The Black / White 2 Reincarnation of . | . . | . . | . . | . . | . Its BW Beginnings = = = = = = = = = = = = = = = = = = = = Hello again, Smogonites! Clarion Valenheart here, and it's been a long, long while to make an OU RMT thread here. The reason why I revived this team is because of the drop of Kyurem-B to OU and everyone (even on PO) gets hyped to it, if I'm not mistaken. While there are some swaps between some Pokemon and between some sets, it actually preserved the style I'm happy to use on a higher level. A team once a Hazard-less offensive team now becomes a standardized offensive team due to the fact that the key things an offensive team should be is now present, especially an entry hazard in the form of the ubiquitous Stealth Rock. This team, however, grants a massive Dragon (can be tolerated), Ice and Rock weaknesses in which counters for the team are quite obvious. Under the idiotfrommanila alt at the Pokemon Online server, I peaked to 1338 in 31 battles, and then got stuck to 1240+ to 1300+ range in the course of the laddering process, which is quite not good, thus I'm here to seek help once again to make this team (hopefully) better. However, I didn't play to Pokemon Showdown because of massive lags I've encountered (sorry!) If you want to know more about the Champions being selected in the League of Legends, click the picture itself in the "Team in its Fullest Detail" section of this thread. Without further ado, ladies and gentlemen, I'm going to present to you, the Black / White 2 Reincarnation of the "League of Legends: The Legendary Dragon Triumvirate". = = = = = = = = = = = = = = = = = = = = Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Sejuani (Kyurem-B) @ Choice Band Trait: Teravolt EVs: 252 Atk / 4 Def / 252 Spd Adamant Nature (+Atk, -SAtk) - Outrage - Dragon Claw - Freeze Shock - Fusion Bolt Black Kyurem, or commonly known as Kyurem-B, introduces the first Dragon featured in this RMT, and introduces the first of the trio of Pokemon equipping a Choice item in this team. It is typically one of the Pokemon I chose as a lead. Starting things out with a huge bang is what I appreciated the most, especially that the nature of this team is very offensive. It's pretty much underwhelming why people don't use Kyurem-B in OU when it is in fact OU two months ago (hence the revival and the reincarnation of the team). A Pokemon with a total base stats of 700, most notably its sky-high 170 base Attack, has entered OU because most people in the Ubers ladder tend to use Kyurem-W over Kyurem-B. Reason? Barren physical movepool. It has only Outrage, Dragon Claw, Fusion Bolt, and an unreliable Freeze Shock to boot, but they're more than enough to tear teams apart, especially with Choice Band equipped. EV's and Nature are straightforward, just as how a Choice-equipped Pokemon should be. Maximize its Speed, and it will outrun Pokemon from the likes of Adamant Lucario and other Base 90 Pokemon with neutral Speed nature and Base 80 Pokemon with positive Speed nature. Maximize its Attack with a complementary Attack nature, and the damage output of Outrage will never fail to amaze. The rest remains into Defense; how can someone like Genesect boost their Attack with Download if Kyurem-B's Special Defense is lower than Defense? I have some things to consider on Kyurem-B as of late: changing Freeze Shock to something else (thinking of a more stupid idea in the form of Rock Smash), and the change of nature from Adamant to Jolly because Kyurem-B will not guarantee Pokemon over Base 95's to outrun to them and make a kill. The matter of point is, I'm trying to find out the optimum damage output needed for Kyurem-B to secure a lot of OHKO's in this tier early-game. Your help about this dilemma is much more appreciated. ~ - ~ - ~ Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Teemo (Victini) @ Choice Specs Trait: Victory Star IVs: 0 Atk EVs: 252 SAtk / 4 SDef / 252 Spd Modest Nature (+SAtk, -Atk) - Blue Flare - Psyshock - Glaciate - Thunder Victini introduces the second of the trio of Pokemon to equip a Choice item in this team. Alongside Kyurem-B, Victini is typically the Pokemon I chose as a lead. As Kyurem-B goes for a huge bang, tearing majority of their Pokemon apart with strong Outrages and Dragon Claws, Victini goes with a huge surprise, knocking out would-be counters as Victini is generally used as a huge user of V-create. Choice Specs-boosted Blue Flare is pretty much an interesting choice because it has a 10 base power stronger than Fire Blast, and has 10% more chance of getting a burn than the said attack. While it's weaker than V-create, the surprise factor in Blue Flare makes up for these set of KO's. Glaciate makes Victini's checks in the form of Landorus, Gliscor, and Salamence think twice before switching in. Despite its weak base power (it's a powered-up version of Icy Wind, nothing else much otherwise), it allows to OHKO these Pokemon and their equivalents. Aside from those two event moves, there leaves Psyshock and Thunder as the remaining moves to be filled in. Psyshock is a good STAB move for Victini, as it allows Blissey and Chansey to think twice before switching because it preys on the (physical) Defense of the pink blobs. Thunder seems to be out of place in this set, but it allows Victini to straight-up kill bulky Water-types that comes in the way, considering Rain-heavy teams run rampant in this tier. EV's and Nature are straightforward, just as how a Choice-equipped Pokemon should be. Maximize its Speed, you'll outrun Pokemon with the likes of Jolly Kyurem-B without a Choice Scarf. Maximize its Special Attack coupled with a complementary nature, and Victini's Blue Flare, like Kyurem-B's Outrage, will never fail to amaze (Victory Star will help mitigate the miss caused by Blue Flare; it can miss on rare occasions). The remaining EV's are placed to Special Defense as the rare Download Pokemon (Porygon2 and Porygon-Z; Genesect doesn't exist here) will manage to boost only its Attack rather than their forte stat--Special Attack. Also, reduce its Attack IV's to 0, and Foul Plays from some Pokemon will deal fewer damage to Victini, and the confusion damage will be less as well. There are a lot of things to consider on Victini, given an improved amount of Special movepool (thanks to the event moves Blue Flare and more significantly Glaciate). I'm considering Focus Blast somewhere, since Tyranitar runs rampant in the tier as well, trying to get into Victini's way. I also consider U-turn somewhere, but the nature of the team is not an attack-and-switch offensive tactic, but a straight-out offensive one. ~ - ~ - ~ Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Rumble (Magnezone) @ Leftovers Trait: Magnet Pull IVs: 0 Atk EVs: 96 HP / 160 SAtk / 252 Spd Timid Nature (+Spd, -Atk) - Substitute - Charge Beam - Thunderbolt - Flash Cannon Teams with Dragon-type Pokemon that has no Steel-type Pokemon to support it is not good team building, as most people would agree. The prevalence of a DragMag team is a great play style in OU, and this team is no exception. I forgot to say that this team contains 3 Dragons and 1 Steel-type in the form of Magnezone, thus forms a 3Drag-1Mag team. Magnezone's ability of trapping defensively-inclined Steel-type Pokemon is what makes Magnezone one of the most unique Pokemon, and still does it job better. When I spotted a Ferrothorn who doesn't have Bulldoze, I would give Magnezone a golden opportunity to switch in for Ferrothorn and slowly killing it with Charge Beam, immediately getting it to +6 Special Attack with little to no trouble (misses and not having a raise in Special Attack is not very helpful in some occasions, though) and perhaps sweep the rest of the team with it. This is also a straightforward sweeping set for Magnezone--Flash Cannon is used instead of a certain Hidden Power to avoid IV alterations. EV's are quite modified here, but Speed is a must to be maximized, plus a Timid Nature to get the most out of its sweeping capabilities. However, being more knowledgeable now about the Leftovers number, I modified the EV's from 120 HP / 136 SAtk / 252 Spd to 96 HP / 160 SAtk / 252 Spd. 96 HP EV's on Magnezone grants 305 HP, a Leftovers number, which is great especially when Magnezone has a Substitute (however, it can be tweaked such that Ferrothorn can take three Power Whips to break a Substitute, and Scizor will get a minimum of three Bullet Punches to break a Substitute, so help is much more appreciated here as well), while the rest of the EV's are allocated to Special Attack--it's higher than the EV spread I did before! ~ - ~ - ~ Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Malphite (Donphan) (M) @ Leftovers Trait: Sturdy EVs: 192 HP / 252 Atk / 64 Spd Adamant Nature (+Atk, -SAtk) - Stealth Rock - Rapid Spin - Ice Shard - Earthquake Donphan is the newest addition of the team--a replacement to Tentacruel. Donphan allowed the team to acquire a new weapon for the team in the form of Stealth Rock (at an expense of the inability to check Ghost-types right away) while preserving the ability to spin hazards away. This one is Alec's suggestion I really took into consideration in the first incarnation of the League of Legends team, and I found out to be quite effective in this metagame. The reason why Alec suggested Donphan over Tentacruel during the first incarnation of the team is because this team needs to tank hits from Salamence and Dragonite, most common and potent Outrage users in the tier. Since Magnezone is the only one that tanks Outrages in the team before, it'll be worn out in the succeeding turns where Magnezone is weakened (of course, we don't have a Wish passer here!) I'm very pleased that this Donphan is doing some work in the metagame, and thanks to Sturdy, Donphan has a lot of opportunities to shine! The EV spread is quite odd, to say the least. However, to put it into perspective, it was Alec's suggestion to maximize EV's into Attack and give it a complementary Attack nature to maximize the damage output of Ice Shard (and even Earthquake) despite it will not KO due to their natural defensive bulk. Then, 192 HP EV's are optimal on Donphan in my opinion because Donphan will get 369 HP that way, thus granting Donphan a Leftovers number. The remaining EV's goes to Speed because it's filler, but I found out that Sassy-natured Tyranitars will take 85% damage from Donphan's max-attack Earthquake before Tyranitar does any work. ~ - ~ - ~ Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Xerath (Latios) (M) @ Choice Scarf Trait: Levitate IVs: 0 Atk EVs: 252 SAtk / 4 SDef / 252 Spd Timid Nature (+Spd, -Atk) - Draco Meteor - Surf - Psyshock - Trick Latios introduces the second Dragon to be featured in this RMT, and concludes the trio of Pokemon that uses a Choice item in the team. Because Tyranitar is scaring Latios off, I rarely chose Latios to open the match (but I lead with Latios on some occasions). Besides, Latios, because of Choice Scarf, acts as a revenge killer (most notably to Choice Scarf Salamence) and not as a lead. Choice Scarf Latios is pretty much an integral part to success in some of my Wifi OU teams. It serves as one of the most potent revenge killers in the team (fuck people for those who don't believe Scarf Latios actually existed) while dishing a lot of damage to the opposition thanks to its STAB Draco Meteor. It can outrun every single Dragon you can think of, especially at +1 thanks to Dragon Dance; it can outrun every single Pokemon that abuses weather to gain Speed (bar Swift Swim Kingdra, but that is non-existent in the metagame and Timid variants of Chlorophyll Pokemon with 80 Speed above, i.e. Venusaur). Psyshock was placed over Thunder (in its first incarnation) because alongside the same-type attack bonus, it has great answers against most Fighting-type Pokemon that tries to get in the way in this team. EV's and Nature are straightforward, just as how a Choice-equipped Pokemon should be. Maximize its Special Attack, and the damage output will be optimal for a Choice Scarf-boosted Pokemon. Maximize its Speed coupled with a complementary Speed Nature, and outrunning Pokemon from the likes of Dragon Dance Dragonite, Choice Scarf Salamence, and even Shell Smash Cloyster (without Ice Shard, though) will be a lot possible. Just like Victini and Magnezone with regards to the Confusion and Foul Play damage, Attack IV's should be reduced to 0. ~ - ~ - ~ Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Garen (Dragonite) (M) @ Lum Berry Trait: Multiscale EVs: 252 Atk / 92 SDef / 164 Spd Jolly Nature (+Spd, -SAtk) - Dragon Dance - Outrage - Fire Punch - ExtremeSpeed Dragonite concludes the triumvirate of Legendary Dragons (Dragonite is pseudo-legendary, lol), and one of the most fearsome late-game sweepers in the OU metagame, once the weakness of the opposition has been spotted. Dragonite almost always guarantees to set up Dragon Dances when it's ready to take on opponents and start to sweep. With Multiscale, Dragonite can still survive a powerful hit at maximum health and unleashes its rage--this is where Rapid Spin support from Donphan comes in. Actually, this kind of Dragonite is very self-explanatory, as this set is very common and very easy to use--any player can use Dragonite with the right support. The EV spread and nature is quite modified here; however, maximizing its Attack is a must if you want optimal damage output against some of the bulkiest of walls with Outrage. I got the BW1 Substitute + Dragon Dance Dragonite EV spread from Smogon as the 164 Speed EV's on Dragonite complemented with a positive Speed Nature allows to still outrun Breloom and other Base 70 Speed Pokemon with positive Speed Nature (if I'm not mistaken). The remaining EV's are placed in Special Defense; in my experience, when Multiscale is intact, even a Life Orb-boosted Landorus can never OHKO Dragonite with Hidden Power [Ice]. I'm not sure if the EV's are still good until BW2, but I can appreciate some changes on Dragonite's EV spread (maybe a max Attack-max Speed Dragonite will do, but depends on how it can be reasoned out). Right now, I'm in a dilemma of using Earthquake over Fire Punch on Dragonite, because Earthquake manages to OHKO majority of the Steel-types in the tier. Skarmory and Ferrothorn, while walling Dragonite's set with Earthquake, can be taken care of easily by Magnezone. I also considered Fire Punch on Dragonite there because of Gengar's Substitute+Disable set that would struggle Dragonite if there's Earthquake in its arsenal. = = = = = = = = = = = = = = = = = = = = Seriously, did you read everything I explained? Congratulations. I hope you can rate as much as how I put a lot of effort in this RMT thread. Here it is, ladies and gentlemen, the BW2 Reincarnation of the "League of Legends: The Legendary Dragon Triumvirate". As always, every team has its advantages and disadvantages; there is no absolutely perfect team to counter all teams. Everyone loses to hax, and it's really unavoidable to obtain that; even players didn't expect that to happen. I know that there are threats in this team that may found uncertain in some cases, but I wanted you to criticize my team in a constructive manner for the better of this team. Your criticisms and help are very much appreciated at this time. = = = = = = = = = = = = = = = = = = = = Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Sejuani (Kyurem-B) @ Choice Band Trait: Teravolt EVs: 252 Atk / 4 Def / 252 Spd Adamant Nature (+Atk, -SAtk) - Outrage - Dragon Claw - Freeze Shock - Fusion Bolt Teemo (Victini) @ Choice Specs Trait: Victory Star EVs: 252 SAtk / 4 SDef / 252 Spd Modest Nature (+SAtk, -Atk) - Blue Flare - Psyshock - Glaciate - Thunder Rumble (Magnezone) @ Leftovers Trait: Magnet Pull EVs: 96 HP / 160 SAtk / 252 Spd Timid Nature (+Spd, -Atk) - Substitute - Charge Beam - Thunderbolt - Flash Cannon Malphite (Donphan) (M) @ Leftovers Trait: Sturdy EVs: 192 HP / 252 Atk / 64 Spd Adamant Nature (+Atk, -SAtk) - Stealth Rock - Rapid Spin - Ice Shard - Earthquake Xerath (Latios) (M) @ Choice Scarf Trait: Levitate EVs: 252 SAtk / 4 SDef / 252 Spd Timid Nature (+Spd, -Atk) - Draco Meteor - Surf - Psyshock - Trick Garen (Dragonite) (F) @ Lum Berry Trait: Multiscale EVs: 252 Atk / 92 SDef / 164 Spd Jolly Nature (+Spd, -SAtk) - Dragon Dance - Outrage - Fire Punch - ExtremeSpeed . | . . | . . | . . | . . | . Thank you very much, and have a nice day. Fire away your rates!