1v1
1 day DQ
Arena: Grassy field, nothing special nignogs.
items: nope
abilities: all
switching: sure we'll see how that works out....
Jetray(Swablu)(Female)
Types
Normal: Summary: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Summary: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas
Stats
Brave(adds a * to Atk, subtracts a * from Def)
HP: 90
Atk: Rank 3(+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 43(-)
EC: 5/6
MC: 0
DC: 0/5
Abilities
Natural Cure: This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Dream World(Locked): Cloud Nine(Can be Activated): This Pokemon dispels a misty aura which rises into the sky and nullifies any weather effect when it is ordered.
Attacks
Peck
Growl
Astonish
Sing
Fury Attack
Safeguard
Mist
Dragon Pulse
Perish Song
FeatherDance
Hyper Voice
Roost
Aerial Ace
Return
Facade
Fly
SolarBeam
Vulpix(*) Rokon (F)
Nature: Timid (+15% Speed, +12% Accuracy, -1 Atk)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Drought (DW): (Innate) When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 75 (65 *1.15) (+) (12% Accuracy boost)
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Ember(*)
Tail Whip(*)
Roar(*)
Quick Attack(*)
Fire Spin(*)
Will-o-Wisp(*)
Confuse Ray(*)
Imprison(*)
Flame Burst(*)
Flamethrower(*)
Safeguard(*)
Hypnosis(*)
Disable(*)
Heat Wave(*)
Hidden Power (Rock, 7)(*)
Energy Ball(*)
Substitute(*)
EM goes first. DW, if you midbattle evolve, I will kick you in the face. No lie.
1 day DQ
Arena: Grassy field, nothing special nignogs.
items: nope
abilities: all
switching: sure we'll see how that works out....
Jetray(Swablu)(Female)
Types
Normal: Summary: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Summary: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas
Stats
Brave(adds a * to Atk, subtracts a * from Def)
HP: 90
Atk: Rank 3(+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 43(-)
EC: 5/6
MC: 0
DC: 0/5
Abilities
Natural Cure: This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Dream World(Locked): Cloud Nine(Can be Activated): This Pokemon dispels a misty aura which rises into the sky and nullifies any weather effect when it is ordered.
Attacks
Peck
Growl
Astonish
Sing
Fury Attack
Safeguard
Mist
Dragon Pulse
Perish Song
FeatherDance
Hyper Voice
Roost
Aerial Ace
Return
Facade
Fly
SolarBeam
Vulpix(*) Rokon (F)
Nature: Timid (+15% Speed, +12% Accuracy, -1 Atk)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Drought (DW): (Innate) When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 75 (65 *1.15) (+) (12% Accuracy boost)
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Ember(*)
Tail Whip(*)
Roar(*)
Quick Attack(*)
Fire Spin(*)
Will-o-Wisp(*)
Confuse Ray(*)
Imprison(*)
Flame Burst(*)
Flamethrower(*)
Safeguard(*)
Hypnosis(*)
Disable(*)
Heat Wave(*)
Hidden Power (Rock, 7)(*)
Energy Ball(*)
Substitute(*)
EM goes first. DW, if you midbattle evolve, I will kick you in the face. No lie.