Leethoof vs Glacier LET'S RAP THIS UP

Status
Not open for further replies.
Yo wassup mah niggas and welcome to the match
We'z about to get some battles all up in the this bi-yatch
Pokemons be fightin' to light up the night
While we be freestylin' to light up the mic
CHECK IT

6v6 Weakmon Singles
3 Day DQ
1 Sub vs LC, 2 vs FE
2/5 recoveries/chills
Training Items
All abilities
Switch= yes
Field Type: Normal
Complexity: Intense
Format: All
Restrictions: See mechanics


Yo Yo Yo! Let's see how sick you spit those rhymes! You and your opponent are teleported to a dark alley-way in some random shady city! Here is the perfect place to battle and rap! See, the Ref is an expert rapper (usually), and will rate your raps as you spit them out! Do better than your opponent, and your pokemon gets a bonus that round! Do worse, and your enemy is going to get the boost! So get that mind thinking, and come up with some tight lyrics!

Mechanics
-The Trainer will Command their pokemon normally. but alongside commands they will post a rap they come up with. The rap cannot be longer than 300 words and must have a rhyme scheme (Abab cdcd efef/aaaa bbbb cccc/aabb ccdd eeff/ etc).
-the rap must diss/slander the opponent and their pokemon. you can trash talk about the type, how much their pokemon sucks, or how you slept with their mother last night. it doesn't matter, just make your rap unique and epic!
-The ref will judge who has the best rap out of the two, and whoever he deems the winner, their pokemon receives a certain bonus that round (Attacks gain +5BAP, Immune to Posion, gain 30 energy, Stab attacks gain +4BAP, etc)
- The arena is a dark alley way. 30 feet long and 7 feet wide with no ceiling. Trash coats the arena, and there are trash cans and escape ladders lining the walls.
-No Move restrictions


MC Leethoof and his homies:

Cubchoo (Winnie) (M)
Nature: Naughty (+Attack, -Sp Def)

Type: Ice
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities::
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Rattled (DW): (Innate) These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 1/6
MC: 0
DC: 1/5

Attacks:
Powder Snow
Growl
Bide
Icy Wind
Fury Swipes
Brine
Endure
Hail

Encore
Night Slash
Ice Punch
Focus Punch

Dig
Shadow Claw
Substitute



Zips (Shuppet) (M)
Nature: Quiet (+Sp Atk, -Speed) (-10% Flat Evasion)

Type: Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities::
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
Frisk: (Innate) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 39 (45/1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Knock Off
Screech
Night Shade
Curse
Spite
Shadow Sneak
Will-o-wisp

Confuse Ray
Disable
Imprison

Taunt
Torment
Shadow Ball



Miltank [Moo] (F)
Nature: Adamant (+ Attack, - Sp. Attack)

Type:
Normal:
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Sap Sipper (DW): (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

EC: N/A
MC: 0
DC: 2/5

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 19

Attacks (19):
Tackle
Growl
Defense Curl
Stomp
Milk Drink
Bide
Rollout
Body Slam
Heal Bell
Zen Headbutt

Hammer Arm
Endure
Heart Stamp
Mega Kick
Fire Punch
Iron Head

Brick Break
Protect
Thunder Wave
Giga Impact
Shadow Ball
Stealth Rock



Seviper ♂(that means male) - Marvolo
Nature: Quiet (SpA: +1, Spe -9, Evasion -10%))
Type: Poison
Poison Type - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.


Abilities:
Shed Skin - (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
(DW) Infiltrator - (Dormant) - (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 56 (-)

Height Class: 3
Weight Class: 4
BRT: 18

MC: 0
DC: 0 / 5

12 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Bite, Dragon Tail, Lick, Poison Tail, Wrap
Special Moves - Final Gambit, Flamethrower
Status Moves - Glare, Screech, Stockpile, Swallow, Toxic

Unable to coexist with Lou's Zangoose, Ramona, there was no choice but to trade Marvolo away. Off in the hands of a new trainer, without the constant fighting at leisure, will Marvolo fare any better?

Probably not, considering its Leethoof's now.



Purrloin (Sasha) (F)
Nature: Adamant (+Atk, -Sp Atk)

Type: Dark
Water: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities::
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Unburden: (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.
Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 66
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Scratch
Growl
Assisst
Sand-Attack
Fury Swipes
Pursuit
Torment
Fake Out
Hone Claws

Encore
Foul Play
Yawn

Taunt
Thunder Wave
Protect



Stunfisk (Muddruckers) (M)
Nature: Quiet (+Sp Atk, -Speed, -10% Evasion)

Type: Ground/Electric
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities::
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Sand Veil (DW): (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Stats:
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 27 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 19

EC: N/A
MC: 0
DC: 0/5

Attacks:
Mud-Slap
Mud Sport
Bide
Thundershock
Mud Shot
Camouflage
Mud Bomb
Discharge

Earth Power
Pain Split
Yawn

Thunder
Scald
Thunder Wave


Glacizzle K-Nizzle and his Mad Dawgs:

Sealeo [Norita] (Female)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Info on Norita:

Type:
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Oblivious (DW Unlocked): (Innate) This Pokemon is incapable of being affected by Attract or Cute Charm.


Stats:
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 39 (-)

Size Class: 2
Weight Class: 4
Base Rank Total: 16


EC: 7/9
MC: 0
DC: 5/5

Attacks:
Defense Curl
Powder Snow
Growl
Water Gun
Encore
Ice Ball
Body Slam
Aurora Beam
Rest
Snore
Blizzard
Hail

Curse
Signal Beam
Yawn
Sleep Talk

Ice Beam
Earthquake
Hidden Power Psychic 7
Surf
Protect

21 Moves


Snorunt [Artica, "The Departed"] (Female)
Nature: mild (+spa, -def)

Info on Artica:

Type:
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.

Cursed Body (DW): (Innate)When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 110
Size Class: 3
Weight Class: 3
Base Rank Total: 19


EC: 6/6
MC: 2
DC: 2/5

Attacks:
Astonish
Powder Snow
Leer
Double Team
Bite
Icy Wind
Headbutt
Protect
Blizzard
Confuse Ray
Ominous Wind
Wake-Up Slap
Blizzard

Disable
Fake Tears
Hex

Safe Guard
Light Screen
Ice Beam
Substitute

20 Moves




Abomasnow [Twiggy "The Beserker"] (Female)
Nature:

Info on Twiggy:

Type: Brave (+1 Atk, -15% Speed, -10% Evasion)

Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ice:Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Snow Warning: (Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Command: (Ability: Snow Warning) Hail causes two (2) damage per action to all non-Ice typed Pokemon. Hail activates the abilities Snow Cloak and Ice Body, as well as increasing Blizzard’s accuracy to 100% and letting it have an additional 30% chance to bypass Protect.
Soundproof (DW): (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.



Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-)

Size Class: 4
Weight Class: 5
Base Rank Total: 17

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Ice Punch
Powder Snow
Leer
Razor Leaf
Icy Wind
Grass Whistle
Swagger
Mist
Ice Shard
Blizzard
Wood Hammer
Sheer Cold

Seed Bomb
Stomp
Leech Seed

Hail
Ice Beam
Swords Dance
Protect
Shadow Ball
Earthquake

21 Moves



Cloyster [Drake "The Boss"] (Male)
Nature: Gentle (+1 SpD, -1 Def)

Info on Drake: Glacier was enjoying the sights of the seafoam islands as he passed through the southern boundaries of kanto. He was thrilled that a seemingly tropical island contained such icy extents. after going deep within the caverns there was a sudden crash! some belligerent fool in the cavern above was pushing boulders down holes! the sudden crashes caused the floor to break, and without warning Glacier fell into the icy torrents in the lower most floor. with very bad athletic abilities Glacier didnt last long, and quickly fell into unconsciousness.

when he woke up Glacier was inside a small crevice in the seafoam caves. cold and wet, he turned to his side to see a small but valiant shellder. Ever since that fateful rescue, Drake has been close to Glacier's heart. With wit and clever attacks Drake can change the tides o the match, and can even surprise opponents.

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Skill Link: (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3)
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 6 (-)
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 70
Size Class: 3
Weight Class: 5
Base Rank Total: 20


EC: 6/6
MC: 2
DC: 2/5

Attacks:
Toxic Spikes
Tackle
Withdraw
Supersonic
Icicle Spear
Protect
Leer
Clamp
Aurora Beam
Razor Shell
Ice Beam
Shell Smash
Hydro Pump

Rock Blast
Bubble Beam
Mud shot

Hail
Blizzard
Substitute
Icy Wind
Double Team
Surf

22 Moves


Felix the Rotom (none)

Nature: Modest (+special Attack, -attack)

Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.


Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 91
Size Class: 1 (0.3m)
Weight Class: 1 (0.3kg)
Base Rank Total: 16

(fridge rotom stats, for convenience)
Rotom-F
HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 86
Size Class: 4 (2.3m)
Weight Class: 5 (100.03kg)
Base Rank Total: 20

MC: 0


Attacks:
Trick
Astonish
Thunder Wave
Thundershock
Confuse Ray
Uproar
Double Team
Shock Wave
Ominous Wind
Hex
Discharge

Sucker Punch
Pain Split
Signal Beam

Will-o-Wisp
Protect
Toxic
Substitute
Thunderbolt
Snatch

18 Moves



Ponce De Leon, the Tropius (M)

Nature: Quiet (+Sp Atk, -Speed)

Type: Grass/Flying

Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Flying:
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Chlorophyll : (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Solar Power: (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Harvest (DW locked): (Innate) At the end of each round, this Pokemon recycles a held berry that was consumed during that round. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest will not regrow it. The Berry is consumed at the end of the battle.


Stats:
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 44 (-)
Size Class: 4
Weight Class: 4
Base Rank Total: 18


EC N/A
MC 0
DC 0/5


Moves:
Leer
Gust
Growth
Razor Leaf
Stomp
Sweet Scent
Whirlwind

Dragon Dance
Leaf Blade
Leech Seed

Sunny Day
Energy Ball
Protect


Leethoof, your first pokemon.
 
It seems he brought his top-tier gang today (for a little training match, at least). Come on, my homies, lets show this fool who's boss!
Get out there, Zips, you won't be able to rap when you evolve, so let the lyrics flow now!

Also, Switch=OK because big battle, unless you vote otherwise.
 
ey yo bitch i gotta question before we start this biz
Where's that rock and steel bulky piece of shiz?
Oh my bad my niqqa, i think you call it Bastiodon
its a good thing that hoe aint here, cause its time to throw down
You bring a gay ass ghost? bitch that ain't spooky
that stuffed spector is stupid now, and evolves into kooky
Let me show you a true fear, he'll make you piss yourself
Felix in the house, put that doll back on the shelf!


Will-O-Wisp~Hex~Hex
If Shuppet uses Tormet, then Ominous Wind a3
 
Sorry, can't hear you behind that electric whine!
You need a second type to cover your suck?
I'll tell you, Triple-A, I'm the best ghost of all time.
Hidin' in appliances, giving fridges a quick fuck,
Gotta get rid o' your real type, drop it like a trickscarf
Can't you honor the ghosts, you ugly thundercloud's barf?

Shadow Ball -> Disable (Hex) -> Shadow Ball
 
(Sorry for the delay, I've been busy
Shuppet basically gets all of the luck here...)

Two warriors fence with their rapier wits
Words as their weapons try to get the first hit
Leet's elite rhymes try to parry the flow
But Glacier still lands a glancing blow

Back at the show spectres stare silently
Ready to go, their thoughts aimed violently
Felix fires, the first to draw
but Zippy wastes no time to settle the score
Blows exchanged left right and centre
Foes enraged, each eager to prove the better
Rotom tries the same trick twice; but disabled
Gives Shup a chance to turn the turntables

It was a close call, but I gave it to Glacier. However, I also decided that more convincing victories should recieve bigger bonuses, so this round he only got a 1 Rank bonus to offenses.

Rotom Will-o-Wisp, 7 EN
To hit 99/100 No

Shuppet Shadow Ball, 5 EN
To crit: 16/16 No, To lower SpD 2/10 Yes, 16.5 Damage

Rotom Hex, 6 EN
To crit: 7/16, 16.5 Damahe

Shuppet Disable, 7 EN
Hex Disabled

Rotom Hex, 0 EN
DISABLED!

Shuppet Shadow Ball, 5 EN
To crit: 12/16 No, To lower SpD 8/10 No, 18.25 Damage

Glacier Knight:

55 HP/86 EN
Hex Disabled (5a)

Leethoof:

83 HP/83 EN

With luck on his side, Shuppet's feelin' fine
Can he win or is it just a matter of rhyme?
 
They call you Scrotom for a reason, coward
Cuz' you're the biggest asshole 'round when you turn on the Volt Switcher'
Why don't you go posses a fat tub o' lard
(It'd make you look nicer!)
Guess what, you charged shit, girls love me, I'm a doll!
They sleep with me every night, between the sheets we crawl
But look at you, alone in Chateau Bachelor
The only way you'd get a girl is if you hide in a vibrator!

Taunt -> Shadow Ball -> Shadow Ball
If Protect A1, then use Shadow Sneak, shifting actions down.
If he is not taunted A2, then use Taunt
 
Hey dipshit, its true, you might be a doll,
But you're creepy as fuck! A girl started to bawl
when she got Bannette for x-mas, and threw it away
bitch you and your evo are banned from santa's sleigh!

I'm versatile, witty, and change on the spot
your shitty will-o-wisp is all you got
that's "Hot"
let's trot
Bitch please, not you
Talking to all my sets, that's right you snot!

Watch how its done, i have so many options
unlike you, who scares orphans, make em' pray for adoptions
I flip into a fridge and freeze your ass
I move into a mower and shred you plus grass!
Open me while i'm a oven? I'll singe your fabric
Want a washer? Fucker my deluge will be tragic
Take a turbine, and blow your crazy stare back
You might have me disabled, but niqqa i don't care; I'm gonna attack!

Double Team (4)~Ominous Wind~Ominous Wind


 
Ok cbf rapping flavour. Or even writing it really, unless you feel its necessary.
Glacier had a nice spiel about his amazing versatility but then used the exact same move pattern as action 1 (support~ghost attack~ghost attack)
Leet's final four lines were pretty golden, +1 Stage boost to defenses coming right up!

Double Team, 16 EN
4 Clones

Shuppet Taunt, 10 EN
To hit: 5/5 Clone hit

Rotom Ominous Wind, 4 EN
To crit: 9/16 No, To raise stats: 1/10 Yes, 16.25 Damage
Rotom: +1 Atk, +1 SpA, +1 Def, +1 SpD, +1 Spe

Shuppet Taunt, 14 EN
To hit: 1/4 yes, Rotom Taunted, clones dissipated

Rotom Ominous Wind, 8 EN
To crit: 6/16 No, To raise stats: 1/10 LOL, 18 Damage
Rotom: +1 Atk, +1 SpA, +1 Def, +1 SpD, +1 Spe

Shuppet Shadow Ball, 5 EN
To crit: 3/16 No, To lower SpD 8/10 No, 14.75 Damage

Glacier Knight:

40 HP/58 EN
Hex Disabled (2a), Taunted (5a)
+2 Everything

Leethoof:

49 HP/59 EN

AND GLACIER'S STREAK OF INCREDIBLE HAX CONTINUES ACROSS MULTIPLE BATTLES

WHAT THE FUCK
 
8 days fly fast when doing real life shit,
but Glacier's back and better; he didn't quit
And why would he? Rotom's Taunted? Hell, doesn't matter
Shock the stage, leave Shuppet in a stupor, make the punk bitch splatter

Lady Luck's with me, and i'll ride her hard
Little ghosties can't try, dude she likes it charged
Don't have to wield dirty toys to give her what she craves
Fuck her G-spot so well, the RNGs become my slaves

Roll out the wind, and my power starts to grow
I'm rising to my rightful glory, so bow down hoe
I'm the King of watts, shade, volts, and fear
Give up mother fucker, i'm something to revere!




Ominous Wind+Ominous Wind~Cooldown(Shock Wave)~Hex
if Torment is used, then Thunderbolt a3

 
This electric spike is losin' this match
And just watch as your health goes down the hatch
King o' watts, shades, volts, and fear?
More like lampshades and and microwave's rears

This is my house, you useless poltergeist
Guess what, fool, I cut the power line
And now its time for a Rotom soul heist
As I'm stealin' away, Felix is mine
But ,Glacier Boy, try not to pout
Don't lose that cool, but the power's out!

Torment -> Shadow Ball -> Shadow Ball
 
So Glacier twisting the earlier vibrator insult into an extended metaphor about luck was pretty cool, and Leethood even admitted himself that his rap was better, so I'm awarding Rotom 5 HP.

Shuppet Torment, 10 EN
Rotom Tormented!

Rotom can't use Ominous Wind due to Torment!

Rotom Shock Wave, 3 EN
To crit: 16/16 No, 15.5 Damage

Shuppet Shadow Ball, 5 EN
To crit: 4/16 No, To lower SpD 2/10 Yes, 14.75 Damage

Rotom Thunderbolt, 6 EN
To crit: 13/16 No, To Paralyse: 4/10 No, 19.5 Damage

Shuppet Shadow Ball, 9 EN
To crit: 2/16 No, To lower SpD 4/10 No, 16.5 Damage

Glacier Knight:

14 HP/49 EN
Tormented (3a), Taunted (2a)
+1 Everything except SpD

Leethoof:

14 HP/35 EN
 
Felix, you're the best. take a rest, this isn't your battle.
______________________________________________

Poor little pussy thought she'd have the upperhand
But i get to switch, and with a twitch
her confidence sinks in sand

My spooky little spector's gonna a litle nap
while my abominable snowgirl makes the kitty's skull snap!
Yeah that's right bitch, feel the temperature drop?
The icy rage from Twiggy's gonna make your cat pop!

Your pussy's weak and ugly, nobody's gonna fuck it
But my girl will do some tapping, and the skank'll be frostbit
I have all the power; you gonna torment me?
What a dipshit; You're battling a Monster Tree!

Build her rage with your tricks, if you mother fuckin' dare
Or try and give Twiggy a scratch; she really doesn't care
Your claws are wimpy, and your "meows" can't do shit
Give it up "HipsterHoof", it's time you quit!


Icy Wind~Stomp~Seed Bomb
if Fake Out, chill that action and push the que down

(activating Snow Warning upon entering)
 
DQing myself. Road trip inc, unlikely to have time to order. I promise Glacier, we will have a true rival battle eventually.

Jesseus gets 3 UC (basically a 1v1).
Glacier gets standard counters for Rotom.
I get nothing.
 
Lol this is kind of a relief, trying to judge your raps and come up with fair rewards for the victor is more stressful than I'd guessed.
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top