Pikachu315111
Ranting & Raving!
Unown Issue: The problem with Unown is that they're not treated like a Pokemon but rather a story device. They're made mysterious, used as an ancient form of language, are told in great numbers are reality warpers... which doesn't mean a thing when at most you can only have 6 on your party. They're also meant to be a gimmick to do what Cresselia~~ did, give kids a "secret" language to write in (I remember in my elementary school a class did a project where they were suppose to make up their own language... except some kids used the Unown because like the teacher would know). Still, I myself messed with the idea of improving the Unown and this is what I concluded:
1. You shouldn't mess with their stats, at best re-arrange them but the Unown are meant to be weak on their own. A gimmick to make them stronger should require you to use multiple Unown (preferably of different letters).
2. It's not a bad idea to give them different Abilities based on the Unowndex words they represent, but you need to be aware of a few things. First I think you should stick to using existing Abilities instead of making new ones, it'll get messy quickly. Second you can't really got alphabetical as each language spell Abilities differently and/or their alphabet doesn't match up exactly with others. Instead the "flavor" of the word the Unowndex should be considered. Like in the Unown Dex they have "A"'s word being "Anger". So some Abilities that would match it would be Anger Point, Intimidate, Mold Breaker, Moody, Pressure, & Unnerve.
3. Also when picking Abilities you gotta keep in mind Unown can only learn Hidden Power, a move who's Type changes depending on the Pokemon's IVs (so Abilities involving the user's move types are out), is Special (so Abilities involving user's moves being Physical are out), and is an attack (so Abilities involving user's status moves out out). You gotta make sure Unown can actually use the Ability that's given it.
4. For making Unown actually stronger, you could do a few things but, as I said, it must involve multiple Unown as that's it gimmick. First you can disregard giving each on their own Ability and instead give them a unique Ability where if you have more than one Unown in your party they're stats receive a bit increase. Or instead of an Ability it can be an item, make a series of 6 items where when multiple Unown are holding them they get a stat increases.
5. As a cherry on top, since Unown is so linked to Hidden Power maybe having Hidden Power having additional effects just for Unown wouldn't be a bad idea. And if not from the move itself maybe that unique Ability or Items I mentioned in point 4 could unlock it.
Still, despite all this I don't think Unown would ever be that great, at best making it tolerable or having a useful gimmick.
1. You shouldn't mess with their stats, at best re-arrange them but the Unown are meant to be weak on their own. A gimmick to make them stronger should require you to use multiple Unown (preferably of different letters).
2. It's not a bad idea to give them different Abilities based on the Unowndex words they represent, but you need to be aware of a few things. First I think you should stick to using existing Abilities instead of making new ones, it'll get messy quickly. Second you can't really got alphabetical as each language spell Abilities differently and/or their alphabet doesn't match up exactly with others. Instead the "flavor" of the word the Unowndex should be considered. Like in the Unown Dex they have "A"'s word being "Anger". So some Abilities that would match it would be Anger Point, Intimidate, Mold Breaker, Moody, Pressure, & Unnerve.
3. Also when picking Abilities you gotta keep in mind Unown can only learn Hidden Power, a move who's Type changes depending on the Pokemon's IVs (so Abilities involving the user's move types are out), is Special (so Abilities involving user's moves being Physical are out), and is an attack (so Abilities involving user's status moves out out). You gotta make sure Unown can actually use the Ability that's given it.
4. For making Unown actually stronger, you could do a few things but, as I said, it must involve multiple Unown as that's it gimmick. First you can disregard giving each on their own Ability and instead give them a unique Ability where if you have more than one Unown in your party they're stats receive a bit increase. Or instead of an Ability it can be an item, make a series of 6 items where when multiple Unown are holding them they get a stat increases.
5. As a cherry on top, since Unown is so linked to Hidden Power maybe having Hidden Power having additional effects just for Unown wouldn't be a bad idea. And if not from the move itself maybe that unique Ability or Items I mentioned in point 4 could unlock it.
Still, despite all this I don't think Unown would ever be that great, at best making it tolerable or having a useful gimmick.