LIGHTNING ROUND ~ 1v1 Singles, IceBug vs. elDino!

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HeyguysthisisXVIcaliberreffinganincrediblyfastbattledoneinincrediblyfastmonologue!Herewegoandherearethecombatantsinthisincrediblyfastfighttothedeath!!!Alsowe'reinthesuperfasttournamentarenasoweknowthisisgoingtobereallyfast!!!

1 Day DQ
1 Recover/2 Chill


No items.
All abilities.
Switch=LOL



Monohm Disabler (Male)
Nature: Timid Timid (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Attack)
Accuracy Boost: 14

Typing:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:

Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2
Spe: 69 (+)

EC 0/9
MC 0
DW 0/5

Moves:

Tackle
Growl
Dragon Rage
Charge
Thundershock
Rain Dance
Sonicboom
Leer
Twister
Spark

Hydro Pump
Magnet Rise
Heal Bell

Flamethrower
Thunderbolt
Light Screen



Shelmet Oki (M)
Nature: Timid (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Attack)

Type: Bug
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Stats:

HP: 90
Atk: *(-)
Def: ***
SpA: **
SpD: ***
Spe: 29 (25*1.15)

EC: 1/6
MC: 2
DC: 1/5

Abilities:
Hydration: (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Overcoat: (DW) (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

Attacks:

Leech Life
Acid
Bide
Curse

Guard Split
Encore
Feint

Rain Dance
Protect
Energy Ball


AndhereistheorderofeventsTHAT'SGOINGTOBEREALLYFAST!!!

-ELDINOSENDSOUTFAST
-ICEBUGSENDSOUTANDISSUESACTIONSFASTER
-ELDINOISSUESACTIONSEVENFASTER
-IREFATTHESPEEDOFLIGHT
-REVERSEORDER
-RINSEANDREPEAT
-???
-PROFIT
 
Go Oki! Get those counters!!!

Protect - Encore - Rain Dance

On a turn he uses Flamethrower, replace action (if it was Protect, in order not to violate priority, the next action), with Bide, and actions past it with charging.
 

elDino

Deal With It.
is a Contributor Alumnusis a Battle Simulator Moderator Alumnus
Charge ~ Thunderbolt ~ Thunderbolt (due to Encore)

If Encore somehow fails, replace last action with Hydro Pump
 

Disabler
Type: Electric/Dragon
HP: 90
Energy: 100
Status: N/A
Boosts/Drops: N/A


vs.



Oki
Type: Bug
HP: 90
Energy: 100
Status: N/A
Boosts/Drops: N/A

-Round1begin-

Wow, talk about a lightning round...I mean, really, I can feel the volts from here! Oki opens the round up with a greenish, opaque barrier to protect it from all attacks! Too bad Disabler has other plans; setting up Charge to increase the power of his Electric moves.

Disabler then unleashes his charged power, using Thunderbolt for massive damage! Oki was even paralyzed from the assault...Oki then (mistakenly, I think...) uses Encore, to make sure that his pain continues forever.

and ever.

and ever.

And so the pain continues! Another Thunderbolt continues Oki's pain carousel! Oki tries to summon rains, but it's fully paralyzed!

LIGHTNING!!!!

-Round1end-


Disabler
Type: Electric/Dragon
HP: 90
Energy: 77
Status: Charge (4 more actions)
Boosts/Drops: N/A


vs.



Oki
Type: Bug
HP: 58
Energy: 83
Status: Paralyzed (10%)
Boosts/Drops: N/A


Action 1
Disabler Charge 7 energy successful, special defense up (1) stage, BP of Electric moves up (3)
Oki Protect 7 energy successful, Oki protected itself!!!!!!!!!!!!!!!!!!!!!

Action 2
Disabler Thunderbolt 6 energy hits, does 10 (BP) + 3 (Charge) + 3 (STAB) = 16 damage to Oki, paralyzed (15%)
Oki Encore 10 energy successful!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Action 3
Disabler Thunderbolt 6 + 4 energy hits, does 10 (BP) + 3 (Charge) + 3 (STAB) = 16 damage to Oki
Oki fully paralyzed


elDinogetsfirstactionsforround2
 

elDino

Deal With It.
is a Contributor Alumnusis a Battle Simulator Moderator Alumnus
Ok, let's win this thing!
Flamethrower ~ Thunderbolt ~ Thunderbolt. If he tries to use Bide, then don't attack him, just Charge
 

Disabler
Type: Electric/Dragon
HP: 90
Energy: 77
Status: Charge (4 more actions)
Boosts/Drops: N/A


vs.



Oki
Type: Bug
HP: 58
Energy: 83
Status: Paralyzed (10%)
Boosts/Drops: N/A

-Round2begin-

This battle has reached...

CRITICAL MASS!

Everything critted except for Disabler's second Thunderbolt. Oh, the humanity!

-Round2end-


Disabler
Type: Electric/Dragon
HP: 63
Energy: 54
Status: Charge (1 more actions)
Boosts/Drops: N/A


vs.



Oki
Type: Bug
HP: 28
Energy: 47
Status: Paralyzed (5%)
Boosts/Drops: N/A

Action 1
Disabler Flamethrower 7 energy hits (crit), does 10 (BP) + 3 (crit) * 1.5 (2x weak) = 20 damage to Oki
Oki Leech Life 8 energy hits (crit), does 6 (BP) + 3 (STAB) + 3 (crit) - 3 (Ranks) = 9 damage to Disabler, +5 health

Action 2
Disabler Thunderbolt 6 energy hits (crit), does 10 (BP) + 3 (STAB) + 3 (crit) + 3 (Charge) = 19 damage to Oki
Oki Leech Life 8 + 4 energy hits (crit), does 6 (BP) + 3 (STAB) + 3 (crit) - 3 (Ranks) = 9 damage to Disabler, +5 health

Action 3
Disabler Thunderbolt 6 + 4 energy hits, does 10 (BP) + 3 (STAB) + 3 (Charge) = 16 damage to Oki
Oki Leech Life 8 + 8 energy hits (crit), does 6 (BP) + 3 (STAB) + 3 (crit) - 3 (Ranks) = 9 damage to Disabler, +5 health


IceBug has first actions for round 3.
 

Disabler
Type: Electric/Dragon
HP: 63
Energy: 54
Status: Charge (1 more actions)
Boosts/Drops: N/A


vs.



Oki
Type: Bug
HP: 28
Energy: 47
Status: Paralyzed (5%)
Boosts/Drops: N/A

-Round3begin-

This looks like it's going to be a baptism by fire for our friend Oki, what with all the Flamethrower being...thrown, everywhere. The first Flamethrower hits critically (apparently some critical mass energy from last round leaked into this one...), and all Oki can do to not die of move spam penalty is use Energy Ball, which also crits, doing a measly amount of resisted damage.

A second Flamethrower heads Oki's way, and he seems to be in incredible pain...but, this is Pokemon, you're not supposed to feel sad when bugs get cooked. All Oki can do to counterattack is...BZZZZZZZZZZZT, guess not. Try again next time. Oh, wait...

One last Flamethrower. Enough to consign a million Shelmets to oblivion.

It is human nature to seek culpability in a time of tragedy. It is a sign of strength to cry out against fate, rather than to bow one's head and succumb. Inevitably, many shall fault the hands upon the sword which felled Oki; the Ordo Flamethroweous. But these Pokemon merely perform the duties of their Trainer; to further fear them is redundant, to hate them, heretical. Those more sensible place responsibility with those who forced the hand of these Pokemon. With some fortune, they may foster this hatred into purpose, and further rule their fate by coming to the Trainer's service. Yet ultimately, it was I who set these events into motion, with a single blow from my hammer: Refsplitter.

-Round3end-


Disabler
Type: Electric/Dragon
HP: 56
Energy: 21
Status: N/A
Boosts/Drops: N/A


vs.



Oki
Type: Bug
HP: Burning
Energy: SO
Status: MUCH
Boosts/Drops: BURNING

Action 1
Disabler Flamethrower 7 energy hits (crit), does 10 (BP) + 3 (crit) * 1.5 (2x weak) = 20 damage to Oki
Oki Energy Ball 6 energy hits (crit), does 8 (BP) + 3 (crit) * .67 (2x resist) = 7 damage to Disabler

Action 2
Disabler Flamethrower 7 + 4 energy hits, does 10 (BP) * 1.5 (2x weak) = 15 damage to Oki
Oki fully paralyzed

Action 3
Disabler Flamethrower 7 + 8 energy hits, does 10 (BP) * 1.5 (2x weak) = 15 damage to Oki, Oki deadified
Oki Leech Life nope, too dead for that


And now, everyone's favorite part.

XVIcaliber gets: 2 RC
elDino and IceBug get: 2 TC
Disabler gets: 1 EC, 2 MC, 1 DC, 1 KOC
Oki gets: 1 EC, 2 MC, 1 DC

Wasn't that fast?!
 
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