Birkal
We have the technology.
This would probably be considered derailing but this thread has been dead for over a month and a half now so LOL
I'm gonna go big scope here. I don't understand why legendaries need to be exclusive to The Legend Run. I'm aware that we offer a few legendaries for non-TLR activities (Victini for conquering gyms stands out), and I think we should do more to encourage those sorts of situations. What if we offered a legendary for beating Battle Hall Challenge on a particular rank? What about beating Gold Pike? Heck, what if we even offered a legendary for 999 CC? If we open up legendaries to all sorts of obtaining methods, I think that will solve a lot of the problems that are being listed above. It stops people from getting all antsy about TLR because it's the only source of legendaries, and allows that RP to go back to focusing on what it's all about: having an adventure. If you need a list of "creative but difficult" means to offer legendaries, I'd be more than happy to make an idea list.
The argument against this on IRC was that it removes TLR's main catch of being legendary exclusive. But if we're smart about which legends we offer where, I doubt we'd run into that issue. If you offer specific legendaries for different things, then there's going to be interest in all of those areas. TLR has a lot of great things going for it (fun adventure, something different, hard, legendaries), and I don't think we'd lose interest in it. What we would see is a pull-away from it being the end-all way of getting legendaries. And that's a good thing, as I listed above. Again, I'm not advocating that we somehow make legendaries easier to get. Not at all! But rather, we should distribute where they are available, for the sake of variety and fun.
I'm gonna go big scope here. I don't understand why legendaries need to be exclusive to The Legend Run. I'm aware that we offer a few legendaries for non-TLR activities (Victini for conquering gyms stands out), and I think we should do more to encourage those sorts of situations. What if we offered a legendary for beating Battle Hall Challenge on a particular rank? What about beating Gold Pike? Heck, what if we even offered a legendary for 999 CC? If we open up legendaries to all sorts of obtaining methods, I think that will solve a lot of the problems that are being listed above. It stops people from getting all antsy about TLR because it's the only source of legendaries, and allows that RP to go back to focusing on what it's all about: having an adventure. If you need a list of "creative but difficult" means to offer legendaries, I'd be more than happy to make an idea list.
The argument against this on IRC was that it removes TLR's main catch of being legendary exclusive. But if we're smart about which legends we offer where, I doubt we'd run into that issue. If you offer specific legendaries for different things, then there's going to be interest in all of those areas. TLR has a lot of great things going for it (fun adventure, something different, hard, legendaries), and I don't think we'd lose interest in it. What we would see is a pull-away from it being the end-all way of getting legendaries. And that's a good thing, as I listed above. Again, I'm not advocating that we somehow make legendaries easier to get. Not at all! But rather, we should distribute where they are available, for the sake of variety and fun.