Hello guys! I just joined this site, how are you all? Anyway I been playing Pokemon since the early days and decided to get back into the competitve field (used to play really hardcore in D/P, but kinda stopped with Platinum.
Well I came up with the idea for this team last night as I went to bed. The idea was just behind Dragon Tail and Dragonite Multi-Scale. I didn't know Dragon Tail had -6 Pritority so in my sick imagination I was expecting to get two DD and proceed to annoy the crap out of my opponent by outspeeding and using Dragon Tail. After learning how it actually works and playing around with my mind, I got this:
[/img]
Deoxys-D @ Leftovers Trait: Pressure
EVs: 252 HP / 4 Def / 252 SDef
Relaxed Nature (+Def, -Spd)
- Spikes
- Stealth Rock
- Recover
- Night Shade
Can set up both Steal Rock and Spikes. Night Shade for sake of not getting taunt to death. I was consisdering putting Trick + Choice Item for stealing lead Leftover and hopefully screwing up their SR set-up.
[/img]
Dragonite (M) @ Leftovers
Trait: Multiscale
EVs: 252 HP / 68 Atk / 56 Def / 132 SDef
Impish Nature (+Def, -SAtk)
- Dragon Tail
- Roost
- Roar
- Earthquake
The whole idea of the team. Try and maintain DDnite at max HP with the use of leftovers and Roost, then proceed to use Dragon Tail and start switching around the opponent. Roar is for dealing with Subs who assume Tail is the only way for the switch-ing to start and try to set-up. EQ is for pure filler stuff.
[/img]
Cofagrigus (M) @ Leftovers
Trait: Mummy
EVs: 188 HP / 252 Def / 68 SDef
Bold Nature (+Def, -Atk)
- Calm Mind
- Shadow Ball
- Will-O-Wisp
- Hidden Power [Fighting]
Mummy is awesome, it can really screw up a lot of Pokemons. HP fighting for things are not affected by Shadow Ball. WoW for crippling and Calm Mind to make both his defense 400. I started looking at ghost that could stop spinners and came up across him. I can only say he is very underrated. I only wish he could learn pain split or some recovery move.
[/img]
Milotic (M) @ Leftovers
Trait: Marvel Scale
EVs: 252 HP / 240 Def / 16 Spd
Calm Nature (+SDef, -Atk)
- Rest
- Sleep Talk
- Dragon Tail
- Scald
The sole purpose of this guy was to block Ice attacks aiming at DDnite, but it has work surprisingly well. Scald allows me to attempt at burning Pokes for extra use of the switching and Dragon Tail allows Milotic to switch stuff as well. Rest-Talk for use of his ability.
[/img]
Skarmory (M) @ Leftovers
Trait: Keen Eye
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature (+Def, -SAtk)
- Brave Bird
- Roost
- Spikes
- Whirlwind
In case Deoxys-D fails to set up all 3 layers of Spikes he can finish the job. Safely switches in anything with Physical Move-poll and whirlwinds them around. Roost for recover and Brave Bird for finishing things off.
[/img]
Medicham (M) @ Choice Scarf
Trait: Pure Power
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Ice Punch
- Fire Punch
- Psycho Cut/Brick Break/High Jump Kick
- ThunderPunch
Revenge killer. I been using this same Medicham since D/P and all I can say it freaking works. Guy is a sexy best of love. Pore Power makes him hit hard as hell. I am debating on taking Thunder Punch off, since usually the same things that are weak to Thunder fall to Ice as well, only thing would be a lack of ability to hit hard water types.
I have done 7 battles with this team, and I won 4 and lost 3. Ferrothorn takes trouble to kill and Lucario did a number on the team, but it was my own stupidity that let him set up 3 SD's while I was foolish was trowing spikes.
Edit = Are the pictures working for everyone else? I am text-to-image installed, so I see the IMG tags and the pictures. @_@
Well I came up with the idea for this team last night as I went to bed. The idea was just behind Dragon Tail and Dragonite Multi-Scale. I didn't know Dragon Tail had -6 Pritority so in my sick imagination I was expecting to get two DD and proceed to annoy the crap out of my opponent by outspeeding and using Dragon Tail. After learning how it actually works and playing around with my mind, I got this:
Deoxys-D @ Leftovers Trait: Pressure
EVs: 252 HP / 4 Def / 252 SDef
Relaxed Nature (+Def, -Spd)
- Spikes
- Stealth Rock
- Recover
- Night Shade
Can set up both Steal Rock and Spikes. Night Shade for sake of not getting taunt to death. I was consisdering putting Trick + Choice Item for stealing lead Leftover and hopefully screwing up their SR set-up.
Dragonite (M) @ Leftovers
Trait: Multiscale
EVs: 252 HP / 68 Atk / 56 Def / 132 SDef
Impish Nature (+Def, -SAtk)
- Dragon Tail
- Roost
- Roar
- Earthquake
The whole idea of the team. Try and maintain DDnite at max HP with the use of leftovers and Roost, then proceed to use Dragon Tail and start switching around the opponent. Roar is for dealing with Subs who assume Tail is the only way for the switch-ing to start and try to set-up. EQ is for pure filler stuff.
Cofagrigus (M) @ Leftovers
Trait: Mummy
EVs: 188 HP / 252 Def / 68 SDef
Bold Nature (+Def, -Atk)
- Calm Mind
- Shadow Ball
- Will-O-Wisp
- Hidden Power [Fighting]
Mummy is awesome, it can really screw up a lot of Pokemons. HP fighting for things are not affected by Shadow Ball. WoW for crippling and Calm Mind to make both his defense 400. I started looking at ghost that could stop spinners and came up across him. I can only say he is very underrated. I only wish he could learn pain split or some recovery move.
Milotic (M) @ Leftovers
Trait: Marvel Scale
EVs: 252 HP / 240 Def / 16 Spd
Calm Nature (+SDef, -Atk)
- Rest
- Sleep Talk
- Dragon Tail
- Scald
The sole purpose of this guy was to block Ice attacks aiming at DDnite, but it has work surprisingly well. Scald allows me to attempt at burning Pokes for extra use of the switching and Dragon Tail allows Milotic to switch stuff as well. Rest-Talk for use of his ability.
Skarmory (M) @ Leftovers
Trait: Keen Eye
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature (+Def, -SAtk)
- Brave Bird
- Roost
- Spikes
- Whirlwind
In case Deoxys-D fails to set up all 3 layers of Spikes he can finish the job. Safely switches in anything with Physical Move-poll and whirlwinds them around. Roost for recover and Brave Bird for finishing things off.
Medicham (M) @ Choice Scarf
Trait: Pure Power
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Ice Punch
- Fire Punch
- Psycho Cut/Brick Break/High Jump Kick
- ThunderPunch
Revenge killer. I been using this same Medicham since D/P and all I can say it freaking works. Guy is a sexy best of love. Pore Power makes him hit hard as hell. I am debating on taking Thunder Punch off, since usually the same things that are weak to Thunder fall to Ice as well, only thing would be a lack of ability to hit hard water types.
I have done 7 battles with this team, and I won 4 and lost 3. Ferrothorn takes trouble to kill and Lucario did a number on the team, but it was my own stupidity that let him set up 3 SD's while I was foolish was trowing spikes.
Edit = Are the pictures working for everyone else? I am text-to-image installed, so I see the IMG tags and the pictures. @_@