NU Liepard (QC 3/3) (GP 2/2)

Blast

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Taken over from TCW




Overview
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Liepard excels at supporting its teammates through use of its colorful movepool and great ability in Prankster. Its access to a wide variety of moves boosted in priority by Prankster, such as Encore, Thunder Wave, Rain Dance, and Sunny Day, does not disappoint in this regard, giving it numerous options to support its team. Offensively, it can provide further support with a fast Knock Off and U-turn, or even pull off surprise sweeps with a Nasty Plot set, increasing its utility and versatility. Unfortunately for Liepard, its terrible frailty often forces a lot of mind games when trying to switch in and use its utility moves. It also suffers from having only average power, leaving it unable to break through most bulky Pokemon by itself, and a bit of four-moveslot syndrome, never having quite enough moveslots to fit all the moves it wants.

Offensive Pivot
########
name: Offensive Pivot
move 1: Knock Off
move 2: Encore
move 3: Sucker Punch / Thunder Wave
move 4: U-turn
ability: Prankster
item: Black Glasses
evs: 252 Atk / 4 Def / 252 Spe
nature: Jolly

Moves
========

Knock Off serves as Liepard's best STAB attack, boasting solid power and great utility in removing the foe's item. Prankster Encore is an incredible asset to Liepard, allowing it to disrupt momentum and punish opposing setup. Sucker Punch is a powerful priority move that allows Liepard to pick off weakened threats. Alternatively, Thunder Wave can be used as a single-use safety net against faster foes, sacrificing Liepard to provide a near-guaranteed stop to any one sweeper, but Liepard often finds difficulty in securing room for it. Finally, U-turn is used as a way to grab momentum and escape walls that Liepard can't break through, sharing particularly good synergy with Encore. Pursuit is an option to trap troublesome Psychic- and Ghost-types such as Mesprit and Rotom, but like Thunder Wave, Liepard often does not have room for it.

Set Details
========

Black Glasses is the item of choice, boosting the power of Liepard's Dark-type moves while not having Life Orb's nasty recoil. A Jolly nature makes the best use of Liepard's excellent Speed tier, allowing it to outspeed everything up to base 105s and hit them with Knock Off or U-turn. An Adamant nature is a possibility, allowing Liepard to still outspeed everything up to base 91s such as Rotom and Chatot, while still being able to hit many Pokemon that fall between those Speed tiers with Sucker Punch. However, this is mostly undesirable due to the unreliable nature of Sucker Punch.

Usage Tips
========

Liepard is best played as an offensive support Pokemon, working behind the scenes in order to secure a win from its teammates. The combination of Knock Off and U-turn serves as a great way to cripple and weaken bulky Pokemon, making it easier to wear away at them throughout the match. Encore is used to lock Pokemon into harmless moves like setup or recovery moves, allowing Liepard to bring in something safely with U-turn or fire off a Knock Off. Prankster Encore is also quite useful in dire situations against dangerous setup sweepers, threatening to lock them into a move and stop their sweep; however, be cautious of Liepard's frailty, as a misprediction will often lead to its demise. Sucker Punch picks off faster threats, while Thunder Wave is best used as a last resort against a single sweeper: Liepard can come in, sacrifice itself to paralyze the foe, and allow a teammate to revenge kill it.

Team Options
========

Some of Liepard's best teammates include those that can complete a Psychic / Dark / Fighting core, with Pokemon such as Mesprit and Gurdurr helping cover each other's weaknesses and threaten their checks. Poison-types such as Garbodor and Vileplume also make for ideal partners, sharing good synergy with Liepard while providing good defensive pivots to fall back on due to Liepard's frailty. Physical attackers and setup sweepers also love the support Liepard brings in Knock Off and Encore; Belly Drum Slurpuff in particular is an excellent partner, capitalizing on Liepard's ability to weaken walls and open up setup opportunities while in return dealing with Fighting-types that can threaten Liepard.

Nasty Plot
########
name: Nasty Plot
move 1: Nasty Plot
move 2: Dark Pulse
move 3: Copycat
move 4: Substitute / Encore
ability: Prankster
item: Leftovers
evs: 4 Def / 252 SpA / 252 Spe
nature: Timid

Moves
========

Access to Nasty Plot alongside other factors allows Liepard to serve as an exceptional sweeper. Despite its frailty, Liepard can still find a sufficient amount of setup opportunities thanks to its good offensive typing, scaring out common Psychic- and Ghost-types and using these turns to nab Nasty Plot boosts. Dark Pulse is Liepard's most reliable special STAB move, packing decent all-around coverage and usable power. Prankster Copycat finds a unique niche on this set in its ability to copy Dark Pulse after a KO, effectively giving Liepard an 80 Base Power priority move to bypass faster Pokemon. The choice of moves in the last slot generally comes down to preference; Substitute eases prediction and acts as a safety cushion against Pokemon that can survive Dark Pulse, while Encore can free up extra turns to set up a Nasty Plot and gives Liepard more use throughout the game. Running both Substitute and Encore and replacing Copycat is also an option, but leaves it significantly more vulnerable to faster Pokemon, as Liepard's Substitutes aren't difficult to break.

Set Details
========

Leftovers gives Liepard passive recovery, allowing it to make more Substitutes while cushioning blows such as Kangaskhan's Fake Out and granting some recovery against passive damage. Black Glasses is usable when running Encore, but even Encore variants often prefer Leftovers to maximize the number of times Liepard can switch into entry hazards. Timid is the preferred nature, allowing Liepard to outspeed and reliably hit as many Pokemon as possible with Dark Pulse without having to rely on Copycat. However, a Modest nature is an option if threats falling between base 95 and 105 Speed aren't an issue.

Usage Tips
========

Liepard generally shouldn't attempt to sweep until late-game, when bulky Pokemon that resist Dark are removed, as it can't do much to threaten them. Until then, Liepard's teammates should try and weaken these Pokemon throughout the match to the point where Liepard can overwhelm them and sweep. If Substitute is used, it should generally be used before trying to set up with Nasty Plot, as Liepard's frailty doesn't leave much room for mispredictions. It's also important to keep note of Copycat mechanics; it should only be used after a Pokemon has been KOed by Dark Pulse, and be careful around higher priority moves such as Fake Out. Lastly, in addition to Encore's utility for grabbing free setup turns, it can be used to stop dangerous setup sweepers in a similar fashion to Liepard's other sets, but only if necessary as it's best to avoid risky plays when trying to sweep with Liepard.

Team Options
========

Liepard makes an excellent fit on Psychic / Dark / Fighting cores, with Pokemon like Mesprit and Hariyama sharing a great blend of offensive and defensive synergy with Liepard. Garbodor is another prime candidate to pair with Liepard, covering all of its weaknesses while providing useful support in the form of Spikes, which serves as a great way to whittle away at Liepard's checks because most of them lack reliable recovery. Qwilfish and Roselia also work well for similar reasons. Mismagius is another useful partner, being able to spinblock and wear down defensive cores with Taunt, Nasty Plot, and Destiny Bond while sharing good type synergy with Liepard. Liepard appreciates support from powerful wallbreakers like Sawk and Typhlosion that are able to punch general holes into teams so that Liepard can clean up.

Weather Support
########
name: Weather Support
move 1: Rain Dance / Sunny Day
move 2: Encore
move 3: Knock Off
move 4: U-turn
ability: Prankster
item: Damp Rock / Heat Rock
evs: 252 HP / 4 Def / 252 Spe
nature: Jolly

Moves
========

Prankster allows Liepard to serve as an exceptional weather setter, almost ensuring it can set up weather at least once per match. Prankster Encore further aids this, opening up free turns to set up weather or bring something in safely with U-turn. Knock Off is a decently strong STAB move and provides further support in removing the items of Pokemon such as Hariyama and Audino, which allows weather sweepers an easier time breaking through them. Finally, U-turn allows Liepard to gain momentum and bring in a weather sweeper, maintaining the fast pace of weather teams. Thunder Wave is a useful utility move to spread paralysis, but Liepard is generally too strapped for moveslots to fit it in.

Set Details
========

Damp Rock and Heat Rock correspond with their respective weathers, providing weather sweepers with maximum turns to deal damage. Maximum Speed investment combined with Prankster almost guarantees at least one round of weather, letting Liepard outprioritize even opposing priority such as Zangoose's Quick Attack. An alternative spread utilizing 0 Speed EVs and IVs with a Speed-hindering nature can be used to get the slowest U-turn possible, allowing a greater chance for sweepers to come in unscathed, but Volbeat accomplishes this better due to its lower Speed. Maximum HP investment allows Liepard to survive weaker hits such as Sceptile's Giga Drain, giving it a slightly easier time setting up weather. Maximum Attack investment can give some extra power to Knock Off and U-turn, but it's mostly unnecessary.

Usage Tips
========

As with the nature of weather teams, Liepard's playstyle is very fast-paced and dependent on momentum. It should attempt to set up weather as soon as possible, then U-turn out quickly in order to preserve as many weather turns as it can. Encore also aids this, freeing up turns to set up or use U-turn while not forcing Liepard's teammates to take a hit on the switch. Knock Off should be used sparingly, as it often wastes turns and disrupts momentum for Liepard's team, but it can be useful for finishing off weakened opponents. Late-game, Liepard can serve as a sacrificial pivot to get up one last round of weather, setting it up and allowing Liepard to be KOed so that a teammate can clean up.

Team Options
========

Weather sweepers are obvious assets to this variant of Liepard, with Swift Swim Pokemon such as Ludicolo, Seismitoad, and Kabutops fitting well on rain teams, and Chlorophyll Pokemon like Victreebel, Exeggutor, and Sawsbuck working on sun teams. Fast Water- and Fire-types such as Swanna or Typhlosion also benefit greatly from rain and sun, respectively, which significantly amplify the power of their STAB moves. Alternative weather setters, such as Uxie, are also useful for weather teams to have, as Liepard often does not stick around very long and the extra insurance is appreciated.

Other Options
########

Liepard has access to several unique coverage options that can be used to lure in and eliminate common checks, such as Play Rough for Fighting-types, Gunk Shot for Fairy-types, and Seed Bomb for Seismitoad and Rhydon. Trick with a Choice item can be used to cripple walls, but there's rarely any room for it and Liepard has other ways of weakening defensive cores. Taunt can prevent foes from setting up, but Encore already discourages this while providing more all-around utility. Hone Claws boosts Liepard's Attack, but it lacks efficiency due to only giving a +1 boost.

Checks and Counters
########

**Fighting-types**: Gurdurr and Hariyama are adept answers to Liepard, resisting all its common moves and OHKOing in return with their STAB moves, the former even threatening it with Mach Punch if it tries to U-turn out. Gurdurr, however, dislikes losing its Eviolite, and must be wary of being locked into Bulk Up against more aggressive players.

**Defensive Fairy-types**: Granbull hard counters nearly all Liepard variants, resisting its STAB moves and U-turn and threatening it with Play Rough. Togetic is also a solid check, though it hates Knock Off.

**Pawniard**: Pawniard resists Dark, is neutral to U-turn, and can fight back with STAB Iron Head, but should be cautious about being Encored into Swords Dance or Sucker Punch.

**Generally Bulky Pokemon**: Liepard has a difficult time breaking through bulky Pokemon such as Seismitoad, Vileplume, and Rhydon, as all of them can survive Knock Off with ease and attack back.

**Residual Damage and Status**: Entry hazards and damage from poison or burn can wear down Liepard throughout the course of a match due to its tendency to switch a lot. Pokemon with Rocky Helmet or the ability Iron Barbs, such as Garbodor and Ferroseed, also receive mentions for their ability to punish the use of Knock Off and U-turn.
Overview
########
  • Excellent offensive support mon, easily the best Prankster mon in the tier
  • Gets an assload of moves to abuse Prankster with (Encore, TWave, Copycat, weather)
  • U-turn and STAB Knock Off adds to supportive capabilities
  • Can pull off surprise sweeps with a Nasty Plot set
  • Frail as shit, makes it prediction reliant switching into setup sweepers with Prankster Encore, and difficult to set up without dying
  • Average power
  • Slight 4MSS
Offensive Pivot
########
name: Offensive Pivot
move 1: Knock Off
move 2: Encore
move 3: Sucker Punch / Thunder Wave
move 4: U-turn
ability: Prankster
item: Black Glasses
evs: 252 Atk / 4 Def / 252 Spe
nature: Jolly

Moves
========
  • Knock Off is STAB and provides useful support in removing items
  • Prankster Encore stops setup and gains momentum
  • Sucker Punch is strong priority
  • TWave can paralyze stuff and provides an single-use safety net against any fast threats, but Liepard really wants all its moves most of the time
  • U-turn gets momentum, works great with Encore
  • Pursuit can trap stuff, but again, it's difficult to find a free moveslot
Set Details
========
  • Black Glasses > LO because recoil sucks
  • Jolly is important to outspeed and reliably hit base 95s – 105s with Knock Off or U-turn
  • Adamant is a possibility since you can Sucker Punch many of those threats anyway, but you generally don't want to rely on Sucker Punch that much
Usage Tips
========
  • Use it to support your team offensively
  • Bring it in on something it forces out and Knock Off + U-turn against bulkier Pokemon, weakening them
  • Use Encore to nab momentum
  • Can also be used to stop setup sweepers that could otherwise sweep you, but be wary of switching in as you're super frail. Weigh the benefits of each scenario before making a move
Team Options
========
  • Works well on Psychic / Dark / Fighting cores with stuff like Mesprit and Gurdurr since they beat / weaken each other's checks
  • Poison-types like Garbodor and Vileplume cover its weaknesses
  • Physical attackers enjoy Knock Off support
  • Setup sweepers that love Encore support
  • BD Slurpuff in particular loves Knock Off and Encore while capitalizing on Fighting-types
Nasty Plot
########
name: Nasty Plot
move 1: Nasty Plot
move 2: Dark Pulse
move 3: Copycat
move 4: Substitute / Encore
ability: Prankster
item: Leftovers
evs: 4 Def / 252 SpA / 252 Spe
nature: Timid

Moves
========
  • Nasty Plot boosts SpA
  • Dark Pulse best special STAB
  • Prankster Copycat allows it to bypass faster mons and priority by copying Dark Pulse
  • Substitute eases prediction and protects you from faster priority / bulky Pokemon that can live a boosted Dark Pulse
  • Encore provides extra setup turns and gives you some use early- to mid-game
  • Sub + Encore on the same set can potentially be used
Set Details
========
  • Leftovers provides passive recovery, helps cushion Fake Out and make more Subs
  • Black Glasses is an option when using Encore
  • Timid lets you beat base 95s – 105s with Dark Pulse before using Copycat
  • Modest is a possibility if you feel safe against those threats
Usage Tips
========
  • Don't try and sweep with it until counters are removed
  • If you're using Substitute, generally try and get that up first
  • Be wary of Copycat mechanics, only use it after you've killed something with Dark Pulse
  • If using Encore, it can be used to stop sweeps mid-game, but only if necessary
Team Options
========
  • Works best on Psychic / Fighting / Dark cores
  • Garbodor sets Spikes (great with Liepard as most Dark resists don't have recovery) and covers its weaknesses. Qwilfish and Roselia work too
  • Mismagius can weaken defensive cores with Taunt or Destiny Bond and synergizes well with Liepard
  • Hard-hitters that can break down walls and pave the way for a sweep, such as Sawk or Typhlosion
Weather Support
########
name: Weather Support
move 1: Rain Dance / Sunny Day
move 2: Encore
move 3: Knock Off
move 4: U-turn
ability: Prankster
item: Damp Rock / Heat Rock
evs: 252 HP / 4 Def / 252 Spe
nature: Jolly

Moves
========
  • Basically the fastest weather setter in the whole tier
  • Encore stops setup and opens up free turns to set up weather / get in something safely with U-turn
  • Knock Off can cripple bulky Pokemon like Hariyama and Audino which aids weather sweepers in breaking through them
  • U-turn gets momentum
  • Thunder Wave is a useful utility move but there's no room
Set Details
========
  • Damp Rock and Heat Rock extend weather turns
  • Max Speed + Prankster almost ensures at least one round of weather
  • 0 Speed IVs with a hindering nature gets a slower U-turn, but just use Volbeat
  • Max HP lets it live random hits and gives it a better chance at setting up twice per game, max Attack can be used for extra power on Knock Off
Usage Tips
========
  • Not meant to stay in for very long. Get up rain and bring in a weather sweeper as quickly as possible
  • Use Encore to nab free turns
  • Can be used as a sacrificial pivot with Prankster weather, sacking itself to get up one last round of weather, but be careful about preserving your other setters
Team Options
========
  • WEATHER SWEEPERS (Ludicolo, Kabutops, Seismitoad, Qwilfish for rain, Victreebel, Sawsbuck, Exeggutor, Typhlosion for sun)
  • Another weather setter like Uxie is useful since this set has pretty shaky longevity
  • Standard stuff for weather teams
Other Options
########
  • Can run coverage moves like Play Rough / Gunk Shot / Seed Bomb can lure in checks and kill them
  • Trick
  • Taunt
  • Hone Claws
  • SWAGGER
Checks & Counters
########
  • Fighting-types like Gurdurr and Hariyama
  • Fairy-types like Granbull
  • Pawniard
  • Generally bulky Pokemon (Seismitoad, Rhydon, Vileplume)
  • Iron Barbs Ferroseed and Rocky Helmet Garbodor
  • Residual damage / status
 
Last edited:

boltsandbombers

i'm sorry mr. man
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I think someone mentioned it on the previous thread, but I really support moving Nasty Plot ahead of weather supporter due to the fact that audino is forces to run knock off to deal with NP mismagius, giving liepard free setup opprotunities - especially using substitute (which I find to be better than encore).
 

Blast

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^ yeah I can do that

dunno about Sub > Encore cause I haven't tested it yet but if anyone else wants to leave their input, that would be appreciated
 

soulgazer

I FEEL INFINITE
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well from experience, NP Liepard never needed Blackglasses to do its job and leftovers is kinda nice to take Fake Out / Sucker from Kanga and other weak hits. as for sub vs encore, well encore gives you multiple set up opportunity against entry hazard users, set up sweepers, etc. Sub is nice for Audino or when Liepard forces out Psychic- and Ghost-types. depends on what your team needs i guess (is it weak against set up sweepers? or does it need to punish Psychic- and Ghost-types from coming in?). personally i think sub>encore since most of the time when i was using encore i was hoping i had sub instead to make the audino vs liepard matchup even better and to more safely set up on Ghost- and Psychic-types, and i rarely missed encore when using sub as it isn't too hard to deal with set up sweepers.

btw if you havent used Nasty Plot Liepard yet, it work best on balance teams
 
Last edited:

CanadianWifier

Run Away With Me
No catgroove :[
I agree with sub > Encore. One requires prediction and is relatively risky, while the other actually eases prediction and is super safe. Not to say Encore isn't useful to grab an extra +2, but overall I feel sub helps the set do what it needs to do a lot more often.
 

soulgazer

I FEEL INFINITE
is a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Past SPL Champion
something like knock off / sucker punch / gunk shot / play rough | seed bomb is actually good, def should be mentionned first in OO
(beats togetic and slurpuff, and deal with sawk/ape/hari if they got weakened a bit or pick off rhydon and seismitoad)

i personally prefer max hp on weather support liepard since it let cat take hits easier, which is better than better offensive presence as it will easier for it to set up rain twice

maybe more stuff in c&c?

rest looks fine, 1/3
 

Blast

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done and added some more stuff in C&C

boltsandbombers I think Liepard learns PR by level-up so any move would be legal with it. Correct me if I'm wrong though
 

Ares

Fool me...can't get fooled again
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2/3

The video is amazing and I watch it every time I come to this thread.

Edit: @ TCW I know you are the original finder of it, I'm just saying I watch the video everytime I come to the liepard thread lol
 
Last edited:

CanadianWifier

Run Away With Me
- Remove swagger from OO cause it's actually banned. :P
- IDK if entry hazards should be mention specifically in CC, cause liepard isn't exactly weak to rocks, and saying entry hazards wear it down can be applied to every grounded pokemon. Yes it's switching a lot, but it's also not Genesect-level of switching a lot.
- Throw in the word 'safety-net' when describing Thunderwave on the first set? It allows you to fuck up once vs a fast threat and still be okay; aka, safety-net.
- Mont gave you credit for my video :[

Other than that looks fine, nice work picking up where I left off :]
[QC 3/3]
 

Blast

Member of the Alien Nation
is a Site Content Manager Alumnusis a Team Rater Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
yeah I know Swagger was banned, it was just a joke n_n

Did the rest though, I redid C&C to mention residual damage in general rather than just hazards and mentioned TWave as a safety net

I'll write this up soon
 

Weebl

Hey!
is a Contributor Alumnusis a Smogon Media Contributor Alumnus
Hey, this is an amcheck. Really solid writing. :)

Overview
########

Liepard excels at supporting its teammates through use of its colorful movepool and great ability in Prankster. Its access to a wide variety of Prankster-oriented status moves, such as Encore, Thunder Wave, Rain Dance, and Sunny Day, do not disappoint in this role, giving it numerous options to support its team. Offensively, it can provide further support with a fast Knock Off and U-turn, or even pull off surprise sweeps with a Nasty Plot set, increasing its utility and versatility. Unfortunately for Liepard, its terrible frailty is its main downfall, as it often forces a lot of mindgames mind games (add space) when trying to switch in and use its utility moves. It also suffers from its having only average power, leaving it unable to break through most bulky Pokemon by itself, and a bit of four-moveslot syndrome, never having quite enough moves to fit all the moves it wants.

Offensive Pivot
########
name: Offensive Pivot
move 1: Knock Off
move 2: Encore
move 3: Sucker Punch / Thunder Wave
move 4: U-turn
ability: Prankster
item: Black Glasses
evs: 252 Atk / 4 Def / 252 Spe
nature: Jolly

Moves
========

Knock Off serves as Liepard's best STAB attack, boasting solid power and great utility in removing the opponent's item. Prankster Encore is an incredible asset to Liepard, allowing it to disrupt momentum and punish opposing setup. Sucker Punch is powerful priority and allows Liepard to pick off weakened threats. Alternatively, Thunder Wave can be used as a single-use safety net against faster foes, sacrificing Liepard to provide a near-guaranteed stop to any one sweeper, but Liepard often finds difficulty in securing room for it. Finally, U-turn is used as a way to grab momentum and escape walls that Liepard can't break through, sharing particularly good synergy with Encore. Pursuit is an option to trap troublesome Psychic- and Ghost-types such as Mesprit and Rotom, but like Thunder Wave, it suffers is one of the causes of Liepard's four-moveslot syndrome with Liepard's other moves.

Set Details
========

Black Glasses is the item of choice, boosting the power of Liepard's Dark-type moves while not suffering having Life Orb's nasty recoil. A Jolly nature makes the best use of Liepard's excellent Speed tier, allowing it to outspeed everything up to base 105s and hit them with Knock Off or U-turn. An Adamant nature is a possibility, allowing Liepard to still outspeed everything up to ("everything up to" is redundant, as if it outspeeds base 105s, it obviously also outspeeds anything slower) base 91s such as Rotom and Chatot, while still being able to hit many Pokemon that fall between those Speed tiers with Sucker Punch. However, this is undesirable due to the unreliable nature of Sucker Punch, this is mostly undesirable.

Usage Tips
========

Liepard is best played as an offensive support Pokemon, working behind the scenes in order to secure a win from its teammates. The combination of Knock Off and U-turn serves as a great way to cripple and weaken bulky Pokemon, making it easier to wear away at them throughout the match. Encore is used to lock Pokemon into harmless non-attacking moves like setup or recovery moves, allowing Liepard to bring in something safely with U-turn or fire off a Knock Off. Prankster Encore is also quite useful in dire situations against dangerous setup sweepers, threatening to lock them into a move and stop their sweep, but be cautious of Liepard's frailty as a misprediction will often lead to Liepard's its demise. Sucker Punch picks off faster threats, while Thunder Wave is used as a last resort against a single sweeper; Liepard can come in, sacrifice itself to paralyze the opponent, (add comma) and allow a teammate to revenge kill it.

Team Options
========

Some of Liepard's best teammates include those that can complete a Psychic / Dark / Fighting core, with Pokemon such as Mesprit and Gurdurr helpping cover each other's weaknesses and threaten their checks. Poison-types like such as Garbodor and Vileplume also make for ideal partners, sharing good synergy with Liepard while providing good defensive pivots to fall back on due to Liepard's frailty. Physical attackers and setup sweepers also love the support Liepard brings in Knock Off and Encore; Belly Drum Slurpuff in particular is an excellent partner, capitalizing on Liepard's ability to weaken walls and open up setup opportunities while in return dealing with Fighting-types that can threaten Liepard.

Nasty Plot
########
name: Nasty Plot
move 1: Nasty Plot
move 2: Dark Pulse
move 3: Copycat
move 4: Substitute / Encore
ability: Prankster
item: Leftovers
evs: 4 Def / 252 SpA / 252 Spe
nature: Timid

Moves
========

Access to Nasty Plot alongside other factors allows Liepard to serve as an exceptional sweeper. Despite its frailty, Liepard can still find a sufficient amount of setup opportunities thanks to its good offensive typing, scaring out common Psychic- and Ghost-types and using these turns to nab Nasty Plot boosts. Dark Pulse is Liepard’s most reliable special STAB, packing decent all-around coverage and usable power. Prankster Copycat finds a unique niche on this set in the ability to copy Dark Pulse after a KO, effectively giving Liepard an 80 Base Power priority move to bypass faster Pokemon. The choice of moves in the last slot is generally down to preference; Substitute eases prediction and acts as a safety cushion against Pokemon that can survive Dark Pulse, while Encore can free up extra turns to get set up a Nasty Plot and gives it more use throughout the game. Running both Substitute and Encore in place of Copycat is also an option, but leaves it significantly more vulnerable to faster Pokemon, as Liepard’s Substitutes aren’t difficult to break.

Set Details
========

Leftovers gives Liepard passive recovery, allowing it to make more Substitutes while cushioning blows such as Kangaskhan’s Fake Out and granting some recovery against passive damage. Black Glasses is usable when running Encore, but even Encore variants often prefer Leftovers to maximize entry hazard switchins switch ins. Timid is the preferred nature, allowing Liepard to outspeed and reliably hit as many Pokemon with Dark Pulse as possible without having to rely on Copycat. However, a Modest nature is an option if threats falling between base 95 and 105 Speed aren’t an issue.

Usage Tips
========

Liepard generally shouldn’t attempt to sweep until the late-game, when bulky Dark resists Pokemon that resist Dark are have been removed, as it can’t do much to threaten them. Until then, Liepard’s teammates should try and weaken these resists Pokemon throughout the match, to the point where Liepard can overwhelm them and sweep. If Substitute is used, it should generally be prioritized before Nasty Plot, as Liepard’s frailty doesn’t leave much room for mispredictions. It’s also important to keep note of Copycat mechanics; it should only be used after a Pokemon has been KOed by Dark Pulse, and be careful around faster higher priority moves such as Fake Out. Lastly, in addition to Encore’s utility for grabbing free setup turns, it can be used to stop dangerous setup sweepers in a similar fashion to Liepard’s other sets, but only if necessary as Liepard one should try to avoid making risky plays with Liepard if it they wants to sweep.

Team Options
========

Liepard makes an excellent fit on Psychic / Dark / Fighting cores, with Pokemon like Mesprit and Hariyama sharing a great blend of offensive and defensive synergy with Liepard. Garbodor is another prime candidate to pair with Liepard, covering all of its weaknesses while providing useful support in the form of Spikes, which serves as a great way to whittle away at Liepard’s checks, as most of them lack reliable recovery. Qwilfish and Roselia also work well for similar reasons. Mismagius is another useful partner, being able to spinblock and wear down defensive cores with Taunt, Nasty Plot, and Destiny Bond, while sharing good type synergy with Liepard. Liepard appreciates support from powerful wallbreakers like Sawk and Typhlosion, that are being able to punch general holes into teams so that Liepard can clean up.

Weather Support
########
name: Weather Support
move 1: Rain Dance / Sunny Day
move 2: Encore
move 3: Knock Off
move 4: U-turn
ability: Prankster
item: Damp Rock / Heat Rock
evs: 252 HP / 4 Def / 252 Spe
nature: Jolly

Moves
========

Prankster allows Liepard to serve as an exceptional weather setter, near almost ensuring it can set up weather at least once per match. Prankster Encore further aids this, opening up free turns to set up rain or bring something in safely with U-turn. Knock Off is a decently strong STAB, and provides further support in removing the items of Pokemon like Hariyama and Audino, which allows weather sweepers an easier time breaking through them. Finally, U-turn allows it to gain momentum and bring in a weather sweeper, maintaining the fast pace of weather teams. Thunder Wave is a useful utility move to spread paralysis, but Liepard is generally too strapped for moveslots to fit it in.

Set Details
========

Damp Rock and Heat Rock correspond with their respective weathers, providing weather sweepers with maximum turns to deal damage. Maximum Speed investment combined with Prankster almost guarantees at least one round of weather, letting Liepard outspeedprioritize even opposing priority such as Zangoose's Quick Attack. An alternative spread utilizing 0 Speed EVs and IVs with a Speed-hindering nature can be used to get the slowest U-turn possible, allowing a greater chance for sweepers to come in unscathed, but Volbeat accomplishes this better due to its lower Speed. Maximum HP investment allows it to survive weaker hits such as Sceptile's Giga Drain, allowing it a slightly easier time in setting up weather. Maximum Attack investment can give some extra power to Knock Off and U-turn, but it's mostly unnecessary.

Usage Tips
========

As with the nature of weather teams, Liepard's playstyle is very fast-paced and dependent on momentum. It should attempt to set up weather as soon as possible, then U-turn out quickly in order to preserve as many weather turns as possible. Encore also aids this, freeing up turns to set up or use U-turn, while not forcing its teammates to take a hit on the switch in. Knock Off should be used sparingly, as often wastes turns and disrupts momentum for Liepard's team, but can be useful for finishing off weakened opponents. Late-game, Liepard can serve as a sacrificial pivot to get up one last round of weather, setting it up and leaving it to be KOed so that a teammate can clean up.

Team Options
========

Weather sweepers are obvious assets to this variant of Liepard, with Swift Swim Pokemon users such as Ludicolo, Seismitoad, and Kabutops fitting well on rain teams, and Chlorophyll Pokemon users like such as Victreebel, Exeggutor, and Sawsbuck working on sun teams. Fast Water- and Fire-types such as Swanna or Typhlosion also benefit greatly from rain and sun, respectively, significantly amplifying the power of their STAB moves. Alternative weather setters, such as Uxie, are also useful for weather teams to have, as Liepard often does not stick around very long and the extra insurance is appreciated.

Other Options
########

Liepard has access to several unique coverage options that can be used to lure in common checks, such as Play Rough for Fighting-types, Gunk Shot for Fairy-types, and Seed Bomb for Seismitoad and Rhydon. Trick with a Choice item can be used to cripple walls, but there’s rarely any room for it and Liepard has other ways of weakening defensive cores. Taunt can prevent setup, but Encore already discourages this while generally providing more all-around utility. Hone Claws can boost Attack, but it lacks power due to only giving a +1 boost.

Checks and Counters
########

**Fighting-types**: Gurdurr and Hariyama are adept answers to Liepard, resisting all its common moves and OHKOing in return with their STABs, the former even threatening it with Mach Punch if it tries to U-turn. Gurdurr, however, dislikes losing its Eviolite, and must be wary of being locked into Bulk Up against more aggressive players.

**Defensive Fairy-types**: Granbull hard-counters nearly all Liepard variants, resisting both its STABs and U-turn, and forcing threatening it out with Play Rough. Togetic is also a solid check, though it hates Knock Off.

**Pawniard**: Pawniard resists Dark, is neutral to U-turn, and can fight back with STAB Iron Head, but should be cautious about being Encored into Swords Dance or Sucker Punch.

**Generally bBulky Pokemon**: Liepard has a difficult time breaking through bulky defensive Pokemon such as Seismitoad, Vileplume, and Rhydon, as all can survive Knock Off with ease and retaliate back with an attack.

**Residual dDamage and sStatus**: Entry hazards and damage from poison or burn can heavily wear down Liepard throughout the course of a match due to its tendency to switch a lot. Pokemon with Rocky Helmet or the ability Iron Barbs, such as Garbodor and Ferroseed, also receive mentions for their ability to punish the use of Knock Off and U-turn.[/quote]
 

Blast

Member of the Alien Nation
is a Site Content Manager Alumnusis a Team Rater Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
Thanks for the amcheck Weebl , implemented most of it. Just a couple things I wanted to note:

Decided to keep "Prankster-oriented" > "status" since I wanted to make it clear Prankster is the main reason these moves are worth running.

In the Pursuit bit of the first set's moves, I didn't think the wording you suggested made much sense to the point being made since it kind of leaves a sort of "and...?" sort of essence to it to me.

Idrt "everything up to" is redundant in Set Details, a lot of analyses use the term iirc

:toast:

edit @ below: the thing about what you said is that it kinda feels that it's going off into a point of its own, just saying "it is one of the causes to its 4MSS" has kind of an awkward flow when I read it.
 
Last edited:

Weebl

Hey!
is a Contributor Alumnusis a Smogon Media Contributor Alumnus
Thanks for the amcheck Weebl , implemented most of it. Just a couple things I wanted to note:

Decided to keep "Prankster-oriented" > "status" since I wanted to make it clear Prankster is the main reason these moves are worth running.

In the Pursuit bit of the first set's moves, I didn't think the wording you suggested made much sense to the point being made since it kind of leaves a sort of "and...?" sort of essence to it to me.

Idrt "everything up to" is redundant in Set Details, a lot of analyses use the term iirc

:toast:
I agree with your first point, now that I know your reasoning (perhaps "moves affected by Pranskster - status moves - etc." idk), along with your third one after looking it up, but it still seems weird to me. For your second point, you're referring to: "Pursuit is an option to trap troublesome Psychic- and Ghost-types such as Mesprit and Rotom, but like Thunder Wave, it suffers is one of the causes of Liepard's four-moveslot syndrome with Liepard's other moves."

How is that change any less effective? I made it because you're suggesting that both Pursuit and Thunder Wave are moves Liepard wants to run, but can't: a prime example of it's four-moveslot syndrome. It's 4MMS is caused by it's inability to run T-Wave and/or Pursuit while also running more important moves like Knock Off, etc...right? Therefore, Pursuit, like Thunder Wave, is one of the causes of Liepard's four-moveslot syndrome. At least, that's how I see it. I think it's Liepard that's suffering from 4MSS, not Thunder Wave and Pursuit themselves. Perhaps instead of "causes of," "contributors to" fits better. I'm always open to improvement, so please tell me why you think so. :)
 

Winry

Super Graduate-Level Napper
is a Top Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
Overview
########

Liepard excels at supporting its teammates through use of its colorful movepool and great ability in Prankster. Its access to a wide variety of Prankster-oriented movesstatus moves that are viable due to Prankster, such as Encore, Thunder Wave, Rain Dance, and Sunny Day, do not disappoint in this role, giving it numerous options to support its team. Offensively, it can provide further support with a fast Knock Off and U-turn, or even pull off surprise sweeps with a Nasty Plot set, increasing its utility and versatility. Unfortunately for Liepard, its terrible frailty is its main downfall, as it often forces a lot of mind games when trying to switch in and use its utility moves. It also suffers from having only average power, leaving it unable to break through most bulky Pokemon by itself, and a bit of four-moveslot syndrome, never having quite enough moveslots to fit all the moves it wants.

Offensive Pivot
########
name: Offensive Pivot
move 1: Knock Off
move 2: Encore
move 3: Sucker Punch / Thunder Wave
move 4: U-turn
ability: Prankster
item: Black Glasses
evs: 252 Atk / 4 Def / 252 Spe
nature: Jolly

Moves
========

Knock Off serves as Liepard's best STAB attack, boasting solid power and great utility in removing the opponent's foe's item. Prankster Encore is an incredible asset to Liepard, allowing it to disrupt momentum and punish opposing setup. Sucker Punch is powerful priority move and allows Liepard to pick off weakened threats. Alternatively, Thunder Wave can be used as a single-use safety net against faster foes, sacrificing Liepard to provide a near-guaranteed stop to any one sweeper, but Liepard often finds difficulty in securing room for it. Finally, U-turn is used as a way to grab momentum and escape walls that Liepard can't break through, sharing particularly good synergy with Encore. Pursuit is an option to trap troublesome Psychic- and Ghost-types such as Mesprit and Rotom, but like Thunder Wave, it suffers four-moveslot syndrome with Liepard's other moves Liepard often does not have room for it. (the move doesn't suffer from 4MS, Liepard does)

Set Details
========

Black Glasses is the item of choice, boosting the power of Liepard's Dark-type moves while not suffering Life Orb's nasty recoil. A Jolly nature makes the best use of Liepard's excellent Speed tier, allowing it to outspeed everything up to base 105s and hit them with Knock Off or U-turn. An Adamant nature is a possibility, allowing Liepard to still outspeed everything up to base 91s, (AC) such as Rotom and Chatot, while still being able to hit many Pokemon that fall between those Speed tiers with Sucker Punch. However, this is mostly undesirable due to the unreliable nature of Sucker Punch.

Usage Tips
========

Liepard is best played as an offensive support Pokemon, working behind the scenes in order to secure a win from its teammates. The combination of Knock Off and U-turn serves as a great way to cripple and weaken bulky Pokemon, making it easier to wear away at them throughout the match. Encore is used to lock Pokemon into harmless moves like setup or recovery moves, allowing Liepard to bring in something safely with U-turn or fire off a Knock Off. Prankster Encore is also quite useful in dire situations against dangerous setup sweepers, threatening to lock them into a move and stop their sweep, but be cautious of Liepard's frailty, (AC) as a misprediction will often lead to its demise. Sucker Punch picks off faster threats, while Thunder Wave is used as a last resort against a single sweeper; Liepard can come in, sacrifice itself to paralyze the opponentfoe, and allow a teammate to revenge kill it.

Team Options
========

Some of Liepard's best teammates include those that can complete a Psychic / Dark / Fighting core, with Pokemon such as Mesprit and Gurdurr helping cover each other's weaknesses and threaten their checks. Poison-types likesuch as Garbodor and Vileplume also make for ideal partners, sharing good synergy with Liepard while providing good defensive pivots to fall back on due to Liepard's frailty. Physical attackers and setup sweepers also love the support Liepard brings in Knock Off and Encore; Belly Drum Slurpuff, (AC) in particular, (AC) is an excellent partner, capitalizing on Liepard's ability to weaken walls and open up setup opportunities while in return dealing with Fighting-types that can threaten Liepard.

Nasty Plot
########
name: Nasty Plot
move 1: Nasty Plot
move 2: Dark Pulse
move 3: Copycat
move 4: Substitute / Encore
ability: Prankster
item: Leftovers
evs: 4 Def / 252 SpA / 252 Spe
nature: Timid

Moves
========

Access to Nasty Plot alongside other factors allows Liepard to serve as an exceptional sweeper. Despite its frailty, Liepard can still find a sufficient amount of setup opportunities thanks to its good offensive typing, which scaringes out common Psychic- and Ghost-types and allows it to usinge these turns to nab Nasty Plot boosts. Dark Pulse is Liepard's (if you C/P from word, remember to change the curly quotes to normal ones) most reliable special STAB move, packing decent all-around coverage and usable power. Prankster Copycat finds a unique niche on this set in the ability to copy Dark Pulse after a KO, effectively giving Liepard an 80 Base Power priority move to bypass faster Pokemon. The choice of moves in the last slot is generally down to preference; Substitute eases prediction and acts as a safety cushion against Pokemon that can survive Dark Pulse, while Encore can free up extra turns to set up a Nasty Plot and gives it more use throughout the game. Running both Substitute and Encore in place of Copycat is also an option, but leaves it significantly more vulnerable to faster Pokemon, as Liepard's Substitutes aren’t aren't difficult to break.

Set Details
========

Leftovers gives Liepard passive recovery, allowing it to use make more Substitutes more often while cushioning blows such as Kangaskhan's Fake Out and granting some recovery against passive damage. Black Glasses is usable when running Encore, but even Encore variants often prefer Leftovers to maximize entry hazard switch-ins. Timid is the preferred nature, allowing Liepard to outspeed and reliably hit as many Pokemon as possible with Dark Pulse without having to rely on Copycat. However, a Modest nature is an option if threats falling between base 95 and 105 Speed aren't an issue.

Usage Tips
========

Liepard generally shouldn't attempt to sweep until late-game, when bulky Pokemon that resist Dark are removed, as it can't do much to threaten them. Until then, Liepard's teammates should try and weaken these Pokemon throughout the match, (RC) to the point where Liepard can overwhelm them and sweep. If Substitute is used, it should generally be prioritized before Nasty Plot, as Liepard's frailty doesn't leave much room for mispredictions. It's also important to keep note of Copycat mechanics; it should only be used after a Pokemon has been KOed by Dark Pulse, and be careful around higher priority moves such as Fake Out. Lastly, in addition to Encore's utility for grabbing free setup turns, it can be used to stop dangerous setup sweepers in a similar fashion to Liepard's other sets, but only if necessary, (AC) as it's best to avoid risky plays when trying to sweep with Liepard.

Team Options
========

Liepard makes an excellent fit on Psychic / Dark / Fighting cores, with Pokemon like Mesprit and Hariyama sharing a great blend of offensive and defensive synergy with Liepard. Garbodor is another prime candidate to pair with Liepard, covering all of its weaknesses while providing useful support in the form of Spikes, which serves as a great way to whittle away at Liepard's checks, (AC) as most of them lack reliable recovery. Qwilfish and Roselia also work well for similar reasons. Mismagius is another useful partner, being able to spinblock and wear down defensive cores with Taunt, Nasty Plot, and Destiny Bond, (RC) while sharing good type synergy with Liepard. Liepard appreciates support from powerful wallbreakers like Sawk and Typhlosion that are able to punch general holes into teams so that Liepard can clean up.

Weather Support
########
name: Weather Support
move 1: Rain Dance / Sunny Day
move 2: Encore
move 3: Knock Off
move 4: U-turn
ability: Prankster
item: Damp Rock / Heat Rock
evs: 252 HP / 4 Def / 252 Spe
nature: Jolly

Moves
========

Prankster allows Liepard to serve as an exceptional weather setter, almost ensuring it can set up weather at least once per match. Prankster Encore further aids this, opening up free turns to set up rain or bring something in safely with U-turn. Knock Off is a decently strong STAB, (RC) move and provides further support in removing the items of Pokemon likesuch as Hariyama and Audino, which allowsgives weather sweepers an easier time breaking through them. Finally, U-turn allows itLiepard to gain momentum and bring in a weather sweeper, maintaining the fast pace of weather teams. Thunder Wave is a useful utility move to spread paralysis, but Liepard is generally too strapped for moveslots to fit it in.

Set Details
========

Damp Rock and Heat Rock correspond with their respective weathers, providing weather sweepers with maximum turns to deal damage. Maximum Speed investment combined with Prankster almost guarantees at least one round of weather, (RC) and lettings Liepard out-prioritize outprioritize even opposing priority moves such as Zangoose's Quick Attack. An alternative spread utilizing 0 Speed EVs and IVs with a Speed-hindering nature can be used to get the slowest U-turn possible, allowing a greater chance for sweepers to come in unscathed, but Volbeat accomplishes this better due to its lower Speed. Maximum HP investment allows it to survive weaker hits such as Sceptile's Giga Drain, (RC) allowing it and have a slightly easier time setting up weather. Maximum Attack investment can give some extra power to Knock Off and U-turn, but it's mostly unnecessary.

Usage Tips
========

As with the nature of weather teams, Liepard's playstyle is very fast-paced and dependent on momentum. It should attempt to set up weather as soon as possible, then U-turn out quickly in order to preserve as many weather turns as it can. Encore also aids this, freeing up turns to set up or use U-turn, while not forcing its teammates to take a hit on the switch. Knock Off should be used sparingly, as it often wastes turns and disrupts momentum for Liepard's team, but it can be useful for finishing off weakened opponentsfoes. Late-game, Liepard can serve as a sacrificial pivot to get up one last round of weather, setting it up and leavingallowing it to be KOed so that a teammate can clean up.

Team Options
========

Weather sweepers are obvious assets to this variant of Liepard, with Swift Swim Pokemon such as Ludicolo, Seismitoad, and Kabutops fitting well on rain teams, and Chlorophyll Pokemon like Victreebel, Exeggutor, and Sawsbuck working on sun teams. Fast Water- and Fire-types such as Swanna or Typhlosion also benefit greatly from rain and sun, respectively, significantly amplifying the power of their STAB moves. Alternative weather setters, such as Uxie, are also useful for weather teams to have, as Liepard often does not stick around very long and the extra insurance is appreciated.

Other Options
########

Liepard has access to several unique coverage options that can be used to lure in common checks, such as Play Rough for Fighting-types, Gunk Shot for Fairy-types, and Seed Bomb for Seismitoad and Rhydon. Trick with a Choice item can be used to cripple walls, but there's rarely any room for it and Liepard has other ways of weakening defensive cores. Taunt can prevent foes from setting up, but Encore already discourages this while providing more all-around utility. Hone Claws can boost Attack, but it lacks power due to only giving a +1 boost.

Checks and Counters
########

**Fighting-types**: Gurdurr and Hariyama are adept answers to Liepard, resisting all its common moves and OHKOing in return with their STABs moves, the former even threatening it with Mach Punch if it tries to U-turn. Gurdurr, however, dislikes losing its Eviolite, and must be wary of being locked into Bulk Up against more aggressive players.

**Defensive Fairy-types**: Granbull hard-counters nearly all Liepard variants, resisting its STABs moves and U-turn and threatening it with Play Rough. Togetic is also a solid check, though it hates Knock Off.

**Pawniard**: Pawniard resists Dark, is neutral to U-turn, and can fight back with STAB Iron Head, but should be cautious about being Encored into Swords Dance or Sucker Punch.

**Generally Bulky Pokemon**: Liepard has a difficult time breaking through bulky defensive Pokemon such as Seismitoad, Vileplume, and Rhydon, as all of them can survive Knock Off with ease and retaliate back with an attack.

**Residual Damage and Status**: Entry hazards and damage from poison or burn can heavily wear down Liepard throughout the course of a match due to its tendency to switch a lot. Pokemon with Rocky Helmet or the ability Iron Barbs, such as Garbodor and Ferroseed, also receive mentions for their ability to punish the use of Knock Off and U-turn.


GP 1/2 Dat Blast
 
Last edited:

frenzyplant

Inertia is a property of matter.
is a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
2/2 :)

add remove (comments)

Overview
########

Liepard excels at supporting its teammates through use of its colorful movepool and great ability in Prankster. Its access to a wide variety of status moves boosted in priority by Prankster, such as Encore, Thunder Wave, Rain Dance, and Sunny Day, does not disappoint in this role, giving it numerous options to support its team. Offensively, it can provide further support with a fast Knock Off and U-turn, or even pull off surprise sweeps with a Nasty Plot set, increasing its utility and versatility. Unfortunately for Liepard, its terrible frailty is its main downfall, as it often forces a lot of mind games when trying to switch in and use its utility moves. It also suffers from having only average power, leaving it unable to break through most bulky Pokemon by itself, and a bit of four-moveslot syndrome, never having quite enough moveslots to fit all the moves it wants.

Offensive Pivot
########
name: Offensive Pivot
move 1: Knock Off
move 2: Encore
move 3: Sucker Punch / Thunder Wave
move 4: U-turn
ability: Prankster
item: Black Glasses
evs: 252 Atk / 4 Def / 252 Spe
nature: Jolly

Moves
========

Knock Off serves as Liepard's best STAB attack, boasting solid power and great utility in removing the foe's item. Prankster Encore is an incredible asset to Liepard, allowing it to disrupt momentum and punish opposing setup. Sucker Punch is a powerful priority move and that allows Liepard to pick off weakened threats. Alternatively, Thunder Wave can be used as a single-use safety net against faster foes, sacrificing Liepard to provide a near-guaranteed stop to any one sweeper, but Liepard often finds difficulty in securing room for it. Finally, U-turn is used as a way to grab momentum and escape walls that Liepard can't break through, sharing particularly good synergy with Encore. Pursuit is an option to trap troublesome Psychic- and Ghost-types such as Mesprit and Rotom, but like Thunder Wave, Liepard often does not have room for it.

Set Details
========

Black Glasses is the item of choice, boosting the power of Liepard's Dark-type moves while not suffering dealing Life Orb's nasty recoil. A Jolly nature makes the best use of Liepard's excellent Speed tier, allowing it to outspeed everything up to base 105s and hit them with Knock Off or U-turn. An Adamant nature is a possibility, allowing Liepard to still outspeed everything up to base 91s such as Rotom and Chatot, while still being able to hit many Pokemon that fall between those Speed tiers with Sucker Punch. However, this is mostly undesirable due to the unreliable nature of Sucker Punch.

Usage Tips
========

Liepard is best played as an offensive support Pokemon, working behind the scenes in order to secure a win from its teammates. The combination of Knock Off and U-turn serves as a great way to cripple and weaken bulky Pokemon, making it easier to wear away at them throughout the match. Encore is used to lock Pokemon into harmless moves like setup or recovery moves, allowing Liepard to bring in something safely with U-turn or fire off a Knock Off. Prankster Encore is also quite useful in dire situations against dangerous setup sweepers, threatening to lock them into a move and stop their sweep, but be cautious of Liepard's frailty, (comma) as a misprediction will often lead to its demise. Sucker Punch picks off faster threats, while Thunder Wave is best used as a last resort against a single sweeper: (semicolon to colon) Liepard can come in, sacrifice itself to paralyze the foe, and allow a teammate to revenge kill it.

Team Options
========

Some of Liepard's best teammates include those that can complete a Psychic / Dark / Fighting core, with Pokemon such as Mesprit and Gurdurr helping cover each other's weaknesses and threaten their checks. Poison-types such as Garbodor and Vileplume also make for ideal partners, sharing good synergy with Liepard while providing good defensive stats pivots (awkward to say that the Pokemon provide themselves) to fall back on due to Liepard's frailty. Physical attackers and setup sweepers also love the support Liepard brings in Knock Off and Encore; Belly Drum Slurpuff in particular is an excellent partner, capitalizing on Liepard's ability to weaken walls and open up setup opportunities while in return dealing with Fighting-types that can threaten Liepard.

Nasty Plot
########
name: Nasty Plot
move 1: Nasty Plot
move 2: Dark Pulse
move 3: Copycat
move 4: Substitute / Encore
ability: Prankster
item: Leftovers
evs: 4 Def / 252 SpA / 252 Spe
nature: Timid

Moves
========

Access to Nasty Plot alongside other factors, which include (x and y), (this is not a necessary change but would help clarify exactly what lets Liepard sweep) allows Liepard to serve as an exceptional sweeper. Despite its frailty, Liepard can still find a sufficient amount of setup opportunities thanks to its good offensive typing, scaring out common Psychic- and Ghost-types and using these turns to nab Nasty Plot boosts. Dark Pulse is Liepard's most reliable special STAB move, packing decent all-around coverage and usable power. Prankster Copycat finds a unique niche on this set in the its ability to copy Dark Pulse after a KO, effectively giving Liepard an 80 Base Power priority move to bypass faster Pokemon. The choice of moves in the last slot is generally comes down to preference; Substitute eases prediction and acts as a safety cushion against Pokemon that can survive Dark Pulse, while Encore can free up extra turns to set up a Nasty Plot and gives it Liepard more use throughout the game. Running both Substitute in this slot and Encore in place of Copycat is also an option, (remove comma) but leaves it significantly more vulnerable to faster Pokemon, as Liepard's Substitutes aren't difficult to break.

Set Details
========

Leftovers gives Liepard passive recovery, allowing it to make more Substitutes while cushioning blows such as Kangaskhan's Fake Out and granting some recovery against passive damage. Black Glasses is usable when running Encore, but even Encore variants often prefer Leftovers to maximize the number of times Liepard can switch into entry hazards switch-ins. Timid is the preferred nature, allowing Liepard to outspeed and reliably hit as many Pokemon as possible with Dark Pulse without having to rely on Copycat. However, a Modest nature is an option if threats falling between base 95 and 105 Speed aren't an issue.

Usage Tips
========

Liepard generally shouldn't attempt to sweep until late-game, when bulky Pokemon that resist Dark are removed, as it can't do much to threaten them. Until then, Liepard's teammates should try and weaken these Pokemon throughout the match to the point where Liepard can overwhelm them and sweep. If Substitute is used, it should generally be prioritized used before Nasty Plot, as Liepard's frailty doesn't leave much room for mispredictions. It's also important to keep note of Copycat mechanics; it should only be used after a Pokemon has been KOed by Dark Pulse, and be careful around higher priority moves such as Fake Out. Lastly, in addition to Encore's utility for grabbing free setup turns, it can be used to stop dangerous setup sweepers in a similar fashion to Liepard's other sets, but only if necessary as it's best to avoid risky plays when trying to sweep with Liepard.

Team Options
========

Liepard makes an excellent fit on Psychic / Dark / Fighting cores, with Pokemon like Mesprit and Hariyama sharing a great blend of offensive and defensive synergy with Liepard. Garbodor is another prime candidate to pair with Liepard, covering all of its weaknesses while providing useful support in the form of Spikes, which serves as a great way to whittle away at Liepard's checks as because most of them lack reliable recovery. Qwilfish and Roselia also work well for similar reasons. Mismagius is another useful partner, being able to spinblock and wear down defensive cores with Taunt, Nasty Plot, and Destiny Bond while sharing good type synergy with Liepard. Liepard appreciates support from powerful wallbreakers like Sawk and Typhlosion that are able to punch general holes into teams so that Liepard can clean up.

Weather Support
########
name: Weather Support
move 1: Rain Dance / Sunny Day
move 2: Encore
move 3: Knock Off
move 4: U-turn
ability: Prankster
item: Damp Rock / Heat Rock
evs: 252 HP / 4 Def / 252 Spe
nature: Jolly

Moves
========

Prankster allows Liepard to serve as an exceptional weather setter, almost ensuring it can set up weather at least once per match. Prankster Encore further aids this, opening up free turns to set up rain weather or bring something in safely with U-turn. Knock Off is a decently strong STAB move and provides further support in removing the items of Pokemon such as Hariyama and Audino, which allows weather sweepers an easier time breaking through them. Finally, U-turn allows Liepard to gain momentum and bring in a weather sweeper, maintaining the fast pace of weather teams. Thunder Wave is a useful utility move to spread paralysis, but Liepard is generally too strapped for moveslots to fit it in.

Set Details
========

Damp Rock and Heat Rock correspond with their respective weathers, providing weather sweepers with maximum turns to deal damage. Maximum Speed investment combined with Prankster almost guarantees at least one round of weather, letting Liepard outprioritize even opposing priority such as Zangoose's Quick Attack. An alternative spread utilizing 0 Speed EVs and IVs with a Speed-hindering nature can be used to get the slowest U-turn possible, allowing a greater chance for sweepers to come in unscathed, but Volbeat accomplishes this better due to its lower Speed. Maximum HP investment allows it Liepard to survive weaker hits such as Sceptile's Giga Drain, giving to give it a slightly easier time setting up weather. Maximum Attack investment can give some extra power to Knock Off and U-turn, but it's mostly unnecessary.

Usage Tips
========

As with the nature of weather teams, Liepard's playstyle is very fast-paced and dependent on momentum. It should attempt to set up weather as soon as possible, then U-turn out quickly in order to preserve as many weather turns as it can. Encore also aids this, freeing up turns to set up or use U-turn, (remove comma) while not forcing its Liepard's teammates to take a hit on the switch. Knock Off should be used sparingly, as it often wastes turns and disrupts momentum for Liepard's team, but it can be useful for finishing off weakened opponents. Late-game, Liepard can serve as a sacrificial pivot to get up one last round of weather, setting it up and being leaving Liepard to be KOed so that a teammate can clean up.

Team Options
========

Weather sweepers are obvious assets to this variant of Liepard, with Swift Swim Pokemon such as Ludicolo, Seismitoad, and Kabutops fitting well on rain teams, and Chlorophyll Pokemon like Victreebel, Exeggutor, and Sawsbuck working on sun teams. Fast Water- and Fire-types such as Swanna or Typhlosion also benefit greatly from rain and sun, respectively, which significantly amplifying the power of their STAB moves. Alternative weather setters, such as Uxie, are also useful for weather teams to have, as Liepard often does not stick around very long and the extra insurance is appreciated.

Other Options
########

Liepard has access to several unique coverage options that can be used to lure in and eliminate common checks, such as Play Rough for Fighting-types, Gunk Shot for Fairy-types, and Seed Bomb for Seismitoad and Rhydon. Trick with a Choice item can be used to cripple walls, but there's rarely any room for it and Liepard has other ways of weakening defensive cores. Taunt can prevent foes from setting up, but Encore already discourages this while providing more all-around utility. Hone Claws can boosts Liepard's Attack, but it lacks efficiency power due to only giving a +1 boost.

Checks and Counters
########

**Fighting-types**: Gurdurr and Hariyama are adept answers to Liepard, resisting all its common moves and OHKOing in return with their STAB moves, the former even threatening it with Mach Punch if it tries to U-turn out. Gurdurr, however, dislikes losing its Eviolite, and must be wary of being locked into Bulk Up against more aggressive players.

**Defensive Fairy-types**: Granbull hard counters nearly all Liepard variants, resisting its STAB moves and U-turn and threatening it with Play Rough. Togetic is also a solid check, though it hates Knock Off.

**Pawniard**: Pawniard resists Dark, is neutral to U-turn, and can fight back with STAB Iron Head, but should be cautious about being Encored into Swords Dance or Sucker Punch.

**Generally Bulky Pokemon**: Liepard has a difficult time breaking through bulky defensive Pokemon such as Seismitoad, Vileplume, and Rhydon, as all of them can survive Knock Off with ease and retaliate attack back with an attack.

**Residual Damage and Status**: Entry hazards and damage from poison or burn can wear down Liepard throughout the course of a match due to its tendency to switch a lot. Pokemon with Rocky Helmet or the ability Iron Barbs, such as Garbodor and Ferroseed, also receive mentions for their ability to punish the use of Knock Off and U-turn.
 

Blast

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done, but just one thing:
Access to Nasty Plot alongside other factors, which include (x and y), (this is not a necessary change but would help clarify exactly what lets Liepard sweep) allows Liepard to serve as an exceptional sweeper. Despite its frailty, Liepard can still find a sufficient amount of setup opportunities thanks to its good offensive typing, scaring out common Psychic- and Ghost-types and using these turns to nab Nasty Plot boosts. Dark Pulse is Liepard's most reliable special STAB move, packing decent all-around coverage and usable power. Prankster Copycat finds a unique niche on this set in the its ability to copy Dark Pulse after a KO, effectively giving Liepard an 80 Base Power priority move to bypass faster Pokemon. The choice of moves in the last slot is generally comes down to preference; Substitute eases prediction and acts as a safety cushion against Pokemon that can survive Dark Pulse, while Encore can free up extra turns to set up a Nasty Plot and gives it Liepard more use throughout the game. Running both Substitute in this slot and Encore in place of Copycat is also an option, (remove comma) but leaves it significantly more vulnerable to faster Pokemon, as Liepard's Substitutes aren't difficult to break.
I left that as is because I talk about the "other factors" as the paragraph goes along (good offensive typing and Copycat).

Other than that this is finished
 

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