Completed Leethoof Vs. Fire Blast!

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#1
1v1 STRONGMON (who need moves bad)
1 Day DQ (gyms!!)
Arena: ASB cuz I am boring.
Requesting Items on for Exp Share.
Items = On
Abilities: All

Ref plz
Team Leethoof:

Solrock [Ra] (genderless)
Nature: Quiet (+Special Attack, -Speed)
Type:
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Levitate
: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.


Stats:

HP: 100
Attack: 3
Defense: 3
Sp. Attack: 3 (+)
Sp. Defense: 3
Speed: 60 (-)
Diameter Class: 2
Rock Class: 5
Rank Total: 17

EC: ...
MC: 0
DC: ...

Attacks:
Tackle
Harden
Confusion
Rock Throw
Fire Spin
Rock Polish
Psywave
Cosmic Power
SolarBeam
Explosion
Rock Slide

Sunny Day
Will-o-wisp
Trick Room
Psychic

Gravity
Earth Power


Team Fire Blast:

Zoroark (Rider) (M)

Nature: Lonely
+1 Atk, -1 Def

Type: Dark

Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Illusion
Type: Innate
Whenever you send this Pokemon out it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Stats:
HP: 90
Atk+: 5
Def-: 1
SpA: 5
SpD: 2
Spe: 105
SC: 3
WC: 4

EC: 6/6
MC: 0

Attacks:
U-Turn
Hone Claws
Scratch
Leer
Pursuit
Fake Tears
Fury Swipes
Faint Attack
Scary Face
Taunt
Torment
Night Slash

Counter
Dark Pulse
Snatch

Thief
Grass Knot
Dig

Total: 18


Fire Blast, Leethoof, me.
 
#6
Team L33TH00F:

Ra@Exp Share (Levitate)
HP: 100
Energy: 100
Speed: 60
Stats: 0
Status: Fine

Team Fire Blast:

Rider@Nothing (Illusion)
HP: 90
Energy: 100
Speed: 105
Stats: 0
Status: Fine

K, I have like five reffings to do this morning, and a uni lecture later today. Thus, short version!

Calcs:
Zoroark used Dark Pulse (21 damage, 5 energy)
Solrock used Trick Room (10 energy, Trick room in effect)
Solrock used Will-o-Wisp (7 energy, Zoroark burned)
Zoroark used Grass Knot (20 damage, 7 energy)
Zoroark is hurt by its burn (2)
Solrock used Rock Slide (14 damage, 5 energy)
Zoroark used Dark Pulse (21 damage, 5 energy)
Zoroark is hurt by its burn (2)

Team L33TH00F:

Ra@Exp Share (Levitate)
HP: 37
Energy: 78
Speed: 60
Stats: 0
Status: Fine

Team Fire Blast:

Rider@Nothing (Illusion)
HP: 72
Energy: 83
Speed: 105
Stats: 0
Status: Burned

Trick Room in effect (3 rounds)
 
#9
Team L33TH00F:

Ra@Exp Share (Levitate)
HP: 37
Energy: 78
Speed: 60
Stats: 0
Status: Fine

Team Fire Blast:

Rider@Nothing (Illusion)
HP: 72
Energy: 83
Speed: 105
Stats: 0
Status: Burned

Trick Room in effect (3 rounds)

Sorry I'm late.

Calcs:
Solrock used Rock Slide (14 damage, 9 energy, flinch)
Zoroark flinched!
Zoroark is hurt by its burn (2)
Solrock used Fire Spin (6 damage, 4 energy, Zoroark trapped 4a)
Zoroark used Thief (11 damage, 3 energy)
Zoroark is hurt by its burn (2)
Zoroark is trapped by Fire Spin (2)
Solrock used Rock Slide (14 damage, 5 energy, flinch)
Zoroark flinched!
Zoroark is hurt by its burn (2)
Zoroark is trapped by Fire Spin (2)


Team L33TH00F:

Ra@Nothing (Levitate)
HP: 26
Energy: 60
Speed: 60
Stats: 0
Status: Fine

Team Fire Blast:

Rider@Exp Share (Illusion)
HP: 22
Energy: 80
Speed: 105
Stats: 0
Status: Burned, trapped (2a)

Trick Room in effect (2 rounds)

Leethoof is lucky apparently.
 
#13
Team L33TH00F:

Ra@Nothing (Levitate)
HP: 26
Energy: 60
Speed: 60
Stats: 0
Status: Fine

Team Fire Blast:

Rider@Exp Share (Illusion)
HP: 22
Energy: 80
Speed: 105
Stats: 0
Status: Burned, trapped (2a)

Trick Room in effect (2 rounds)

KABOOM!

GAME!

Calcs:
Solrock used Explosion! (28 damage, 20 energy, Solrock KOd)


Team L33TH00F:

Ra@Nothing (Levitate)
HP: KO

Team Fire Blast:

Rider@Exp Share (Illusion)
HP: KO

Trick Room in effect (2 rounds)

Second tie I've reffed in 10 minutes, what the actual fuck.

I gain 2 RC, you guys gain 2 TC. Solrock gains 3 MC +1 KO, Zoroark gains 4 MC due to the EXP Share + 1 KO.

If I'm wrong, correct me.
 
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