (BigPecks)
    Kippy: Light Screen -> Stone Edge (BigPecks) -> Avalanche
    If Mr. Freeze is fully paralyzed A1, change A1 to Rock Slide and push back
    If Swanna uses Scald on you, change that action to Mirror Coat
  13. Texas Cloverleaf

    Texas Cloverleaf meh
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    Subref in the house (Thanks MK)!

    Pre-Round Information!
    [​IMG][​IMG]
    HP: 58 | 1
    EN: 43 | 68
    Status: None | Payback Disabled (2a), Cannot Endure next round

    [​IMG][​IMG]
    HP: 110 | 45
    EN: 100 | 59
    Status: None | Burned, Paralysed (5%)

    Calculations (open)

    Speed Order: Swanna, Honchkrow, Mamoswine, Swampert

    Honchkrow used Quick Attack+Superpower on Mamoswine! (-18 EN)
    no crit (9)
    (14+3)*1.5=25.5

    21=no para
    Mamoswine used Ice Shard on Honchkrow! (-3 EN)
    lol its dead
    Honchkrow fainted!

    Swanna used Brine on Mamoswine! (-7 EN)
    no crit (2)
    (13+3+1.5)*1.5=26.25
    Mamoswine fainted!

    Swampert used Light Screen! (-8 EN)

    Swanna used Toxic on Swampert! (-10 EN)
    hit (67)

    Swampert used Stone Edge on Swanna! (-7 EN)
    hit (6)
    no crit (16)
    (10+3)*1.5=19.5
    -1 HP

    Swanna used Scald on Swampert! (-5 EN)
    no burn (99)
    no crit (9)
    8*2/3+3=8.3

    Swampert used Mirror Coat! (-10 EN)
    8.3*1.5=12.45



    And we return to the action with a hard hitting first round underway! Knowing its demise is nigh, Honchkrow rockets of of the gate with a brutal Superpowered Quick Attack that hits Mamoswine hard, before the pig vents its anger with an Ice Shard that seals Honchkrow's coffin. Taking advantage of Mamoswine's weakened state, Swanna fires off a Brine, the salty water seeping inside of Mamoswine's wounds for additional damage, finally cause the mammoth to pass out at its knees. Knowing it could do nothing to save its friend, Swampert grimly sets up a Light Screen to ward off future specially based attacks. The following rounds involve set up for future attacks, as Swanna spits some Toxic sludge at Swapemrt in exchange for being hit by sharp Edged Stones, and Swampert using its slimy Coat of skin as a Mirror to reflect back Swanna's Scald.

    End Of Round Summary
    [​IMG][​IMG]
    HP: 26 | Dead
    EN: 21 | Dead
    Status: None | Dead

    [​IMG][​IMG]
    HP: 101 | Dead
    EN: 75 | Dead
    Status: BPSN (2 DPA) | Dead
    Light Screen is up for 4 actions


    Edited in ww, you actually lost damage lol

    Waterwarrior sends out Weavile and attackes an item
    jas sends out his next mon, attaches and item and orders
    waterwarrior orders
    I ref
  14. waterwarrior

    waterwarrior

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    My sub should've activated A3, and Kippy should've used Mirror Coat A3, not Avalanche.

    Also, let this round show that I AM INCREDIBLY STUPID! -begins slamming head on desk-
  15. jas61292

    jas61292 used substitute
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    Well, I consider Tomohawk my trump card here, but I still have one more mon to play with, and I'd like to see some other guys get some experience for once. But... nah, lets just finish this up.

    Tomohawk: Aura Sphere (Weavile) - Aura Sphere (Weavile) - Aura Sphere (Weavile)
    If Weavile uses Protective move and you are not taunted and you do not already have a substitute, use Substitute 25 HP, but not on consecutive actions.
    If you are Tormented, use Focus Blast (Weavile)action 2 instead.

    Swanna: Toxic (Swampert) - Steel Wing (Weavile) - Steel Wing (Weavile)
    If Swampert uses a Protective move action 1, switch actions 1 and 2.
    If Weavile uses a Protective move action 2 or 3, use Brave Bird (Swampert) that action
  16. waterwarrior

    waterwarrior

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    That's not very nice at all ;~;

    And Texas, I would love to attach an item... but of course jas over there said no. Meanie mean face >.>

    Kippy: Stone Edge Swanna -> Scald Tomo -> Scald Tomo
    If Stone Edge misses A1, try it again A2

    Dovahkiin: Ice Punch Swanna -> Fake Out Tomo -> Substitute (15 HP)

    gg Jas, and next time I challenge (if there is a next time), it won't be so one-sided!
  17. Texas Cloverleaf

    Texas Cloverleaf meh
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    Pre-Round Information
    [​IMG][​IMG]
    HP: 26 | 110
    EN: 21 | 100
    Status: None | None

    [​IMG][​IMG]
    HP: 101 | 100
    EN: 75 | 100
    Status: BPSN (2 DPA) | None
    Light Screen is up for 4 actions

    Calculations (open)

    Speed Order: Swanna, Weavile, Tomohawk, Swampert

    Swanna used Toxic on Swampert! (-7 EN)
    miss (92) (it was already poisoned anyway >_>)

    Weavile used Ice Punch on Swanna! (-5 EN)
    no freeze (42)
    no crit (2)
    8+3+4=15

    Tomohawk used Aura Sphere on Weavile! (-6 EN)
    no crit
    ((9*2/3)*3+1.5)*2.25=23.6

    Swampert used Stone Edge on Swanna! (-7 EN)
    hit (11)
    no crit (7)
    10+3*1.5=19.5
    Swanna fainted!
    Swampert lost 2 HP

    Weavile used Fake Out on Tomohawk! (-4 EN)
    no crit (11)
    4+2.5=6.5

    Tomohawk flinched

    Swampert used Scald on Tomohawk! (-5 EN)
    no burn (63)
    no crit (4)
    8+3-1.5=9.5
    Swampert lost 2 HP

    Weavile used Substitute (15)! (-12 EN)

    Tomo used Aura Sphere n Weavile (-6 EN)
    the sub broke

    Swampert used Scald on Tomohawk! (-9 EN)
    no burn (60)
    crit (1)
    8+3+3=14
    Swampert lost 2 HP


    There's a hurricane. You get a summary over flavour.

    Swanna tries to Toxic Swampert against but fails. Weavile gets hit hard by an Aura Sphere but the combined efforts of Weavile and Pert take Swanna down. Weavile and Swampert then turn on Tomohawk, flinching it and dealing hefty damage. Swampert continues the assault while Weavile safeguards against an incoming Aura Sphere.

    End Of Round Summary
    [​IMG][​IMG]
    HP: Dead | 80
    EN: Dead | 88
    Status: Dead | None

    [​IMG][​IMG]
    HP: 95 | 69
    EN: 54 | 79
    Status: BPSN (3 DPA) | None
    Light Screen is up for 1 actions

    jas sends in his final pokemon
    ww orders
    jas orders
  18. jas61292

    jas61292 used substitute
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    Ledian will help finish this up.
  19. waterwarrior

    waterwarrior

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    Hey, even a 2-0 is pretty ok for a gym match. Certainly better than I expected from the beginning.

    Kippy: Ice Punch (Tomo) -> Icy Wind -> Ice Punch (Tomo)
    If Tomo uses a P/E move AND Ledian is not using a P/E move, redirect to Ledian
    If Ledian uses Bide, ignore the previous sub.

    Dovahkiin: Ice Punch (Tomo) -> Aerial Ace (Tomo) -> Ice Punch (Tomo)
    If Tomo uses a P/E move AND Ledian is not using a P/E move, redirect to Ledian
    If Ledian uses Bide, ignore the previous sub.

    Ok, go ahead and destroy me.
  20. jas61292

    jas61292 used substitute
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    You want to ignore Ledian? Then watch as it destroys you with its fists of iron.

    Ledian: Focus Punch + Focus Punch combo (Weavile) - Cooldown - Reflect

    Tomohawk: Roost - Grass Knot (Swampert) - Grass Knot (Swampert)
    If Weavile is not KOd, use Aura Sphere on it action 2 instead
  21. Texas Cloverleaf

    Texas Cloverleaf meh
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    Pre-Round Information
    [​IMG][​IMG]
    HP: 90 | 80
    EN: 100 | 88
    Status: None | None

    [​IMG][​IMG]
    HP: 95 | 69
    EN: 54 | 79
    Status: BPSN (3 DPA) | None
    Light Screen is up for 1 actions

    Calculations (open)

    Speed Order: Weavile, Tomohawk, Ledian, Swampert

    Ledian is focusing its efforts...

    Tomohawk used Roost! (-12 EN)
    Tomohawk gained 20 HP and lost its flying type!

    Weavile used Ice Punch on Tomohawk! (-5 EN)
    no freeze (12)
    no crit (8)
    8.5+3+2.5=14

    Swampert used Ice Punch on Tomohawk! (-6 EN)
    no freeze (67)
    crit (1)
    8+3+1.5=12.5
    Swamert lost 3 HP

    Ledian used Ridicuously Powerful Obliterator! (-42 EN)
    no crit (16)
    ((15*2.25)-1.5+2)*2.25=77.0625
    Weavile is blasting off again!

    Ledian cooled the fuck down

    Tomohawk used Grass Knot on Swampert! (-6 EN)
    no crit (15)
    (8+1.5)*2.25=21.375

    Swampert used Icy Wind (v_v)! (-4 EN)
    hit (33)
    no crits (14, 15)
    vs tomo
    (6*3/4)*1.5=6.75
    vs ledian
    (6*3/4-1.5)*1.5=4.5
    Swampert lost 3 HP

    Tomohawk used Grass Knot on Swampert! (-10 EN)
    no crit (5)
    (8+1.5)*2.25=21.375

    Ledian used Reflect! (-8 EN)

    Swampert used Ice Punch on Tomohawk! (-6 EN)
    no freeze (95)
    no crit (10)
    (8*2/3+1.5)=7
    Swamert lost 3 HP


    waterwarrior is on his last legs, jas is very close to securing his second gym victory!

    End Of Round Summary
    [​IMG][​IMG]
    HP: 85 | 60
    EN: 58 | 60
    Status: None | None
    Reflect for 5a

    [​IMG][​IMG]
    HP: 43 | Dead
    EN: 54 | Dead
    Status: BPSN (4 DPA) | Dead
  22. jas61292

    jas61292 used substitute
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    Tomo: Grass Knot (Swampert) - Grass Knot(Swampert) - Grass Knot(Swampert)
    If Mirror Coat, Aerial Ace

    Ledian: Bug Buzz(Swampert) - Bug Buzz(Swampert) - Bug Buzz(Swampert)
    If Mirror Coat, Focus Punch

    For both
    If Swampert protects, chill
  23. waterwarrior

    waterwarrior

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    Welp, I'm pretty sure this is it. I have no idea why I didn't just use Refresh, like, 2 rounds ago, but there's really no sense in trying to stall. Oh well.

    Avalanche + Avalanche (Tomo) -> Be dead -> Be dead
  24. Texas Cloverleaf

    Texas Cloverleaf meh
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    Pre-Round Information
    [​IMG][​IMG]
    HP: 85 | 60
    EN: 58 | 60
    Status: None | None
    Reflect for 5a

    [​IMG][​IMG]
    HP: 43 | Dead
    EN: 54 | Dead
    Status: BPSN (4 DPA) | Dead

    Calculations (open)

    Speed Order: Tomohawk, Ledian, Swampert

    Tomohawk used Grass Knot on Swampert! (-14 EN)
    no crit (10)
    (8+1.5)*2.25=21.375

    Ledian used Bug Buzz on Swampert! (-6 EN)
    no drop (60)
    no crit (4)
    9+3-1.5=10.5

    Swampert used Avalanche combo! (-35 EN)
    no crit (10)
    (27-5+1.5)*1.5=30.75

    Tomohawk used Grass Knot on Swampert! (-18 EN)
    no crit (10)
    (8+1.5)*2.25=21.375
    Swampert fainted!


    The final round has arrived as Tomohawk trips Swampert up with a third Grass Knot! Adding to the mess, Ledian makes a large Buzzing noise to hurt Swampert further! Summoning the last of its power, Swampert creates a massive Avalanche that buries Tomohawk, but within the ice pile Tomohawk summons a final Grass Knot that takes Swampert down for good, securing the win for the Gym Leader!

    End Of Round Summary
    [​IMG][​IMG]
    HP: 85 | 29
    EN: 52 | 28
    Status: None | None
    Reflect for 2a

    [​IMG][​IMG]
    HP: Dead | Dead
    EN: Dead | Dead
    Status: Dead | Dead


    Reward time!
    KOC for Honchkrow, Mamoswine, Swanna, Swampert, Ledian, Tomohawk
    3 MC for all Pokemon involved
    Each challenger gets 3 CC

    UC
    Leethoof gets FLOOR ((1/6*9))Base=1 UC
    I get CEILING ((5/6*9)Base) + 6/2 (Pokemon KOd over format) + 8/2 (Pokemon bonus) = 14.5 UC
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