Liepard (Choice Band)

etern

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NU Leader
[SET]
name: Choice Band
move 1: Knock Off
move 2: Pursuit
move 3: U-Turn
move 4: Seed Bomb / Play Rough / Gunk Shot
item: Choice Band
ability: Limber
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Knock Off is Liepard's main STAB move, which does a huge amount of damage to any target that doesn't resist Dark while removing its item. Pursuit allows Liepard to trap Psychic- and Ghost-type Pokemon such as Mesprit, Haunter, Mismagius, Jynx, and Xatu. U-turn helps Liepard maintain momentum early-game against teams with hard counters to it such as Mega Audino, bulky Charizard, and Skuntank. Seed Bomb rounds out Liepard's coverage, giving it a way to deal significant damage to Rock-, Ground-, and Water-types such as Rhydon, Gastrodon, and Poliwrath. Alternatively, Play Rough gives Liepard powerful coverage versus Fighting-types such as Primeape, Hitmonchan, Hariyama, and Gurdurr, most notably achieving the OHKO on the former two. Finally, Gunk Shot nabs the 2HKO on Mega Audino after Stealth Rock as well as obliterates Clefairy and Grass-types such as Ludicolo, Lilligant, and Abomasnow.

Set Details
========

Maximum Speed investment and a Jolly nature ensure Liepard can outrun base 105s and below such as Scyther, Mismagius, Manectric, and Charizard as well as Speed tie with Timid Pyroar. 252 Attack EVs coupled with Choice Band gives Liepard as much power as possible, allowing it to fire off very powerful Knock Offs. Limber protects Liepard from being crippled by Thunder Wave users such as Miltank, Xatu, Regirock, Clefairy, and Ferroseed.


Usage Tips
========

Knock Off can be spammed in the early-game to cripple certain bulky foes by removing their item, such as Steelix and Regirock's Leftovers as well as Gurdurr and Ferroseed's Eviolite, making them easier to wear down. Switch Liepard into predicted Psychic-type attacks from the likes of Xatu, Mesprit, and Claydol and attempt to Pursuit trap them as they switch out. However, be cautious of recklessly bringing Liepard into attacks, as it is very frail and will get KOed by coverage moves such as Choice Specs Mesprit's Ice Beam and Musharna's Signal Beam should the opponent predict a switch. Liepard should also make sure that any Colbur Berries have been used up before it attempts to trap Psychic-types, as they can OHKO Liepard with Signal Beam if they survive the hit. Pivot out with U-turn if the opponent has hard counters to Liepard, such as Mega Audino and bulky Charizard. It is sometimes better to pivot out of Fighting-types rather than use Knock Off as to prevent them from getting off a free attack or Rapid Spin, in Hitmonchan's case. Use the appropriate coverage move to punish switches, though be wary of locking Liepard into Gunk Shot, as Poison-type coverage is easy for dangerous setup sweepers like Rhydon and Klinklang to take advantage of.

Team Options
========

Fighting-types including Gurdurr, Primeape, and Hitmonchan love the Pursuit trapping support Liepard provides for eliminating pesky Ghost- and Psychic-types such as Rotom, Xatu, Mesprit, and Mismagius. In return, they can smash Rock- and Steel-types such as Regirock and Steelix, which Liepard has a hard time breaking past. Poison-types, for instance Weezing, Haunter, and Vileplume, are great partners, as they can pivot into Fighting-, Bug-, and Fairy-type moves, while in return, Liepard can trap Psychic-types such as Choice Specs Mesprit and Claydol. Garbodor is a particularly solid teammate, as it can provide Spikes support to help Liepard whittle down foes throughout the match, while Liepard can trap Xatu with Pursuit and prevent it from bouncing back Garbodor's entry hazards. Spikes and Toxic Spikes in general work very well with Liepard's trapping and pivoting capabilities, as its respectable coverage tends to force many switches. Furthermore, Volt Switch and U-turn users such as Rotom, Manectric, Scyther, and Primeape make for excellent partners alongside Liepard, as they help each other grab momentum and form a potent VoltTurn core. Lanturn and Mesprit are also beneficial VoltTurn partners, as their low speed enables them to bring Liepard in unscathed. Pokemon commonly found on stall teams, such as Bronzor, Mega Audino, and Sliggoo, appreciate Liepard's ability to selectively trap stallbreakers such as Calm Mind Xatu, Jynx, Mismagius, and Zangoose with some prior damage. Choice Band Liepard can lure specific Pokemon and eliminate them with its coverage to clear the way for other wallbreakers and sweepers. For example, Seed Bomb enables it to lure and KO Quagsire, which clears the way for Malamar. Aurorus and Magmortar appreciate Hariyama getting lured and KOed by Play Rough so they can spam their STAB attacks. Finally, Rotom and Pyroar love Mega Audino and Clefairy being smashed by Gunk Shot.
 
Last edited:

erisia

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Trick could be mentioned in Moves as a way to cripple pokemon like Pelipper and Vileplume with a Choice Band. You should also mention in Usage Tips that Colbur berries can interfere with Liepard's Pursuit. With Prankster it can also be used to lock down dangerous sweepers like Lilligant and Vivillon if you lock them into a boosting move. Copycat probably isn't good enough for moves but it can let you revenge weakened things like Scarf Primeape, Archeops, and Guts Swellow if they used the right move last turn. See what the other QC members think about that one.

In usage tips make it clear that Liepard risks taking heavy damage if it tries to switch into Psychic types and they decide to use coverage moves or U-turn.

Finally in team options add some mons that appreciate Band Liepard luring specific targets with it's last slot. For example, Pyroar and Magmortar appreciate the likes of Gastrodon and Rhydon being weakened by Seed Bomb, Aurorus appreciates Hariyama being lured with Play Rough, and Rotom really likes Mega Audino being lured by Gunk Shot. I'm sure you can think of some better examples.



QC 1/3
 

Threw

cohiba
we decided to remove sucker :x whoops

so you kinda contradict yourself in usage tips by saying that it's good to knock early game but it's also good to u-turn early game so just specify that it's probably best to u-turn once opposing items are already knocked off to maintain momentum, because the oppo not having lefties or rh or what have you is going to be more useful in the long run than any potential momentum most likely

be wary of locking Liepard into Gunk Shot as Poison-type coverage is easy to take advantage of.
'is easy for dangerous setup sweepers such as Rhydon and Klinklang to take advantage of'

qc 2/3
 

shiloh

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Tiering Lead
moves

i think the section on when to use u-turn is a bit odd b/c you mention using it once its counters items are knocked off, but i think its better to mention that its good for early game momentum against teams that have answers to it like audino / skuntank / charizard, etc.

usage tips

i feel this section is a bit weird atm. first off claydol can't ohko liepard w/ earth power so i would try to find something else to put there or just reword the section. "Pivot out of Liepard's counters with U-Turn once their items have been knocked off." i feel like right here its similar to moves where you want to maybe mention some cases where it isnt as smart to knock off the opp (mega aud / zard) and put that as the first point. also going along w/ that sometimes vs fighting types it would prefer just clicking u-turn as using knock off will give the opponent free turns for them to spin / set up / spike etc which might not be good for the rest of the team.

team options

i would put a stronger emphasis on spikes in this section as this set forces a lot of switches between pursuit / knock / u-turn and spikes just helps it get its job done way more reliably. also mention slower volt-turners that can get it in so it doesnt have to risk taking a hit due to its frailty.

implement and qc 3/3
 

Rare Poison

if im butter then ur a hot knife
is a Tiering Contributor Alumnus
GP 1/2

add/change; remove; (comment); (AC) = add comma; (RC) = remove comma
[SET]
name: Choice Band
move 1: Knock Off
move 2: Pursuit
move 3: U-Turn
move 4: Seed Bomb / Play Rough / Gunk Shot
item: Choice Band
ability: Limber
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Knock Off is Liepard's (apo.) main STAB move, (AC) which does a huge amount of damage to any target that doesn't resist Dark while removing their its item. Pursuit allows Liepard to trap Psychic- and Ghost-type Pokemon such as Mesprit, Haunter, Mismagius, Jynx, and Xatu. U-Turn U-turn helps Liepard maintain momentum early-game (hyp.) against teams with hard counters to it such as Mega Audino, bulky Charizard, and Skuntank. Seed Bomb rounds out Liepard's coverage, giving it a way to deal significant damage to Rock-, Ground-, and Water-types such as Rhydon, Gastrodon, and Poliwrath. Alternatively, Play Rough gives Liepard powerful coverage versus Fighting-types such as Primeape, Hitmonchan, Hariyama, and Gurdurr, most notably achieving the OHKO on the former two. Finally, Gunk Shot nabs the 2HKO on Mega Audino after Stealth Rock, as well as obliterating obliterates Clefairy, and Grass-types such as Ludicolo, Lilligant, and Abomasnow.

Set Details
========

Maximum Speed investment and a Jolly nature ensures ensure Liepard can outrun Speed base 105s and below such as Scyther, Mismagius, Manectric, and Charizard, (RC) as well as Speed tie with Timid Pyroar. 252 Attack EVs coupled with Choice Band gives Liepard as much power as possible, allowing it to fire off very powerful Knock Offs. Limber protects Liepard from being crippled by Thunder Wave users such as Miltank, Xatu, Regirock, Clefairy, and Ferroseed.

Usage Tips
========

Knock Off can be spammed in the early-game to cripple certain bulky foes by removing their item, such as Steelix and Regirock's Leftovers, (RC) as well as Gurdurr and Ferroseed's Eviolite, making them easier to wear down. Switch Liepard into predicted Psychic-type attacks from the likes of Xatu, Mesprit, and Claydol and attempt to Pursuit trap them as they switch out. However, be cautious of recklessly bringing Liepard into attacks, (AC) as it is very frail and will get KOed by coverage moves such as Choice Specs Mesprit's Ice Beam and Musharna's Signal Beam should the opponent predict a switch. Liepard should also make sure that any Colbur Berries have been used up before it attempts to trap Psychic-types, as they can OHKO Liepard with Signal Beam if they live survive the hit. Pivot out with U-Turn U-turn if the opponent has hard counters to Liepard, such as Mega Audino and bulky Charizard. It is sometimes better to pivot out of Fighting-types rather than click use Knock Off as to prevent them from getting of off a free attack or Rapid Spin, (AC) in Hitmonchan's case. Use the appropriate coverage move to punish switches, though be wary of locking Liepard into Gunk Shot, (AC) as Poison-type coverage is easy for dangerous set up setup sweepers such as like Rhydon and Klinklang to take advantage of.

Team Options
========

Fighting-types including Gurdurr, Primeape, and Hitmonchan love the Pursuit-trapping (hyp.) support Liepard provides for eliminating pesky Ghost- and Psychic-types such as Rotom, Xatu, Mesprit, and Mismagius. In return, (AC) they can smash Rock- and Steel-types such as Regirock and Steelix, (AC) which Liepard has a hard time breaking past. Poison-types, for instance Weezing, Haunter, and Vileplume, (AC) are great partners, (AC) as they can pivot into Fighting-, Bug-, and Fairy-type moves, (AC) while in return, (AC) Liepard can trap Psychic-types such as Choice Specs Mesprit and Claydol. Garbodor is a particularly solid teammate, as it can provide Spikes support to help Liepard whittle down foes throughout the match, while Liepard can trap Xatu with Pursuit and prevent it from bouncing back Garbodor's entry hazards. Spikes and Toxic Spikes in general work very well with Liepard's trapping and pivoting capabilities, (AC) as its respectable coverage tends to force many switches. Furthermore, Volt Switch and U-Turn U-turn users such as Rotom, Manectric, Scyther, and Primeape make for excellent partners alongside Liepard, as they help each other grab momentum and form a potent VoltTurn core. Lanturn and Mesprit are also beneficial VoltTurn partners, (AC) as they can provide a slow Volt Switch to bring Liepard in unscathed. Pokemon commonly found on stall teams, such as; (remove semicolon) Bronzor, Mega Audino, and Sliggoo, (AC) appreciate Liepard's ability to selectively trap stallbreakers such as CM Calm Mind Xatu, Jynx, Mismagius, and Zangoose with some prior damage. Choice Band Liepard can lure and eliminate specific Pokemon with its coverage to clear the way for other wallbreakers and sweepers. For example; (remove semicolon) , (AC) Seed Bomb can lure and KO Quagsire, (AC) which clears the way for Malamar. Aurorus and Magmortar appreciate Hariyama getting lured and KOed by Play Rough so they can spam their STAB attacks. Finally, Rotom and Pyroar love Mega Audino and Clefairy being smashed by Gunk Shot respectively.
 
Last edited:

etern

is a Community Leaderis a Top Tiering Contributoris a Site Content Manager Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnusis a Contributor Alumnusis a Battle Simulator Moderator Alumnusis a defending SCL Championis a Former Smogon Metagame Tournament Circuit Champion
NU Leader
GP 1/2

add/change; remove; (comment); (AC) = add comma; (RC) = remove comma
[SET]
name: Choice Band
move 1: Knock Off
move 2: Pursuit
move 3: U-Turn
move 4: Seed Bomb / Play Rough / Gunk Shot
item: Choice Band
ability: Limber
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Knock Off is Liepard's (apo.) main STAB move, (AC) which does a huge amount of damage to any target that doesn't resist Dark while removing their its item. Pursuit allows Liepard to trap Psychic- and Ghost-type Pokemon such as Mesprit, Haunter, Mismagius, Jynx, and Xatu. U-Turn U-turn helps Liepard maintain momentum early-game (hyp.) against teams with hard counters to it such as Mega Audino, bulky Charizard, and Skuntank. Seed Bomb rounds out Liepard's coverage, giving it a way to deal significant damage to Rock-, Ground-, and Water-types such as Rhydon, Gastrodon, and Poliwrath. Alternatively, Play Rough gives Liepard powerful coverage versus Fighting-types such as Primeape, Hitmonchan, Hariyama, and Gurdurr, most notably achieving the OHKO on the former two. Finally, Gunk Shot nabs the 2HKO on Mega Audino after Stealth Rock, as well as obliterating obliterates Clefairy, and Grass-types such as Ludicolo, Lilligant, and Abomasnow.

Set Details
========

Maximum Speed investment and a Jolly nature ensures ensure Liepard can outrun Speed base 105s and below such as Scyther, Mismagius, Manectric, and Charizard, (RC) as well as Speed tie with Timid Pyroar. 252 Attack EVs coupled with Choice Band gives Liepard as much power as possible, allowing it to fire off very powerful Knock Offs. Limber protects Liepard from being crippled by Thunder Wave users such as Miltank, Xatu, Regirock, Clefairy, and Ferroseed.

Usage Tips
========

Knock Off can be spammed in the early-game to cripple certain bulky foes by removing their item, such as Steelix and Regirock's Leftovers, (RC) as well as Gurdurr and Ferroseed's Eviolite, making them easier to wear down. Switch Liepard into predicted Psychic-type attacks from the likes of Xatu, Mesprit, and Claydol and attempt to Pursuit trap them as they switch out. However, be cautious of recklessly bringing Liepard into attacks, (AC) as it is very frail and will get KOed by coverage moves such as Choice Specs Mesprit's Ice Beam and Musharna's Signal Beam should the opponent predict a switch. Liepard should also make sure that any Colbur Berries have been used up before it attempts to trap Psychic-types, as they can OHKO Liepard with Signal Beam if they live survive the hit. Pivot out with U-Turn U-turn if the opponent has hard counters to Liepard, such as Mega Audino and bulky Charizard. It is sometimes better to pivot out of Fighting-types rather than click use Knock Off as to prevent them from getting of off a free attack or Rapid Spin, (AC) in Hitmonchan's case. Use the appropriate coverage move to punish switches, though be wary of locking Liepard into Gunk Shot, (AC) as Poison-type coverage is easy for dangerous set up setup sweepers such as like Rhydon and Klinklang to take advantage of.

Team Options
========

Fighting-types including Gurdurr, Primeape, and Hitmonchan love the Pursuit-trapping (hyp.) support Liepard provides for eliminating pesky Ghost- and Psychic-types such as Rotom, Xatu, Mesprit, and Mismagius. In return, (AC) they can smash Rock- and Steel-types such as Regirock and Steelix, (AC) which Liepard has a hard time breaking past. Poison-types, for instance Weezing, Haunter, and Vileplume, (AC) are great partners, (AC) as they can pivot into Fighting-, Bug-, and Fairy-type moves, (AC) while in return, (AC) Liepard can trap Psychic-types such as Choice Specs Mesprit and Claydol. Garbodor is a particularly solid teammate, as it can provide Spikes support to help Liepard whittle down foes throughout the match, while Liepard can trap Xatu with Pursuit and prevent it from bouncing back Garbodor's entry hazards. Spikes and Toxic Spikes in general work very well with Liepard's trapping and pivoting capabilities, (AC) as its respectable coverage tends to force many switches. Furthermore, Volt Switch and U-Turn U-turn users such as Rotom, Manectric, Scyther, and Primeape make for excellent partners alongside Liepard, as they help each other grab momentum and form a potent VoltTurn core. Lanturn and Mesprit are also beneficial VoltTurn partners, (AC) as they can provide a slow Volt Switch to bring Liepard in unscathed. Pokemon commonly found on stall teams, such as; (remove semicolon) Bronzor, Mega Audino, and Sliggoo, (AC) appreciate Liepard's ability to selectively trap stallbreakers such as CM Calm Mind Xatu, Jynx, Mismagius, and Zangoose with some prior damage. Choice Band Liepard can lure and eliminate specific Pokemon with its coverage to clear the way for other wallbreakers and sweepers. For example; (remove semicolon) , (AC) Seed Bomb can lure and KO Quagsire, (AC) which clears the way for Malamar. Aurorus and Magmortar appreciate Hariyama getting lured and KOed by Play Rough so they can spam their STAB attacks. Finally, Rotom and Pyroar love Mega Audino and Clefairy being smashed by Gunk Shot respectively.
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Lumari

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add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 2/2
[SET]
name: Choice Band
move 1: Knock Off
move 2: Pursuit
move 3: U-turn
move 4: Seed Bomb / Play Rough / Gunk Shot
item: Choice Band
ability: Limber
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Knock Off is Liepard's main STAB move, which does a huge amount of damage to any target that doesn't resist Dark while removing its item. Pursuit allows Liepard to trap Psychic- and Ghost-type Pokemon such as Mesprit, Haunter, Mismagius, Jynx, and Xatu. U-turn helps Liepard maintain momentum early-game against teams with hard counters to it such as Mega Audino, bulky Charizard, and Skuntank. Seed Bomb rounds out Liepard's coverage, giving it a way to deal significant damage to Rock-, Ground-, and Water-types such as Rhydon, Gastrodon, and Poliwrath. Alternatively, Play Rough gives Liepard powerful coverage versus Fighting-types such as Primeape, Hitmonchan, Hariyama, and Gurdurr, most notably achieving the OHKO on the former two. Finally, Gunk Shot nabs the 2HKO on Mega Audino after Stealth Rock (RC) as well as obliterates Clefairy (RC) and Grass-types such as Ludicolo, Lilligant, and Abomasnow.

Set Details
========

Maximum Speed investment and a Jolly nature ensure Liepard can outrun base 105s and below such as Scyther, Mismagius, Manectric, and Charizard as well as Speed tie with Timid Pyroar. 252 Attack EVs coupled with Choice Band gives Liepard as much power as possible, allowing it to fire off very powerful Knock Offs. Limber protects Liepard from being crippled by Thunder Wave users such as Miltank, Xatu, Regirock, Clefairy, and Ferroseed.


Usage Tips
========

Knock Off can be spammed in the early-game to cripple certain bulky foes by removing their item, such as Steelix and Regirock's Leftovers as well as Gurdurr and Ferroseed's Eviolite, making them easier to wear down. Switch Liepard into predicted Psychic-type attacks from the likes of Xatu, Mesprit, and Claydol and attempt to Pursuit trap them as they switch out. However, be cautious of recklessly bringing Liepard into attacks, as it is very frail and will get KOed by coverage moves such as Choice Specs Mesprit's Ice Beam and Musharna's Signal Beam should the opponent predict a switch. Liepard should also make sure that any Colbur Berries have been used up before it attempts to trap Psychic-types, as they can OHKO Liepard with Signal Beam if they survive the hit. Pivot out with U-turn if the opponent has hard counters to Liepard, such as Mega Audino and bulky Charizard. It is sometimes better to pivot out of Fighting-types rather than use Knock Off as to prevent them from getting off a free attack or Rapid Spin, in Hitmonchan's case. Use the appropriate coverage move to punish switches, though be wary of locking Liepard into Gunk Shot, as Poison-type coverage is easy for dangerous setup sweepers like Rhydon and Klinklang to take advantage of.

Team Options
========

Fighting-types including Gurdurr, Primeape, and Hitmonchan love the Pursuit trapping (RH) support Liepard provides for eliminating pesky Ghost- and Psychic-types such as Rotom, Xatu, Mesprit, and Mismagius. In return, they can smash Rock- and Steel-types such as Regirock and Steelix, which Liepard has a hard time breaking past. Poison-types, for instance Weezing, Haunter, and Vileplume, are great partners, (double space) as they can pivot into Fighting-, Bug-, and Fairy-type moves, while in return, Liepard can trap Psychic-types such as Choice Specs Mesprit and Claydol. Garbodor is a particularly solid teammate, as it can provide Spikes support to help Liepard whittle down foes throughout the match, while Liepard can trap Xatu with Pursuit and prevent it from bouncing back Garbodor's entry hazards. Spikes and Toxic Spikes in general work very well with Liepard's trapping and pivoting capabilities, as its respectable coverage tends to force many switches. Furthermore, Volt Switch and U-turn users such as Rotom, Manectric, Scyther, and Primeape make for excellent partners alongside Liepard, as they help each other grab momentum and form a potent VoltTurn core. Lanturn and Mesprit are also beneficial VoltTurn partners, as they can provide a slow Volt Switch their low Speed enables them (or kill "VoltTurn" bit and make it "a slow Volt Switch or U-turn" but this way it fits better into the context. either way mesprit doesn't use volt switch and the repetitiveness was real and this was the best fix i could come up with) to bring Liepard in unscathed. Pokemon commonly found on stall teams, such as Bronzor, Mega Audino, and Sliggoo, appreciate Liepard's ability to selectively trap stallbreakers such as Calm Mind Xatu, Jynx, Mismagius, and Zangoose with some prior damage. Choice Band Liepard can lure and eliminate specific Pokemon and eliminate them with its coverage to clear the way for other wallbreakers and sweepers. For example, Seed Bomb can enables it to lure and KO Quagsire, which clears the way for Malamar. Aurorus and Magmortar appreciate Hariyama getting lured and KOed by Play Rough so they can spam their STAB attacks. Finally, Rotom and Pyroar love Mega Audino and Clefairy being smashed by Gunk Shot.
 
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