Da Rules: Team Leethoof (Move your mouse to reveal the content) Team Leethoof (open) Team Leethoof (close) Sudowwodwoowdwodwoo [Banzai] (M) Nature: Adamant (+ Atk. - Sp. Atk) Type: Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Abilities: Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Sturdy: This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Rattled (DW): (Innate) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Stats: HP: 100 Atk: Rank 5 (+) Def: Rank 4 SpA: Rank 1 (-) SpD: Rank 3 Spe: 30 Size Class: 3 Weight Class: 3 Base Rank Total: 19 EC: 6/6 MC: 0 DC: 1/5 Attacks: Fake Tears Copycat Flail Low Kick Rock Throw Mimic Block Faint Attack Woodhammer Double-Edge Sucker Punch Hammer Arm Curse Endure Sand Tomb Rock Slide Brick Break Explosion Team SimonSays (Move your mouse to reveal the content) Team SimonSays (open) Team SimonSays (close) Espeon (Fawkes) [F] Nature: Bashful (No effect) Type: Psychic Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner. Magic Bounce (DW): (Innate) This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the opponent. Stats: HP: 100 Atk: Rank 3 Def: Rank 2 SpA: Rank 5 SpD: Rank 3 Spe: 110 Size Class: 2 Weight Class: 3 Base Rank Total: 20 EC: 6/6 MC: 2 DC: 5/5 Attacks: Tackle Tail Whip Helping Hand Growl Sand Attack Confusion Quick Attack Last Resort Focus Energy Baton Pass Trump Card Tickle Wish Yawn Sunny Day Shadow Ball Return Moves: 16 Turn Order: 1) Leethoof releases Sudowoodo, provides a sprite, equips item 2) SimonSays releases Espeon (excellent sprite work by the way; if there's ever a disguise sprite competition, enter that. lol.), equips item, gives commands 3) Leethoof gives commands 4) Terrador refs 5) Leethoof gives commands 6) SimonSays gives commands 7) Terrador refs 8) SimonSays gives commands 9) Leethoof gives commands 10) Repeat steps 4-9 until the battle is completed Let's go, folks!