Since neither party stated how many abilities they want to bring into battle, I'm going to state all abilities. Heaven or Hell... ~The deafening cries of the capacity crowd intoxicate the ASB stadium, reverberating their excitement throughout the structure. Deep in the center lies the standard clay arena which has seen the rise of many great champions, fierce combat, and intense collateral damage in its many years of use. Extending over 100 yards long and spread over 50 yards wide, the field is marked with the Pokeball insignia and lines dividing the two sides in white chalk. With the crowd's energy coming to a crescendo, two eager combatants step forward, each wielding three Pokemon firmly. Which Pokemon will be called forth and what kind of action will this audience experience today?~ RULES Battle Type: 2v2 Doubles DQ Time: 2 Days (48 hour period) Restoration: 2 Recoveries/5 Chills Switch: KO Abilities: All Items: None Substitutions: Two Music: The Garden - Cut Chemist Arena: ASB Tournament Arena Leethoof OO Boggle the nasty fighting frog (Move your mouse to reveal the content) Boggle the nasty fighting frog (open) Boggle the nasty fighting frog (close) Toxicroak (Boggle) (M) Nature: Naughty (+Attack , -Special Defense) Type: <Poison> Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. <Fighting> Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Abilities Anticipation (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2). Dry Skin (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. It also makes the Pokemon weak to fire, but it absorbs the damage of water attacks and recovers HP when struck instead. Poison Touch (DW) (Innate) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect). Stats HP: 100 Atk: Rank 5 (+) Def: Rank 3 SpA: Rank 3 SpD: Rank 2 (-) Spe: 85 Height Class: 3 Muscle Class: 3 Base Rank Total: 19 EC: 6/6 MC: 3 DC: 5/5 Attacks (31) Astonish* Mud Slap* Poison Sting* Taunt* Pursuit* Faint Attack* Revenge* Swagger* Sucker Punch Nasty Plot Venoshock Mud Bomb Drain Punch* Vacuum Wave* Bullet Punch* Bounce Ice Punch Gunk Shot Snatch Super Fang Poison Jab* Toxic* Work Up* Sludge Wave Shadow Ball Focus Blast Rain Dance Stone Edge Dig Earthquake Brick Break X-Scissor Protect Ra the Evolved Sun Stone (Move your mouse to reveal the content) Ra the Evolved Sun Stone (open) Ra the Evolved Sun Stone (close) Solrock [Ra] (genderless) Nature: Quiet (+Special Attack, -Speed) Type: Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate. Stats: HP: 100 Attack: 3 Defense: 3 Sp. Attack: 3 (+) Sp. Defense: 3 Speed: 60 (-) Diameter Class: 2 Rock Class: 5 Rank Total: 17 EC: ... MC: 0 DC: ... Attacks(24): Tackle Harden Confusion Rock Throw Fire Spin Rock Polish Psywave Cosmic Power SolarBeam Explosion Rock Slide Heal Block Sunny Day Will-o-wisp Trick Room Psychic Light Screen Flamethrower Shadow Ball Toxic Charge Beam Protect Reflect Gravity Earth Power Zen Headbutt Endure Pain Split Signal Beam Mimic Seismic Toss Role Play Vanguard the Bossosaurus Greaturus (Move your mouse to reveal the content) Vanguard the Bossosaurus Greaturus (open) Vanguard the Bossosaurus Greaturus (close) Bastiodon (Vanguard) (M) Nature: Quiet (Adds * to Sp Atk; A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks) Type: <Rock>: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus. <Steel>: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Abilities: Sturdy: This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage. Soundproof (DW) Unlocked: Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell.. (Known sound moves: Ancient Song, Bark Out, Bug Buzz, Chatter, Echo Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Sing a Round, Snore, Supersonic, Uproar. Stats: HP: 90 Atk: Rank 2 Def: Rank 7 SpA: Rank 3 (+) SpD: Rank 5 Spe: 26 (30/1.15 = 26) Wide Class: 3 Solid Armour Class: 5 Base Rank Total: 20 EC:6/6 MC:0 DC:5/5 Attacks (34): Tackle* Protect* Taunt* Metal Sound* Take Down* Iron Defense* Swagger* Heavy Slam AncientPower Metal Burst Iron Head Block Stealth Rock* Wide Guard* Screech* Rock Blast Counter Magnet Rise Endure Role Play Earth Power Earthquake* Smack Down* Sandstorm* Thunderbolt Flamethrower Ice Beam Flash Cannon Toxic Roar Torment Fire Blast Blizzard Thunder Dig VS. Rediamond OO Gengar (Move your mouse to reveal the content) Gengar (open) Gengar (close) Gengar* [Cloak] (Male) Nature: Timid (+Speed, +19% accuracy, -*Att) Type: Ghost/Poison: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.), Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1). Stats: HP: 90 Att: Two (-) Def: Two SpAtt: Five SpDef: Three Spe+: 127 Size Class: 3 Weight Class: 3 Base Rank Total: 19 EC: 9/9 MC: 0 Abilities: Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit. Attacks: Hypnosis* Lick* Spite* Mean Look* Curse* Confuse Ray* Night Shade* Sucker Punch* Destiny Bond Dark Pulse Hex Nightmare Mean Look Fire Punch* Ice Punch * Will-o-Wisp* Pain Split Magic Coat Endure Energy Ball* Psychic* Thunderbolt* Shadow Ball Sludge Bomb Substitute Focus Blast Venoshock Toxic Bide Taunt Torment Double Team Brick Break # of moves: 34 Gardevoir (Move your mouse to reveal the content) Gardevoir (open) Gardevoir (close) Gardevoir* [Dreamer] (Female) Nature: Bold (+* Defense, -*Attack) Type: Psychic Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Stats: Hp: 100 Atk-: Rank 2 Def+: Rank 4 SpAtk: Rank 5 SpDef: Rank 4 Spe: 80 Size Class: 3 Weight Class: 3 Base Rank Total: 21 EC: 9/9 MC: 0 DC: 5/5 Abilities: Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner. Trace: (Can be activtated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced. Telepathy: (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf. (Dream World) Attacks: 36 Growl* Healing Wish Confusion* Double Team* Teleport* Lucky Chant* Magical Leaf* Heal Pulse* Calm Mind* Hypnosis Imprison Charm Future Sight Captivate Dream Eater Will-o-wisp* Shadow Sneak* Destiny Bond* Disable Dream Eater Encore Confuse Ray Psycho Shock* Psychic* Thunderbolt* Hidden Power Ground (7) Substitute Focus Blast Taunt Light Screen Reflect Toxic Sunny Day Hyper Beam Shadow Ball Rain Dance Leethoof sends out first. Rediamond sends out after and attacks first. Leethoof sends out after.