For a long time now I've been trying to create a decent sun team, since I love grass and fire pokemon, and the sun is one of the best ways to really abuse both of these typings. Through a process of trial and error, I believe I have created a relatively decent team, though I would really appreciate some critiques on this team in general. (I don't exactly know how to use the animated sprites, so I'm just using some sprites provided by another user on this website.) So, now onto the team. Ninetales@Leftovers Trait-- Drought Timid Nature EVs-- 252 HP, 120 Def, 138 Speed Moves-- Flamethrower Will-o-Wisp Hypnosis Sunny Day I really like this set; basically just a standard Smogon Keep-Ninetales-Alive set. Flamethrower helps me weaken pokemon that Ninetales can weaken once she's set up the sun for good and no longer needs to stay alive, and Will-o-Wisp helps the other pokemon to switch into physically based moves and proceed to kill the opponent's team. Hypnosis is a great move, but kind of the last move I would go to for and usually use it on the pokemon that threatens my team the most, like Landorus or Latias. Sunny Day, however, was suggested by Smogon for stopping weather inducer's momentum when they switch in, which, really, I see as quite pointless; I'd rather put a move that's somewhat useful for my team such as Pain Split to help ensure Ninetale's longevity or something of the sort. Venusaur@Black Sludge Trait-- Chlorophyll Timid Nature IVs- 2 Att EVs-- 72 HP, 252 S. Att, 180 Speed Moves-- Growth Giga Drain Hidden Power Fire Sleep Powder Being my 2nd favorite grass type (first is Sceptile, who wouldn't fit well on this team) and overall a great pokemon, naturally I would choose him as my chlorophyll sweeper. So far, when using him, after he sets up, he just takes all the opponent's pokemon and eats them for breakfast, as long as it's not heatran or a weather inducer, of course. Even while paralyzed, I have seen him take out an entire team single handedly (but of course with giga drain and black sludge recovery after two growths, this monster can keep on going and KO nearly everything with a +4 giga drain). Even for the things this beast can't devour, sleep powder easily keeps them out of the battle, allowing for Venusaur to really set up and get ready to destroy. Dugtrio@Focus Sash Trait-- Arena Trap Jolly Nature EVs-- 252 Att, 252 Speed, 4 HP Moves-- Stealth Rock Earthquake Stone Edge Reversal Mr. Reed... he was a band student teacher my junior year of high school, and truly he reminded everyone of this little mole thing. The guy looked like a tiny gopher of some sort. He had the beard, the buck teeth, the balding head, and the skinny little arms and the beer belly. Moreso, this guy would pop up behind you as you're blasting away on your trumpet and whisper, "Dynamics..." in the most freakishly creepy voice. He would pop out of nowhere too... So, on one of my rain teams, I used the dugtrio named Mr. Reed as a Ninetales/Tyrannitar trapper. And again, he comes back as my weather trapper. The little Mr. Reed is probably one of the most important pokemon on this team. He's amazingly fast, and at 1 HP, Reversal does massive damage to anything that's not a ghost type. His strategy is pretty simple after all... trap the pokemon, KO the pokemon, set up rocks, and die. Nothing much to it. The biggest problem I have with him though is those freaking entry hazards. Being without a spinner, this little guy can sign his will and give everything he owns to his pet cat when any of those hazards are up. Though this does give him trouble, he, Venusaur, and Heatran can pretty much handle anything that comes their way. Heatran@Air Balloon Trait-- Flash Fire Timid Nature EVs-- 252 Att, 252 Speed, 4 Sp. Def Moves-- Fire Blast Earth Power Hidden Power Ice Stealth Rock If Venusaur can't get the job done, this guy will. He's an amazing wall breaker, a good Stealth Rocks user, and an amazing abuser of Hidden Power Ice. Personally, I think this guy really makes the team, and really helps a whole lot on pokemon that would otherwise stop it, like Landorus, Gliscor, Salamance... basically pokemon who would normally set up on this team. Though HP Ice is a weaker move, Heatran makes it work definitely. He's one of the pokemon that I would probably be the most resistant to change; in fact, I would probably remove Ninetales before I remove Heatran. (Not really) Latias@Life Orb Trait-- Levitate Timid Nature EVs-- 252 Sp Att, 252 Speed, 4 HP Moves-- Dragon Pulse Hidden Power Fire Psyshock Roost Really, this pokemon would probably be the first to be thrown out. I mainly put her into this team just for coverage; little did I know that Heatran does basically the same thing, but better due to his steel typing. Not to hate on Latias of course; she's a great pokemon but... I just don't see her working out in this team anymore. So, she's probably going to go. Snorlax@Choice Band Trait-- Thick Fat Adamant Nature EVs-- 72 HP, 252 Att, 186 Sp Def Moves-- Return Pursuit Earthquake Fire Punch Snorlax is a great pokemon. I like this sexy thing. Especially with choice band... and that's saying something because I don't like many choice items except maybe Victini on Choice Scarf. Though, since I use Venusaur, Dugtrio, and Heatran so often, Snorlax sees himself as not used almost at all, and ends up being unused by the end of the battle most of the time (provided I don't lose). And, since I don't have a spinner, and could probably fill his spot with someone better, I'm probably going to toss him as well. So, there are two pokemon that really stand out to me for edits, and they are as follows... Victini@Choice Scarf Trait-- Victory Star Adamant Nature EVs-- 252 Att, 252 Speed, 4 Sp. Def Moves-- V-Create Bolt Strike U-turn Zen Headbutt As I said before, Scarfed Victini is like my favorite Choice user ever. V-Create, though is the only reason she is; what other moves does she need? Though, her other moves serve her well too. Bolt Strike helps take care of Politoed, U-turn with Tyrannitar, and V-Create for everything else. I use Zen Headbutt as my fourth move because I appreciate the dual STAB, but Trick would also be a nice option there... can she learn trick? Forretress@Leftovers Trait-- Sturdy Relaxed Nature EVs-- 252 HP, 252 Def, 4 Sp. Def Moves-- Rapid Spin Spikes Volt Switch Hidden Power Ice I like this set because I could use this guy as a bulky pivot as well as a Rapid Spinner. Since this team is in desperate need of a Spinner, this guy is probably my first choice. Though it has a huge fire weakness and could be trapped by the rare Magnezone, this guy still would be very good on this team. Forretress and Victini would replace Latias and Snorlax I believe. I think this would make this team more efficient but I would like more critiques and what not to this team. Thanks very much.