Completed Leethoof and Glacier appease the Weavile King with a duel

Discussion in 'ASB' started by typon77, Jan 15, 2012.

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  1. typon77

    typon77

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    Hey guys you ready for the 1v1 of the century?

    Here are the rules:
    And the Arena:
    Palace of the Weavile King (open)


    Field Type- Dark/Ice
    Complexity- Intense
    Format- Singles/Doubles
    Restrictions- No Light, No weather, No seismic activity, Low ceiling

    Palace of the Weavile King:
    You have been summoned deep within Weavile Country, trekked through dense woods and blizzards galore, all to find your way to Weavile Palace. The entrance makes it look like just another cave, but inside lies a dizzying labyrinth, carved by the Weavile's slave labor. After navigating through the tunnels you enter a large chamber, a throne room of some sorts. But the Weavile do royalty a little differently. The king's prized room is a private arena, and you have been summoned to entertain him!

    The battling area is squareish, 200 feet by 200 feet, with a 100 foot by 100 foot circle in the center. The whole area is pitch black, so beware! around the circle is a ten foot long pit all around, 30 feet deep. the circle is about 4 feet higher than the rest of the arena. Whats so special about the circle platform in the center? its ice! Pure ice, carved by the most elite sneasal. Before every battle, using primitive but effective technology, the weavile clean this ice, making sure it is always very slick. the rest of the arena is stone and rock, though some parts are covered in thick ice.

    The weavile king sits on the most intricate and mysterious "throne" the world has ever seen. Basically it is a large cave formation, borne eons ago and grown to epic proportions. it is located in the center of the northern most point of the arena, 60 feet tall. about 100 feet long, it stretches across the whole northern center border of the arena. It has twists, spears, pillars, and more, creating a dazzling display of rock. What makes it unique is that there are two large 20 by 20 feet holes that open near the base of the cave formation. Carved by a gripping wind, they spew frosty gales that hit the whole arena, affecting battlers. Ice pokemon are not hurt at all, but everyone else can and will be damaged!

    And if that weren't enough, you must be warned. Do not anger the Weavile King! How do you do that? Send a fighting pokemon to battle! That is an insult to all weavile/sneasal kind; the king will think you are attempting assasination! He will roar in a mighty blaze, and will summon his minions to attack all battlers on the field!

    about this arena (important stuff if you were too lazy to read the description)

    1. The center of the arena is made of ice, and is very slick. Ice pokemon can navigate on it easily and gain 20 speed. Other pokemon must be careful, becuase they could slip and miss there attack! (All non ice pokemon attacking on the ice lose 20% accuracy). Also levitating/flying pokemon are not affected by the ice

    2. The ice in the center of the arena cannot be melted or dug into

    3. the cave formation throne will release chilling winds and frost. Every action there is a 40% chance that winds will be emitted from the holes, and release either an icy wind (60%), powder snow (30%) or blizzard (10%). refs will calc the attack without stab, and rank 3 special attack

    4. If a fighting type pokemon is in battle, there is a 30% chance at the end of each round the Weavile King will summon sneasals to attack all battlers. the sneasals can do the following attacks (ref rng to see which battler gets hit with which move): Screech (40%), Ice Punch (20%), Ice Shard (20%), or Faint attack (20%). when refs calc, the sneasals have rank 4 attack and stab on ice punch, ice shard, and faint attack.

    5. The Palace room is pitch black, due to the Weavile King's preference (he can see just fine). All non dark pokemon or pokemon without night vision (or even nocturnal pokemon) lose 30% flat accuracy.

    6. weather cannot be induced here. not even hail. the stone and rock cannot be dug in either, unless the pokemon is pure ground.

    7. pokemon begin in the center of the arena, on the icy platform


    Team Glacier:
    Truffles the Mamoswine (open)

    [​IMG]


    Mamoswine(*) [Truffles] (Male)

    Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)

    Info on Truffles: Shunned and Rejected by its faults, Truffles doesn't care what others say. He knows his true power and can now use his eccentric abilities and brute force to turn the tides of the battle into his favor. He keeps his head high and rushes into battle with a grin on his face, but still keeps his eyes keen and mind sharp. Supposedly extinct since the last ice age? Far from it.

    Type:
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.


    Abilities:
    Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
    Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
    Thick Fat (DW,Unlocked): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3 (+)
    Spe: 69 (-)
    Size Class: 5
    Weight Class: 7
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5 Dream World Ability Unlocked!

    Attacks:
    Ancient Power
    Peck
    Tackle*
    Odor Sleuth*
    Mud Sport*
    Powder Snow*
    Mud-slap*
    Endure*
    Mud Bomb*
    Icy Wind*
    Blizzard
    Earthquake
    Ice Fang
    Scary Face
    Ice Shard
    Amnesia
    Mist

    Curse*
    Body Slam*
    Icicle Spear*
    Fissure
    Horn Attack
    Icicle Crash
    Rock Slide
    Bite

    Ice Beam*
    Toxic*
    Hail*
    Dig
    Light Screen
    Protect
    Avalanche
    Bulldoze
    Rock Tomb
    Stone Edge
    Secret Power
    Facade
    Substitute
    Reflect
    Rest
    Hidden Power (Grass 7)

    41 moves


    Team Leethoof:
    Siege the Bossosaurus Groundicus (open)

    [​IMG]
    Rhyperior [Siege] (Male)
    Nature: Sassy (+ Sp.Def, -Speed)

    Type:
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 5
    SpA: Rank 2
    SpD: Rank 3 (+)
    Spe: 34 (40/1.15) (+10% accuracy on foe's moves)
    Size Class: 5
    Weight Class: 7
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:
    Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
    LightningRod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
    Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

    Attacks (36):
    Poison Jab
    Horn Attack
    Stomp
    Tail Whip
    Fury Attack
    Scary Face
    Rock Blast
    Earthquake
    Drill Run
    Stone Edge
    Megahorn
    Take Down
    Hammer Arm
    Bulldoze
    Horn Drill
    Rock Wrecker
    Chip Away

    Counter
    Skull Bash
    Reversal
    Bide
    Sleep Talk
    Fire Punch
    Thunder Punch
    Ice Punch
    Mimic
    Endure
    Endeavor

    Double Team
    Sandstorm
    Roar
    Protect
    Facade
    Blizzard
    Rest
    Giga Impact
    Focus Punch
    Brick Break


    And here we go!!!!!

    Leethoof chooses item.
    Glacier chooses item and attacks.
    Leethoot attacks.

    Go!

    PS: This is my first reffing on a more complex arena. So let me know if I forgot something.
  2. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,215
    Hey Typon77, I forgot to update Rhyperior with my last prize claim. He gains Brick Break and Focus Punch as well.

    [​IMG]

    "We meet again, in you dark and depressing lair. Last match was a tie, can I pull out a victory this time?"

    "Siege, take this Exp. Share! I see you brought an otherwise useless hidden power solely for the purpose of defeating me. I'm flattered. Are you sure giving up your beloved Thick Fat was worth my Solid Rock?"
  3. typon77

    typon77

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    Edited in the two moves.
  4. Glacier Knight

    Glacier Knight

    Joined:
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    2,337
    [​IMG]
    "Welcome my friend. My Ally. My Opponent. This Darkness, this Iciness, Can you survive it? Or will your moves fail to hit me? We shall see!"

    Mamoswine, neither of you can see in the dark very well, but i have a trick! become an Odor Sleuth, and you will be able to hit Siege with ease! Next, i am not sorry to say that your opponent is a clumsy fool on the ice, while you are graceful. Let's use this to our advantage, yes? Because of odor sleuth your Blizzard will surely hit! the forceful wind will send Seige sliding back, and he will have no way to stop himself! He'll slide right off into the Pit! What a shame. Now if for some reason he is still on the ice then give him an Icicle Crash, but if siege has found himself stuck in the pit, then bury him with a Rock Tomb.

    Odor Sleuth~Blizzard Siege into the pit~Rock Tomb
    If Siege has not fallen into the pit, then Icicle Crash a3

    Mamoswine has a Exp. Share
  5. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,215
    [​IMG]

    "You seem quite intent on getting Siege into that pit."

    "Siege, don't let him smell your delicious scent! Protect against that, and then Drill Run right off of the icy center, back onto the safer rocks at the edge. Finally, there's no need to see when your shaking the place up with an Earthquake!"

    Protect->Drill Run (Off of the Ice)->Earthquake
  6. typon77

    typon77

    Joined:
    May 9, 2011
    Messages:
    1,407
    Pre Round Stats:
    Truffles the Mamoswine (open)

    [​IMG]

    HP: 110
    Energy: 100%

    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3 (+)
    Spe: 69 (-)

    Status:
    Boosts:
    Other Effects:

    Siege the Bossosaurus Groundicus (open)

    [​IMG]

    HP: 110
    Energy: 100%

    Atk: Rank 5
    Def: Rank 5
    SpA: Rank 2
    SpD: Rank 3 (+)
    Spe: 34 (40/1.15) (+10% accuracy on foe's moves)

    Status:
    Boosts:
    Other Effects:


    Good Luck to both of you!

    This strange palace seems to have been erected for one creature, the Weavile King! He overlooks this battle with a strange amount of satisfaction, almost as if this is a daily routine of death in his castle. The sounds of his minion Sneasels can be heard chittering away, but their location is unknown, which is probably for the better.

    Before the two giant beasts can even move, the strange throne of King Weavile himself decides to hurt both sides of the field with an Icy Wind, dealing minor damage but also lowering both sides' speed.

    With the immense darkness around, Mamoswine knows that hitting Rhyperior won't be easy. He becomes an Odor Sleuth, attempting to sniff out the rock beast in the eerie castle. Rhyperior, however, creates a Protective barrier around himself, locking all smells inside with it, which prevents Mamoswine from location him.

    Mamoswine, who planned on having Rhyperior found by now, tries to deal some quick damage with Blizzard. However, between the darkness of the cave and Blizzard's already inaccurate nature, the snow storm MISSES, hitting one of the King's servant Sneasels who was preparing the King a margarita. Looks like the King isn't getting wasted yet!! Rhyperior, realizing his luck and wanting to avoid the pit (lol), begins to spin rapidly, and uses Drill Run on the icy center. The center is harder than normal ice due to the fact that it is mixed with frozen Sneasel blood that was given to the king to show worship, so Rhyperior, as heavy as he it, bounces right off of it and lands safely on the rocky ourskirts of the palace, where it will be free to begin the destruction of the palace and its opponent with its powerful ground attacks.

    After the previous*miss, Mamoswine is pretty pissed, so it begins to freeze its head and run at Rhyperior, preparing an Icicle Crash to push him into the pit. However, Random.org does not like Glacier today, and Icicle Crash also MISSES. Rhyperior, who is now on the rocky outside of the arena, knows he needs to use this opportunity to hurt the unlucky mammoth, creates a monstrous Earthquake, which disregards the darkness and hits Mamoswine hard. However, the seismic activity caused such a stir that it woke King Weavile's mistress, Lady Weavile. Everyonne knows that ladies need their beauty sleep, and Lady Weavile is no exception. In her fit of rage, she Bitch Slaps Rhyperior, while dealing pathetic damage, she leaves the now embarassed rock monster there as she stomps back to bed.

    Calculations (open)
    ACTION 1
    RNG for Ice Attack in Cave: 3/10= Yes!
    RNG for which Attack: 6/10= Icy Wind!
    Mamoswine: (6+0)+0= 6 Damage and Speed lowered 1 Stage!
    Rhyperior: (6+0)*1.5+0= 9 Damage and Speed lowered 1 Stage!

    Rhyperior used Protect!
    -7 Energy
    Mamoswine used Odor Sleuth
    Rhyperior was protected!
    -6 Energy!

    ACTION 2
    RNG for Ice Attack: 7/10= No!

    Mamoswine used Blizzard!
    Hit: (<= 4/10 Yes) -> 9/10= No hit!
    -7 Energy
    Rhyperior used Drill Run!
    -5 Energy
    Rhyperior is now on the rock edge!

    ACTION 3
    RNG for Ice Attack: 5/10= No!

    Mamoswine used Icicle Crash!
    Hit: (<= 6/10 Yes) -> 8/10= No!
    -5 Energy
    Rhyperior used Earthquake!
    Hit: Yes!
    (10+3+3)= 16 Damage!
    -6 Energy!
    Lady Weavile used Double Slap!
    She slapped him 3 times. I decided that :P
    (6)*0.67= 4 Damage!


    Post Round Stats:
    Truffles the Mamoswine (open)

    [​IMG]

    HP: 94
    Energy: 82%

    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3 (+)
    Spe: 69 (-)

    Status:
    Boosts:
    Other Effects: Loitering in the Icy Center

    Siege the Bossosaurus Groundicus (open)

    [​IMG]

    HP: 106
    Energy: 82%

    Atk: Rank 5
    Def: Rank 5
    SpA: Rank 2
    SpD: Rank 3 (+)
    Spe: 34 (40/1.15) (+10% accuracy on foe's moves)

    Status:
    Boosts:
    Other Effects: Just got shit on by a girl lol.
    Postion: On the Rocky Edge of the Palace


    Leethoof, you're up!
  7. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,215
    nitpicks (open)
    Earthquake is 16 Damage, 10 + 3 (STAB) + 3 (Rank differences). Also, when a pokemon gets STAB on an attack (such as my earthquake and his blizzard), they get -1 energy cost to it.


    [​IMG]

    "We're ahead for now. Keep it up, Siege. Caves are your domain, not this wimpy surface-dweller's. Keep up the darkness-ignoring assault with more seismic attacks, but prepared for his trickery."

    Bulldoze ~ Earthquake ~ Earthquake
    IF he uses Earthquake, THEN Counter.
    IF he uses Odor Sleuth AND you did not protect last action, THEN Protect.
  8. typon77

    typon77

    Joined:
    May 9, 2011
    Messages:
    1,407
    Wow derp. For some reason I calculated the Earthquake as hitting Rhyperior's Defense stat... Im stupid lol... and the energy I was just being negligent.

    Fixing now
  9. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
    2,337
    [​IMG]

    Hi, if you would look at the restrictions of the arena, it says after no light and no weather no seismic activity. That means no EQ, EP, Bulldoze or anything of the like. Dig is permitted due to the special clause (i think its #6?) that says only pure ground pokemon can dig. *also im not sure if drill run is considered under seismic activity. i am going to say its not and its use is okay, but EQ/Bulldoze is a no no*

    so that means leethoof cannot use the actions he wanted to round 2, and that round 1 is kinda illegal
  10. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
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    2,215
    Fine. You can have your rediculously biased arena. I didn't expect to win this on the fact that an ice attack would randomly hit me once every round, but this isn't going to work anyways. Seriously, was permenant sandstorm this bad for you, Glacier?

    Fury Attack->Tail Whip->Fury Attack
  11. typon77

    typon77

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    I was under the impression that the no seismic activity only applied to the icy center...
    *Sigh*, Can I just leave Round 1 the way it is but none in the future?

    Also, I will ref shortly.
  12. Glacier Knight

    Glacier Knight

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    2,337
    i sowwy :( and besides Leet ever since i posted the arena no one i have seen has used it, so i was curious as to find out how it would work, so if it is broken or something is unclear, i can edit it. I just saw my chance. and typon yeah you can keep round 1 the way it is. dont hate me leethoof :(

    [​IMG]
    "um....yeah i'm just not going to talk anymore."

    Odor Sleuth~Ice Beam~Icicle Crash
  13. typon77

    typon77

    Joined:
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    Pre Round Stats:
    Truffles the Mamoswine (open)

    [​IMG]

    HP: 94
    Energy: 82%

    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3 (+)
    Spe: 69 (-)

    Status:
    Boosts:
    Other Effects: Loitering in the Icy Center

    Siege the Bossosaurus Groundicus (open)

    [​IMG]

    HP: 106
    Energy: 82%

    Atk: Rank 5
    Def: Rank 5
    SpA: Rank 2
    SpD: Rank 3 (+)
    Spe: 34 (40/1.15) (+10% accuracy on foe's moves)

    Status:
    Boosts:
    Other Effects: Just got shit on by a girl lol.
    Position: On the Rocky Edge of the Palace


    Not much flavor, gotta study. Basically, both of Rhyperior's Fury Attacks missed but its Tail Whip hit. Meanwhile, Mamoswine dealt heavy damage with its SE Ice Attacks. Not a very exciting round really. Except Mamoswine used the course to its advantage to take a lead. Mamoswine also had to move off of the icy center to use Icicle Crash.

    Calculations (open)
    RNG for Ice Attack: 10/10= No!

    Mamoswine used Odor Sleuth!
    Rhyperior was Identified for 6 actions!
    -6 Energy
    Rhyperior used Fury Attack!
    Hit: (<= 65/100 -> Yes) 88/100= No!
    -4 Energy

    RNG Roll for Ice Attack: 18/100= Yes!
    Attack: 53/100= Icy Wind!
    Mamoswine: 6 Damage!
    Rhyperior: 9 Damage!
    The speed drops are kinda irrelevant but whatever..

    Mamoswine used Ice Beam!
    Crit: 16/16= No!
    Freeze: 6/10= No!
    (10+3)*1.5= 19.5 -> 20 Damage!
    Rhyperior used Tail Whip!
    Hit: (<= 7/10 Yes!) 2/10= Hit!!!!!!
    Mamoswine's Defense fell 1 stage!
    -4 Energy

    RNG for Ice Attack: 6/10= No!

    Mamoswine used Icicle Crash!
    Hit: Irrelevant due to Nature
    Flinch: 7/10= No!
    (9+3)*1.5= 18 Damage!
    Rhyperior used Fury Attack!
    Hit: 74/100= No!
    -4 Energy

    Post Round Stats:
    Truffles the Mamoswine (open)

    [​IMG]

    HP: 94
    Energy: 82%

    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3 (+)
    Spe: 69 (-)

    Status:
    Boosts: -1 Defense (A2)
    Other Effects: Odor Sleuth (3a)
    Postion: On the Rocky Edge of the Palace

    Siege the Bossosaurus Groundicus (open)

    [​IMG]

    HP: 59
    Energy: 70%

    Atk: Rank 5
    Def: Rank 5
    SpA: Rank 2
    SpD: Rank 3 (+)
    Spe: 34 (40/1.15) (+10% accuracy on foe's moves)

    Status:
    Boosts:
    Other Effects:
    Postion: On the Rocky Edge of the Palace


    Glacier's up!

    PS. Not keeping track of Speed drops from Icy Wind, as they don't affect outcome of order.
  14. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
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    2,337
    [​IMG]
    "Ok, i feel bad now about the arena decision. but i had to test it out!"

    Ice Beam~ Icicle Crash~ Ice Beam
  15. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,215
    [​IMG]

    "OK, I'm done raging now. This is already too far to salvage, unfortunately."

    Endeavor ~ Brick Break ~ Reversal
  16. typon77

    typon77

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    Messages:
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    Yeah im feeling lazy, no calcs sorry. But Round 1 there was a Blizzard and Round 2 there was an Icy Wind. Combine that with Mamoswine's 3 Ice Attacks, and Siege, sadly, was KO'd before he could KO Mamoswine

    This means...
    Glacier Wins!!!

    Rewards:
    Glacier: 2 CC
    Truffles: 4 MC, 1 KOC

    Leethoof: 2 CC
    Siege: 4 MC

    Me: 3 UC.


    Good game to both of you!

    P.S. If you really want me to, I'll add the calcs, but....
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