Welcome to my first RMT on the Smogon forums. :) I'm trying to make a COMPETITIVE weatherless team. I like the idea of not having weather on my team, but being able to compete with the big boys. I tried to build the team so that a Rapid Spinner/Magic Bouncer wasn't necessary - and that has really been a plus. So, without further ado (whatever the hell that means...) let us begin.
Star Child
Trait: Serene Grace
EVs: 252 HP / 252 SDef / 4 Spd
Gentle Nature
- Iron Head
- Body Slam
- Wish
- Stealth Rock
The defensive core has changed! As much as I enjoyed being able to comfortably use a UU monster in the OU arena, change is needed for growth. So here's Star Child! This kid is fairly standard fare for the OU metagame, and I added him to give a bit more utility against weather teams. He is one of the Specially Defensive pivots on the team and functions very well to set the stage for the likes of Zab Judah (Haxorus) and Lil-Fetus (Reuniclus).
Weaknesses: Ground (Gliscor, Rotom-W); Fire (Rotom-W, Haxorus, Terrakion)
Scorponok
Trait: Poison Heal
EVs: 248 HP / 188 Def / 72 Spd
Impish Nature
- Toxic
- Earthquake
- Ice Fang
- Protect
Scorp is sticking around as a Physically Defensive pivot on the team. He provides a good switch in against physical powerhouses, causes switches and eats throuhgh walls due to Toxic, and has awesome regenerative ability. Once Scorp has come in once, he gives me a perfect status absorber. The set is pretty common, but it functions well here. Earthquake for the STAB, Ice Fang for the coverage and to catch 4x weak monsters on the switch (Dragonite, opposing Gliscor, Landorus, and so on). Speed EVs allow him to outspeed common walls and hit them with Toxic or Earthquake.
Weaknesses: Ice (Jirachi, Rotom-W), Water (Rotom-W, Haxorus)
Heavy Load (Rotom-Wash) @ Leftovers
Trait: Levitate
EVs: 248 HP / 28 SAtk / 232 SDef
Calm Nature
- Volt Switch
- Hydro Pump
- Thunder Wave
- Pain Split
Here comes the next change in the team, Heavy Load. This thing provides a solid answer to Tornadus-T, helps me against Rain teams and Fire attacks, provides Volt Switch - thereby giving good switch ins for many monsters, and passes out paralysis to set the stage for Zab, Lil-Fetus, and BullRush later. EVs as to provide special bulk against Fire, Water, Ice, etc.
Weaknesses: Grass (Jirachi, Haxorus)
Lil-Fetus
Trait: Magic Guard
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
- Calm Mind
- Recover
- Psychic
- Focus Blast
...and the setup sweeper. This thing is difficult to deal with. With proper timing and prediction (which I'm still getting used to), I've used it to take out plenty of things that are supposed to check it. EVs let it tank a physical attack or two and recover off the damage. I've even seen this thing take a crunch from a Tyranitar and finish the TTar with Focus Blast. I'm assuming the TTar wasn't an attacking build or something....but Reuniclus is OU for a reason.
Weaknesses: Ghost, Dark (Terrakion), Bug (Terrakion, Gliscor)
BullRush
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Stone Edge
- Close Combat
- X-Scissor
- Earthquake
Unfortunately Laila had to go, but welcome BullRush to the team! The typing on Terrakion gives it just as much utility as Lucario as a Choice 'mon. Thing's just about impossible to switch in on comfortably, and the speed tier is much better than Lucario's. So, here's the set! Close Combat is a no-brainer, Stone Edge worries me (accuracy), but when it does hit - it hits hard. X-Scissor to work on Psychic, Dark, and Grass types.
Weaknesses: Fighting (Reuniclus, Gliscor), Water (Rotom-W, Haxorus), Ground (Rotom-W, Gliscor), Psychic (Reuniclus, Jirachi), Steel (Jirachi, Rotom-W), Grass (Jirachi, Haxorus)
Zab Judah
Trait: Mold Breaker
EVs: 252 Atk / 252 Spd
Adamant Nature
- Outrage
- Dual Chop
- Superpower
- Earthquake
And finally, Zab Judah, the Haxorus. Scarfing Haxorus allows it to get past its speed weaknesses and brings another element of surprise to the team. CBand for wallbreaking, because this thing hits like a freakin' truck. I'm almost afraid to use this, lol. Mold Breaker really hurts those opponents relying on Levitators to handle their Ground weaknesses. Dual Chop was brought in to assist with the breaking of Subs, Focus Sashes (I'm looking at you, Alakazam) Studry, and the like.
Weaknesses: Ice (Jirachi, Rotom-W), Dragon (Jirachi)
So, that's the team! Please let me know what you think. Constructive criticism is always welcome, and I'm willing to change just about anything with decent explanation. One last look at the crew before we go? Sure!
Star Child (Jirachi) @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 252 SDef / 4 Spd
Gentle Nature
- Iron Head
- Body Slam
- Wish
- Stealth Rock
Scorponok (Gliscor) (M) @ Toxic Orb
Trait: Poison Heal
EVs: 248 HP / 188 Def / 72 Spd
Impish Nature
- Toxic
- Earthquake
- Ice Fang
- Protect
Heavy Load (Rotom-Wash) @ Leftovers
Trait: Levitate
EVs: 248 HP / 28 SAtk / 232 SDef
Calm Nature
- Volt Switch
- Hydro Pump
- Thunder Wave
- Pain Split
BullRush (Terrakion) @ Choice Scarf
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Close Combat
- Stone Edge
- X-Scissor
- Earthquake
Lil Fetus (Reuniclus) (F) @ Life Orb
Trait: Magic Guard
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
- Calm Mind
- Recover
- Psychic
- Focus Blast
Zab Judah (Haxorus) (M) @ Choice Band
Trait: Mold Breaker
EVs: 252 Atk / 252 Spd
Adamant Nature
- Outrage
- Dual Chop
- Superpower
- Earthquake
Trait: Serene Grace
EVs: 252 HP / 252 SDef / 4 Spd
Gentle Nature
- Iron Head
- Body Slam
- Wish
- Stealth Rock
Scorponok (Gliscor) (M) @ Toxic Orb
Trait: Poison Heal
EVs: 248 HP / 188 Def / 72 Spd
Impish Nature
- Toxic
- Earthquake
- Ice Fang
- Protect
Heavy Load (Rotom-Wash) @ Leftovers
Trait: Levitate
EVs: 248 HP / 28 SAtk / 232 SDef
Calm Nature
- Volt Switch
- Hydro Pump
- Thunder Wave
- Pain Split
BullRush (Terrakion) @ Choice Scarf
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Close Combat
- Stone Edge
- X-Scissor
- Earthquake
Lil Fetus (Reuniclus) (F) @ Life Orb
Trait: Magic Guard
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
- Calm Mind
- Recover
- Psychic
- Focus Blast
Zab Judah (Haxorus) (M) @ Choice Band
Trait: Mold Breaker
EVs: 252 Atk / 252 Spd
Adamant Nature
- Outrage
- Dual Chop
- Superpower
- Earthquake