Little Cup Article

I thought I'd do Fake Out leads

Meowth
Type: Normal
Stats: 40 HP / 45 Atk / 35 Def / 40 SpA / 40 SpD / 90 Spe
Ability: Technician / Pickup

While Meowth's offensive stats may look too poor to utilize Fake-Out effectively, Technician and STAB boost Fake Out's power to decent levels. Meowth is often seen in the lead position carrying Fake Out, Return, U-turn, and either Bite to hit Ghost-types or Seed Bomb to hit the common Kabuto and Phanpy. Note that Bite also receives a boost from Technician. Meowth may also carry Hypnosis in an attempt to disable one of its counters. Focus Sash is generally the preferred item, since it allows Meowth to get off atleast one attack, whereas Life Orb may also be used to even further raise Fake Out's damage. While Meowth's initial damage output may be high, it finds itself in trouble against especially bulky Pokemon such as Gligar, Bronzor, and Phanpy if it lacks Seed Bomb. Meowth is also easily revenge killed by Choice Scarf users. Protect is commonly seen on leads to avoid taking any damage from Fake Out.

Aipom
Type: Normal
Stats: 55 HP / 70 Atk / 55 Def / 40 SpA / 55 SpD / 85 Spe
Ability: Pickup / Runaway

While Aipom may have a weaker Fake Out than Meowth, Aipom makes up for it by having better stats all round, mostly in Attack and bulkiness. Aipom usually runs Fake Out, Return, U-turn, and either Shadow Claw or Brick Break for coverage, although it may also carry Ice Punch for Gligar. Life Orb is usually the item of choice for Aipom, although some variants may run Oran Berry to take advantage of its decent bulk. While Aipom, like Meowth, may have trouble dealing with defensive walls, Aipom can usually deal significant damage before going down. For example, Fake Out followed by Return is usually an OHKO on Lead Phanpy.

Chimchar
Type: Fire
Stats: 44 HP / 58 Atk / 44 Def / 58 SpA / 44 SpD / 61 Spe
Ability: Blaze

Chimchar packs the weakest Fake Out of the three most common Fake Out users, but this monkey has other tricks up its sleeve. For starters, Chimchar is the only Pokemon in Little Cup that has access to both Fake Out and Stealth Rock. Chimchar also packs the power to prevent other common leads from setting up, while at the same time setting up Stealth Rock for its team. Chimchar is most commonly seen with a moveset along the lines of Fake Out, Stealth Rock, Overheat, and Hidden Power Grass. Overheat is Chimchar's strongest attack, and is useful for when Chimchar has nothing else to do once it has done its job. Hidden Power Grass is for Kabuto and Omanyte, who would otherwise set up on Chimchar without any fear. Chimchar may run Fire Blast over Overheat for consistency, although generally Chimchar prefers the immediate power of Overheat. Chimchar is not without problems, however, as faster Fake Out leads will KO it before it can do anything, and Houndour is barely scratched by Hidden Power Grass. Focus Sash is the preferred item on Chimchar to ensure that Stealth Rock is set up most of the time.
 
Common Team:

Machop @ Oran Berry
Ability: No Guard
EVs: 116 HP / 196 Atk / 36 Def / 76 Spe / 76 SpD
Adamant nature (+Atk, -SpA)
- Dynamicpunch
- Ice Punch
- Payback
- Bullet Punch

Machop was chosen for its ability to beat many common leads. It usually keeps Stealth Rock off the field, which is good for all of the team, Mantyke in particular. DynamicPunch can be abused with No Guard, while Ice Punch and Payback hit Gligar and Gastly, two pokemon that can switch into DynamicPunch. Bullet Punch rounds out the set with priority, which lets Machop beat Focus Sash leads as well as support the team after the first turns.

Bronzor @ Oran Berry
Ability: Levitate
EVs: 220 HP / 4 Atk / 158 Def / 12 Spe / 4 SpA / 68 SpD
Relaxed nature (+Def, -Spe)
- Stealth Rock
- Earthquake
- Psychic
- Light Screen

Bronzor is the team's main Gligar counter, as well as pivot pokemon for the team. It is able to switch into Aipom and Meowth, two leads that can beat Machop, and set up Stealth Rock against them. Earthquake hits Chinchou and Houndour for lots of damage, while Psychic hits Gastly and Gligar and has STAB. Light Screen was chosen as the fourth move so that Mantyke cannot set up on Bronzor, and also to help protect the team against other special attacking threats.

Stunky @ Life Orb
Ability: Aftermath
EVs: 12 HP / 252 Atk / 244 Spe
Jolly nature (+Spe, -SpA)
- Crunch
- Sucker Punch
- Explosion
- Hidden Power Ground

Stunky is the team's switchin to Ghost-types, mainly Gastly. With Crunch and Sucker Punch, Stunky can threaten many pokemon pre and post set-up. Sucker Punch also allows Stunky to revenge kill many pokemon, such as Chinchou and Mantyke. Because Stunky is so good at killing Ghost-types, Explosion almost always kills an opposing pokemon. Hidden Power Ground OHKOes Aron, who otherwise could come in and Rock Polish or Head Smash for free.


Gastly @ Leftovers
Ability: Levitate
EVs: 36 Def / 196 Spe / 196 SpA / 76 SpD
Timid nature (+Spe, -Atk)
- Substitute
- Hypnosis
- Shadow Ball
- Sludge Bomb

Substitute Gastly is the team's main Machop/Fighting-type check. With Substitute and Hypnosis, Gastly can neutralize many of its common switchins and checks, such as Houndour, Sucker Punchers, and Munchlax. Shadow Ball and Sludge Bomb are STAB attacks and hit a majority of the metagame very hard.

Mantyke @ Oran Berry
Ability: Swift Swim
EVs: 76 HP / 36 Def / 196 Spe / 200 SpA
Modest nature (+SpA, -Atk)
- Rain Dance
- Hydro Pump
- Ice Beam
- Hidden Power Grass / Electric

When rain is up, Mantyke becomes a very powerful threat. STAB Hydro Pump boosted by the rain will severely hurt anything it hits neutral. Ice Beam and Hidden Power round out coverage on the set, hitting pokemon that resist or are immune to Hydro Pump. Hidden Power Grass hits Chinchou, while Hidden Power Electric hits opposing Mantyke.

Croagunk @ Life Orb
Ability: Dry Skin
EVs: 108 Atk / 196 Spe / 188 SpA
Hasty nature (+Spe, -Def)
- Vacuum Wave
- Earthquake
- Dark Pulse
- Ice Punch

Mixed Croagunk is the glue for the team, checking many threats that the other pokemon missed. STAB Vacuum Wave makes Croagunk a solid revenge killer, and means Aron will not be an issue for the team. Dark Pulse hits Gastly switchins, and makes it so that Wynaut can't beat Croagunk too easily. Ice Punch hits Flying-types like Gligar that resist Vacuum Wave. Earthquake kills opposing Croagunk, who are usually slower, as Croagunk is max speed. It also makes it so that Chinchou cannot set up for free.


I'm not sure what else you want me to add. I tried to be descriptive but not superfluous.
 

firecape

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<firecape> e_M
<firecape> do you want me to proofread that for you?;]
<@elevator_music> yeah, sure
Common Team:

Machop @ Oran Berry
Ability: No Guard
EVs: 116 HP / 196 Atk / 36 Def / 76 Spe / 76 SpD
Adamant nature (+Atk, -SpA)
- Dynamicpunch
- Ice Punch
- Payback
- Bullet Punch

Machop was chosen for its ability to beat many common leads. It usually keeps Stealth Rock off the field, which is good for all of the whole team,
especially Mantyke in particular. DynamicPunch can be abused with No Guard, while Ice Punch and Payback hit Gligar and Gastly respectively , two Pokemon that can switch into DynamicPunch. Bullet Punch rounds out the set with priority, which lets Machop beat leads that carry Focus Sash leads, as well as revenge Pokemon midgamesupport the team after the first turns.

Bronzor @ Oran Berry
Ability: Levitate
EVs: 220 HP / 4 Atk / 158 Def / 12 Spe / 4 SpA / 68 SpD
Relaxed nature (+Def, -Spe)
- Stealth Rock
- Earthquake
- Psychic
- Light Screen

Bronzor is the team's main Gligar counter, as well as a good pivot Pokemon for the team. It is able to switch into Aipom and Meowth, two leads that can beat Machop, and set up Stealth Rock against them. Earthquake hits Chinchou and Houndour for lots of damage, while STAB Psychic hits Gastly and Gligar and has STAB. Light Screen was chosen as the fourth move so that Mantyke cannot set up on Bronzor, and also to helps to protect the team against other special attacking threats.

Stunky @ Life Orb
Ability: Aftermath
EVs: 12 HP / 252 Atk / 244 Spe
Jolly nature (+Spe, -SpA)
- Crunch
- Sucker Punch
- Explosion
- Hidden Power Ground

Stunky is the team's switchin to Ghost-types, mainly Gastly. With Crunch and Sucker Punch, Stunky can threaten many Pokemon pre and post before, and even after they set-up(this was a bit funky, I tried to reword it as best I could, but I probably made it worse). Sucker Punch also allows Stunky to revenge kill many pokemon, such as Chinchou and Mantyke. Because Stunky is so good at killing Ghost-types Since Stunky can scare off Ghost-type Pokemon thanks to its Dark-type STAB, Explosion almost always kills an opposing Pokemon. Hidden Power Ground OHKOes Aron, who otherwise could come in and Rock Polish or Head Smash for free.

(extra enter)
Gastly @ Leftovers
Ability: Levitate
EVs: 36 Def / 196 Spe / 196 SpA / 76 SpD
Timid nature (+Spe, -Atk)
- Substitute
- Hypnosis
- Shadow Ball
- Sludge Bomb

Substitute Gastly is the team's main Machop/Fighting-type check. With Substitute and Hypnosis, Gastly can neutralize many of its common switch-ins and checks, such as Houndour, Pokemon with Sucker Punchers, and Munchlax. Shadow Ball and Sludge Bomb are STAB attacks and hit a majority of the metagame very hard.

Mantyke @ Oran Berry
Ability: Swift Swim
EVs: 76 HP / 36 Def / 196 Spe / 200 SpA
Modest nature (+SpA, -Atk)
- Rain Dance
- Hydro Pump
- Ice Beam
- Hidden Power Grass / Hidden Power Electric

When rain is up, Mantyke becomes a very powerful threat. STAB Hydro Pump boosted by the rain will severely hurt anything it hits for neutral damage. Ice Beam and the Hidden Power of your choice round out the set's coverage on the set, hitting pokemon that resist or are immune to Hydro Pump. Hidden Power Grass hits Chinchou, while Hidden Power Electric hits opposing Mantyke.

Croagunk @ Life Orb
Ability: Dry Skin
EVs: 108 Atk / 196 Spe / 188 SpA
Hasty nature (+Spe, -Def)
- Vacuum Wave
- Earthquake
- Dark Pulse
- Ice Punch

Mixed Croagunk is the glue for the team, checking many threats that the rest of the team can't other Pokemon missed. STAB Vacuum Wave makes Croagunk a solid revenge killer, and means Aron will not be an issue for the team. Dark Pulse hits Gastly switch-ins, and makes it so that Wynaut can't beat Croagunk too easily. Ice Punch hits Flying-types like Gligar that resist Vacuum Wave. Earthquake kills opposing Croagunk, who are usually slower, as this Croagunk runsis max Speed. It also prevents Chinchou from setting up easily.makes it so that Chinchou cannot set up for free.
 
I'll snag pory and diglett

Porygon

Porygon has one of the best overall stat spreads in Little Cup, letting it accomplish a variety of goals. One of Porygon's most common sets is one with a bulky spread and Choice Specs. With max Special Attack EVs and a Modest nature, Choice Specs Porygon reaches a massive 28 Special Attack. This makes it a very capable wall breaker, and can tank hits fairly well, thanks to its excellent bulk. Porygon also has the option of sweeping if it wants to. It has a great stat-up move in Agility, skyrocketing its Speed, and possibly sweeping unprepared teams. Another way Porygon can sweep and/or revenge kill is with Choice Scarf. Porygon can reach 21 Speed with Choice Scarf attached, letting it outspeed all unboosted Pokemon in Little Cup, along with very good Special Attack, making it a capable revenge killer. Porygon is also one of the few Pokemon in Little Cup that can set up Trick Room, and is an excellent canidate to do say thanks to its low Speed. Unfortunately, Porygon can have a tough time setting up because of how common Fighting-type attacks are and because Porygon has no resists at all.

Diglett

Diglett is a very interesting Pokemon in Little Cup being tied for the fastest Speed along with being able to trap all non flying or levitating foes with Arena Trap. Diglett makes one of the premier leads in Little Cup, thanks to being able to always have Stealth Rock at the end of turn one, bar losing a speed tie with a Taunting Voltorb. To go along with this, if the opponent of Diglett is at a major disadvantage, they are most likely unable to switch out thanks to Arena Trap. Diglett also makes a very competent revenge killer thanks to the previously mention Speed and ability. And thanks to its Speed it isn't forced to run Choice Scarf as many revenge killers are. Diglett also has access to Sucker Punch which can be very useful, particularly when revenge killing, on Pokemon with Choice Scarf or ones that have boosted their Speed through other ways such as Agility or Dragon Dance.
 

Ice-eyes

Simper Fi
Houndour

Houndour's good attacking stats on both sides, great dual STAB, two convenient immunities and access to strong priority make it a powerful and useful staple of the Little Cup metagame. Especially with a Flash Fire boost, STAB Fire Blast is capable of putting a very large hole in the vast majority of the tier; Houndour has Sucker Punch, too, which is one of the strongest priority moves in the tier. Substitute is a great tool to ease prediction on a Life Orb set, while Choice Scarf Houndour is a strong revenge-killer and sweeper once Munchlax is eliminated. A Focus Sash lead is also excellent, Overheat OHKOing standard Phanpy and Lead Machop; it can also lure in Munchlax before smacking it with a boosted Reversal from 1HP.

Houndour does have its disadvantages, however. It is not fast, especially with significant investment in both attacking stats, and Sucker Punch can be played around. Moreover, its counters - Munchlax especially - are common, and it cannot switch in and out of them repeatedly due to a debilitating Rock weakness. Combined with its frailty and mounting Life Orb recoil, Houndour may not last long. However it is still extremely effective and capable of eviscerating opposing teams before going down.
 
Munchlax

Munchlax is the best Pokemon in Little Cup for taking special attacks, thanks to its impressive 135 / 40 / 85 defenses. Thick Fat only adds to its impressive defensive abilities. With a base Attack of 85 and STAB Return, Munchlax can also severely hurt many Pokemon as well. Munchlax is capable of stopping even the most powerful special attackers in Gastly, Mantyke, and Houndour.

Munchlax does have some failings though. It is the slowest Pokemon in the tier with a base Speed of 5, and although it has an enormous base HP, it can still only take physical hits decently. Many physical attackers such as Machop and Gligar are big threats to Munchlax.
 
I'll reserve the last two, Duskull and Hippopotato

Hippopotas

Hippopotas has a unique niche in the Little Cup world being the only Pokemon available in the metagame that can set up permanent Sandstorm. This not only makes Hippopotas useful in and of itself, but it also enables different playstyles and team types. Hippopotas is a staple on stall teams not only for its great bulk, access to support moves like Stealth Rock, Yawn, and Slack Off, but also because Sandstorm is so useful to these types of teams. Sandstorm does 6.25% to any non-Rock-, Ground-, or Steel-type Pokemon, meaning that stall teams can wear down their opponents much quicker than they would otherwise. Sandstorm also gives Rock-types a 50% boost in Special Defense, making Pokemon like Lileep much more viable.

Duskull

Duskull is one of the premier defensive Pokemon in the game thanks to what is likely the best defensive typing in Little Cup, Ghost, and excellent defenses. Ghost-typing, especially with Levitate, is great for switching in on the ever-present Normal-, Fighting-, and Ground-type moves. But one of Duskull's greatest weapons in its arsenal is Will-o-Wisp. Burn is likely the most crippling status for any physical attack, effectively neutering it for the rest of the match. Duskull also gets some useful moves in Pain Split for healing up, and Shadow Sneak which can, like almost any priority move, prove to be very valuable.
 
reserving snover, machop and elekid

Snover

Snover is one of the most unique and valuable Pokemon in Little Cup thanks to well rounded stats, but more importantly, Snow Warning. Snow Warning lets the user dictate the tempo of the game thanks to hail hitting for 6.25% on most Pokemon every turn. Hail also has other benefits such as breaking up Focus Sashes, which can turn a game if the opponent was relying on it staying intact. The final added positive effect of hail is 100% accurate Blizzard. Blizzard can be very taxing on the opponent with its good coverage and massive power. Even with hail aside, Snover is still a very good Pokemon. It gets access to very powerful STABs in Blizzard and Wood Hammer, and can use both effectively thanks to equal Attack and Special Attack stats. Not to mention that it gets Ice Shard, which is very useful in a lot of situations for finishing off and revenge killing. However, Snover does have its drawbacks in being very slow and having poor defensive typing. Without Choice Scarf attached, it will almost never be sweeping because so many things outspeed it which in turn makes it easily revenge killable, compounded by Ice-type being such a poor defensive type with little resists and many weaknesses.

Machop

Machop's claim to fame is undoubtedly its ability; No Guard. With No Guard, attacks used by or aimed at Machop will never miss. This means that Machop's Dynamicpunch attack, which normally hits 50% of the time is now 100% accurate. Because of this, it becomes a very effective Choice Scarf user and can be very difficult to bring down thanks to the boosted Speed from Choice Scarf, good bulk, and if the opponent gets hit with Dynamicpunch, they will only be able to hit Machop 50% of the time thanks to confusion. It also makes an effective lead, being beaten by very little, and normally giving the user an advantage. However, outside of those two roles, Machop has little function.

Elekid

Speed is paramount in Little Cup, and Elekid is one of the fastest Pokemon around. Reaching 20 Speed with max Speed and a positive nature, Elekid outspeeds every unboosted Pokemon in Little Cup, bar Voltorb and Diglett. With its Speed at its disposal, Elekid becomes a very prominent sweeper, even with the lack of stat-up moves. Elekid has decent attacking stats, and has a fairly deep movepool to go along with it. By for Elekid's most common set is a physical set with Thunderpunch, Ice Punch, Cross Chop, and Quick Attack. Thunderpunch is Elekid's main STAB and strongest attack, whereas Ice Punch and Cross Chop provide coverage (on Gligar and Munchlax in particular) and Quick Attack is generally a very good move as is any priority attack in Little Cup. A mixed set is less common but it does have the benefit of having Thunderbolt, which on its own is much stronger than Thunderpunch. A purely special set is much less viable because Elekid's special movepool is very shallow when compared with its physical one. Another one of the perks of Elekid is its ability; Static. When hit with a physical attack, even if it takes Elekid out of the match, has a 30% chance of paralyzing and crippling the opponent.
 

iss

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is a Tiering Contributoris a Top Contributoris a Forum Moderator Alumnus
I know Ditto wrote one but macle told me that it wasn't good enough so! Here it is.

Aron

Type: Steel / Rock
Base Stats: 50 HP / 70 Atk / 100 Def / 40 SpA / 40 SpD / 30 Spe
Ability: Sturdy / Rock Head

Aron can be a very good sweeper in Little Cup. With access to Rock Polish to fix its speed and a very powerful Head Smash (which does not receive recoil due to Rock Head), Aron manages to OHKO nearly everything in Little Cup. Earthquake complements Head Smash well, while Aron has access to additional options such as Iron Head and Superpower. Aron’s typing leaves it weak to many common attacking types, such as Ground, Water, and Fighting. This makes it somewhat difficult for Aron to set up. However, Aron can use Magnet Rise to temporarily remove its Ground weakness, giving it the ability to set up on slow Pokemon such as Munchlax and Trapinch. Aron also functions very well in Trick Room, being able to switch in on many attacks due to its very good defense and many resists afforded by its typing. From there, it can fire off its deadly Head Smash. Aron is easily revenged by faster Pokemon with Choice Scarf, such as Scarf Gligar and Scarf Diglett. Priority users, especially those with Fighting- and Water- type priority attacks, can easily revenge Aron even after a Rock Polish. Examples include Croagunk’s Vacuum Wave and Carvanha’s Aqua Jet. However, it is difficult to switch either in due to the omnipresent threat of Head Smash. The key to stopping Aron is not letting it set up. An unboosted Aron is easily taken out by any faster Pokemon. However if Aron gets a Rock Polish boost anywhere in the match, be prepared to deal with its powerful Head Smash.

EDIT: here's vanha



Carvanha

Type: Water / Dark
Base Stats: 45 HP / 90 Atk / 20 Def / 65 SpA / 20 SpD / 65 Spe
Ability: Rough Skin

Substitute is one of the most powerful moves in Little Cup, and Carvanha is among the best users of it. Almost nothing in Little Cup can survive two hits from Carvanha, so it is almost guaranteed a KO when it gets a Substitute up. Carvanha has access to the strongest Aqua Jet in Little Cup, and that helps its semi-mediocre speed. Carvanha has access to strong STAB moves in Crunch and Waterfall. Carvanha’s biggest counter is Croagunk, who can easily OHKO Carvanha with Vacuum Wave while absorbing Water moves with Dry Skin. However, if Carvanha has a Substitute up when Croagunk switches in, it can use Zen Headbutt to easily OHKO Croagunk. The choice between Zen Headbutt and Waterfall comes down to how easily your team can handle Croagunk. Carvanha is also a very good Choice Scarfer. It can go entirely physical or mixed with access to Hydro Pump and Ice Beam. Speaking of mixed sets, Carvanha can also run a non-Scarf mixed set. However, it is generally inferior to the standard SubVanha set. The key to stopping Carvanha is preventing it from getting a Substitute. Without a Substitute Carvanha is very vulnerable to faster Pokemon such as Choice Scarfed Pokemon and Croagunk’s Vacuum Wave. However, Carvanha can easily switch in and out to wreak havoc on the opposing team. Watch out for this little frail fish, as it can certainly be very rough (skinned).
 
Chimchar
Chimchar packs the weakest Fake Out of the three most common Fake Out users, but this monkey has other tricks up its sleeve. For starters, Chimchar is the only Chimchar packs the weakest Fake Out of the three most common Fake Out users, but this monkey has other tricks up its sleeve. For starters, Chimchar is the only Chimchar packs the weakest Fake Out of the three most common Fake Out users, but this monkey has other tricks up its sleeve. For starters, Chimchar is the only Chimchar packs the weakest Fake Out of the three most common Fake Out users, but this monkey has other tricks up its sleeve. For starters, Chimchar is the only Pokemon in Little Cup that has access to both Fake Out and Stealth Rock. Chimchar also packs the power to prevent other common leads from setting up, while at the same time setting up Stealth Rock for its team. Chimchar is most commonly seen with a moveset along the lines of Fake Out, Stealth Rock, Overheat and Hidden Power Grass. Overheat is Chimchar's strongest attack, and is useful for when Chimchar has nothing else to do once it has done its job. Hidden Power Grass is for Kabuto and Omanyte, who would otherwise set up on Chimchar without any fear. Chimchar may run Fire Blast over Overheat for consistency, although generally Chimchar prefers the immediate power of Overheat. Chimchar is not without problems, however, as faster Fake Out leads will KO it before it can do anything, and Houndour is barely scratched by Hidden Power Grass. Focus Sash is the preferred item on Chimchar to ensure that Stealth Rock is set up most of the time.
Read that again...
 

firecape

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Sorry if I wasn't supposed to do this yet, but I did around half of the Ubers and helped a small bit with the UU threatlists, so why not help here?:) I don't know much about LC so I can't attest to any content flaws, but I'll do my best to fix grammar issues and cut out stuff that should be left in analyses. I'd also be happy to HTML this once it's finished and gets its 2 GP checks. I was sort of unsure about the organization within the "Walls" and "Sweeper" categories, so I just left it as is, but it would be better if there was some organization to it if there isn't already. I suggest alphabetical

Walls

Munchlax

Munchlax is the best Pokemon in Little Cup for taking special attacks, thanks to its impressive spread of 135 HP / 40 Def / 85 SpD defenses. Thick Fat only adds to its impressive defensive abilities. With an base Attack stat of 85 and STAB Return, Munchlax can also severely hurt many Pokemon as well. Munchlax is capable of stopping even the most powerful special attackers such as in Gastly, Mantyke, and Houndour.

Munchlax does have some failings though. It is the slowest Pokemon in the tier with a base Speed of 5, and although it has an enormous base HP stat, it can still can't only take many physical hits, and powerful physical attackers, such as Machop and Gligar, are big threats to Munchlax. (It was kind of unclear exactly what you meant, but it was worded really weird. I did my best to fix it but you may want to reword it again) decently. Many physical attackers such as Machop and Gligar are big threats to Munchlax.

Bronzor

Bronzor is an excellent wall in Little Cup, thanks to its bulk and only having 1 weakness. Bronzor has the ability to aid your team in many ways, such as by through many measures including setting up Stealth Rock, setting up Rain, and even setting up Dual Screens. Bronzor has the ability to use physical and special moves, so he can be unpredictable at times. so you are never sure what you are running into when you face him.

Hippopotas

Hippopotas has a unique niche in the Little Cup world, being the only Pokemon available in the metagame that can set up permanent Sandstorm. This not only makes Hippopotas useful in and of itself, but it also enables different playstyles and team types. Hippopotas is a staple on stall teams not only for its great bulk, access to support moves like Stealth Rock, Yawn, and Slack Off, but and also because the constant damage from Sandstorm is so useful to these types of teams. Sandstorm does 6.25% damage to any non-Rock-, Ground-, or Steel-type Pokemon, meaning that stall teams can wear down their opponents much quicker than they would be able to otherwise. Sandstorm also gives Rock-types a 50% boost in Special Defense, making Pokemon like Lileep much more viable.

Duskull

Duskull is one of the premier defensive Pokemon in the game thanks to what is likely the best defensive typing in Little Cup, Ghost, and excellent defenses. Ghost typing, especially with Levitate, is great for switching in on the ever-present Normal-, Fighting-, and Ground-type moves, but one of Duskull's greatest weapons in its arsenal is Will-O-Wisp. Burn is likely the most crippling status for any physical attacker, effectively neutering it for the rest of the match. Duskull also gets some useful moves in Pain Split for healing up, and Shadow Sneak which can, like almost any priority move, prove to be very valuable.

Sweepers

Snover

Snover is one of the most unique and valuable Pokemon in Little Cup thanks to well rounded stats, but more importantly; Snow Warning. Snow Warning lets the user dictate the tempo of the game thanks to hail hitting for 6.25% damage on most Pokemon every turn. Hail also has other benefits such as breaking up Focus Sashes, which can turn a game if the opponent was relying on it staying intact. The final added positive effect of hail is a 100% accurate Blizzard. Blizzard can be very taxing on the opponent with its good coverage and massive power. Even with hail aside, Snover is still a very good Pokemon. It gets access to very powerful STABs attacks such as in Blizzard and Wood Hammer, and can use both effectively thanks to its equal Attack and Special Attack stats. Not to mention that it gets Ice Shard, which is very useful in a lot of situations for finishing off and revenge killing. However, Snover does have its drawbacks, first and formost of which is its poor Speed and defensive stats. in being very slow and having poor defensive typing. Without Choice Scarf attached, it will almost never be sweeping due to being outpaced by a large portion of the metagame. It also has poor defensive typing, which riddles it with weaknesses to common attack without the benefit of numerous resistances. because so many things outspeed it which in turn makes it easily revenge killable, compounded by Ice-type being such a poor defensive type with little resists and many weaknesses.

Machop

Machop's claim to fame is undoubtedly its ability; No Guard. With No Guard, attacks used by or aimed at Machop will never miss. This means that Machop's Dynamicpunch attack, which normally hits 50% of the time, is now 100% accurate. Because of this, it becomes a very effective Choice Scarf user and can be very difficult to bring down thanks to the Speed boost boosted Speed from Choice Scarf, good bulk, and the confusion caused by Dynamicpunch. if the opponent gets hit with Dynamicpunch, they will only be able to hit Machop 50% of the time thanks to confusion. It also makes an effective lead, being beaten by very little opposing leads, and normally giving the user an advantage. However, outside of those two roles, Machop has little use function.

Elekid

Speed is paramount in Little Cup, and Elekid is one of the fastest Pokemon around. It reaches 20 Speed with max Speed and a positive nature, which allows Elekid to outspeed every unboosted Pokemon in Little Cup, bar Voltorb and Diglett. With its great Speed at its disposal, Elekid becomes a very prominent sweeper, even with the lack of stat-up moves. Elekid has decent attacking stats, and has a fairly deep movepool to go along with it. By for Elekid's most common set is a physical set with Thunderpunch, Ice Punch, Cross Chop, and Quick Attack. Thunderpunch is Elekid's main STAB and strongest attack, whereas Ice Punch and Cross Chop provide coverage (on Gligar and Munchlax in particular) and Quick Attack is generally a very good move, as is any priority attack in Little Cup. A mixed set is less common but it does have the benefit of having Thunderbolt, which on its own is much stronger than Thunderpunch. A purely special set is much less viable because Elekid's special movepool is veryshallow when compared with to its physical one. Another one of Elekid's the perks of Elekid is its ability; Static. When hit with a physical attack, even if Elekid faints, it takes Elekid out of the match, has a 30% chance of paralyzing and crippling the opponent, crippling it.

Carvanha

Substitute is one of the most powerful moves in Little Cup, and Carvanha is among the best users of it. Almost nothing in Little Cup can survive two hits from Carvanha, so it is almost guaranteed a KO when it gets a Substitute up. Carvanha has access to the strongest Aqua Jet in Little Cup, and that helps its semi-mediocre speed. It also Carvanha has access to strong STAB moves in Crunch and Waterfall. Carvanha’s biggest counter is Croagunk, who can easily OHKO Carvanha with Vacuum Wave while absorbing Water moves with Dry Skin. However, if Carvanha has a Substitute up when Croagunk switches in, it can use Zen Headbutt to easily OHKO Croagunk. The choice between Zen Headbutt and Waterfall comes down to how easily your team can handle Croagunk. (none of this should be in a threatlist; it all belongs in the analysis) Thanks to its decent Speed, (you have used "Carvanha ..." for the begining of nearly every sentence so far)Carvanha is also a very good user of Choice Scarfer. It can go entirely physical or mixed with access to Hydro Pump and Ice Beam. Speaking of mixed sets, Carvanha can also run a non-Scarf mixed set; however, it is generally inferior to the standard SubVanha set. Since Carvanha has the worst defenses in the game, it is very vunerable to faster Pokemon and priority without a Substitute.The key to stopping Carvanha is preventing it from getting a Substitute. Without a Substitute Carvanha is very vulnerable to faster Pokemon such as Choice Scarfed Pokemon and Croagunk’s Vacuum Wave. However, Carvanha can easily switch in and out to wreak havoc on the opposing team. (This should sorta be in the analysis, but I reworded it so it's more "threatlisty", lol)Watch out for this little frail fish, as it can certainly be very rough (skinned) if you are unprepared.

Aron
Aron can be a very good sweeper in Little Cup. With access to Rock Polish to fix its poor Speed and a very powerful Head Smash (which does not receive recoil due to Rock Head), Aron manages to OHKO nearly everything in Little Cup. Earthquake complements Head Smash well, while Aron has access to additional options such as Iron Head and Superpower for coverage. Aron’s typing leaves it weak to many common attacking types, such as Ground, Water, and Fighting. This makes it somewhat difficult for Aron to set up; however, it can use Magnet Rise to temporarily remove its weakness to Ground weakness, giving it the ability to set up on slow Pokemon such as Munchlax and Trapinch. Aron also functions very well in Trick Room, being able to switch in on many attacks due to its very good Defense and many resists afforded by its typing. From there, it can fire off its deadly Head Smash. Aron is easily revenged by faster Pokemon with Choice Scarf, such as Scarf Gligar and Scarf Diglett. Priority users, especially those with Fighting- and Water- type priority attacks, can easily revenge Aron even after a Rock Polish. Aron is easily stopped if you don't let it set up; however, be wary of its powerful Head Smash. Examples include Croagunk’s Vacuum Wave and Carvanha’s Aqua Jet. However, it is difficult to switch either in due to the omnipresent threat of Head Smash. The key to stopping Aron is not letting it set up. An unboosted Aron is easily taken out by any faster Pokemon. However if Aron gets a Rock Polish boost anywhere in the match, be prepared to deal with its powerful Head Smash. (Pretty much all of this should go in the "counters" section of the analysis)

Gligar
Gligar is one of the top threats in the Little Cup metagame and it's not hard to see why. It has very good 65/105/65 defenses, and one of the best defensive typings around to go with it. It is also one of the fastest Pokemon in Little Cup, topping out at 19 Speed, not to mention that it has a good 75 Attack to go with it. But What sets Gligar apart is its versatility. At any time, Gligar can easily be running one of 7 sets, each of which presents a unique threat.challenge in how to handle it. It can possibly be run a sweeping set with Agility, a wall-breaking set with Swords Dance, a revenge-killing or scouting set with Choice Scarf, among others. Common attacks that Gligar may carry are Earthquake, Aqua Tail, Stone Edge, Aerial Ace, Night Slash, or U-turn. While Gligar is very threatening, it's not impossible to handle. Bronzor is Gligar's best counter, being able to take any hit with ease and can OHKO back with Hidden Power Ice. Other Counters include Snover and Duskull.

Houndour

Houndour's good attacking stats on both sides, great dual STAB, two convenient immunities, and access to a strong priority move, Sucker Punch, (if it has more than one make it "to strong priority moves". I wasn't really sure.....)make it a powerful and useful staple of the Little Cup metagame. Especially With a Flash Fire boost, Houndour's STAB Fire Blast is capable of putting a very large hole in the vast majority of the tier; Houndour has Sucker Punch, too, which is one of the strongest priority moves in the tier. Substitute is a great tool to ease prediction on a Life Orb set, while Choice Scarf Houndour is a strong revenge killer and sweeper once Munchlax is eliminated. A Focus Sash lead is also excellent, Overheat OHKOing standard Phanpy and Lead Machop; it can also lure in Munchlax before and smack it with a boosted Reversal from 1HP.

Houndour does have its disadvantages, however. It is not fast, especially with significant investment in both attacking stats, and Sucker Punch can be played around. Moreover, its counters - Munchlax especially - are common, and it cannot switch in and out of them repeatedly due to a debilitating Rock-type weakness. Combined with its frailty and mounting Life Orb recoil, Houndour may not last long. However, it is still extremely effective and capable of eviscerating opposing teams before going down.

Gastly

While Gastly falls a point short of the crucial 19 Speed tier, and is incredibly fragile defensively, it is nevertheless a potent sweeper in Little Cup. Its three immunities allow it a multitude of easy switch-ins on the frequently Choiced Gligar, Machop, Mankey, and Eevee, and its almost unparalleled Special Attack lets it take advantage and cause massive damage to the opposing team. Moreover, Ghastly's Ghost and Poison STABs provide much better coverage in Little Cup than they do in other tiers.

Gastly is also relatively versatile; its Scarf set is an excellent revenge killer and cleaner, as well as being one of the only checks to Dragon Dance Dratini. Substitute sets, often with Life Orb, can let Gastly take advantage of being able to come in for free on Fighting-, Ground-, and Normal-type attacks, as well as protecting it from the likes of Munchlax and Stunky. Hypnosis and Explosion are both viable options which can incapacitate an enemy, while Sucker Punch is a decent revenge-killing tool for other Ghost-types despite the low Attack stat.

Croagunk

Despite unassuming stats, Croagunk has a vital role in many Little Cup teams thanks to its movepool, typing, and ability. With Fake Out, Sucker Punch, and Vacuum Wave, it has no shortage of strong priority options and this allows it to function as an exemplary revenge killer, even to Speed-boosting sweepers like Chinchou and Aron. Its immunity to Water-type attacks lets it sponge powerful attacks from the likes of Mantyke, Chinchou, and Remoraid before retaliating with priority moves. Croagunk is also useful insurance against the threat of Rain Dance - it can stall out turns of rain with Fake Out, kill off sweepers with its priority moves, and switch into powerful boosted Surfs which few other things can take. While it does suffer from being checked by the two most common pokemon in the tier, Gligar and Gastly, Croagunk can turn take advantage of this to its advantage by luring them out before hitting them with Ice Punch or Dark Pulse on the switch, respectively. This can clear the way for a dangerous sweepers, such as like Machop or Mankey. Nasty Plot is also an option, as Croagunk's Vacuum Waves can be dangerous after a boost, but the set is slow and plenty of opposing sweepers can take a +2 Vacuum Wave and OHKO back. Overall, Croagunk has a strong niche and can hold together teams against a huge variety of dangerous threats.

Dratini

Prior to the release of HGSS, Dratini was largely seen as being outclassed by it's fellow dragon, Bagon. However, this all changed thanks to Dratini getting an excellent tool for sweeping and revenge killing in ExtremeSpeed. Dratini is best used as a Dragon Dancer, letting it outspeed all unboosted Pokemon in Little Cup. (period) (this sorta seems a bit...short. If it has all the needed information don't mind me, but...)

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Mankey

Mankey is pretty much always seen as a Choice Scarfer, and it's one of the best around. It has very high Attack, and Choice Scarf makes up for its middling Speed. Mankey packs a deadly STAB in Close Combat, which hits 180 Base Power once the STAB boost is factored in, hitting off a virtual 180 Base Power while the only downside is having a drop in defenses, which is not a big issue for Choice Scarf Pokemon. Now, while having an excellent STAB is great, there are many Pokemon in Little Cup that resist or are immune to Fighting-type attacks. Fortunately, Mankey has good coverage attacks to make up for this. Ice Punch can give Mankey coverage against common Pokemon such as Gligar.One of the most popular Pokemon in Little Cup is Gligar, who also happens to resist Close Combat; however, Mankey can run Ice Punch to OHKO Gligar without question. Ghost-type Pokemon are also common in Little Cup, so Mankey also commonly runs either Payback or Punishment to hit them for super effective damage. But oneAnother thing that makes Mankey such a great Choice Scarf user is U-turn. U-turn lets Mankey scout for its potential counters as well as potential counters of other members of the team. Vital Spirit is a great ability for Mankey, meaning that often times it can switch in on Paras, Meowth, or Venonat for free.

Chinchou

Chinchou is an excellent Water-type in Little Cup with great STABs, decent Special Attack, and very good bulk. Chinchou is most commonly seen as a sweeper and is a very effective one at that. While Chinchou has relatively low Speed for a sweeper, it has the option of boosting it with Agility. Chinchou is easily capable of outspeeding all Choice Scarf users after an Agility, and can be very difficult to take down after it does. Its good bulk means it is difficult to wear down through priority and it can even take some hits fairly well if it is unable to take down its target the first turn. The best answer to this set is probably Snover, who can take most of Chinchou's attacks (unless it is using Hidden Power Fire, which few do) and deal very sizable damage back with the Grass-type move of its choice. Munchlax makes for another good counter, being able to take Chinchou's attacks and KO back with Earthquake. Thanks to Chinchou's bulk and very good defensive typing it can also make good use of a defensive set. It can check a large amount of the metagame; fast, frail sweepers in particular. Chinchou is also commonly seen holding the item Choice Scarf, and can make good use of it with its decent Speed and Special Attack, as well as an excellent special movepool.

Staryu (you spelled it wrong..)

Staryu is one of the best late-game cleaners in the Little Cup Metagame. Reaching 19 speed, boasting 16 Special Attack, an exceptional movepool, and neutrality to all priority moves, Staryu is a formidable threat. One of Staryu's biggest assets is its access to STAB Hydro Pump, with which it is able to OHKO many common threats in the Little Cup metagame. In addition to this, it has access to many other offensive moves, such as Thunderbolt and Ice Beam, and is often seen with HP Ground. Together, these moves give Staryu superb type coverage. Staryu also has access to instant recovery in the form of Recover, and it also makes an excellent support Pokemon due to its access to Rapid Spin. Staryu’s high Special Attack and Speed make it one of the best Rapid Spinners in the Metagame, removing entry hazards such as Stealth Rock and Spikes from its side of the field, allowing other sweepers to switch-in for free. The ability Natural Cure allows Staryu to function as a status absorber for teams which are weak to status effects such as sleep.

Wynaut

Wynaut is certainly an oddball compared to all of the other Pokemon in Little Cup, not having a single attacking move in its movepool. Instead, it has just enough moves to be one of the most useful support Pokemon in Little Cup. Almost all Wynauts have the following three moves: Counter, Mirror Coat, and Encore. The first two moves make it very easy for Wynaut to dispose of most Pokemon it wants to, and Encore is an excellent move to aid in set up of other Pokemon. The true strength of Wyanut, however, lies in its ability; Shadow Tag. Shadow TagThis lets Wynaut trap any Pokemon it wants to, making it easier abuse to support with Encore, or Counter, and Mirror Coat its opponent to death. So basically Wynaut it has two roles it can do better than any other Pokemon: first, disposing of Choice Scarf users and second, giving another Pokemon a free turn of set up.

Magby

Magby is an extremely powerful Pokemon in Little Cup. With its 75/70/83 offensive stats, powerful STAB moves, and excellent coverage moves, Magby can be extremely hard for an opposing team to handle. Magby is generally used as a lure in the metagame, since it generally brings out a few specific Pokemon in order to deal with it. Some common Pokemon Magby lures out are Houndour, Chinchou, and Mantyke. Magby can actually beat all three, with the right coverage moves. Thunderpunch allows it to beat any Water-type besides Chinchou, while Hidden Power Grass beats Water-types that aren't named Mantyke. In addition, Magby has the choice between Cross Chop and Mach Punch. Cross Chop OHKOs Munchlax and severely dents Chinchou, while Mach Punch allows it to kill Houndour reliably. Once these Pokemon have are fainted, or at least severly damaged, Magby can be easily sacrificed to allow another dangerous sweeper to come in. Pokemon who benefit from this are Gastly, Paras, Carvanha, and other Houndour. However, the downside to Magby is that if Stealth Rock is up, it is limited in switching because it will take 25% damage on each switch in. In addition, Magby has the same defensive stats as Elekid (45/37/55), which means that any strong attack, resisted or not, will severely hurt it. The good thing is that with Mach Punch, Magby can avoid most Sucker Punches with its high Speed, and will attack first more often than not

Diglett

Diglett is a very interesting Pokemon in Little Cup, being tied for the fastest Speed along with being able to trap all non flying or levitating foes with Arena Trap. Diglett makes one of the premier leads in Little Cup, thanks to always getting up Stealth Rock, unless you lose being able to always have Stealth Rock at the end of turn one, bar losing a speed tie with a Taunting Voltorb. To go along with this, if the opponent of Diglett is at a major disadvantage, they are most likely unable to switch out thanks to Arena Trap. Diglett also makes a very competent revenge killer thanks to the previously mention Speed and ability, and thanks to its Speed it isn't forced to run Choice Scarf as many revenge killers are. Diglett also has access to Sucker Punch which can be very useful, particularly when revenge killing, on Pokemon with Choice Scarf, or ones that have boosted their Speed through other ways such as Agility or Dragon Dance.

Mantyke

Mantyke can make an excellent sweeper with two powerful tools in its arsenal; Swift Swim and Agility. Rain not only doubles Mantyke's Speed, but it boosts its powerful STAB Hydro Pump.Under the rain, not only does Mantyke double its Speed, but it also boosts its most powerful attack Hydro Pump. Along with its good Special Attack, this makes it a good asset on Rain Dance teams as well as being a stand alone sweeper. Agility can also be used to boost Mantyke's Speed, allowing it to be useful outside of rain. because it give Mantyke a permanent boost in Speed (until it switches out) so it can be stalled out of sweeping turns like Rain Dance Mantyke can. Using Agility means that Mantyke can also use the ability Water Absorb, which can be very useful, especially because of Mantyke's Stealth Rock weakness. Chinchou is Mantyke's best counter, being able to take any of Mantyke's attacks and can OHKO back with STAB Thunderbolt. Munchlax can also make a good counter, but it takes massive amounts of damage from STAB Hydro Pump in the rain, so while it can beat it, Munchlax will be severely crippled.

Taillow

Taillow can be a very dangerous sweeper in Little Cup thanks to its ability, Guts, and its very high Speed. There are some Pokemon who can outspeed Taillow, but it can use Quick Attack, which hits very hard when boosted by STAB and Guts. Guts boosts Taillow's Attack to very high levels, and thanks to its great Speed, it can outpace most of the metagame, giving it a chance to slam most Pokemon with its very powerful attacks. However, there are Pokemon that can outspeed Taillow, as well as many Pokemon that use priority attacks. But luckily, Taillow has a solution for this in Quick Attack. Quick Attack hits very hard off of a Guts-boosted Taillow backed by STAB. Taillow can also run a Choice Scarf set effectively thanks to its good Attack, U-turn, and immunities, which help it switch in. It has high-powered attacks in Brave Bird and Return, however, it does have an unfortunate weakness to Stealth Rock making it much more difficult to switch in repeatedly. Steel-types do a very good job walling Taillow thanks to being able to resisting both of its STABs. Likewise, Rock-types also can accomplish this, as most of them have a high Defense stat as well. Choice Scarf Gastly is an excellent choice to revenge Taillow, thanks to being faster and possesing an immunity being immune to Quick Attack, however it can only be used to revenge, due to not being able to switch in on Taillow's Flying-type attacks such as Brave Bird or Pluck.

Porygon

Porygon has one of the best overall stat spreads in Little Cup, letting it accomplish a variety of goals. One of Porygon's most common sets is one with a bulky spread and Choice Specs. With max Special Attack EVs and a Modest nature, Choice Specs Porygon reaches a massive 28 Special Attack. This makes it a very capable wall breaker, and it can also tank hits fairly well, thanks to its excellent bulk. Porygon also has the option of sweeping if it wants to. It has a great stat-up move in Agility, skyrocketing its Speed, and possibly sweeping unprepared teams. Another way Porygon can sweep and/or revenge kill opposing Pokemon is with Choice Scarf. Porygon can reach 21 Speed with Choice Scarf attached, letting it outspeed all unboosted Pokemon in Little Cup, along with very good Special Attack, making it a capable revenge killer. Porygon is also one of the few Pokemon in Little Cup that can set up Trick Room, and is an excellent canidate to do so thanks to its low Speed. Unfortunately, Porygon can have a tough time setting up because of how common Fighting-type attacks are and because Porygon has no resists at all.

Meowth

While Meowth's offensive stats may look too poor to utilize Fake-Out effectively, Technician and STAB boost Fake Out's power to decent levels. Meowth is often seen in the lead position carrying Fake Out, Return, U-turn, and either Bite to hit Ghost-types or Seed Bomb to hit the common Kabuto and Phanpy. Note that Bite also receives a boost from Technician. Meowth may also carry Hypnosis in an attempt to disable one of its counters. Focus Sash is generally the preferred item, since it allows Meowth to get off at least one attack, whereas Life Orb may also be used to even further raise Fake Out's damage. While Meowth's initial damage output may be high, it finds itself in trouble against especially bulky Pokemon such as Gligar, Bronzor, and Phanpy if it lacks Seed Bomb. Meowth is also easily revenge killed by Choice Scarf users. Protect is commonly seen on leads to avoid taking any damage from Fake Out.

Aipom

While Aipom may have a weaker Fake Out than Meowth, Aipom makes up for it by having better stats all round; mostly in its Attack and defenses and bulkiness. Aipom usually runs Fake Out, Return, U-turn, and either Shadow Claw or Brick Break for coverage, although it may also carry Ice Punch for Gligar. Life Orb is usually the item of choice for Aipom, although some variants may run Oran Berry to take advantage of its decent bulk. While Aipom, like Meowth, may have trouble dealing with defensive walls, Aipom can usually deal significant damage before going down. For example, Fake Out followed by Return is usually an OHKO on Lead Phanpy.

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Chimchar
(enter)
Chimchar packs the weakest Fake Out of the three most common Fake Out users, but this monkey has other tricks up its sleeve. For starters, Chimchar is the only Pokemon in Little Cup that has access to both Fake Out and Stealth Rock. Chimchar also packs the power to prevent other common leads from setting up, while at the same time setting up Stealth Rock for its team. Chimchar is most commonly seen with a moveset composing of along the lines of Fake Out, Stealth Rock, Overheat, and Hidden Power Grass. Overheat is Chimchar's strongest attack, and is useful for when Chimchar has nothing else to do once it has done its job. Hidden Power Grass is for Kabuto and Omanyte, who would otherwise set up on Chimchar without any fear. Chimchar may run Fire Blast over Overheat for consistency, although generally Chimchar prefers the immediate power of Overheat. Chimchar is not without problems, however, as faster Fake Out leads will KO it before it can do anything, and Houndour is barely scratched by Hidden Power Grass. Focus Sash is the preferred item on Chimchar to ensure that Stealth Rock is set up most of the time.
 

iss

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I think Drifloon should be added to the list.

I'll write it up if macle agrees.
 
I think that the walls/sweepers should precede the "common team"

-- also, no RD sweepers included? What is this? (jk lol)

I could write up Buizel / Kabuto / Omanyte / Surskit / Lotad (though you already did that) for you if you'd like.
 

Wild Eep

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OK, I have a first draft of the Pomeg glitch article.

Pomeg Glitch

Overview


In the Emerald version, the Pomeg Berry can reduce your Pokemon's HP EVs when used. If you use a Pomeg Berry in the correct situation as described below, you can trick the game into letting you travel with only fainted Pokemon and Eggs in your party. This glitch enables you to battle with an Egg, level it up in the process, and gain high-level moves that normally cannot be passed down to genderless Pokemon and event Pokemon that come in Eggs. This glitch also allows you to evolve certain Pokemon, but that is beyond the scope of Little Cup. In the DS games, the Pomeg glitch is unproductive, as any attempt to enter a battle while performing the glitch like you would in Emerald will result in freezing the game.

Set-Up

To start, one should have a high-level Pokemon with HP EVs such that when a Pomeg Berry is used and removes 10 EVs, the Pokemon loses more than one hit point. Before diving into the glitch, you need to reduce the high-level Pokemon's HP low enough so the Pomeg Berry removes more hit points than the Pokemon has. Sample methods of doing so are Substitute, walking around while poisoned (don't forget to remove the poison once you are low enough), and the less-recommended methods of Belly Drum or Ghost Curse. When you are ready to perform the glitch, place the egg in the lead and only have your low-HP Pokemon in the party. Use the Pomeg Berry on the low-HP Pokemon, and its current HP should become ?35 or similar. If the glitch is performed correctly, the Pomeg Berry causes the Pokemon's HP to become negative and underflow to 65535. From here, save and reset. At this point using a healing item will bring the underflowed Pokemon back to 0. You now have no Pokemon that are normally eligible to battle in your party.

Battling with the Egg

When you get into battle, the game will see no eligible Pokemon and send out the egg to battle. The backsprite will be that of the Pokemon inside the egg except with the egg's color palette (white, green, and red). The egg will be able to battle and gain experience as though it were hatched. However, you should use a Revive during the first turn of such a battle. At the end of the first turn, the game will notice that you have no Pokemon normally eligible to battle and will trigger the whiteout sequence. Repeated use of the glitch allows you to train your egg, gain level-up moves, and possibly even evolve!

The best source of experience for eggs is a secret base (or multiple bases). By mixing records with another Ruby, Sapphire, or Emerald game with a secret base, you can visit that game's secret base and battle the CPU with that game's party once per day. A party consisting of six Level 100 Latios knowing only Memento will yield the most experience points with minimal battling effort. The Emerald cloning glitch can help with obtaining Rare Candies and duplicating the Level 100 Pokemon. If you do not have access to Latios, Gardevoir with Memento (obtainable as an egg move) yields almost as many experience points. The only caveat is that Memento will not knock out the Latios or Gardevoir if both your Attack and Special Attack are at -6 (which happens after being affected by three Mementos). This can be remedied by using an X Special or the more expensive X Attack each turn after the third Memento to restore your stat so Memento can reduce it again.

For level-up moves obtainable in Fire Red and Leaf Green only, you can trade a Pokemon with underflowed HP from Emerald to Fire Red or Leaf Green and proceed with the glitch as though it were Emerald. It is recommended to do most egg training in Emerald first because Fire Red and Leaf Green do not have secret bases and obtaining a Pokemon with underflowed HP in those games is more difficult.

Hatch!

When the egg hatches, it will revert to Level 5 but will stay evolved if it evolved as an egg and more importantly will keep any moves it gained in the egg. This is especially handy for obtaining advanced level-up moves on Little Cup eligible genderless Pokemon, such as Tri Attack Porygon and Hydro Pump Staryu.
 

Oglemi

Borf
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My bologna has a first name it's O-S-C-A-R
My bologna has a second name it's M-A-Y-E-R
I love to eat it every day
And if you ask me why I'll say
Cuz Oscar Mayer has a way with
B-O-L-O-G-N-A

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Pomeg Glitch

Overview

In the Emerald version, the Pomeg Berry can reduce your Pokemon's HP EVs when used. If you use a Pomeg Berry in the correct situation as described below, you can trick the game into letting you travel with only fainted Pokemon and Eggs in your party. This glitch enables you to battle with an Egg, level it up in the process, and gain high-level moves that normally cannot be passed down to genderless Pokemon and event Pokemon that come in Eggs. This glitch also allows you to evolve certain Pokemon, but that is beyond the scope of Little Cup. In the DS games, the Pomeg glitch is unproductive, as any attempt to enter a trainer battle while performing the glitch like you would in Emerald will result in freezing the game.

Set-Up

To start, one should have a high-level Pokemon with HP EVs such that when a Pomeg Berry is used and removes 10 EVs, the Pokemon loses more than one hit point. Before diving into the glitch, you need to reduce the high-level Pokemon's HP low enough so the Pomeg Berry removes more hit points than the Pokemon has. Sample methods of doing so are uisng Substitute, walking around while poisoned (don't forget to remove the poison once you are low enough), and the less-recommended methods of Belly Drum or having a Ghost use Curse. When you are ready to perform the glitch, place the egg in the lead team slot and only have your low-HP Pokemon in the party. Use the Pomeg Berry on the low-HP Pokemon, and its current HP should become ?35 or something similar. If the glitch is performed correctly, the Pomeg Berry causes the Pokemon's HP to become negative and underflow to 65535. From here, save and reset. At this point using a healing item will bring the underflowed Pokemon back to 0. You now have no Pokemon that are normally eligible to battle in your party.

Battling with the Egg

When you get into battle, the game will see no eligible Pokemon and send out the egg to battle. The backsprite will be that of the Pokemon inside the egg except with the egg's color palette (white, green, and red). The egg will be able to battle and gain experience as though it were hatched. However, you should use a Revive during the first turn of such a battle. At the end of the first turn, the game will notice that you have no Pokemon normally eligible to battle and will trigger the whiteout sequence. Repeated use of the glitch allows you to train your egg, gain level-up moves, and possibly even evolve!

The best source of experience for eggs is a secret base (or multiple bases). By mixing records with another Ruby, Sapphire, or Emerald game with a secret base, you can visit that game's secret base and battle the CPU with that game's party once per day. A party consisting of six Level 100 Latios knowing only Memento will yield the most experience points with minimal battling effort. The Emerald cloning glitch can help with obtaining Rare Candies and duplicating the Level 100 Pokemon. If you do not have access to Latios, Gardevoir with Memento (obtainable as an egg move) yields almost as many experience points. The only caveat is that Memento will not knock out the Latios or Gardevoir if both your Attack and Special Attack are at -6 (which happens after being affected by three Mementos). This can be remedied by using an X Special or the more expensive X Attack each turn after the third Memento to restore your stat so Memento can reduce it again.

For level-up moves obtainable in Fire Red and Leaf Green only, you can trade a Pokemon with underflowed HP from Emerald to Fire Red or Leaf Green and proceed with the glitch as though it were Emerald. It is recommended to do most egg training in Emerald first because Fire Red and Leaf Green do not have secret bases and obtaining a Pokemon with underflowed HP in those games is more difficult.

Hatch!

When the egg hatches, it will revert to Level 5 but will stay evolved if it evolved as an egg and more importantly will keep any moves it gained in the egg. This is especially handy for obtaining advanced level-up moves on Little Cup eligible genderless Pokemon, such as Tri Attack Porygon and Hydro Pump Staryu.

Common Strategies

Rain teams are commonly lead by a Voltorb lead, who sets up can set up rain extremely fast and then obtains a 100% accurate STAB Thunder. Bronzor is also very common on rain teams as it has no weaknesses under rain (Fire attacks are weakened under rain, effectively making them a neutral attack) and can also help the rain abusers by setting up Stealth Rock and stopping Snover, who is a pain in the ass for rain teams. As for the common rain abusers, any combination of Kabuto, Omanyte, Buizel, Mantyke, Horsea, Chinchou, and Croagunk are seen on almost all rain teams. Kabuto is the main rain sweeper, with Rock Slide, Aqua Jet, Waterfall, and Return boasting unresisted coverage with Rock Slide, Aqua Jet, Waterfall, and Return and STAB boosted priority, which is a godsend in Little Cup. Omanyte, Mantyke, and Chinchou are very deadly special sweepers in rain, (remove comma) as they can abuse STAB boosted Hydro Pump, which almost forces people to carry immunities in their team. Chinchou is especially dangerous as it can also carry STAB Thunder in the rain, making it extremely hard to switch in. Croagunk is deadly in the rain as, with Dry Skin, Croagunk will heal damage taken from it using Life Orb, making allowing it get the boost practically for free. When it comes to countering rain teams, there are a few options. Croagunk, Chinchou, and Munchlax are the main answers to counter the rain teams. Though Croagunk and Chinchou are both commonly used on rain teams, they both can come in on the boosted Water-type attacks and threaten the sweepers away with either priority attacks, (comma) in Croagunk’s's case, or STAB Electric-type attacks, (comma) in Chinchou’s's case. Munchlax is mainly just extremely bulky enough to sustain a hit from a sweeper or two, and hit back with any (space) one of its moves, though it is important to know that special sweepers, like Horsea and Omanyte, can smash right through Munchlax with their STAB Hydro Pump.


Common Standard Team

Machop @ Oran Berry
Ability: No Guard
EVs: 116 HP / 196 Atk / 36 Def / 76 Spe / 76 SpD
Adamant nature (+Atk, -SpA)
- Dynamicpunch
- Ice Punch
- Payback
- Bullet Punch

Machop was is (I feel writing this in the present tense is more appropriate as it creates the mood that we're actively creating the team, and not having it already made.) chosen for its ability to beat many common leads. It usually keeps Stealth Rock off the field, which is good for the whole team, especially for Mantyke. DynamicPunch can be abused with No Guard, while Ice Punch and Payback hit Gligar and Gastly respectively. Bullet Punch rounds out the set with priority, which lets Machop beat leads that carry Focus Sash, as well as revenge Pokemon mid-game(add hyphen).

Bronzor @ Oran Berry
Ability: Levitate
EVs: 220 HP / 4 Atk / 158 Def / 12 Spe / 4 SpA / 68 SpD
Relaxed nature (+Def, -Spe)
- Stealth Rock
- Earthquake
- Psychic
- Light Screen

Bronzor is the team's main Gligar counter, as well as a good defensive pivot. It is able to switch into Aipom and Meowth, two leads that can beat Machop, and set up Stealth Rock against them. Earthquake hits Chinchou and Houndour for lots of damage, while STAB Psychic hits Gastly and Gligar. Light Screen was is chosen as the fourth move so opposing Mantyke cannot set up on Bronzor, and it generally helps to protect the team against special attacking threats.

Stunky @ Life Orb
Ability: Aftermath
EVs: 12 HP / 252 Atk / 244 Spe
Jolly nature (+Spe, -SpA)
- Crunch
- Sucker Punch
- Explosion
- Hidden Power Ground

Stunky is the team's switch-in (add hyphen) to Ghost-types, mainly Gastly. With Crunch and Sucker Punch, Stunky can threaten many Pokemon before, and even after they set-up (this was a bit funky, I tried to reword it as best I could, but I probably made it worse). Sucker Punch also allows Stunky to revenge kill many Pokemon, such as Chinchou and Mantyke. Since Stunky can scare off Ghost-type Pokemon thanks to its Dark-type STAB, Explosion will almost always kills KO an opposing Pokemon. Hidden Power Ground OHKOes Aron, who otherwise could come in on Stunky for free and proceed to set up Rock Polish or crush Stunky with Head Smash for free.


Gastly @ Leftovers
Ability: Levitate
EVs: 36 Def / 196 Spe / 196 SpA / 76 SpD
Timid nature (+Spe, -Atk)
- Substitute
- Hypnosis
- Shadow Ball
- Sludge Bomb

Substitute Gastly is relatively easy to use and is the team's main Machop/Fighting-type check. With Substitute and Hypnosis, Gastly can neutralize many of its common switch-ins and checks, such as Houndour, Pokemon with Sucker Punch, and Munchlax. Shadow Ball and Sludge Bomb are STAB attacks and hit a majority of the metagame very hard.

Mantyke @ Oran Berry
Ability: Swift Swim
EVs: 76 HP / 36 Def / 196 Spe / 200 SpA
Modest nature (+SpA, -Atk)
- Rain Dance
- Hydro Pump
- Ice Beam
- Hidden Power Grass / Hidden Power Electric

When rain is up (last time I checked, rain can't go up. I understand the wording, it just doesn't fit the situation.) raining, Mantyke becomes a very powerful threat. STAB Hydro Pump boosted by the rain will severely hurt anything any Pokemon it hits for neutral damage. Ice Beam and the Hidden Power of your choice round out the set's coverage, hitting Pokemon that resist or are immune to Hydro Pump. Hidden Power Grass hits Chinchou, while Hidden Power Electric hits opposing Mantyke.

Croagunk @ Life Orb
Ability: Dry Skin
EVs: 108 Atk / 196 Spe / 188 SpA
Hasty nature (+Spe, -Def)
- Vacuum Wave
- Earthquake
- Dark Pulse
- Ice Punch

Mixed Croagunk is the glue for of the team, checking many threats that the rest of the team can't. STAB Vacuum Wave makes Croagunk a solid revenge killer, and means Aron will not be an issue for the team. Dark Pulse hits Gastly switch-ins, and makes it so that Wynaut can't beat Croagunk too easily. Ice Punch hits Flying-types like Gligar that resist Vacuum Wave. Earthquake kills opposing Croagunk, who are usually slower, as will usually be slower since this Croagunk runs max Speed. It Earthquake also prevents Chinchou from setting up easily.


Know Your Walls

Munchlax

Munchlax is the best Pokemon in Little Cup for taking special attacks, (remove comma) thanks to its impressive stat spread of 135 HP / 40 Def / 85 SpD. Thick Fat only adds to its impressive defensive abilities, turning Fire- and Ice-type attacks into resisted attacks. With an Attack stat of 85 and STAB Return, Munchlax can also severely hurt many Pokemon. Munchlax is capable of stopping and crushing even the most powerful special attackers of LC, such as Gastly, Mantyke, and Houndour.

Munchlax does have some failings shortcomings though. It is the slowest Pokemon in the tier, (comma) with a base Speed of 5, and although it has an enormous HP stat, it still can't take many physical hits, and powerful physical attackers, such as Machop and Gligar, are big threats to Munchlax.

Bronzor

Bronzor is an excellent wall in Little Cup, thanks to its bulk and1 single weakness (with Levitate). Bronzor has the ability to aid your team in many ways, such as by setting up Stealth Rock, setting up Rain, and even setting up Dual Screens dual screens. Bronzor has the ability to use physical and special moves, so he it can be unpredictable at times.

Hippopotas

Hippopotas has a unique niche in the Little Cup world(backspace), being the only Pokemon in the metagame that can set up permanent Sandstorm. This not only makes Hippopotas useful in and of itself, but it also enables different playstyles and team types. Hippopotas is a staple on stall teams for its great bulk, access to support moves like Stealth Rock, Yawn, and Slack Off, and also because the constant damage from Sandstorm is so useful to these types of teams. Sandstorm does 6.25% damage to any non-Rock-, Ground-, or Steel-type Pokemon, meaning that stall teams can wear down their opponents much quicker than they would be able to otherwise. Sandstorm also gives Rock-types a 50% boost in Special Defense, making Pokemon like Lileep much more viable.

Duskull

Duskull is one of the premier defensive Pokemon in the game thanks to what is likely the best defensive typing in Little Cup, Ghost, and excellent defenses. Ghost typing, especially with Levitate, is great for switching in on the ever-present Normal-, Fighting-, and Ground-type moves,; (replace with semi-colon) but one of Duskull's greatest weapons is Will-O-Wisp. Burn is likely the most crippling status for any physical attacker, effectively neutering it for the rest of the match. Duskull also gets some useful moves in Pain Split, (comma) for healing up, and Shadow Sneak, (comma) which can, like almost any priority move, prove to be very valuable.

Know Your Sweepers

Snover

Snover is one of the most unique and valuable Pokemon in Little Cup thanks to its well rounded stats, but more importantly; Snow Warning. Snow Warning lets the user dictate the tempo of the game thanks to hail hitting 6.25% damage on most Pokemon every turn. Hail also has other benefits such as breaking Focus Sashes, which can turn a game turn the tide of battle if the opponent was relying on it staying intact. The final added positive effect of hail is a 100% accurate Blizzard. Blizzard can be very taxing on the opponent with its good coverage and massive power. Even with hail aside, Snover is still a very good Pokemon. It gets has access to very powerful STAB attacks such as Blizzard and Wood Hammer, and can use them both effectively thanks to its equal Attack and Special Attack stats. Not to mention that it gets Ice Shard, which is very useful for revenge killing. However, Snover does have its drawbacks, first and formost of which is its poor Speed and defensive stats. Without Choice Scarf attached, it will almost never be sweeping due to being outpaced by a large portion of the metagame. It also has poor defensive typing, which riddles it with weaknesses to common attacks without the benefit of numerous resistances.

Machop

Machop's claim to fame is undoubtedly its ability; No Guard. With No Guard, attacks used by or aimed at Machop will never miss. This means that Machop's Dynamicpunch, which normally hits 50% of the time(backspace), is now 100% accurate. Because of this, it Machop becomes a very effective Choice Scarf user and can be very difficult to bring down thanks to the Speed boost(backspace), good bulk, and the confusion caused by Dynamicpunch. It also makes an effective lead, being beaten by very little opposing leads, (remove comma) and normally giving the user an advantage. However, outside of those two roles, Machop has little use.

Elekid

Speed is paramount in Little Cup, and Elekid is one of the fastest Pokemon around. It reaches 20 Speed with max Speed, which allows Elekid to outspeed every unboosted Pokemon in Little Cup, bar Voltorb and Diglett. With its great Speed, Elekid becomes a very prominent sweeper, even with the lack of stat-up moves. Elekid has decent attacking stats, and has a fairly deep movepool to go along with it. Elekid's most common set is a physical set with Thunderpunch ThunderPunch, Ice Punch, Cross Chop, and Quick Attack. ThunderpPunch is Elekid's main STAB and strongest attack, whereas Ice Punch and Cross Chop provide coverage (on Gligar and Munchlax in particular), (comma) and Quick Attack is generally a very good move, as is any priority attack in Little Cup. A mixed set is less common but it does have the benefit of having Thunderbolt, which on its own is much stronger than ThunderpPunch. A purely special set is much less viable because Elekid's special movepool is very (space) shallow when compared to its physical one. Another one of Elekid's perks is its ability; Static. When hit with a physical attack, even if Elekid faints, it has a 30% chance of paralyzing the opponent, effectively crippling it.

Carvanha

Substitute is one of the most powerful game changing moves in Little Cup, and Carvanha is among the best users of it. Almost nothing in Little Cup can survive two hits from Carvanha, so it is almost guaranteed a KO when it gets a Substitute up. Carvanha has access to the strongest Aqua Jet in Little Cup, and that helps its helps make up for its semi-mediocre speed Speed. It also has access to strong STAB moves in Crunch and Waterfall. Carvanha is also a very good user of Choice Scarf. It Carvanha can go entirely physical or mixed with access to Hydro Pump and Ice Beam, and it's a fantastic user of Choice Scarf. Speaking of mixed sets, Carvanha can also run a non-Scarf mixed set; however, it is generally inferior to the standard SubVanha set. Since Carvanha has some the worst defenses in the game (Diglett has worse physical defense, 10/25 compared to 45/20), it is very vulnerable to faster Pokemon and priority without a Substitute. Watch out for this little frail fish, as it can certainly be very rough (skinned) if you are unprepared.

Aron

Aron can be a very good sweeper in Little Cup. With access to Rock Polish to fix its poor Speed and a very powerful Head Smash (which does not receive inflict recoil due to Rock Head), Aron manages to OHKO nearly everything in Little Cup. Earthquake complements Head Smash well, while Aron has access to additional options such as Iron Head and Superpower for coverage. Aron’s's typing leaves it weak to many common attacking types, such as Ground, Water, and Fighting. This makes it somewhat difficult for Aron to set up; however, it can use Magnet Rise to temporarily remove its weakness to Ground, giving it the ability to set up on slow Pokemon such as Munchlax and Trapinch. Aron also functions very well in Trick Room, being able to switch in on many attacks due to its very good Defense stat and many resists afforded by its typing. From there, it can fire off its deadly Head Smash. Aron is easily revenged revenge killed by faster Pokemon with Choice Scarf, such as Scarf Gligar and Scarf Diglett. Priority users, especially those with Fighting- and Water-(backspace)type priority attacks, can easily revenge Aron even after a Rock Polish. Aron is easily stopped if you don't let it set up; however, be wary of its powerful Head Smash.

Gligar

Gligar is one of the top threats in the Little Cup metagame and it's not hard to see why. It has very good 65/105/65 defenses, and one of the best defensive typings to go with it. Not only that, but GligarIt is also one of the fastest Pokemon in Little Cup, topping out at 19 Speed, not to mention that it has and a good 75 Attack to go with it. What But what really sets Gligar apart is its versatility. At any time, Gligar can easily be running one of 7 sets, each of which presents a unique threat. It can run a sweeping set with Agility, a wall-breaking set with Swords Dance, a revenge-killing (remove hyphen) or scouting set with Choice Scarf, among others. Common attacks that Gligar may carry are Earthquake, Aqua Tail, Stone Edge, Aerial Ace, Night Slash, or U-turn. While Gligar is very threatening, it's not impossible to handle. Bronzor is Gligar's best counter, being able to take any hit with ease and can OHKO back with Hidden Power Ice. Other Ccounters include Snover and Duskull.

Houndour

Houndour's good attacking stats on both sides, great dual STAB, two convenient immunities(backspace), and access to a strong priority move, in Sucker Punch, (make it a powerful and useful staple of the Little Cup metagame. With a Flash Fire boost, Houndour's STAB Fire Blast is capable of putting a very large hole in the vast majority of the tier. Substitute is a great tool to ease prediction on a Life Orb set, while Choice Scarf Houndour is a strong revenge killer and sweeper once Munchlax is eliminated. A Focus Sash lead is also excellent, (remove comma) with Overheat OHKOing standard Phanpy and Lead Machop; it can also lure in Munchlax and smack it with a boosted Reversal from 1 (space) HP.

Houndour does have its disadvantages, however. It is not fast, especially with significant investment in both attacking stats, and Sucker Punch can easily be played around. Moreover, its counters - Munchlax especially - are common, and it cannot switch in and out of them repeatedly due to a debilitating Rock(backspace)-type weakness. Combined Combine this with its frailty and mounting Life Orb recoil, and it's easy to see why Houndour may not last long. However, it is still extremely effective and quite capable of eviscerating opposing teams before going down.

Gastly

While Gastly falls a point short of the crucial 19 Speed tier, and is incredibly fragile defensively, it is nevertheless a potent sweeper in Little Cup. Its three immunities allow it a multitude of easy switch-ins on the frequently Choiced Gligar, Machop, Mankey(backspace), and Eevee, and its almost unparalleled Special Attack lets it take advantage of and cause massive damage to the opposing team. Moreover, Ghastly's Ghost and Poison STABs provide much better coverage in Little Cup than they do in other tiers.

Gastly is also relatively versatile(backspace); its Scarf set is an excellent revenge killer and cleaner, as well as being one of the only checks to Dragon Dance Dratini. Substitute sets, often with Life Orb, can let Gastly take advantage of being able to come in for free on Fighting-, Ground-, and Normal-type attacks, as well as protecting it from the likes of Munchlax and Stunky. Hypnosis and Explosion are both viable options which can incapacitate an enemy, while Sucker Punch is a decent revenge-killing (remove hyphen) tool for other Ghost-types despite the Gastly's low Attack stat.

Croagunk

Despite unassuming stats, Croagunk has a vital role in many Little Cup teams thanks to its movepool, typing(backspace), The fuck is up with this spacing errors, grrr) and ability. With Fake Out, Sucker Punch, and Vacuum Wave, it has no shortage of strong priority options and this allows it to function as an exemplary revenge killer, even to Speed-boosting sweepers like Chinchou and Aron. Its immunity to Water-type attacks let it sponge powerful attacks from the likes of Mantyke, Chinchou, and Remoraid before retaliating with priority moves. Croagunk is also useful insurance against the threat of Rain Dance - it can stall out turns of rain with Fake Out, kill off sweepers with its priority moves, and switch into powerful boosted Surfs which few other things Pokemon can take. While it does suffer from being checked by the two most common Pokemon in the tier, Gligar and Gastly, Croagunk can turn take advantage of this by luring them out before hitting them with Ice Punch or Dark Pulse on the switch, respectively. This can clear the way for other dangerous sweepers on your team, such as Machop or Mankey. Nasty Plot is also an option, as Croagunk's Vacuum Waves can be dangerous after a boost, but the set is slow and plenty of opposing sweepers can take a +2 Vacuum Wave and OHKO back. Overall, Croagunk has a strong niche and can hold together teams against a huge variety of dangerous threats.

Dratini

Prior to the release of HGSS, Dratini was largely seen as being outclassed by it's (remove apostrophe) fellow dragon, Bagon. However(backspace), this all changed thanks to Dratini getting an excellent tool for sweeping and revenge killing in ExtremeSpeed. Dratini is best used as a Dragon Dancer, letting it outspeed all unboosted Pokemon in Little Cup.

Mankey

Mankey is pretty much always seen as a Choice Scarfer(backspace), and it's one of the best around. It has a very high Attack stat, and Choice Scarf makes up for its middling Speed. Mankey packs a deadly STAB in Close Combat, which hits for effectively 180 Base Power once the STAB boost is factored in, hitting while the only downside is a drop in defenses, which is not a big issue for Choice Scarf Pokemon. Now, while having an excellent STAB is great, there are many Pokemon in Little Cup that resist or are immune to Fighting-type attacks. Fortunately, Mankey has good coverage attacks to make up for this. Ice Punch can give Mankey coverage against common Pokemon such as Gligar. Ghost-type Pokemon are also common in Little Cup, so Mankey also commonly runs either Payback or Punishment to hit them for super effective damage. (space) Another thing that makes Mankey such a great Choice Scarf user is U-turn. U-turn lets Mankey scout for its potential counters as well as potential counters of other members of the team. Vital Spirit is a great ability for Mankey, meaning that often times it can switch in on Paras, Meowth, or Venonat for free.

Chinchou

Chinchou is an excellent Water-type in Little Cup with great STABs, decent Special Attack, and very good bulk. Chinchou is most commonly seen as a sweeper and is a very effective one at that. While Chinchou has relatively low Speed for a sweeper, it has the option of boosting it with Agility. Chinchou is easily capable of outspeeding all Choice Scarf users after an Agility, and can be very difficult to take down after it does. Its good bulk means it is difficult to wear down through priority and it can even take some hits fairly well if it is unable to take down its target the first turn. The best answer to this such a set is probably Snover, who can take most of Chinchou's attacks (unless it is using Hidden Power Fire, which few do) and deal very sizable damage back with the its Grass-type move of its choice. Munchlax makes for another good counter, being able to take Chinchou's attacks and KO back with Earthquake. Thanks to Chinchou's bulk and very good defensive typing it can also make good use of a defensive set. It can check a large amount of the metagame; fast, frail sweepers in particular. Chinchou is also commonly seen holding the item Choice Scarf, and can make good use of it with its decent Speed and Special Attack, as well as an excellent special movepool.

Staryu

Staryu is one of the best late-game cleaners in the Little Cup metagame. Reaching 19 speed, boasting 16 Special Attack, having an exceptional movepool(backspace), and neutrality to all priority moves, Staryu is a formidable threat. One of Staryu's biggest assets is its access to STAB Hydro Pump, with which it is able to OHKO many common threats in the Little Cup metagame. In addition to this, it has access to many other offensive moves, such as Thunderbolt and Ice Beam, and is often seen with HP Ground. Together, these moves give Staryu superb type coverage. Staryu also has access to instant recovery in the form of Recover, and it also makes an excellent support Pokemon due to Rapid Spin. Staryu’s's high Special Attack and Speed make it one of the best Rapid Spinners in the Mmetagame, removing entry hazards such as Stealth Rock and Spikes from its side of the field, allowing other sweepers to switch-in (remove hyphen) for free. The ability Natural Cure allows Staryu to function as a status absorber for teams which are weak to status effects such as sleep.

Wynaut (Shouldn't Wynaut be under Walls????)

Wynaut is certainly an oddball compared to all of the other Pokemon in Little Cup, not having a single attacking move in its movepool. Instead, it has just enough moves to be one of the most useful support Pokemon in Little Cup. Almost all Wynaut have the following three moves: Counter, Mirror Coat, and Encore. The first two moves make it very easy for Wynaut to dispose of most Pokemon it wants to, and Encore is an excellent move to aid in set up of other Pokemon. The true strength of Wynaut, however, lies in its ability; Shadow Tag. Shadow Tag lets Wynaut trap any Pokemon it wants to, making it easier to abuse Encore, Counter, and Mirror has two roles it can do better than any other Pokemon: Coat. Wynaut has two roles it can do better than any other Pokemon: disposing of Choice Scarf users and giving another Pokemon a free turn of set up.

Magby

With its 75/70/83 offensive stats, powerful STAB moves, and excellent coverage moves, Magby can be extremely hard for an opposing team to handle. Magby is often used as a lure in the metagame, since it generally brings out a few specific Pokemon. Some common Pokemon Magby lures out are Houndour, Chinchou, and Mantyke. Magby can actually beat all three, with the right coverage moves. ThunderpPunch allows it to beat any Water-type besides Chinchou, while Hidden Power Grass beats Water-types that aren't named Mantyke. In addition, Magby has the choice between Cross Chop and Mach Punch. Cross Chop OHKOs Munchlax and severely dents Chinchou, while Mach Punch allows it to kill Houndour reliably. Once these Pokemon have fainted, or at least have been severely damaged, Magby can be easily sacrificed to allow another dangerous sweeper to come in. Pokemon who benefit from this are Gastly, Paras, Carvanha, and other Houndour. However, the downside to Magby is that if Stealth Rock is up, it is limited in switching because it will take 25% damage on each switch in. In addition, Magby has the same defensive stats as Elekid (45/37/55), which means that any strong attack, resisted or not, will severely hurt it. The good thing is that with Mach Punch, (remove comma) Magby can avoid most Sucker Punches with its high Speed, and will attack first more often than not. (period)

Diglett

Diglett is a very interesting Pokemon in Little Cup(backspace), being tied for the fastest Speed along with being able to trap all non flying or levitating Flying or Levitating foes with Arena Trap. Diglett makes one of the premier leads in Little Cup, thanks to always getting up Stealth Rock its ability to always set up Stealth Rock, unless you lose a speed tie with a Taunting Voltorb. To go along with this, if the opponent is at a major disadvantage, they are most likely unable to switch out thanks to Arena Trap. Diglett also makes a very competent revenge killer thanks to the previously mentioned Speed and ability, and thanks to its Speed it isn't forced to run Choice Scarf as many revenge killers are. Diglett also has access to Sucker Punch which can be very useful, particularly when revenge killing, (remove comma) Pokemon with Choice Scarf, or ones that have boosted their Speed through other ways means, such as Agility or Dragon Dance.

Mantyke

Mantyke can make an excellent sweeper with two powerful tools in its arsenal(backspace); Swift Swim and Agility. Rain not only doubles Mantyke's Speed, but it boosts its already powerful STAB Hydro Pump. Along with its good Special Attack, this makes it a good fantastic asset on Rain Dance teams as well as being a stand alone sweeper. Agility can also be used to boost Mantyke's Speed, allowing it to be useful outside of rain. Agility means that Mantyke can also use the ability Water Absorb, which can be very useful, especially because of Mantyke's Stealth Rock weakness. Chinchou is Mantyke's best counter, being able to take any of Mantyke's attacks and OHKO back with STAB Thunderbolt. Munchlax can also make a good counter, but it takes massive amounts of damage from STAB Hydro Pump in the rain, so while it can beat it, Munchlax will be severely crippled.

Taillow
(I don't know the fuck happened here in the OP, but yeah it's fixed now.)

Taillow can be a very dangerous sweeper in Little Cup thanks to its ability, Guts, and its very high Speed. There are some Pokemon who can outspeed Taillow, but it can use Quick Attack, which hits very hard when boosted by STAB and Guts. High-powered attacks in Brave Bird and Return, however, it It does have an unfortunate weakness to Stealth Rock making it much more difficult to switch in repeatedly. Steel-types do a very good job walling Taillow thanks to resisting both of its STABs. Likewise, Rock-types also can accomplish this, as most of them have a high Defense stat as well. Choice Scarf Gastly is an excellent choice to revenge kill Taillow, thanks to being faster and possessing an immunity to Quick Attack, however it can only be used to revenge, due to not being able to switch in on Taillow's Flying-type attacks such as Brave Bird or Pluck.

Porygon

Porygon has one of the best overall stat spreads in Little Cup, letting it accomplish a variety of goals. One of Porygon's most common sets is one with a bulky spread and Choice Specs. With max Special Attack EVs and a Modest nature, Choice Specs Porygon reaches a massive 28 Special Attack. This makes it a very capable wall(backspace)breaker, and it can also tank hits fairly well, thanks to its excellent bulk. Porygon also has the option of sweeping if it wants to. It has a great stat-up move in Agility, skyrocketing its Speed, and possibly sweeping unprepared teams. Another way Porygon can sweep or revenge kill opposing Pokemon is with Choice Scarf. Porygon can reach 21 Speed with Choice Scarf attached, letting it outspeed all unboosted Pokemon in Little Cup. Porygon is also one of the few Pokemon in Little Cup that can set up Trick Room, and is an excellent candidate to do so thanks to its low Speed and neutrality to Dark-type attacks. Unfortunately, Porygon can have a tough time setting up anything because of how common Fighting-type attacks are and because Porygon has no resists at all.

Know Your Leads(? These last three don't really constitute as sweepers.)

Meowth

While Meowth's offensive stats may look too poor to utilize Fake-Out (remove hyphen) effectively, Technician and STAB boost Fake Out's power to decent levels. Meowth is often seen in the lead position carrying Fake Out, Return, U-turn(backspace), and either Bite to hit Ghost-types or Seed Bomb to hit the common Kabuto and Phanpy. Note that Bite also receives a boost from Technician. Meowth may also carry Hypnosis in an attempt to disable one of its counters. Focus Sash is generally the preferred item, since it allows Meowth to get off at least one attack, whereas Life Orb may also be used to even further raise Fake Out's damage. While Meowth's initial damage output may be high, it finds itself in trouble against especially bulky Pokemon such as Gligar, Bronzor, and Phanpy (if it lacks Seed Bomb). Meowth is also easily revenge killed by Choice Scarf users. Protect is also commonly seen on leads just to avoid taking any damage from Fake Out.

Aipom

While Aipom may have a weaker Fake Out than Meowth, Aipom makes up for it by having better stats all around(backspace); mostly in its Attack and defenses. Aipom usually runs Fake Out, Return, U-turn, and either Shadow Claw or Brick Break for coverage, although it may also carry Ice Punch for Gligar. Life Orb is usually the item of choice for Aipom, although some variants may run Oran Berry to take advantage of its decent bulk. While Aipom, like Meowth, may have trouble dealing with defensive walls, Aipom can usually deal significant damage before going down. For example, Fake Out followed by Return is usually an OHKO on Lead Phanpy.

Chimchar

Chimchar packs the weakest Fake Out of the three most common Fake Out users, but this monkey has other tricks up its sleeve. For starters, Chimchar is the only Pokemon in Little Cup that has access to both Fake Out and Stealth Rock. Chimchar also packs the power to prevent other common leads from setting up, while at the same time setting up Stealth Rock for its team. Chimchar is most commonly seen with a moveset composing of Fake Out, Stealth Rock, Overheat, and Hidden Power Grass. Overheat is Chimchar's strongest attack, and is useful when Chimchar has nothing else to do once it has done its job. Hidden Power Grass is for Kabuto and Omanyte, who would otherwise set up on Chimchar without any fear. Chimchar may run Fire Blast over Overheat for consistency, although generally Chimchar prefers the immediate power of Overheat. Chimchar is not without problems, however, as faster Fake Out leads will KO it before it can do anything, and Houndour is barely scratched by Hidden Power Grass. Focus Sash is the preferred item on Chimchar to ensure that Stealth Rock is set up most of the time.


Couple things like always:

1. Watch out for spacing errors when c/p'ing this. Seriously.

2. You may want to consider adding sprites of the Pokemon, kind of like what Komodo did for the Baton Pass guide.

3. Is there any reason for the way the Pokemon are listed under the Walls and Sweepers section? If not, then they should either be listed in alphabetical order or in most dangerous to least dangerous.

4. SO LONG

GP 1/2

 

Ray Jay

"Jump first, ask questions later, oui oui!"
is a Site Content Manager Alumnusis a Community Leader Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
GP CHECK 2/2

Additions in Bold, Deletions in Red
A few things to note:
-Random spaces or not enough spaces. Marked by either (return), (backspace), etc. in either bold or red.
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Pomeg Glitch

Overview

In the Emerald version, the Pomeg Berry can reduce your Pokemon's HP EVs when used. If you use a Pomeg Berry in the correct situation as described below, you can trick the game into letting you travel with only fainted Pokemon and Eggs in your party. This glitch enables you to battle with an Egg, level it up in the process, and gain high-level moves that normally cannot be passed down to genderless Pokemon and event Pokemon that come in Eggs. This glitch also allows you to evolve certain Pokemon, but that is beyond the scope of Little Cup. In the DS games, the Pomeg glitch is unproductive, as any attempt to enter a trainer battle while performing the glitch will result in freezing the game.

Set-Up

To start, one should have a high-level Pokemon with HP EVs such that when a Pomeg Berry is used and removes 10 EVs, the Pokemon loses more than one hit point. Before diving into the glitch, you need to reduce the high-level Pokemon's HP low enough so the Pomeg Berry removes more hit points than the Pokemon has. Sample methods of doing so are using Substitute, walking around while poisoned (don't forget to remove the poison once you are low enough), and the less-recommended methods of Belly Drum or having a Ghost use Curse. When you are ready to perform the glitch, place the egg in the lead team slot and only have your low-HP Pokemon in the party. Use the Pomeg Berry on the low-HP Pokemon, and its current HP should become ?35 or something
similar. If the glitch is performed correctly, the Pomeg Berry causes the Pokemon's HP to become negative and underflow to 65535. From here, save and reset. At this point using a healing item will bring the underflowed Pokemon back to 0. You now have no Pokemon that are normally eligible to battle in your party.

Battling with the Egg

When you get into battle, the game will see no eligible Pokemon and send out the egg to battle. The backsprite will be that of the Pokemon inside the egg except with the egg's color palette (white, green, and red). The egg will be able to battle and gain experience as though it were hatched. However, you should use a Revive during the first turn of such a battle. At the end of the first turn, the game will notice that you have no Pokemon normally eligible to battle and will trigger the whiteout sequence. Repeated use of the glitch allows you to train your egg, gain level-up moves, and possibly even evolve!

The best source of experience for eggs is a secret base (or multiple bases). By mixing records with another Ruby, Sapphire, or Emerald game with a secret base, you can visit that game's secret base and battle the CPU with that game's party once per day. A party consisting of six Level 100 Latios knowing only Memento will yield the most experience points with minimal battling effort. The Emerald cloning glitch can help with obtaining Rare Candies and duplicating the Level 100 Pokemon. If you do not have access to Latios, Gardevoir with Memento (obtainable as an egg move) yields almost as many experience points. The only caveat is that Memento will not knock out the Latios or Gardevoir if both your Attack and Special Attack are at -6 (which happens after being affected by three Mementos). This can be remedied by using an X Special or the more expensive X Attack each turn after the third Memento to restore your stat so Memento can reduce it again.

For level-up moves obtainable in Fire Red and Leaf Green only, you can trade a Pokemon with underflowed HP from Emerald to Fire Red or Leaf Green and proceed with the glitch as though it were Emerald. It is recommended to do most egg training in Emerald first because Fire Red and Leaf Green do not have secret bases and obtaining a Pokemon with underflowed HP in those games is more difficult.

Hatch!

When the egg hatches, it will revert to Level 5 but will stay evolved if it evolved as an egg and more importantly will keep any moves it gained in the egg. This is especially handy for obtaining advanced level-up moves on Little Cup eligible genderless Pokemon, such as Tri Attack Porygon and Hydro Pump Staryu.


Common Strategies

Rain teams are commonly lead by a Voltorb lead, who can set up rain extremely fast and then obtain a 100% accurate STAB Thunder. Bronzor is also very common on rain teams as it has no weaknesses under rain (Fire attacks are weakened under rain, effectively making them a neutral attack) and can also help the rain abusers by setting up Stealth Rock and stopping Snover, who is a pain in the ass for rain teams. As for the common rain abusers, any combination of Kabuto, Omanyte, Buizel, Mantyke, Horsea, Chinchou, and Croagunk are seen on almost all rain teams. Kabuto is the main rain sweeper, boasting unresisted coverage with Rock Slide, Aqua Jet, Waterfall, and Return and STAB boosted priority, which is a godsend in Little Cup. Omanyte, Mantyke, and Chinchou are very deadly special sweepers in rain as they can abuse STAB boosted Hydro Pump, which almost forces people to carry immunities in their team. Chinchou is especially dangerous as it can also carry STAB Thunder in the rain, making it extremely hard to switch in. Croagunk is deadly in the rain as, with Dry Skin, Croagunk will heal damage taken from using Life Orb, allowing it get the boost practically for free. When it comes to countering rain teams, there are a few options. Croagunk, Chinchou, and Munchlax are the main answers to counter rain teams. Though Croagunk and Chinchou are both commonly used on rain teams,they both can come in on boosted Water-type attacks and threaten the sweepers away with either priority attacks in Croagunk's case, or STAB Electric-type attacks, in Chinchou's case. Munchlax is mainly just extremely bulky enough to sustain a hit from a sweeper or two, and hit back with any one of its moves, though it is important to know that special sweepers, like Horsea and Omanyte, can smash right through them.

Common Standard Team

Machop @ Oran Berry
Ability: No Guard
EVs: 116 HP / 196 Atk / 36 Def / 76 Spe / 76 SpD
Adamant nature (+Atk, -SpA)
- Dynamicpunch
- Ice Punch
- Payback
- Bullet Punch

Machop is chosen for its ability to beat many common leads. It usually keeps Stealth Rock off the field, which is good for the whole team, especially for Mantyke. DynamicPunch can be abused with No Guard, while Ice Punch and Payback hit Gligar and Gastly respectively. Bullet Punch rounds out the set with priority, which lets Machop beat leads that carry Focus Sash, as well as revenge Pokemon mid-game.

Bronzor @ Oran Berry
Ability: Levitate
EVs: 220 HP / 4 Atk / 158 Def / 12 Spe / 4 SpA / 68 SpD
Relaxed nature (+Def, -Spe)
- Stealth Rock
- Earthquake
- Psychic
- Light Screen

Bronzor is the team's main Gligar counter, as well as a good defensive pivot. It is able to switch into Aipom and Meowth, two leads that can beat Machop, and set up Stealth Rock against them. Earthquake hits Chinchou and Houndour for lots of damage, while STAB Psychic hits Gastly and Gligar. Light Screen is chosen as the fourth move so opposing Mantyke cannot set up on Bronzor, and it generally helps protect the team against special attacking threats.

Stunky @ Life Orb
Ability: Aftermath
EVs: 12 HP / 252 Atk / 244 Spe
Jolly nature (+Spe, -SpA)
- Crunch
- Sucker Punch
- Explosion
- Hidden Power Ground

Stunky is the team's switchremove this space-in to Ghost-types, mainly Gastly. With Crunch and Sucker Punch, Stunky can threaten many Pokemon before, and even after they set-up. Sucker Punch also allows Stunky to revenge kill many Pokemon, such as Chinchou and Mantyke. Since Stunky can scare off Ghost-type Pokemon thanks to its Dark-type STAB, Explosion will almost always KO an opposing Pokemon. Hidden Power Ground OHKOes Aron, who otherwise could come in on Stunky for free and proceed to set up Rock Polish or crush Stunky with Head Smash.


Gastly @ Leftovers
Ability: Levitate
EVs: 36 Def / 196 Spe / 196 SpA / 76 SpD
Timid nature (+Spe, -Atk)
- Substitute
- Hypnosis
- Shadow Ball
- Sludge Bomb

Substitute Gastly is relatively easy to use and is the team's main Machop/Fighting-type check. With Substitute and Hypnosis, Gastly can neutralize many of its common switch-ins and checks, such as Houndour, Pokemon with Sucker Punch, and Munchlax. Shadow Ball and Sludge Bomb are STAB attacks and hit a majority of the metagame very hard.

Mantyke @ Oran Berry
Ability: Swift Swim
EVs: 76 HP / 36 Def / 196 Spe / 200 SpA
Modest nature (+SpA, -Atk)
- Rain Dance
- Hydro Pump
- Ice Beam
- Hidden Power Grass / Hidden Power Electric

When it is raining, Mantyke becomes a very powerful threat. STAB Hydro Pump boosted by the rain will severely hurt any Pokemon it hits for neutral damage. Ice Beam and the Hidden Power of your choice round out the set's coverage, hitting Pokemon that resist or are immune to Hydro Pump. Hidden Power Grass hits Chinchou, while Hidden Power Electric hits opposing Mantyke.

Croagunk @ Life Orb
Ability: Dry Skin
EVs: 108 Atk / 196 Spe / 188 SpA
Hasty nature (+Spe, -Def)
- Vacuum Wave
- Earthquake
- Dark Pulse
- Ice Punch

Mixed Croagunk is the glue of the team, checking many threats that the rest of the team can't. STAB Vacuum Wave makes Croagunk a solid revenge killer, and means Aron will not be an issue for the team. Dark Pulse hits Gastly switch-ins, and makes it so that Wynaut can't beat Croagunk too easily. Ice Punch hits Flying-types like Gligar that resist Vacuum Wave. Earthquake kills opposing Croagunk, who will usually be slower since this Croagunk runs max Speed. Earthquake also prevents Chinchou from setting up easily.

Popular Little Cup Pokemon

Munchlax

Munchlax is the best Pokemon in Little Cup for taking special attacks thanks to its impressive stat spread of 135 HP / 40 Def / 85 SpD. Thick Fat only adds to its impressive defensive abilities, turning Fire- and Ice-type attacks into resisted attacks. With an Attack stat of 85 and STAB Return, Munchlax can also severely hurt many Pokemon. Munchlax is capable of stopping and crushing of LC, such as Gastly, Mantyke, and Houndour. Even the most powerful special attackers Munchlax does have some shortcomings though. It is the slowest Pokemon in the tier, with a base Speed of 5, and although it has an enormous HP stat, it still can't take many physical hits, and powerful physical attackers, such as Machop and Gligar, are big threats to Munchlax.

Bronzor

Bronzor is an excellent wall in Little Cup, thanks to its bulk and single weakness. Bronzor has the ability to aid your team in many ways, such as by setting up Stealth Rock, setting up Rain, and even setting up dual screens. Bronzor has the ability to use physical and special moves, so it can be unpredictable at times.

Hippopotas

Hippopotas has a unique niche in the Little Cup worldremove this space, being the only Pokemon in the metagame that can set up permanent Sandstorm. This not only makes Hippopotas useful in and of itself, but it also enables different playstyles and team types. Hippopotas is a staple on stall teams for its great bulk, access to support moves like Stealth Rock, Yawn, and Slack Off, and also because the constant damage from Sandstorm is so useful to these types of teams. Sandstorm does 6.25% damage to any non-Rock-, Ground-, or Steel-type Pokemon, meaning that stall teams can wear down their opponents much quicker than they would be able to otherwise. Sandstorm also gives Rock-types a 50% boost in Special Defense, making Pokemon like Lileep much more viable.

Duskull

Duskull is one of the premier defensive Pokemon in the game thanks to what is likely the best defensive typing in Little Cup, Ghost, and excellent defenses. Ghost typing, especially with Levitate, is great for switching in on the ever-present Normal-, Fighting-, and Ground-type moves,
; but one of Duskull's greatest weapons is Will-O-Wisp. Burn is likely the most crippling status for any physical attacker, effectively neutering it for the rest of the match. Duskull also gets some useful moves in Pain Split, for healing up, and Shadow Sneak, which can, like almost any priority move, prove to be very valuable.

Snover

Snover is one of the most unique and valuable Pokemon in Little Cup thanks to its well rounded stats, but more importantly: ; Snow Warning. Snow Warning lets the user dictate the tempo of the game thanks to hail hitting 6.25% damage on most Pokemon every turn. Hail also has other benefits such as breaking Focus Sashes, which can turn turn the tide of battle if the opponent was relying on it staying intact. The final added positive effect of hail is a 100% accurate Blizzard. Blizzard can be very taxing on the opponent with its good coverage and massive power. Even with hail aside, Snover is still a very good Pokemon. It has access to very powerful STAB attacks such as Blizzard and Wood Hammer, and can use them both effectively thanks to its equal Attack and Special Attack stats. Plus, Not to mention that it gets Ice Shard, which is very useful for revenge killing. However, Snover does have its drawbacks, first and foremost for most of which is its poor Speed and defensive stats. Without Choice Scarf attached, it will almost never be sweeping due to being outpaced by a large portion of the metagame. It also has poor defensive typing, which riddles it with weaknesses to common attacks without the benefit of numerous resistances.

Machop

Machop's claim to fame is undoubtedly its ability; No Guard. With No Guard, attacks used by or aimed at Machop will never miss. This means that Machop's Dynamicpunch, which normally hits 50% of the time, is now 100% accurate. Because of this, Machop becomes a very effective Choice Scarf user and can be very difficult to bring down thanks to the Speed boost,(backspace), good bulk, and the confusion caused by Dynamicpunch. It also makes an effective lead, being beaten by very little opposing leads and normally giving the user an advantage. However, outside of those two roles, Machop has little use.

Elekid

Speed is paramount in Little Cup, and Elekid is one of the fastest Pokemon around. It reaches 20 Speed with max Speed, which allows Elekid to outspeed every unboosted Pokemon in Little Cup, bar Voltorb and Diglett. With its great Speed, Elekid becomes a very prominent sweeper, even with the lack of stat-up moves. Elekid has decent attacking stats, and has a fairly deep movepool to go along with it. Elekid's most common set is a physical set with ThunderPunch, Ice Punch, Cross Chop, and Quick Attack. ThunderPunch is Elekid's main STAB and strongest attack, whereas Ice Punch and Cross Chop provide coverage (on Gligar and Munchlax in particular), and Quick Attack is generally a very good move, as is any priority attack in Little Cup. A mixed set is less common but it does have the benefit of having Thunderbolt, which on its own is much stronger than ThunderPunch. A purely special set is much less viable because Elekid's special movepool is very shallow when compared to its physical one. Another one of Elekid's perks is its ability; Static. When hit with a physical attack, even if Elekid faints, it has a 30% chance of paralyzing the opponent, effectively crippling it.

Carvanha

Substitute is one of the most game changing moves in Little Cup, and Carvanha is among the best users of it. Almost nothing in Little Cup can survive two hits from Carvanha, so it is almost guaranteed a KO when it gets a Substitute up. Carvanha has access to the strongest Aqua Jet in Little Cup, which and helps make up for its semi-mediocre Speed. It also has access to strong STAB moves in Crunch and Waterfall. Carvanha can go entirely physical or mixed with access to Hydro Pump and Ice Beam, and it's a fantastic user of Choice Scarf. Speaking of mixed sets, Carvanha can also run a non-Scarf mixed set; however, it is generally inferior to the standard SubVanha set. Since Carvanha has some the worst defenses in the game, it is very vulnerable to faster Pokemon and priority without a Substitute. Watch out for this little frail fish, as it can certainly be very rough (skinned) if you are unprepared.

Aron

Aron can be a very good sweeper in Little Cup. With access to Rock Polish to fix its poor Speed and a very powerful Head Smash (which does not inflict recoil due to Rock Head), Aron manages to OHKO nearly everything in Little Cup. Earthquake complements Head Smash well, while Aron has access to additional options such as Iron Head and Superpower for coverage. Aron's Aron’s's typing leaves it weak to many common attacking types, such as Ground, Water, and Fighting. This makes it somewhat difficult for Aron to set up; however, it can use Magnet Rise to temporarily remove its weakness to Ground, giving it the ability to set up on slow Pokemon such as Munchlax and Trapinch. Aron also functions very well in Trick Room, being able to switch in on many attacks due to its very good Defense stat and many resists afforded by its typing. From there, it can fire off its deadly Head Smash. Aron is easily revenge killed
(backspace)by faster Pokemon with Choice Scarf, such as Scarf Gligar and Scarf Diglett. Priority users, especially those with Fighting- and Water-type priority attacks, can easily revenge Aron even after a Rock Polish. Aron is easily stopped if you don't let it set up; however, be wary of its powerful Head Smash.
(Return)Gligar

Gligar is one of the top threats in the Little Cup metagame and it's not hard to see why. It has very good 65/105/65 defenses, and one of the best defensive typing(backspace)s to go with it. Not only that, but Gligar is one of the fastest Pokemon in Little Cup, topping out at 19 Speed, and a good 75 Attack to go with it. But what really sets Gligar apart is its versatility. At any time, Gligar can easily be running one of seven 7 sets, each of which presents a unique threat. It can run a sweeping set with Agility, a wall-breaking set with Swords Dance, a revenge killing or scouting set with Choice Scarf, among others. Common attacks that Gligar may carry are Earthquake, Aqua Tail, Stone Edge, Aerial Ace, Night Slash, or U-turn. While Gligar is very threatening, it's not impossible to handle. Bronzor is Gligar's best counter, being able to take any hit with ease and OHKO back with Hidden Power Ice. Other counters include Snover and Duskull.

Houndour

Houndour's good attacking stats on both sides, great dual STAB, two convenient immunities, and access to a strong priority move in make it a powerful and useful staple of the Little Cup metagame. With a Flash Fire boost, Houndour's STAB Fire Blast is capable of putting a very large hole in the vast majority of the tier. Substitute is a great tool to ease prediction on a Life Orb set, while Choice Scarf Houndour is a strong revenge killer and sweeper once Munchlax is eliminated. A Focus Sash lead is also excellent with Overheat OHKOing standard Phanpy and Lead Machop; it can also lure in Munchlax and smack it with a boosted Reversal from 1
Sucker Punch HP.
(Return)Houndour does have its disadvantages, however. It is not fast, especially with significant investment in both attacking stats, and Sucker Punch can easily be played around. Moreover, its counters - Munchlax especially - are common, and it cannot switch in and out of them repeatedly due to a debilitating Rock-type weakness. Combine this with its frailty and mounting Life Orb recoil, and it's easy to see why Houndour may not last long. However, it is still extremely effective and quite capable of eviscerating opposing teams before going down.

Gastly

While Gastly falls a point short of the crucial 19 Speed tier, and is incredibly fragile defensively, it is nevertheless a potent sweeper in Little Cup. Its three immunities allow it a multitude of easy switch-ins on the frequently Choiced Gligar, Machop, Mankey(backspace), and Eevee, and its almost unparalleled Special Attack lets it take advantage of and cause massive damage to the opposing team. Moreover, Gastly's Ghost and Poison STABs provide much better coverage in Little Cup than they do in other tiers.

Gastly is also relatively versatile; its Scarf set is an excellent revenge killer and cleaner, as well as being one of the only checks to Dragon Dance Dratini. Substitute sets, often with Life Orb, can let Gastly take advantage of being able to come in for free on Fighting-, Ground-, and Normal-type attacks, as well as protecting it from the likes of Munchlax and Stunky. Hypnosis and Explosion are both viable options which can incapacitate an enemy, while Sucker Punch is a decent revenge killing tool for other Ghost-types despite Gastly's low Attack stat.

Croagunk

Despite unassuming stats, Croagunk has a vital role in many Little Cup teams thanks to its movepool, typing, and ability. With Fake Out, Sucker Punch, and Vacuum Wave, it has no shortage of strong priority options and this allows it to function as an exemplary revenge killer, even to Speed-boosting sweepers like Chinchou and Aron. Its immunity to Water-type attacks let it sponge powerful attacks from the likes of Mantyke, Chinchou, and Remoraid before retaliating with priority moves. Croagunk is also useful insurance against the threat of Rain Dance - it can stall out turns of rain with Fake Out, kill off sweepers with its priority moves, and switch into powerful boosted Surfs which few other Pokemon can take. While it does suffer from being checked by the two most common Pokemon in the tier, Gligar and Gastly, Croagunk can take advantage of this by luring them out before hitting them with Ice Punch or Dark Pulse on the switch, respectively. This can clear the way for other dangerous sweepers on your team, such as Machop or Mankey. Nasty Plot is also an option, as Croagunk's Vacuum Waves can be dangerous after a boost, but the set is slow and plenty of opposing sweepers can take a +2 Vacuum Wave and OHKO back. Overall, Croagunk has a strong niche and can hold together teams against a huge variety of dangerous threats.

Dratini

Prior to the release of HGSS, Dratini was largely seen as being outclassed by its fellow dragon, Bagon. However(backspace), this all changed thanks to Dratini getting an excellent tool for sweeping and revenge killing in ExtremeSpeed. Dratini is best used as a Dragon Dancer, letting it outspeed all unboosted Pokemon in Little Cup.

Mankey

Mankey is pretty much always seen as a Choice Scarfer, and it's one of the best around. It has a very high Attack stat, and Choice Scarf makes up for its middling Speed. Mankey packs a deadly STAB in Close Combat, which hits for effectively 180 Base Power once the STAB boost is factored in, while the only downside is a drop in defenses, which is not a big issue for a Choice Scarf Pokemon. Now, while having an excellent STAB is great, there are many Pokemon in Little Cup that resist or are immune to Fighting-type attacks. Fortunately, Mankey has good coverage attacks to make up for this. Ice Punch can give Mankey coverage against common Pokemon such as Gligar. Ghost-type Pokemon are also common in Little Cup, so Mankey also commonly runs either Payback or Punishment to hit them for super effective damage. Another thing that makes Mankey such a great Choice Scarf user is U-turn. U-turn lets Mankey scout for its potential counters as well as potential counters of other members of the team. Vital Spirit is a great ability for Mankey, meaning that often times it can switch in on Paras, Meowth, or Venonat for free.

Chinchou

Chinchou is an excellent Water-type in Little Cup with great STABs, decent Special Attack, and very good bulk. Chinchou is most commonly seen as a sweeper and is a very effective one at that. While Chinchou has relatively low Speed for a sweeper, it has the option of boosting it with Agility. Chinchou is easily capable of outspeeding all Choice Scarf users after an Agility, and can be very difficult to take down after it does. Its good bulk means it is difficult to wear down through priority and it can even take some hits fairly well if it is unable to take down its target the first turn. The best answer to such a set is probably Snover, who can take most of Chinchou's attacks (unless it is using Hidden Power Fire, which few do) and deal very sizable damage back with its Grass-type move of its choice. Munchlax makes for another good counter, being able to take Chinchou's attacks and KO back with Earthquake. Thanks to Chinchou's bulk and very good defensive typing it can also make good use of a defensive set. It can check a large amount of the metagame; fast, frail sweepers in particular. Chinchou is also commonly seen holding the item Choice Scarf, and can make good use of it with its decent Speed and Special Attack, as well as an excellent special movepool.

Staryu

Staryu is one of the best late-game cleaners in the Little Cup metagame. Reaching 19 speed, boasting 16 Special Attack, having an exceptional movepool, and neutrality to all priority moves, Staryu is a formidable threat. One of Staryu's biggest assets is its access to STAB Hydro Pump, with which it is able to OHKO many common threats in the Little Cup metagame. In addition to this, it has access to many other offensive moves, such as Thunderbolt and Ice Beam, and is often seen with HP Ground. Together, these moves give Staryu superb type coverage. Staryu also has access to instant recovery in the form of Recover, and it also makes an excellent support Pokemon due to Rapid Spin. Staryu's high Special Attack and Speed make it one of the best Rapid Spinners in the Metagame, removing entry hazards such as Stealth Rock and Spikes from its side of the field, allowing other sweepers to switch in for free. The ability Natural Cure allows Staryu to function as a status absorber for teams that which are weak to status effects such as sleep.

Wynaut

Wynaut is certainly an oddball compared to all of the other Pokemon in Little Cup, not having a single attacking move in its movepool. Instead, it has just enough moves to be one of the most useful support Pokemon in Little Cup. Almost all Wynaut have the following three moves: Counter, Mirror Coat, and Encore. The first two moves make it very easy for Wynaut to dispose of most Pokemon it wants to, and Encore is an excellent move to aid in set up of other Pokemon. The true strength of Wynaut, however, lies in its ability; Shadow Tag. Shadow Tag lets Wynaut trap any Pokemon it wants to, making it easier to abuse Encore, Counter, and Mirror Coat. Wynaut has two roles it can do better than any other Pokemon: disposing of Choice Scarf users and giving another Pokemon a free turn of set up.

Magby

With its 75/70/83 offensive stats, powerful STAB moves, and excellent coverage moves, Magby can be extremely hard for an opposing team to handle. Magby is often used as a lure in the metagame, since it generally brings out a few specific Pokemon. Some common Pokemon Magby lures out are Houndour, Chinchou, and Mantyke. Magby can actually beat all three, with the right coverage moves. ThunderPunch allows it to beat any Water-type besides Chinchou, while Hidden Power Grass beats Water-types that aren't named Mantyke. In addition, Magby has the choice between Cross Chop and Mach Punch. Cross Chop OHKOs Munchlax and severely dents Chinchou, while Mach Punch allows it to kill Houndour reliably. Once these Pokemon have fainted, or at least have been weakened, Magby can avoid most Sucker Punches with its high Speed, and will attack first more often than not severely damaged, Magby can be easily sacrificed to allow another dangerous sweeper to come in. Pokemon who benefit from this are Gastly, Paras, Carvanha, and other Houndour. However, the downside to Magby is that if Stealth Rock is up, it is limited in switching because it will take 25% damage on each switch in. In addition, Magby has the same defensive stats as Elekid (45/37/55), which means that any strong attack, resisted or not, will severely hurt it. The good thing is that with Mach Punch (where is the rest of this paragraph?)
(return)Diglett

Diglett is a very interesting Pokemon in Little Cup being tied for the fastest Speed along with being able to trap all non Flying-type or Levitating foes with Arena Trap. Diglett is makes one of the premier leads in Little Cup, thanks to its ability to always set up Stealth Rock, unless you lose a speed tie with a Taunting Voltorb. To go along with this, if the opponent is at a major disadvantage, they are most likely unable to switch out thanks to Arena Trap. Diglett also makes a very competent revenge killer thanks to the previously mentioned Speed and ability, and thanks to its Speed it isn't forced to run Choice Scarf as many revenge killers are. Diglett also has access to Sucker Punch which can be very useful, particularly when revenge killing Pokemon with Choice Scarf, or ones that have boosted their Speed through other means, such as Agility or Dragon Dance.

Mantyke

Mantyke can serve as make an excellent sweeper with two powerful tools in its arsenal; Swift Swim and Agility. Rain not only doubles Mantyke's Speed, but it boosts its already powerful STAB Hydro Pump. Along with its good Special Attack, this makes it a fantastic asset on Rain Dance teams as well as being a stand alone sweeper. Agility can also be used to boost Mantyke's Speed, allowing it to be useful outside of rain. Agility means that Mantyke can also use the ability Water Absorb, which can be very useful, especially because of Mantyke's Stealth Rock weakness. Chinchou is Mantyke's best counter, being able to take any of Mantyke's attacks and OHKO back with STAB Thunderbolt. Munchlax can also make a good counter, but it takes massive amounts of damage from STAB Hydro Pump in the rain, so while it can beat it, Munchlax will be severely crippled.

Tailow

Taillow can be a very dangerous sweeper in Little Cup thanks to its ability, Guts, and its very high Speed. There are some Pokemon who can outspeed Taillow, but it can use Quick Attack, which hits very hard when boosted by STAB and Guts. It does have an unfortunate weakness to Stealth Rock making it much more difficult to switch in repeatedly. Steel-types do a very good job walling Taillow thanks to resisting both of its STABs. Likewise, Rock-types also can accomplish this, as most of them have a high Defense stat as well. Choice Scarf Gastly is an excellent choice to revenge kill Taillow, thanks to being faster and possessing an immunity to Quick Attack, however it can only be used to revenge, due to not being able to switch in on Taillow's Flying-type attacks such as Brave Bird or Pluck.

Porygon

Porygon has one of the best overall stat spreads in Little Cup, letting it accomplish a variety of goals. One of Porygon's most common sets is one with a bulky spread and Choice Specs. With max Special Attack EVs and a Modest nature, Choice Specs Porygon reaches a massive 28 Special Attack. This makes it a very capable wall breaker, and it can also tank hits fairly well, thanks to its excellent bulk. Porygon also has the option of sweeping if it wants to. It has a great stat-up move in Agility, skyrocketing its Speed, and possibly sweeping unprepared teams. Another way Porygon can sweep or revenge kill opposing Pokemon is with Choice Scarf. Porygon can reach 21 Speed with Choice Scarf attached, letting it outspeed all unboosted Pokemon in Little Cup. Porygon is also one of the few Pokemon in Little Cup that can set up Trick Room, and is an excellent candidate to do so thanks to its low Speed and neutrality to Dark-type attacks. Unfortunately, Porygon can have a tough time setting up anything because of how common Fighting-type attacks are and because Porygon has no resistances resists at all.

(backspace)
Meowth

While Meowth's offensive stats may look too poor to utilize Fake Out effectively, Technician and STAB boost Fake Out's power to decent levels. Meowth is often seen in the lead position carrying Fake Out, Return, U-turn, and either Bite to hit Ghost-types or Seed Bomb to hit the common Kabuto and Phanpy. Note that Bite also receives a boost from Technician. Meowth may also carry Hypnosis in an attempt to disable one of its counters. Focus Sash is generally the preferred item, since it allows Meowth to get off at least one attack, whereas Life Orb may also be used to even further raise Fake Out's damage. While Meowth's initial damage output may be high, it finds itself in trouble against especially bulky Pokemon such as Gligar, Bronzor, and Phanpy (if it lacks Seed Bomb). Meowth is also easily revenge killed by Choice Scarf users. Protect is also commonly seen on leads just to avoid taking any damage from Fake Out.

Aipom

While Aipom may have a weaker Fake Out than Meowth, Aipom makes up for it by having better stats all a round; mostly in its Attack and defenses. Aipom usually runs Fake Out, Return, U-turn, and either Shadow Claw or Brick Break for coverage, although it may also carry Ice Punch for Gligar. Life Orb is usually the item of choice for Aipom, although some variants may run Oran Berry to take advantage of its decent bulk. While Aipom, like Meowth, may have trouble dealing with defensive walls, Aipom can usually deal significant damage before going down. For example, Fake Out followed by Return is usually an OHKO on Lead Phanpy.

Chimchar

Chimchar packs the weakest Fake Out of the three most common Fake Out users, but this monkey has other tricks up its sleeve. For starters, Chimchar is the only Pokemon in Little Cup that has access to both Fake Out and Stealth Rock. Chimchar also packs the power to prevent other common leads from setting up, while at the same time setting up Stealth Rock for its team. Chimchar is most commonly seen with a moveset composing of Fake Out, Stealth Rock, Overheat, and Hidden Power Grass. Overheat is Chimchar's strongest attack, and is useful when Chimchar has nothing else to do once it has done its job. Hidden Power Grass is for Kabuto and Omanyte, who would otherwise set up on Chimchar without any fear. Chimchar may run Fire Blast over Overheat for consistency, although generally Chimchar prefers the immediate power of Overheat. Chimchar is not without problems, however, as faster Fake Out leads will KO it before it can do anything, and Houndour is barely scratched by Hidden Power Grass. Focus Sash is the preferred item on Chimchar to ensure that Stealth Rock is set up most of the time. through Munchlax with their STAB Hydro Pump.
 
Machop @ Oran Berry
Ability: No Guard
EVs: 116 HP / 196 Atk / 36 Def / 76 Spe / 76 SpD
Adamant nature (+Atk, -SpA)
- Dynamicpunch
- Ice Punch
- Payback
- Bullet Punch

Bronzor @ Oran Berry
Ability: Levitate
EVs: 220 HP / 4 Atk / 158 Def / 12 Spe / 4 SpA / 68 SpD
Relaxed nature (+Def, -Spe)
- Stealth Rock
- Earthquake
- Psychic
- Light Screen


Stunky @ Life Orb
Ability: Aftermath
EVs: 12 HP / 252 Atk / 244 Spe
Jolly nature (+Spe, -SpA)
- Crunch
- Sucker Punch
- Explosion
- Hidden Power Ground


Gastly @ Leftovers
Ability: Levitate
EVs: 36 Def / 196 Spe / 196 SpA / 76 SpD
Timid nature (+Spe, -Atk)
- Substitute
- Hypnosis
- Shadow Ball
- Sludge Bomb


Mantyke @ Oran Berry
Ability: Swift Swim
EVs: 76 HP / 36 Def / 196 Spe / 200 SpA
Modest nature (+SpA, -Atk)
- Rain Dance
- Hydro Pump
- Ice Beam
- Hidden Power Grass / Hidden Power Electric


Croagunk @ Life Orb
Ability: Dry Skin
EVs: 108 Atk / 196 Spe / 188 SpA
Hasty nature (+Spe, -Def)
- Vacuum Wave
- Earthquake
- Dark Pulse
- Ice Punch


I always thought it was HP / Atk / Def / SpA / SpD / Spe not HP / Atk / Def / Spe/ SpA / SpD unless there was a change in format....
 

firecape

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[title]
Little Cup Article
[head]
<meta name="description" content="An analysis of the Little Cup Metagame, by ete, rewritten by macle and other various contributors." />
[page]
<div class="author">By <a href="/forums/member.php?u=21701">macle</a>.</div>

<ol class="toc">
<li><a href="#pomeg">Pomeg Glitch</a>
<ul>
<li><a href="#overview">Overview</a></li>
<li><a href="#setup">Set-Up</a></li>
<li><a href="#battling">Battling with the Egg</a></li>
<li><a href="#hatch">Hatch!</a></li>
</ul>
</li>
<li><a href="#strategies">Common Strategies</a></li>
<li><a href="#team">Common Standard Team</a></li>
<li><a href="#pokemon">Popular Little Cup Pokemon</a></li>
</ol>

<h2><a name="pomeg">Pomeg Glitch</a></h2>
 
<h3><a name="overview">Overview</a></h3>
 
<p>In the Emerald version, the Pomeg Berry can reduce  your Pokemon's HP EVs when used. If you use a Pomeg Berry in the correct  situation as described below, you can trick the game into letting you  travel with only fainted Pokemon and Eggs in your party. This glitch  enables you to battle with an Egg, level it up in the process, and gain  high-level moves that normally cannot be passed down to genderless  Pokemon and event Pokemon that come in Eggs. This glitch also allows you  to evolve certain Pokemon, but that is beyond the scope of Little Cup.  In the DS games, the Pomeg glitch is unproductive, as any attempt to  enter a trainer battle while performing the glitch will result in freezing the game.</p>
 
<h3><a name="setup">Set-Up</a></h3>
 
<p>To start, one should have a high-level Pokemon with  HP EVs such that when a Pomeg Berry is used and removes 10 EVs, the Pokemon loses more than one hit point. Before diving into the glitch, you need to reduce the high-level Pokemon's HP low enough so the Pomeg  Berry removes more hit points than the Pokemon has. Sample methods of  doing so are using Substitute, walking around while poisoned (don't forget to remove the poison once you are low  enough), and the less-recommended methods of Belly Drum or having a Ghost use Curse. When you are ready to perform the glitch, place the egg in the lead team slot and only have your low-HP Pokemon in the party. Use the Pomeg Berry on the low-HP Pokemon, and its current HP should become ?35 or something similar. If the glitch is performed correctly, the Pomeg Berry causes the Pokemon's HP to become negative and underflow to 65535. From here, save and reset. At this point using a healing item  will bring the underflowed Pokemon back to 0. You now have no Pokemon  that are normally eligible to battle in your party.</p>
 
<h3><a name="battling">Battling with the Egg</a></h3>
 
<p>When you get into battle, the game will see no eligible Pokemon and send out the egg to battle. The backsprite will be that of the Pokemon inside the egg except with the egg's color palette (white, green, and red). The egg will be able to battle and gain experience as though it were hatched. However, you should use a Revive during the first turn of such a battle. At the end of the first turn, the game will notice that you have no Pokemon normally eligible to  battle and will trigger the whiteout sequence. Repeated use of the glitch allows you to train your egg, gain level-up moves, and possibly even evolve!</p>
 
<p>The best source of experience for eggs is a secret  base (or multiple bases). By mixing records with another Ruby, Sapphire, or Emerald game with a secret base, you can visit that game's secret  base and battle the CPU with that game's party once per day. A party consisting of six Level 100 Latios knowing only Memento will yield the most experience points with minimal battling effort. The Emerald cloning glitch can help with obtaining Rare Candies and duplicating the Level 100 Pokemon. If you do not have access to Latios, Gardevoir with Memento (obtainable as an egg move) yields almost as many experience points.  The only caveat is that Memento will not knock out the Latios or Gardevoir if both your Attack and Special Attack are at -6 (which  happens after being affected by three Mementos). This can be remedied by using an X Special or the more expensive X Attack each turn after the third Memento to restore your stat so Memento can reduce it again.</p>
 
<p>For level-up moves obtainable in Fire Red and Leaf  Green only, you can trade a Pokemon with underflowed HP from Emerald to  Fire Red or Leaf Green and proceed with the glitch as though it were  Emerald. It is recommended to do most egg training in Emerald first  because Fire Red and Leaf Green do not have secret bases and obtaining a  Pokemon with underflowed HP in those games is more difficult.</p>
 
<h3><a name="hatch">Hatch!</a></h3>
 
<p>When the egg hatches, it will revert to Level 5 but  will stay evolved if it evolved as an egg and more importantly will keep any moves it gained in the egg. This is especially handy for obtaining advanced level-up moves on Little Cup eligible genderless Pokemon, such  as Tri Attack Porygon and Hydro Pump Staryu.</p>
 
 
<h2><a name="strategies">Common Strategies</a></h2>
 
<p>Rain teams are commonly lead by a Voltorb lead, who can set up rain extremely fast and then obtain a 100% accurate STAB Thunder. Bronzor is also very common on rain teams as it has no weaknesses under rain (Fire  attacks are weakened under rain, effectively making them a neutral  attack) and can also help the rain abusers by setting up Stealth Rock  and stopping Snover, who is a pain in the ass for rain teams. As for the common rain abusers, any  combination of Kabuto, Omanyte, Buizel, Mantyke, Horsea, Chinchou, and  Croagunk are seen on almost all rain teams. Kabuto is the main rain  sweeper, boasting unresisted coverage with  Rock Slide, Aqua Jet, Waterfall, and Return and STAB boosted priority,  which is a godsend in Little Cup. Omanyte, Mantyke, and Chinchou are  very deadly special sweepers in rain as they  can abuse STAB boosted Hydro Pump, which almost forces people to carry  immunities in their team. Chinchou is especially dangerous as it can  also carry STAB Thunder in the rain, making it extremely hard to switch  in. Croagunk is deadly in the rain as, with Dry Skin, Croagunk will heal  damage taken from using Life Orb, allowing it get the boost practically for free. When it comes to countering rain teams, there are a few options. Croagunk, Chinchou, and Munchlax are the main answers to counter rain teams.  Though Croagunk and Chinchou are both commonly used on rain teams,they  both can come in on boosted Water-type attacks and threaten the sweepers  away with either priority attacks in Croagunk's case, or STAB Electric-type attacks, in Chinchou's  case. Munchlax is mainly just extremely bulky enough to sustain a hit  from a sweeper or two, and hit back with any one of its moves, though it  is important to know that special sweepers, like Horsea and Omanyte, can smash right through them.</p>
 
<h2><a name="team">Common Standard Team</a></h2>
 
<p><img src="/download/sprites/dp/66.png" alt="" /><br />
Machop @ Oran Berry<br />
Ability: No Guard<br />
EVs: 116 HP / 196 Atk / 36 Def / 76 SpD / 76 Spe<br />
Nature: Adamant (+Atk, -SpA)<br />
- Dynamicpunch<br />
- Ice Punch<br />
- Payback<br />
- Bullet Punch</p>
 
<p>Machop is chosen for its  ability to beat many common leads. It usually keeps Stealth Rock off the  field, which is good for the whole team, especially for  Mantyke. DynamicPunch can be abused with No Guard, while Ice Punch and  Payback hit Gligar and Gastly respectively. Bullet Punch rounds out the  set with priority, which lets Machop beat leads that carry Focus Sash,  as well as revenge Pokemon mid-game.</p>

<p><img src="/download/sprites/dp/441.png" alt="" /><br /> 
Bronzor @ Oran Berry<br />
Ability: Levitate<br />
EVs: 220 HP / 4 Atk / 158 Def / 4 SpA / 68 SpD / 12 Spe<br />
Nature: Relaxed (+Def, -Spe)<br />
- Stealth Rock<br />
- Earthquake<br />
- Psychic<br />
- Light Screen</p>
 
<p>Bronzor is the team's main Gligar counter, as well as a good defensive  pivot. It is able to switch into Aipom and Meowth, two leads that can  beat Machop, and set up Stealth Rock against them. Earthquake hits  Chinchou and Houndour for lots of damage, while STAB Psychic hits Gastly  and Gligar. Light Screen is chosen as the fourth move so opposing Mantyke cannot set up on Bronzor, and it generally helps protect the team against special attacking threats.</p>

<p><img src="/download/sprites/dp/439.png" alt="" /><br />  
Stunky @ Life Orb<br />
Ability: Aftermath<br />
EVs: 12 HP / 252 Atk / 244 Spe<br />
Nature: Jolly (+Spe, -SpA)<br />
- Crunch<br />
- Sucker Punch<br />
- Explosion<br />
- Hidden Power Ground</p>
 
<p>Stunky is the team's switch-in  to Ghost-types, mainly Gastly. With Crunch and Sucker Punch, Stunky can  threaten many Pokemon before, and even after they set-up. Sucker Punch  also allows Stunky to revenge kill many Pokemon, such as Chinchou and  Mantyke. Since Stunky can scare off Ghost-type Pokemon thanks to its  Dark-type STAB, Explosion will almost always KO an opposing Pokemon. Hidden Power Ground OHKOes Aron, who otherwise could come in on Stunky for free and proceed to set up Rock Polish or crush Stunky with Head Smash.</p>
 
<p><img src="/download/sprites/dp/92.png" alt="" /><br />  
Gastly @ Leftovers<br />
Ability: Levitate<br />
EVs: 36 Def / 196 SpA / 76 SpD / 196 Spe<br />
Nature: Timid (+Spe, -Atk)<br />
- Substitute<br />
- Hypnosis<br />
- Shadow Ball<br />
- Sludge Bomb</p>
 
<p>Substitute Gastly is relatively  easy to use and is the team's main Machop/Fighting-type check. With  Substitute and Hypnosis, Gastly can neutralize many of its common  switch-ins and checks, such as Houndour, Pokemon with Sucker Punch, and  Munchlax. Shadow Ball and Sludge Bomb are STAB attacks and hit a  majority of the metagame very hard.</p>

<p><img src="/download/sprites/dp/463.png" alt="" /><br />  
Mantyke @ Oran Berry<br />
Ability: Swift Swim<br />
EVs: 76 HP / 36 Def / 200 SpA / 196 Spe <br />
Nature: Modest (+SpA, -Atk)<br />
- Rain Dance<br />
- Hydro Pump<br />
- Ice Beam<br />
- Hidden Power Grass / Hidden Power Electric</p>
 
<p>When it israining, Mantyke becomes a very powerful threat. STAB Hydro Pump boosted by the rain will severely hurt any  Pokemon it hits for neutral damage. Ice Beam and the Hidden Power of  your choice round out the set's coverage, hitting Pokemon that resist or  are immune to Hydro Pump. Hidden Power Grass hits Chinchou, while  Hidden Power Electric hits opposing Mantyke.</p>
 
<p><img src="/download/sprites/dp/458.png" alt="" /><br /> 
Croagunk @ Life Orb<br />
Ability: Dry Skin<br />
EVs: 108 Atk / 188 SpA / 196 Spe <br />
Nature: Hasty (+Spe, -Def)<br />
- Vacuum Wave<br />
- Earthquake<br />
- Dark Pulse<br />
- Ice Punch</p>
 
<p>Mixed Croagunk is the glue of  the team, checking many threats that the rest of the team can't. STAB  Vacuum Wave makes Croagunk a solid revenge killer, and means Aron will  not be an issue for the team. Dark Pulse hits Gastly switch-ins, and  makes it so that Wynaut can't beat Croagunk too easily. Ice Punch hits  Flying-types like Gligar that resist Vacuum Wave. Earthquake kills  opposing Croagunk, who will usually be slower since this Croagunk runs max Speed. Earthquake also prevents Chinchou from setting up easily.</p>
 
<h2><a name="pokemon">Popular Little Cup Pokemon</a></h2>

<p><img src="/download/sprites/dp/451.png" alt="" /><br />  
Munchlax</p> 
 
<p>Munchlax is the best Pokemon in Little Cup for taking special attacks thanks to its impressive stat spread of 135 HP / 40 Def / 85 SpD. Thick Fat only adds to its impressive defensive abilities,  turning Fire- and Ice-type attacks into resisted attacks. With an  Attack stat of 85 and STAB Return, Munchlax can also severely hurt many  Pokemon. Munchlax is capable of stopping and crushing of LC, such as Gastly, Mantyke, and Houndour. Even the most powerful special attackers Munchlax does have some shortcomings though. It is the slowest Pokemon in the tier,  with a base Speed of 5, and although it has an enormous HP stat, it  still can't take many physical hits, and powerful physical attackers,  such as Machop and Gligar, are big threats to Munchlax.</p>

<p><img src="/download/sprites/dp/441.png" alt="" /><br />  
Bronzor</p>
 
<p>Bronzor is an excellent wall in Little Cup, thanks to its bulk and single  weakness. Bronzor has the ability to aid your team in many ways, such  as by setting up Stealth Rock, setting up Rain, and even setting up dual screens. Bronzor has the ability to use physical and special moves, so it can be unpredictable at times.</p>

<p><img src="/download/sprites/dp/454.png" alt="" /><br />  
Hippopotas</p>
 
<p>Hippopotas has a unique niche in the Little Cup world,  being the only Pokemon in the metagame that can set up permanent  Sandstorm. This not only makes Hippopotas useful in and of itself, but  it also enables different playstyles and team types. Hippopotas is a  staple on stall teams for its great bulk, access to support moves like  Stealth Rock, Yawn, and Slack Off, and also because the constant damage  from Sandstorm is so useful to these types of teams. Sandstorm does  6.25% damage to any non-Rock-, Ground-, or Steel-type Pokemon, meaning  that stall teams can wear down their opponents much quicker than they  would be able to otherwise. Sandstorm also gives Rock-types a 50% boost  in Special Defense, making Pokemon like Lileep much more viable.</p>

<p><img src="/download/sprites/dp/355.png" alt="" /><br />  
Duskull</p>
 
<p>Duskull is one of the premier defensive Pokemon in the game thanks to  what is likely the best defensive typing in Little Cup, Ghost, and  excellent defenses. Ghost typing, especially with Levitate, is great for  switching in on the ever-present Normal-, Fighting-, and Ground-type  moves, ; but  one of Duskull's greatest weapons is Will-O-Wisp. Burn is likely the  most crippling status for any physical attacker, effectively neutering  it for the rest of the match. Duskull also gets some useful moves in  Pain Split, for healing up, and Shadow Sneak, which can, like almost any priority move, prove to be very valuable.</p>

<p><img src="/download/sprites/dp/464.png" alt="" /><br />  
Snover</p>
 
<p>Snover is one of the most unique and valuable Pokemon in Little Cup thanks to its well rounded stats, but more importantly: ;  Snow Warning. Snow Warning lets the user dictate the tempo of the game  thanks to hail hitting 6.25% damage on most Pokemon every turn. Hail  also has other benefits such as breaking Focus Sashes, which can turn turn  the tide of battle if the opponent was relying on it staying intact.  The final added positive effect of hail is a 100% accurate Blizzard.  Blizzard can be very taxing on the opponent with its good coverage and  massive power. Even with hail aside, Snover is still a very good  Pokemon. It has access to very powerful STAB attacks such as Blizzard and Wood Hammer, and can use them both effectively thanks to its equal Attack and Special Attack stats. Plus, it gets Ice Shard, which is very useful for revenge killing. However, Snover does have its drawbacks, first and foremost   of which is its poor Speed and defensive stats. Without Choice Scarf  attached, it will almost never be sweeping due to being outpaced by a  large portion of the metagame. It also has poor defensive typing, which  riddles it with weaknesses to common attacks without the benefit of numerous resistances.</p>
 
<p><img src="/download/sprites/dp/66.png" alt="" /><br /> 
Machop</p>
 
<p>Machop's claim to fame is undoubtedly its ability;  No Guard. With No Guard, attacks used by or aimed at Machop will never  miss. This means that Machop's Dynamicpunch, which normally hits 50% of  the time, is now 100% accurate. Because of this, Machop becomes a very effective Choice Scarf user and can be very difficult to bring down thanks to the Speed boost,  good bulk, and the confusion caused by Dynamicpunch. It also makes an  effective lead, being beaten by very little opposing leads and normally  giving the user an advantage. However, outside of those two roles,  Machop has little use.</p>
 
<p><img src="/download/sprites/dp/239.png" alt="" /><br /> 
Elekid</p>
 
<p>Speed is paramount in Little Cup, and Elekid is one  of the fastest Pokemon around. It reaches 20 Speed with max Speed, which  allows Elekid to outspeed every unboosted Pokemon in Little Cup, bar  Voltorb and Diglett. With its great Speed, Elekid becomes a very  prominent sweeper, even with the lack of stat-up moves. Elekid has  decent attacking stats, and has a fairly deep movepool to go along with  it. Elekid's most common set is a physical set with ThunderPunch, Ice Punch, Cross Chop, and Quick Attack. ThunderPunch  is Elekid's main STAB and strongest attack, whereas Ice Punch and Cross  Chop provide coverage (on Gligar and Munchlax in particular),  and Quick Attack is generally a very good move, as is any priority  attack in Little Cup. A mixed set is less common but it does have the  benefit of having Thunderbolt, which on its own is much stronger than  ThunderPunch. A purely special set is much less viable because Elekid's special movepool is very  shallow when compared to its physical one. Another one of Elekid's  perks is its ability; Static. When hit with a physical attack, even if  Elekid faints, it has a 30% chance of paralyzing the opponent, effectively crippling it.</p>
 
<p><img src="/download/sprites/dp/318.png" alt="" /><br /> 
Carvanha</p>
 
<p>Substitute is one of the most game changing moves in Little Cup, and Carvanha is among the best users of  it. Almost nothing in Little Cup can survive two hits from Carvanha, so  it is almost guaranteed a KO when it gets a Substitute up. Carvanha has  access to the strongest Aqua Jet in Little Cup, which helps make up for its semi-mediocre Speed. It also has access to strong STAB moves in Crunch and Waterfall. Carvanha can go entirely physical or mixed with access to Hydro Pump and Ice Beam,  and it's a fantastic user of Choice Scarf. Speaking of mixed sets,  Carvanha can also run a non-Scarf mixed set; however, it is generally  inferior to the standard SubVanha set. Since Carvanha has some  the worst defenses in the game, it is very vulnerable to faster Pokemon  and priority without a Substitute. Watch out for this little frail  fish, as it can certainly be very rough (skinned) if you are unprepared.</p>
 
<p><img src="/download/sprites/dp/304.png" alt="" /><br /> 
Aron</p>
 
<p>Aron can be a very good sweeper in Little Cup. With  access to Rock Polish to fix its poor Speed and a very powerful Head  Smash (which does not inflict recoil due to  Rock Head), Aron manages to OHKO nearly everything in Little Cup.  Earthquake complements Head Smash well, while Aron has access to  additional options such as Iron Head and Superpower for coverage. Aron's typing leaves it weak to many common attacking types, such as Ground,  Water, and Fighting. This makes it somewhat difficult for Aron to set  up; however, it can use Magnet Rise to temporarily remove its weakness  to Ground, giving it the ability to set up on slow Pokemon such as  Munchlax and Trapinch. Aron also functions very well in Trick Room,  being able to switch in on many attacks due to its very good Defense stat and many resists afforded by its typing. From there, it can fire off its deadly Head Smash. Aron is easily revenge killed by faster Pokemon with Choice  Scarf, such as Scarf Gligar and Scarf Diglett. Priority users,  especially those with Fighting- and Water-type priority attacks, can  easily revenge Aron even after a Rock Polish. Aron is easily stopped if  you don't let it set up; however, be wary of its powerful Head Smash.</p>

<p><img src="/download/sprites/dp/207.png" alt="" /><br /> 
Gligar</p>
 
<p>Gligar is one of the top threats in the Little Cup  metagame and it's not hard to see why. It has very good 65/105/65  defenses, and one of the best defensive typings to go with it. Not only that, but Gligar is one of the fastest Pokemon in Little Cup, topping out at 19 Speed, and a good 75 Attack to go with it. But what really sets Gligar apart is its versatility. At any time, Gligar can easily be running one of seven  sets, each of which presents a unique threat. It can run a sweeping set  with Agility, a wall-breaking set with Swords Dance, a revenge killing  or scouting set with Choice Scarf, among others. Common attacks that  Gligar may carry are Earthquake, Aqua Tail, Stone Edge, Aerial Ace,  Night Slash, or U-turn. While Gligar is very threatening, it's not  impossible to handle. Bronzor is Gligar's best counter, being able to  take any hit with ease and OHKO back with Hidden Power Ice. Other counters include Snover and Duskull.</p>
 
<p><img src="/download/sprites/dp/228.png" alt="" /><br /> 
Houndour</p>
 
<p>Houndour's good attacking stats on both sides, great dual STAB, two convenient immunities, and access to a strong priority move in  make it a powerful and useful staple of the Little Cup metagame. With a  Flash Fire boost, Houndour's STAB Fire Blast is capable of putting a  very large hole in the vast majority of the tier. Substitute is a great  tool to ease prediction on a Life Orb set, while Choice Scarf Houndour  is a strong revenge killer and sweeper once Munchlax is eliminated. A  Focus Sash lead is also excellent with Overheat OHKOing standard Phanpy and Lead Machop; it can also lure in Munchlax and smack it with a boosted Reversal from 1
Sucker Punch HP.</p>

<p>Houndour does have its disadvantages,  however. It is not fast, especially with significant investment in both  attacking stats, and Sucker Punch can easily be played around. Moreover, its counters— - Munchlax especially— - are common, and it cannot switch in and out of them repeatedly due to a debilitating Rock-type weakness. Combine this with its frailty and mounting Life Orb recoil, and it's easy to see why Houndour may not last long. However, it is still extremely effective and quite capable of eviscerating opposing teams before going down.</p>
 
<p><img src="/download/sprites/dp/92.png" alt="" /><br /> 
Gastly</p>
 
<p>While Gastly falls a point short of the crucial 19  Speed tier, and is incredibly fragile defensively, it is nevertheless a  potent sweeper in Little Cup. Its three immunities allow it a multitude  of easy switch-ins on the frequently Choiced Gligar, Machop, Mankey, and Eevee, and its almost unparalleled Special Attack lets it take advantage of  and cause massive damage to the opposing team. Moreover, Gastly's Ghost  and Poison STABs provide much better coverage in Little Cup than they  do in other tiers.</p>
 
<p>Gastly is also relatively versatile; its Scarf set  is an excellent revenge killer and cleaner, as well as being one of the  only checks to Dragon Dance Dratini. Substitute sets, often with Life  Orb, can let Gastly take advantage of being able to come in for free on  Fighting-, Ground-, and Normal-type attacks, as well as protecting it  from the likes of Munchlax and Stunky. Hypnosis and Explosion are both  viable options which can incapacitate an enemy, while Sucker Punch is a  decent revenge killing tool for other Ghost-types despite Gastly's low Attack stat.</p>
 
<p><img src="/download/sprites/dp/458.png" alt="" /><br /> 
Croagunk</p>
 
<p>Despite unassuming stats, Croagunk has a vital role  in many Little Cup teams thanks to its movepool, typing, and ability.  With Fake Out, Sucker Punch, and Vacuum Wave, it has no shortage of  strong priority options and this allows it to function as an exemplary  revenge killer, even to Speed-boosting sweepers like Chinchou and Aron.  Its immunity to Water-type attacks let it sponge powerful attacks from  the likes of Mantyke, Chinchou, and Remoraid before retaliating with  priority moves. Croagunk is also useful insurance against the threat of  Rain Dance— - it can stall out turns of  rain with Fake Out, kill off sweepers with its priority moves, and  switch into powerful boosted Surfs which few other Pokemon  can take. While it does suffer from being checked by the two most  common Pokemon in the tier, Gligar and Gastly, Croagunk can take  advantage of this by luring them out before hitting them with Ice Punch  or Dark Pulse on the switch, respectively. This can clear the way for other dangerous sweepers on  your team, such as Machop or Mankey. Nasty Plot is also an option, as  Croagunk's Vacuum Waves can be dangerous after a boost, but the set is  slow and plenty of opposing sweepers can take a +2 Vacuum Wave and OHKO  back. Overall, Croagunk has a strong niche and can hold together teams  against a huge variety of dangerous threats.</p>
 
<p><img src="/download/sprites/dp/147.png" alt="" /><br /> 
Dratini</p>
 
<p>Prior to the release of HGSS, Dratini was largely seen as being outclassed by its fellow dragon, Bagon. However,  this all changed thanks to Dratini getting an excellent tool for  sweeping and revenge killing in ExtremeSpeed. Dratini is best used as a  Dragon Dancer, letting it outspeed all unboosted Pokemon in Little Cup.</p> 

<p><img src="/download/sprites/dp/56.png" alt="" /><br />  
Mankey</p>
 
<p>Mankey is pretty much always seen as a Choice Scarfer, and it's one of the best around. It has a very high Attack stat, and Choice Scarf makes up for its middling Speed. Mankey packs a deadly STAB in Close Combat, which hits for  effectively 180 Base Power once the STAB boost is factored in, while  the only downside is a drop in defenses, which is not a big issue for a Choice  Scarf Pokemon. Now, while having an excellent STAB is great, there are  many Pokemon in Little Cup that resist or are immune to Fighting-type  attacks. Fortunately, Mankey has good coverage attacks to make up for  this. Ice Punch can give Mankey coverage against common Pokemon such as  Gligar. Ghost-type Pokemon are also common in Little Cup, so Mankey  commonly runs either Payback or Punishment to hit them for super  effective damage. Another thing that makes Mankey such a great Choice  Scarf user is U-turn. U-turn lets Mankey scout for its potential  counters as well as potential counters of other members of the team.  Vital Spirit is a great ability for Mankey, meaning that often times it  can switch in on Paras, Meowth, or Venonat for free.</p>
 
<p><img src="/download/sprites/dp/170.png" alt="" /><br /> 
Chinchou</p>
 
<p>Chinchou is an excellent Water-type in Little Cup  with great STABs, decent Special Attack, and very good bulk. Chinchou is  most commonly seen as a sweeper and is a very effective one at that.  While Chinchou has relatively low Speed for a sweeper, it has the option  of boosting it with Agility. Chinchou is easily capable of outspeeding  all Choice Scarf users after an Agility, and can be very difficult to  take down after it does. Its good bulk means it is difficult to wear  down through priority and it can even take some hits fairly well if it  is unable to take down its target the first turn. The best answer to such  a set is probably Snover, who can take most of Chinchou's attacks  (unless it is using Hidden Power Fire, which few do) and deal very  sizable damage back with its Grass-type move  of its choice. Munchlax makes for another good counter, being able to  take Chinchou's attacks and KO back with Earthquake. Thanks to  Chinchou's bulk and very good defensive typing it can also make good use  of a defensive set. It can check a large amount of the metagame; fast,  frail sweepers in particular. Chinchou is also commonly seen holding the  item Choice Scarf, and can make good use of it with its decent Speed  and Special Attack, as well as an excellent special movepool.</p>

<p><img src="/download/sprites/dp/120.png" alt="" /><br />  
Staryu</p>
 
<p>Staryu is one of the best late-game cleaners in the Little Cup metagame. Reaching 19 speed, boasting 16 Special Attack, having  an exceptional movepool, and neutrality to all priority moves, Staryu  is a formidable threat. One of Staryu's biggest assets is its access to  STAB Hydro Pump, with which it is able to OHKO many common threats in  the Little Cup metagame. In addition to this, it has access to many  other offensive moves, such as Thunderbolt and Ice Beam, and is often  seen with HP Ground. Together, these moves give Staryu superb type  coverage. Staryu also has access to instant recovery in the form of  Recover, and it also makes an excellent support Pokemon due to Rapid  Spin. Staryu's high Special Attack and Speed  make it one of the best Rapid Spinners in the Metagame, removing entry  hazards such as Stealth Rock and Spikes from its side of the field,  allowing other sweepers to switch in for free. The ability Natural Cure allows Staryu to function as a status absorber for teams thatare weak to status effects such as sleep.</p>
 
<p><img src="/download/sprites/dp/360.png" alt="" /><br /> 
Wynaut</p>
 
<p>Wynaut is certainly an oddball compared to all of  the other Pokemon in Little Cup, not having a single attacking move in  its movepool. Instead, it has just enough moves to be one of the most  useful support Pokemon in Little Cup. Almost all Wynaut have the  following three moves: Counter, Mirror Coat, and Encore. The first two  moves make it very easy for Wynaut to dispose of most Pokemon it wants  to, and Encore is an excellent move to aid in set up of other Pokemon.  The true strength of Wynaut, however, lies in its ability; Shadow Tag.  Shadow Tag lets Wynaut trap any Pokemon it wants to, making it easier to abuse Encore, Counter, and Mirror Coat. Wynaut has  two roles it can do better than any other Pokemon: disposing of Choice  Scarf users and giving another Pokemon a free turn of set up.</p> 
 
<p><img src="/download/sprites/dp/240.png" alt="" /><br /> 
Magby</p>
 
<p>With its 75/70/83 offensive stats, powerful STAB moves, and excellent  coverage moves, Magby can be extremely hard for an opposing team to  handle. Magby is often used as a lure  in the metagame, since it generally brings out a few specific Pokemon.  Some common Pokemon Magby lures out are Houndour, Chinchou, and Mantyke.  Magby can actually beat all three, with the right coverage moves.  ThunderPunch  allows it to beat any Water-type besides Chinchou, while Hidden Power  Grass beats Water-types that aren't named Mantyke. In addition, Magby  has the choice between Cross Chop and Mach Punch. Cross Chop OHKOs  Munchlax and severely dents Chinchou, while Mach Punch allows it to kill  Houndour reliably. Once these Pokemon have fainted, or at least have beenMagby can avoid most Sucker Punches with its high Speed, and will attack first more often than not.  severely damaged, Magby can be easily sacrificed to allow another  dangerous sweeper to come in. Pokemon who benefit from this are Gastly,  Paras, Carvanha, and other Houndour. However, the downside to Magby is  that if Stealth Rock is up, it is limited in switching because it will  take 25% damage on each switch in. In addition, Magby has the same  defensive stats as Elekid (45/37/55), which means that any strong  attack, resisted or not, will severely hurt it. The good thing is that  with Mach Punch</p>

<p><img src="/download/sprites/dp/50.png" alt="" /><br /> 
Diglett</p>
 
<p>Diglett is a very interesting Pokemon in Little Cup being tied for the fastest Speed along with being able to trap all non Flying-type or Levitating foes with Arena Trap. Diglett is one of the premier leads in Little Cup, thanks to its  ability to always set up Stealth Rock, unless you lose a speed tie with  a Taunting Voltorb. To go along with this, if the opponent is at a  major disadvantage, they are most likely unable to switch out thanks to  Arena Trap. Diglett also makes a very competent revenge killer thanks to  the previously mentioned Speed and ability,  and thanks to its Speed it isn't forced to run Choice Scarf as many  revenge killers are. Diglett also has access to Sucker Punch which can  be very useful, particularly when revenge killing Pokemon with Choice Scarf, or ones that have boosted their Speed through other means, such as Agility or Dragon Dance.</p>
 
<p><img src="/download/sprites/dp/463.png" alt="" /><br /> 
Mantyke</p>
 
<p>Mantyke can serve as  an excellent sweeper with two powerful tools in its arsenal; Swift Swim  and Agility. Rain not only doubles Mantyke's Speed, but it boosts its already powerful STAB Hydro Pump. Along with its good Special Attack, this makes it a fantastic  asset on Rain Dance teams as well as being a stand alone sweeper.  Agility can also be used to boost Mantyke's Speed, allowing it to be  useful outside of rain. Agility means that Mantyke can also use the  ability Water Absorb, which can be very useful, especially because of  Mantyke's Stealth Rock weakness. Chinchou is Mantyke's best counter,  being able to take any of Mantyke's attacks and OHKO back with STAB  Thunderbolt. Munchlax can also make a good counter, but it takes massive  amounts of damage from STAB Hydro Pump in the rain, so while it can  beat it, Munchlax will be severely crippled.</p> 
 
<p><img src="/download/sprites/dp/276.png" alt="" /><br /> 
Tailow</p>
 
<p>Taillow can be a very dangerous sweeper in Little  Cup thanks to its ability, Guts, and its very high Speed. There are some  Pokemon who can outspeed Taillow, but it can use Quick Attack, which  hits very hard when boosted by STAB and Guts. It  does have an unfortunate weakness to Stealth Rock making it much more  difficult to switch in repeatedly. Steel-types do a very good job  walling Taillow thanks to resisting both of its STABs. Likewise,  Rock-types also can accomplish this, as most of them have a high Defense  stat as well. Choice Scarf Gastly is an excellent choice to revenge kill  Taillow, thanks to being faster and possessing an immunity to Quick  Attack, however it can only be used to revenge, due to not being able to  switch in on Taillow's Flying-type attacks such as Brave Bird or Pluck.</p>
 
<p><img src="/download/sprites/dp/137.png" alt="" /><br /> 
Porygon</p>
 
<p>Porygon has one of the best overall stat spreads in  Little Cup, letting it accomplish a variety of goals. One of Porygon's  most common sets is one with a bulky spread and Choice Specs. With max  Special Attack EVs and a Modest nature, Choice Specs Porygon reaches a  massive 28 Special Attack. This makes it a very capable wall breaker,  and it can also tank hits fairly well, thanks to its excellent bulk.  Porygon also has the option of sweeping if it wants to. It has a great  stat-up move in Agility, skyrocketing its Speed, and possibly sweeping  unprepared teams. Another way Porygon can sweep or revenge kill opposing  Pokemon is with Choice Scarf. Porygon can reach 21 Speed with Choice  Scarf attached, letting it outspeed all unboosted Pokemon in Little Cup.  Porygon is also one of the few Pokemon in Little Cup that can set up  Trick Room, and is an excellent candidate to do so thanks to its low  Speed and neutrality to Dark-type attacks. Unfortunately, Porygon can have a tough time setting up anything because of how common Fighting-type attacks are and because Porygon has no resistances at all.</p>
 
<p><img src="/download/sprites/dp/52.png" alt="" /><br /> 
Meowth</p>
 
<p>While Meowth's offensive stats may look too poor to  utilize Fake Out effectively, Technician and STAB boost Fake Out's power  to decent levels. Meowth is often seen in the lead position carrying  Fake Out, Return, U-turn, and either Bite to hit Ghost-types or Seed  Bomb to hit the common Kabuto and Phanpy. Note that Bite also receives a  boost from Technician. Meowth may also carry Hypnosis in an attempt to  disable one of its counters. Focus Sash is generally the preferred item,  since it allows Meowth to get off at least one attack, whereas Life Orb  may also be used to even further raise Fake Out's damage. While  Meowth's initial damage output may be high, it finds itself in trouble  against especially bulky Pokemon such as Gligar, Bronzor, and Phanpy (if it lacks Seed Bomb). Meowth is also easily revenge killed by Choice Scarf users. Protect is also commonly seen on leads just to avoid taking any damage from Fake Out.</p>

<p><img src="/download/sprites/dp/190.png" alt="" /><br />  
Aipom</p>
 
<p>While Aipom may have a weaker Fake Out than Meowth,  Aipom makes up for it by having better stats all a round; mostly in its  Attack and defenses. Aipom usually runs Fake Out, Return, U-turn, and  either Shadow Claw or Brick Break for coverage, although it may also  carry Ice Punch for Gligar. Life Orb is usually the item of choice for  Aipom, although some variants may run Oran Berry to take advantage of  its decent bulk. While Aipom, like Meowth, may have trouble dealing with  defensive walls, Aipom can usually deal significant damage before going  down. For example, Fake Out followed by Return is usually an OHKO on Lead Phanpy.</p>

<p><img src="/download/sprites/dp/393.png" alt="" /><br />  
Chimchar</p> 
 
<p>Chimchar packs the weakest Fake Out of the three  most common Fake Out users, but this monkey has other tricks up its  sleeve. For starters, Chimchar is the only Pokemon in Little Cup that  has access to both Fake Out and Stealth Rock. Chimchar also packs the  power to prevent other common leads from setting up, while at the same  time setting up Stealth Rock for its team. Chimchar is most commonly  seen with a moveset composing of Fake Out, Stealth Rock, Overheat, and  Hidden Power Grass. Overheat is Chimchar's strongest attack, and is  useful when Chimchar has nothing else to do once it has done its job.  Hidden Power Grass is for Kabuto and Omanyte, who would otherwise set up  on Chimchar without any fear. Chimchar may run Fire Blast over Overheat  for consistency, although generally Chimchar prefers the immediate  power of Overheat. Chimchar is not without problems, however, as faster  Fake Out leads will KO it before it can do anything, and Houndour is  barely scratched by Hidden Power Grass. Focus Sash is the preferred item  on Chimchar to ensure that Stealth Rock is set up most of the time.  through Munchlax with their STAB Hydro Pump.</p>
 

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