Completed Little Cup Fight! The Wanderer vs. Eternal Drifter (2v2 Doubles) - IAR Refs

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Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#1
Only The Wanderer, Eternal Drifter, Its_A_Random, & any required sub-referees, may post in this thread until the completion of this battle. All other posts made will be deleted, & possibly subjected to moderation. Thank you.

Hello, one & all, to the 9,001st battle to have taken place on this grand ASB Tournament Arena! Today, we have a 2v2 Doubles match for Little Cup eligible Pokémon between seasoned campaigners: The Wanderer, & Eternal Drifter! Not much else to say, so let us bring up the regulations!

RULES & REGULATIONS
2v2 Doubles
Only LC Eligible Pokémon permitted
DQ Time: 48 Hours
Max Recoveries per Pokémon: 2
Max Chills per Pokémon: 5
Max Substitutions per Pokémon: 1 + KO Substitutions
Switch: N/A
# Abilities: All
Items: Training Items permitted.
Arena: ASB Tournament Arena
Field Type: Neutral
Complexity: Simple
Format: All

Restrictions: No Restrictions

Description: Surrounded by thousands of screaming Pokémon fans, the ASB Arena can be best described as a standard Pokemon battling arena. In the centre of the arena lies a dirt-based floor outlined to show two separate sides (with a white Poké Ball centre). Surrounding the dirt is a moat filled with water. The moat is about 4.5m wide & creates a perimeter around the dirt arena. The arena itself is 24m wide, 33m long. All moves, weathers, and abilities are legal for the match, since it is an outdoor arena with a large water source & packed dirt. Pokémon must stay in the arena (or the dimensions of the arena in the case of Flying Pokémon, who cannot leave the arena & cannot fly higher than 18m). This prevents Pokémon from injuring the crowd watching the tournament. There are no outside interruptions by fans, Pokémon, or other elements not associated with the current battle.

Now, let us see what the combatants brought for today, shall we?

TEAM THE WANDERER

Colosshale [Charles] (Male)
"<I ain't no role model.>"
A Colosshale that is very good at Basketball - in fact, he's capable of the Chaos Dunk.

Nature: Naive (+15% Spe, +22 accuracy, -1 SpD)
Type: Dark/Water
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities: Rebound, Storm Drain, Flare Boost
Rebound: (Can Be Activated) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
Flare Boost (DW): (Innate) This Pokemon's body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.

Stats:
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 98 (+)
Size Class: 4
Weight Class: 9
Base Rank Total: 16

EC: 3/6
MC: 0
DC: 3/5

Attacks (17 total):
Level Up:
Leer
Tackle
Bubblebeam
Bite
Rapid Spin
Body Slam
Bounce
Pursuit
Dig
Muddy Water
Stockpile

Egg:
Encore
Thunder Fang
Water Spout
Sucker Punch
Fake Out

TM:
Protect
Taunt
U-Turn

Aron [Larch] (Male)
<Hello, children! We're gonna have a swell time!>
An Aron the wanderer caught in Black Sulfur Caldera. Kinda creepy and/or senile.

Nature: Brave (+1 Atk, -15% Spe, -10% Evasion)
Type: Steel / Rock
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities: Sturdy, Rock Head
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal (DW, Locked): (Innate) The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9.

Stats:
HP: 90
Atk: 4 (+)
Def: 4
SpA: 2
SpD: 2
Spe: 26 (-)
Size Class: 1
Weight Class: 4 [5 Heavy Metal]
Base Rank Total: 15

EC: 3/9
MC: 0
DC: 3/5

Attacks (22 total):
Level Up:
Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down
Iron Head
Protect
Double Edge
Metal Burst
Heavy Slam
Autotomize

Egg:
Dragon Rush
Head Smash
Endeavor

TM:
Earthquake
Rock Polish
Rock Slide
Bulldoze
Aerial Ace

TEAM ETERNAL DRIFTER

Voltorb (Decoy) (Genderless)
Naive Nature
Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Soundproof: Type: Innate
Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
Static: Type: Innate
This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
(Dream World: Locked) Aftermath: Type: Innate
If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 1-
Spe: 115+
Size Class: 1
Weight Class: 2
Base Rank Total: 14
Accuracy Bonus: +30%

EC: 6/6
MC: 1
DC: 5/5

Attacks: (25 Moves Known)
Charge
Tackle
Sonicboom
Spark
Rollout
Screech
Charge Beam
Light Screen
Electro Ball
Selfdestruct
Swift
Magnet Rise
Gyro Ball
Explosion
Mirror Coat

Headbutt
Mimic
Sucker Punch

Toxic
Protect
Thunderbolt
Thunder
Teleport
Double Team

Refresh

Deino (Fear) (Female)
Jolly Nature
Type: Dark/Dragon
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Ability:
Hustle: Type: Can be Enabled
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

HP: 90
Atk: 3
Def: 2
SpA: 1 (-)
SpD: 2
Spe: 44 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
Accuracy Bonus: +7% (6.6758620689655172413793103448276% Unrounded)

EC: 3/9
MC: 0

Attacks: (22 Moves Known)
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Roar
Crunch
Slam
Dragon Pulse
Work Up
Dragon Rush
Body Slam
Scary Face
Hyper Voice
Outrage

Fire Fang
Ice Fang
Thunder Fang

Toxic
Protect
Thief

Okay, so that is the regulations & whatnot. Time to get this show on the road, shall we? Battle Begin!

TURN ORDER
The Wanderer sends out Charles & Larch, specifies (Training) Items for both.
Eternal Drifter sends out Decoy & Fear, specifies (Training) Items for both.
Eternal Drifter issues actions.
The Wanderer issues actions.
Its_A_Random refs.
 
#2

<Oh goddammit, not you again...>


<Hello, children! What seems to be the matter?>



<You, chump.>

Seeing as all I have is an amulet coin, Charles'll hold it.
 
#3

"Kekekekekeke... What do we have here? An opprotunity to test your power, my servants! Decoy! Fear! Take these Exp. Shares that Walker left you. Train, and end the two foolish enough to face you!"

(In case it wasn't clear, Exp. Shares on both Decoy and Fear.)

Decoy:
Action 1: Thunder (Charles)
Action 2: Thunderbolt (Charles)
Action 3: Thunder (Charles)

IF Charles uses a Protective/Evasive action on himself successfully, redirect to Larch.

Fear:
Action 1: Thunder Fang (Charles)
Action 2: Fire Fang (Larch)
Action 3: Thunder Fang (Charles)

IF Charles uses an Evasive Damaging Move successfully, Focus Energy the first instance and Fire Fang (Larch) other instances, pushing actions back.
 
#4

<It's time to slam jam!>
Fake Out (Voltorb) -> Protect -> Dig (Voltorb)


<We're gonna have a swell time!>
Head Smash (Voltorb) -> Metal Burst (Voltorb) -> Head Smash (Voltorb)
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#5
Little Cup Fight! The Wanderer vs. Eternal Drifter (2v2 Doubles) - Round 1

A couple of notes: 1. You cannot decide who gets hit by Metal Burst, & 2. Despite having full DC, Voltorb's DW Ability is listed as locked, & will be treated as such.

THE WANDERER VS. ETERNAL DRIFTER

Round One - Fight!

And so, our combatants now go to war, with The Wanderer sending out Charles the Colosshale, & Larch the Aron! As The Wanderer gives Charles his Amulet Coin, Eternal Drifter—his opponent—responds with Decoy the Voltorb, & fear the Deino! Eternal Drifter then gives both of his Pokémon an Exp. Share, as we shall now bring up their stats heading into the battle.

The Wanderer AA
|

Charles (M) @ Amulet Coin | Larch (M)
Abilities: Rebound/Storm Drain | Sturdy/Rock Head
HP/EN: 100 / 100 | 90 / 100
Stats: 2 / 2 / 3 / 2 / 98 | 4 / 4 / 2 / 2 / 26
SC/WC/BRT: 4 / 9 / 16 | 1 / 4 / 15
Boosts: +22% Accuracy | -10% Evasion
Status: N/A | N/A

Eternal Drifter AA
|

Decoy (-) @ Exp. Share | Fear (F) @ Exp. Share
Abilities: Soundproof/Static | Hustle
HP/EN: 90 / 100 | 90 / 100
Stats: 2 / 2 / 2 / 1 / 115 | 3 / 2 / 1 / 2 / 44
SC/WC/BRT: 1 / 2 / 14 | 1 / 2 / 13
Boosts: +30% Accuracy | +7% Accuracy
Status: N/A | N/A


Charles begins the fight by making a quick rush at Decoy, striking the Voltorb with his fins, shocking the Voltorb into doing nothing! Fear then makes up by biting on the Colosshale's hide with fangs of electricity. dealing some potent damage despite Charles' tough skin. Larch then takes full advantage of the immobilised Voltorb by ramming into it with full force, knocking it back to a wall for some mighty damage! The rough hit does not dampen Decoy's spirits though, as the Voltorb fires off a bolt of lightning right back at Larch, changing targets after Charles threw up a protective barrier to defend himself. The bolt then struck Larch for some powerful damage, as Fear then gnawed on the Aron with fiery fangs for some pitiful damage, Larch then makes Fear pay for the attack by retaliating with a powerful bursting orb of steel...which also does pathetic damage. Looks like Eternal Drifter did his research after all. Nevertheless, Decoy then makes Charles pay for going on the defensive by firing a powerful beam of electricity at the Colosshale. The attack not only hit one of his weak spots, but to make things worse, the electricity then seeped into Charles' body, rendering him paralysed! This does, however, fail to stop Charles from bashing his way into the arena floor, eventually managing to burrow through the place, strange considering his size & apparent lack of hands...Not to worry, as Fear then pumps herself up, focusing & getting ready to cut loose some powerful attacks. Finally, Larch then aimlessly attempts to ram the Voltorb again, but Decoy was prepared for it, & deftly dodged the attack, but then found itself overhauled by the ground below, as Charles came up from burrowing & whacked the Voltorb with one mighty slap.

So after Round One, The Wanderer has appeared to have had a tough break, & Eternal Drifter's minions look poised to deal some real damage next round. What will happen? We will find out soon enough.

ROUND END

The Wanderer AA
|

Charles (M) @ Amulet Coin | Larch (M)
Abilities: Rebound/Storm Drain | Sturdy/Rock Head
HP/EN: 60 / 79 | 73 / 74
Stats: 2 / 2 / 3 / 2 / 98 | 4 / 4 / 2 / 2 / 26
SC/WC/BRT: 4 / 9 / 16 | 1 / 4 / 15
Boosts: +22% Accuracy | -10% Evasion
Status: Paralysis (15%) | N/A

Eternal Drifter AA
|

Decoy (-) @ Exp. Share | Fear (F) @ Exp. Share
Abilities: Soundproof/Static | Hustle
HP/EN: 51 / 87 | 84 / 78
Stats: 2 / 2 / 2 / 1 / 115 | 3 / 2 / 1 / 2 / 44
SC/WC/BRT: 1 / 2 / 14 | 1 / 2 / 13
Boosts: +30% Accuracy | +7% Accuracy
Status: N/A | Focus Energy (5a)
BEGIN ROUND
---
ACTION ONE
Charles used Fake Out (Decoy)!
(Crit Roll [<=625]: 9476/10000; No)
Decoy took (4)=4 Damage!
(Ability Roll {Static} [<=3000]: 3883/10000; No)
Charles used 4 Energy!

Decoy Flinched!

Fear used Thunder Fang (Charles)!
(Crit Roll [<=625]: 4735/10000; No)
It is Super Effective!
Charles took ((7+1.5)×1.5)=12.75 Damage!
(Effect Roll {Paralysis} [<=1000]: 3186/10000; No)
Fear used 5 Energy!

Larch used Head Smash (Decoy)!
(Hit Roll [<=8000]: 4285/10000; Yes)
(Crit Roll [<=625]: 7832/10000; No)
Decoy took (15+3+3)=21 Damage!
(Ability Roll {Static} [<=3000]: 8975/10000; No)
Larch used (8+(4÷2.5))=9.6 Energy!
---
ACTION TWO
Charles used Protect!
Charles Protected himself!
Charles used (7+(0÷2.5))=7 Energy!

Decoy used Thunderbolt (Larch)!
(Crit Roll [<=625]: 1286/10000; No)
Larch took (9+3)=12 Damage!
(Effect Roll {Paralysis} [<=1000]: 6791/10000; No)
Larch used 6 Energy!

Fear used Fire Fang (Larch)!
(Crit Roll [<=625]: 3006/10000; No)
Larch took (6-1.5)=4.5 Damage!
(Effect Roll {Burn} [<=1000]: 1139/10000; No)
(Effect Roll {Flinch} [<=1000]: 2981/10000; No)
Fear used 5 Energy!

Larch used Metal Burst!
Fear took (4.5×1.25)=5.625 Damage!
Larch used (5+(5.625÷3))=6.875 Energy!
---
ACTION THREE
Decoy used Thunder (Charles)!
(Crit Roll [<=625]: 582/10000; Yes)
A Critical Hit!
It is Super Effective!
Charles took ((12+3+3)×1.5)=27 Damage!
(Effect Roll {Paralysis} [<=3000]: 429/10000; Yes)
Charles became Paralysed (20%)!
Decoy used 7 Energy!

(Paralysis Roll [<=2000]: 3842/10000; No)
Charles burrowed underground!

Fear used Focus Energy!
Fear became Pumped (6a)!
Fear used 12 Energy!

Larch used Head Smash (Decoy)!
(Hit Roll [<=8000]: 8246/10000; No)
Larch's attack missed!
Larch used (8+(4÷2.5))=9.6 Energy!

Charles used Dig (Decoy)!
(Crit Roll [<=625]: 9735/10000; No)
It is Super Effective!
Decoy took (8×1.5)=12 Damage!
Charles used 10 Energy!

Charles' Paralysis degraded (5%)!
---
END ROUND


TURN ORDER
The Wanderer issues actions.
Eternal Drifter issues actions.
Its_A_Random refs.
 
#6
Huh. Didn't know that.
Charles: Body Slam (Voltorb) -> Dig (Voltorb) -> Body Slam (Voltorb)
*If Voltorb uses protect, redirect the attack to Deino, but only once
**If Voltorb is KOed, redirect attacks to Deino

Larch: Rock Slide -> Double-edge (Voltorb) -> Rock Slide
*If Voltorb uses protect, redirect the attack to Deino when applicable
**If Voltorb is KOed, redirect any remaining attacks to Deino
 
#7


"If my servant uses Protect, not a Protective/Evasive move... Move."

Decoy:
Action 1: Thunderbolt (Charles)
Action 2: Teleport (Evasive)
Action 3: Thunderbolt (Charles)

Fear:
Action 1: Thunder Fang (Charles)
Action 2: Fire Fang (Larch)
Action 3: Thunder Fang (Charles)
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#8
Little Cup Fight! The Wanderer vs. Eternal Drifter (2v2 Doubles) - Round 2

THE WANDERER VS. ETERNAL DRIFTER

Round Two - BSHAX

Decoy opened up the second round by casting a bolt of lightning down on Charles, zapping him for some damage, whilst the pumped up Fear then chomped into Charles' tough hide critically with electricity-filled fangs, shocking Charles upon the nasty bite! Larch then flung a barrage of rocks at Eternal Drifter's squad, denting Fear, but Decoy managed to dodge the attack, as Charles ended up doing nothing in shock! As Charles recovered from the shock, Decoy then closed its eyes & vanished into nothingness, as Fear chomped critically on Larch with burning fangs. It did not stop Larch from attempting to ram into Decoy before it disappeared, whilst Charles went to burrow underground, before resurfacing only to realise Decoy was not there! Decoy then reappeared & its bolt of lightning, combined with Fear's fangs of electricity, finally allowed Eternal Drifter to take down the Colosshale, leaving Larch the Aron to defend The Wanderer! 2-1 Eternal Drifter! Finally, to cap off the round, Larch, all on his own, fires of another barrage of rocks, this time, denting Decoy & Fear for some damage!

With the round done, some unfortunate hax, combined with some poor substitutions, appear to have put a huge dent in The Wanderer's chances of winning! Can The Wanderer make a comeback, or has Eternal Drifter's squad dealt too much damage for him to recover? We shall find out next time on CAP ASB Tower Matches!

ROUND END

The Wanderer XA
|

Charles (M) @ Amulet Coin | Larch (M)
Abilities: Rebound/Storm Drain | Sturdy/Rock Head
HP/EN: KO / 69 | 65 / 56
Stats: 2 / 2 / 3 / 2 / 98 | 4 / 4 / 2 / 2 / 26
SC/WC/BRT: 4 / 9 / 16 | 1 / 4 / 15
Boosts: +22% Accuracy | -10% Evasion
Status: Paralysis (15%) | N/A

Eternal Drifter AA
|

Decoy (-) @ Exp. Share | Fear (F) @ Exp. Share
Abilities: Soundproof/Static | Hustle
HP/EN: 39 / 68 | 60 / 63
Stats: 2 / 2 / 2 / 1 / 115 | 3 / 2 / 1 / 2 / 44
SC/WC/BRT: 1 / 2 / 14 | 1 / 2 / 13
Boosts: +30% Accuracy | +7% Accuracy
Status: N/A | Focus Energy (2a)
BEGIN ROUND
---
ACTION ONE
Decoy used Thunderbolt (Charles)!
(Crit Roll [<=625]: 1023/10000; No)
It is Super Effective!
Charles took ((10+3)×1.5)=19.5 Damage!
Decoy used 6 Energy!

Fear used Thunder Fang (Charles)!
A Critical Hit!
It is Super Effective!
Charles took ((7+3+1.5)×1.5)=17.25 Damage!
(Effect Roll {Flinch} [<=1000]: 249/10000; Yes)
Fear used 5 Energy!

Larch used Rock Slide (Decoy | Fear)!
(Hit Rolls [<=9000/10000]: 9512, 1422; No | Yes)
(Crit Roll [<=625]: 7782/10000; No)
Decoy avoided the attack!
Fear took (6+3+3)=12 Damage!
Larch used 5 Energy!

Charles Flinched!
---
ACTION TWO
Decoy used Teleport (Evade)!
Decoy vanished temporarily!
Decoy used 7 Energy!

Fear used Fire Fang (Larch)!
A Critical Hit!
Larch took (6+3-1.5)=7.5 Damage!
(Effect Roll {Burn} [<=1000]: 9904/10000; No)
(Effect Roll {Flinch} [<=1000]: 8673/10000; No)
Fear used 5 Energy!

Larch used Double-Edge (Voltorb)!
Larch's attack missed!
Larch used (6+(4÷2.5))=7.6 Energy!

(Paralysis Roll [<=1500]: 1645/10000; No)
Charles burrowed underground!

Charles used Dig (Decoy)!
Charles' attack missed!
Charles used 10 Energy!
---
ACTION THREE
Decoy used Thunderbolt (Charles)!
(Crit Roll [<=625]: 2700/10000; No)
It is Super Effective!
Charles took ((10+3)×1.5)=19.5 Damage!
Decoy used 6 Energy!

Fear used Thunder Fang (Charles)!
A Critical Hit!
It is Super Effective!
Charles took ((7+3+1.5)×1.5)=17.25 Damage!
Fear used 5 Energy!

Charles Fainted!
Fear gained 1× KO Counter!

Larch used Rock Slide (Decoy | Fear)!
(Hit Rolls [<=9000/10000]: 6301, 7; Yes | Yes)
(Crit Rolls [<=625/10000]: 7324, 8971; No | No)
Decoy took (6+3+3)=12 Damage!
Fear took (6+3+3)=12 Damage!
Larch used 5 Energy!
---
END ROUND


TURN ORDER
Eternal Drifter issues actions.
The Wanderer issues actions.
Its_A_Random refs.
 
#9

"Victory is at hand, my servants!" calls the Spiritomb. "Go forth, and end this enemy!"

Decoy:
Action 1: Thunder (Larch)
Action 2: Thunderbolt (Larch)
Action 3: Thunder (Larch)

IF Protect is issued successfully, Chill, and push actions back if Thunder was supposed to be used.

Fear:
Action 1: Fire Fang (Larch)
Action 2: Thunder Fang (Larch)
Action 3: Fire Fang (Larch)
 
#10

<Are you okay, children?>


<Shut up.>

Head Smash (Voltorb) -> Rock Slide -> Head Smash (Voltorb)
*Again, if Voltorb faints, redirect any applicable attacks to Deino
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#11
Little Cup Fight! The Wanderer vs. Eternal Drifter (2v2 Doubles) - Round 3

I am afraid I cannot allow Voltorb's substitution.

THE WANDERER VS. ETERNAL DRIFTER

Round Three - Fight!

With the Colosshale gone, Decoy & Fear focus their efforts on Larch the Aron, with Decoy firing an electrical beam at him, & Fear biting on him critically with burning fangs. Larch then responds by recklessly ramming into Decoy, knocking the Voltorb back for some serious damage. Decoy then continues to pound the Aron with a bolt of lightning, while Fear bits Larch critcally again, but with bites fangs of electricity this time, before no longer being pumped up. Larch then hurls a bunch of boulders in response, denting both Decoy & Fear! Neither of Eternal Drfter's Pokémon are amused though, as Decoy zaps Larch again with a beam of electricity, & Fear bites Larch with burning fangs once more, but fails to bite critically this time! This does put Larch in a critical condition though, but it was not enough to stop the Aron from charging into Decoy, & knocking the Voltorb into the far wall, resulting in Decoy's demise! 1-1 Draw!

So The Wanderer manages to level the scores, but it seems to be too little too late for him, as Aron is in such a critical condition, while Fear is still relatively healthy! Who will win this fight? Find out next round.

ROUND END

The Wanderer XA

Larch (M)
Abilities: Sturdy/Rock Head
HP/EN: 5 / 32
Stats: 4 / 4 / 2 / 2 / 26
SC/WC/BRT: 1 / 4 / 15
Boosts: -10% Evasion
Status: N/A

Eternal Drifter XA
|

Decoy (-) @ Exp. Share | Fear (F) @ Exp. Share
Abilities: Soundproof/Static | Hustle
HP/EN: KO / 48 | 48 / 48
Stats: 2 / 2 / 2 / 1 / 115 | 3 / 2 / 1 / 2 / 44
SC/WC/BRT: 1 / 2 / 14 | 1 / 2 / 13
Boosts: +30% Accuracy | +7% Accuracy
Status: N/A | N/A
BEGIN ROUND
---
ACTION ONE
Decoy used Thunder (Larch)!
(Crit Roll [<=625]: 2376/10000; No)
Larch took (11+3)=14 Damage!
(Effect Roll {Paralysis} [<=3000]: 9745/10000; No)
Decoy used 7 Energy!

Fear used Fire Fang (Larch)!
A Critical Hit!
Larch took (6+3-1.5)=7.5 Damage!
(Effect Roll {Burn} [<=1000]: 3475/10000; No)
(Effect Roll {Flinch} [<=1000]: 3796/10000; No)
Fear used 5 Energy!

Larch used Head Smash (Decoy)!
(Hit Roll [<=8000]: 1524/10000; Yes)
(Crit Roll [<=625]: 4229/10000; No)
Decoy took (15+3+3)=21 Damage!
(Ability Roll {Static} [<=3000]: 6162/10000; No)
Larch used (8+(4÷2.5))=9.6 Energy!
---
ACTION TWO
Decoy used Thunderbolt (Larch)!
(Crit Roll [<=625]: 8453/10000; No)
Larch took (9+3)=12 Damage!
(Effect Roll {Paralysis} [<=1000]: 2261/10000; No)
Decoy used 6 Energy!

Fear used Thunder Fang (Larch)!
A Critical Hit!
Larch took (6+3-1.5)=7.5 Damage!
(Effect Roll {Paralysis} [<=1000]: 7603/10000; No)
(Effect Roll {Flinch} [<=1000]: 1212/10000; No)
Fear used 5 Energy!

Larch used Rock Slide (Decoy | Fear)!
(Hit Rolls [<=9000/10000]: 442, 894; Yes | Yes)
(Crit Rolls [<=625/10000]: 7806, 2439; No | No)
Decoy took (6+3+3)=12 Damage!
Fear took (6+3+3)=12 Damage!
Larch used 5 Energy!

Fear is no longer pumped!
---
ACTION THREE
Decoy used Thunder (Larch)!
(Crit Roll [<=625]: 2355/10000; No)
Larch took (11+3)=14 Damage!
(Effect Roll {Paralysis} [<=3000]: 9447/10000; No)
Decoy used 7 Energy!

Fear used Fire Fang (Larch)!
(Crit Roll [<=625]: 2989/10000; No)
Larch took (6-1.5)=4.5 Damage!
(Effect Roll {Burn} [<=1000]: 5210/10000; No)
(Effect Roll {Flinch} [<=1000]: 8960/10000; No)
Fear used 5 Energy!

Larch used Head Smash (Decoy)!
(Hit Roll [<=8000]: 731/10000; Yes)
(Crit Roll [<=625]: 4229/10000; No)
Decoy took (15+3+3)=21 Damage!
(Ability Roll {Static} [<=3000]: 6484/10000; No)
Larch used (8+(4÷2.5))=9.6 Energy!

Decoy Fainted!
Larch gained 1× KO Counter!
---
END ROUND


TURN ORDER
The Wanderer issues actions.
Eternal Drifter issues actions.
Its_A_Random refs.
 
#13

"Kekekekekeke! It is, isn't it? End this, my servant! Raging flames!"

Fear:
Action 1: Dragon Rage
Action 2: Fire Fang
Action 3: Dragon Rage

(Good match, The Wanderer. Well done for taking out one of Itsumo's Agents and withstanding Itsumo's jabs. I look forward to seeing your next adventure.)
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#14
Little Cup Fight! The Wanderer vs. Eternal Drifter (2v2 Doubles) - Round 4

THE WANDERER VS. ETERNAL DRIFTER

Round Four - End!

And it is all over for The Wanderer, as Fear takes out Larch with a stream of blue flames! Eternal Drifter wins 1-0!

BATTLE END

The Wanderer XX

Larch (M)
Abilities: Sturdy/Rock Head
HP/EN: KO / 32
Stats: 4 / 4 / 2 / 2 / 26
SC/WC/BRT: 1 / 4 / 15
Boosts: -10% Evasion
Status: N/A

Eternal Drifter XA

Fear (F) @ Exp. Share
Abilities: Hustle
HP/EN: 48 / 44
Stats: 3 / 2 / 1 / 2 / 44
SC/WC/BRT: 1 / 2 / 13
Boosts: +7% Accuracy
Status: N/A
BEGIN ROUND
---
ACTION ONE
Fear used Dragon Rage (Larch)!
Larch took 10 Damage!
Fear used 4 Energy!

Larch Fainted!
Fear gained 1× KO Counter!

Eternal Drifter wins 1-0!
---
END ROUND


Congratulations Eternal Drifter, on your success! Better luck next time, The Wanderer!


PRIZES

THE WANDERER
1 (Format) + 1 (Amulet Coin) = 2 CC
Charles (Colosshale): 1 EC, 2 MC, 1 DC
Larch (Aron): 1 EC, 2 MC, 1 DC, 1 KOC

ETERNAL DRIFTER
1 (Format) = 1 CC
Decoy (Voltorb): (3+1)=4 MC
Fear (Deino): 1 EC, (2+1)=3 MC, 2 KOC

ITS_A_RANDOM
4 (Format) = 4 UC

That is all. Thanks for playing, & I do hope everyone enjoyed this battle! (Also Eternal, you might want to actually unlock Aftermath on Voltorb...)
 
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