Weakened moves: thanks for that; now I have some idea as to why they did that, though it's still freaking stupid. The unbalanced power of Precipice Blades vs Origin Pulse is a bit odd, yes, but I do agree with your last sentence there - if Game Freak doesn't restore special moves to their original power, and strengthen Origin Pulse, then I'm going to be so peeved.
Pulse moves: every single Mega Launcher-boosted move should be 90 BP, I agree, as that's what the majority were before this stupid power shift (well, except for Origin Pulse, of course, which should be 120). Though I think strengthening Water Pulse like this would lead to some revamping of learnsets, because it's often a very early move (the latest level Water Pulse is learned at is 46, for Manaphy and Phione, and the earliest is 7, for Shellos), which
might get a bit complicated.
HP Redo: I do think that people should be able to choose the type of the move, instead of leaving it completely up to chance (or, uh, using unsupported 3rd-party tools). The idea of locking it at 70 is good, too, as there's not that many specially-oriented Technician users anyway (and those that
do exist are pretty bad). The idea of choosing the category (physical or special), though, I don't agree with - I think another move should be created, identical in every way to this new HP, except that it's physical, like what some Pokémon fanmade games accomplish.
Mega Rival: they should've made it clearer on how the rivals obtained their Mega Bracelets (like how they should've fleshed out AZ's story more, but that's a different topic). XY's postgame was already lacking as it is (it's literally just helping Looker for about 30 min, then going to Kiloude City and getting peeved about the freaking hopeless Friend Safari), so your idea would've added something else to do.
The practice of not giving important Trainers full teams or movesets (seen all too often in Gen VI, compared to
every earlier Generation) needs to stop - the Kalos Elite 4 (5?) never gets any stronger, for whatever reason, and the E4 only have FOUR Pokémon. Seriously? This practice began in Gen V, but at least the Challenge Mode option gave them an additional 'mon in their first encounter. In XY? No dice. Glad they wisened up for ORAS (which really should've been Delta Emerald, but that's another topic).
I guess I can see your opinions about May's character, but I personally will always prefer her Gen III persona over her Gen VI persona - only seeing her every now and then, without all the handholding (and without the post-credits pointless battle).
Okay if we're talking about ORAS hand-holding I really hate the bit after Norman's gym. Wally takes you to Mauville without giving you the option to say no.
That's fucking stupid. I just got surf and you take me as far away from the large water routes between Petalburg, Dewford and Slateport?! You don't let me explore the area above Rustboro?! You don't let me grab the items in Petalburg literally begging to be grabbed since the beginning of the game?!
Going through ORAS again really made me cringe at how much hand-holding there was but that wa by far the worse. What the fuck
What makes the post-Petalburg Gym thing really odd is that Wally takes you the
wrong way - you go out through the southeast exit, which means the only way to get to Mauville is through Route 103. But you need Surf to get across, which because of the automated process you don't get a chance to teach to anything until you've already done the impossible. Extremely weird.
It would've made a LOT more sense if Wally and the player had left through the northwest exit, because then you could presumably go through Rusturf Tunnel. As it is, it doesn't make much sense.