Yeah... it's another rain, sorry. :/ On the bright side, I'm not using Thundurs T. This team has no dedicated sweeper, but rather things just play out and we see who ends up being the biggest MVP. Everyone but Politoed and Celebi has the potential to kill, while still being fairly hard to remove. This means I have something of a 4.5 mon defensive core, and a 3.5 mon offensive core. Trippy. Djin (Politoed) @ Leftovers Trait: Drizzle EVs: 252 HP / 252 Def Bold Nature - Scald - Hypnosis - Perish Song - Protect Obligatory weather inducer, made as defensive as possible to stay alive a long time. Scald is cool... doesn't used often though. Perish song for phazing, and hypnosis catches counters on the switch (usually Tyranitar/Ferrothorn) On one hand perish song takes a while to kick in, but it goes through protect and gets baton passed making it quite nasty. Protect lets Poli stall for perish song, get leftovers recovery, and thus hit the front lines more often. Aegis (Ferrothorn) @ Leftovers Trait: Iron Barbs EVs: 252 HP / 148 Def / 108 SDef Relaxed Nature IVs: 0 Spd - Gyro Ball - Thunder Wave - Leech Seed - Protect Ferro is great at taking hits... yes... but it's also good at killing fast dragons. With an attack stat that isn't too bad, and the immense power of Gyro Ball it often ends up single handedly killing 1x boosted dragons. Leech seed is necesary for recovery due to the lack of wish support, and protect makes it actually dependable for that purpose. Thunderwave is greatly appreciated by later to be mentioned Dragonite U.F.O. (Tentacruel) @ Black Sludge Trait: Rain Dish EVs: 252 HP / 252 Def / 4 SDef Bold Nature - Hydro Pump - Rapid Spin - Toxic - Protect Ferrothorn's partner in crime, Tentacruel is a mean contender. I ignored scald since the team is allready rife with paralysis and toxic, and surf didn't have enough oomph to legitmize the replacement. Hydro pump though allows for 2HKOs on many pokemon... and this guy's job is actually to take hits. The cool part about this is that he doubles as a self healing defender, AND rapid spinner. Toxic puts certain mons out of commission, and protect makes Tentacruel viable through passive healing. Sprite (Celebi) @ Leftovers Trait: Natural Cure EVs: 252 HP / 128 Def / 128 SDef Calm Nature - Psychic - Thunder Wave - Heal Bell - Recover This was the last slot filled on the team, with Chansey being the other contender. Celebi won out due to it's helpful resistances. Basically I wanted more paralysis, and cleric work done to keep the Dragon and it's weather alive. The all around defensive spread keeps the team healer kicking with recover, and psychic... well it wanted at least one attacking move. Cooler (Toxicroak) @ Leftovers Trait: Dry Skin EVs: 244 HP / 132 Atk / 120 Def / 12 Spd Adamant Nature - Drain Punch - Sucker Punch - Bulk Up - Substitute Fighting type? Check. Yeah, it's the standard toxicroak set, though he lends and gains certain benefits to/from this team. 1st, Dragonite often removes pokemon that could wall him. 2nd, his presence keeps the weather from changing when the opponent depends on Tyranitar. Stormbringer (Dragonite) @ Leftovers Trait: Multiscale EVs: 252 HP / 4 Def / 252 SAtk Modest Nature - Ice Beam - Hurricane - Thunder - Roost Multiscale has never been so useful. With rapid spin support, Dragonite often finds chances to enter the ring and stretch it's wings without a care in the world. Multiscale isn't for switching in on attacks though. Rather it's for surprise kills it didn't deserve. It means that Ice beam can be used on mons like Garchomp, Salamence, and Landorus, that constant roosting actually beats out Draco Meteor, and that any ice user within KO range is in for a surprise. Sacraficing speed for survivability makes this guy the strongest threat on the team, and thunder wave can sometimes allow him to forget his ev spread. Ice beam was just for surprising dragons, while Hurricane and Thunder give huge power and great coverage. Finally roost allows for abuse of multiscale, which is necesary without any wish support. If you haven't guessed, Dragonite is the major pivot of the team, removing important threats/walls, and gaining great benefits from team mates like paralysis, stone removal, and status healing.