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Gym Leader LouisCyphre vs Challenger Rickheg: The Stage is Set...

Discussion in 'ASB' started by Leethoof, Nov 12, 2012.

  1. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,452
    Rickheg approaches the musty theatre with a sense of apprehension...surely this can't be the correct place! He double-checks the address, gets his bearings and walks inside. Perhaps the gym leader could have picked a pleasant location, or somewhere that is at least well lit?

    Leader Louis Cyphre


    Oddjob (Murkrow ♂) (open)

    [​IMG]
    Murkrow ♂ - Oddjob
    Nature: Jolly (Spe +14, Accuracy +26%, SpA: -1)
    Type: Dark / Flying
    Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Insomnia - (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Super Luck - (Innate) This Pokemon’s natural skill increases its critical hit rate stage by 1 permanently, to a maximum of 5. Critical hit stages are 1/16, 1/8, 1/4, 1/3, and 1/2.
    (DW) Prankster - (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2 (-)
    SpD: Rank 2
    Spe: 105 (+)

    Height Class: 1
    Weight Class: 1
    BRT: 15

    EC: 6 / 6
    MC: 0
    DC: 5 / 5

    23 moves known. Moves are sorted by type and then alphabetized.

    Physical Moves - Assurance, Astonish, Fly, Peck, Pursuit, Sky Attack, Sucker Punch, Wing Attack
    Special Moves - Night Shade
    Status Moves - Endure, Haze, Mean Look, Perish Song, Protect, Rest, Roost, Sleep Talk, Snatch, Substitute, Tailwind, Taunt, Thunder Wave, Torment, Toxic

    Loyal to a fault, Oddjob is lost without a guiding authority to direct himself with. With little initiative of his own, Oddjob requires constant orders to perform in battle. When given the proper guidance, however, Oddjob is ruthlessly efficient and unflinchingly zealous in his efforts, often foregoing sleep in order to complete a directive.
    [a]Tyranitar[/a]
    Princess (Tyranitar ♀) (open)

    [​IMG]
    Tyranitar ♀ - Princess
    Nature: Quiet (SpA: +1, Spe -8, Evasion -10%))
    Type: Rock / Dark
    Rock Type - Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
    Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Sand Stream - (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
    (DW) Unnerve - (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats:

    HP: 110
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 53 (-)

    Height Class: 4
    Weight Class: 6
    BRT: 23

    EC: 9 / 9
    MC: 0
    DC: 5 / 5

    47 moves known. Moves are sorted by type and then alphabetized.

    Physical Moves - Aqua Tail, Bite, Brick Break, Bulldoze, Counter, Chip Away, Crunch, Dragon Tail, Earthquake, Fire Fang, Ice Fang Iron Head, Low Kick, Payback, Pursuit, Rock Slide, Thrash, Thunder Fang, Stone Edge
    Special Moves - Blizzard, Earth Power, Fire Blast, Flamethrower, Hidden Power [Flying, 7] Ice Beam, Surf, Thunder, Thunderbolt, Whirlpool
    Status Moves - Block, Detect, Endure, Leer, Protect, Rain Dance, Roar, Rock Polish, Sandstorm, Scary Face, Screech, Stealth Rock, Substitute, Sunny Day, Taunt, Thunder Wave, Torment, Toxic

    Dreadfully shy, Princess simply can't deal with being pushed around—her response to being bullied is to recoil and clam up. Now, though, she's finally learning how to bully things back.
    [a]Sableye[/a]
    Washington (Sableye ♂) (open)

    [​IMG]
    Sableye ♂ - Washington
    Nature: Brave (Atk: +1, Spe -7, Evasion -10%))
    Type: Dark / Ghost
    Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ghost Type - Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Keen Eye - (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Stall - (Innate) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail.
    (DW) Prankster - (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Stats:

    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 43 (-)

    Height Class: 1
    Weight Class: 2
    BRT: 16

    MC: 0
    DC: 5 / 5

    42 moves known. Moves are sorted by type and then alphabetized.

    Physical Moves - Astonish, Brick Break, Counter, Dig, Fake Out, Feint, Fire Punch, Focus Punch, Fury Swipes, Ice Punch, Low Kic, Metal Burst, Payback, Scratch, Shadow Sneak, ThunderPunch
    Special Moves - Icy Wind, Night Shade, Power Gem, Psychic, Shadow Ball, Signal Beam
    Status Moves - Attract, Confuse Ray, Detect, Embargo, Endure, Foresight, Gravity, Leer, Magic Coat, Pain Split, Pursuit, Rain Dance, Recover, Snatch, Substitute, Sunny Day, Taunt, Telekinesis, Toxic, Will-O-Wisp

    An utter scoundrel, Washington is easily swayed by the charms of others. Attempting to work his charms on others carries mixed results, but he still puts out a solid effort in battle... Presuming that the foe hasn't wiled him with its charms.
    [a]Zoroark[/a]
    Nivea (Zoroark ♀) (open)

    [​IMG]
    Zoroark ♀ - Nivea
    Nature: Hasty (Spe +16, Accuracy +16%, Def: -1)
    Type: Dark
    Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


    Abilities:
    Illusion - (Innate) Whenever you send this Pokemon out it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

    Stats:

    HP: 90
    Atk: Rank 4
    Def: Rank 1 (-)
    SpA: Rank 5
    SpD: Rank 2
    Spe: 121 (+)

    Height Class: 3
    Weight Class: 4
    BRT: 19

    EC: 6 / 6
    MC: 0

    29 moves known. Moves are sorted by type and then alphabetized.

    Physical Moves - Bounce, Counter, Faint Attack, Fury Swipes, Low Sweep, Payback, Punishment, Pursuit, Scratch, U-Turn
    Special Moves - Dark Pulse, Extrasensory, Grass Knot, Flamethrower, Focus Blast
    Status Moves - Agility, Double Team, Fake Tears, Leer, Nasty Plot, Rain Dance, Roar, Scary Face, Snatch, Substitute, Sunny Day, Taunt, Torment, Toxic

    Lacking in self-confidence but overflowing with guile, Nivea spends little time in her proper guise. She dislikes attention, having grown used to going without it, and often uses her illusionary skills to mask her presence for avoid unnecessary contact.
    [a]Hydreigon[/a]
    Bolas (Hydreigon ♂) (open)

    [​IMG]
    Hydreigon ♂ - Bolas
    Nature: Naughty (Atk: +1, SpD: -1)
    Type: Dark / Dragon
    Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Dragon Type - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities:
    Levitate - (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:

    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 2 (-)
    Spe: 98

    Height Class: 4
    Weight Class: 5
    BRT: 22

    EC: 9 / 9
    MC: 0

    39 moves known. Moves are sorted by type and then alphabetized.

    Physical Moves - Acrobatics, Bite, Crunch, Double Hit, Dragon Tail, Earthquake, Fly, Head Smash, Headbutt, Outrage, Rock Slide, Stone Edge, Superpower, Tackle, U-turn Zen Headbutt
    Special Moves - Dark Pulse, Dragon Pulse, Dragon Rage, Dragonbreath, Earth Power, Fire Blast, Flamethrower, Focus Blast, Heat Wave, Signal Beam, Surf, Tri Attack
    Status Moves - Double Team, Focus Energy, Protect, Reflect, Roar, Roost, Substitute, Taunt, Tailwind, Thunder Wave, Torment

    Brazen and difficult to deal with, Bolas strives for attention. He likes things flashy, bold, and noticable; and he relishes attention of any sort. He very often acts without thinking, preferring offense over defense, but he isn't a fool - he knows (however much it may irk him) that there are things out there that you simply can't bull rush. For everything else, though...
    [a]Voodoom[/a]
    Tee Hee (Voodoom ♂) (open)

    [​IMG]
    Voodoom ♂ - Tee Hee
    Nature: Naïve (Spe +17, Accuracy +19%, SpD: -1)
    Type: Fighting / Dark
    Fighting Type - Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Volt Absorb - (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.
    Lightningrod - (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
    (DW) Motor Drive - (Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2 (-)
    Spe: 127 (+)

    Height Class: 4
    Weight Class: 4
    BRT: 20

    EC: 6 / 6
    MC: 0
    DC: 5 / 5

    32 moves known. Moves are sorted by type and then alphabetized.

    Physical Moves - Astonish, Beat Up, Close Combat, Drain Punch, Focus Punch, Ice Punch, Low Sweep, Night Slash, Pin Missile, Pursuit, Revenge, Wrap
    Special Moves - Aura Sphere, Dark Pulse, Focus Blast, Hidden Power [Grass, 7], Psychic
    Status Moves - Acupressure, Charge, Copycat, Endure, Follow Me, Grudge, Magic Coat, Mimic, Pain Split, Perish Song, Snatch, Spite, Substitute, Taunt, Thunder Wave

    Built of cloth, stuffing, and rage, Tee Hee finds enjoyment in battle. Toying with foes if he's ahead, or growing frustrated if he's behind, is his norm. He's quick to hold a grudge against troublesome foes, but just as quick to be distracted by a new challenge.



    Challenger Rickheg


    Ragnorok the Stratagem (open)
    [​IMG]
    Type: Rock
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
    Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Stats:
    HP: 100
    Atk: Rank 1(-)
    Def: Rank 3
    SpA: Rank 6(+)
    SpD: Rank 3
    Spe: 130
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 21

    EC: 9/9
    MC: 1
    DC: 5/5

    Attacks:
    Level Up:

    Weather Ball
    Magnet Rise
    Tackle
    Defense Curl
    Rollout
    Rock Blast
    Disable
    Acupressure
    Mud Shot
    Power Gem
    AncientPower
    Earth Power
    Paleo Wave

    Tutor:
    Giga Drain
    Heat Wave
    Mud-Slap
    Vacuum Wave
    Ominous Wind
    Stealth Rock
    Sleep Talk
    Snore

    TM:
    Energy Ball
    Volt Switch
    Double Team
    Hidden Power Ice (6)
    Flamethrower
    Shadow Ball
    Protect
    Endure
    Rock Polish
    Explosion
    Rest
    Randy Savage the Machamp (open)
    [​IMG]
    Machamp (Randy Savage) M
    Nature: Adamant (Adds 1 to Attack; Subtracts 1 from Special Attack)

    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

    Steadfast: (DW) (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

    Stats:
    HP: 100
    Atk: Rank 6(+)
    Def: Rank 3
    SpA: Rank 2(-)
    SpD: Rank 3
    Spe: 55
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Wide Guard
    Low Kick
    Leer
    Focus Energy
    Karate Chop
    Foresight
    Low Sweep
    Seismic Toss
    Revenge
    Vital Throw
    Dynamic Punch
    Cross Chop

    Bullet Punch
    Ice Punch
    Thunder Punch

    Fire Punch

    Endure
    Protect
    Earthquake
    Brick Break
    Rock Slide
    Smack Down
    Stone Edge
    Mystic the Gallade (open)
    [​IMG]
    Gallade (Mystic) M
    Nature: Jolly (Adds 15% to Speed, +9.73% accuracy, Subtracts 1 from Special Attack)

    Type: Psychic/Fighting
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
    Justified: (DW) (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 2(-)
    SpD: Rank 4
    Spe: 92(+)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Level Up:
    Growl
    Confusion
    Teleport
    Lucky Chant
    Magical Leaf
    Heal Pulse
    Calm Mind
    Leaf Blade
    Night Slash
    Fury Cutter
    Slash
    Close Combat
    Protect
    Psycho Cut

    Egg:
    Confuse Ray
    Encore
    Will-O-Wisp
    Disable

    Tutor:
    Drain Punch
    Ice Punch
    Fire Punch
    ThunderPunch
    Pain Split
    Magic Coat
    Heal Bell
    Zen Headbutt
    Dual Chop

    TM:
    Work Up
    Psychic
    Thunderbolt
    Hidden Power Ground (7)
    Toxic
    Thunder Wave
    Taunt
    Earthquake
    Brick Break
    Focus Blast
    Grass Knot
    Stone Edge
    Shaodw Ball
    Focus Punch
    Light Screen
    Reflect
    Substitute
    Rock Slide
    Bulldoze
    Torment
    X-Scissor



    1. Lou sends out, attaching item.

    2. Rickheg sends out, attaching item, and gives orders
    3. Lou orders.
  2. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,618
    [​IMG]

    "Greetings, friend and traveler. I see you've come along my latest showpiece. It isn't much, not yet, but I have grand plans for it in the near future.

    Step up on to this stage with me, if you will. I'd like to you address our audience-they've come here to witness a very moving and heartfelt performance. Can you promise them such a thing, or are you unsure? My, I do hope you can. I've found that I don't at all enjoy a dull fight."

    [​IMG]
    "My lead will be Washington. I assure you, he and I have a plan prepared for each of your possible leads.

    Shall we?"

    Lead: Washington @ Everstone
  3. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,536
    Aww, I typed out this big Roleplaying entrance, but then I accidentally refreshed the page, and lost it all. I'm sending out Ragnorok, my Stratagem!

    [​IMG]@Life Orb

    Stealth Rock+AncientPower > Paleo Wave > Paleo Wave

    IF Fake Out, push actions back
    IF Metal Burst AND you are not Taunted, use Double Team (1 Clone) and push actions back
    IF Metal Burst AND you are Taunted, use Tackle and push actions back
  4. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,618
    [​IMG]

    "A calculated risk here and there does not a weak battler make. There are times, however, when the path most taken is such for a reason. Washington! Replay his damage investment!"

    Washington - Brick Break | Focus Punch | Brick Break

    A switch has been secretly ordered.
  5. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,452
    Leader Louis Cyphre looks down from the stage as Rickheg carefully threads his way through the aisles. With a snap of his fingers, a dusty light turns out, focusing on a small, fanged figure - Washington the Sableye. Gripping his other Pokeballs tightly, Rickheg releases Ragnorok the Stratagem to begin this gym match.

    Washington sniggers before leaping out of the spotlight, chopping the levitating rock-type with enough force to Break a Brick. Though the crowd is showered with bits of rock, they still gasp as Rognorok unleashes mighty Relic Stones, sending some of his floating orbs to batter Washington and then mysteriously hover around the stage!

    Washington glares left and right at the pointed stones before winding up a rock-shattering punch. Rognorok rests quickly on the wooden floorboards, completely unaware of the attack its foe is preparing! Rognorok only barely rotates its head before being smashed with a Focus Punch, and Washington giggles hysterically as he returns to his spotlight.

    Rognorok is not fazed, however, and looks straight at the Sableye, completely still. As Washington returns the stare, he is unable to notice some of the stones flying towards from behind, and is struck by a Paleo Wave. Suprised, Washington still keeps with the momentum and rushes towards Rognorok, using Brick Break again. At the momentary pause in action, the few lights in the theater black out.

    With only a short pause, a different light turns on - this time revealing another of the gym leader's team, a huge three-headed dragon. Stratagem is now facing down Bolas the Hydreigon!

    Field Effects
    Stealth Rock (Lou)

    Leader Louis Cyphre
    Bench (open)

    [​IMG]
    Washington @ Everstone
    HP:
    52
    EN: 78
    Stats: 6 / 5 / 3 / 3 / 43
    Status: None

    [​IMG]
    Bolas @ Mental Herb
    HP:
    88
    EN: 100
    Stats: 5 / 3 / 5 / 2 / 98
    Status: None

    Rickheg
    Bench (open)


    [​IMG]
    Rognorok @ Life Orb
    HP:
    31
    EN: 69
    Stats: 1 / 3 / 6 / 3 / 130
    Status: None
    Calculations (open)

    Sable=Brick Break (6 EN) [18 Damage]
    Strata=PowerStones (25 EN) [19 Damage] [2 HP Recoil]

    Sable=Focus Paunch (10 EN) [29 Damage]
    Strata=Squat

    Strata=Paleo Wave (6 EN) [19 Damage] [2 HP Recoil]
    Sable=Brick Break (6 EN) [18 Damage]
  6. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,618
    [​IMG]
    "Bolas, demonstrate your power and brush this pile of rubble aside. I have an urge to initiate the main act.

    Bolas - Surf | Superpower | Surf
    Upon Ragnarok's Explosion, Roost.
    If Ragnarok has 1 HP, Reflect, then Tailwind, then Chill respectively.

    A switch has been secretly ordered.
  7. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,536
    You've done admirably, my friend. You may have even won us this match! However, all we can do for now is hurt our foe as much as we can until you have nothing left in you.

    Hidden Power > Hidden Power > Hidden Power
  8. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,618
  9. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,536
    Le bump...

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