(Little) Things that annoy you in Pokémon

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All It Needs Or Making Things Easier (Or Both):
I think the small movepool could be due to one or both of two reason:

All It Needs: Yeah, the rivals Pokemon don't have all their moves, but do they need anymore? Sure I'm looking through their movepools and I can add in moves to improve them, but honestly would that make them anymore difficult? Would Tierno's Talonflame having a Fire-type prevent you for using the Pokemon you decided to use on it? The same for Roserade with a Poison-type move. Heck, Crawdaunt having Crabhammer and Night Slash means it can use its STABs, does it really need another attack? The real bosses of the game have their Pokemon have 4 moves, your rivals are just roadbumps; free experience at the least and having some story symbolism at the most. Even Serena's/Calem's bonus rival battle is just a thrown together extra which is more meant to show while she has improved as a trainer she still has a lot of work to do.

Making Things Easier: We've all noted how Gen VI is very lax on the player storyline wise. As I said, the rivals are roadbumps meant to be defeated right down to making sure their moves feel like they could pose a challenge but don't. Tierno Pokemon have moves using their STAB but if you can work around them he'll go down as easy as any other opponent in the game. At most it encourages you to use Pokemon who would do super effective damage or resist but if you don't there's no need to worry as you can just power on through. Heck, even some of the Gym Battles are cakewalks if you know how to work around the Gym Leader. Not only during certain points of the game are you offered to trade for a Pokemon that'll do super effective damage against that town's/city's Gym Leader, Korrina can be completed walled by a Ghost-type. Yeah, Korrina Pokemon pretty much only know Normal- and Fighting-type moves. Only exception is her Machoke that knows Rock Tomb but if you use a Honedge it's resistant so it'll still wall it perfectly fine (also seems like the AI gets a bit confused as it still used a Fighting-type move regardless, probably only registering that Fighting is super effective against Steel not taking into account the Ghost immunity to it).
 
We also seem to be forgetting the fake difficulty, remember Sinnoh obsession with swagger and confusion moves?

Heck Sinnoh is all about roadblocks, slowing you down the routes and then forcing a coin at you in gym battles, it's all about fake difficulty followed by Evil king Wasteland Syndrome, an rpg player infuriating tool that means zone exploration exhaustion and experience deprivation in the last arc to rise the difficulty level a notch, often attributed to devs going full retard after a mid arc climax.

I'm so grateful Pokémon hp curves are not exponential, several rpg have annoying enemies with loads of hp but no actual way of harming your party, just to make the game longer or appear harder.
 
Wait, doesn't Heatproof only halve Fire hits, not negate them? So Fire moves would still be a safe bet, right?
Actually, I believe most employed Levitate to grant immunity to Ground moves, and we all know the plethora of Fire types to pick from in Diamond and Pearl... (Chimchar and Ponyta, that's it) and how at least one trainer using a Bronzor is in a spot that's almost constantly raining IIRC...
 
...we all know the plethora of Fire types to pick from in Diamond and Pearl... (Chimchar and Ponyta, that's it) and how at least one trainer using a Bronzor is in a spot that's almost constantly raining IIRC...
The ones on 214 and 215? Yeah, that could be a pain in the ass. Meanwhile, Ponyta's not exactly anybody's first pick except for being the only Fire-type outside of Chimchar.
 
The ones on 214 and 215? Yeah, that could be a pain in the ass. Meanwhile, Ponyta's not exactly anybody's first pick except for being the only Fire-type outside of Chimchar.
Yeah, I've never fully understood there being only two Fire-type lines, one of which is the Fire starter and the other being the Ponyta line. Thank goodness I pick Chimchar anyway.
 
Every single gym leader in X and Y is completely forgettable. The exact same goes for the elite four and champion. Even so the thing that annoys me the most, it did happen in previous gens but it's so common here. I don't like it when random NPCs give me items, especially useful items.
 

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so the thing that annoys me the most, it did happen in previous gens but it's so common here. I don't like it when random NPCs give me items, especially useful items.
This confuses me. Do you not want to be helped? Just stop talking to NPC's if you don't want to take the 'risk' of being handed something quirky and cool, OR you could just toss it if you hate items that much, lol.

Definitely agree with your first point though. Where'd the story involvement go all of a sudden? Gen 5 had it in spades but seems like Gen 6 forgot all about it. Even Korrina's role in the whole Lucario story got pushed onto her grandpa or whatever he is.
 
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This confuses me. Do you not want to be helped? Just stop talking to NPC's if you don't want to take the 'risk' of being handed something quirky and cool, OR you could just toss it if you hate items that much, lol.

Definitely agree with your first point though, lol. Where'd the story involvement go all of a sudden? Gen 5 had it in spades but seems like Gen 6 forgot all about it. Even Korrina's role in the whole Lucario story got pushed onto her grandpa or whatever he is.
I'm just saying nothing I get from NPCs seems to be earned, the reason I don't like it is because its just random. Why were you giving me rock smash again,Random NPC. The story felt rushed imo.

Some edit I made 2 seconds after posting: Some NPCs have good things to say, I would at the very least enjoy a reason for being given an item. And a semi good reason that makes sense
 
Every single gym leader in X and Y is completely forgettable. The exact same goes for the elite four and champion. Even so the thing that annoys me the most, it did happen in previous gens but it's so common here. I don't like it when random NPCs give me items, especially useful items.
I dunno, Wilkstrom is pretty memorable, as is Siebold and Malva. Wilkstrom because he is a nutcase in armor, Siebold because of the question he poses before you fight, and Malva mostly by design.
 

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^Well, Wikstrom still only is a random dude who you only interact with when you walk up to him, and all he does is talk to you, battle you and talk to you again. No story involvement whatsoever. His design might be promising, but he's forgettable enough that most people don't even learn to spell his name correctly (there is no L in there). Same goes for the rest of the Elite Four in basically every game ever. You never meet them or hear about them until you visit their grand empty castle to fight them. And then never again either, unless they show up in some battle facility to... deliver a few lines and then battle.

It's always been an annoyance of mine that despite the Elite Four allegedly being the most powerful trainers in the region, they're stuck up in a needlessly ornate building in a desolate, remote corner of wilderness, where nobody but you and them ever care about what's going on. Even the Pokémon Center is undermanned. Where are the spectators flocking to see the powerful trainers fight? Where are the souvenir kiosks? The E4 living quarters? The visitor centre? Heck, the Hoenn games even showcase a TV team, but they don't even show up to broadcast your fights. Hell, not even your parents bother to come. How the heck are the Elite Four even making money? Who paid for their castle? Why do people even treat them like royalty, and not like just some battling-obsessed wackos with an expensive crib on a mountain?
 

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It's always been an annoyance of mine that despite the Elite Four allegedly being the most powerful trainers in the region, they're stuck up in a needlessly ornate building in a desolate, remote corner of wilderness, where nobody but you and them ever care about what's going on. Even the Pokémon Center is undermanned. Where are the spectators flocking to see the powerful trainers fight? Where are the souvenir kiosks? The E4 living quarters? The visitor centre? Heck, the Hoenn games even showcase a TV team, but they don't even show up to broadcast your fights. Hell, not even your parents bother to come. How the heck are the Elite Four even making money? Who paid for their castle? Why do people even treat them like royalty, and not like just some battling-obsessed wackos with an expensive crib on a mountain?
I always thought E4's really need more information, and don't understand why they are so rarely talked about compared to gym leaders.
I always hoped that E4's can get the same attention as gym leaders, if not more.
It bothers me a lot because I tend to like E4 members more than gym leaders.

The only E4 we know more about are Caitlin and Malva.
Well, Caitlin's born rich, so she can spend her money however she likes.
Malva is E4, Team Flare agent AND news reporter, wow that's a lot of jobs, she's probably well paid.
Lorelei had her home shown, and the anime claims she makes money by selling her lecture CD's.
 
I always thought E4's really need more information, and don't understand why they are so rarely talked about compared to gym leaders.
I always hoped that E4's can get the same attention as gym leaders, if not more.
It bothers me a lot because I tend to like E4 members more than gym leaders.

The only E4 we know more about are Caitlin and Malva.
Well, Caitlin's born rich, so she can spend her money however she likes.
Malva is E4, Team Flare agent AND news reporter, wow that's a lot of jobs, she's probably well paid.
Lorelei had her home shown, and the anime claims she makes money by selling her lecture CD's.
Lance at least is somewhat redeemed in the Johto games where in the three year interim he's taken up the title of League Champ, and battle his somewhat stuck-up cousin Clair for the Rising Badge, learn their grandfather (I think) is the elder of the Dragon Tamer clan based in Blackthorn, and he helps you through Team Rocket's hideout in Mahogany Town. (oh, and beats the snot out of Silver's team and sets him on the 'right path' off screen) Hell, the Fame Checker in FR/LG grants a little info about him as well.

BRUNO, on the other hand... He's buddies with Chuck and Brawly, fellow Fighting type specialists, and I think likes to use the hot spring in Mt. Ember... and that's about the extent of his memorability. He had two chances (Kanto games and Johto games) to try and leave something of an impression, and just says the exact same thing both times.

Lorelei in FR/LG has her house on Four Island that's stuffed to the brim with adorable Pokemon plush dolls, and trying to defend the frigid home of Lapras nearby. That's nice, shows there's indeed some warmth behind that icy cool exterior.

Agatha has a tie in with Oak, being rivals with him when they were younger... (likely close friends before their paths split) but is it ever further explored upon? Nope. No little acknowledgment between her and the professor when he comes to congratulate Poohead/Gary/Green/Blue you, not even a "I wonder how Agatha's doing these days?" at all at any point ever.

No one gives a Rattata's backside about Will.

Koga has his daughter Janine running his old gym, and at least HG/SS helped expand both their stories just slightly along with FR/LG's Fame Checker establishing that he occasionally patrols the Safari Zone. Then again, both of them are supposed to be ninjas, so...

Karen has a nice line, but is sadly about it outside the Adventures Manga saying she and Will were part of Neo Team Rocket... but we've already established no one cares about Will he's that forgettable.

The rest are about as forgettable as Will, outside of a few individuals. (Phoebe and Flint come to mind)
 
'Nothing seems to be biting......'

Give me mah shiny Luvdisc

EDIT: Also, abilities such as Synchronize and Sticky Hold. Why do they have to be at the front of the party? I get Synchronize, having multiple natured synchronizers....but why Sticky Hold?

Also cheap Maison tactics. (Double Team, I'm looking at you)
 
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Cresselia~~

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Lance at least is somewhat redeemed in the Johto games where in the three year interim he's taken up the title of League Champ, and battle his somewhat stuck-up cousin Clair for the Rising Badge, learn their grandfather (I think) is the elder of the Dragon Tamer clan based in Blackthorn, and he helps you through Team Rocket's hideout in Mahogany Town. (oh, and beats the snot out of Silver's team and sets him on the 'right path' off screen) Hell, the Fame Checker in FR/LG grants a little info about him as well.

BRUNO, on the other hand... He's buddies with Chuck and Brawly, fellow Fighting type specialists, and I think likes to use the hot spring in Mt. Ember... and that's about the extent of his memorability. He had two chances (Kanto games and Johto games) to try and leave something of an impression, and just says the exact same thing both times.

Lorelei in FR/LG has her house on Four Island that's stuffed to the brim with adorable Pokemon plush dolls, and trying to defend the frigid home of Lapras nearby. That's nice, shows there's indeed some warmth behind that icy cool exterior.

Agatha has a tie in with Oak, being rivals with him when they were younger... (likely close friends before their paths split) but is it ever further explored upon? Nope. No little acknowledgment between her and the professor when he comes to congratulate Poohead/Gary/Green/Blue you, not even a "I wonder how Agatha's doing these days?" at all at any point ever.

No one gives a Rattata's backside about Will.

Koga has his daughter Janine running his old gym, and at least HG/SS helped expand both their stories just slightly along with FR/LG's Fame Checker establishing that he occasionally patrols the Safari Zone. Then again, both of them are supposed to be ninjas, so...

Karen has a nice line, but is sadly about it outside the Adventures Manga saying she and Will were part of Neo Team Rocket... but we've already established no one cares about Will he's that forgettable.

The rest are about as forgettable as Will, outside of a few individuals. (Phoebe and Flint come to mind)
When I first saw Will, I thought he was quite cool with that mask. But the games have nothing about him, and it really bothers me. Oh, yes, he's so forgettable that he doesn't even really appear in fan fictions at all.
They could have at least explained why he needed the mask-- are his eyes functional?
 
I dunno, Wilkstrom is pretty memorable, as is Siebold and Malva. Wilkstrom because he is a nutcase in armor, Siebold because of the question he poses before you fight, and Malva mostly by design.
Who? Oh that knight person, what did he do aside from battling.
Siebold? Isn't he the one who shouts at you if you don't believe his opinion?
Malva's story could of been better.

Same goes for the rest of the Elite Four in basically every game ever. You never meet them or hear about them until you visit their grand empty castle to fight them. And then never again either, unless they show up in some battle facility to... deliver a few lines and then battle.

It's always been an annoyance of mine that despite the Elite Four allegedly being the most powerful trainers in the region, they're stuck up in a needlessly ornate building in a desolate, remote corner of wilderness, where nobody but you and them ever care about what's going on. Even the Pokémon Center is undermanned. Where are the spectators flocking to see the powerful trainers fight? Where are the souvenir kiosks? The E4 living quarters? The visitor centre? Heck, the Hoenn games even showcase a TV team, but they don't even show up to broadcast your fights. Hell, not even your parents bother to come. How the heck are the Elite Four even making money? Who paid for their castle? Why do people even treat them like royalty, and not like just some battling-obsessed wackos with an expensive crib on a mountain?
Yeah I agree mostly. There are some memorable elite four but those are only the ones you meet outside of battle. I always assumed the money was just given to them because they could never earn the money needed by sitting in one room
 
I always assumed the money was just given to them because they could never earn the money needed by sitting in one room
Even better: you know how if you black out you lose half your money? And you know how filthy stinking rich you are by that point in the game? And you know how difficult the E4 are?

There you go.
 
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Something that legitimately annoys me about Gen 6 is how many features they introduced, and barely utilized, something that did start in Gen 5 with Triple/Rotation Battle formats. To list them off:

- Inverse Battles have exactly one trainer in an out of the way location

- Those Trainer Idol Videos or whatever they were. Shauna mentions them once, Diantha's involved in them, and then... nothing really

- Horde Battles. I encountered all of two battles of the sort in my run of X without specifically seeking them out. The trainer version gives a way to make a legitimate challenge to the Grunts using low level mons, and also is a way to make the base seem guarded without having to go through 20 ridiculously easy battles, since I could sweep them 5 at a time with Surf.

- Pokemon Amie. I don't remember the game even really talking about this from my run, and the benefit is kind of confined to main game play, which is easy enough without it anyway.


Also, the difficulty issue with Gen 6 shows me one of the biggest subtractions from Gen 5: Audino and the ease of grinding. Gamefreak probably knew after Gen 4 people hated grinding, so Audino allowed them to keep the numerical aspect of the difficulty without making the grind a time sink, and also offered other utility like quick levels for Dex Evolutions. Gen 6, they left in the EXP Share, which would have streamlined the Audino grinding even more (since odds are you're leveling multiple mons against them anyway), but they dropped the level curve back down as if the player skipped almost all non-mandatory battles, which made the games as easy as they were along with the other factors like Megas.


And last, the move remembering system is antiquated. For the sake of the main game, the moves are obviously a power progression system, so it's almost always logical to take a stronger attacking move when you can learn it. That said, in a FF game, when you learn Fire 2, you don't forget Fire, you simply stop using it because Fire 2 is necessary for the power level you're dealing with. I feel like the Pokemon should be able to remember old moves on a whim, and simply be limited to 4 moves at a time as they are already. If I want to remember a move, the only difference between that system and the current one is about 20 minutes fishing up a Luvdisc for a Heart Scale. Most times, remembering moves is only particularly vital for people doing PvP (casual or competitive), at which point there isn't really any game story left to break.

Also, it simply raises the question of how my Pokemon can use Thunderbolt, but not Thundershock, which is basically the same move with less effort put in. Ascending order I can accept, but descending feels very gamey to me.
 
Something that legitimately annoys me about Gen 6 is how many features they introduced, and barely utilized, something that did start in Gen 5 with Triple/Rotation Battle formats. To list them off:

- Inverse Battles have exactly one trainer in an out of the way location

- Those Trainer Idol Videos or whatever they were. Shauna mentions them once, Diantha's involved in them, and then... nothing really

- Horde Battles. I encountered all of two battles of the sort in my run of X without specifically seeking them out. The trainer version gives a way to make a legitimate challenge to the Grunts using low level mons, and also is a way to make the base seem guarded without having to go through 20 ridiculously easy battles, since I could sweep them 5 at a time with Surf.

- Pokemon Amie. I don't remember the game even really talking about this from my run, and the benefit is kind of confined to main game play, which is easy enough without it anyway.


Also, the difficulty issue with Gen 6 shows me one of the biggest subtractions from Gen 5: Audino and the ease of grinding. Gamefreak probably knew after Gen 4 people hated grinding, so Audino allowed them to keep the numerical aspect of the difficulty without making the grind a time sink, and also offered other utility like quick levels for Dex Evolutions. Gen 6, they left in the EXP Share, which would have streamlined the Audino grinding even more (since odds are you're leveling multiple mons against them anyway), but they dropped the level curve back down as if the player skipped almost all non-mandatory battles, which made the games as easy as they were along with the other factors like Megas.


And last, the move remembering system is antiquated. For the sake of the main game, the moves are obviously a power progression system, so it's almost always logical to take a stronger attacking move when you can learn it. That said, in a FF game, when you learn Fire 2, you don't forget Fire, you simply stop using it because Fire 2 is necessary for the power level you're dealing with. I feel like the Pokemon should be able to remember old moves on a whim, and simply be limited to 4 moves at a time as they are already. If I want to remember a move, the only difference between that system and the current one is about 20 minutes fishing up a Luvdisc for a Heart Scale. Most times, remembering moves is only particularly vital for people doing PvP (casual or competitive), at which point there isn't really any game story left to break.

Also, it simply raises the question of how my Pokemon can use Thunderbolt, but not Thundershock, which is basically the same move with less effort put in. Ascending order I can accept, but descending feels very gamey to me.
Your point about inverse battles I agree with, especially since I like Inverse Battles as a concept.
I barely remember the trainer video things.
Horde battles need to be more common, especially trainer hordes, Why would you fight 20 grunts in a row enemy, for an organisation like Team Aqua/Magma wouldn't it be more efficient to swarm the intruder?
Pokemon Amie is used for Sylveon and it took to long to get max effects anyway.

About the pokemon move thing, I agree. There are over 100 pokemon that can learn flamethrower but not ember. Where is the logic behind that.
 
But gen 6 elite four are easy, how do they earn money
Remember, though, the player is a prodigy. For everyone who completes the gauntlet with such ease that it doesn't deserve to call itself a gauntlet, there are (in-universe) at least half a dozen people who choke, who get cocky and don't bring enough healing items, etc. It's perfectly reasonable to assume that the E4 profits from the tears of the nameless, countless off-screen NPCs who try their hands and fail.

(Also note the Kalos E4 are easy in no small part because you can overlevel without even trying.)
 

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