Pikachu315111
Ranting & Raving!
All It Needs Or Making Things Easier (Or Both):
I think the small movepool could be due to one or both of two reason:
All It Needs: Yeah, the rivals Pokemon don't have all their moves, but do they need anymore? Sure I'm looking through their movepools and I can add in moves to improve them, but honestly would that make them anymore difficult? Would Tierno's Talonflame having a Fire-type prevent you for using the Pokemon you decided to use on it? The same for Roserade with a Poison-type move. Heck, Crawdaunt having Crabhammer and Night Slash means it can use its STABs, does it really need another attack? The real bosses of the game have their Pokemon have 4 moves, your rivals are just roadbumps; free experience at the least and having some story symbolism at the most. Even Serena's/Calem's bonus rival battle is just a thrown together extra which is more meant to show while she has improved as a trainer she still has a lot of work to do.
Making Things Easier: We've all noted how Gen VI is very lax on the player storyline wise. As I said, the rivals are roadbumps meant to be defeated right down to making sure their moves feel like they could pose a challenge but don't. Tierno Pokemon have moves using their STAB but if you can work around them he'll go down as easy as any other opponent in the game. At most it encourages you to use Pokemon who would do super effective damage or resist but if you don't there's no need to worry as you can just power on through. Heck, even some of the Gym Battles are cakewalks if you know how to work around the Gym Leader. Not only during certain points of the game are you offered to trade for a Pokemon that'll do super effective damage against that town's/city's Gym Leader, Korrina can be completed walled by a Ghost-type. Yeah, Korrina Pokemon pretty much only know Normal- and Fighting-type moves. Only exception is her Machoke that knows Rock Tomb but if you use a Honedge it's resistant so it'll still wall it perfectly fine (also seems like the AI gets a bit confused as it still used a Fighting-type move regardless, probably only registering that Fighting is super effective against Steel not taking into account the Ghost immunity to it).
I think the small movepool could be due to one or both of two reason:
All It Needs: Yeah, the rivals Pokemon don't have all their moves, but do they need anymore? Sure I'm looking through their movepools and I can add in moves to improve them, but honestly would that make them anymore difficult? Would Tierno's Talonflame having a Fire-type prevent you for using the Pokemon you decided to use on it? The same for Roserade with a Poison-type move. Heck, Crawdaunt having Crabhammer and Night Slash means it can use its STABs, does it really need another attack? The real bosses of the game have their Pokemon have 4 moves, your rivals are just roadbumps; free experience at the least and having some story symbolism at the most. Even Serena's/Calem's bonus rival battle is just a thrown together extra which is more meant to show while she has improved as a trainer she still has a lot of work to do.
Making Things Easier: We've all noted how Gen VI is very lax on the player storyline wise. As I said, the rivals are roadbumps meant to be defeated right down to making sure their moves feel like they could pose a challenge but don't. Tierno Pokemon have moves using their STAB but if you can work around them he'll go down as easy as any other opponent in the game. At most it encourages you to use Pokemon who would do super effective damage or resist but if you don't there's no need to worry as you can just power on through. Heck, even some of the Gym Battles are cakewalks if you know how to work around the Gym Leader. Not only during certain points of the game are you offered to trade for a Pokemon that'll do super effective damage against that town's/city's Gym Leader, Korrina can be completed walled by a Ghost-type. Yeah, Korrina Pokemon pretty much only know Normal- and Fighting-type moves. Only exception is her Machoke that knows Rock Tomb but if you use a Honedge it's resistant so it'll still wall it perfectly fine (also seems like the AI gets a bit confused as it still used a Fighting-type move regardless, probably only registering that Fighting is super effective against Steel not taking into account the Ghost immunity to it).