Rules Pokemon: 2v2 Format: Doubles DQ: 1 day Items: None Switch: KO Abilities: All 0 Recoveries/0 Chills Arena Rolling Boulder A rolling boulder, like in Indiana Jones, but on top of it. It is a very big boulder (about 25x25 of usable space), and pokemon can fall off (up to the ref's discretion on how much damage/how they get pushed off). If a pokemon falls off, they will take x damage and are rolled right up to the top, somewhat flattened. Earthquake, earth power, magnitude, bulldoze, dig, surf, muddy water all banned because there it would destroy the boulder. Arena Effects -If any move does more than 20 damage it will also knock the Pokemon off the boulder. -Throwing moves can also be used to toss someone from the rock -Those pushed off will suffer the damage of a Rank 4 Slam attack, and have -1 speed for 3 actions following Leethoof's Team Locust the Seedot (Move your mouse to reveal the content) Locust the Seedot (open) Locust the Seedot (close) Seedot [Locust] (M) Nature: Jolly (-Special Attack, 1.15 Boost to speed) Type: Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Abilities: Clorophyll: During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Early Bird: This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon. Pickpocket(DW): This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Stats: HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 1 (-) SpD: Rank 2 Spe: 35 (30x1.15=34.5 rounded up) EC: 1/9 MC: 2 DC: 1/5 Attacks: Bide Harden Growth Nature Power Synthesis Leech Seed Bullet Seed Defog Explosion Dig Swords Dance Ragequit the Cranidos (Move your mouse to reveal the content) Ragequit the Cranidos (open) Ragequit the Cranidos (close) Cranidos [Ragequit] (M) Nature: Naughty ( + attack, -special defense) Type: <Rock>: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus. Abilities: Mold Breaker: Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.) Sheer Force (DW): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. Stats: HP: 100 Atk: Rank 6 (+) Def: Rank 2 SpA: Rank 2 SpD: Rank 1 (-) Spe: 58 EC: 0/6 MC: 1->0 DC: 0/5 Attacks: Headbutt (of course) Leer Focus Energy Pursuit Take Down Scary Face Assurance Head Smash Hammer Arm Curse Iron Head Rock Polish Swords Dance Earthquake Korski's Team Topsy the MAGIKARP (Move your mouse to reveal the content) Topsy the MAGIKARP (open) Topsy the MAGIKARP (close) Magikarp(*) Topsy (M) Type: Water Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abilities: Swift Swim Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain. Rattled (LOCKED): (Innate) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types. Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack) Stats: HP: 80 Atk: Rank 2 (+) Def: Rank 2 SpA: Rank 0 (-) SpD: Rank 1 Spe: 80 EC: 1/6 MC: 2 DC: 1/5 Attacks: Splash(*) Tackle(*) Bubble(*) Reversal(*) Bounce(*) Turvy the DEINO (Move your mouse to reveal the content) Turvy the DEINO (open) Turvy the DEINO (close) Deino(*) Turvy (F) Type: Dark/Dragon Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Abilities: Hustle Hustle: (Can be enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. Nature: Hasty (A 15% increase in Base Speed [Rounded Up] and a +5.28% increase in Accuracy on this Pokemon's attacks; Defense reduced by *) Stats: HP: 90 Atk: Rank 3 Def: Rank 1 (-) SpA: Rank 2 SpD: Rank 2 Spe: 44 (38x1.15^) (+) EC: 3/9 MC: 0 Attacks: Tackle(*) Dragon Rage(*) Focus Energy(*) Bite(*) Headbutt(*) Dragonbreath(*) Roar(*) Crunch(*) Dragon Pulse Outrage Dark Pulse(*) Earth Power(*) Screech(*) Taunt(*) Thunder Wave(*) Work Up(*) Substitute Turn Order Leethoof sends out his first Pokemon Korski sends out his first Pokemon and issues actions Leethoof issues actions I ref Ok so I took a little license with the arena, so have fun with it!