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Completed Leethoof vs. Korski

Discussion in 'ASB' started by deadfox081, Jun 1, 2011.

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  1. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    Rules
    Pokemon: 2v2
    Format: Doubles
    DQ: 1 day
    Items: None
    Switch: KO
    Abilities: All
    0 Recoveries/0 Chills

    Arena
    Rolling Boulder
    A rolling boulder, like in Indiana Jones, but on top of it. It is a very big boulder (about 25x25 of usable space), and pokemon can fall off (up to the ref's discretion on how much damage/how they get pushed off). If a pokemon falls off, they will take x damage and are rolled right up to the top, somewhat flattened. Earthquake, earth power, magnitude, bulldoze, dig, surf, muddy water all banned because there it would destroy the boulder.

    Arena Effects
    -If any move does more than 20 damage it will also knock the Pokemon off the boulder.
    -Throwing moves can also be used to toss someone from the rock
    -Those pushed off will suffer the damage of a Rank 4 Slam attack, and have -1 speed for 3 actions following

    Leethoof's Team
    Locust the Seedot (open)
    [​IMG]
    Seedot [Locust] (M)
    Nature
    : Jolly (-Special Attack, 1.15 Boost to speed)
    Type:
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Clorophyll: During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Early Bird: This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
    Pickpocket(DW): This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 35 (30x1.15=34.5 rounded up)

    EC: 1/9
    MC: 2
    DC: 1/5

    Attacks:
    Bide
    Harden
    Growth
    Nature Power
    Synthesis

    Leech Seed
    Bullet Seed
    Defog

    Explosion
    Dig
    Swords Dance

    Ragequit the Cranidos (open)
    [​IMG]
    Cranidos [Ragequit] (M)
    Nature: Naughty ( + attack, -special defense)
    Type:
    <Rock>: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Mold Breaker: Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
    Sheer Force (DW): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:

    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1 (-)
    Spe: 58

    EC: 0/6
    MC: 1->0
    DC: 0/5

    Attacks:
    Headbutt (of course)
    Leer
    Focus Energy
    Pursuit
    Take Down
    Scary Face
    Assurance
    Head Smash

    Hammer Arm
    Curse
    Iron Head

    Rock Polish
    Swords Dance
    Earthquake


    Korski's Team
    Topsy the MAGIKARP (open)
    [​IMG]
    Magikarp(*) Topsy (M)

    Type: Water
    • Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Abilities: Swift Swim
    • Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
    • Rattled (LOCKED): (Innate) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types.
    Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)

    Stats:

    HP: 80
    Atk: Rank 2 (+)
    Def: Rank 2
    SpA: Rank 0 (-)
    SpD: Rank 1
    Spe: 80

    EC: 1/6
    MC: 2
    DC: 1/5

    Attacks:

    Splash(*)
    Tackle(*)

    Bubble(*)
    Reversal(*)
    Bounce(*)

    Turvy the DEINO (open)
    [​IMG]
    Deino(*) Turvy (F)

    Type: Dark/Dragon
    • Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    • Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
    Abilities: Hustle
    • Hustle: (Can be enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    Nature: Hasty (A 15% increase in Base Speed [Rounded Up] and a +5.28% increase in Accuracy on this Pokemon's attacks; Defense reduced by *)

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 44 (38x1.15^) (+)

    EC: 3/9
    MC: 0

    Attacks:

    Tackle(*)
    Dragon Rage(*)
    Focus Energy(*)
    Bite(*)
    Headbutt(*)
    Dragonbreath(*)
    Roar(*)
    Crunch(*)
    Dragon Pulse
    Outrage

    Dark Pulse(*)
    Earth Power(*)
    Screech(*)

    Taunt(*)
    Thunder Wave(*)
    Work Up(*)
    Substitute


    Turn Order
    Leethoof sends out his first Pokemon
    Korski sends out his first Pokemon and issues actions
    Leethoof issues actions
    I ref


    Ok so I took a little license with the arena, so have fun with it!
  2. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,452
    Well...I only have two, so go Ragequit and Locust!


    EDIT: Am I supposed to post actions?
  3. Korski

    Korski Distilled, 80 proof
    is a Forum Moderatoris a CAP Contributor
    Moderator

    Joined:
    Mar 29, 2009
    Messages:
    2,142
    Go Topsy and Turvy!

    Topsy, I know you're feeling a little out of place right now, but I want you to focus! Bounce up in the air above any attacks that come your way and come down hard on Locust to start! Turvy, you're going to be needing to do most of the grunt work here today, unfortunately, so be sure to Hustle out there! After Topsy comes back down, I want you to Thunder Wave Leethoof's Ragequit! Maybe it won't be able to keep up on this speeding boulder if it's paralyzed! Then Topsy I want you to team up with Turvy for a Bubble followed by an Earth Power on Ragequit! If that doesn't knock it off the boulder, I don't know what will. In any case, finish off the round with another Bounce on Locust, Topsy, and another Earth Power on Ragequit from Turvy.

    Topsy: Bounce on Locust~Bubble on Ragequit~Bounce on Locust
    Turvy: Thunder Wave on Ragequit~Earth Power on Ragequit~Earth Power on Ragequit
  4. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,452
    No Earth Power on the boulder, its in rules!

    Ragequit, this may be your first match, but that doesn't mean you have to be any less awesome. Lets start things off nice and strong with a HEAD SMASH to throw the Deino from the boulder, then Rock Polish so you can actually hurt the overly-bouncy Magikarp, and then proceed to do so with a Headbutt.

    LOCUST THE SEEDOT!!!!!!!!!! We'll also consider this your first match, not counting that embarassing 1v1 against a syclar -.- . And you know what to do....Bullet Seed that Magikarp as he bounces, making sure to aim nice and high, then Leech Seed him as he shoots bubbles at your bro Ragequit, and then Bullet Seed Topsy again as he bounces, because bullets can hit bouncing things.

    Ragequit: Head Smash Turvy->Rock Polish->Headbutt Topsy
    Locust: Bullet Seed Topsy->Leech Seed Topsy->Bullet Seed Topsy
  5. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    Sorry Korski, but the arena description does say Earth Power is banned :(

    Round 1 START (open)
    [​IMG] [​IMG]
    Ragequit (M) | Locust (M)
    HP: 100 | 90
    EN: 100 | 100
    SPEED: 58 | 35
    STAT: N/A | N/A
    OTHER: N/A | N/A

    VS.

    [​IMG] [​IMG]
    Topsy (M) | Turvy (F)
    HP: 80 | 90
    EN: 100 | 100
    SPEED: 80 | 44
    STAT: N/A | N/A
    OTHER: N/A | N/A


    We jump into one of the most challenging arenas I have ever seen. Both Leethoof and Korski release their Pokemon onto the top of a rolling boulder! Whoever thought this was a good place for a Pokemon battle needs to share what they were smoking. Topsy the Magikarp starts things off by Bouncing high above the boulder and slamming right onto Locust the Seedot! The hit does some decent damage but not enough to cause any devastating effects. Speaking of devastating though, Ragequit the Cranidos unleashes one of the most powerful moves in Pokemon, a Head Smash right at Turvy! The hit does huge damage (including some to the attacker) and pushes the little Deino right off the rolling rock! The fall causes even more damage to her as the rock rolls over her and squashes her before it brings her back up to the battle area. She will certainly be a bit slower from now on out. Locust has meanwhile taken umbridge with Topsy's attack and launched Bullet Seeds at her in return. The seeds also do huge damage, and likewise sends the Magikarp for a ride around the boulder. Wow this has been a terrible round for Korski's team. The now slightly un-squashed Turvy decides to even up the speeds a little, with a Thunder Wave at Ragequit that finds its mark, paralyzing him.

    Thanks to Turvy's final the partially squashed Topsy still finds itself the fastest thing in play, and takes advantage by launching Bubbles at Ragequit. The attack does surprising damage for cute little bubbles too. Locust decides it's time to regain some health and throws Leech Seeds at Topsy. Unfortunately all the confusion in the arena causes him to miss, dispite his accuracy boosting nature. Turvy tries to summon an Earth Power to throw at Rage, but unfortunately the boulder is far too solid to be broken up and used as a weapon and the attack fails. Ragequit finally decides to try and counteract the speed drop from his paralysis by Polishing the Rocks on his body.

    The final round sees a lot of repeats, fortunately they are mostly of the attacks that worked so well previously. Topsy Bounces on Locusts' head once again, and the Seedot responds with another Bullet Seed. This one wasn't quite as damaging as before though and Topsy manages to stay on the rock this time. Turvy is still trying (and failing) to break up the Boulder for an attack and finally Ragequit performs a PG rated version of his first attack, Headbutting Topsy to bring him down to a dangerously low amount of health. Fortunately Turvy is fully un-squashed now and no doubt a little wiser in his attack selection for the next round of the battle.

    Round 1 END (open)
    [​IMG] [​IMG]
    Ragequit (M) | Locust (M)
    HP: 79 | 62
    EN: 81 | 81
    SPEED: 29 | 35
    STAT: +2 Spe | N/A
    OTHER: Paralyzed (20%) | N/A

    VS.

    [​IMG] [​IMG]
    Topsy (M) | Turvy (F)
    HP: 11 | 52
    EN: 85 | 93
    SPEED: 54 | 44
    STAT: -1 Spe (1a) | N/A
    OTHER: N/A | N/A


    Round 1 Calculations (open)

    Action 1
    Topsy: Bounce (Locust) > (9 + (2-2)*1.5)*1.5 = 13.5 = 14 [14 DMG] [7 EN]
    Ragequit: Head Smash (Turvy) > (15 + 3 + (5-1)*1.5 + 1*1) = 25 > 13 recoil! [25 DMG] [8 EN] [13 RECOIL]
    Turvy was pushed off the boulder! > (8 + (4-1)*1.5) = 12.5 = 13 [13 DMG] -1 Spe (3a)
    Locust: Bullet Seed (Topsy) > Hit 5 times! > (15 + 3 + (2-2)*1.5)*1.5 = 27 [27 DMG] [5 EN]
    Topsy was pushed off the boulder! > (8 + (4-2)*1.5) = 11 [11 DMG] -1 Spe (3a)
    Turvy: Thunder Wave (Ragequit) > Ragequit was paralyzed!

    Action 2
    Topsy: Bubble (Ragequit) > (4 + 3 + (0-1)*1.5)*1.5 = 8.25 = 8 [8 DMG] [1 EN]
    Locust: Leech Seed (Topsy) > MISS! [9 EN]
    Turvy: Nothing!
    Ragequit: Rock Polish > Ragequit's speed rose! > +2 Spe [6 EN]

    Action 3
    Topsy: Bounce (Locust) > (9 + (2-2)*1.5)*1.5 = 13.5 = 14 [14 DMG] [7 EN]
    Locust: Bullet Seed (Topsy) > Hit 3 times! > (9 + 3 + (2-2)*1.5)*1.5 = 13.5 = 14 [14 DMG] [5 EN]
    Turvy: Nothing!
    Ragequit: Headbutt (Topsy) > (7 + (5-2)*1.5 + 1*1) = 13 [13 DMG] [5 EN]


    I like this arena!

    Leethoof issues actions
    Korski issues actions
    I ref
  6. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,452
    Good job guys! Continues to be awesome!

    Ragequit, I have no idea why I ordered you to rock polish when you were paralyzed, but I'll make up for it by letting you HAMMER ARM Turvy, and then HEAD SMASH it off the boulder once again, and then do a little bouldertop Swords Dancing in preparation for the final round.

    Locust, congrats and the unexpected 5 hit Bullet Seed. Lets keep it up and finish Magikarp with more Bullet Seeds until it faints! If you have any actions left - Growth and Swords Dance.

    Ragequit: Hammer Arm Deino -> Head Smash Deino -> Swords Dance
    Locust: Bullet Seed Magikarp->Bullet Seed Magikarp/Growth->Bullet Seed Magikarp/Swords Dance
  7. Korski

    Korski Distilled, 80 proof
    is a Forum Moderatoris a CAP Contributor
    Moderator

    Joined:
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    Messages:
    2,142
    Oof I got the rules cofused with a different match :/ I suck.

    Well let's try and make the best of it.

    Topsy: Bounce~Tackle~Bounce on Locust
    Turvy: Outrage~Outrage~Outrage
  8. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    Round 2 START (open)
    [​IMG] [​IMG]
    Ragequit (M) | Locust (M)
    HP: 79 | 62
    EN: 81 | 81
    SPEED: 29 | 35
    STAT: +2 Spe | N/A
    OTHER: Paralyzed (20%) | N/A

    VS.

    [​IMG] [​IMG]
    Topsy (M) | Turvy (F)
    HP: 11 | 52
    EN: 85 | 93
    SPEED: 54 | 44
    STAT: -1 Spe (1a) | N/A
    OTHER: N/A | N/A


    We come back to find these four brave Pokemon and their trainers trying desperately to stay on this ever rolling boulder. Topsy starts us off by launching another Bounce attack at the little seed, but it misses! Turvy meanwhile has had enough, and starts Outraging everywhere! Topsy has to flail to get out of the way as the attack crashes into Locust for good damage. Locust shakes off the hit though, and fires off a couple of Bullet Seeds at Topsy that are enough to bring him down, knocked out. Ragequit rounds out the action with a Hammer Arm on the Outraging Turvy. The attack does a healthy amount of damage, but also further reduces Ragequit's speed. Not that it mattered as he was the slowest out here regardless.

    Action two finds Turvy still going nuts, this time crashing into Ragequit with his Outrage attack. Locust takes a sigh of relief that he wasn't once again the target of the attack, and decides to channel all it's energy into growing bigger and stronger, preparing to dish out more damage later. I'm not sure it will be necessary though, as Ragequit managed to overcome his paralysis and crash into the Deino with another Head Smash! The attack once again does huge damage and pushes Turvy off the boulder. By the time it rolls around to bring her back up to the top she is completely flattened, knocked out. And Leethoof's team takes an impressive victory.

    Round 2 END (open)
    [​IMG] [​IMG]
    Ragequit (M) | Locust (M)
    HP: 49 | 45
    EN: 66 | 70
    SPEED: 29 | 35
    STAT: N/A | +1 Att, +1 Def
    OTHER: Paralyzed (20%) | N/A

    VS.

    [​IMG] [​IMG]
    Topsy (M) | Turvy (F)
    HP: KO | KO


    Round 2 Calculations (open)

    Action 1
    Topsy: Bounce (Locust) > MISS! [7 EN]
    Turvy: Outrage > Hit Locust! > (12 + 3 + (3-2)*1.5) = 16.5 = 17 [17 DMG] [7 EN]
    Locust: Bullet Seed (Topsy) > Hit 2 times! > (6 + 3 + (2-2)*1.5)*1.5 = 13.5 = 14 [14 DMG] [5 EN]
    Topsy was knocked out!
    Ragequit: Hammer Arm (Turvy) > (10 + (5-1)*1.5 + 1*1) = 17 > Ragequit's Speed Dropped! [17 DMG] [7 EN]

    Action 2
    Turvy: Outrage > Hit Ragequit! > (12 + 3 + (3-2)*1.5) = 16.5 = 17 [17 DMG] [7 EN]
    Locust: Growth > Locust's Attack and Special Attack rose! [6 EN]
    Ragequit: Head Smash (Turvy) > (15 + 3 + (5-1)*1.5 + 1*1) = 25 > 13 recoil! [25 DMG] [8 EN] [13 RECOIL]
    Turvy was pushed off the boulder! > (8 + (4-1)*1.5) = 12.5 = 13 [11 DMG] -1 Spe (3a)
    Turvy was knocked out!


    Leethoof wins!

    Wow that is one devastating arena. Also Cranidos hurt. GG to you both, and enjoy your prizes.

    Prizes
    deadfox081
    4 RC

    Korski
    2 TC
    Topsy: 1 EC, 2 MC, 1 DC
    Turvy: 1 EC, 2 MC, 1 DC

    Leethoof
    2 TC
    Ragequit: 1 EC, 2 MC, 1 DC, 1 KO
    Locust: 1 EC, 2 MC, 1 DC, 1 KO
  9. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,452
    Oh god I love my Cranidos
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