LeviLamprey vs Yarnus of Bethany (Ref: Wolfe)

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Since rules about recoveries, chills, or abilities weren't set, I'll set them myself. They're going to be 2 recoveries, 5 chills, and all abilities.

Heaven or Hell...

~The deafening cries of the capacity crowd intoxicate the ASB stadium, reverberating their excitement throughout the structure. Deep in the center lies the standard clay arena which has seen the rise of many great champions, fierce combat, and intense collateral damage in its many years of use. Extending over 100 yards long and spread over 50 yards wide, the field is marked with the Pokeball insignia and lines dividing the two sides in white chalk. With the crowd's energy coming to a crescendo, two eager combatants step forward, each wielding three Pokemon firmly. Which Pokemon will be called forth and what kind of action will this audience experience today?~

RULES
Battle Type: 3v3 Singles
DQ Time: 3 Days (72 hour period)
Restoration: 2 Recoveries/5 Chills
Switch: KO
Abilities: All
Items: None
Music: Daft Punk - Crescendolls
Arena: ASB Tournament Arena

LeviLamprey
OOO
Swablu(*)
Narusegawa (F)

Nature: Lonely (+1 Rank to Attack, -1 Rank to Defense)
Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities: Natural Cure, Cloud Nine (DW Locked)
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Cloud Nine: (DW LOCKED) (Can Be Activated) This Pokemon dispels a misty aura which rises into the sky and nullifies any weather effect when it is ordered.

Stats
HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 3
Spe: 50

EC: 2/6
MC: 0
DC: 2/5

Attacks
Peck (*)
Growl (*)
Astonish (*)
Sing (*)
Fury Attack (*)
Safeguard (*)
Mist (*)

Roost (*)
Dragon Rush (*)
Featherdance (*)

Ice Beam (*)
Substitute (*)
Return (*)

Cotton Guard
Heat Wave

Ralts
Natsumi (F)

Nature: Modest (+1 Rank to Special Attack, -1 Rank to Attack)

Type: Psychic

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Trace: Type: Can be Activated
This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.

Synchronise: Type: Innate
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.

Telepathy (DW LOCKED): Type: Innate
This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:

HP: 90
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 40

EC: 0/9
DC: 0/5
MC: 0

Attacks:

Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind (allowed by Approvers)

Encore
Disable
Confuse Ray

Thunderbolt
Will-o-wisp
Charge Beam

Eelektrik (*)
Hajike (M)

Nature: Brave (+1 Rank to Attack, -15% speed, +10 flat accuracy to the opponent.
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.

Abilities: Levitate
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpAtk: Rank 3
SpDef: Rank 3
Spd: 34 (40/1.15 rounded down)

EC: 4/9
MC: 0
DC: 0/0

Attacks:

Tackle (*)
Headbutt
Thunder Wave (*)
Spark (*)
Charge Beam (*)
Bind
Acid
~~~~~~~~~
Crunch
Thunderbolt
Coil
Wild Charge
Zap Cannon
U-Turn
Flash Cannon
Substitute

VS

Yarnus of Bethany
OOO

Spearow (Peck!) Male
Nature: Naughty(+1 attack, -1 special defense)
Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Keen Eye: Type: Innate This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Sniper: Type: Innate This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

Stats :
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 2/6
MC: 4
DC: 2/5

Moves(14):
Peck
Growl
Leer
Fury Attack
Pursuit
Aerial Ace
Mirror Move
Agility

Quick Attack
Steel Wing
Sky Attack

Return
Double Team
Fly

Munchlax [Zzz!] (M)
Nature: Impish (+1 Def, -1 Spa)

Type: Normal
Summary: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Pick Up: Type: Innate This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.

Thick Fat: Type: Innate This Pokemon has a great deal of extra fat or muscle that increases
its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire-and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Gluttony: Type: Innate This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats:
HP: 120
Atk: Rank 3
Def: Rank 3 (+)
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 5
Size Class: 1
Weight Class: 5
Base Rank Total: 16

EC: 3/6
MC: 7
DC: 3/5

Moves:
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Stockpile
Body Slam
Snatch

Counter
Substitute
Zen Headbutt

Earthquake
Protect
Double Team

Porygon [Zap!] (Genderless)
Nature: Modest (+1 SpA, -Atk)
Types: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities :
Trace: Type: Can be Activated This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Download: Type: Innate At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
Analytic: Type: Innate If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats: HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 40
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 2/9
MC: 2
DC: 2/5

Moves:
Conversion
Conversion 2
Tackle
Sharpen
Agility
Psybeam
Recover
Magnet Rise
Magic Coat
Tri Attack

Endure
Ice Beam
Thunderbolt
Flamethrower

Toxic
Psychic
Protect


LeviLamprey sends out first
Yarnus of Bethany sends out after and attacks first.
LeviLamprey attacks after.
 
...I'm really in a bad position here, but hey! A match is a match is a match, right?

Come on out and kill some Keronians, Natsumi~
 
Spearow:
Fly, Sky Attack, Iron Wing
If will-o-wisp or thunderbolt, do double team (2) the first time
If double team, Aerial Ace

Since it wasn't mentioned, 2 subs
 
Sorry Yarnus, you can't set the number of substitutions once the battle begins. By default, the number is going to be one. Also your first substitution is illegal since you can only substitute for one specific attack or command, so I'll only use your second substitution for this round.

DUEL 1!

LeviLamprey
OOO

Natsumi - Ralts (F)
HP: 90
EN: 100
Effects: Nothing
Status: OK!
VS

Yarnus of Bethany
OOO

Peck! - Spearow (M)
HP: 90
EN: 100
Effects: Nothing
Status: OK!

Arena: ASB Tournament Arena
Music: Daft Punk - Crescendolls

ORDERS!
Ralts: Confuse Ray ~ Charge Beam ~ Disable
Spearow: Fly ~ Sky Attack ~ Steel Wing

LET'S ROCK!

Right from the start, Peck flaps his tiny wings furiously to the skies, while Natsumi uselessly fires off a flash of hallucinatory light at the empty spot Peck once was. The Spearow bears down upon Natsumi, leaving her with jagged cuts. Peck then goes airborne again, only this time charging up and in clear range of Natsumi's piercing electrical beam. Suddenly, he charges into Natsumi even worse than before and she suffers a powerful blow that knocks her to her feet. As Peck descends back upon the Ralts, his diminutive wings grow thick and slash Natsumi, while she's able to seal off Peck's most powerful move.

Speed order:
Spearow > Ralts

((Base Attack Power + STAB + Critical Hit + [Rank Difference 1-5] *1.5 + [Rank Difference 0 or >5] * 1 + Ability Effects + Field Effects - Reflect/Light Screen - Burn Degree) * Type Effectiveness) + (Stage Boost Difference *1.75)

Action 1
-Spearow flew up high!
Energy: -10

-Ralts used Confuse Ray!
Ralts' attack missed!
Energy: -4

-Spearow used Fly!
To hit (<=9500): 9262 (Yes)
To critical (<=625): 9840 (No)
Damage: 15

Action 2
-Spearow is glowing!
Energy: -9

-Ralts used Charge Beam!
To hit (<=9000): 3169 (Yes)
To critical (<=625): 6302 (No)
To raise Special Attack (<=7000): 8719 (No)
Damage: 12
Energy: -6

-Spearow used Sky Attack!
To hit (<=9000): 6691 (Yes)
To critical (<=625): 3559 (No)
Damage: 20

Action 3
-Spearow used Steel Wing!
To hit (<=9000): 1869 (No)
To critical (<=625): 9589 (No)
To raise Defense (<=1000): 6745 (No)
Damage: 10
Energy: -5

-Ralts used Disable!
Spearow's Sky Attack was Disabled!
Energy: -7

HP Left:
Ralts: 90 - 15 from A1 - 20 from A2 - 10 from A3 = 45
Spearow: 90 - 12 from A2 = 78

Energy Left:
Ralts: 100 - 4 from A1 - 6 from A2 - 7 from A3 = 83
Spearow: 100 - 10 from A1 - 9 from A2 - 5 from A3 = 76

Stat modifiers:
Ralts: Nothing
Spearow: Nothing


LeviLamprey
OOO

Natsumi - Ralts (F)
HP: 45
EN: 83
Effects: Nothing
Status: OK!
VS

Yarnus of Bethany
OOO

Peck! - Spearow (M)
HP: 78
EN: 76
Effects: Sky Attack Disabled (5 actions)
Status: OK!


Arena: ASB Tournament Arena

LeviLamprey attacks first.
Yarnus of Bethany attacks after.
 
Confuse Ray-Charge Beam-Double Team

If Peck uses Fly at any time, substitute that action for Lucky Chant.
Don't use it more than once.
 
DUEL 2!

LeviLamprey
OOO

Natsumi - Ralts (F)
HP: 45
EN: 83
Effects: Nothing
Status: OK!
VS

Yarnus of Bethany
OOO

Peck! - Spearow (M)
HP: 78
EN: 76
Effects: Sky Attack Disabled (5 actions)
Status: OK!

Arena: ASB Tournament Arena
Music: Daft Punk - Crescendolls

ORDERS!
Ralts: Confuse Ray ~ Charge Beam ~ Double Team
Spearow: Fly ~ Fly ~ Return

LET'S ROCK!

Peck flies straight into the clear skies, while Natsumi chants ancient words. Soon, several pink tentacles protrude from her body, entangling Peck as he swoops down upon the Psychic Pokemon. As Natsumi fires a piercing electrical beam at her foe, Peck launches himself high into the skies dodging the attack, dives at Natsumi, and misses her by just inches. Regardless, the jubilant Spearow rushes beak-first into Natsumi, while she shifts across the field, surrounding Peck with five identical Ralts.

Speed order:
Spearow > Ralts

((Base Attack Power + STAB + Critical Hit + [Rank Difference 1-5] *1.5 + [Rank Difference 0 or >5] * 1 + Ability Effects + Field Effects - Reflect/Light Screen - Burn Degree) * Type Effectiveness) + (Stage Boost Difference *1.75)

Action 1
-Spearow flew up high!
Energy: -10

-Ralts used Lucky Chant!
Ralts is shielded from critical hits!
Energy: -10

-Spearow used Fly!
To hit (<=9500): 3158 (Yes)
Damage: 15

Action 2
-Spearow flew up high!
Energy: -14

-Ralts used Charge Beam!
Ralts' attack missed!
Energy: -6

-Spearow used Fly!
To hit (<=9500): 9954 (No)
Spearow's attack missed!

Action 3
-Spearow used Return!
Damage: 16
Energy: -6

-Ralts used Double Team!
Ralts created four images!
Energy: -16

HP Left:
Ralts: 45 - 15 from A1 - 16 from A3 = 14
Spearow: 78

Energy Left:
Ralts: 83 - 10 from A1 - 6 from A2 - 16 from A3 = 51
Spearow: 76 - 10 from A1 - 14 from A2 - 6 from A3 = 46

Stat modifiers:
Ralts: Nothing
Spearow: Nothing


LeviLamprey
OOO

Natsumi - Ralts (F)
HP: 14
EN: 51
Effects: Lucky Chant (3 actions); Double Team (4 images)
Status: OK!
VS

Yarnus of Bethany
OOO

Peck! - Spearow (M)
HP: 78
EN: 46
Effects: Sky Attack Disabled (2 actions)
Status: OK!


Arena: ASB Tournament Arena

Yarnus of Bethany attacks first.
LeviLamprey attacks after.
 
DUEL 3!

LeviLamprey
OOO

Natsumi - Ralts (F)
HP: 14
EN: 51
Effects: Lucky Chant (3 actions); Double Team (4 images)
Status: OK!
VS

Yarnus of Bethany
OOO

Peck! - Spearow (M)
HP: 78
EN: 46
Effects: Sky Attack Disabled (2 actions)
Status: OK!

Arena: ASB Tournament Arena
Music: Daft Punk - Crescendolls

ORDERS!
Ralts: Thunderbolt + Thunderbolt ~ cool down ~ Charge Beam
Spearow: Aerial Ace + Aerial Ace ~ cool down ~ Aerial Ace

LET'S ROCK!

The daring Spearow braces himself and then mows down each of the false images like wheat, ultimately sending poor Natsumi flying right into the stands.

Speed order:
Spearow > Ralts

((Base Attack Power + STAB + Critical Hit + [Rank Difference 1-5] *1.5 + [Rank Difference 0 or >5] * 1 + Ability Effects + Field Effects - Reflect/Light Screen - Burn Degree) * Type Effectiveness) + (Stage Boost Difference *1.75)

Action 1
-Spearow used Aerial Ace + Aerial Ace!
Damage: 20
Energy: -20

Ralts fainted!

HP Left:
Ralts: 14 - 20 from A1 = -6
Spearow: 78

Energy Left:
Ralts: 51
Spearow: 46 - 20 from A1 = 26

Stat modifiers:
Ralts: Nothing
Spearow: Nothing


LeviLamprey
OxO

Natsumi - Ralts (F)
HP: 0
EN: 51
Effects: Lucky Chant (2 actions)
Status: FAINTED - Unable to battle
VS

Yarnus of Bethany
OOO

Peck! - Spearow (M)
HP: 78
EN: 26
Effects: Sky Attack Disabled (1 action)
Status: OK!


Arena: ASB Tournament Arena

LeviLamprey sends out and attacks first.
Yarnus of Bethany attacks after.
 
ASDF
Alright, let's go, Hajike!
Start by Coiling up to increase your physical prowess, then follow that up with a blazing Wild Charge! Conclude your assault by hurling a charged Spark into Peck's face!
If Peck uses Fly at any time, replace that turn's action with Coil (only once).
 
DUEL 4!

LeviLamprey
OxO

Hajike - Eelektrik (M)
HP: 100
EN: 100
Effects: Nothing
Status: OK!

Yarnus of Bethany
OOO

Peck! - Spearow (M)
HP: 78
EN: 26
Effects: Sky Attack Disabled (1 action)
Status: OK!

Arena: ASB Tournament Arena
Music: Daft Punk - Crescendolls

ORDERS!
Eelektrik: Coil ~ Wild Charge ~ Spark
Spearow: Return ~ Chill ~ Return

LET'S ROCK!

The intrepid Peck swoops in upon his new opponent, only to suddenly find himself entwined under Hajike's grasp! Hajike forcefully delivers a reckless headbutt imbued with electricity upon his foe, while the frantic Peck tries to relax himself from his current predicament. Now thinking positive thoughts, the reassured Peck pecks fiercely upon his foe, while Hajike's entire body sparks violently, paralyzing the poor Spearow.

Speed order:
Spearow > Eelektrik

((Base Attack Power + STAB + Critical Hit + [Rank Difference 1-5] *1.5 + [Rank Difference 0 or >5] * 1 + Ability Effects + Field Effects - Reflect/Light Screen - Burn Degree) * Type Effectiveness) + (Stage Boost Difference *1.75)

Action 1
-Spearow used Return!
To critical (<=625): 3760 (No)
Damage: 11
Energy: -6

-Eelektrik used Coil!
Eelektrik's Attack, Defense, and Accuracy rose to +1!
Energy: -9

Action 2
-Spearow relaxed.
Energy: +12

-Eelektrik used Wild Charge!
To critical (<=625): 1858 (No)
Damage: 24
Energy: -6
Eelektrik was hurt by recoil! (-6 HP)

Action 3
-Spearow used Return!
To critical (<=625): 6249 (No)
Damage: 9
Energy: -6

-Eelektrik used Spark!
To critical (<=625): 1733 (No)
To paralyze (<=3000): 2173 (Yes)
Damage: 20
Energy: -4
Spearow is paralyzed! It might not act! (20% for full paralysis)

HP Left:
Eelektrik : 100 - 11 from A1 - 6 from A2 - 9 from A3 = 74
Spearow: 78 - 24 from A2 - 20 from A3 = 34

Energy Left:
Eelektrik: 100 - 9 from A1 - 6 from A2 - 4 from A3 = 81
Spearow: 26 - 6 from A1 + 12 from A2 - 6 from A3 = 26

Stat modifiers:
Ralts: Nothing
Spearow: Nothing


LeviLamprey
OxO

Hajike - Eelektrik (M)
HP: 74
EN: 81
Effects: +1 Att, +1 Def, +1 Acc
Status: OK!

Yarnus of Bethany
OOO

Peck! - Spearow (M)
HP: 34
EN: 26
Effects: Nothing
Status: PARALYZED - Lowered speed, unable to act (15%)


Arena: ASB Tournament Arena

Yarnus of Bethany attacks first.
LeviLamprey attacks after.
 
DUEL 5! LET'S ROCK!

Panting after enduring five rounds of combat, Peck furiously slips out of Hajike with all his might and charges into his foe with all the euphoric bliss he can muster. Sadly, Peck only merely damages Hajike's doppelganger clone, wasting his last efforts. The real Eelektrik, meanwhile, is safe and unharmed.

Speed order:
Spearow > Eelektrik

((Base Attack Power + STAB + Critical Hit + [Rank Difference 1-5] *1.5 + [Rank Difference 0 or >5] * 1 + Ability Effects + Field Effects - Reflect/Light Screen - Burn Degree) * Type Effectiveness) + (Stage Boost Difference *1.75)

Action 1
-Eelektrik used Substitute!
Eelektrik created a Substitute! (15 HP)
Energy: -12

-Spearow used Return + Return!
Paralysis check (<=2000): 6147
To critical (<=625): 980 (No)
Damage: 19 * 0.54 due to insufficient energy = 10
Energy: -48
Eelektrik's Substitute took the hit! (5 HP)

Spearow fainted!

HP Left:
Eelektrik : 74 - 15 from A1 = 59 + 5 HP Sub
Spearow: 34

Energy Left:
Eelektrik: 81 - 12 from A1 = 69
Spearow: 26 - 48 from A1 = -22

Stat modifiers:
Eelektrik: +1 Att, +1 Def, +1 Acc (Will hit 0 at end of Round 6)
Spearow: Nothing


LeviLamprey
OxO

Hajike - Eelektrik (M)
HP: 59
EN: 69
Effects: +1 Att, +1 Def, +1 Acc, Substitute (5 HP)
Status: OK!

VS.

Yarnus of Bethany
xOO

Peck! - Spearow (M)
HP: 34
EN: 0
Effects: Nothing
Status: FAINTED - Unable to battle


Arena: ASB Tournament Arena
Music: Daft Punk - Crescendolls

Notes:
-The Return + Return combo cost a total of 48 energy. Since Spearow only had 26 energy remaining, I divided the remaining energy over the energy cost of the attack and multiplied that on the final damage of the attack. Therefore, Spearow only managed to deal 10 damage.

LeviLamprey attacks first.
Yarnus of Bethany attacks after.
 
Yarnus, you're only allowed to have one move of any given type in the Metronome roulette. You've chosen two Grass moves (Spore, Power Whip) and two Psychic moves (Psycho Shift, Gravity). Please reorder.
 
Levi, Eelektrik doesn't know Confuse Ray. Also Yarnus, Munchlax doesn't have a third action. Please reorder you two starting with Levi and then Yarnus.
 
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