Hello, Expert_Occultist here. Long time lurker, first time poster. I'm here to share a balanced team I've had some decent success with. This team is built with long term strategy in mind and as a result some of my item choices are not standard (mostly Leftovers on offensive mons). Before I get right into it I should preface by mentioning that I like to have a copy of my teams on both Showdown and on my cartridge (yes, I found 5 iv HP fire Latios and HP Ice Thundurus and 6 iv Heatran on the GTS. Holy crap.). That being said, please criticize my team as if it were on Showdown alone. I will take all your suggestions to heart. Also, bonus points if you can figure out my obscure nickname references :) Anyways, here's the team.
Badass Bug (Heracross)
Heracronite, Guts/Skill Link, Adamant
4 Hp, 252 Atk, 252 Spe
Pin Missile
Close Combat
Bullet Seed
Rock Blast
I'm happy to say I played with this guy before he was cool :) Some Megacrosses set up with Swords Dance but not this one. Just predict what your opponent is going to do, click the appropriate coverage move, and paint the walls with your opponent's brains. Badass beats common leads such as Mamoswine, Breloom (adamant Heracross outspeeds jolly Breloom before mega transformation), and lead Rotom (252+ Atk Mega Heracross Bullet Seed (5 hits) vs. 252 HP / 252+ Def Rotom-W: 280-330 (92.1 - 108.5%) -- approx. 37.5% chance to OHKO, eh pretty good). He's also pretty renown as a wall breaker but you already knew that.
Defensive Synergy:
Fire- Heatran, Latios, Azumarill
Flying- Heatran, Thundurus
Psychic- Heatran, Ferrothorn, Latios
God Monster (Heatran)
Leftovers, Flash Fire, Modest
40 Hp, 252 SpA, 216 Spe
Lava Plume
Flash Cannon
Earth Power
Taunt
Part one of the Ferro/Tran core. Monster's set may look strange what with Leftovers and Lava Plume being on a Modest set but I have my reasons. Monster is designed to be a switch in to various threats to my other team mates. With that in mind I want him to last as long as possible, hence the Leftovers. Lava Plume also does respectable damage while also threatening a burn. I gave him classic Heatran coverage options although Flash Cannon is the easiest to replace. Taunt is to cripple walls and Talonflame's roost. I'm not sure what speed benchmarks I should be hitting but my current evs allow me to outspeed standard Zapdos , Mew, and everything slower. People get caught off guard by this set's speed and power enough but I'm just not sure where the speed should be.
Ground- Heracross, Latios, Thundurus
Water- Latios, Ferrothorn, Azumarill
Fighting- Heracross, Latios, Azumarill, Thundurus
Goo Goo Muck (Ferrothorn)
Leftovers, Iron Barbs, Relaxed
252 Hp, 4 Atk, 252 Def
Gyro Ball
Leech Seed
Protect
Stealth Rock
Heatran's other half. I know what you're saying; "but Occultist, this core is sooo weak to Fighting!" Good thing the rest of the team resists Fighting. Anyway, Goo Goo walls a ton of things. The moves and item are there to make him live as long as possible. Gyro Ball is usually his hardest hitting attack while the rocks are there, well, because rocks :P
Fire- Heatran, Latios, Azumarill
Fighting- Heracross, Latios, Azumarill, Thundurus
Drug Train (Latios)
Life Orb, Levitate, Timid
4 Hp, 252 SpA, 252 Spe
Draco Meteor
Psyshock
Hidden Power- Fire
Recover
The nuke. Train is meant to be as fast and offensive as possible. Meteor and Psyshock are pretty standard on any Lati@s set while HP-Fire is there to lure opposing Ferrothorns and Scizors (make sure you don't reveal it too early, kids). Recover is there to keep him going as Life Orb recoil quickly wears him down (and I don't get why you would use Roost on something fast enough to actually get hit by Earthquake).
Dragon- Azumarill, Heatran, Ferrothorn
Dark- Azumarill, Heracross
Fairy- Heatran, Ferrothorn
Ice- Heatran, Azumarill
Ghost- Uhhmmmm... huh. This was going great so far... Oh well, at least there's only one ghost in OU :P
Wet Nightmare (Azumarill)
Assault Vest, Huge Power, Adamant
252 Hp, 252 Atk, 4 SpD
Play Rough
Waterfall
Superpower
Aqua Jet
Such nice glue right here. Nightmare can take all kinds of hits and beat a lot of the metagame 1 v 1. Many teams would fall apart without this guy and mine is no exception. The moveset is pretty standard with Superpower allowing me to break Ferrothorn switch ins. Some alternate ev spreads are welcome though. I see all sorts of weird and wonderful spreads out there that frankly, I just don't get.
Electric- Latios, Ferrothorn
Grass- Latios, Ferrothorn, Heracross, Heatran, Thundurus
Poison- Heatran
Dr. Fucker M.D. (Thundurus)
Leftovers, Prankster, Timid
4 Hp, 252 SpA, 252 Spe
Thunderbolt
Focus Blast
Hidden Power- Ice
Thunder Wave
The other glue. While Dr. Fucker's frail defenses do not allow him to do much switching in (and therefore don't allow him to fit into my team's various defensive synergies as much as I'd like) his power and ability to check Dragon Dance users are greatly appreciated. Usually I save Dr. Fucker for the late game and usually he paralyses a setup mon then dies horribly. In the off chance he lives he can make a great cleaner. I'm currently torn between Focus Blast and Nasty Plot. While Nasty Plot may allow Dr. Fucker to be a more effective cleaner Focus Blast allows me to finish mons that I would normally be unable to touch (think Excadril, Heatran, Ferro, and Ttar). Leftovers helps to mitigate his Stealth Rock weakness and help him come in many times in a match.
Ice- Azumarill, Heatran
Rock- Heatran, Ferrothorn
Threats:
Gengar- As you probably guessed by reading Latios' entry, Gengar is a pain. I can check him with Azumarrill and Thundurus but I can't switch in.
Medicham- Fuck this guy. Even with 4/6 of my team resisting fighting this guy still takes out chunks with High Jump Kick then switches out. Grrr...
So that's my team. Like I said, I feel like I have the bases covered but critiques are always welcome. Thanks for reading :)
Badass Bug (Heracross)
Heracronite, Guts/Skill Link, Adamant
4 Hp, 252 Atk, 252 Spe
Pin Missile
Close Combat
Bullet Seed
Rock Blast
I'm happy to say I played with this guy before he was cool :) Some Megacrosses set up with Swords Dance but not this one. Just predict what your opponent is going to do, click the appropriate coverage move, and paint the walls with your opponent's brains. Badass beats common leads such as Mamoswine, Breloom (adamant Heracross outspeeds jolly Breloom before mega transformation), and lead Rotom (252+ Atk Mega Heracross Bullet Seed (5 hits) vs. 252 HP / 252+ Def Rotom-W: 280-330 (92.1 - 108.5%) -- approx. 37.5% chance to OHKO, eh pretty good). He's also pretty renown as a wall breaker but you already knew that.
Defensive Synergy:
Fire- Heatran, Latios, Azumarill
Flying- Heatran, Thundurus
Psychic- Heatran, Ferrothorn, Latios
God Monster (Heatran)
Leftovers, Flash Fire, Modest
40 Hp, 252 SpA, 216 Spe
Lava Plume
Flash Cannon
Earth Power
Taunt
Part one of the Ferro/Tran core. Monster's set may look strange what with Leftovers and Lava Plume being on a Modest set but I have my reasons. Monster is designed to be a switch in to various threats to my other team mates. With that in mind I want him to last as long as possible, hence the Leftovers. Lava Plume also does respectable damage while also threatening a burn. I gave him classic Heatran coverage options although Flash Cannon is the easiest to replace. Taunt is to cripple walls and Talonflame's roost. I'm not sure what speed benchmarks I should be hitting but my current evs allow me to outspeed standard Zapdos , Mew, and everything slower. People get caught off guard by this set's speed and power enough but I'm just not sure where the speed should be.
Ground- Heracross, Latios, Thundurus
Water- Latios, Ferrothorn, Azumarill
Fighting- Heracross, Latios, Azumarill, Thundurus
Goo Goo Muck (Ferrothorn)
Leftovers, Iron Barbs, Relaxed
252 Hp, 4 Atk, 252 Def
Gyro Ball
Leech Seed
Protect
Stealth Rock
Heatran's other half. I know what you're saying; "but Occultist, this core is sooo weak to Fighting!" Good thing the rest of the team resists Fighting. Anyway, Goo Goo walls a ton of things. The moves and item are there to make him live as long as possible. Gyro Ball is usually his hardest hitting attack while the rocks are there, well, because rocks :P
Fire- Heatran, Latios, Azumarill
Fighting- Heracross, Latios, Azumarill, Thundurus
Drug Train (Latios)
Life Orb, Levitate, Timid
4 Hp, 252 SpA, 252 Spe
Draco Meteor
Psyshock
Hidden Power- Fire
Recover
The nuke. Train is meant to be as fast and offensive as possible. Meteor and Psyshock are pretty standard on any Lati@s set while HP-Fire is there to lure opposing Ferrothorns and Scizors (make sure you don't reveal it too early, kids). Recover is there to keep him going as Life Orb recoil quickly wears him down (and I don't get why you would use Roost on something fast enough to actually get hit by Earthquake).
Dragon- Azumarill, Heatran, Ferrothorn
Dark- Azumarill, Heracross
Fairy- Heatran, Ferrothorn
Ice- Heatran, Azumarill
Ghost- Uhhmmmm... huh. This was going great so far... Oh well, at least there's only one ghost in OU :P
Wet Nightmare (Azumarill)
Assault Vest, Huge Power, Adamant
252 Hp, 252 Atk, 4 SpD
Play Rough
Waterfall
Superpower
Aqua Jet
Such nice glue right here. Nightmare can take all kinds of hits and beat a lot of the metagame 1 v 1. Many teams would fall apart without this guy and mine is no exception. The moveset is pretty standard with Superpower allowing me to break Ferrothorn switch ins. Some alternate ev spreads are welcome though. I see all sorts of weird and wonderful spreads out there that frankly, I just don't get.
Electric- Latios, Ferrothorn
Grass- Latios, Ferrothorn, Heracross, Heatran, Thundurus
Poison- Heatran
Dr. Fucker M.D. (Thundurus)
Leftovers, Prankster, Timid
4 Hp, 252 SpA, 252 Spe
Thunderbolt
Focus Blast
Hidden Power- Ice
Thunder Wave
The other glue. While Dr. Fucker's frail defenses do not allow him to do much switching in (and therefore don't allow him to fit into my team's various defensive synergies as much as I'd like) his power and ability to check Dragon Dance users are greatly appreciated. Usually I save Dr. Fucker for the late game and usually he paralyses a setup mon then dies horribly. In the off chance he lives he can make a great cleaner. I'm currently torn between Focus Blast and Nasty Plot. While Nasty Plot may allow Dr. Fucker to be a more effective cleaner Focus Blast allows me to finish mons that I would normally be unable to touch (think Excadril, Heatran, Ferro, and Ttar). Leftovers helps to mitigate his Stealth Rock weakness and help him come in many times in a match.
Ice- Azumarill, Heatran
Rock- Heatran, Ferrothorn
Threats:
Gengar- As you probably guessed by reading Latios' entry, Gengar is a pain. I can check him with Azumarrill and Thundurus but I can't switch in.
Medicham- Fuck this guy. Even with 4/6 of my team resisting fighting this guy still takes out chunks with High Jump Kick then switches out. Grrr...
So that's my team. Like I said, I feel like I have the bases covered but critiques are always welcome. Thanks for reading :)