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Completed Limewire and TalkingLion need to look both ways! (da subrefs)

Discussion in 'ASB' started by UllarWarlord, Dec 1, 2011.

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  1. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,640
    YEEEEEEEEEEEEEEEEEEEEEEEEES, welcome, everybody, to a busy battle in a...busy intersection? Really, guys? You shouldn't use your Pokemon here...they could get hurt...

    Match: 3 vs 3 Singles
    DQ: 3 Days
    Restrictions: 2 Chills / 5 Recovers
    Items-No
    Abilities-All
    Switch-No turkey for you

    Busy Highway (open)

    Arena: Busy Highway
    Field Type: Neutral
    Complexity: Moderate

    Restrictions: No Water Source, No Rocks

    Description: A busy highway with constant high speed traffic. Battling takes place on top of the vehicles. Fall off and you could be roadkill.

    At the end of each action, all Pokemon not on cars will be hit by cars. There is a 50% that a hybrid would come (5 dmg), a 30% chance that a truck would come (7 dmg), and a 20% chance a tanker would come (10 dmg).


    In real life, these cars might kill these 'mons...Well, here's the Pokemon you want to be battered! :D

    Team TalkingLion:
    Show Hide
    [​IMG]
    Chikorita*[Petals](F)
    Nature: Calm (+1 SpD, -1 Atk)
    Type: Grass
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Overgrow (Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    Leaf Guard(DW) (Can be enabled): In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 2
    SpD:Rank 4 (+)
    Spe: 45
    Size Class: 2
    Weight Class: 1
    Base Rank Total: 15

    EC: 2/9
    MC: 4
    DC: 2/5

    Attacks: (14)
    Tackle(*)
    Growl(*)
    Razor Leaf(*)
    Reflect(*)
    Poison Powder(*)
    Synthesis(*)
    Magical Leaf(*)
    Natural Gift(*)

    Nature Power(*)
    Leech Seed(*)
    AncientPower(*)

    Energy Ball(*)
    Toxic(*)
    Protect(*)

    Show Hide
    [​IMG]
    Mime Jr.[Clown](M)
    Nature: Modest (+1 SpA, -1 Atk)
    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Soundproof (Innate): Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.
    Filter (Innate): This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent’s super-effective attack by two (2).
    Technician(DW) (Can be enabled): This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

    Stats:
    HP: 80
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 60
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 1/9
    MC: 2
    DC: 1/5

    Attacks: (17)
    Tickle
    Barrier
    Confusion
    Copycat
    Meditate
    Encore
    Doubleslap
    Mimic
    Light Screen
    Reflect
    Psybeam

    Confuse Ray
    Hypnosis
    Nasty Plot

    Thunderbolt
    Shadow Ball
    Psyshock

    Show Hide
    [​IMG]
    Skorupi[Scorpio](M)
    Nature: Adamant (+1 Atk, -1 SpAtk)
    Type: Poison/Bug
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

    Abilities:
    Battle Armor (Innate): This Pokemon’s thick armor prevents it from taking critical hits.
    Sniper (Innate): This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
    Keen Eye(DW) (Can be enabled): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.


    Stats:
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 65
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:(13)
    Bite
    Poison Sting
    Leer
    Knock Off
    Pin Missile
    Acupressure
    Scary Face

    Poison Tail
    Night Slash
    Confuse Ray

    AerialAce
    X-Scissor
    Toxic


    Team Limewire:
    Clowncrete the Gurdurr (open)

    [​IMG]
    Gurdurr [Clowncrete] (M)
    Nature: Adamant (+* Atk, -* SpA)

    Type:

    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Sheer Force: (Can Be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
    Iron Fist: (Innate) (DW) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 40
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16


    EC: 7/9
    MC: 2
    DC: 4/5

    Pound
    Leer
    Focus Energy
    Bide
    Low Kick
    Rock Throw
    Wake-up Slap
    Chip Away
    Rock Slide
    Hammer Arm
    Focus Punch

    Drain Punch
    Mach Punch
    Wide Guard
    Foresight

    Bulk Up
    Stone Edge
    Payback
    Double Team
    Focus Punch


    Flap the Dunsparce (open)

    [​IMG]
    Dunsparce [Flap] (F)

    Nature: Brave (+Atk, 15% reduction in Speed, 10% increase in accuracy for opponent's attacks).

    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    MC: 0
    DC: 0/5

    Stats:

    HP: 110
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 39 (45 / 1.15)
    Size Class: 3
    Weight Class: 2
    Base Rank Total: 18


    Serene Grace:
    (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

    Run Away:
    (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

    Rattled (DW):
    (Innate) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Attacks:
    Rage
    Defense Curl
    Yawn
    Glare
    Rollout
    Spite
    Pursuit
    Roost
    Coil

    Magic Coat
    Trump Card
    Rock Slide

    Calm Mind
    Psych Up
    Pain Split
    Earthquake
    Thunderbolt
    Flamethrower
    Ice Beam
    Water Pulse


    Twitch the Breezi (open)

    [​IMG]
    Breezi [Twitch] (M)
    Nature: Modest (+SpA, -Atk)

    Type:

    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:

    Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.

    Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

    Unburden(DW): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 85
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14


    Gust
    Sand Attack
    Tailwind
    Encore
    Rapid Spin
    Knock Off
    Heal Pulse
    Copycat
    Whirlwind
    Razor Wind
    Entrainment

    Disable
    Wish
    Gastro Acid

    Shadow Ball
    Sludge Wave
    Energy Ball


    TalkingLion, you're up! Then Lime posts actions, TL posts actions, I send reffings to LouisCyphre (the tutor ref) for review, and I finally post!
  2. TalkingLion

    TalkingLion

    Joined:
    May 7, 2011
    Messages:
    888
    I'll be sending out Mime Jr. first!
  3. Limewire

    Limewire PRESS R TO WIN
    is a Contributor Alumnus

    Joined:
    May 2, 2010
    Messages:
    751
    I'll send out Flap the Dunsparce!

    Mime Jr. wont be much of a threat if it can't do anything:

    Earthquake ~ Yawn ~ Earthquake

    If Mime Jr tries to Copycat Yawn on action 3, use Mirror Coat on action 3 instead.
  4. TalkingLion

    TalkingLion

    Joined:
    May 7, 2011
    Messages:
    888
    Hmm... Let's see...
    Hypnosis ~ Reflect ~ Confuse Ray
    If an action fails, push it back.
  5. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,640
    Sent reffing to Lou, waiting for his approval.
  6. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,640
    Round 1: Do Dunsparce really sleep?

    Pre-Round 1 (open)
    [​IMG]
    Clown the Mime Jr.
    HP: 80
    EN: 100
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 60
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13
    Condition: Normal

    [​IMG]
    Flap the Dunsparce
    HP: 110
    EN: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 39 (45 / 1.15)
    Size Class: 3
    Weight Class: 2
    Base Rank Total: 18
    Condition: Normal

    Round 1: Do Dunsparce really sleep?

    Yes sir, here we are on a busy highway to begin another ASB Battle! The competitors are Limewire, who sends out his...original Dunsparce named Flap! TalkingLion, on the other hand, has sent out his Mime Jr., Clown! Looks like the stage is set and the orders are made, so let the battle begin!

    Clown starts off the battle by doing a strange sort of dance, and casting a sort of spell! Oh my! It looks like the poor Dunsparce got Hypnotized into a deep sleep! Poor thing! Wait...I don't see anything different about it. Those ARE its eyes, right? Huh...weird. Anyway, it can't act now...

    The small Psychic-type takes advantage of this opportunity to cast a protective shield around itself! The golden barrier looks like it is ready to Reflect any physical damage that comes its way! Meanwhile, even though cars zoom by at high speeds, the...thingy...still sleeps. Or is it? Maybe it just got Hypnotized into staying completely still...

    In order to add to the confusion caused by the Dunsparce's sleeping(?) state, the Mime Jr. casts a Ray of Confusion towards the sleeping creature! Well, at least that ray of light woke him up. Woah! Looks like he's angry enough to make an Earthquake! That's gonna be a pile-up!

    Speaking of pile-ups...has anyone considered the danger of battling here? I mean, cars could hit these 'mons...like right now. Eesh. Both of them, creamed by a tanker. That'll leave a mark.

    Well, state your orders, TalkingLion!
    Calculations (open)
    First Action

    Clown used Hypnosis! (<60 success, 58=success; 1-33 light sleep, 34-66 deep sleep, 67-100 intense sleep, 45=deep sleep) (7 energy)

    Flap is asleep!

    Second Action

    Clown used Reflect! (Success guaranteed, Reflect up for 6 actions) (8 energy)

    Flap is asleep!

    Third Action

    Clown used Confuse Ray! (Success guaranteed, 1-33 slight, 34-66 severe, 67-100 intense, 2=slight; Confusion for 2 actions) (5 Energy)

    Flap woke up!
    Flap used Earthquake! (1-50, no hitting self, 51-100, hits self; hits self, ((4 + 0 + 0(no crit) + 1.5 + 0 + 0 – 0 – 0 – 0 * 1) + (0 * 1.75) = 6 damage to self (3 energy)

    Car time!
    Clown: (1-50 = 5 dmg, 51-80 = 7 dmg, 81-100 = 10 dmg; 93=10 dmg)
    Flap: (1-50 = 5 dmg, 51-80 = 7 dmg, 81-100 = 10 dmg; 81=10 dmg)

    Post-Round 1 (open)
    [​IMG]
    Clown the Mime Jr.
    HP: 70
    EN: 80
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 60
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13
    Condition: Reflect (4 actions)

    [​IMG]
    Flap the Dunsparce
    HP: 94
    EN: 97
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 39 (45 / 1.15)
    Size Class: 3
    Weight Class: 2
    Base Rank Total: 18
    Condition: Confused for 1 action
  7. TalkingLion

    TalkingLion

    Joined:
    May 7, 2011
    Messages:
    888
    Nasty Plot ~ Psybeam ~ Psyshock
  8. Limewire

    Limewire PRESS R TO WIN
    is a Contributor Alumnus

    Joined:
    May 2, 2010
    Messages:
    751
    Well, if we can't go physical....

    Psych Up ~ Water Pulse ~ Yawn

    Interestingly enough, it appears that Soundproof doesn't block Yawn for some strange reason. Oh well, better for me, I guess.
  9. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,640
    Sent reffing to Lou.
  10. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,640
    Round 2: A Misinterpretation, perhaps?

    Pre-Round 2 (open)


    [​IMG]
    Clown the Mime Jr.
    HP: 70
    EN: 80
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 60
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13
    Condition: Normal

    [​IMG]
    Flap the Dunsparce
    HP: 94
    EN: 97
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 39 (45 / 1.15)
    Size Class: 3
    Weight Class: 2
    Base Rank Total: 18
    Condition: Confused for 1 action


    Sorry, no time for flavor. Might edit it in later. Also, sorry for lateness(miscommunication between me and Lou) and I'm really sorry about Yawn, Lime, but I see it how I see it.

    Calculations (open)
    First Action

    Clown used Nasty Plot! (Success guaranteed, SpA +2) (7 Energy)

    Flap used Psych Up! (1-3333 = hit self, 3334-10000 = no, 7440=no) (Success guaranteed, SpA +2) (7 Energy)

    Second Action

    Clown used Psybeam! (7 + 3 + 0(<725 = crit, 9945=no) + 1.5 + 3.5 = 15 damage) (1-1000=confusion, 1001-10000=no, 5718=no) (4 Energy)

    Flap used Water Pulse! (6 + 0(<725 = crit, 1622=no) + 0 + 3.5 = 10 damage) (1-2000=confusion, 1001-10000=no, 3852=no) (4 Energy)

    Third Action

    Clown used Psyshock! (8 + 3 + 0(<725 = crit, 8600=no) + 1.5 + 3.5 = 16 damage) (5 Energy)

    Flap used Yawn! (fails due to Soundproof)


    Post Round 2 (open)


    [​IMG]
    Clown the Mime Jr.
    HP: 60
    EN: 64
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 60
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13
    Condition: +1 Special Attack

    [​IMG]
    Flap the Dunsparce
    HP: 63
    EN: 86
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 39 (45 / 1.15)
    Size Class: 3
    Weight Class: 2
    Base Rank Total: 18
    Condition: +1 Special Attack


    WHY I DID NOT LET YAWN WORK (open)
    13:05UllarWarlord quick reffing question.
    13:05UllarWarlord Soundproof does not specifically block against yawn.
    13:05UllarWarlord However, the description for Yawn says it does not work if the target cannot hear the user.
    13:05UllarWarlord CONFLICTING DEFINITIONS ANOPSGAOPGBGE
    13:06UllarWarlord Should Yawn work or not?
    13:08iiMKUltra soundproof should block out yawn then
    13:08jayjinde read the first four words of Yawn's description, The Pokemon yawns LOUDLY
    13:08UllarWarlord OK.
    13:08UllarWarlord It's just that it doesn't block yawn ingame.
  11. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,618
    Everything looks fine so far.

    Yes, Soundproof blocks Yawn in ASB barring very strange circumstances.
  12. Limewire

    Limewire PRESS R TO WIN
    is a Contributor Alumnus

    Joined:
    May 2, 2010
    Messages:
    751
    So it does block Yawn after all. Interesting. I'm still hopeful for some serene grace hax though :D

    Water Pulse ~ Thunderbolt ~ Water Pulse

    If Mime Jr. uses Light Screen on action X, then use Roost on action X instead.
  13. TalkingLion

    TalkingLion

    Joined:
    May 7, 2011
    Messages:
    888
    Confuse Ray ~ Psyshock ~ Psybeam

    IF action fails, push it back.
  14. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,640
    Round 3: How dull.

    Pre-Round 3 (open)


    [​IMG]
    Clown the Mime Jr.
    HP: 60
    EN: 64
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 60
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13
    Condition: +1 Special Attack

    [​IMG]
    Flap the Dunsparce
    HP: 63
    EN: 86
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 39 (45 / 1.15)
    Size Class: 3
    Weight Class: 2
    Base Rank Total: 18
    Condition: +1 Special Attack


    Will edit in flavor later. Maybe.

    Calculations (open)
    Action 1

    Clown used Confuse Ray! (Success guaranteed, 1-33 slight, 34-66 severe, 67-100 intense, 16=slight; Confusion for 2 actions) (5 Energy)

    Flap used Water Pulse! (1-50, hits self, 51-100 no; 76=no) (6 + 0(<725 = crit, 8893=no) + 0 + 1.75 = 8 damage) (1-2000=confusion, 1001-10000=no, 4785=no) (4 Energy)

    Action 2

    Clown used Psyshock! (8 + 3 + 0(<725 = crit, 7722=no) + 1.5 + 1.75 = 14 damage) (5 Energy)

    Flap used Thunderbolt! (1-50, hits self, 51-100 no; 61=no) (10 + 0 + 0(<725 = crit, 9983=no)) + 1.75 = 12 damage) (1-20=paralysis, 21-100=no; 65=no) (7 energy)

    Action 3

    Clown used Psybeam! (7 + 3 + 0(<725 = crit, 8800=no) + 1.5 + 1.75 = 13 damage) (Target already confused) (4 Energy)

    Flap snapped out of confusion! Flap used Water Pulse! (6 + 0(<725 = crit, 6347=no) + 0 + 1.75 = 8 damage) (1-2000=confusion, 1001-10000=no, 8109=no) (4 Energy)



    Post-Round 3 (open)


    [​IMG]
    Clown the Mime Jr.
    HP: 32
    EN: 50
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 60
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13
    Condition: None

    [​IMG]
    Flap the Dunsparce
    HP: 36
    EN: 71
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 39 (45 / 1.15)
    Size Class: 3
    Weight Class: 2
    Base Rank Total: 18
    Condition: None
  15. TalkingLion

    TalkingLion

    Joined:
    May 7, 2011
    Messages:
    888
    Psyshock(x3)
    IF he uses Roost, change action to Nasty Plot.
  16. Limewire

    Limewire PRESS R TO WIN
    is a Contributor Alumnus

    Joined:
    May 2, 2010
    Messages:
    751
    Alrighty, Reflect should be down. Things do not look so good for us, so it is time to use our surroundings, Flap. Try to get a Defense Curl + Rollout combo to knock Mime Jr. out of the roof of the car and into the highway (be sure not to fall yourself!). Recharge, and if you're still alive, Rollout again.

    Defense Curl + Rollout (attempt to knock Mime Jr. into the highway) ~ (recharge) ~ Rollout
  17. TalkingLion

    TalkingLion

    Joined:
    May 7, 2011
    Messages:
    888
    Bumping for ref.
  18. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,640
    EDIT: Nvm. I promise to ref tomorrow. Sorry for the inconvenience.
  19. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,640
    Round 4: Care and safety free!

    Pre-Round 3 (open)


    [​IMG]
    Clown the Mime Jr.
    HP: 32
    EN: 50
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 60
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13
    Condition: None

    [​IMG]
    Flap the Dunsparce
    HP: 36
    EN: 71
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 39 (45 / 1.15)
    Size Class: 3
    Weight Class: 2
    Base Rank Total: 18
    Condition: None


    This round, the Pokemon continue their battle atop a car, busily heading down the interstate! Clown tries to shock the foe viciously with psychic forces, only to the sent flying off the vehicle into the road! Fortunately, we're at an intersection, so the fight can continue.

    The Mime Jr. Figures 'if it ain't broke, don't fix it', and goes for another Psyshock while the Dunsparce recuperates from its combo. However, the added defense lowers the damage!

    Another shock from Clown? Really? Flap isn't overly interesting either...just bowling the foe down, just as it tries to get back on!

    Uh-oh. Green light, and...bam. hit by ANOTHER tanker. You guys have terrible luck, and it looks like Clown is nearly down!

    Calculations (open)


    Clown used Psyshock! (8 + 3 + 0(<725 = crit, 9016=no)) = 11 damage) (5 Energy)

    Flap used Curling Rollout! (8 + 0(<725 = crit, 3082 = no) = 8 damage) (+1 Defense) (8 energy)

    Clown used Psyshock! (8 + 3 + 0(<725 = crit, 1373=no) - 1.75) = 9 damage) (9 Energy)

    Flap cooled down!

    Clown used Psyshock! (8 + 3 + 0(<725 = crit, 1373=no) - 1.75) = 9 damage) (13 Energy)

    Flap used Rollout! (11 + 0(<725 = crit, 7126=no) = 11 damage) (9 energy)

    Clown got hit by a tanker! (roll=9608, 10 dmg)


    Post-Round 3 (open)


    [​IMG]
    Clown the Mime Jr.
    HP: 3
    EN: 23
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 60
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13
    Condition: None

    [​IMG]
    Flap the Dunsparce
    HP: 7
    EN: 54
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 39 (45 / 1.15)
    Size Class: 3
    Weight Class: 2
    Base Rank Total: 18
    Condition: +1 Defense


    Tell me if I screwed anything up, Lou. Actions, Lime!
  20. Limewire

    Limewire PRESS R TO WIN
    is a Contributor Alumnus

    Joined:
    May 2, 2010
    Messages:
    751
    Holy crap Flap, you're still alive- *ahem* uh, what I meant to say was "good job!"

    Roost ~ Rollout ~ Rollout
  21. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,618
    Rollout and Defense Curl really aren't supposed to be used in a combo. Instead, you can just use them in succession with absolutely no changes.

    I mean, they're a Status cat move and a Physical cat move with no special combination clauses.
  22. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,640
    I disagree. Imo they are compatible, I just upped the damage and energy cost a bit.
  23. TalkingLion

    TalkingLion

    Joined:
    May 7, 2011
    Messages:
    888
    Didn't realize this has been posted in, sorry for the delay.

    Psyshock ~ Psybeam ~ Reflect

    IF Flap is KO'd by Psyshock, change action to Light Screen.
  24. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,640
    Round 5: DOUBLE-KILL

    Pre-Round 5 (open)


    [​IMG]
    Clown the Mime Jr.
    HP: 3
    EN: 23
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 60
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13
    Condition: None

    [​IMG]
    Flap the Dunsparce
    HP: 7
    EN: 54
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 39 (45 / 1.15)
    Size Class: 3
    Weight Class: 2
    Base Rank Total: 18
    Condition: +1 Defense


    Not much to say. Flap dies from a Psyshock.

    But wait...what's this? It seem Clown is about to be hit by a car! And no roll is neccessary, because no matter what, he is KOed! A double kill!

    Calculations (open)
    Clown used Psyshock! (8 + 3 + 0(<725 = crit, 1373=no) - 1.75) = 9 damage) (13 Energy)

    Flap is KOed!

    Clown is hit by a car! It doesn't matter which one, he dies anyway!


    Post-Round 5 (open)


    [​IMG]
    Clown the Mime Jr.
    HP: 3
    EN: 10
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 60
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13
    Condition: Flattened

    [​IMG]
    Flap the Dunsparce
    HP: 0
    EN: 54
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 39 (45 / 1.15)
    Size Class: 3
    Weight Class: 2
    Base Rank Total: 18
    Condition: Shockingly dead


    TalkingLion, post your mon. Then Limewire posts his, TalkingLion posts actions, then I ref.
  25. TalkingLion

    TalkingLion

    Joined:
    May 7, 2011
    Messages:
    888
    Skorupi, I choose you!
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