1. Welcome to Smogon! Check out the Smogon Starters Hangout for everything you need to know about starting out in the community. Don't forget to introduce yourself in the Introduction and Hangout Thread, too!
  2. Welcome to Smogon Forums! Please take a minute to read the rules.

Gym Leader Zarator vs Challenger Engineer Pikachu! Halloween again!

Discussion in 'ASB' started by Leethoof, Nov 3, 2012.

  1. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,452
    Engineer Pikachu approaches the abandoned graveyard with a sense of foreboding - not only because the arena is suitably creepy, as can be expected from the ghost-type gym, but more because he is the first challenger of what is sure to be a tough gym!

    Arena (open)

    Arena: The Forlorn Graveyard
    Restrictions:No external water source.

    People have stopped burying people in this abandoned graveyard for centuries, but there is still an eerie aura all over the place. The grass looks more grey than green (despite this not affecting Grass-type moves at all), and most Pokemon and people avoid the place instinctively. Some trainers however still visit this place to strengthen the link with their Pokemon, especially Ghost-type ones.

    The odd aura of this graveyard has several effects in battle:

    • Focus Blast has 100% accuracy, and the base power of Aura Sphere and Hidden Power is raised by (2). It is very easy to focus oneself's soul in this place.
    • Will-O-Wisp and Inferno have 100% accuracy. There are always wisps floating around to provide decent enough fodder for these wicked spells
    • Draining attacking moves have their base energy cost reduced by (2). Life energies are easier to drain and consume in this place.


    Gym Leader Zarator
    Cyric the Gengar @ Expert Belt (open)

    [​IMG]
    Gengar* (Cyric) (M)
    Nature: Timid (Attack reduced by *; Speed raised by 15%, accuracy boost).
    Type: Ghost/Poison
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Stats:

    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 5
    SpD: Rank 3
    Spe: 127
    Size Class: 3
    Weight Class: 3
    Accuracy boost: 19%
    Base Rank total: 19

    EC: N/A
    MC: 0
    DC: N/A

    Ability:
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Attacks (80/105 moves):

    Astonish
    Attract
    Bide
    Body Slam
    Brick Break
    Clear Smog
    Confuse Ray(*)
    Counter
    Curse(*)
    Dark Pulse
    Destiny Bond
    Disable
    Double Team
    Double-edge
    Drain Punch
    Dream Eater
    Dynamicpunch
    Endure
    Energy Ball(*)
    Explosion
    Fire Punch
    Focus Blast
    Focus Punch
    Foul Play
    Frustration
    Giga Drain
    Grudge
    Haze(*)
    Hex
    Hidden Power [Fire, 7 BP]
    Hyper Beam
    Hypnosis(*)
    Ice Punch
    Icy Wind
    Knock Off
    Lick(*)
    Magic Coat
    Mean Look(*)
    Mega Kick
    Mega Punch
    Metronome
    Mimic
    Night Shade(*)
    Nightmare
    Ominous Wind
    Pain Split
    Payback
    Perish Song(*)
    Protect
    Psych Up
    Psychic
    Psywave
    Rain Dance
    Return
    Scary Face(*)
    Seismic Toss
    Shadow Ball(*)
    Shadow Punch
    Skill Swap
    Sleep Talk
    Sludge Bomb
    Sludge Wave
    Smog
    Snatch
    Spite(*)
    Substitute
    Sucker Punch(*)
    Sunny Day
    Taunt
    Telekinesis
    Thunder
    Thunderbolt(*)
    Thunderpunch
    Torment
    Toxic
    Trick
    Trick Room
    Venoshock
    Will-o-wisp
    Zap Cannon

    Mask the Kitsunoh @ Razor Claw (open)

    [​IMG]
    Kitsunoh* (Mask) (M)
    Nature: Jolly (Special Attack lowered by *; Speed raised by 15%, accuracy boost)
    Type: Steel/Ghost
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.


    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 127 (+)
    Size Class: 3
    Weight Class: 4
    Accuracy boost 19%
    Base Rank Total: 19

    EC: N/A
    MC: 6
    DC: 5/5

    Abilities:
    Frisk: (Can be activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
    Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
    Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Attacks (65/95 moves):

    Attract
    Copycat
    Curse(*)
    Dig(*)
    Double Team
    Earthquake
    Embargo
    Endeavor
    Faint Attack(*)
    Fake Out
    Featherdance(*)
    Flail
    Foul Play
    Fury Cutter
    Giga Impact
    Headbutt
    Hex
    Hone Claws
    Ice Punch
    Icy Wind
    Imprison
    Iron Defense(*)
    Iron Head
    Iron Tail
    Knock Off
    Leer(*)
    Lick(*)
    Low Kick
    Magic Coat
    Memento
    Metal Burst
    Metal Claw
    Metal Sound
    Meteor Mash(*)
    Odor Sleuth(*)
    Pain Split
    Perish Song
    Protect
    Psych Up
    Psycho Shift(*)
    Rain Dance
    Revenge
    Roar
    Rock Slide(*)
    Safeguard
    Scratch(*)
    Shadow Claw
    Shadow Sneak(*)
    Shadowstrike
    Snatch
    Spite
    Substitute
    Sunny Day
    Superpower
    Tackle (*)
    Tail Whip
    Taunt
    Thief
    Thunderpunch
    Torment
    Toxic
    Trick
    U-turn
    Will-O-Wisp(*)
    Yawn

    Ibrandul the Sableye @ Expert Belt (open)

    [​IMG]
    Sableye (Ibrandul) (M)
    Nature: Sassy (Special Defense raised by *; Speed lowered by 15%, Evasion reduced by a flat 10%)
    Type: Dark/Ghost
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Stats:

    HP 90
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 4 (+)
    Spe: 43 (-)
    Size Class: 1
    Weight Class: 2
    Evasion reduced by a
    Base Rank total: 16

    EC: N/A
    MC: 0
    DC: 5/5

    Abilities:
    Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Stall: (Innate) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail.
    Prankster (Dream World): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Attacks (84/104 moves):

    Aerial Ace
    Astonish
    Attract
    Body Slam
    Brick Break
    Calm Mind
    Captivate
    Confuse Ray
    Counter
    Dark Pulse
    Detect
    Dig
    Double-edge
    Double Team
    Dream Eater
    Dynamicpunch
    Embargo
    Endure
    Facade
    Faint Attack
    Fake Out
    Feint
    Fire Punch
    Flash
    Flatter
    Fling
    Focus Punch
    Foresight
    Foul Play
    Fury Swipes
    Gravity
    Hidden Power (Fighting, 7 BP)
    Hone Claws
    Ice Punch
    Icy Wind
    Incinerate
    Knock Off
    Leer
    Low Kick
    Low Sweep
    Mean Look
    Metal Burst
    Mimic
    Moonlight
    Mud-slap
    Nasty Plot
    Night Shade
    Ominous Wind
    Pain Split
    Payback
    Poison Jab
    Power Gem
    Protect
    Psych Up
    Psychic
    Punishment
    Rain Dance
    Recover
    Rock Tomb
    Role Play
    Scratch
    Seismic Toss
    Shadow Ball
    Shadow Claw
    Shadow Sneak
    Shock Wave
    Signal Beam
    Sleep Talk
    Snarl
    Snatch
    Substitute
    Sucker Punch
    Sunny Day
    Swagger
    Taunt
    Telekinesis
    Thief
    Thunderpunch
    Torment
    Toxic
    Trick
    Water Pulse
    Will-o-wisp
    Zen Headbutt

    Auril the Froslass @ Dawn Stone (open)

    [​IMG]
    Froslass (Auril) (F)
    Nature: Mild (Defense reduced by *; Sp. Attack raised by *)
    Type: Ice
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 2 (-)
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 110
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Snow Cloak:
    (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
    Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Attacks (62/77 moves):

    Astonish
    Avalanche
    Bide
    Bite
    Blizzard
    Block
    Body Slam
    Confuse Ray
    Crunch
    Destiny Bond
    Disable
    Double Team
    Double-edge
    Dream Eater
    Embargo
    Endure
    Facade
    Fake Tears
    Flash
    Fling
    Frost Breath
    Giga Impact
    Hail
    Headbutt
    Hex
    Hidden Power (Fire, 7 BP)
    Hyper Beam
    Ice Beam
    Ice Fang
    Ice Punch
    Ice Shard
    Icy Wind
    Leer
    Light Screen
    Mimic
    Ominous Wind
    Pain Split
    Payback
    Powder Snow
    Protect
    Psychic
    Rain Dance
    Safeguard
    Shadow Ball
    Signal Beam
    Sing
    Sleep Talk
    Snatch
    Spikes
    Substitute
    Sucker Punch
    Taunt
    Telekinesis
    Thunder
    Thunder Wave
    Thunderbolt
    Torment
    Toxic
    Trick
    Wake-Up Slap
    Water Pulse
    Weather Ball

    Shar the Chandelure @ Dusk Stone (open)

    [​IMG]

    Chandelure (Shar) (F)
    Nature: Timid (Attack reduced by *; Speed raised by 15%, accuracy boost).
    Type: Ghost/Fire
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Stats:
    HP 90
    Atk Rank 1 (-)
    Def Rank 3
    SpA Rank 6
    SpD Rank 3
    Spe 92 (+)
    Size Class: 2
    Weight Class: 3
    Accuracy boost: 10%
    Base Rank Total: 19

    EC: N/A
    MC: 1
    DC: 5/5

    Abilities:
    Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
    Shadow Tag (Dream World): (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

    Attacks (50/62 moves):

    Acid
    Acid Armor
    Astonish
    Attract
    Calm Mind
    Captivate
    Clear Smog
    Confuse Ray
    Curse
    Double Team
    Embargo
    Ember
    Endure
    Energy Ball
    Fire Blast
    Fire Spin
    Flame Charge
    Flame Burst
    Flamethrower
    Flash
    Frustration
    Haze
    Heat Wave
    Hex
    Hidden Power (Fighting, 7 BP)
    Hyper Beam
    Imprison
    Incinerate
    Inferno
    Memento
    Minimize
    Night Shade
    Overheat
    Pain Split
    Protect
    Psych Up
    Psychic
    Return
    Safeguard
    Shadow Ball
    Smog
    Solarbeam
    Sunny Day
    Substitute
    Taunt
    Telekinesis
    Thief
    Toxic
    Trick Room
    Will-o-wisp

    Beshaba the Mismagius @ Dusk Stone (open)

    [​IMG]
    Mismagius (Beshaba) (F)
    Nature: Timid (Attack reduced by *; Speed raised by 15%, accuracy boost).
    Type: Ghost
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 4
    Spe: 121
    Size Class: 2
    Weight Class: 1
    Accuracy boost: 17%
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: N/A

    Ability:
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Attacks (63/88 moves):

    Aerial Ace
    Astonish
    Charge Beam
    Confuse Ray
    Dark Pulse
    Destiny Bond
    Dream Eater
    Embargo
    Endure
    Energy Ball
    Flash
    Foul Play
    Growl
    Heal Bell
    Hex
    Hidden Power (Fighting, 7 BP)
    Hyper Beam
    Hyper Voice
    Hypnosis
    Icy Wind
    Imprison
    Inferno
    Lucky Chant
    Magic Coat
    Magic Room
    Magical Leaf
    Mean Look
    Nasty Plot
    Ominous Wind
    Pain Split
    Perish Song
    Power Gem
    Protect
    Psybeam
    Psychic
    Psywave
    Rain Dance
    Shadow Ball
    Shadow Sneak
    Shock Wave
    Skill Swap
    Sleep Talk
    Snatch
    Snore
    Spite
    Substitute
    Sucker Punch
    Sunny Day
    Swagger
    Taunt
    Telekinesis
    Thief
    Thunder
    Thunder Wave
    Thunderbolt
    Torment
    Toxic
    Trick
    Trick Room
    Uproar
    Will-O-Wisp
    Wonder Room
    Zap Cannon


    Challenger Engineer Pikachu

    Youma the Gengar (open)

    [​IMG]
    Gengar* (Youma) (M)
    NATR: Hasty (+15% Speed, +19% [18.54%] Acc, Defense decreased by *)

    Type: Ghost / Poison
    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    ABILITIES
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    STATS: 60 / 65 / 60 / 130 / 75 / 110

    HP: 90
    Atk: *** (3)
    Def-: * (1)
    SpA: ***** (5)
    SpD: *** (3)
    Spe+: 127 (110 * 1.15)

    SC: 3
    WC: 3
    BRT: 19

    EC: 9 / 9
    MC: 3
    DC: Not Applicable.

    ATTACKS [81]:
    Confuse Ray
    Curse
    Dark Pulse
    Destiny Bond
    Dream Eater
    Hex
    Hypnosis
    Lick
    Mean Look
    Night Shade
    Nightmare
    Payback
    Shadow Ball
    Shadow Punch
    Spite
    Sucker Punch

    Astonish
    Clear Smog
    Disable (#)
    Explosion (#)
    Fire Punch
    Grudge
    Haze
    Ice Punch (#)
    Perish Song
    Psywave
    Scary Face
    ThunderPunch

    Body Slam
    Counter
    DynamicPunch
    Endure
    Focus Punch
    Knock Off
    Icy Wind
    Metronome
    Pain Split
    Role Play
    Seismic Toss
    Spite
    Snore
    Trick
    Uproar

    Attract
    Brick Break
    Double Team
    Energy Ball
    Facade
    Focus Blast
    Frustration
    Hidden Power [Ground 7]
    Hyper Beam
    Poison Jab
    Protect
    Psych Up
    Psychic
    Rain Dance
    Rest
    Return
    Rock Smash
    Sludge Bomb (#)
    Substitute
    Swagger
    Taunt
    Telekinesis
    Thief
    Thunder
    Thunderbolt (#)
    Torment
    Toxic
    Trick Room
    Venom Shock
    Will-O-Wisp (#)

    Bide
    Giga Drain
    Headbutt
    Mega Drain
    Skill Swap
    Sleep Talk
    Snatch
    Zap Cannon
    Kujira the Colossoil (open)

    [​IMG]
    Colossoil (Kujira) (F)
    NATR: Hasty (+15% Spe, +14% [13.91%] Acc, Defense decreased by *)

    Type: Dark / Ground
    Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    ABILITIES
    Rebound: (Can Be Activated) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Pressure (Unlocked): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    STATS: 133 / 122 / 72 / 71 / 72 / 95

    HP: 120
    Atk: ***** (5)
    Def-: ** (2)
    SpA: *** (3)
    SpD: *** (3)
    Spe+: 110 (95 * 1.15)

    SC: 5
    WC: 10
    BRT: 22

    EC: 6 / 6
    MC: 0
    DC: 5 / 5

    ATTACKS [72]:
    Bite
    Body Slam
    Bounce
    BubbleBeam
    Crunch
    Dark Pulse
    Dig
    Drill Run
    Horn Attack
    Horn Drill
    Leer
    Magnitude
    Megahorn
    Mud Bomb
    Mud Shot
    Muddy Water
    Peck
    Pursuit
    Rapid Spin
    Spit Up
    Stockpile
    Swallow
    Tackle

    Dive
    Encore (#)
    Fake Out (#)
    Fire Fang
    Fissure
    Flail
    Sand Tomb
    Sucker Punch
    Thunder Fang
    Water Spout (#)

    Aqua Tail
    Foul Play
    Iron Tail
    Snatch
    Superpower

    Attract
    Brick Break
    Bulldoze
    Double Team
    Dragon Tail
    Earthquake (#)
    Payback
    Poison Jab
    Protect
    Quash
    Rain Dance
    Rest
    Retaliate
    Roar
    Rock Slide
    Rock Tomb
    Sandstorm
    Sludge Bomb
    Sludge Wave
    Smack Down
    Snarl
    Stone Edge
    Substitute
    Sunny Day
    Taunt (#)
    Toxic
    U-turn

    Endure
    Sleep Talk
    Tenma the Sableye (open)

    [​IMG]
    Sableye (Tenma) (F)
    NATR: Brave (Attack increased by *, -15% Speed, -10% Evasion)

    Type: Dark / Ghost
    Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    ABILITIES
    Keen Eye:
    (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Stall: (Innate) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail.
    Prankster (Unlocked): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    STATS: 50 / 75 / 75 / 65 / 65 / 50

    HP: 90
    Atk+: **** (4)
    Def: *** (3)
    SpA: *** (3)
    SpD: *** (3)
    Spe-: 43 (50 / 1.15)

    SC: 1
    WC: 2
    BRT: 16

    EC: Not Applicable.
    MC: 0
    DC: 5 / 5

    ATTACKS [70]:
    Astonish
    Confuse Ray
    Detect
    Faint Attack
    Fake Out
    Foresight
    Foul Play
    Fury Swipes
    Knock Off
    Leer
    Mean Look
    Night Shade
    Power Gem
    Punishment
    Scratch
    Shadow Ball
    Shadow Claw
    Shadow Sneak
    Zen Headbutt

    Feint (#)
    Metal Burst (#)
    Recover
    Sucker Punch (#)

    Counter
    Dark Pulse
    Endure
    Fire Punch
    Foul Play
    Gravity
    Ice Punch
    Icy Wind
    Low Kick
    Magic Coat
    Pain Split
    Signal Beam
    Spite
    ThunderPunch
    Wonder Room

    Aerial Ace
    Attract
    Brick Break
    Dig
    Double Team
    Dream Eater
    Embargo
    Flash
    Frustration
    Hone Claws
    Incinerate
    Low Sweep
    Payback
    Poison Jab
    Protect
    Psychic
    Rain Dance
    Rest
    Rock Tomb
    Snarl
    Substitute
    Sunny Day
    Taunt (#)
    Telekinesis
    Thief
    Torment (#)
    Toxic (#)
    Will-O-Wisp

    Focus Punch
    Sleep Talk
    Snatch
    Water Pulse


    To determine who will begin this spooky clash, we will play flip the Bastiodon! [Heads=Zarator,Tails=Engineer Pikachu]
    [​IMG]
    Zarator will begin!

    1. Zarator sends out his first Pokemon
    2. Engineer Pikachu sends out his first Pokemon (and equips item)
    3. Zarator orders
    4. I ref
  2. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
    is a Community Contributoris a Contributor Alumnus

    Joined:
    Mar 12, 2008
    Messages:
    4,977
    [​IMG] This will be an interesting story, but... how to begin the first chapter? Let's try to start sharp!

    [​IMG] [​IMG]

    Gym Leader Shauntal sends out Mask (Kitsunoh M)!
    Mask has Limber!
  3. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    [​IMG]
    We're not going to come out of this round in a pretty position, are we? We may as well mitigate the inevitable disadvantage...
    [​IMG][​IMG]
    Tenma (F) @ Everstone
    ABIL: Prankster

    Damage we can certainly take to some extent, but tricks are perhaps more difficult to circumnavigate...

    Taunt - Will-O-Wisp - Fire Punch

    IF (Protect is used on A1) THEN (Use Shadow Claw - Taunt - Fire Punch instead)
    IF (Magic Coat is used) AND (Mask is not Taunted) THEN (Use Fire Punch and push actions back)
  4. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
    is a Community Contributoris a Contributor Alumnus

    Joined:
    Mar 12, 2008
    Messages:
    4,977
    [​IMG] Yes! I may have found the right incipit for the chapter.

    Protect - Knock Off - U-turn
  5. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,452
    Engineer Pikachu walks carefully up the stone path, adjusting his glasses as a chill wind pushes them slightly off-kilter. The graveyard seems completely empty; he looks worriedly for the gym leader, but finds nothing. Swallowing fearfully, he continues along the path.

    Finally, Engineer reaches what appears to be the center of the graveyard, and he notices an flickering glow behind a dying tree. Moving towards it to inspect it, Gym Leader Shauntal rises up from behind the tree, approaching Engineer, and her Chandelure follows. After some minor pleasantries, Engineer backs up to the other of the edge of the uncleanly-marked arena, and Shauntal sets down her book.

    Wordlessly, with a dramatic flourish of her pen, she sets something in motion. A quiet hiss rises from the distance, and Engineer glances around, searching for the source. With a glint of steel, Mask the Kitsunoh rushes onto the scene, its lithe body ready to spring.

    Engineer, startled at the Kitsunoh's appearance, fumbles to grab his Pokeball, and sends out Tenma the Sableye to face this foe. A truly epic clash of ghosts! Mask senses incoming trickery, and throws up a shimmering Protective barrier to guard against anything coming from the imp. A good choice, too, as Tenma slashes out with a Shadow Claw, but the Sableye's claws just rebound off of the Protect.

    Tenma now knows that Kitsunoh is completely vulnerable to her tricks, and begins dancing around mockingly, Taunting Mask with a wide grin. Mask's emotionless face stares out at the strange display for a short while, before suddenly rushing forward and Knocking Off Tenma's precious Everstone, making the Sableye significantly weaker. Tenma scowls and chatters angrily at Engineer, but her rage is cut short.

    Mask continues to keep the offensive momentum, dashing towards Tenma, striking her, and backing away quickly in a U-Turn attack. He could not escape fast enough, though, as Tenma managed to snag a piece of ghostly fur and singe it with a Fire Punch. The Kitsunoh turns his head back before bounding off into the graveyard, out of sight. Shauntal eagerly scribbles something down in her notebook, presumably recounting the battle so far as poetically as possible.

    Gym Leader Zarator
    Bench (open)


    [​IMG]
    Mask @ Razor Claw
    HP:
    86
    EN: 80
    Stats: 4 / 3 / 1 / 3 / 127
    Status: U-Turn effect (Must switch out)

    Engineer Pikachu
    Bench (open)


    [​IMG]
    Tenma @ Nothing
    HP:
    78
    EN: 81
    Stats: 4 / 3 / 3 / 3 / 43
    Status: None

    Calculations (open)

    Kit=Protect (7 + 5 EN)
    Sable=Shadow Claw (4 EN) [14 -> 0 Damage]

    Sable=Taunt (9 EN)
    Kit=Knock Off (3 EN) [3 Damage]

    Kit=U-Turn (5 EN) [9 Damage]
    Sable=Fire Punch (6 EN) [14 Damage]
  6. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
    is a Community Contributoris a Contributor Alumnus

    Joined:
    Mar 12, 2008
    Messages:
    4,977
    [​IMG] This chapter is coming out nicely! Now I would need something like... a plot twist!
  7. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
    is a Community Contributoris a Contributor Alumnus

    Joined:
    Mar 12, 2008
    Messages:
    4,977
    [​IMG] [​IMG]

    Gym Leader Shauntal sends out Shar (Chandelure F)!
    Shar has Shadow Tag!

    Inferno - Hex - Fire Blast
    If Sableye uses a Protective action on A1, replace your respective action with Sunny Day and push your actions back.
  8. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    [​IMG]
    Could be worse... Tenma, why don't you take that Dusk Stone...?

    Double Team [4] - Thief - Payback
  9. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,452
    As Kitsunoh dashes off into the darkness, an eerie flickering glow appears behind the tree - perhaps this light is what Shauntal was writing by. As the light rounds the dying oak, it reveals itself to be Shar the Chandelure, eager to replace her ally in battle. Shauntal points her pen at the smiling Sableye, and Shar begins to drift into place.

    As Shar floats towards her foe, Tenma snickers and fades into the darkness temporarily. When she returns to visibility, an arry of clones appear by her side, all of the Double Team clones with the same mocking expression planted on their face. Shar calmly unleashes a terrible Inferno of blazing power, but the flames just strike a clone.

    Attempting to find the real Sableye, Shar fires off a stream of Hexing energy, but the ghostly energy just dissipates another fake Sableye. With a creepy synchronized giggle, the three remaining Tenmas rush in to the Chandelure and Thieve her of her precious Dusk Stone, and the shimmering illusion of the clones copies the stone as well!

    Shar's strange aura of calm begins to crack as she haphazardly fires off a powerful Fire Blast, reducing the number of Sableyes too only two. However, both of these rush in for a dastardly Payback attack, furious that the Chandelure got to attack first! Shauntal frowns at the outcome of this round, but simply flips the page in her notebook and continues writing.

    Bench (open)

    [​IMG]
    Mask @ Razor Claw
    HP:
    86
    EN: 80
    Stats: 4 / 3 / 1 / 3 / 127
    Status: None

    [​IMG]
    Shar @ Nothing
    HP:
    51
    EN: 81
    Stats: 1 / 3 / 6 / 3 / 92
    Status: None

    Engineer Pikachu
    Bench (open)


    [​IMG]
    Tenma @ Dusk Stone
    HP:
    78
    EN: 56
    Stats: 4 / 3 / 3 / 3 / 43
    Status: 1 Double Team Clone

    Calculations (open)

    Sable=Double Team (16 EN)
    Chand=Inferno (6 EN) [Clone Hit]

    Chand=Hex (6 EN) [Clone Hit]
    Sable=Thief (3 EN) [13 Damage]

    Chand=Fire Blast (7 EN) [Clone Hit]
    Sable=Payback (6 EN) [26 Damage] [Crit]
  10. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    [​IMG]
    Just as planned. Now, to keep this spectre on its toes...

    Taunt - Payback - Payback
    IF (Protective / Evasive Action is used on your Taunt) THEN (chill and push actions back)
    IF (Fire-Type Combo is used) THEN (Use Dig - Payback - Faint Attack starting from the action the combo was used)

    edit: the probability of hitting the real pokemon with clones up isn't affected by accuracy/evasion boosts/drops, but yeah it should've done 26 which means the chandelier at 51
  11. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
    is a Community Contributoris a Contributor Alumnus

    Joined:
    Mar 12, 2008
    Messages:
    4,977
    Payback should've done 26 damage, not 29. (10+3+1.5+3)*1.5 = 26

    EDIT: Also, seriously, have you taken into account that I had a flat +20% accuracy to all my attacks (10 from Chandelure's nature and 10 from Sableye's nature)? I could understand the first two misses, but how could Fire Blast not hit even a clone? Please, start showing rolls Leethoof <.<
  12. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,452
    I fixed the miscalculation (apparently, signature items are signature), and Fire Blast did hit a clone. Four from the start, and then -1 for Inferno, Hex, and Fire Blast, leaving one remaining clone. I will show rolls and specify this more clearly in the future.

    You may now order, unless I screwed anything else up.
  13. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
    is a Community Contributoris a Contributor Alumnus

    Joined:
    Mar 12, 2008
    Messages:
    4,977
    [​IMG] A moment of suspence...

    Heat Wave - Inferno - Fire Blast
  14. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,452
    Shauntal twirls around slightly as she gives commands to her Chandelure. Turning back to her novel-in-progress and seemingly ignoring the battle, she reveals a slight smile as Shar obliterates both of the gibbering Sableye with a gusty Heat Wave, sending dead leaves fluttering up into the air, only to turn to ashes from the Chandelure's mastery of fire. Tenma is disappointed, but still Taunts her foe about all of the previous misses.

    Shar continues the blazing assault by launching another hellish Inferno of pure spirit-bred hate at Tenma, scarring and burning the Sableye. Though weakened by the smoldering flames, Tenma does manage to strike back with a Payback.

    Tenma tries to take cover from the unending fiery behind a short gravestone, but this rock is shattered by the sheer force of Shar's next rage-fuelled Fire Blast, striking the little gremlin as well. Tenma, now just as angry as her foe, rushes up and attacks with dark fervor, giving Payback for the flames.

    Gym Leader Zarator

    Bench (open)

    [​IMG]
    Mask @ Razor Claw
    HP:
    86
    EN: 80
    Stats: 4 / 3 / 1 / 3 / 127
    Status: None

    [​IMG]
    Shar @ Nothing
    HP:
    17
    EN: 62
    Stats: 1 / 3 / 6 / 3 / 92
    Status: Taunted (3A)

    Engineer Pikachu
    Bench (open)


    [​IMG]
    Tenma @ Dusk Stone
    HP:
    34
    EN: 31
    Stats: 4 / 3 / 3 / 3 / 43
    Status: Burned

    Calculations (open)

    Rolls
    kupo: 43 (5d16=3, 12, 5, 13, 10) = No Crits

    Sable=Taunt (9 EN)
    Chand=Heat Wave (6 EN) [7.5 + 3 + 4 = 15 Damage]

    Chand=Inferno (6 EN) [10 + 3 + 4 = 17 Damage]
    Sable=Payback (6 EN) [(10 + 3 - 3 + 1.5)1.5 = 17 Damage]
    -2 HP Burn

    Chand=Fire Blast (7 EN) [12 + 3 + 4 = 19 Damage]
    Sable=Payback (10 EN) [(10 + 3 - 3 + 1.5)1.5 = 17 Damage]
    -2 HP Burn
  15. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
    is a Community Contributoris a Contributor Alumnus

    Joined:
    Mar 12, 2008
    Messages:
    4,977
    Question: If I start a switch phase, does Shadow Tag prevent Engineer from counterswitching in a similar way to how Shadow Tag prevents double switch in-game?
  16. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
    is a Community Contributoris a Contributor Alumnus

    Joined:
    Mar 12, 2008
    Messages:
    4,977
    [​IMG] It's not yet the moment for the protagonist to fall!

    Gym Leader Shauntal withdrew Shar!
    [​IMG] [​IMG]
    Gym Leader Shauntal sends out Beshaba (Mismagius F)!

    Shadow Ball - Icy Wind - Shadow Ball
    If Sableye uses Taunt, replace your respective action with Magic Coat and push your actions back. Don't play this substitution more than once.
    If Sableye uses Confuse Ray (assuming he's not Taunted, of course), replace your respective action with Magic Coat and push your actions back. Don't play this substitution more than once.
  17. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    [​IMG]
    ...I can't say I expected that.

    Sucker Punch - Payback - GUTBUSTER [Sucker Punch + Sucker Punch]
  18. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,452
    As Leethoof plays the catch-up game, he unfortunately has to sacrifice flavor. Nonetheless, everything happens as expected (barring the Payback crit), with Beshaba the Masmagius finishing Tenma off at the cost of a large chunk of health. Engineer and Zarator then look at Leethoof's RP proposal!

    Gym Leader Zarator

    Bench (open)

    [​IMG]
    Mask @ Razor Claw
    HP:
    86
    EN: 80
    Stats: 4 / 3 / 1 / 3 / 127
    Status: None

    [​IMG]
    Shar @ Nothing
    HP:
    17
    EN: 62
    Stats: 1 / 3 / 6 / 3 / 92
    Status: Taunted (3A)

    [​IMG]
    Beshaba @ Dusk Stone
    HP:
    11
    EN: 85
    Stats: 1 / 2 / 5 / 5 / 121
    Status: None

    Engineer Pikachu
    Bench (open)


    [​IMG]
    Tenma @ Dusk Stone
    HP:
    KO
    EN: KO
    Stats: 4 / 3 / 3 / 3 / 43
    Status: KO

    Calculations (open)

    kuprolls=(6d16=12, 1, 4, 16, 2, 13) Payback Crit
    (1d100=93) No SpDef Drop

    Sable=Sucker Punch (5 EN) [17 Damage]
    Missy=Shadow Ball (5 EN) [16 Damage]
    2 HP Burn

    Missy=Icy Wind (5 EN) [9 Damage]
    Sable=Payback (6 EN) [Crit] [29 Damage]
    2 HP Burn

    Sable=Gutpunch (20 EN) [32 Damage] [EN KO]
    Missy=Shadow Ball (5 EN) [No target :( ]
  19. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    [​IMG]
    Excellent job, Tenma; you've done more than I hoped for.
    [​IMG][​IMG]
    Kujira (F) @ Soft Sand
    ABIL: Guts

    Kujira, go! Take the lead and run!

    Sand Tomb - Sand Tomb - Sand Tomb
    [ONCE] IF (Non-combo Pain Split is used) THEN (Use Encore - Protect - chill from that point instead)
    IF (Non-combo Hypnosis is used) THEN (Use Sleep Talk [Crunch | Foul Play | Payback | Pursuit] instead)
  20. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
    is a Community Contributoris a Contributor Alumnus

    Joined:
    Mar 12, 2008
    Messages:
    4,977
    [​IMG] This chapter is quickly reaching its climax!

    Protect - Torment - Protect
  21. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,452
    Tenma finally fades into the deep mists swirling through them all the way back to her Pokeball. Replacing the fallen dark-type is another one; Engineer Pikachu releases the powerhouse Kujira the Collosoil.

    Facing such a massive and burly (and highly feminine) Pokemon such as Collosoil, Beshiba intelligently creates a Protective barrier from eerie energy pulsing throughout the arena. Kujira takes no notice of the shimmering shield, sending up a whirlwind of dust to strike it.

    Beshiba then furthers the trickery by cleverly Tormenting her opponent's mindless move-spamming, and Kurija is far too angry to do anything but burrow around in fury for a few moments.

    Soon enough, though, Kurija sends out another Sand Tomb, only for it to be stopped by another Protect.

    Gym Leader Zarator

    Bench (open)

    [​IMG]
    Mask @ Razor Claw
    HP:
    86
    EN: 80
    Stats: 4 / 3 / 1 / 3 / 127
    Status: None

    [​IMG]
    Shar @ Nothing
    HP:
    17
    EN: 62
    Stats: 1 / 3 / 6 / 3 / 92
    Status: Taunted (3A)

    [​IMG]
    Beshaba @ Dusk Stone
    HP:
    11
    EN: 53
    Stats: 1 / 2 / 5 / 5 / 121
    Status: Cannot Protect (1A)

    Engineer Pikachu
    Bench (open)


    [​IMG]
    Kurija @ Soft Sand
    HP:
    120
    EN: 94
    Stats: 5 / 2 / 3 / 3 / 110
    Status: Torment (4A)

    Calcs (open)

    Crits= 3 , 4 , 12 [No crits]

    Missy=Protect (7 + 5 EN)
    Soil=Sand Tomb (3 EN) [14 -> 0 Damage]

    Missy=Torment (10 EN)
    Soil=Derp (Derpteen EN) [Derpthousand Damage]

    Missy=Protect (7 + 5 EN)
    Soil=Sand Tomb (3 EN) [14 -> 0 Damage]
  22. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
    is a Community Contributoris a Contributor Alumnus

    Joined:
    Mar 12, 2008
    Messages:
    4,977
    Gonna order tomorrow morning, please bear some patience^^
  23. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
    is a Community Contributoris a Contributor Alumnus

    Joined:
    Mar 12, 2008
    Messages:
    4,977
    [​IMG] The hero gathers his last energies to attempt a last ditch assault... this is going to be a thrill!

    Destiny Bond - Taunt - Heal Bell

    If Colossoil orders Taunt or Encore on any action, replace your respective action with Magic Coat and push your actions back. Play this substitution only once.
  24. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    [​IMG]
    ...you've left yourself wide open!

    Toxic - Peck - Tackle
  25. Frosty

    Frosty =_=
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 25, 2008
    Messages:
    731

    Gym Leader Zarator

    Bench (open)

    [​IMG]
    Mask @ Razor Claw
    HP:
    86
    EN: 80
    Stats: 4 / 3 / 1 / 3 / 127
    Status: None

    [​IMG]
    Shar @ Nothing
    HP:
    17
    EN: 62
    Stats: 1 / 3 / 6 / 3 / 92
    Status: Taunted (3A)

    [​IMG]
    Beshaba @ Dusk Stone
    HP:
    11
    EN: 53
    Stats: 1 / 2 / 5 / 5 / 121
    Status: Cannot Protect (1A)

    Engineer Pikachu
    Bench (open)


    [​IMG]
    Kurija @ Soft Sand
    HP:
    120
    EN: 94
    Stats: 5 / 2 / 3 / 3 / 110
    Status: Torment (4A)​

    Round 6​


    Once upon a time there was this little Ghost with a pretty name. It was called Beshaba.

    Actually that is a weird name, but I don't judge.

    Anyway. After receiving a huge beatdown from the creature with jewelry as eyes, Beshaba now faces a foe with a drill for a nose.

    The ghost had a plan, which was taken from the book of an old evil guy.

    "IF I GO DOWN I AM GOING TO TAKE YOU WITH ME!" said the ghost with an eerie voice, like the one of a Banshee.

    She tied her Destiny to his foe's with a Bond that many friends don't have. If the Narhwal were to defeat her, it would have to pay the price.

    Or not.

    Kujira's nose starts spinning slowly and a weird purple snot-like Toxic substance drips from it. The drill then spins faster and the snot is spread everywhere!

    Even the Ghost with the weird name got poisoned. She probably didn't know she had the life force necessary to even be poisoned. But she did.

    Beshaba then continues her plan, a plan that ultimately will bring her demise. As a ghost she is used to it, but even the worst of all creature fears hell.

    It is not without a tear that the Banshee Taunts Kujira, waiting for the move that will tear her apart.

    And that move comes and Kujira "walks" towards the ghost. Wrath is his eyes is like a flame and Beshaba sees in them her own doom...again.

    But the narwhal isn't stupid, and just Pecks the Ghost. Beshaba survives and manages to get herself together....right before the poison hurts her and with a sharp scream she falls. And Faints. The poison can be seen dripping from her eyes and mouths and it is scary how it managed to spread so fast. A toxic lethal poison indeed.

    The Gym Leader lost his first pokemon. Beshaba just faded away.

    Now with a great disadvantage, (s)he will have to carry on. Somehow.

    data (open)

    Mismagius: Destiny Bond for 14 energy
    -1hp due to poison

    Colossoil: Toxic for 7 energy

    Mismagius lost 1hp due to poison

    Mismagius: Taunt for 10 energy

    Colossoil: Peck: 4+4.5 = 8.5 damage for 3 energy
    Crit: 10 (no)

    Mismagius lost 1hp due to poison

    Mismagius fainted!



    Gym Leader Zarator

    Bench (open)

    [​IMG]
    Mask @ Razor Claw
    HP:
    86
    EN: 80
    Stats: 4 / 3 / 1 / 3 / 127
    Status: None

    [​IMG]
    Shar @ Nothing
    HP:
    17
    EN: 62
    Stats: 1 / 3 / 6 / 3 / 92
    Status: Taunted (3A)

    [​IMG]
    Beshaba @ Dusk Stone
    HP:
    KO
    EN: KO
    Stats: 1 / 2 / 5 / 5 / 121
    Status: KO

    Engineer Pikachu
    Bench (open)


    [​IMG]
    Kurija @ Soft Sand
    HP:
    120
    EN: 84
    Stats: 5 / 2 / 3 / 3 / 110
    Status: Torment (2A), Taunt (5A).​

    Zarator sends out pokemon
    Engineer Pikachu gives orders
    Zarator gives orders
    I Ref

Users Viewing Thread (Users: 0, Guests: 0)