3v3 Singles (You PM 3, I PM up to 8) 2 Day DQ 5 Chills / 2 Recovery Arena: Flying Gym Switch: KO Items: Off 2 Substitutions Once again, the gym leader returns to a place high above the world. It's a turbulent place, one of massive winds and high-stakes battles. But at the same time, it's a place of calm. The winds blow without stop and under normal circumstances, only the gym leader would be here, alone with his team. But these are not normal circumstances. Today is a day of battle. The winds roar as always and the same ref and the same leader are here as always, but a different challenger stands at the opposite end of the field. The air continues to blow on, bringing challengers in and out. Some are victorious; other times the wind overwhelms them. What will this battle hold? The Flying Gym (Move your mouse to reveal the content) The Flying Gym (open) The Flying Gym (close) A few miles off the coast of land a large pillar sticks out of the ocean. It reaches up into the clouds, the top blocked from view when the sky is not clear. Atop the pillar lies a square battlefield, traditional in almost every sense. However, a few important differences set this place apart from your standard Pokemon arena. First of all, the pillar itself is hollow and filled with water, that creates a pool at the fields center, giving combatants a water source other than the sea miles below. Secondly, the field itself is exceptionally thin, and as such all Pokemon who attempt to bury through it will plummet to their demise if they cannot keep themselves aloft. Finally, at each corner of the field are pillars with what appear to be nest-like structures at the top. These features allow sky based Pokemon to rest their wings more easily. But what is even more important than the physical features of the arena are the natural effects of the location. Due to its location above the tropical seas and the directness of the sun's rays, hail turns to rain before it ever reaches the ground. Additionally, a lack of sand makes summoning a sandstorm impossible. However, the most prominent feature of the gym is the wind. At this high altitude, strong winds are nearly a constant. The prevailing air currents bring big gusts in from the west on a regular basis, from right behind where the gym leader stands. This provides a constant effect similar to a Tailwind at one third of normal strength for the gym leader's Pokemon. In addition, the strong winds also amplify moves that use their effects, boosting their power and their accuracy as. Summary: No Sandstorm or Hail The thin battle platform prevents Dig. Well technically using Dig will just cause the digging Pokemon to plummet thousands of feet into the water below, putting them out of bounds and knocking them out of the battle. Flying and Levitating Pokemon who won't fall can still use Dig, but it won't actually do anything. Seriously though, this is the flying gym. Why would you be using Dig anyways? All other attacks are allowed. Energy Cost of Roost reduced by 1. Permanent Tailwind-like effect on Gym Leaders side (provides 1.33x speed boost) Wind Based attacks have their base accuracy increased by 10% up to a maximum of 100% Wind Based attacks have base power increased by 2 Wind based moves include the following: Hurricane, Razor Wind, Gust, Twister, Air Slash, Ominous Wind, Silver Wind, Heat Wave, Icy Wind (There may be others that I am forgetting) Changes to the accuracy of attacks due to the wind are factored in before any other effects, such as stage boosts to accuracy or evasion. All effects, including the power boost to wind moves and the Tailwind effect, are arena effects, not weather effects, and thus can not be negated by Cloud Nine, Air Lock or other such effects. Today has brought a powerful trainer who can quite possibly overwhelm seven of jas' Pokemon... which would be a win. If he didn't have a Delibird. 1=jas leads 2=SubwayJ leads 1 jas61292 advances his first Pokemon.