Let's get this done before DW goes to class! DW and EM square off!

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1v1
1 day DQ
Arena: Grassy field, nothing special nignogs.
items: nope
abilities: all
switching: sure we'll see how that works out....


Jetray(Swablu)(Female)

Types
Normal: Summary: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Summary: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas

Stats
Brave(adds a * to Atk, subtracts a * from Def)
HP: 90
Atk: Rank 3(+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 43(-)

EC: 5/6
MC: 0
DC: 0/5

Abilities
Natural Cure: This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Dream World(Locked): Cloud Nine(Can be Activated): This Pokemon dispels a misty aura which rises into the sky and nullifies any weather effect when it is ordered.

Attacks
Peck
Growl
Astonish
Sing
Fury Attack
Safeguard
Mist
Dragon Pulse
Perish Song

FeatherDance
Hyper Voice
Roost

Aerial Ace
Return
Facade
Fly
SolarBeam

Vulpix(*) Rokon (F)
Nature: Timid (+15% Speed, +12% Accuracy, -1 Atk)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Drought (DW): (Innate) When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 75 (65 *1.15) (+) (12% Accuracy boost)

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Ember(*)
Tail Whip(*)
Roar(*)
Quick Attack(*)
Fire Spin(*)
Will-o-Wisp(*)
Confuse Ray(*)
Imprison(*)
Flame Burst(*)
Flamethrower(*)
Safeguard(*)

Hypnosis(*)
Disable(*)
Heat Wave(*)

Hidden Power (Rock, 7)(*)
Energy Ball(*)
Substitute(*)


EM goes first. DW, if you midbattle evolve, I will kick you in the face. No lie.
 
k Rokon, we can do this!

Will-O-Wisp ~ Confuse Ray ~ Hidden Power

if he uses Facade, use Disable (Facade) the next action and push my actions back
 

Destiny Warrior

also known as Darkwing_Duck
is a Smogon Media Contributor Alumnus
IDC about kicks.


Jetray(Altaria)(Female)

Types
Dragon: Summary: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Flying: Summary: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas

Stats
Brave(adds a * to Atk, subtracts a * from Def)
HP: 100
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 69(-)

EC: 5/6
MC: 0
DC: 0/5

Abilities
Natural Cure: This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Dream World(Locked): Cloud Nine(Can be Activated): This Pokemon dispels a misty aura which rises into the sky and nullifies any weather effect when it is ordered.

Attacks
Pluck
Peck
Growl
Astonish
Sing
Fury Attack
Safeguard
Mist
Dragon Pulse
Perish Song

FeatherDance
Hyper Voice
Roost

Aerial Ace
Return
Facade
Fly
SolarBeam


Safeguard~Facade~Dragon Pulse
 
Before Round 1:

HP: 100
Energy: 80
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 69(-)
Boosts/Drops: None
Status Conditions: None


HP: 90
Energy: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 75 (65 *1.15) (+) (12% Accuracy boost)
Boosts/Drops: None
Status Conditions: None

I hate DW. Cold move, bro.

After Round 1:

HP: 88
Energy: 56
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 69(-)
Boosts/Drops: None
Status Conditions: Burned, Safeguarded (3 rounds)


HP: 64
Energy: 82
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 75 (65 *1.15) (+) (12% Accuracy boost)
Boosts/Drops: None
Status Conditions: None
 
Before Round 2:

HP: 88
Energy: 56
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 69(-)
Boosts/Drops: None
Status Conditions: Burned, Safeguarded (3 rounds)


HP: 64
Energy: 82
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 75 (65 *1.15) (+) (12% Accuracy boost)
Boosts/Drops: None
Status Conditions: None

69 HP? The only good thing DW has done this far. COME ON EM WIN IT ALL

After Round 2:

HP: 75
Energy: 36
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 69(-)
Boosts/Drops: None
Status Conditions: Safeguarded (2 rounds), Trapped in Fire Spin (2 Actions)


HP: 40
Energy: 61
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 75 (65 *1.15) (+) (12% Accuracy boost)
Boosts/Drops: None
Status Conditions: None

SUPER EDITS: STUFF HAPPENED.
 
Before Round 3:

HP: 75
Energy: 36
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 69(-)
Boosts/Drops: None
Status Conditions: Safeguarded (2 rounds), Trapped in Fire Spin (2 Actions)


HP: 40
Energy: 61
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 75 (65 *1.15) (+) (12% Accuracy boost)
Boosts/Drops: None
Status Conditions: None

Let's finish this up, bros.

After Round 3:

HP: 60
Energy: 38
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 69(-)
Boosts/Drops: None
Status Conditions: Safeguarded (1 round)


HP: 25
Energy: 35
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 75 (65 *1.15) (+) (12% Accuracy boost)
Boosts/Drops: None
Status Conditions: None
 
Before Round 4:

HP: 60
Energy: 38
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 69(-)
Boosts/Drops: None
Status Conditions: Safeguarded (1 round)


HP: 25
Energy: 35
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 75 (65 *1.15) (+) (12% Accuracy boost)
Boosts/Drops: None
Status Conditions: None

It's coming down to the wire, folks. Let's finish it up soon!

After Round 4:

HP: 60
Energy: 37
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 69(-)
Boosts/Drops: None
Status Conditions: Safeguard Imprisoned (4 Actions)


HP: 1
Energy: 27
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 75 (65 *1.15) (+) (12% Accuracy boost)
Boosts/Drops: None
Status Conditions: Substitute (3 HP)
 
Before Round 5:

HP: 60
Energy: 37
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 69(-)
Boosts/Drops: None
Status Conditions: Safeguard Imprisoned (4 Actions)


HP: 1
Energy: 27
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 75 (65 *1.15) (+) (12% Accuracy boost)
Boosts/Drops: None
Status Conditions: Substitute (3 HP)

Destiny Warrior, I swear I will do something to avenge the douchebaggery that occurred today.

After Round 5:

HP: 60
Energy: 39
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 69(-)
Boosts/Drops: None
Status Conditions: Safeguard Imprisoned (1 Action)


HP: -11
Energy: N/A
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 75 (65 *1.15) (+) (12% Accuracy boost)
Boosts/Drops: N/A
Status Conditions: Faint

DW: nothing 2 TC
Altaria: nothing 1 EC/2 MC/1 DC/1 KOC
EM: 2 TC
Vulpix: 1 EC/2 MC/1 DC
Terrador: 2 RC
 
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